@tlua/gmod 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +28 -0
  2. package/__metadata.json +4 -0
  3. package/_globals.d.tlua +178 -0
  4. package/_gmod-std.d.tlua +35 -0
  5. package/achievementicon.d.tlua +12 -0
  6. package/achievements.d.tlua +162 -0
  7. package/ai.d.tlua +65 -0
  8. package/ai_schedule.d.tlua +17 -0
  9. package/ai_task.d.tlua +17 -0
  10. package/angle.d.tlua +197 -0
  11. package/avatarimage.d.tlua +10 -0
  12. package/awesomium.d.tlua +14 -0
  13. package/baseclass.d.tlua +42 -0
  14. package/bf_read.d.tlua +110 -0
  15. package/bit.d.tlua +121 -0
  16. package/button.d.tlua +13 -0
  17. package/cam.d.tlua +220 -0
  18. package/ceffectdata.d.tlua +337 -0
  19. package/chat.d.tlua +62 -0
  20. package/checkbutton.d.tlua +14 -0
  21. package/cleanup.d.tlua +88 -0
  22. package/cluaemitter.d.tlua +119 -0
  23. package/clualocomotion.d.tlua +383 -0
  24. package/cluaparticle.d.tlua +426 -0
  25. package/cmovedata.d.tlua +476 -0
  26. package/cnavarea.d.tlua +845 -0
  27. package/cnavladder.d.tlua +209 -0
  28. package/cnewparticleeffect.d.tlua +259 -0
  29. package/color.d.tlua +339 -0
  30. package/concommand.d.tlua +69 -0
  31. package/constraint.d.tlua +311 -0
  32. package/construct.d.tlua +26 -0
  33. package/contentheader.d.tlua +32 -0
  34. package/contenticon.d.tlua +86 -0
  35. package/contentsidebar.d.tlua +45 -0
  36. package/contentsidebartoolbox.d.tlua +13 -0
  37. package/contextbase.d.tlua +37 -0
  38. package/controlpanel.d.tlua +140 -0
  39. package/controlpresets.d.tlua +118 -0
  40. package/convar.d.tlua +162 -0
  41. package/cookie.d.tlua +60 -0
  42. package/coroutine.d.tlua +90 -0
  43. package/crecipientfilter.d.tlua +152 -0
  44. package/csent.d.tlua +10 -0
  45. package/csoundpatch.d.tlua +150 -0
  46. package/ctakedamageinfo.d.tlua +366 -0
  47. package/ctrllistbox.d.tlua +12 -0
  48. package/ctrlnumpad.d.tlua +73 -0
  49. package/cusercmd.d.tlua +320 -0
  50. package/custom_classes.d.tlua +65 -0
  51. package/custom_entity_fields.d.tlua +96 -0
  52. package/cvars.d.tlua +80 -0
  53. package/dadjustablemodelpanel.d.tlua +81 -0
  54. package/dalphabar.d.tlua +27 -0
  55. package/dbinder.d.tlua +37 -0
  56. package/dbubblecontainer.d.tlua +18 -0
  57. package/dbutton.d.tlua +88 -0
  58. package/dcategoryheader.d.tlua +13 -0
  59. package/dcategorylist.d.tlua +11 -0
  60. package/dcheckbox.d.tlua +46 -0
  61. package/dcheckboxlabel.d.tlua +90 -0
  62. package/dcollapsiblecategory.d.tlua +240 -0
  63. package/dcolorbutton.d.tlua +73 -0
  64. package/dcolorcombo.d.tlua +54 -0
  65. package/dcolorcube.d.tlua +137 -0
  66. package/dcolormixer.d.tlua +303 -0
  67. package/dcolorpalette.d.tlua +294 -0
  68. package/dcolumnsheet.d.tlua +49 -0
  69. package/dcombobox.d.tlua +161 -0
  70. package/ddragbase.d.tlua +151 -0
  71. package/ddrawer.d.tlua +72 -0
  72. package/debug.d.tlua +236 -0
  73. package/debugoverlay.d.tlua +193 -0
  74. package/dentityproperties.d.tlua +63 -0
  75. package/derma.d.tlua +119 -0
  76. package/dexpandbutton.d.tlua +30 -0
  77. package/dfilebrowser.d.tlua +228 -0
  78. package/dform.d.tlua +176 -0
  79. package/dframe.d.tlua +261 -0
  80. package/dgrid.d.tlua +113 -0
  81. package/dhorizontaldivider.d.tlua +196 -0
  82. package/dhorizontalscroller.d.tlua +104 -0
  83. package/dhscrollbar.d.tlua +109 -0
  84. package/dhtml.d.tlua +91 -0
  85. package/dhtmlcontrols.d.tlua +62 -0
  86. package/diconbrowser.d.tlua +113 -0
  87. package/diconlayout.d.tlua +190 -0
  88. package/dimage.d.tlua +221 -0
  89. package/dimagebutton.d.tlua +103 -0
  90. package/dkillicon.d.tlua +9 -0
  91. package/dlabel.d.tlua +385 -0
  92. package/dlabeleditable.d.tlua +51 -0
  93. package/dlabelurl.d.tlua +100 -0
  94. package/dlistbox.d.tlua +82 -0
  95. package/dlistboxitem.d.tlua +42 -0
  96. package/dlistlayout.d.tlua +14 -0
  97. package/dlistview.d.tlua +360 -0
  98. package/dlistview_column.d.tlua +135 -0
  99. package/dlistview_columnplain.d.tlua +11 -0
  100. package/dlistview_draggerbar.d.tlua +11 -0
  101. package/dlistview_line.d.tlua +140 -0
  102. package/dlistviewheaderlabel.d.tlua +11 -0
  103. package/dlistviewlabel.d.tlua +11 -0
  104. package/dlistviewline.d.tlua +11 -0
  105. package/dmenu.d.tlua +266 -0
  106. package/dmenubar.d.tlua +42 -0
  107. package/dmenuoption.d.tlua +135 -0
  108. package/dmenuoptioncvar.d.tlua +64 -0
  109. package/dmodelpanel.d.tlua +207 -0
  110. package/dmodelselect.d.tlua +20 -0
  111. package/dmodelselectmulti.d.tlua +19 -0
  112. package/dnotify.d.tlua +93 -0
  113. package/dnumberscratch.d.tlua +284 -0
  114. package/dnumberwang.d.tlua +147 -0
  115. package/dnumpad.d.tlua +11 -0
