@tlua/gmod 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +28 -0
  2. package/__metadata.json +4 -0
  3. package/_globals.d.tlua +178 -0
  4. package/_gmod-std.d.tlua +35 -0
  5. package/achievementicon.d.tlua +12 -0
  6. package/achievements.d.tlua +162 -0
  7. package/ai.d.tlua +65 -0
  8. package/ai_schedule.d.tlua +17 -0
  9. package/ai_task.d.tlua +17 -0
  10. package/angle.d.tlua +197 -0
  11. package/avatarimage.d.tlua +10 -0
  12. package/awesomium.d.tlua +14 -0
  13. package/baseclass.d.tlua +42 -0
  14. package/bf_read.d.tlua +110 -0
  15. package/bit.d.tlua +121 -0
  16. package/button.d.tlua +13 -0
  17. package/cam.d.tlua +220 -0
  18. package/ceffectdata.d.tlua +337 -0
  19. package/chat.d.tlua +62 -0
  20. package/checkbutton.d.tlua +14 -0
  21. package/cleanup.d.tlua +88 -0
  22. package/cluaemitter.d.tlua +119 -0
  23. package/clualocomotion.d.tlua +383 -0
  24. package/cluaparticle.d.tlua +426 -0
  25. package/cmovedata.d.tlua +476 -0
  26. package/cnavarea.d.tlua +845 -0
  27. package/cnavladder.d.tlua +209 -0
  28. package/cnewparticleeffect.d.tlua +259 -0
  29. package/color.d.tlua +339 -0
  30. package/concommand.d.tlua +69 -0
  31. package/constraint.d.tlua +311 -0
  32. package/construct.d.tlua +26 -0
  33. package/contentheader.d.tlua +32 -0
  34. package/contenticon.d.tlua +86 -0
  35. package/contentsidebar.d.tlua +45 -0
  36. package/contentsidebartoolbox.d.tlua +13 -0
  37. package/contextbase.d.tlua +37 -0
  38. package/controlpanel.d.tlua +140 -0
  39. package/controlpresets.d.tlua +118 -0
  40. package/convar.d.tlua +162 -0
  41. package/cookie.d.tlua +60 -0
  42. package/coroutine.d.tlua +90 -0
  43. package/crecipientfilter.d.tlua +152 -0
  44. package/csent.d.tlua +10 -0
  45. package/csoundpatch.d.tlua +150 -0
  46. package/ctakedamageinfo.d.tlua +366 -0
  47. package/ctrllistbox.d.tlua +12 -0
  48. package/ctrlnumpad.d.tlua +73 -0
  49. package/cusercmd.d.tlua +320 -0
  50. package/custom_classes.d.tlua +65 -0
  51. package/custom_entity_fields.d.tlua +96 -0
  52. package/cvars.d.tlua +80 -0
  53. package/dadjustablemodelpanel.d.tlua +81 -0
  54. package/dalphabar.d.tlua +27 -0
  55. package/dbinder.d.tlua +37 -0
  56. package/dbubblecontainer.d.tlua +18 -0
  57. package/dbutton.d.tlua +88 -0
  58. package/dcategoryheader.d.tlua +13 -0
  59. package/dcategorylist.d.tlua +11 -0
  60. package/dcheckbox.d.tlua +46 -0
  61. package/dcheckboxlabel.d.tlua +90 -0
  62. package/dcollapsiblecategory.d.tlua +240 -0
  63. package/dcolorbutton.d.tlua +73 -0
  64. package/dcolorcombo.d.tlua +54 -0
  65. package/dcolorcube.d.tlua +137 -0
  66. package/dcolormixer.d.tlua +303 -0
  67. package/dcolorpalette.d.tlua +294 -0
  68. package/dcolumnsheet.d.tlua +49 -0
  69. package/dcombobox.d.tlua +161 -0
  70. package/ddragbase.d.tlua +151 -0
  71. package/ddrawer.d.tlua +72 -0
  72. package/debug.d.tlua +236 -0
  73. package/debugoverlay.d.tlua +193 -0
  74. package/dentityproperties.d.tlua +63 -0
  75. package/derma.d.tlua +119 -0
  76. package/dexpandbutton.d.tlua +30 -0
  77. package/dfilebrowser.d.tlua +228 -0
  78. package/dform.d.tlua +176 -0
  79. package/dframe.d.tlua +261 -0
  80. package/dgrid.d.tlua +113 -0
  81. package/dhorizontaldivider.d.tlua +196 -0
  82. package/dhorizontalscroller.d.tlua +104 -0
  83. package/dhscrollbar.d.tlua +109 -0
  84. package/dhtml.d.tlua +91 -0
  85. package/dhtmlcontrols.d.tlua +62 -0
  86. package/diconbrowser.d.tlua +113 -0
  87. package/diconlayout.d.tlua +190 -0
  88. package/dimage.d.tlua +221 -0
  89. package/dimagebutton.d.tlua +103 -0
  90. package/dkillicon.d.tlua +9 -0
  91. package/dlabel.d.tlua +385 -0
  92. package/dlabeleditable.d.tlua +51 -0
  93. package/dlabelurl.d.tlua +100 -0
  94. package/dlistbox.d.tlua +82 -0
  95. package/dlistboxitem.d.tlua +42 -0
