@tlua/gmod 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +28 -0
  2. package/__metadata.json +4 -0
  3. package/_globals.d.tlua +178 -0
  4. package/_gmod-std.d.tlua +35 -0
  5. package/achievementicon.d.tlua +12 -0
  6. package/achievements.d.tlua +162 -0
  7. package/ai.d.tlua +65 -0
  8. package/ai_schedule.d.tlua +17 -0
  9. package/ai_task.d.tlua +17 -0
  10. package/angle.d.tlua +197 -0
  11. package/avatarimage.d.tlua +10 -0
  12. package/awesomium.d.tlua +14 -0
  13. package/baseclass.d.tlua +42 -0
  14. package/bf_read.d.tlua +110 -0
  15. package/bit.d.tlua +121 -0
  16. package/button.d.tlua +13 -0
  17. package/cam.d.tlua +220 -0
  18. package/ceffectdata.d.tlua +337 -0
  19. package/chat.d.tlua +62 -0
  20. package/checkbutton.d.tlua +14 -0
  21. package/cleanup.d.tlua +88 -0
  22. package/cluaemitter.d.tlua +119 -0
  23. package/clualocomotion.d.tlua +383 -0
  24. package/cluaparticle.d.tlua +426 -0
  25. package/cmovedata.d.tlua +476 -0
  26. package/cnavarea.d.tlua +845 -0
  27. package/cnavladder.d.tlua +209 -0
  28. package/cnewparticleeffect.d.tlua +259 -0
  29. package/color.d.tlua +339 -0
  30. package/concommand.d.tlua +69 -0
  31. package/constraint.d.tlua +311 -0
  32. package/construct.d.tlua +26 -0
  33. package/contentheader.d.tlua +32 -0
  34. package/contenticon.d.tlua +86 -0
  35. package/contentsidebar.d.tlua +45 -0
  36. package/contentsidebartoolbox.d.tlua +13 -0
  37. package/contextbase.d.tlua +37 -0
  38. package/controlpanel.d.tlua +140 -0
  39. package/controlpresets.d.tlua +118 -0
  40. package/convar.d.tlua +162 -0
  41. package/cookie.d.tlua +60 -0
  42. package/coroutine.d.tlua +90 -0
  43. package/crecipientfilter.d.tlua +152 -0
  44. package/csent.d.tlua +10 -0
  45. package/csoundpatch.d.tlua +150 -0
  46. package/ctakedamageinfo.d.tlua +366 -0
  47. package/ctrllistbox.d.tlua +12 -0
  48. package/ctrlnumpad.d.tlua +73 -0
  49. package/cusercmd.d.tlua +320 -0
  50. package/custom_classes.d.tlua +65 -0
  51. package/custom_entity_fields.d.tlua +96 -0
  52. package/cvars.d.tlua +80 -0
  53. package/dadjustablemodelpanel.d.tlua +81 -0
  54. package/dalphabar.d.tlua +27 -0
  55. package/dbinder.d.tlua +37 -0
  56. package/dbubblecontainer.d.tlua +18 -0
  57. package/dbutton.d.tlua +88 -0
  58. package/dcategoryheader.d.tlua +13 -0
  59. package/dcategorylist.d.tlua +11 -0
  60. package/dcheckbox.d.tlua +46 -0
  61. package/dcheckboxlabel.d.tlua +90 -0
  62. package/dcollapsiblecategory.d.tlua +240 -0
  63. package/dcolorbutton.d.tlua +73 -0
  64. package/dcolorcombo.d.tlua +54 -0
  65. package/dcolorcube.d.tlua +137 -0
  66. package/dcolormixer.d.tlua +303 -0
  67. package/dcolorpalette.d.tlua +294 -0
  68. package/dcolumnsheet.d.tlua +49 -0
  69. package/dcombobox.d.tlua +161 -0
  70. package/ddragbase.d.tlua +151 -0
  71. package/ddrawer.d.tlua +72 -0
  72. package/debug.d.tlua +236 -0
  73. package/debugoverlay.d.tlua +193 -0
  74. package/dentityproperties.d.tlua +63 -0
  75. package/derma.d.tlua +119 -0
  76. package/dexpandbutton.d.tlua +30 -0
  77. package/dfilebrowser.d.tlua +228 -0
  78. package/dform.d.tlua +176 -0
  79. package/dframe.d.tlua +261 -0
  80. package/dgrid.d.tlua +113 -0
  81. package/dhorizontaldivider.d.tlua +196 -0
  82. package/dhorizontalscroller.d.tlua +104 -0
  83. package/dhscrollbar.d.tlua +109 -0
  84. package/dhtml.d.tlua +91 -0
  85. package/dhtmlcontrols.d.tlua +62 -0
  86. package/diconbrowser.d.tlua +113 -0
  87. package/diconlayout.d.tlua +190 -0
  88. package/dimage.d.tlua +221 -0
  89. package/dimagebutton.d.tlua +103 -0
  90. package/dkillicon.d.tlua +9 -0
  91. package/dlabel.d.tlua +385 -0
  92. package/dlabeleditable.d.tlua +51 -0
  93. package/dlabelurl.d.tlua +100 -0
  94. package/dlistbox.d.tlua +82 -0
  95. package/dlistboxitem.d.tlua +42 -0
  96. package/dlistlayout.d.tlua +14 -0
  97. package/dlistview.d.tlua +360 -0
  98. package/dlistview_column.d.tlua +135 -0
  99. package/dlistview_columnplain.d.tlua +11 -0
  100. package/dlistview_draggerbar.d.tlua +11 -0
  101. package/dlistview_line.d.tlua +140 -0
  102. package/dlistviewheaderlabel.d.tlua +11 -0
  103. package/dlistviewlabel.d.tlua +11 -0
  104. package/dlistviewline.d.tlua +11 -0
  105. package/dmenu.d.tlua +266 -0
  106. package/dmenubar.d.tlua +42 -0
  107. package/dmenuoption.d.tlua +135 -0
  108. package/dmenuoptioncvar.d.tlua +64 -0
  109. package/dmodelpanel.d.tlua +207 -0