  116. package/dnumslider.d.tlua +182 -0
  117. package/dpanel.d.tlua +152 -0
  118. package/dpanellist.d.tlua +109 -0
  119. package/dpaneloverlay.d.tlua +65 -0
  120. package/dpanelselect.d.tlua +13 -0
  121. package/dpanpanel.d.tlua +64 -0
  122. package/dprogress.d.tlua +27 -0
  123. package/dproperties.d.tlua +52 -0
  124. package/dproperty_boolean.d.tlua +12 -0
  125. package/dproperty_combo.d.tlua +31 -0
  126. package/dproperty_entity.d.tlua +12 -0
  127. package/dproperty_float.d.tlua +12 -0
  128. package/dproperty_generic.d.tlua +50 -0
  129. package/dproperty_int.d.tlua +12 -0
  130. package/dproperty_vectorcolor.d.tlua +14 -0
  131. package/dpropertysheet.d.tlua +167 -0
  132. package/dragndrop.d.tlua +123 -0
  133. package/draw.d.tlua +162 -0
  134. package/drgbpicker.d.tlua +49 -0
  135. package/drive.d.tlua +159 -0
  136. package/dscrollbargrip.d.tlua +13 -0
  137. package/dscrollpanel.d.tlua +110 -0
  138. package/dshape.d.tlua +72 -0
  139. package/dsizetocontents.d.tlua +46 -0
  140. package/dslider.d.tlua +302 -0
  141. package/dsprite.d.tlua +84 -0
  142. package/dtab.d.tlua +81 -0
  143. package/dtextentry.d.tlua +442 -0
  144. package/dtilelayout.d.tlua +218 -0
  145. package/dtooltip.d.tlua +76 -0
  146. package/dtree.d.tlua +185 -0
  147. package/dtree_node.d.tlua +793 -0
  148. package/dtree_node_button.d.tlua +13 -0
  149. package/duplicator.d.tlua +338 -0
  150. package/dverticaldivider.d.tlua +223 -0
  151. package/dvscrollbar.d.tlua +109 -0
  152. package/editablepanel.d.tlua +10 -0
  153. package/effect.d.tlua +121 -0
  154. package/effects.d.tlua +77 -0
  155. package/engine.d.tlua +248 -0
  156. package/entity.d.tlua +8295 -0
  157. package/ents.d.tlua +267 -0
  158. package/enums.d.tlua +7082 -0
  159. package/file.d.tlua +419 -0
  160. package/file_class.d.tlua +7 -0
  161. package/fingerposer.d.tlua +12 -0
  162. package/fingervar.d.tlua +13 -0
  163. package/frame.d.tlua +11 -0
  164. package/frame_blend.d.tlua +105 -0
  165. package/game.d.tlua +482 -0
  166. package/gameevent.d.tlua +968 -0
  167. package/gamemode.d.tlua +48 -0
  168. package/global.d.tlua +3156 -0
  169. package/gm.d.tlua +3218 -0
  170. package/gmod.d.tlua +20 -0
  171. package/gmsave.d.tlua +53 -0
  172. package/gui.d.tlua +232 -0
  173. package/gwen.d.tlua +55 -0
  174. package/halo.d.tlua +42 -0
  175. package/hammer.d.tlua +17 -0
  176. package/hook.d.tlua +64 -0
  177. package/html.d.tlua +22 -0
  178. package/http.d.tlua +72 -0
  179. package/iconeditor.d.tlua +130 -0
  180. package/igmodaudiochannel.d.tlua +419 -0
  181. package/imagecheckbox.d.tlua +48 -0
  182. package/imaterial.d.tlua +288 -0
  183. package/imesh.d.tlua +70 -0
  184. package/index.d.tlua +277 -0
  185. package/input.d.tlua +252 -0
  186. package/invalidateinternalentitycache.d.tlua +13 -0
  187. package/irestore.d.tlua +94 -0
  188. package/isave.d.tlua +94 -0
  189. package/itexture.d.tlua +108 -0
  190. package/ivideowriter.d.tlua +53 -0
  191. package/jit.d.tlua +243 -0
  192. package/killicon.d.tlua +84 -0
  193. package/label.d.tlua +20 -0
  194. package/language.d.tlua +26 -0
  195. package/list.d.tlua +112 -0
  196. package/makeballoon.d.tlua +15 -0
  197. package/markup.d.tlua +38 -0
  198. package/markupobject.d.tlua +53 -0
  199. package/material.d.tlua +9 -0
  200. package/math.d.tlua +899 -0
  201. package/matproxy.d.tlua +60 -0
  202. package/matselect.d.tlua +106 -0
  203. package/menu.d.tlua +20 -0
  204. package/menubar.d.tlua +39 -0
  205. package/mesh.d.tlua +183 -0
  206. package/modelimage.d.tlua +12 -0
  207. package/motionsensor.d.tlua +115 -0
  208. package/navmesh.d.tlua +274 -0
  209. package/net.d.tlua +639 -0
  210. package/nextbot.d.tlua +380 -0
  211. package/notification.d.tlua +35 -0
  212. package/npc.d.tlua +1787 -0
  213. package/numpad.d.tlua +89 -0
  214. package/os.d.tlua +56 -0
  215. package/package.d.tlua +15 -0
  216. package/package.json +18 -0
  217. package/panel.d.tlua +3650 -0
  218. package/panellist.d.tlua +13 -0
  219. package/pathfollower.d.tlua +301 -0
  220. package/permissions.d.tlua +77 -0
  221. package/physcollide.d.tlua +40 -0
  222. package/physenv.d.tlua +136 -0
  223. package/physobj.d.tlua +799 -0
  224. package/pixelvis_handle_t.d.tlua +9 -0
  225. package/player.d.tlua +3320 -0
  226. package/player_manager.d.tlua +147 -0
  227. package/preseteditor.d.tlua +13 -0
  228. package/presets.d.tlua +79 -0
  229. package/projectedtexture.d.tlua +553 -0
  230. package/properties.d.tlua +65 -0
  231. package/propselect.d.tlua +50 -0
  232. package/radiobutton.d.tlua +13 -0
  233. package/render.d.tlua +1700 -0