  96. package/dlistlayout.d.tlua +14 -0
  97. package/dlistview.d.tlua +360 -0
  98. package/dlistview_column.d.tlua +135 -0
  99. package/dlistview_columnplain.d.tlua +11 -0
  100. package/dlistview_draggerbar.d.tlua +11 -0
  101. package/dlistview_line.d.tlua +140 -0
  102. package/dlistviewheaderlabel.d.tlua +11 -0
  103. package/dlistviewlabel.d.tlua +11 -0
  104. package/dlistviewline.d.tlua +11 -0
  105. package/dmenu.d.tlua +266 -0
  106. package/dmenubar.d.tlua +42 -0
  107. package/dmenuoption.d.tlua +135 -0
  108. package/dmenuoptioncvar.d.tlua +64 -0
  109. package/dmodelpanel.d.tlua +207 -0
  110. package/dmodelselect.d.tlua +20 -0
  111. package/dmodelselectmulti.d.tlua +19 -0
  112. package/dnotify.d.tlua +93 -0
  113. package/dnumberscratch.d.tlua +284 -0
  114. package/dnumberwang.d.tlua +147 -0
  115. package/dnumpad.d.tlua +11 -0
  116. package/dnumslider.d.tlua +182 -0
  117. package/dpanel.d.tlua +152 -0
  118. package/dpanellist.d.tlua +109 -0
  119. package/dpaneloverlay.d.tlua +65 -0
  120. package/dpanelselect.d.tlua +13 -0
  121. package/dpanpanel.d.tlua +64 -0
  122. package/dprogress.d.tlua +27 -0
  123. package/dproperties.d.tlua +52 -0
  124. package/dproperty_boolean.d.tlua +12 -0
  125. package/dproperty_combo.d.tlua +31 -0
  126. package/dproperty_entity.d.tlua +12 -0
  127. package/dproperty_float.d.tlua +12 -0
  128. package/dproperty_generic.d.tlua +50 -0
  129. package/dproperty_int.d.tlua +12 -0
  130. package/dproperty_vectorcolor.d.tlua +14 -0
  131. package/dpropertysheet.d.tlua +167 -0
  132. package/dragndrop.d.tlua +123 -0
  133. package/draw.d.tlua +162 -0
  134. package/drgbpicker.d.tlua +49 -0
  135. package/drive.d.tlua +159 -0
  136. package/dscrollbargrip.d.tlua +13 -0
  137. package/dscrollpanel.d.tlua +110 -0
  138. package/dshape.d.tlua +72 -0
  139. package/dsizetocontents.d.tlua +46 -0
  140. package/dslider.d.tlua +302 -0
  141. package/dsprite.d.tlua +84 -0
  142. package/dtab.d.tlua +81 -0
  143. package/dtextentry.d.tlua +442 -0
  144. package/dtilelayout.d.tlua +218 -0
  145. package/dtooltip.d.tlua +76 -0
  146. package/dtree.d.tlua +185 -0
  147. package/dtree_node.d.tlua +793 -0
  148. package/dtree_node_button.d.tlua +13 -0
  149. package/duplicator.d.tlua +338 -0
  150. package/dverticaldivider.d.tlua +223 -0
  151. package/dvscrollbar.d.tlua +109 -0
  152. package/editablepanel.d.tlua +10 -0
  153. package/effect.d.tlua +121 -0
  154. package/effects.d.tlua +77 -0
  155. package/engine.d.tlua +248 -0
  156. package/entity.d.tlua +8295 -0
  157. package/ents.d.tlua +267 -0
  158. package/enums.d.tlua +7082 -0
  159. package/file.d.tlua +419 -0
  160. package/file_class.d.tlua +7 -0
  161. package/fingerposer.d.tlua +12 -0
  162. package/fingervar.d.tlua +13 -0
  163. package/frame.d.tlua +11 -0
  164. package/frame_blend.d.tlua +105 -0
  165. package/game.d.tlua +482 -0
  166. package/gameevent.d.tlua +968 -0
  167. package/gamemode.d.tlua +48 -0
  168. package/global.d.tlua +3156 -0
  169. package/gm.d.tlua +3218 -0
  170. package/gmod.d.tlua +20 -0
  171. package/gmsave.d.tlua +53 -0
  172. package/gui.d.tlua +232 -0
  173. package/gwen.d.tlua +55 -0
  174. package/halo.d.tlua +42 -0
  175. package/hammer.d.tlua +17 -0
  176. package/hook.d.tlua +64 -0
  177. package/html.d.tlua +22 -0
  178. package/http.d.tlua +72 -0
  179. package/iconeditor.d.tlua +130 -0
  180. package/igmodaudiochannel.d.tlua +419 -0
  181. package/imagecheckbox.d.tlua +48 -0
  182. package/imaterial.d.tlua +288 -0
  183. package/imesh.d.tlua +70 -0
  184. package/index.d.tlua +277 -0
  185. package/input.d.tlua +252 -0
  186. package/invalidateinternalentitycache.d.tlua +13 -0
  187. package/irestore.d.tlua +94 -0
  188. package/isave.d.tlua +94 -0
  189. package/itexture.d.tlua +108 -0
  190. package/ivideowriter.d.tlua +53 -0
