@playcraft/cli 0.0.44 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +18 -4
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
  158. package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
  159. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  160. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  161. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  162. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  163. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  164. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  165. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  166. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  167. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  168. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  169. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  170. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  171. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  172. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  173. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  174. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  175. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  176. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  177. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  178. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  179. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  180. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  181. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  182. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  183. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  184. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  185. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  186. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  187. package/project-template/skills/playable-animate/SKILL.md +52 -0
  188. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  189. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  190. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  191. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  192. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  193. package/project-template/skills/playable-art/SKILL.md +203 -0
  194. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  195. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  196. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  197. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  198. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  199. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  200. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  201. package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
  202. package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
  203. package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
  204. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  205. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  206. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  207. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  208. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  209. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  210. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  211. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  212. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  213. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  214. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  215. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  216. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  217. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  218. package/project-template/skills/playable-debug/SKILL.md +116 -0
  219. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  220. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  221. package/project-template/skills/playable-focus/SKILL.md +148 -0
  222. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  223. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  224. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  225. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
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  228. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  229. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  230. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  231. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  232. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  233. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  234. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  235. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  236. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  237. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  238. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  240. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  241. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  242. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  243. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  244. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  245. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  246. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  247. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  248. package/project-template/skills/playable-record/SKILL.md +166 -0
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  253. package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
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  255. package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
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  # Project State
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+ > **Agent entry**: run `npm run state:get` first. Use its summary (`iteration`, `loop`, `nextCommands`, required/deferred files). Do **not** read this entire file during Ring 1 — the handoff YAML block below is the machine source of truth.
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+
3
5
  ## Workflow spec
4
6
 
5
7
  | Field | Value |
6
8
  | ----------------------- | --------------------------------------------------------------------- |
7
- | **workflowSpecVersion** | `convergence-v1` |
8
- | **Changelog** | [docs/team/workflow-changelog.md](../docs/team/workflow-changelog.md) |
9
+ | **templateVersion** | `0.3.2-alpha.0` |
10
+ | **workflowSpecVersion** | `growth-rings-v1` |
11
+ | **Template Changelog** | [CHANGELOG.md](../CHANGELOG.md) |
12
+ | **Workflow Changelog** | [docs/team/workflow-changelog.md](../docs/team/workflow-changelog.md) |
13
+
14
+ ## Ring Gate Scope
15
+
16
+ | Field | Value |
17
+ | ---------------- | --------------------------------------------------------------------------------------------------------- |
18
+ | ringGatePolicy | `ring gate checks objective DoD verifiers + non-regression of prior rings + user-decision readiness only` |
19
+ | ringGateExcludes | `subjective quality judgment, gameplay fun, final visual taste, user preference choice` |
20
+
21
+ ## Settings
22
+
23
+ | Field | Value | Description |
24
+ | ---------------------- | ------- | -------------------------------------------------------------------------------------------- |
25
+ | **designerAutoDecide** | `false` | When `true`, Game Designer may self-decide simple/obvious questions without asking the user. |
9
26
 
10
27
  <!--
11
- convergence-v1: Three convergence loops — design_check (Gate #1/#2b) → ui_pass/ui_review/ui_rework → gameplay_pass/load_check → Gate #3.
12
- Visual baseline (designer-handoff-v2): Phase 1 = MC + ASR; Phase 2 Designer = audio + digit strip + VisualAtom status only.
28
+ designerAutoDecide:
29
+ false (default) = Designer asks the user every brainstorm question via AskUserQuestion.
30
+ true = Designer may auto-decide questions that have an obvious best answer based on
31
+ genre convention, research, or hard constraints. Auto-decisions are logged in
32
+ design-brief.md as [AGENT-AUTO] with reasoning. The user can override any
33
+ auto-decision in subsequent rounds.
34
+
35
+ Only affects brainstorm questions. Ring Gate confirmations remain orchestrator-only regardless.
36
+ -->
37
+
38
+ <!--
39
+ growth-rings-v1: Four growth rings climb the atom-tree from engine root upward.
40
+ Each ring runs clarify → build → verify inner loops with full role collaboration.
41
+ Objective DoD verifiers replace pre-development document packages.
13
42
  -->
14
43
 
15
44
  ## User Intent
16
45
 
17
46
  > {{user_intent — ≤2 sentences; do NOT restate Style Direction or five-axis tables from design-brief}}
18
47
 