  234. package/resource.d.tlua +73 -0
  235. package/richtext.d.tlua +17 -0
  236. package/sandbox.d.tlua +576 -0
  237. package/saverestore.d.tlua +148 -0
  238. package/schedule.d.tlua +69 -0
  239. package/scripted_ents.d.tlua +124 -0
  240. package/search.d.tlua +26 -0
  241. package/serverlist.d.tlua +85 -0
  242. package/slidebar.d.tlua +12 -0
  243. package/slider.d.tlua +11 -0
  244. package/sound.d.tlua +140 -0
  245. package/spawnicon.d.tlua +95 -0
  246. package/spawnmenu.d.tlua +286 -0
  247. package/spawnmenucontentpanel.d.tlua +52 -0
  248. package/sql.d.tlua +154 -0
  249. package/stack.d.tlua +57 -0
  250. package/steamworks.d.tlua +208 -0
  251. package/string.d.tlua +535 -0
  252. package/structures.d.tlua +4442 -0
  253. package/surface.d.tlua +463 -0
  254. package/surfaceinfo.d.tlua +70 -0
  255. package/system.d.tlua +134 -0
  256. package/table.d.tlua +533 -0
  257. package/task.d.tlua +92 -0
  258. package/team.d.tlua +195 -0
  259. package/textentry.d.tlua +12 -0
  260. package/tgaimage.d.tlua +11 -0
  261. package/timer.d.tlua +198 -0
  262. package/tool.d.tlua +466 -0
  263. package/ugcpublishwindow.d.tlua +83 -0
  264. package/umsg.d.tlua +147 -0
  265. package/undo.d.tlua +122 -0
  266. package/urllabel.d.tlua +13 -0
  267. package/usermessage.d.tlua +48 -0
  268. package/utf8.d.tlua +89 -0
  269. package/util.d.tlua +1087 -0
  270. package/vector.d.tlua +413 -0
  271. package/vehicle.d.tlua +472 -0
  272. package/vgui.d.tlua +201 -0
  273. package/video.d.tlua +17 -0
  274. package/vmatrix.d.tlua +392 -0
  275. package/weapon.d.tlua +913 -0
  276. package/weapons.d.tlua +90 -0
  277. package/widgets.d.tlua +29 -0
  278. package/workshopfilebase.d.tlua +68 -0
@@ -0,0 +1,73 @@
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+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
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+
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+ /**
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+ * CtrlNumPad is a [VGUI](https://wiki.facepunch.com/gmod/VGUI) element designed primarily for [SpawnMenu](https://wiki.facepunch.com/gmod/SpawnMenu) and [ControlPanel](https://wiki.facepunch.com/gmod/ControlPanel). It is used to create a [DBinder](https://wiki.facepunch.com/gmod/DBinder) with at least one [DLabel](https://wiki.facepunch.com/gmod/DLabel). Each change made by the player in the `CtrlNumPad` acts on a previously defined [ConVar](https://wiki.facepunch.com/gmod/ConVar).
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+ *
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+ * To retrieve the panels associated with this panel:
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+ * * To retrieve the [DBinder](https://wiki.facepunch.com/gmod/DBinder) created, you can use this variable associated with the panel: `PANEL.NumPad1`
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+ * * To retrieve the first [DLabel](https://wiki.facepunch.com/gmod/DLabel) created, you can use this variable associated with the panel: `PANEL.Label1`
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+ * * To retrieve the second [DLabel](https://wiki.facepunch.com/gmod/DLabel) created, you can use this variable associated with the panel: `PANEL.Label2`
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+ *
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+ * By default, the [DLabel:SetDark](https://wiki.facepunch.com/gmod/DLabel:SetDark) function is activated on both DLabels.
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+ *
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+ * To retrieve the value of the `CtrlNumPad` you can use these functions : [Player:GetInfoNum](https://wiki.facepunch.com/gmod/Player:GetInfoNum), [CtrlNumPad:GetValue1](https://wiki.facepunch.com/gmod/CtrlNumPad:GetValue1) or [CtrlNumPad:GetValue2](https://wiki.facepunch.com/gmod/CtrlNumPad:GetValue2)
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+ *
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+ * @realm client and menu
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+ * @source https://wiki.facepunch.com/gmod/CtrlNumPad
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+ */
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+ interface CtrlNumPad {}
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+
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+ interface CtrlNumPad {
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+ /**
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+ * The value (key bind) of the first [DBinder](https://wiki.facepunch.com/gmod/DBinder).