  191. package/jit.d.tlua +243 -0
  192. package/killicon.d.tlua +84 -0
  193. package/label.d.tlua +20 -0
  194. package/language.d.tlua +26 -0
  195. package/list.d.tlua +112 -0
  196. package/makeballoon.d.tlua +15 -0
  197. package/markup.d.tlua +38 -0
  198. package/markupobject.d.tlua +53 -0
  199. package/material.d.tlua +9 -0
  200. package/math.d.tlua +899 -0
  201. package/matproxy.d.tlua +60 -0
  202. package/matselect.d.tlua +106 -0
  203. package/menu.d.tlua +20 -0
  204. package/menubar.d.tlua +39 -0
  205. package/mesh.d.tlua +183 -0
  206. package/modelimage.d.tlua +12 -0
  207. package/motionsensor.d.tlua +115 -0
  208. package/navmesh.d.tlua +274 -0
  209. package/net.d.tlua +639 -0
  210. package/nextbot.d.tlua +380 -0
  211. package/notification.d.tlua +35 -0
  212. package/npc.d.tlua +1787 -0
  213. package/numpad.d.tlua +89 -0
  214. package/os.d.tlua +56 -0
  215. package/package.d.tlua +15 -0
  216. package/package.json +18 -0
  217. package/panel.d.tlua +3650 -0
  218. package/panellist.d.tlua +13 -0
  219. package/pathfollower.d.tlua +301 -0
  220. package/permissions.d.tlua +77 -0
  221. package/physcollide.d.tlua +40 -0
  222. package/physenv.d.tlua +136 -0
  223. package/physobj.d.tlua +799 -0
  224. package/pixelvis_handle_t.d.tlua +9 -0
  225. package/player.d.tlua +3320 -0
  226. package/player_manager.d.tlua +147 -0
  227. package/preseteditor.d.tlua +13 -0
  228. package/presets.d.tlua +79 -0
  229. package/projectedtexture.d.tlua +553 -0
  230. package/properties.d.tlua +65 -0
  231. package/propselect.d.tlua +50 -0
  232. package/radiobutton.d.tlua +13 -0
  233. package/render.d.tlua +1700 -0
  234. package/resource.d.tlua +73 -0
  235. package/richtext.d.tlua +17 -0
  236. package/sandbox.d.tlua +576 -0
  237. package/saverestore.d.tlua +148 -0
  238. package/schedule.d.tlua +69 -0
  239. package/scripted_ents.d.tlua +124 -0
  240. package/search.d.tlua +26 -0
  241. package/serverlist.d.tlua +85 -0
  242. package/slidebar.d.tlua +12 -0
  243. package/slider.d.tlua +11 -0
  244. package/sound.d.tlua +140 -0
  245. package/spawnicon.d.tlua +95 -0
  246. package/spawnmenu.d.tlua +286 -0
  247. package/spawnmenucontentpanel.d.tlua +52 -0
  248. package/sql.d.tlua +154 -0
  249. package/stack.d.tlua +57 -0
  250. package/steamworks.d.tlua +208 -0
  251. package/string.d.tlua +535 -0
  252. package/structures.d.tlua +4442 -0
  253. package/surface.d.tlua +463 -0
  254. package/surfaceinfo.d.tlua +70 -0
  255. package/system.d.tlua +134 -0
  256. package/table.d.tlua +533 -0
  257. package/task.d.tlua +92 -0
  258. package/team.d.tlua +195 -0
  259. package/textentry.d.tlua +12 -0
  260. package/tgaimage.d.tlua +11 -0
  261. package/timer.d.tlua +198 -0
  262. package/tool.d.tlua +466 -0
  263. package/ugcpublishwindow.d.tlua +83 -0
  264. package/umsg.d.tlua +147 -0
  265. package/undo.d.tlua +122 -0
  266. package/urllabel.d.tlua +13 -0
  267. package/usermessage.d.tlua +48 -0
  268. package/utf8.d.tlua +89 -0
  269. package/util.d.tlua +1087 -0
  270. package/vector.d.tlua +413 -0
  271. package/vehicle.d.tlua +472 -0
  272. package/vgui.d.tlua +201 -0
  273. package/video.d.tlua +17 -0
  274. package/vmatrix.d.tlua +392 -0
  275. package/weapon.d.tlua +913 -0
  276. package/weapons.d.tlua +90 -0
  277. package/widgets.d.tlua +29 -0
  278. package/workshopfilebase.d.tlua +68 -0
@@ -0,0 +1,311 @@
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+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
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+
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+ /**
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+ * The constraint library allows you to control the constraint system built into the physics engine (rope, weld, ballsockets, etc).
