@playcraft/cli 0.0.44 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +18 -4
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
  158. package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
  159. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  160. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  161. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  162. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  163. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  164. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  165. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  166. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  167. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  168. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  169. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  170. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  171. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  172. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  173. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  174. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  175. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  176. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  177. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  178. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  179. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  180. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  181. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  182. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  183. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  184. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  185. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  186. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  187. package/project-template/skills/playable-animate/SKILL.md +52 -0
  188. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  189. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  190. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  191. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  192. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  193. package/project-template/skills/playable-art/SKILL.md +203 -0
  194. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  195. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  196. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  197. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  198. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  199. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  200. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  201. package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
  202. package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
  203. package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
  204. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  205. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  206. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  207. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  208. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  209. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  210. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  211. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  212. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  213. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  214. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  215. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  216. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  217. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  218. package/project-template/skills/playable-debug/SKILL.md +116 -0
  219. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  220. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  221. package/project-template/skills/playable-focus/SKILL.md +148 -0
  222. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  223. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  224. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  225. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
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  228. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  229. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  230. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  231. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  232. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  233. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  234. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  235. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  236. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  237. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  238. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  240. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  241. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  242. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  243. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  244. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  245. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  246. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  247. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  248. package/project-template/skills/playable-record/SKILL.md +166 -0
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  253. package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
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  255. package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
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+
3
+ > **用途**:Orchestrator 在 **ring 3 `loop: clarify`** spawn storyboard subagent 时注入的执行指南。Subagent 按本文件流程,通过 Skill tool 加载具体规范,完成 Master Composite 生产。
4
+ >
5
+ > **产出终点**:≥2 套 MC 选项 + `style-exploration.md` § Master Composite 写入 + `artist-log.md` § Image Production Preflight 填写完毕。
6
+
7
+ ## 输入(由 Orchestrator 提供或 subagent 自行读取)
8
+
9
+ | 文件 | 关注内容 |
10
+ | ---------------------- | ---------------------------------------------------------------------- |
11
+ | `docs/design-brief.md` | 游戏类型、核心玩法、目标受众、Hook 策略、Style Direction、元素类型 |
12
+ | `docs/DESIGN.md` | 玩家体验契约、Experience Flow、元素种类 |
13
+ | `docs/atom-tree.json` | `meta.selectedAtoms` 概览(了解哪些元素需要出现在 Panel 1)— if exists |
14
+
15
+ > **Note**: `layout-spec.md` does not exist yet at ring 3 MC generation. Element types and style direction come from `design-brief.md` and `DESIGN.md`.
16
+
17
+ ---
18
+
19
+ ## Step 1 — Image Production Preflight
20
+
21
+ **目标**:在生成任何图片前,系统性读取相关 Skills 并记录决策。
22
+
23
+ **操作**:
24
+
25
+ 1. 使用 Skill tool 依次加载以下 Skills,每个读完后在 `logs/artist-log.md` § **Image Production Preflight** 标记 ✓ 并写一行决策摘要:
26
+
27
+ | # | Skill | 重点阅读段落 | 决策内容 |
28
+ | --- | ---------------------------- | --------------------------------------- | ------------------------------------------ |
29
+ | 1 | `playcraft-storyboard` | §0 尺寸原则、§1 五格内容、§3 模型白名单 | 布局选择(横排/网格)、分辨率档位(2K/4K) |
30
+ | 2 | `playcraft-image-generation` | §3 模型选择决策树、§3.1 背景色幕策略 | 为 MC 选定模型(仅白名单内) |
31
+ | 3 | `playcraft-art-style-guide` | 9 风格决策树 | 为方案 A/B 各选定风格方向关键词 |
32
+ | 4 | `playcraft-ad-psychology` | Hook 类型 + 面板心理学映射 | Panel 2-5 的心理学策略选择 |
33
+
34
+ 2. 在 `artist-log.md` 中确认:
35
+ - 每个 Skill 行 ✓ + 决策摘要
36
+ - 从 `docs/design-brief.md` / `docs/DESIGN.md` 统计的元素类型列表
37
+
38
+ **禁止**:未完成 Preflight 就开始生成 MC。
39
+
40
+ ---
41
+
42
+ ## Step 2 — 生成 Master Composite(≥2 方案)
43
+
44
+ **目标**:产出至少 2 套不同风格方向的 5-panel MC,供用户在 **ring 3 Ring Gate** 选择。
45
+
46
+ **执行规范**(从 Skill 获得,此处仅为流程提示):
47
+
48
+ 1. **Prompt 构造**:
49
+ - 按 `playcraft-storyboard` §2 Prompt 公式结构
50
+ - Panel 1(concept panel):**必须包含 design-brief / DESIGN.md 中定义的所有 element type**
51
+ - Panels 2-5:根据 Step 1 选定的 Hook 心理学策略设计内容
52
+ - 游戏类型对应的 prompt 配方参考:`.claude/agents/refs/artist-master-composite-recipes.md`
53
+
54
+ 2. **生成参数**:
55
+ - 模型:**仅** `playcraft-storyboard` §3 白名单内(`mulerouter/gpt-image-2` 或 `mulerouter/nano-banana-2`)
56
+ - 尺寸:`--aspect-ratio 45:16 --width 3600 --height 1280`(2K)或 `--width 4096 --height 1455`(4K)
57
+ - 多方案差异来自 **prompt / 配色 / 构图 / 风格关键词**,不是换弱模型
58
+
59
+ 3. **生成后验收**(每张必做):
60
+
61
+ ```bash
62
+ playcraft image info --input assets/images/storyboard/master_composite_option_[X].png
63
+ ```
64
+
65
+ - 总宽高比 width/height ≈ **2.81**(45:16)
66
+ - 单格推算 (width÷5) : height ≈ **9:16**(0.5625)
67
+ - 不合格 → **必须重生成**
68
+
69
+ 4. **输出命名**:
70
+ ```
71
+ assets/images/storyboard/master_composite_option_A.png
72
+ assets/images/storyboard/master_composite_option_B.png
73
+ ```
74
+
75
+ ---
76
+
77
+ ## Step 3 — 写入 style-exploration.md + 完成
78
+
79
+ **目标**:将 MC 成果写入项目文档,为 ring 3 Ring Gate 准备材料。
80
+
81
+ 1. 在 `docs/style-exploration.md` 的 **Master Composite** 部分写入:
82
+ - 每套方案的图片路径
83
+ - 风格关键词
84
+ - 体验流文字说明(5 panels 的叙事逻辑)
85
+ - **此时不写 ASR 路径**(ASR 是后续 Artist 的工作)
86
+
87
+ 2. 确认所有 MC 文件已生成 + 验收通过。
88
+
89
+ ---
90
+
91
+ ## 完成条件
92
+
93
+ | # | 检查项 | 标准 |
94
+ | --- | -------------------- | ------------------------------------------------------------ |
95
+ | 1 | Preflight | `artist-log.md` § Image Production Preflight 4 行 Skill 均 ✓ |
96
+ | 2 | MC 数量 | ≥2 方案(option_A + option_B 至少) |
97
+ | 3 | MC 比例 | 每张 `playcraft image info` 验证通过(≈2.81) |