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/CtrlNumPad:GetValue1
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+ */
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+ GetValue1(self: CtrlNumPad): KEY;
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+ }
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+
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+ interface CtrlNumPad {
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+ /**
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+ * The value (key bind) of the second [DBinder](https://wiki.facepunch.com/gmod/DBinder), if it's enabled.
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/CtrlNumPad:GetValue2
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+ */
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+ GetValue2(self: CtrlNumPad): KEY;
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+ }
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+
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+ interface CtrlNumPad {
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+ /**
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+ * The name of the convar that will store the key code for player selected key of the left key binder.
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/CtrlNumPad:SetConVar1
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+ */
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+ SetConVar1(self: CtrlNumPad, cvar: string): void;
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+ }
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+
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+ interface CtrlNumPad {
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+ /**
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+ * If set and label2 is set, the name of the convar that will store the key code for player selected key of the right key binder.
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/CtrlNumPad:SetConVar2
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+ */
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+ SetConVar2(self: CtrlNumPad, cvar: string): void;
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+ }
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+
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+ interface CtrlNumPad {
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+ /**
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+ * The label for the left key binder.
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/CtrlNumPad:SetLabel1
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+ */
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+ SetLabel1(self: CtrlNumPad, txt: string): void;
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+ }
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+
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+ interface CtrlNumPad {
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+ /**
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+ * If set and convar2 is set, the label for the right key binder.
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/CtrlNumPad:SetLabel2
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+ */
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+ SetLabel2(self: CtrlNumPad, txt: string): void;
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+ }
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+
@@ -0,0 +1,320 @@
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+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
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+
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+ /**
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+ * A class used to store the player inputs, such as mouse movement, view angles, [Enums/IN](https://wiki.facepunch.com/gmod/Enums/IN) buttons pressed and analog movement, the data from this class is then transfered to a [CMoveData](https://wiki.facepunch.com/gmod/CMoveData) during actual movement simulation.
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+ *
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+ * Can be modified during [GM:CreateMove](https://wiki.facepunch.com/gmod/GM:CreateMove), [GM:StartCommand](https://wiki.facepunch.com/gmod/GM:StartCommand) and used in read only with [GM:SetupMove](https://wiki.facepunch.com/gmod/GM:SetupMove) and [Player:GetCurrentCommand](https://wiki.facepunch.com/gmod/Player:GetCurrentCommand).
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+ * @source https://wiki.facepunch.com/gmod/CUserCmd
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+ */
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+ interface CUserCmd {}
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+
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+ interface CUserCmd {
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+ /**
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+ * Adds a single key to the active buttons bitflag. See also [CUserCmd:SetButtons](https://wiki.facepunch.com/gmod/CUserCmd:SetButtons).
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+ *
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+ * @realm shared
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+ * @source https://wiki.facepunch.com/gmod/CUserCmd:AddKey
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+ */
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+ AddKey(self: CUserCmd, key: number): void;
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+ }
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+
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+ interface CUserCmd {
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+ /**
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+ * Removes all keys from the command.
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+ *
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+ * **NOTE**: If you are looking to affect player movement, you may need to use [CUserCmd:ClearMovement](https://wiki.facepunch.com/gmod/CUserCmd:ClearMovement) instead of clearing the buttons.
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+ *
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+ *
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+ * @realm shared
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+ * @source https://wiki.facepunch.com/gmod/CUserCmd:ClearButtons
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+ */
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+ ClearButtons(self: CUserCmd): void;
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+ }
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+
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+ interface CUserCmd {
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+ /**
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+ * Clears the movement from the command.
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+ *
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+ * See also [CUserCmd:SetForwardMove](https://wiki.facepunch.com/gmod/CUserCmd:SetForwardMove), [CUserCmd:SetSideMove](https://wiki.facepunch.com/gmod/CUserCmd:SetSideMove) and [CUserCmd:SetUpMove](https://wiki.facepunch.com/gmod/CUserCmd:SetUpMove).
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+ *
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+ * @realm shared
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+ * @source https://wiki.facepunch.com/gmod/CUserCmd:ClearMovement
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+ */
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+ ClearMovement(self: CUserCmd): void;
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+ }
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+
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+ interface CUserCmd {
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+ /**
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+ * Returns an increasing number representing the index of the user cmd.
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+ *
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+ * **WARNING**: The value returned is occasionally 0 inside [GM:CreateMove](https://wiki.facepunch.com/gmod/GM:CreateMove) and [GM:StartCommand](https://wiki.facepunch.com/gmod/GM:StartCommand). It is advised to check for a non-zero value if you wish to get the correct number.
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+ *
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+ *
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+ * @realm shared
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+ * @source https://wiki.facepunch.com/gmod/CUserCmd:CommandNumber
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+ */
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+ CommandNumber(self: CUserCmd): number;
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+ }
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+
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+ interface CUserCmd {
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+ /**
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+ * Returns a bitflag indicating which buttons are pressed.
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+ * @realm shared
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+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetButtons
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+ */
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+ GetButtons(self: CUserCmd): number;
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+ }
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+
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+ interface CUserCmd {
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+ /**
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+ * The speed the client wishes to move forward with, negative if the clients wants to move backwards.
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+ * @realm shared
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+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetForwardMove
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+ */
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+ GetForwardMove(self: CUserCmd): number;
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+ }
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+
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+ interface CUserCmd {
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+ /**
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+ * Gets the current impulse from the client, usually 0. [See impulses list](https://developer.valvesoftware.com/wiki/Impulse) and some [GMod specific impulses](https://wiki.facepunch.com/gmod/CUserCmd:SetImpulse).