19
- ## Gate #1 Options
48
+ ## Current Iteration
20
49
 
21
- <!--
22
- Gate #1 only — orchestrator reads this + design-brief. One row per option; no Style Direction prose.
23
- Delete this section after Gate #1 passes.
24
- -->
50
+ > **Human-readable view.** The machine source of truth is the `## Agent handoff` YAML block below (`iteration:` + `loop:` + `ringGate:` + `ringDoD:`). `workflow-doctor` and agents read that block; keep this prose in sync for humans.
51
+
52
+ **Iteration {{current_iteration}}** — {{iteration_description}}
25
53
 
26
- | Option | Mechanic | Dimension | Interaction | Narrative | Arc | Risk | Recommended |
27
- | ------ | -------- | --------- | ----------- | --------- | ----- | ---------------- | ----------- |
28
- | A | {{…}} | {{…}} | {{…}} | {{L0–L3}} | {{…}} | {{low/med/high}} | {{yes/no}} |
29
- | B | {{…}} | {{…}} | {{…}} | {{…}} | {{…}} | {{…}} | {{yes/no}} |
54
+ `1 (engine-root → core gameplay)` → `2 (gameplay + periphery)` → `3 (playable ad hook/CTA)` → `4 (production + architecture)` → `done`
30
55
 
31
- ## Current Stage
56
+ Each iteration runs inner loops: `clarify` → `build` → `verify` → **Ring Gate** (user acceptance) → next iteration.
32
57
 
33
- **{{current_stage}}** — {{stage_description}}
58
+ <!-- Iteration definitions: see CLAUDE.md § Growth-Ring Model -->
34
59
 
35
- `pm` → `style_exploration` → `production` → `ui_pass` → `ui_review` ⇄ `ui_rework` → `gameplay_pass` → `done`
60
+ ## Ring DoD (current iteration)
36
61
 
37
- <!-- Stage definitions: see CLAUDE.md § Stage Model -->
62
+ > Objective Definition-of-Done for the **current** growth ring. Orchestrator runs `npm run ring:gate -- --iteration N` to update verifier status.
63
+ > **Human-readable view.** Machine source of truth is `ringDoD:` in the `## Agent handoff` YAML block.
38
64
 
39
- ## Gates
65
+ | Check | Status | Verifier | Notes |
66
+ | ------------- | ------------------ | ----------------------------- | --------------------------------------------------------------------------------------------------------------- |
67
+ | contract | {{passed/pending}} | `npm run verify:contract` | Engine boots; neutral runtime contract wired (`window.__playable`) |
68
+ | lifecycle | {{passed/pending}} | `npm run verify:lifecycle` | Ring 1: starts at HOOK and autoPlay reaches ENDCARD without MP4 |
69
+ | firstLevelWin | {{passed/pending}} | `npm run verify:firstwin` | Ring 1: headless autoPlay reaches ENDCARD (first level winnable) |
70
+ | placeholders | {{passed/pending}} | `npm run verify:placeholders` | Ring 1+: every `load.*` path exists on disk + `assets/images/` non-empty (placeholder-first, no pure code-draw) |
40
71
 
41
- > Only the **orchestrator** runs `AskUserQuestion` toward the user. Sub-agents set `pending` and STOP.
72
+ > Future-ring DoD checks are hidden at Ring 1. Run `npm run state:get` after each loop/ring transition to see the active verifier set.
42
73
 
43
- | Gate | Status | Notes |
44
- | ------------------ | ------------------ | ---------------------------------------------------------------------------- |
45
- | #1 Direction | {{passed/pending}} | Orchestrator confirms after PM four docs + Reviewer design_check + STOP |
46
- | #2a MC selection | {{passed/pending}} | Orchestrator picks A/B/C → sets `selectedMcOption` below |
47
- | #2b MC + ASR final | {{passed/pending}} | Reviewer design_check → Orchestrator confirms MC + ASR → `stage: production` |
48
- | #3 Dev acceptance | {{passed/pending}} | Reviewer load_check pass → user opens devUrl (orchestrator link only) |
74
+ ## Ring Gate
75
+
76
+ > Only the **orchestrator** runs `AskUserQuestion` toward the user. Sub-agents set `ringGate: pending` and STOP.
77
+ > One Ring Gate per iteration replaces the old six waterfall gates.
78
+
79
+ | Field | Value | Notes |
80
+ | ---------- | ------------------ | --------------------------------------------------------------------------- |
81
+ | ringGate | {{passed/pending}} | Orchestrator confirms after all ring DoD checks pass + user plays at devUrl |
82
+ | iteration | {{1..4}} | Current growth ring |
83
+ | canAskUser | {{yes/no}} | Set by `ring:gate` runner — only `yes` when all DoD checks pass |
49
84
 