98
+ | 4 | Panel 1 | 包含 design-brief / DESIGN.md 所有 element type(目视) |
99
+ | 5 | style-exploration.md | MC 部分已写入路径 + 风格 + 体验流 |
100
+ | 6 | 模型合规 | 仅使用白名单模型(带 `mulerouter/` 前缀) |
101
+
102
+ ---
103
+
104
+ ## 注意事项
105
+
106
+ - **不做 ASR** — 那是 Artist 在 ring 3 Ring Gate(MC 选定)后的工作
107
+ - **不做音频** — 那是 Artist Phase 2 的工作
108
+ - **不更新项目状态** — Orchestrator 负责通过 `npm run state:set` 做 handoff 更新
109
+ - **英文 prompt** — 所有图片生成 prompt 使用英文
110
+ - **JSON sidecar** — 生成后检查自动产生的 `.json` 文件,确认 aspectRatio/imageSize 正确
@@ -0,0 +1,88 @@
1
+ # TA 3D Flip & Material Reskin Recipe
2
+
3
+ > Read by Technical Artist when dealing with:
4
+ >
5
+ > - Material/texture swap while preserving symbols (mahjong white→ice/metal/wood)
6
+ > - Card/tile flip animations (16-frame sprite sheets)
7
+ > - Any task requiring the 3D white model pipeline
8
+
9
+ ---
10
+
11
+ ## Option C: Material Reskin — Preserve Symbols, Swap Base Texture
12
+
13
+ **THE most common TA task for sprite sheet style variants.**
14
+
15
+ - Use when: mahjong white→ice, white→metal, white→wood
16
+ - Key insight: symbols are face textures, base material is a separate layer
17
+
18
+ ```bash
19
+ # Step 1: Split the original sprite sheet into individual tiles
20
+ playcraft image sprite-split \
21
+ --input assets/images/tiles/original_sheet.png \
22
+ --output-dir assets/images/tiles/split_frames \
23
+ --auto-detect --hint "mahjong tiles, uniform grid"
24
+ # → 44 individual PNGs + split-meta.json
25
+
26
+ # Step 2: Generate ONE new base material texture (reused for all tiles)
27
+ playcraft tools generate-image \
28
+ --prompt "ice crystal frosted glass texture, blue-white cold, seamless, top-down" \
29
+ --output assets/textures/ice_base.png
30
+
31
+ # Step 3: Create white model with new base material
32
+ playcraft 3d apply-texture \
33
+ --model plane \
34
+ --texture assets/textures/ice_base.png \
35
+ --output assets/models/ice_tile_base.glb
36
+
37
+ # Step 4: For EACH tile — render white model + original symbol as face texture
38
+ # (Uses the software rasterizer from playcraft-3d-flip-sprite SKILL)
39
+ # face texture = the split frame from Step 1 (preserves symbol exactly)
40
+ node render.mjs assets/models/ice_tile_base.glb \
41
+ assets/images/tiles/reskinned/tile_001.png \
42
+ assets/images/tiles/split_frames/frame_r0_c0.png
43
+ # Repeat for all 44 tiles — write a ta-workspace script for this step
44
+
45
+ # Step 5: Reassemble into sprite sheet (same grid as original)
46
+ playcraft image sprite-sheet \
47
+ --inputs assets/images/tiles/reskinned/tile_001.png,tile_002.png,... \
48
+ --output assets/images/tiles/ice_sheet \
49
+ --columns <original_columns> \
50
+ --cell-width <W> --cell-height <H>
51
+ ```
52
+
53
+ **Style switching efficiency**:
54
+
55
+ - To switch to METAL: only redo Step 2 (new texture) + Step 3-5
56
+ - To switch to WOOD: same — just one new base texture
57
+ - Symbols never change, never touch AI regeneration
58
+
59
+ ---
60
+
61
+ ## Option D: Batch 3D Flip Sprite Sheet (e.g., 34 mahjong flip animations)
62
+
63
+ Read `playcraft-3d-flip-sprite` SKILL for the full rendering pipeline.
64
+ (Software rasterizer: no Puppeteer/headless-gl needed)
65
+
66
+ **Per-tile workflow**: white model GLB + face texture → 16-frame flip sprite sheet
67
+
68
+ ```
69
+ 1. Flatten base GLB (remove surface geometry of original design)
70
+ 2. Generate face texture per tile variant
71
+ 3. Render 16-frame flip animation with soft rasterizer
72
+ 4. Output sprite sheet PNG
73
+ ```
74
+
75
+ See `.claude/skills/playcraft-3d-flip-sprite/` for complete instructions.
76
+
77
+ ---
78
+
79
+ ## Mahjong Tile Example: All 4 Workflows Compared
80
+
81
+ | Scenario | Method | When |
82
+ | ---------------------------------------------------- | --------------------------------------------------------- | --------------------- |
83
+ | One concept mockup → all 34 tiles | Sprite Generation (AI batch with reference-image) | Starting from scratch |
84
+ | Existing white tiles → Ice style (symbols preserved) | 3D path (Option C above) | Material/texture swap |
85
+ | Existing white tiles → Metal style | 3D path (swap ice→metal texture, rerun Step 3-5) | Style variant |
86
+ | Existing tiles → Pixel art style (symbols redrawn) | Sprite Remix (per-frame AI) | Full creative restyle |
87
+ | Existing tiles → Darker mood | Image Processing (`tint` + `overlay`) | Color/mood shift |
88
+ | Flip animation (16 frames per tile) | Option D (3D flip sprite, playcraft-3d-flip-sprite SKILL) | Animation |
@@ -0,0 +1,67 @@
1
+ # TA Atlas Deliverable Standard
2
+
3
+ > **When**: ring 4 `loop: build` Wave 2 branch in `technical-artist.md` § Runtime.