  110. package/dmodelselect.d.tlua +20 -0
  111. package/dmodelselectmulti.d.tlua +19 -0
  112. package/dnotify.d.tlua +93 -0
  113. package/dnumberscratch.d.tlua +284 -0
  114. package/dnumberwang.d.tlua +147 -0
  115. package/dnumpad.d.tlua +11 -0
  116. package/dnumslider.d.tlua +182 -0
  117. package/dpanel.d.tlua +152 -0
  118. package/dpanellist.d.tlua +109 -0
  119. package/dpaneloverlay.d.tlua +65 -0
  120. package/dpanelselect.d.tlua +13 -0
  121. package/dpanpanel.d.tlua +64 -0
  122. package/dprogress.d.tlua +27 -0
  123. package/dproperties.d.tlua +52 -0
  124. package/dproperty_boolean.d.tlua +12 -0
  125. package/dproperty_combo.d.tlua +31 -0
  126. package/dproperty_entity.d.tlua +12 -0
  127. package/dproperty_float.d.tlua +12 -0
  128. package/dproperty_generic.d.tlua +50 -0
  129. package/dproperty_int.d.tlua +12 -0
  130. package/dproperty_vectorcolor.d.tlua +14 -0
  131. package/dpropertysheet.d.tlua +167 -0
  132. package/dragndrop.d.tlua +123 -0
  133. package/draw.d.tlua +162 -0
  134. package/drgbpicker.d.tlua +49 -0
  135. package/drive.d.tlua +159 -0
  136. package/dscrollbargrip.d.tlua +13 -0
  137. package/dscrollpanel.d.tlua +110 -0
  138. package/dshape.d.tlua +72 -0
  139. package/dsizetocontents.d.tlua +46 -0
  140. package/dslider.d.tlua +302 -0
  141. package/dsprite.d.tlua +84 -0
  142. package/dtab.d.tlua +81 -0
  143. package/dtextentry.d.tlua +442 -0
  144. package/dtilelayout.d.tlua +218 -0
  145. package/dtooltip.d.tlua +76 -0
  146. package/dtree.d.tlua +185 -0
  147. package/dtree_node.d.tlua +793 -0
  148. package/dtree_node_button.d.tlua +13 -0
  149. package/duplicator.d.tlua +338 -0
  150. package/dverticaldivider.d.tlua +223 -0
  151. package/dvscrollbar.d.tlua +109 -0
  152. package/editablepanel.d.tlua +10 -0
  153. package/effect.d.tlua +121 -0
  154. package/effects.d.tlua +77 -0
  155. package/engine.d.tlua +248 -0
  156. package/entity.d.tlua +8295 -0
  157. package/ents.d.tlua +267 -0
  158. package/enums.d.tlua +7082 -0
  159. package/file.d.tlua +419 -0
  160. package/file_class.d.tlua +7 -0
  161. package/fingerposer.d.tlua +12 -0
  162. package/fingervar.d.tlua +13 -0
  163. package/frame.d.tlua +11 -0
  164. package/frame_blend.d.tlua +105 -0
  165. package/game.d.tlua +482 -0
  166. package/gameevent.d.tlua +968 -0
  167. package/gamemode.d.tlua +48 -0
  168. package/global.d.tlua +3156 -0
  169. package/gm.d.tlua +3218 -0
  170. package/gmod.d.tlua +20 -0
  171. package/gmsave.d.tlua +53 -0
  172. package/gui.d.tlua +232 -0
  173. package/gwen.d.tlua +55 -0
  174. package/halo.d.tlua +42 -0
  175. package/hammer.d.tlua +17 -0
  176. package/hook.d.tlua +64 -0
  177. package/html.d.tlua +22 -0
  178. package/http.d.tlua +72 -0
  179. package/iconeditor.d.tlua +130 -0
  180. package/igmodaudiochannel.d.tlua +419 -0
  181. package/imagecheckbox.d.tlua +48 -0
  182. package/imaterial.d.tlua +288 -0
  183. package/imesh.d.tlua +70 -0
  184. package/index.d.tlua +277 -0
  185. package/input.d.tlua +252 -0
  186. package/invalidateinternalentitycache.d.tlua +13 -0
  187. package/irestore.d.tlua +94 -0
  188. package/isave.d.tlua +94 -0
  189. package/itexture.d.tlua +108 -0
  190. package/ivideowriter.d.tlua +53 -0
  191. package/jit.d.tlua +243 -0
  192. package/killicon.d.tlua +84 -0
  193. package/label.d.tlua +20 -0
  194. package/language.d.tlua +26 -0
  195. package/list.d.tlua +112 -0
  196. package/makeballoon.d.tlua +15 -0
  197. package/markup.d.tlua +38 -0
  198. package/markupobject.d.tlua +53 -0
  199. package/material.d.tlua +9 -0
  200. package/math.d.tlua +899 -0
  201. package/matproxy.d.tlua +60 -0
  202. package/matselect.d.tlua +106 -0
  203. package/menu.d.tlua +20 -0
  204. package/menubar.d.tlua +39 -0
  205. package/mesh.d.tlua +183 -0
  206. package/modelimage.d.tlua +12 -0
  207. package/motionsensor.d.tlua +115 -0
  208. package/navmesh.d.tlua +274 -0
  209. package/net.d.tlua +639 -0
  210. package/nextbot.d.tlua +380 -0
  211. package/notification.d.tlua +35 -0
  212. package/npc.d.tlua +1787 -0
  213. package/numpad.d.tlua +89 -0
  214. package/os.d.tlua +56 -0
  215. package/package.d.tlua +15 -0
  216. package/package.json +18 -0
  217. package/panel.d.tlua +3650 -0
  218. package/panellist.d.tlua +13 -0
  219. package/pathfollower.d.tlua +301 -0
  220. package/permissions.d.tlua +77 -0
  221. package/physcollide.d.tlua +40 -0
  222. package/physenv.d.tlua +136 -0