50
85
  ## Agent handoff
51
86
 
52
87
  > Sub-agents and orchestrator **must** read/write this block before STOP or invoke. See `docs/team/collaboration.md` § Agent Handoff.
88
+ > This block is the **single machine-readable source of truth** for `iteration`, `loop`, `ringGate`, and `ringDoD`.
53
89
 
54
90
  ```yaml
91
+ iteration: 1
92
+ ringGoal: engine-root + core gameplay (placeholder art)
93
+ loop: clarify
55
94
  subagent: none
56
95
  subagent_stop: false
57
96
  waiting_for: orchestrator
58
- gate_pending: null
97
+ ringGate: pending
98
+ ringDoD: { contract: pending, lifecycle: pending, firstLevelWin: pending, placeholders: pending }
99
+ archivedRings: {}
59
100
  next_orchestrator_action: null
60
101
  last_completed_by: null
61
- rework_round: 0
62
102
  block_reason: null
63
103
  ```
64
104
 
65
- <!--
66
- Examples (copy structure on STOP — do not leave nulls):
67
-
68
- PM Gate #1 STOP:
69
- subagent: pm
70
- subagent_stop: true
71
- waiting_for: user_gate
72
- gate_pending: "1"
73
- next_orchestrator_action: "Run Gate #1 AskUserQuestion"
74
- last_completed_by: pm
75
- rework_round: 0
76
-
77
- Designer Gate #2a STOP:
78
- subagent: designer
79
- subagent_stop: true
80
- waiting_for: user_gate
81
- gate_pending: "2a"
82
- next_orchestrator_action: "Run Gate #2a"
83
- last_completed_by: designer
84
-
85
- Developer ui_pass STOP:
86
- subagent: developer
87
- subagent_stop: true
88
- waiting_for: orchestrator
89
- gate_pending: null
90
- next_orchestrator_action: "Invoke @reviewer ui_diff"
91
- last_completed_by: developer
92
-
93
- Reviewer ui_diff pass STOP:
94
- subagent: reviewer
95
- subagent_stop: true
96
- waiting_for: orchestrator
97
- gate_pending: null
98
- next_orchestrator_action: "Set stage=gameplay_pass, invoke @developer"
99
- last_completed_by: reviewer
100
- -->
101
-
102
- ## Gate resume fields
103
-
104
- | Field | Value |
105
- | ---------------- | -------------------------------------------------- |
106
- | selectedMcOption | {{A / B / C — set by orchestrator after Gate #2a}} |
107
- | uiReworkRound | {{0–5 — incremented by Reviewer on ui_diff fail}} |
108
-
109
- ## Dev Preview
110
-
111
- | Field | Value |
112
- | -------------- | ---------------------------------------------------------------------------- |
113
- | devCommand | npm run dev |
114
- | devScript | {{from package.json scripts.dev}} |
115
- | devUrl | {{http://... — Developer records when ready; orchestrator uses for Gate #3}} |
116
- | devStatus | pending / ui_ready / ready / blocked_upstream / failed |
117
- | devBlockers | {{list: assetPath, issue, routeTo (TA/Designer/PM), status}} |
118
- | devStartedBy | developer / reviewer / orchestrator |
119
- | devLastChecked | {{ISO timestamp}} |
120
- | loadCheck | pending / passed / failed |
121
- | loadCheckNotes | {{console errors, white screen, load time}} |
122
-
123
- ## UI Review
124
-
125
- | Field | Value |
126
- | ---------------- | ------------------------------------------ |
127
- | uiReviewStatus | pending / passed / failed |
128
- | uiReworkRound | {{0–5}} |
129
- | uiDiffReportPath | logs/review-report.md |
130
- | uiDiffNotes | {{summary of MC vs screenshot comparison}} |
131
-
132
- <!--
133
- devStatus:
134
- pending — ui_pass or gameplay_pass not finished
135
- ui_ready — UI shell complete (scene switch, layout, simple states); safe to invoke Reviewer ui_diff
136
- ready — gameplay_pass complete; safe to invoke Reviewer load_check
137
- blocked_upstream — Developer waiting on TA/Designer rework (orchestrator re-invokes)
138
- failed — dev server could not start; document error
139
-
140
- Developer MUST NOT set ui_ready/ready while devBlockers has open items.
141
- -->
142
-
143
- ## File Index
144
-
145
- ### PM Output
146
-
147
- | File | Description | Status |
148
- | --------------------------------------- | --------------------------------------------- | ---------- |
149
- | [design-brief.md](docs/design-brief.md) | Style Direction + experience flow (mechanics) | {{status}} |
150
- | [layout-spec.md](docs/layout-spec.md) | Paths, palette hex, assetMapping, atlas | {{status}} |
151
- | [atom-plan.json](docs/atom-plan.json) | skillsMatch + atoms[] (machine contract) | {{status}} |
152
- | [atom-plan.md](docs/atom-plan.md) | Acceptance criteria + Context enrichments | {{status}} |
153
-
154
- ### Designer Output
155
-
156
- | File/Directory | Description | Status |
157
- | ------------------------------------------------- | ----------------------------------------- | ---------- |
158
- | [style-exploration.md](docs/style-exploration.md) | Style options + concept mockups (Phase 1) | {{status}} |
159
- | [designer-log.md](logs/designer-log.md) | Work log + delivery manifest | {{status}} |
160
- | `assets/images/` | Key creative samples (Designer) | {{status}} |
161
- | `assets/audio/` | BGM + SFX (original generation) | {{status}} |
162
- | `assets/bundles/` | Designer atom bundles | {{status}} |
163
-
164
- ### Technical Artist Output
165
-
166
- | File/Directory | Description | Status |
167
- | --------------------------- | ---------------------------------------------------------------- | ---------- |
168
- | [ta-log.md](logs/ta-log.md) | Work log + compliance report | {{status}} |
169
- | `assets/images/` | Completed asset set (TA completions + sprite sheets + processed) | {{status}} |
170
- | `assets/audio/` | Post-processed audio (compress/trim/loop) | {{status}} |
171
- | `assets/bundles/` | TA atom bundles | {{status}} |
172
-
173
- ### Developer Output
174
-
175
- | File/Directory | Description | Status |
176
- | ----------------------------------------- | ------------------------------------------------------ | ---------- |
177
- | [developer-log.md](logs/developer-log.md) | Work log + Dev self-check + devUrl + upstream blockers | {{status}} |
178
- | `game/gameplay/` | PGS + state machine | {{status}} |
179
- | `game/config/` | Level configuration | {{status}} |
180
- | `game/scenes/` | Scene definitions | {{status}} |
181
- | `game/index.html` | Entry point | {{status}} |
105
+ ## Handoff Context
182
106
 