4
+ > **Contract source**: `layout-spec.md` atlas groups + `assetMapping` (ring 2 layout-spec lock).
5
+
6
+ ## Defaults
7
+
8
+ | Asset type | Delivery format |
9
+ | ------------------- | -------------------------------------------------------------------------------------------- |
10
+ | Runtime images | **WebP** (`.webp`) — not PNG for final runtime assets |
11
+ | Multi-element class | **One atlas per logical group** → `.webp` + `.json` sidecar (`playcraft image sprite-sheet`) |
12
+ | Single large asset | One `.webp` (full-screen bg, etc.) |
13
+ | Audio (BGM/SFX) | **MP3** only after TA post-process |
14
+ | Digit strip | Single horizontal **WebP** at `layout-spec` path (not merged into UI atlas) |
15
+
16
+ ## Atlas grouping rules
17
+
18
+ 1. Read Game Designer's **atlas grouping table** in `layout-spec.md` (group name → elementIds → `atlasPath`).
19
+ 2. **≥2 elements in same group** → TA MUST deliver **one** `.webp` + `.json`; map each element via `frameId` in assetMapping.
20
+ 3. **Do not** split one group into scattered files.
21
+ 4. **Exceptions** (single file OK): full-screen background, digit strip, MC/ASR reference (non-runtime), animation-only atlases (one animation = one atlas).
22
+
23
+ ## Production pipeline
24
+
25
+ 1. Spec Quick-Check → Style Interpretation → micro-batch (≥3) per group.
26
+ 2. Batch generate frames → `playcraft image sprite-sheet` → convert to **WebP** if needed:
27
+ ```bash
28
+ playcraft image convert --input atlas.png --output assets/images/tiles/tiles_atlas.webp --quality 85
29
+ ```
30
+ 3. Validate sidecar JSON: frame count = element count in group; grid params in `ta-log.md`.
31
+ 4. Audio: Artist MP3 → `playcraft audio compress/trim/loop/fade` → output **MP3**; verify with `playcraft audio info`.
32
+
33
+ ## Transparency requirements
34
+
35
+ | Asset category | Alpha required | Chroma key strategy | Post-verify |
36
+ | ----------------------------- | -------------- | ---------------------------------------------------- | ----------------------------------------- |
37
+ | UI overlay (icons, text, HUD) | ✅ channels=4 | Per color conflict matrix (see ta-pipeline-cookbook) | Dark-bg overlay verify (no white/residue) |
38
+ | VFX atlas (glow, particles) | ✅ channels=4 | Blue screen #0000FF (VFX常含金/橙色) | Per-frame dark-bg verify |
39
+ | Game element atlas (tiles) | ✅ channels=4 | Per color conflict matrix | Dark-bg overlay verify |
40
+ | Card/board piece (rect body) | ❌ opaque OK | N/A (white bg is part of the asset) | N/A |
41
+ | Full-screen background | ❌ opaque OK | N/A | Edge-to-edge full-coverage check |
42
+ | Digit strip | ✅ channels=4 | Blue screen #0000FF (digits often gold/white) | Dark-bg overlay verify |
43
+
44
+ **Color conflict matrix** — choose chroma key color to avoid edge residue:
45
+
46
+ - Gold/yellow/orange/green assets → **blue screen #0000FF** (never green)
47
+ - Blue/purple assets → **green screen #00FF00** (never blue)
48
+ - Multi-color/rainbow → **magenta #FF00FF** (last resort)
49
+ - All others → green screen #00FF00 (default)
50
+
51
+ ## Compliance (TA)
52
+
53
+ | Check | Pass criteria |
54
+ | --------------- | ------------------------------------------------------------------------------ |
55
+ | Atlas coverage | Every runtime element resolves to atlas+frame or single webp path |
56
+ | Sidecar | `.json` exists beside each multi-element atlas |
57
+ | Format | WebP for images; MP3 for audio (unless layout-spec explicit exception) |
58
+ | ta-log | One manifest row per atlas group: path, frames, cols/frameW/frameH/frameCount |
59
+ | **Alpha check** | All transparent assets have `channels=4` (verified via `playcraft image info`) |
60
+ | **Dark-bg OK** | All transparent assets pass dark-background (#1A1A2E) overlay — no residue |
61
+ | **BG coverage** | Full-screen backgrounds: edge-to-edge, no fade/vignette/white corners |
62
+
63
+ ## Developer handoff
64
+
65
+ Developer loads `atlasPath` once, uses `frameId` from layout-spec / JSON — not per-element file paths for grouped assets.