  223. package/physobj.d.tlua +799 -0
  224. package/pixelvis_handle_t.d.tlua +9 -0
  225. package/player.d.tlua +3320 -0
  226. package/player_manager.d.tlua +147 -0
  227. package/preseteditor.d.tlua +13 -0
  228. package/presets.d.tlua +79 -0
  229. package/projectedtexture.d.tlua +553 -0
  230. package/properties.d.tlua +65 -0
  231. package/propselect.d.tlua +50 -0
  232. package/radiobutton.d.tlua +13 -0
  233. package/render.d.tlua +1700 -0
  234. package/resource.d.tlua +73 -0
  235. package/richtext.d.tlua +17 -0
  236. package/sandbox.d.tlua +576 -0
  237. package/saverestore.d.tlua +148 -0
  238. package/schedule.d.tlua +69 -0
  239. package/scripted_ents.d.tlua +124 -0
  240. package/search.d.tlua +26 -0
  241. package/serverlist.d.tlua +85 -0
  242. package/slidebar.d.tlua +12 -0
  243. package/slider.d.tlua +11 -0
  244. package/sound.d.tlua +140 -0
  245. package/spawnicon.d.tlua +95 -0
  246. package/spawnmenu.d.tlua +286 -0
  247. package/spawnmenucontentpanel.d.tlua +52 -0
  248. package/sql.d.tlua +154 -0
  249. package/stack.d.tlua +57 -0
  250. package/steamworks.d.tlua +208 -0
  251. package/string.d.tlua +535 -0
  252. package/structures.d.tlua +4442 -0
  253. package/surface.d.tlua +463 -0
  254. package/surfaceinfo.d.tlua +70 -0
  255. package/system.d.tlua +134 -0
  256. package/table.d.tlua +533 -0
  257. package/task.d.tlua +92 -0
  258. package/team.d.tlua +195 -0
  259. package/textentry.d.tlua +12 -0
  260. package/tgaimage.d.tlua +11 -0
  261. package/timer.d.tlua +198 -0
  262. package/tool.d.tlua +466 -0
  263. package/ugcpublishwindow.d.tlua +83 -0
  264. package/umsg.d.tlua +147 -0
  265. package/undo.d.tlua +122 -0
  266. package/urllabel.d.tlua +13 -0
  267. package/usermessage.d.tlua +48 -0
  268. package/utf8.d.tlua +89 -0
  269. package/util.d.tlua +1087 -0
  270. package/vector.d.tlua +413 -0
  271. package/vehicle.d.tlua +472 -0
  272. package/vgui.d.tlua +201 -0
  273. package/video.d.tlua +17 -0
  274. package/vmatrix.d.tlua +392 -0
  275. package/weapon.d.tlua +913 -0
  276. package/weapons.d.tlua +90 -0
  277. package/widgets.d.tlua +29 -0
  278. package/workshopfilebase.d.tlua +68 -0
package/angle.d.tlua ADDED
@@ -0,0 +1,197 @@
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+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
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+
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+ /**
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+ * List of all possible functions to manipulate angles. Created by Global.Angle.
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+ *
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+ * Arithmetic operators are typed as metamethod members, which tlua dispatches
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+ * ambiently on the declared type. The `number * Angle` form (scalar on the
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+ * left) is a reverse overload the LuaLS `@operator` form could not express.
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+ */
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+ interface Angle {
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+ p: number;
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+ y: number;
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+ r: number;
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+ pitch: number;
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+ yaw: number;
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+ roll: number;
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+ x: number;
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+ z: number;
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+ [index: number]: number;
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+ __add(l: Angle, r: Angle): Angle;
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+ __sub(l: Angle, r: Angle): Angle;
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+ __mul(l: Angle, r: number): Angle;
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+ __mul(l: number, r: Angle): Angle;
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+ __div(l: Angle, r: number): Angle;
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+ __unm(a: Angle): Angle;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Adds the values of the argument angle to the orignal angle.