183
- ### Reviewer Output
107
+ > Structured shared working memory. Machine source of truth is `handoffContext` in `docs/project-state.json`; agents read it through `npm run state:get -- --json contextPacket`.
184
108
 
185
- | File | Description | Status |
186
- | --------------------------------------------------------- | ------------------------------------------- | ---------- |
187
- | [review-report.md](logs/review-report.md) | design_check / ui_diff / load_check reports | {{status}} |
188
- | [intent-clarifications.md](docs/intent-clarifications.md) | Agent-to-agent Q&A (ICP) | {{status}} |
109
+ | Area | Value |
110
+ | --------------------------- | ------------------------------------------------------ |
111
+ | ring.summary | Ring 1 starts as a semantic placeholder playable demo. |
112
+ | lastRole.role | none |
113
+ | lastRole.summary | No sub-agent has completed work yet. |
114
+ | nextRole.role | orchestrator |
115
+ | nextRole.mustKnow | Run state:get and follow currentAction / nextCommands. |
116
+ | shared.engine | unset |
117
+ | shared.coreAction | unset |
118
+ | shared.semanticPlaceholders | none |
119
+ | openQuestions | none |
189
120
 
190
- ## Production Pipeline (Serial)
191
-
192
- <!-- Only relevant when stage = production or transitioning to ui_pass -->
193
-
194
- | Wave | Agent | Status | Notes |
195
- | ---- | ---------------- | ---------- | ------------------------------------------ |
196
- | 1 | Designer | {{status}} | Ph.2: audio + digit + VisualAtom status |
197
- | 2 | Technical Artist | {{status}} | Spec Quick-Check → bulk → Compliance green |
198
-
199
- <!-- Wave 3 Developer runs in stage = ui_pass — not tracked here -->
200
-
201
- ## Intent Clarification Tracking
202
-
203
- <!-- Monitor ICP activity during production -->
204
-
205
- | Metric | Value |
206
- | ------------------------------------------ | ---------- |
207
- | Open questions in intent-clarifications.md | {{count}} |
208
- | Unresolved for > 10 min | {{count}} |
209
- | Designer questions received | {{count}} |
210
- | TA questions received | {{count}} |
211
- | Developer questions received | {{count}} |
212
- | PM intervention needed | {{yes/no}} |
121
+ > Handoff examples: see [collaboration.md](../docs/team/collaboration.md#agent-handoff) and use `npm run state:set` to update keys. Ring 1 clarify routes Game Designer → temporary ref-flow atom selection → scaffold gate → Developer.
213
122
 