66
+
67
+ See also: `ta-pipeline-cookbook.md`, `playcraft-sprite-generation` SKILL (final delivery extension = `.webp`).
@@ -0,0 +1,120 @@
1
+ > 本文件是 batch/pipeline 的实用配方集。选型决策树和基础语法见 `playcraft-batch-pipeline` skill。
2
+
3
+ # Batch / Pipeline 实用配方集
4
+
5
+ ---
6
+
7
+ ## Batch 配方
8
+
9
+ ### 批量 resize + 转换格式
10
+
11
+ ```bash
12
+ playcraft image batch \
13
+ --input-dir assets/images/raw_tiles/ \
14
+ --output-dir assets/images/tiles/ \
15
+ --glob "*.png" \
16
+ --steps "resize --width 128 --height 128, trim" \
17
+ --parallel 8
18
+ ```
19
+
20
+ ### 批量去背(绿幕)
21
+
22
+ ```bash
23
+ playcraft image batch \
24
+ --input-dir assets/images/raw_sprites/ \
25
+ --output-dir assets/images/sprites/ \
26
+ --steps "remove-background --method floodfill --tolerance 40" \
27
+ --parallel 4
28
+ ```
29
+
30
+ ### 批量统一色调(制作主题变体)
31
+
32
+ ```bash
33
+ # 生成蓝色主题版本
34
+ playcraft image batch \
35
+ --input-dir assets/images/tiles/ \
36
+ --output-dir assets/images/tiles_blue_theme/ \
37
+ --steps "tint --color #4466BB" \
38
+ --parallel 6
39
+ ```
40
+
41
+ ### 断点续传(大批量任务中断后恢复)
42
+
43
+ ```bash
44
+ # 第一次运行中断了
45
+ playcraft image batch \
46
+ --input-dir assets/images/raw/ \
47
+ --output-dir assets/images/processed/ \
48
+ --steps "resize --width 256 --height 256, grayscale" \
49
+ --parallel 4 \
50
+ --skip-existing # 再次运行时跳过已完成的文件
51
+ ```
52
+
53
+ ---
54
+
55
+ ## Pipeline 配方
56
+
57
+ ### 配方 A: 去背 + 统一尺寸 + 合并精灵图
58
+
59
+ ```yaml
60
+ # ta-workspace/tile_pipeline.yaml
61
+ input:
62
+ dir: assets/images/raw_tiles/
63
+ glob: '*.png'
64
+
65
+ steps:
66
+ - command: remove-background
67
+ method: floodfill
68
+ tolerance: 40
69
+ - command: trim
70
+ threshold: 10
71
+ - command: resize
72
+ width: 128
73
+ height: 128
74
+ - command: pad
75
+ all: 4
76
+
77
+ output:
78
+ dir: ta-workspace/tmp/tiles_processed/
79
+
80
+ assemble:
81
+ sprite-sheet:
82
+ output: assets/images/tiles_atlas
83
+ columns: 6
84
+ padding: 2
85
+ ```
86
+
87
+ ```bash
88
+ playcraft image pipeline --config ta-workspace/tile_pipeline.yaml
89
+ ```
90
+
91
+ ### 配方 B: 多个主题色版本
92
+
93
+ 为同一套素材生成不同色调的主题变体:
94
+
95
+ ```bash
96
+ # 蓝色主题
97
+ playcraft image pipeline --config ta-workspace/theme_blue.yaml
98
+
99
+ # 红色主题(修改 tint color 即可)
100
+ sed 's/#4466BB/#BB4444/' ta-workspace/theme_blue.yaml > ta-workspace/theme_red.yaml
101
+ playcraft image pipeline --config ta-workspace/theme_red.yaml
102
+ ```
103
+
104
+ ### 配方 C: 批量缩略图生成
105
+
106
+ ```yaml
107
+ input:
108
+ dir: assets/images/concept/
109
+ glob: '*.png'
110
+ steps:
111
+ - command: resize
112
+ width: 240
113
+ height: 240
114
+ fit: cover
115
+ - command: convert
116
+ format: webp
117
+ quality: 80
118
+ output:
119
+ dir: assets/images/thumbnails/
120
+ ```