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+ *
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+ * This functions the same as angle1 + angle2 without creating a new angle object, skipping object construction and garbage collection.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Add
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+ */
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+ Add(self: Angle, angle: Angle): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Divides all values of the original angle by a scalar. This functions the same as angle1 / num without creating a new angle object, skipping object construction and garbage collection.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Div
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+ */
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+ Div(self: Angle, scalar: number): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Returns a normal vector facing in the direction that the angle points.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Forward
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+ */
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+ Forward(self: Angle): Vector;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Returns if the angle is equal to another angle with the given tolerance.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:IsEqualTol
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+ */
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+ IsEqualTol(self: Angle, compare: Angle, tolerance: number): boolean;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Returns whether the pitch, yaw and roll are 0 or not.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:IsZero
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+ */
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+ IsZero(self: Angle): boolean;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Multiplies a scalar to all the values of the orignal angle. This functions the same as num * angle without creating a new angle object, skipping object construction and garbage collection.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Mul
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+ */
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+ Mul(self: Angle, scalar: number): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Normalizes the angles by applying a modulo with 360 to pitch, yaw and roll.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Normalize
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+ */
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+ Normalize(self: Angle): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Randomizes each element of this Angle object.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Random
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+ */
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+ Random(self: Angle, min?: number, max?: number): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Returns a normal vector facing in the direction that points right relative to the angle's direction.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Right
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+ */
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+ Right(self: Angle): Vector;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Rotates the angle around the specified axis by the specified degrees.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:RotateAroundAxis
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+ */
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+ RotateAroundAxis(self: Angle, axis: Vector, rotation: number): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Copies pitch, yaw and roll from the second angle to the first.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Set
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+ */
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+ Set(self: Angle, originalAngle: Angle): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Sets the p, y, and r of the angle.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:SetUnpacked
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+ */
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+ SetUnpacked(self: Angle, p: number, y: number, r: number): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Snaps the angle to nearest interval of degrees.