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+ * @realm shared
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+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetImpulse
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+ */
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+ GetImpulse(self: CUserCmd): number;
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+ }
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+
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+ interface CUserCmd {
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+ /**
88
+ * Returns the scroll delta as whole number.
89
+ * @realm shared
90
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetMouseWheel
91
+ */
92
+ GetMouseWheel(self: CUserCmd): number;
93
+ }
94
+
95
+ interface CUserCmd {
96
+ /**
97
+ * Returns the delta of the angular horizontal mouse movement of the player.
98
+ * @realm shared
99
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetMouseX
100
+ */
101
+ GetMouseX(self: CUserCmd): number;
102
+ }
103
+
104
+ interface CUserCmd {
105
+ /**
106
+ * Returns the delta of the angular vertical mouse movement of the player.
107
+ * @realm shared
108
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetMouseY
109
+ */
110
+ GetMouseY(self: CUserCmd): number;
111
+ }
112
+
113
+ interface CUserCmd {
114
+ /**
115
+ * The speed the client wishes to move sideways with, positive if it wants to move right, negative if it wants to move left.
116
+ * @realm shared
117
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetSideMove
118
+ */
119
+ GetSideMove(self: CUserCmd): number;
120
+ }
121
+
122
+ interface CUserCmd {
123
+ /**
124
+ * The speed the client wishes to move up with, negative if the clients wants to move down.
125
+ * @realm shared
126
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetUpMove
127
+ */
128
+ GetUpMove(self: CUserCmd): number;
129
+ }
130
+
131
+ interface CUserCmd {
132
+ /**
133
+ * Gets the direction the player is looking in.
134
+ * @realm shared
135
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:GetViewAngles
136
+ */
137
+ GetViewAngles(self: CUserCmd): Angle;
138
+ }
139
+
140
+ interface CUserCmd {
141
+ /**
142
+ * When players are not sending usercommands to the server (often due to lag), their last usercommand will be executed multiple times as a backup. This function returns true if that is happening.
143
+ *
144
+ * This will never return true clientside.
145
+ *
146
+ * @realm shared
147
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:IsForced
148
+ */
149
+ IsForced(self: CUserCmd): boolean;
150
+ }
151
+
152
+ interface CUserCmd {
153
+ /**
154
+ * Returns true if the specified button(s) is pressed.
155
+ * @realm shared
156
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:KeyDown
157
+ */
158
+ KeyDown(self: CUserCmd, key: number): boolean;
159
+ }
160
+
161
+ interface CUserCmd {
162
+ /**
163
+ * Removes a key bit from the current key bitflag.
164
+ *
165
+ * For movement you will want to use [CUserCmd:SetForwardMove](https://wiki.facepunch.com/gmod/CUserCmd:SetForwardMove), [CUserCmd:SetUpMove](https://wiki.facepunch.com/gmod/CUserCmd:SetUpMove) and [CUserCmd:SetSideMove](https://wiki.facepunch.com/gmod/CUserCmd:SetSideMove).
166
+ * @realm shared
167
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:RemoveKey
168
+ */
169
+ RemoveKey(self: CUserCmd, button: number): void;
170
+ }
171
+
172
+ interface CUserCmd {
173
+ /**
174
+ * Forces the associated player to select a weapon. This is used internally in the default HL2 weapon selection HUD.
175
+ *
176
+ * This may not work immediately if the current command is in prediction. Use [input.SelectWeapon](https://wiki.facepunch.com/gmod/input.SelectWeapon) to switch the weapon from the client when the next available command can do so.
177
+ *
178
+ * **NOTE**: This is the ideal function to use to create a custom weapon selection HUD, as it allows prediction to run properly for [WEAPON:Deploy](https://wiki.facepunch.com/gmod/WEAPON:Deploy) and [GM:PlayerSwitchWeapon](https://wiki.facepunch.com/gmod/GM:PlayerSwitchWeapon)
179
+ *
180
+ *
181
+ * @realm shared
182
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SelectWeapon
183
+ */
184
+ SelectWeapon(self: CUserCmd, weapon: Weapon): void;
185
+ }
186
+
187
+ interface CUserCmd {
188
+ /**
189
+ * Sets the buttons as a bitflag. See also [CUserCmd:GetButtons](https://wiki.facepunch.com/gmod/CUserCmd:GetButtons).
190
+ *
191
+ * **NOTE**: If you are looking to affect player movement, you may need to use [CUserCmd:SetForwardMove](https://wiki.facepunch.com/gmod/CUserCmd:SetForwardMove) instead of setting the keys.
192
+ *
193
+ *
194
+ * @realm shared
195
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetButtons
196
+ */
197
+ SetButtons(self: CUserCmd, buttons: number): void;
198
+ }
199
+
200
+ interface CUserCmd {
201
+ /**
202
+ * Sets speed the client wishes to move forward with, negative if the clients wants to move backwards.
203
+ *
204
+ * See also [CUserCmd:ClearMovement](https://wiki.facepunch.com/gmod/CUserCmd:ClearMovement), [CUserCmd:SetSideMove](https://wiki.facepunch.com/gmod/CUserCmd:SetSideMove) and [CUserCmd:SetUpMove](https://wiki.facepunch.com/gmod/CUserCmd:SetUpMove).
205
+ *
206
+ * @realm shared
207
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetForwardMove
208
+ */
209
+ SetForwardMove(self: CUserCmd, speed: number): void;
210
+ }
211
+
212
+ interface CUserCmd {
213
+ /**
214
+ * Sets the impulse command to be sent to the server.
215
+ *
216
+ * Here are a few examples of impulse numbers:
217
+ * - `100` toggles their flashlight
218
+ * - `101` gives the player all Half-Life 2 weapons with `sv_cheats` set to `1`
219
+ * - `200` toggles holstering / restoring the current weapon
220
+ * When holstered, the `EF_NODRAW` flag is set on the active weapon.