214
123
  <!--
215
- PM monitors this table:
216
- - Open questions > 3 → PM must intervene
217
- - Single Agent receives > 3 questions → record "intent transmission fault" in DAG Revisions
124
+ Deferred human tables (Ring Gate Runner, Archived Rings, Dev Preview, Progress Checkpoint, …)
125
+ are updated by npm run state:set / ring:gate. Full field reference: docs/team/collaboration.md
218
126
  -->
219
127
 
220
- <!--
221
- Orchestrator serial rules:
222
- - Gate #2b passed → invoke @designer only (Wave 1)
223
- - Wave 1 = done → invoke @technical-artist (Wave 2)
224
- - Wave 2 = done → stage: ui_pass → invoke @developer
225
- - Optional: 30s spot-check ta-log Compliance + contract paths exist before @developer
226
- -->
227
-
228
- ## Progress Checkpoint
128
+ ## File Index (current ring)
229
129
 
230
- <!--
231
- One row per major step — decision summary only, not full contract text.
232
- Gate #1 example Notes: "Option B recommended; Competence + match-3" (not a copy of design-brief).
233
- -->
130
+ | File | Description | Status |
131
+ | ----------------------------------------- | ------------------------------------------------------- | ---------- |
132
+ | [DESIGN.md](docs/DESIGN.md) | Player experience contract: core loop + first-level win | {{status}} |
133
+ | [developer-log.md](logs/developer-log.md) | Developer work log + devUrl | {{status}} |
134
+ | `game/` | Runtime implementation | {{status}} |
234
135
 
235
- | # | Stage | Agent | Action | Result | Notes |
236
- | ----- | --------- | --------- | ----------------- | ----------- | ----------------------------- |
237
- | {{n}} | {{stage}} | {{agent}} | {{what_was_done}} | {{outcome}} | {{key_decisions_or_blockers}} |
136
+ > Hidden until later Rings: `docs/design-brief.md`, `docs/layout-spec.md`, `docs/implementation-plan.md`, `docs/style-exploration.md`, `logs/artist-log.md`, `logs/ta-log.md`, `logs/review-report.md`, production pipeline.
@@ -1,38 +1,170 @@
1
1
  # Review Report
2
2
 
3
- > Fill **one section** matching the review mode orchestrator invoked: `design_check` | `ui_diff` | `load_check`.
3
+ > Fill **one section** matching the review mode orchestrator invoked: `design_check` | `execution_plan_check` | `gameplay_conformance` | `ui_diff` | `load_check` | `playable_validate`.
4
4
 
5
5
  ## Review Mode
6
6
 
7
- **{{design_check / ui_diff / load_check}}** — {{ISO timestamp}}
7
+ **{{design_check / execution_plan_check/ gameplay_conformance / ui_diff / load_check / playable_validate}}** — {{ISO timestamp}}
8
8
 