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+ *
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+ * **NOTE**: This will modify the original angle too!
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+ *
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+ *
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+ * @realm shared
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+ * @source https://wiki.facepunch.com/gmod/Angle:SnapTo
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+ */
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+ SnapTo(self: Angle, axis: string, target: number): Angle;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Subtracts the values of the argument angle to the orignal angle. This functions the same as angle1 - angle2 without creating a new angle object, skipping object construction and garbage collection.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Sub
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+ */
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+ Sub(self: Angle, angle: Angle): void;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Returns the angle as a table with three elements.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:ToTable
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+ */
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+ ToTable(self: Angle): table;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Returns the pitch, yaw, and roll components of the angle.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Unpack
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+ */
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+ Unpack(self: Angle): (number, number, number);
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Returns a normal vector facing in the direction that points up relative to the angle's direction.
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Up
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+ */
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+ Up(self: Angle): Vector;
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+ }
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+
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+ interface Angle {
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+ /**
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+ * Sets pitch, yaw and roll to 0.
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+ * This function is faster than doing it manually.
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+ *
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+ * @realm shared and menu
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+ * @source https://wiki.facepunch.com/gmod/Angle:Zero
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+ */
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+ Zero(self: Angle): void;
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+ }
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+
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+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
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+
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+ /**
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+ * Used to show a player's Steam avatar. You are recommended but not limited to pick one of the following sizes: 16, 32, 64, 84, 128, 184.
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+ *
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/AvatarImage
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+ */
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+ interface AvatarImage extends Panel {}
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+
@@ -0,0 +1,14 @@
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+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
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+
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+ /**
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+ * Base panel for elements using the [Awesomium](http://www.awesomium.com) UI engine.
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+ *
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+ * **NOTE**: On the `x86-64` beta this panel isn't actually Awesomium, its the same as `HTML` (`HtmlPanel`)
7
+ *
8
+ *
9
+ * @realm client
10
+ * @source https://wiki.facepunch.com/gmod/Awesomium
11
+ * @deprecated You should be using HTML panel, which this is an alias of.
12
+ */
13
+ interface Awesomium extends Panel {}
14
+
@@ -0,0 +1,42 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The baseclass library. Used to lookup a field from a metatable.
5
+ * @source https://wiki.facepunch.com/gmod/baseclass
6
+ */
7
+ declare baseclass: BaseclassLib;
8
+
9
+ interface BaseclassLib {
10
+ /**
11
+ * Gets the base class of an object. Used not just by entities, but also by
12
+ * widgets, panels, drive modes, weapons and gamemodes (with "gamemode_"
13
+ * prefix). The keyword `DEFINE_BASECLASS` translates into a call to this
14
+ * function.
15
+ *
16
+ * NOTE: You should prefer using this instead of `self.BaseClass` to avoid
17
+ * infinite recursion.
18
+ * @realm shared
19
+ * @realm menu
20
+ * @source https://wiki.facepunch.com/gmod/baseclass.Get
21
+ */
22
+ Get<T>(name: T): T;
23
+ }
24
+
25
+
26
+ interface BaseclassLib {
27
+ /**
28
+ * Add a new base class that can be derived by others. This is done automatically for:
29
+ * * [panels](https://wiki.facepunch.com/gmod/vgui.Register)
30
+ * * [drive modes](https://wiki.facepunch.com/gmod/drive.Register)
31
+ * * [entities and widgets](https://wiki.facepunch.com/gmod/scripted_ents.Register)
32
+ * * [weapons](https://wiki.facepunch.com/gmod/weapons.Register)
33
+ * * [gamemodes](https://wiki.facepunch.com/gmod/gamemode.Register) (with prefix "gamemode_")
34
+ *
35
+ * For more information, including usage examples, see the [BaseClasses](https://wiki.facepunch.com/gmod/BaseClasses) reference page.