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+ * @source https://wiki.facepunch.com/gmod/constraint
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+ */
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+ declare constraint: ConstraintLib;
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+
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+ interface ConstraintLib {
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+ /**
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+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
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+ *
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+ * Stores the constraint entity in the constrained entity's `Constraints` table.
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+ *
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+ * This will make the `constrt` entity be removed if any of the other entities `ent1`, `ent2`, `ent3` or `ent4` are removed by any means.
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+ * To prevent this, [constraint.AddConstraintTableNoDelete](https://wiki.facepunch.com/gmod/constraint.AddConstraintTableNoDelete) can be used instead.
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+ *
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.AddConstraintTable
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+ */
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+ AddConstraintTable(ent1: Entity, constrt: Entity, ent2?: Entity, ent3?: Entity, ent4?: Entity): void;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
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+ *
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+ *
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+ * Stores info about the constraints on the entity's table.
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+ *
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+ * The only difference between this and [constraint.AddConstraintTable](https://wiki.facepunch.com/gmod/constraint.AddConstraintTable) is that the constraint does not get deleted when any of the constrained entities are removed.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.AddConstraintTableNoDelete
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+ */
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+ AddConstraintTableNoDelete(ent1: Entity, constrt: Entity, ent2?: Entity, ent3?: Entity, ent4?: Entity): void;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Creates an advanced ballsocket (ragdoll) constraint. See [constraint.Ballsocket](https://wiki.facepunch.com/gmod/constraint.Ballsocket) for the simpler version.
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+ *
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+ *
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.AdvBallsocket
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+ */
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+ AdvBallsocket(ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2?: Vector, forceLimit?: number, torqueLimit?: number, xMin?: number, yMin?: number, zMin?: number, xMax?: number, yMax?: number, zMax?: number, xFric?: number, yFric?: number, zFric?: number, onlyRotation?: number, noCollide?: number): Entity;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Creates an axis constraint.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.Axis
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+ */
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+ Axis(ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2: Vector, forceLimit?: number, torqueLimit?: number, friction?: number, noCollide?: number, localAxis?: Vector, dontAddTable?: boolean): Entity;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Creates a ballsocket joint. See See [constraint.AdvBallsocket](https://wiki.facepunch.com/gmod/constraint.AdvBallsocket) if you also wish to limit rotation angles in some way.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.Ballsocket
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+ */
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+ Ballsocket(ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos: Vector, forceLimit?: number, torqueLimit?: number, nocollide?: number): Entity;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Basic checks to make sure that the specified entity and bone are valid. Returns false if we should not be constraining the entity.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.CanConstrain
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+ */
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+ CanConstrain(ent: Entity, bone: number): boolean;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Creates a rope without any constraint.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.CreateKeyframeRope
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+ */
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+ CreateKeyframeRope(pos: Vector, width: number, material?: string, constraint?: Entity, ent1?: Entity, localPos1?: Vector, bone1?: number, ent2?: Entity, localPos2?: Vector, bone2?: number, keyValues?: table): Entity;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Creates an invisible, non-moveable anchor point in the world to which things can be attached.
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+ * **NOTE**: The entity used internally by this function (`gmod_anchor`) only exists in Sandbox derived gamemodes, meaning this function will only work in these gamemodes.
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+ *
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+ * To use this in other gamemodes, you may need to create your own [gmod_anchor](https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/sandbox/entities/entities/gmod_anchor.lua) entity.
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+ *
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+ *
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.CreateStaticAnchorPoint
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+ */
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+ CreateStaticAnchorPoint(pos: Vector): (Entity, PhysObj, number, Vector);
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Creates an elastic rope constraint.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.Elastic
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+ */
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+ Elastic(ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2: Vector, constant: number, damping: number, relDamping: number, material?: string, width?: number, stretchOnly?: boolean, color?: Color): (Entity, Entity);
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Returns the constraint of a specified type between two entities, if it exists
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.Find
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+ */
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+ Find(ent1: Entity, ent2: Entity, type: string, bone1: number, bone2: number): Entity;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Returns the first constraint of a specific type directly connected to the entity found.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.FindConstraint
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+ */
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+ FindConstraint(ent: Entity, type: string): table;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Returns the other entity involved in the first constraint of a specific type directly connected to the entity.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.FindConstraintEntity
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+ */
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+ FindConstraintEntity(ent: Entity, type: string): Entity;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Returns a table of all constraints of a specific type directly connected to the entity.