9
9
  ## Verdict
10
10
 
11
11
  **{{pass / fail}}**
12
12
 
13
+ ## Ring DoD Fields
14
+
15
+ > Orchestrator runs `npm run ring:gate -- --iteration N` **after** Reviewer STOP. Only **Reviewer evidence** fields must be `pass`/`fail` before STOP; **runner-owned script** fields stay `pending` until `ring:gate` executes verifiers.
16
+
17
+ | Field | Owner | Value |
18
+ | -------------- | -------- | ----------------------------------------------- |
19
+ | iteration | both | {{1 / 2 / 3 / 4}} |
20
+ | blockingIssues | Reviewer | {{0..N}} |
21
+ | failRouteTo | Reviewer | {{developer / reviewer / game-designer / none}} |
22
+ | failReason | Reviewer | {{one-line summary}} |
23
+
24
+ ### Reviewer evidence (pass/fail required before STOP — ring 2+ only)
25
+
26
+ > Ring 1 `lifecycle` and `firstLevelWin` are script-owned (`npm run verify:lifecycle`, `npm run verify:firstwin`). Hook enforces these only when active for the current ring.
27
+
28
+ | Field | Value |
29
+ | ------------------- | -------------------------------------------------------------- |
30
+ | gameplayConformance | {{pass / fail / pending / n-a — ring 2+ gameplay_conformance}} |
31
+ | hookCta | {{pass / fail / pending / n-a — ring 3+ playable_validate}} |
32
+ | uiDiff | {{pass / fail / pending / n-a — ring 4 ui_diff only}} |
33
+
34
+ ### Runner-owned script fields (leave pending until ring:gate)
35
+
36
+ > `gate-runner.mjs` runs npm verifiers and writes results — Reviewer must **not** pre-fill pass/fail.
37
+
38
+ | Field | Verifier script | Value |
39
+ | --------------- | ----------------------- | --------------------------- |
40
+ | contract | verify:contract | pending |
41
+ | lifecycle | verify:lifecycle | pending (ring 1+) |
42
+ | firstLevelWin | verify:firstwin | pending (ring 1+) |
43
+ | oneClickEndcard | record:mp4 → ENDCARD | pending (ring 2+) |
44
+ | verifyUi | verify:ui | pending / n-a |
45
+ | fullPlaythrough | record:mp4 full session | pending / n-a |
46
+ | visualDiff | verify:visual | pending / n-a (ring 4) |
47
+ | assetBudget | verify:ui:assets | pending / n-a |
48
+ | atomConformance | verify:atom-conformance | pending / n-a (ring 4 only) |
49
+
50
+ ---
51
+
52
+ ## design_check (ring 1 clarify / ring 3 verify ASR)
53
+
54
+ ### Ring context
55
+
56
+ **{{ring 1 — design package / ring 3 — ASR handoff pack}}**
57
+
58
+ ### Contract Checks
59
+
60
+ | Item | Pass? | Notes |
61
+ | -------------------------------------- | ---------- | ----------- |
62
+ | Required files exist | {{yes/no}} | {{details}} |
63
+ | Required sections non-empty | {{yes/no}} | {{details}} |
64
+ | Gate-specific mandatory fields present | {{yes/no}} | {{details}} |
65
+ | Evidence files present | {{yes/no}} | {{details}} |
66
+
67
+ ### Blocking Issues
68
+
69
+ | # | Issue | routeTo |
70
+ | ----- | --------------- | ---------------------- |
71
+ | {{n}} | {{description}} | game-designer / artist |
72
+
73
+ ### Evidence
74
+
75
+ | Evidence | Path / note | Present? |
76
+ | ---------------------- | ----------- | ---------- |
77
+ | Primary contract doc | {{path}} | {{yes/no}} |
78
+ | Secondary contract doc | {{path}} | {{yes/no}} |
79
+ | Supporting artifact | {{path}} | {{yes/no}} |
80
+
81
+ ### Outcome
82
+
83
+ {{pass → orchestrator may run ring:gate / fail → route back to agent}}
84
+
85
+ ---
86
+
87
+ ## execution_plan_check (ring 2 clarify)
88
+
89
+ ### Ring context
90
+
91
+ **ring 2 — layout-spec + atom-tree + implementation-plan package**
92
+
93
+ ### Contract Checks
94
+
95
+ | Item | Pass? | Notes |
96
+ | ---------------------------------------------------------------------------------- | -------------- | ----------- |
97
+ | `layout-spec.md` exists and is structurally complete | {{yes/no}} | {{details}} |
98
+ | `atom-tree.json` exists and is structurally complete | {{yes/no}} | {{details}} |
99
+ | Optional `atom-tree.md` reading guide exists if downstream roles need it | {{yes/no/n-a}} | {{details}} |
100
+ | `implementation-plan.md` exists and is structurally complete | {{yes/no}} | {{details}} |
101
+ | `layout-spec` `assetMapping` is non-empty | {{yes/no}} | {{details}} |
102
+ | `implementation-plan` features cover acceptance criteria | {{yes/no}} | {{details}} |
103
+ | Chain coherence is traceable (`layout-spec` → `atom-tree` → `implementation-plan`) | {{yes/no}} | {{details}} |
104
+
105
+ ### Blocking Issues
106
+
107
+ | # | Issue | routeTo |
108
+ | ----- | --------------- | -------------------------------------- |
109
+ | {{n}} | {{description}} | game-designer / ref-flow / plan-writer |
110
+
111
+ ### Evidence
112
+
113
+ | Evidence | Path / note | Present? |
114
+ | ------------------- | ------------------------------ | -------------- |
115
+ | Layout contract | `docs/layout-spec.md` | {{yes/no}} |
116
+ | Atom manifest | `docs/atom-tree.json` | {{yes/no}} |
117
+ | Atom companion | `docs/atom-tree.md` (optional) | {{yes/no/n-a}} |
118
+ | Execution blueprint | `docs/implementation-plan.md` | {{yes/no}} |
119
+
120
+ ### Outcome
121
+
122
+ {{pass → orchestrator may run ring:gate --iteration 2 / fail → route back to producing subagent}}
123
+
13
124
  ---
14
125
 