36
+ *
37
+ * @realm shared and menu
38
+ * @source https://wiki.facepunch.com/gmod/baseclass.Set
39
+ */
40
+ Set(name: string, tab: table): void;
41
+ }
42
+
package/bf_read.d.tlua ADDED
@@ -0,0 +1,110 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * This is the object passed to [usermessage.Hook](https://wiki.facepunch.com/gmod/usermessage.Hook) when a message is received. It contains each value stored in the message in sequential order. You should read values from it in the order you wrote them.
5
+ *
6
+ *
7
+ * @source https://wiki.facepunch.com/gmod/bf_read
8
+ * @deprecated You should be using net instead
9
+ */
10
+ interface bf_read {}
11
+
12
+ interface bf_read {
13
+ /**
14
+ * Reads and returns an angle object from the bitstream.
15
+ * @realm client
16
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadAngle
17
+ */
18
+ ReadAngle(self: bf_read): Angle;
19
+ }
20
+
21
+ interface bf_read {
22
+ /**
23
+ * Reads 1 bit and returns a bool representing the bit.
24
+ * @realm client
25
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadBool
26
+ */
27
+ ReadBool(self: bf_read): boolean;
28
+ }
29
+
30
+ interface bf_read {
31
+ /**
32
+ * Reads a signed char and returns a number from -127 to 127 representing the ascii value of that char.
33
+ * @realm client
34
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadChar
35
+ */
36
+ ReadChar(self: bf_read): number;
37
+ }
38
+
39
+ interface bf_read {
40
+ /**
41
+ * Reads a short representing an entity index and returns the matching entity handle.
42
+ * @realm client
43
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadEntity
44
+ */
45
+ ReadEntity(self: bf_read): Entity;
46
+ }
47
+
48
+ interface bf_read {
49
+ /**
50
+ * Reads a 4 byte float from the bitstream and returns it.
51
+ * @realm client
52
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadFloat
53
+ */
54
+ ReadFloat(self: bf_read): number;
55
+ }
56
+
57
+ interface bf_read {
58
+ /**
59
+ * Reads a 4 byte long from the bitstream and returns it.
60
+ * @realm client
61
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadLong
62
+ */
63
+ ReadLong(self: bf_read): number;
64
+ }
65
+
66
+ interface bf_read {
67
+ /**
68
+ * Reads a 2 byte short from the bitstream and returns it.
69
+ * @realm client
70
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadShort
71
+ */
72
+ ReadShort(self: bf_read): number;
73
+ }
74
+
75
+ interface bf_read {
76
+ /**
77
+ * Reads a null terminated string from the bitstream.
78
+ * @realm client
79
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadString
80
+ */
81
+ ReadString(self: bf_read): string;
82
+ }
83
+
84
+ interface bf_read {
85
+ /**
86
+ * Reads a special encoded vector from the bitstream and returns it, this function is not suitable to send normals.
87
+ * @realm client
88
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadVector
89
+ */
90
+ ReadVector(self: bf_read): Vector;
91
+ }
92
+
93
+ interface bf_read {
94
+ /**
95
+ * Reads a special encoded vector normal from the bitstream and returns it, this function is not suitable to send vectors that represent a position.
96
+ * @realm client
97
+ * @source https://wiki.facepunch.com/gmod/bf_read:ReadVectorNormal
98
+ */
99
+ ReadVectorNormal(self: bf_read): Vector;
100
+ }
101
+
102
+ interface bf_read {
103
+ /**
104
+ * Rewinds the bitstream so it can be read again.
105
+ * @realm client
106
+ * @source https://wiki.facepunch.com/gmod/bf_read:Reset
107
+ */
108
+ Reset(self: bf_read): void;
109
+ }
110
+
package/bit.d.tlua ADDED
@@ -0,0 +1,121 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The bitwise library contains useful functions for bitwise operations.
5
+ * Make sure you're familiar with [Bitwise Operators](https://code.tutsplus.com/articles/understanding-bitwise-operators--active-11301)
6
+ * @source https://wiki.facepunch.com/gmod/bit
7
+ */
8
+ interface BitLib {
9
+ /**
10
+ * Returns the arithmetically shifted value.
11
+ * @realm shared and menu
12
+ * @source https://wiki.facepunch.com/gmod/bit.arshift
13
+ */
14
+ arshift(value: number, shiftCount: number): number;
15
+ }
16
+
17
+ interface BitLib {
18
+ /**
19
+ * Performs the bitwise `and` for all values specified.