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+ *
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+ * If you are looking for a list of all constraints, use [constraint.GetTable](https://wiki.facepunch.com/gmod/constraint.GetTable).
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.FindConstraints
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+ */
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+ FindConstraints(ent: Entity, type: string): table;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Make this entity forget any constraints it knows about. Note that this will not actually remove the constraints.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.ForgetConstraints
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+ */
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+ ForgetConstraints(ent: Entity): void;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Returns a table of all entities recursively constrained to an entity.
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.GetAllConstrainedEntities
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+ */
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+ GetAllConstrainedEntities(ent: Entity, resultTable?: table): table;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
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+ * Returns a table of all constraints directly connected to the entity.
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+ *
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+ * If you are looking for a list of specific constraint(s), use [constraint.FindConstraints](https://wiki.facepunch.com/gmod/constraint.FindConstraints).
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+ *
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+ * @realm server
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+ * @source https://wiki.facepunch.com/gmod/constraint.GetTable
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+ */
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+ GetTable(ent: Entity): table;
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+ }
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+
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+ interface ConstraintLib {
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+ /**
178
+ * Returns true if the entity has constraints attached to it
179
+ * @realm server
180
+ * @source https://wiki.facepunch.com/gmod/constraint.HasConstraints
181
+ */
182
+ HasConstraints(ent: Entity): boolean;
183
+ }
184
+
185
+ interface ConstraintLib {
186
+ /**
187
+ * Creates a controllable [constraint.Elastic](https://wiki.facepunch.com/gmod/constraint.Elastic), aka a Hydraulic constraint.
188
+ * @realm server
189
+ * @source https://wiki.facepunch.com/gmod/constraint.Hydraulic
190
+ */
191
+ Hydraulic(player: Player, ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2: Vector, length1: number, length2: number, width: number, key: number, slider: number, speed: number, material?: string, toggle?: boolean, color?: Color): (Entity, Entity, Entity, Entity);
192
+ }
193
+
194
+ interface ConstraintLib {
195
+ /**
196
+ * Creates a keep upright constraint.
197
+ *
198
+ * @realm server
199
+ * @source https://wiki.facepunch.com/gmod/constraint.Keepupright
200
+ */
201
+ Keepupright(ent: Entity, ang: Angle, bone: number, angularLimit: number): Entity;
202
+ }
203
+
204
+ interface ConstraintLib {
205
+ /**
206
+ * Creates a motor constraint, a player controllable [constraint.Axis](https://wiki.facepunch.com/gmod/constraint.Axis).
207
+ * @realm server
208
+ * @source https://wiki.facepunch.com/gmod/constraint.Motor
209
+ */
210
+ Motor(ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2: Vector, friction: number, torque: number, forcetime: number, nocollide?: number, toggle?: number, player?: Player, forcelimit?: number, key_fwd?: number, key_bwd?: number, direction?: number, localAxis?: Vector): (Entity, Entity);
211
+ }
212
+
213
+ interface ConstraintLib {
214
+ /**
215
+ * Creates a muscle constraint.
216
+ *
217
+ * Very similar to [constraint.Hydraulic](https://wiki.facepunch.com/gmod/constraint.Hydraulic), but instead of a toggle between fully expanded and contracted, it will continuously alternate between the 2 states while enabled.
218
+ * @realm server
219
+ * @source https://wiki.facepunch.com/gmod/constraint.Muscle
220
+ */
221
+ Muscle(player: Player, ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2: Vector, length1: number, length2: number, width: number, key: number, fixed: number, period: number, amplitude: number, startOn?: boolean, material?: string, color?: Color): (Entity, Entity, Entity, Entity);
222
+ }
223
+
224
+ interface ConstraintLib {
225
+ /**
226
+ * Creates an no-collide "constraint". Disables collision between two entities.
227
+ * **NOTE**: Does not work with players.
228
+ *
229
+ *
230
+ * @realm server
231
+ * @source https://wiki.facepunch.com/gmod/constraint.NoCollide
232
+ */
233
+ NoCollide(ent1: Entity, ent2: Entity, bone1: number, bone2: number, disableOnRemove?: boolean): Entity;
234
+ }
235
+
236
+ interface ConstraintLib {
237
+ /**
238
+ * Creates a pulley constraint.
239
+ *
240
+ * It consists of 3 rope segments, 2 of which have variable length, visually connected by a 3rd. Reducing length of one end will increase the length of the other end.
241
+ *
242
+ * You can visualize the pulley like so:
243
+ * ```
244
+ * WPos2 --- WPos3
245
+ * | |
246
+ * | |
247
+ * Ent1 Ent4
248
+ * ```
249
+ *
250
+ *
251
+ *
252
+ * @realm server
253
+ * @source https://wiki.facepunch.com/gmod/constraint.Pulley
254
+ */
255
+ Pulley(ent1: Entity, ent4: Entity, bone1: number, bone4: number, localPos1: Vector, localPos4: Vector, worldPos2: Vector, worldPos3: Vector, forceLimit: number, rigid?: boolean, width?: number, material?: string, color?: Color): (Entity, Entity, Entity, Entity);
256
+ }
257
+
258
+ interface ConstraintLib {
259
+ /**
260
+ * Attempts to remove all constraints associated with an entity.