221
+ * - `154` toggles noclip
222
+ *
223
+ * [See full list](https://developer.valvesoftware.com/wiki/Impulse)
224
+ *
225
+ * @realm shared
226
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetImpulse
227
+ */
228
+ SetImpulse(self: CUserCmd, impulse: number): void;
229
+ }
230
+
231
+ interface CUserCmd {
232
+ /**
233
+ * Sets the scroll delta.
234
+ * @realm shared
235
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetMouseWheel
236
+ */
237
+ SetMouseWheel(self: CUserCmd, speed: number): void;
238
+ }
239
+
240
+ interface CUserCmd {
241
+ /**
242
+ * Sets the delta of the angular horizontal mouse movement of the player.
243
+ *
244
+ * See also [CUserCmd:SetMouseY](https://wiki.facepunch.com/gmod/CUserCmd:SetMouseY).
245
+ *
246
+ * @realm shared
247
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetMouseX
248
+ */
249
+ SetMouseX(self: CUserCmd, speed: number): void;
250
+ }
251
+
252
+ interface CUserCmd {
253
+ /**
254
+ * Sets the delta of the angular vertical mouse movement of the player.
255
+ *
256
+ * See also [CUserCmd:SetMouseX](https://wiki.facepunch.com/gmod/CUserCmd:SetMouseX).
257
+ *
258
+ * @realm shared
259
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetMouseY
260
+ */
261
+ SetMouseY(self: CUserCmd, speed: number): void;
262
+ }
263
+
264
+ interface CUserCmd {
265
+ /**
266
+ * Sets speed the client wishes to move sidewards with, positive to move right, negative to move left.
267
+ *
268
+ * See also [CUserCmd:SetForwardMove](https://wiki.facepunch.com/gmod/CUserCmd:SetForwardMove) and [CUserCmd:SetUpMove](https://wiki.facepunch.com/gmod/CUserCmd:SetUpMove).
269
+ *
270
+ * @realm shared
271
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetSideMove
272
+ */
273
+ SetSideMove(self: CUserCmd, speed: number): void;
274
+ }
275
+
276
+ interface CUserCmd {
277
+ /**
278
+ * Sets speed the client wishes to move upwards with, negative to move down.
279
+ *
280
+ * See also [CUserCmd:SetSideMove](https://wiki.facepunch.com/gmod/CUserCmd:SetSideMove) and [CUserCmd:SetForwardMove](https://wiki.facepunch.com/gmod/CUserCmd:SetForwardMove).
281
+ * **NOTE**: This function does **not** move the client up/down ladders. To force ladder movement, consider [CUserCMD:SetButtons](https://wiki.facepunch.com/gmod/CUserCMD:SetButtons) and use IN_FORWARD from [Enums/IN](https://wiki.facepunch.com/gmod/Enums/IN).
282
+ *
283
+ *
284
+ * @realm shared
285
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetUpMove
286
+ */
287
+ SetUpMove(self: CUserCmd, speed: number): void;
288
+ }
289
+
290
+ interface CUserCmd {
291
+ /**
292
+ * Sets the direction the client wants to move in.
293
+ *
294
+ * **NOTE**: For human players, the pitch (vertical) angle should be clamped to +/- 89° to prevent the player's view from glitching.
295
+ *
296
+ * **NOTE**: For fake clients (those created with [player.CreateNextBot](https://wiki.facepunch.com/gmod/player.CreateNextBot)), this functionally dictates the 'move angles' of the bot. This typically functions separately from the colloquial view angles. This can be utilized by [CUserCmd:SetForwardMove](https://wiki.facepunch.com/gmod/CUserCmd:SetForwardMove) and its related functions.
297
+ *
298
+ *
299
+ * @realm shared
300
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:SetViewAngles
301
+ */
302
+ SetViewAngles(self: CUserCmd, viewAngle: Angle): void;
303
+ }
304
+
305
+ interface CUserCmd {
306
+ /**
307
+ * Returns tick count since joining the server.
308
+ *
309
+ * **NOTE**: This will always return 0 for bots.
310
+ *
311
+ *
312
+ * **NOTE**: Returns 0 clientside during prediction calls. If you are trying to use CUserCmd:Set*() on the client in a movement or command hook, keep doing so till TickCount returns a non-zero number to maintain prediction.
313
+ *
314
+ *
315
+ * @realm shared
316
+ * @source https://wiki.facepunch.com/gmod/CUserCmd:TickCount
317
+ */
318
+ TickCount(self: CUserCmd): number;
319
+ }
320
+
@@ -0,0 +1,65 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ interface ContentContainer extends DIconLayout {
4
+ SetTriggerSpawnlistChange(self: ContentContainer, trigger: boolean): void;
5
+ }
6
+ interface CtrlColor extends Panel {
7
+ /** The embedded color mixer panel. */
8
+ Mixer: DColorMixer;
9
+ }
10
+ interface ENT extends ENTITY {}
11
+ /**
12
+ * Active Derma skin table used by derma and GWEN.