20
+ * @realm shared and menu
21
+ * @source https://wiki.facepunch.com/gmod/bit.band
22
+ */
23
+ band(value: number, ...: any): number;
24
+ }
25
+
26
+ interface BitLib {
27
+ /**
28
+ * Returns the bitwise not of the value. Inverts every bit of the 32bit integer.
29
+ * @realm shared and menu
30
+ * @source https://wiki.facepunch.com/gmod/bit.bnot
31
+ */
32
+ bnot(value: number): number;
33
+ }
34
+
35
+ interface BitLib {
36
+ /**
37
+ * Returns the bitwise OR of all values specified.
38
+ * @realm shared and menu
39
+ * @source https://wiki.facepunch.com/gmod/bit.bor
40
+ */
41
+ bor(value1: number, ...: any): number;
42
+ }
43
+
44
+ interface BitLib {
45
+ /**
46
+ * Swaps the byte order.
47
+ * @realm shared and menu
48
+ * @source https://wiki.facepunch.com/gmod/bit.bswap
49
+ */
50
+ bswap(value: number): number;
51
+ }
52
+
53
+ interface BitLib {
54
+ /**
55
+ * Returns the bitwise xor of all values specified.
56
+ * @realm shared and menu
57
+ * @source https://wiki.facepunch.com/gmod/bit.bxor
58
+ */
59
+ bxor(value: number, otherValues?: number): number;
60
+ }
61
+
62
+ interface BitLib {
63
+ /**
64
+ * Returns the result of shifting given value left bitwise by given number of bits. See [this wiki article](https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts) for more details.
65
+ * **NOTE**: The returned value will be clamped to a signed 32-bit integer, even on 64-bit builds.
66
+ *
67
+ *
68
+ * @realm shared and menu
69
+ * @source https://wiki.facepunch.com/gmod/bit.lshift
70
+ */
71
+ lshift(value: number, shiftCount: number): number;
72
+ }
73
+
74
+ interface BitLib {
75
+ /**
76
+ * Returns the left rotated value.
77
+ * @realm shared and menu
78
+ * @source https://wiki.facepunch.com/gmod/bit.rol
79
+ */
80
+ rol(value: number, shiftCount: number): number;
81
+ }
82
+
83
+ interface BitLib {
84
+ /**
85
+ * Returns the right rotated value.
86
+ * @realm shared and menu
87
+ * @source https://wiki.facepunch.com/gmod/bit.ror
88
+ */
89
+ ror(value: number, shiftCount: number): number;
90
+ }
91
+
92
+ interface BitLib {
93
+ /**
94
+ * Returns the right shifted value.
95
+ * **NOTE**: The returned value will be clamped to a signed 32-bit integer, even on 64-bit builds.
96
+ *
97
+ *
98
+ * @realm shared and menu
99
+ * @source https://wiki.facepunch.com/gmod/bit.rshift
100
+ */
101
+ rshift(value: number, shiftCount: number): number;
102
+ }
103
+
104
+ interface BitLib {
105
+ /**
106
+ * Normalizes the specified value and clamps it in the range of a signed 32bit integer.
107
+ * @realm shared and menu
108
+ * @source https://wiki.facepunch.com/gmod/bit.tobit
109
+ */
110
+ tobit(value: number): number;
111
+ }
112
+
113
+ interface BitLib {
114
+ /**
115
+ * Returns the hexadecimal representation of the number with the specified number of characters.
116
+ * @realm shared and menu
117
+ * @source https://wiki.facepunch.com/gmod/bit.tohex
118
+ */
119
+ tohex(value: number, characters?: number): string;
120
+ }
121
+
package/button.d.tlua ADDED
@@ -0,0 +1,13 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * Creates a button that players can click on.
5
+ * [View source](https://github.com/Facepunch/garrysmod/blob/dfdafba0f04e75be122961291a56d9c1714a3d8a/garrysmod/lua/vgui/dbutton.lua#L181-L193)
6
+ *
7
+ *
8
+ * @realm client and menu
9
+ * @source https://wiki.facepunch.com/gmod/Button
10
+ * @deprecated Only exists for backwards compatibility with Panel:SetActionFunction. Use DButton instead.
11
+ */
12
+ interface Button extends DButton {}
13
+