261
+ * @realm server
262
+ * @source https://wiki.facepunch.com/gmod/constraint.RemoveAll
263
+ */
264
+ RemoveAll(ent: Entity): (boolean, number);
265
+ }
266
+
267
+ interface ConstraintLib {
268
+ /**
269
+ * Attempts to remove all constraints of a specified type associated with an entity
270
+ * @realm server
271
+ * @source https://wiki.facepunch.com/gmod/constraint.RemoveConstraints
272
+ */
273
+ RemoveConstraints(ent: Entity, type: string): (boolean, number);
274
+ }
275
+
276
+ interface ConstraintLib {
277
+ /**
278
+ * Creates a simple rope (length) based constraint.
279
+ * @realm server
280
+ * @source https://wiki.facepunch.com/gmod/constraint.Rope
281
+ */
282
+ Rope(ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2: Vector, length: number, addLength?: number, forceLimit?: number, width?: number, material?: string, rigid?: boolean, color?: Color): (Entity, Entity);
283
+ }
284
+
285
+ interface ConstraintLib {
286
+ /**
287
+ * Creates a slider constraint. A slider is like a rope, but allows the constrained object to move only in 1 direction.
288
+ * @realm server
289
+ * @source https://wiki.facepunch.com/gmod/constraint.Slider
290
+ */
291
+ Slider(ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2: Vector, width: number, material?: string, color?: Color): (Entity, Entity);
292
+ }
293
+
294
+ interface ConstraintLib {
295
+ /**
296
+ * Creates a weld constraint.
297
+ * @realm server
298
+ * @source https://wiki.facepunch.com/gmod/constraint.Weld
299
+ */
300
+ Weld(ent1: Entity, ent2: Entity, bone1: number, bone2: number, forceLimit?: number, noCollide?: boolean, deleteEnt1OnBreak?: boolean): Entity;
301
+ }
302
+
303
+ interface ConstraintLib {
304
+ /**
305
+ * Creates a winch constraint, a player controllable [constraint.Elastic](https://wiki.facepunch.com/gmod/constraint.Elastic), allowing gradually increasing or decreasing the length.
306
+ * @realm server
307
+ * @source https://wiki.facepunch.com/gmod/constraint.Winch
308
+ */
309
+ Winch(player: Player, ent1: Entity, ent2: Entity, bone1: number, bone2: number, localPos1: Vector, localPos2: Vector, width: number, fwdBind: number, bwdBind: number, fwdSpeed: number, bwdSpeed: number, material?: string, toggle?: boolean, color?: Color): (Entity, Entity, Entity);
310
+ }
311
+
@@ -0,0 +1,26 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The construct library is used to control the physical properties of entities.
5
+ * @source https://wiki.facepunch.com/gmod/construct
6
+ */
7
+ declare construct: ConstructLib;
8
+
9
+ interface ConstructLib {
10
+ /**
11
+ * Creates a magnet.
12
+ * @realm server
13
+ * @source https://wiki.facepunch.com/gmod/construct.Magnet
14
+ */
15
+ Magnet(ply: Player, pos: Vector, ang: Angle, model: string, material: string, key: number, maxObjects: number, strength: number, nopull?: number, allowrot?: number, startOn?: number, toggle?: number, vel?: Vector, aVel?: Angle, frozen?: boolean): Entity;
16
+ }
17
+
18
+ interface ConstructLib {
19
+ /**
20
+ * Sets props physical properties.
21
+ * @realm server
22
+ * @source https://wiki.facepunch.com/gmod/construct.SetPhysProp
23
+ */
24
+ SetPhysProp(ply: Player, ent: Entity, physObjID: number, physObj: PhysObj, data: PhysProperties): void;
25
+ }
26
+
@@ -0,0 +1,32 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
5
+ *
6
+ *
7
+ * The ContentHeader is used internally by the Spawnmenu and only use this if you know
8
+ * what you're doing because you can break a few things with it.
9
+ *
10
+ * @realm client
11
+ * @source https://wiki.facepunch.com/gmod/ContentHeader
12
+ */
13
+ interface ContentHeader extends DLabelEditable {}
14
+
15
+ interface ContentHeader {
16
+ /**
17
+ * Creates a [Global.DermaMenu](https://wiki.facepunch.com/gmod/Global.DermaMenu) and adds a delete option before opening the menu
18
+ *
19
+ * @realm client
20
+ * @source https://wiki.facepunch.com/gmod/ContentHeader:OpenMenu
21
+ */
22
+ OpenMenu(self: ContentHeader, style: string, hookname?: string): void;
23
+ }
24
+
25
+ interface ContentHeader {
26
+ /**
27
+ * @realm client
28
+ * @source https://wiki.facepunch.com/gmod/ContentHeader:ToTable
29
+ */
30
+ ToTable(self: ContentHeader, bigtable: table): void;
31
+ }
32
+
@@ -0,0 +1,86 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The spawn icon used for SWEPs and other SENTs, commonly featured as part of the spawn menu.