15
- ## design_check (Gate #1 / #2b)
126
+ ## gameplay_conformance (ring DoD: gameplayConformance — ring 2+ review-backed gate)
127
+
128
+ ### devUrl
129
+
130
+ {{http://...?debug=1}}
131
+
132
+ ### Check A: Design Drift
133
+
134
+ | # | 检查项 | 结果 | 详情 |
135
+ | --- | -------------------------- | -------------------- | ----------- |
136
+ | 1 | 核心玩法循环 | {{✅ / ❌ Blocking}} | {{details}} |
137
+ | 2 | 规则体系 | {{✅ / ❌ Blocking}} | {{details}} |
138
+ | 3 | 胜负条件 | {{✅ / ❌ Blocking}} | {{details}} |
139
+ | 4 | Experience Flow 四阶段可达 | {{✅ / ❌}} | {{details}} |
140
+ | 5 | 首关保证 | {{✅ / ❌ Blocking}} | {{details}} |
141
+
142
+ **Summary**: {{N}} Blocking / {{M}} Non-blocking
16
143
 
17
- ### Gate
144
+ ### Check B: Skill Leverage Evidence
18
145
 
19
- **{{#1 / #2b}}**
146
+ | skillRef | Used / consulted? | Notes |
147
+ | -------- | ----------------- | --------------------- |
148
+ | {{ref}} | {{yes/no}} | {{reason if skipped}} |
20
149
 
21
- ### Checklist
150
+ ### Check C: Path Verification
22
151
 
23
- | Item | Pass? | Notes |
24
- | ------------------ | ---------- | ----------- |
25
- | {{checklist item}} | {{yes/no}} | {{details}} |
152
+ | Path | Screenshot | Result |
153
+ | ------------------- | --------------------------- | ----------- |
154
+ | Hook → Tutorial | `logs/conform-hook.png` | {{✅ / ❌}} |
155
+ | Tutorial → Gameplay | `logs/conform-gameplay.png` | {{✅ / ❌}} |
156
+ | Gameplay → EndCard | `logs/conform-endcard.png` | {{✅ / ❌}} |
26
157
 
27
- ### Missing / defects
158
+ ### Overall
28
159
 
29
- | # | Issue | routeTo |
30
- | ----- | --------------- | ------------- |
31
- | {{n}} | {{description}} | pm / designer |
160
+ - **Result**: {{PASS / FAIL}}
161
+ - **gameplayConformance**: {{pass / fail}} — set `logs/review-report.md` § Ring DoD Fields (review-backed gate, ring 2+)
162
+ - **Blocking Issues**: {{count}} — {{summary}}
163
+ - **Non-blocking Notes**: {{count}} — {{summary}}
32
164
 
33
165
  ### Outcome
34
166
 
35
- {{pass → Run Gate / fail → re-invoke agent}}
167
+ {{pass → `conformance: passed`, handoff `Invoke @reviewer load_check` / fail → route Developer}}
36
168
 
37
169
  ---
38
170
 
@@ -40,33 +172,48 @@
40
172
 
41
173
  ### devUrl
42
174
 
43
- {{http://...}}
175
+ {{http://...?debug=1}}
176
+
177
+ ### Structured Visual Rubric
178
+
179
+ > **MUST** fill after Reading each screenshot PNG. Evidence must describe visible content, not disk file sizes. Static `verify:ui` PASS is not enough for this section.
180
+
181
+ | Check ID | Result (PASS/FAIL) | Evidence (screenshot path + what you see) | recommendedSkill | alphaStrategy |
182
+ | --------------- | ------------------ | ----------------------------------------- | ---------------- | ------------- |
183
+ | bg_clean | {{PASS/FAIL}} | {{e.g. logs/ui-diff-game.png — ...}} | {{playable-art / playable-verify-ui / n-a}} | {{chroma / opaque / n-a}} |
184
+ | no_double_board | {{PASS/FAIL}} | {{...}} | {{...}} | {{dual-bg-diff / rgb-alpha-split / n-a}} |
185
+ | no_hud_ghost | {{PASS/FAIL}} | {{...}} | {{playable-art / playable-verify-ui / n-a}} | {{rgb-alpha-split / n-a}} |
186
+ | no_fake_ui | {{PASS/FAIL}} | {{...}} | {{...}} | {{...}} |
187
+ | tile_silhouette | {{PASS/FAIL}} | {{...}} | {{playable-art / playable-fx-decompose / n-a}} | {{chroma / rgb-alpha-split / overlay-diff / n-a}} |
188
+ | text_no_overlap | {{PASS/FAIL}} | {{...}} | {{playable-verify-ui / n-a}} | {{n-a}} |
189
+ | mc_layout | {{PASS/FAIL}} | {{...}} | {{playable-verify-ui / artist / n-a}} | {{n-a}} |
44
190
 