13
+ * @source https://github.com/Facepunch/garrysmod/blob/b2bff902adf7f5b87ec543f873e74e3267e93f26/garrysmod/lua/skins/default.lua
14
+ */
15
+ interface SKIN {
16
+ PaintPanel: (self: SKIN, panel: Panel, w: number, h: number) => void;
17
+ PaintShadow: (self: SKIN, panel: Panel, w: number, h: number) => void;
18
+ PaintFrame: (self: SKIN, panel: Panel, w: number, h: number) => void;
19
+ PaintButton: (self: SKIN, panel: Panel, w: number, h: number) => void;
20
+ PaintTree: (self: SKIN, panel: Panel, w: number, h: number) => void;
21
+ PaintCheckBox: (self: SKIN, panel: Panel, w: number, h: number) => void;
22
+ PaintRadioButton: (self: SKIN, panel: Panel, w: number, h: number) => void;
23
+ PaintExpandButton: (self: SKIN, panel: Panel, w: number, h: number) => void;
24
+ PaintTextEntry: (self: SKIN, panel: Panel, w: number, h: number) => void;
25
+ PaintMenu: (self: SKIN, panel: Panel, w: number, h: number) => void;
26
+ PaintMenuSpacer: (self: SKIN, panel: Panel, w: number, h: number) => void;
27
+ PaintMenuOption: (self: SKIN, panel: Panel, w: number, h: number) => void;
28
+ PaintMenuRightArrow: (self: SKIN, panel: Panel, w: number, h: number) => void;
29
+ PaintPropertySheet: (self: SKIN, panel: Panel, w: number, h: number) => void;
30
+ PaintTab: (self: SKIN, panel: Panel, w: number, h: number) => void;
31
+ PaintActiveTab: (self: SKIN, panel: Panel, w: number, h: number) => void;
32
+ PaintWindowCloseButton: (self: SKIN, panel: Panel, w: number, h: number) => void;
33
+ PaintWindowMinimizeButton: (self: SKIN, panel: Panel, w: number, h: number) => void;
34
+ PaintWindowMaximizeButton: (self: SKIN, panel: Panel, w: number, h: number) => void;
35
+ PaintVScrollBar: (self: SKIN, panel: Panel, w: number, h: number) => void;
36
+ PaintHScrollBar: (self: SKIN, panel: Panel, w: number, h: number) => void;
37
+ PaintScrollBarGrip: (self: SKIN, panel: Panel, w: number, h: number) => void;
38
+ PaintButtonDown: (self: SKIN, panel: Panel, w: number, h: number) => void;
39
+ PaintButtonUp: (self: SKIN, panel: Panel, w: number, h: number) => void;
40
+ PaintButtonLeft: (self: SKIN, panel: Panel, w: number, h: number) => void;
41
+ PaintButtonRight: (self: SKIN, panel: Panel, w: number, h: number) => void;
42
+ PaintComboDownArrow: (self: SKIN, panel: Panel, w: number, h: number) => void;
43
+ PaintComboBox: (self: SKIN, panel: Panel, w: number, h: number) => void;
44
+ PaintListBox: (self: SKIN, panel: Panel, w: number, h: number) => void;
45
+ PaintNumberUp: (self: SKIN, panel: Panel, w: number, h: number) => void;
46
+ PaintNumberDown: (self: SKIN, panel: Panel, w: number, h: number) => void;
47
+ PaintTreeNode: (self: SKIN, panel: Panel, w: number, h: number) => void;
48
+ PaintTreeNodeButton: (self: SKIN, panel: Panel, w: number, h: number) => void;
49
+ PaintSelection: (self: SKIN, panel: Panel, w: number, h: number) => void;
50
+ PaintSliderKnob: (self: SKIN, panel: Panel, w: number, h: number) => void;
51
+ PaintNumSlider: (self: SKIN, panel: Panel, w: number, h: number) => void;
52
+ PaintProgress: (self: SKIN, panel: Panel, w: number, h: number) => void;
53
+ PaintCollapsibleCategory: (self: SKIN, panel: Panel, w: number, h: number) => void;
54
+ PaintCategoryList: (self: SKIN, panel: Panel, w: number, h: number) => void;
55
+ PaintCategoryButton: (self: SKIN, panel: Panel, w: number, h: number) => void;
56
+ PaintListViewLine: (self: SKIN, panel: Panel, w: number, h: number) => void;
57
+ PaintListView: (self: SKIN, panel: Panel, w: number, h: number) => void;
58
+ PaintTooltip: (self: SKIN, panel: Panel, w: number, h: number) => void;
59
+ PaintMenuBar: (self: SKIN, panel: Panel, w: number, h: number) => void;
60
+ }
61
+ interface SWEP extends WEAPON {}
62
+ interface env_fire extends Entity {}
63
+ interface prop_dynamic_override extends Entity {}
64
+ interface prop_ragdoll extends Entity {}
65
+ interface prop_vehicle_prisoner_pod extends Vehicle {}
@@ -0,0 +1,96 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * Information about custom fields that are not exclusive to [Scripted Entities](https://wiki.facepunch.com/gmod/Scripted_Entities), fields that have an effect on any entity.
5
+ *
6
+ * See also [Structures/ENT](https://wiki.facepunch.com/gmod/Structures/ENT)
7
+ *
8
+ * @source https://wiki.facepunch.com/gmod/Custom_Entity_Fields
9
+ */
10
+ interface Custom_Entity_Fields {
11
+ /**
12
+ * Sandbox and Sandbox derived only.
13
+ *
14
+ * Called by the [Drive property](https://wiki.facepunch.com/gmod/Entity_Driving) to override the default drive type, which is `drive_sandbox`.
15
+ */
16
+ GetEntityDriveMode: function;
17
+ /**
18
+ * Documented at ENTITY:OnEntityCopyTableFinish.
19
+ */
20
+ OnEntityCopyTableFinish: function;
21
+ /**
22
+ * Documented at ENTITY:PostEntityCopy.
23
+ */
24
+ PostEntityCopy: function;
25
+ /**
26
+ * Documented at ENTITY:PostEntityPaste.
27
+ */
28
+ PostEntityPaste: function;
29
+ /**
30
+ * Documented at ENTITY:PreEntityCopy.
31
+ */
32
+ PreEntityCopy: function;
33
+ /**
34
+ * Documented at ENTITY:OnDuplicated.