5
+ * Do note that at least one of your ContentIcon's parents must either be an [EditablePanel](https://wiki.facepunch.com/gmod/EditablePanel) or derived from it
6
+ * (like a [DFrame](https://wiki.facepunch.com/gmod/DFrame), for example), else it won't be able to focus and thus be unclickable.
7
+ *
8
+ * This control only exists in Sandbox derived gamemodes.
9
+ *
10
+ * @realm client
11
+ * @source https://wiki.facepunch.com/gmod/ContentIcon
12
+ */
13
+ interface ContentIcon extends DButton {}
14
+
15
+ interface ContentIcon {
16
+ /**
17
+ * An [Global.AccessorFunc](https://wiki.facepunch.com/gmod/Global.AccessorFunc) that returns the content type used to save and restore the content icon in a spawnlist.
18
+ * @realm client
19
+ * @source https://wiki.facepunch.com/gmod/ContentIcon:GetContentType
20
+ */
21
+ GetContentType(self: ContentIcon): string;
22
+ }
23
+
24
+ interface ContentIcon {
25
+ /**
26
+ * An [Global.AccessorFunc](https://wiki.facepunch.com/gmod/Global.AccessorFunc) that returns a table of weapon classes for the content icon with "NPC" content type to be randomly chosen from when user tries to spawn the NPC.
27
+ * @realm client
28
+ * @source https://wiki.facepunch.com/gmod/ContentIcon:GetNPCWeapon
29
+ */
30
+ GetNPCWeapon(self: ContentIcon): table;
31
+ }
32
+
33
+ interface ContentIcon {
34
+ /**
35
+ * An [Global.AccessorFunc](https://wiki.facepunch.com/gmod/Global.AccessorFunc) that returns the internal "name" for the content icon, usually a class name for an entity.
36
+ * @realm client
37
+ * @source https://wiki.facepunch.com/gmod/ContentIcon:GetSpawnName
38
+ */
39
+ GetSpawnName(self: ContentIcon): string;
40
+ }
41
+
42
+ interface ContentIcon {
43
+ /**
44
+ * A hook for override, by default does nothing. Called when user right clicks on the content icon, you are supposed to open a [Global.DermaMenu](https://wiki.facepunch.com/gmod/Global.DermaMenu) here with additional options.
45
+ * @realm client
46
+ * @source https://wiki.facepunch.com/gmod/ContentIcon:OpenMenu
47
+ */
48
+ OpenMenu(self: ContentIcon): void;
49
+ }
50
+
51
+ interface ContentIcon {
52
+ /**
53
+ * An [Global.AccessorFunc](https://wiki.facepunch.com/gmod/Global.AccessorFunc) that sets whether the content item is admin only. This makes the icon to display a admin icon in the top left corner of the icon.
54
+ * @realm client
55
+ * @source https://wiki.facepunch.com/gmod/ContentIcon:SetAdminOnly
56
+ */
57
+ SetAdminOnly(self: ContentIcon, adminOnly: boolean): void;
58
+ }
59
+
60
+ interface ContentIcon {
61
+ /**
62
+ * An [Global.AccessorFunc](https://wiki.facepunch.com/gmod/Global.AccessorFunc) that sets the content type used to save and restore the content icon in a spawnlist.
63
+ * @realm client
64
+ * @source https://wiki.facepunch.com/gmod/ContentIcon:SetContentType
65
+ */
66
+ SetContentType(self: ContentIcon, type: string): void;
67
+ }
68
+
69
+ interface ContentIcon {
70
+ /**
71
+ * An [Global.AccessorFunc](https://wiki.facepunch.com/gmod/Global.AccessorFunc) that sets a table of weapon classes for the content icon with "NPC" content type to be randomly chosen from when user tries to spawn the NPC.
72
+ * @realm client
73
+ * @source https://wiki.facepunch.com/gmod/ContentIcon:SetNPCWeapon
74
+ */
75
+ SetNPCWeapon(self: ContentIcon, weapons: table): void;
76
+ }
77
+
78
+ interface ContentIcon {
79
+ /**
80
+ * An [Global.AccessorFunc](https://wiki.facepunch.com/gmod/Global.AccessorFunc) that sets the internal "name" for the content icon, usually a class name for an entity.
81
+ * @realm client
82
+ * @source https://wiki.facepunch.com/gmod/ContentIcon:SetSpawnName
83
+ */
84
+ SetSpawnName(self: ContentIcon, name: string): void;
85
+ }
86
+
@@ -0,0 +1,45 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
5
+ *
6
+ *
7
+ * The ContentSidebar is internally used by the spawnmenu and manages things like the Spawnmenu Toolbar.