45
191
  ### Scene comparisons
46
192
 
47
- | Scene | Screenshot | MC reference | Severity | Match? | routeTo | Fix suggestion |
48
- | ----- | --------------------- | ------------ | ------------------------ | ---------- | ------------------------- | -------------- |
49
- | hook | logs/ui-diff-hook.png | {{mc path}} | {{critical/major/minor}} | {{yes/no}} | {{developer/ta/designer}} | {{fix}} |
193
+ | Scene | Screenshot | MC reference | Severity | Match? | routeTo | recommendedSkill | alphaStrategy | Fix suggestion |
194
+ | ----- | --------------------- | ------------ | ------------------------ | ---------- | ----------------------- | ---------------- | ------------- | -------------- |
195
+ | hook | logs/ui-diff-hook.png | {{mc path}} | {{critical/major/minor}} | {{yes/no}} | {{game-designer/developer/ta/artist}} | {{playable-art / playable-fx-peak / playable-fx-decompose / playable-verify-ui / n-a}} | {{chroma / dual-bg-diff / rgb-alpha-split / black-add / n-a}} | {{fix}} |
50
196
 
51
197
  ### Summary
52
198
 
53
199
  - **uiReworkRound**: {{0–5}}
54
200
  - **Blocking issues**: {{count critical + major}}
55
201
  - **Minor only**: {{yes/no — does not block pass}}
202
+ - **visionEvidence**: {{validate/vision/vision-evidence.json / degraded / n-a}} — {{does it support current FAIL? yes/no + one-line reason}}
56
203
 
57
204
  ### Action Items
58
205
 
59
- | # | Severity | routeTo | Action |
60
- | ----- | ------------ | --------- | ---------------- |
61
- | {{n}} | {{severity}} | {{agent}} | {{specific fix}} |
206
+ | # | Severity | routeTo | recommendedSkill | alphaStrategy | Action |
207
+ | ----- | ------------ | --------- | ---------------- | ------------- | ---------------- |
208
+ | {{n}} | {{severity}} | {{agent}} | {{skill}} | {{strategy}} | {{specific fix}} |
62
209
 
63
210
  ---
64
211
 
65
- ## load_check (pre-Gate #3)
212
+ ## load_check (ring verify — pre-Ring Gate)
66
213
 
67
214
  ### devUrl
68
215
 
69
- {{http://...}}
216
+ {{http://...?debug=1}}
70
217
 
71
218
  ### Checks
72
219
 
@@ -82,7 +229,44 @@
82
229
 
83
230
  ### Outcome
84
231
 
85
- {{pass → Run Gate #3 / fail → route Developer}}
232
+ {{pass → orchestrator runs npm run ring:gate -- --iteration N / fail → classify owner and route: runtime/script → Developer; asset 404/format → TA or Artist; config/design contradiction → Game Designer}}
233
+
234
+ ---
235
+
236
+ ## playable_validate (Loop 3 deep optimization)
237
+
238
+ ### devUrl / MP4
239
+
240
+ - **MP4**: `recordings/playable-YYYYMMDD-HHmmss.mp4`
241
+ - **Baseline**: {{path to previous MP4 or "none"}}
242
+ - **Report**: `validate/PLAYABLE-YYYYMMDD-HHmmss.md`
243
+
244
+ ### Findings
245
+
246
+ | Time | Visible symptom | Severity | routeTo | recommendedSkill | alphaStrategy | Status |
247
+ | --------- | --------------- | ------------ | ----------------------- | ---------------- | ------------- | -------------- |
248
+ | {{MM:SS}} | {{description}} | {{P0/P1/P2}} | {{game-designer/developer/ta/artist}} | {{playable-art / playable-fx-peak / playable-fx-decompose / playable-verify-ui / n-a}} | {{chroma / dual-bg-diff / rgb-alpha-split / black-add / chroma-video / dual-bg-video / rgb-alpha-video / opaque-video / n-a}} | {{open/fixed}} |
249
+
250
+ ### Vision Evidence
251
+
252
+ - **Path**: `validate/vision/vision-evidence.json` / degraded / n-a
253
+ - **Annotated evidence**: {{paths to annotated PNG/MP4 frames}}
254
+ - **Supports current FAIL?**: {{yes/no}} — {{visible evidence summary}}
255
+
256
+ ### Regression vs baseline
257
+
258
+ - **改善**: {{...}}
259
+ - **仍存**: {{...}}
260
+ - **回归**: {{...}}
261
+
262
+ ### Overall
263
+
264
+ - **Result**: {{PASS / FAIL}}
265
+ - **P0**: {{count}} | **P1**: {{count}} | **P2**: {{count}}
266
+
267
+ ### Outcome
268
+
269
+ {{pass → optimizationStatus: passed, handoff orchestrator Ring Gate / fail → route per routeTo, re-enter ring 4 verify}}
86
270
 
87
271
  ---
88
272