35
+ */
36
+ OnDuplicated: function;
37
+ /**
38
+ * Sandbox or Sandbox derived only.
39
+ *
40
+ * If set to `true`, physgun will not be able to pick this entity up. This can also be set from map, see Sandbox Specific Mapping
41
+ * @default `false`
42
+ */
43
+ PhysgunDisabled: boolean;
44
+ /**
45
+ * Sandbox or Sandbox derived only.
46
+ *
47
+ * Called from GM:PhysgunPickup, overrides `PhysgunDisabled`
48
+ */
49
+ PhysgunPickup: function;
50
+ /**
51
+ * Sandbox or Sandbox derived only.
52
+ *
53
+ * Controls which tools **and** properties can be used on this entity. Format is a list of strings where each string is the tool or property classname.
54
+ *
55
+ * This can also be set from map, see Sandbox Specific Mapping
56
+ */
57
+ m_tblToolsAllowed: table;
58
+ /**
59
+ * Documented at ENTITY:GravGunPickupAllowed.
60
+ */
61
+ GravGunPickupAllowed: function;
62
+ /**
63
+ * Documented at ENTITY:GravGunPunt.
64
+ */
65
+ GravGunPunt: function;
66
+ /**
67
+ * Documented at ENTITY:CanProperty.
68
+ */
69
+ CanProperty: function;
70
+ /**
71
+ * Documented at ENTITY:CanTool.
72
+ */
73
+ CanTool: function;
74
+ /**
75
+ * If set, the entity will not be duplicated via the built-in duplicator system.
76
+ * @default `false`
77
+ */
78
+ DoNotDuplicate: boolean;
79
+ /**
80
+ * Documented at ENTITY:CalcAbsolutePosition.
81
+ */
82
+ CalcAbsolutePosition: function;
83
+ /**
84
+ * Documented at ENTITY:RenderOverride.
85
+ */
86
+ RenderOverride: function;
87
+ /**
88
+ * Internal. Do not use. Use Entity:SetRenderOrigin instead.
89
+ */
90
+ m_RenderOrigin: Vector;
91
+ /**
92
+ * Internal. Do not use. Use Entity:SetRenderAngles instead.
93
+ */
94
+ m_RenderAngles: Angle;
95
+ }
96
+
package/cvars.d.tlua ADDED
@@ -0,0 +1,80 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The cvars library allows you to control what happens when a cvar (console variable) is changed.
5
+ * @source https://wiki.facepunch.com/gmod/cvars
6
+ */
7
+ declare cvars: CvarsLib;
8
+
9
+ interface CvarsLib {
10
+ /**
11
+ * Adds a callback to be called when the named convar changes.
12
+ *
13
+ * This does not callback convars in the menu state.
14
+ * This does not callback convars on the client with FCVAR_GAMEDLL and convars on the server without FCVAR_GAMEDLL.
15
+ * This does not callback convars on the client with FCVAR_REPLICATED.
16
+ *
17
+ * @realm shared and menu
18
+ * @source https://wiki.facepunch.com/gmod/cvars.AddChangeCallback
19
+ */
20
+ AddChangeCallback(name: string, callback: (convar: string, oldValue: string, newValue: string) => void, identifier?: string): void;
21
+ }
22
+
23
+ interface CvarsLib {
24
+ /**
25
+ * Retrieves console variable as a boolean.
26
+ * @realm shared and menu
27
+ * @source https://wiki.facepunch.com/gmod/cvars.Bool
28
+ */
29
+ Bool(cvar: string, _default?: boolean): boolean;
30
+ }
31
+
32
+ interface CvarsLib {
33
+ /**
34
+ * Returns a table of the given [ConVar](https://wiki.facepunch.com/gmod/ConVar)s callbacks.
35
+ * @realm shared and menu
36
+ * @source https://wiki.facepunch.com/gmod/cvars.GetConVarCallbacks
37
+ */
38
+ GetConVarCallbacks(name: string, createIfNotFound?: boolean): table;
39
+ }
40
+
41
+ interface CvarsLib {
42
+ /**
43
+ * Retrieves console variable as a number.
44
+ * @realm shared and menu
45
+ * @source https://wiki.facepunch.com/gmod/cvars.Number
46
+ */
47
+ Number(cvar: string, _default?: any): number;
48
+ }
49
+
50
+ interface CvarsLib {
51
+ /**
52
+ * **INTERNAL**: You are probably looking for [cvars.AddChangeCallback](https://wiki.facepunch.com/gmod/cvars.AddChangeCallback).
53
+ *
54
+ *
55
+ * Called by the engine when a convar value changes.
56
+ *
57
+ * @realm shared and menu
58
+ * @source https://wiki.facepunch.com/gmod/cvars.OnConVarChanged
59
+ */
60
+ OnConVarChanged(name: string, oldVal: string, newVal: string): void;
61
+ }
62
+
63
+ interface CvarsLib {
64
+ /**
65
+ * Removes a callback for a convar using the the callback's identifier. The identifier should be the third argument specified for [cvars.AddChangeCallback](https://wiki.facepunch.com/gmod/cvars.AddChangeCallback).
66
+ * @realm shared and menu
67
+ * @source https://wiki.facepunch.com/gmod/cvars.RemoveChangeCallback
68
+ */
69
+ RemoveChangeCallback(name: string, indentifier: string): void;
70
+ }
71
+
72
+ interface CvarsLib {
73
+ /**
74
+ * Retrieves console variable as a string.
75
+ * @realm shared and menu
76
+ * @source https://wiki.facepunch.com/gmod/cvars.String
77
+ */
78
+ String(cvar: string, _default?: any): string;
79
+ }
80
+