8
+ * It internally uses a DTree which is accessible with ContentSidebar .Tree.
9
+ * When [ContentSidebar:EnableModify](https://wiki.facepunch.com/gmod/ContentSidebar:EnableModify) has been called ContentSidebar.Toolbox will return a [ContentSidebarToolbox](https://wiki.facepunch.com/gmod/ContentSidebarToolbox)
10
+ *
11
+ * @realm client
12
+ * @source https://wiki.facepunch.com/gmod/ContentSidebar
13
+ */
14
+ interface ContentSidebar extends DPanel {}
15
+
16
+ interface ContentSidebar {
17
+ /**
18
+ * Creates a Save Notification which will be shown when [SANDBOX:SpawnlistContentChanged](https://wiki.facepunch.com/gmod/SANDBOX:SpawnlistContentChanged) has been called.
19
+ *
20
+ * @realm client
21
+ * @source https://wiki.facepunch.com/gmod/ContentSidebar:CreateSaveNotification
22
+ */
23
+ CreateSaveNotification(self: ContentSidebar, style: string, hookname?: string): void;
24
+ }
25
+
26
+ interface ContentSidebar {
27
+ /**
28
+ * Internally calls [ContentSidebar:EnableSearch](https://wiki.facepunch.com/gmod/ContentSidebar:EnableSearch), [ContentSidebar:CreateSaveNotification](https://wiki.facepunch.com/gmod/ContentSidebar:CreateSaveNotification) and creates a ContentSidebarToolbox which is accessible under ContentSidebar.Toolbox. Call the Hook [SANDBOX:OpenToolbox](https://wiki.facepunch.com/gmod/SANDBOX:OpenToolbox) to open the created Toolbox
29
+ *
30
+ * @realm client
31
+ * @source https://wiki.facepunch.com/gmod/ContentSidebar:EnableModify
32
+ */
33
+ EnableModify(self: ContentSidebar): void;
34
+ }
35
+
36
+ interface ContentSidebar {
37
+ /**
38
+ * Creates a search bar which will be displayed over the Nodes.
39
+ *
40
+ * @realm client
41
+ * @source https://wiki.facepunch.com/gmod/ContentSidebar:EnableSearch
42
+ */
43
+ EnableSearch(self: ContentSidebar, style: string, hookname?: string): void;
44
+ }
45
+
@@ -0,0 +1,13 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
5
+ *
6
+ * The ContentSidebarToolbox is internally used by the [ContentSidebar](https://wiki.facepunch.com/gmod/ContentSidebar) and is used to change the icon of a category.
7
+ * It internally consists of a [DTextEntry](https://wiki.facepunch.com/gmod/DTextEntry), [DPanel](https://wiki.facepunch.com/gmod/DPanel), [DImageButton](https://wiki.facepunch.com/gmod/DImageButton), [Panel](https://wiki.facepunch.com/gmod/Panel), [ContentHeader](https://wiki.facepunch.com/gmod/ContentHeader) and a [DIconBrowser](https://wiki.facepunch.com/gmod/DIconBrowser)
8
+ *
9
+ * @realm client
10
+ * @source https://wiki.facepunch.com/gmod/ContentSidebarToolbox
11
+ */
12
+ interface ContentSidebarToolbox extends DDrawer {}
13
+
@@ -0,0 +1,37 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * A base for all context menu panels ( The ones used for tool options in sandbox )
5
+ *
6
+ * @realm client
7
+ * @source https://wiki.facepunch.com/gmod/ContextBase
8
+ */
9
+ interface ContextBase extends Panel {}
10
+
11
+ interface ContextBase {
12
+ /**
13
+ * Returns the [ConVar](https://wiki.facepunch.com/gmod/ConVar) for the panel to change/handle, set by [ContextBase:SetConVar](https://wiki.facepunch.com/gmod/ContextBase:SetConVar)
14
+ * @realm client
15
+ * @source https://wiki.facepunch.com/gmod/ContextBase:ConVar
16
+ */
17
+ ConVar(self: ContextBase): string;
18
+ }
19
+
20
+ interface ContextBase {
21
+ /**
22
+ * Called by spawnmenu functions (when creating a context menu) to fill this control with data.
23
+ * @realm client
24
+ * @source https://wiki.facepunch.com/gmod/ContextBase:ControlValues
25
+ */
26
+ ControlValues(self: ContextBase, contextData: table): void;
27
+ }
28
+
29
+ interface ContextBase {
30
+ /**
31
+ * You should override this function and use it to check whether your convar value changed.
32
+ * @realm client
33
+ * @source https://wiki.facepunch.com/gmod/ContextBase:TestForChanges
34
+ */
35
+ TestForChanges(self: ContextBase): void;
36
+ }
37
+