@playcraft/cli 0.0.44 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +18 -4
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
  158. package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
  159. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  160. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  161. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  162. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  163. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  164. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  165. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  166. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  167. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  168. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  169. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  170. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  171. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  172. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  173. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  174. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  175. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  176. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  177. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  178. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  179. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  180. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  181. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  182. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  183. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  184. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  185. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  186. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  187. package/project-template/skills/playable-animate/SKILL.md +52 -0
  188. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  189. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  190. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  191. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  192. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  193. package/project-template/skills/playable-art/SKILL.md +203 -0
  194. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  195. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  196. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  197. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  198. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  199. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  200. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  201. package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
  202. package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
  203. package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
  204. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  205. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  206. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  207. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  208. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  209. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  210. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  211. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  212. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  213. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  214. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  215. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  216. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  217. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  218. package/project-template/skills/playable-debug/SKILL.md +116 -0
  219. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  220. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  221. package/project-template/skills/playable-focus/SKILL.md +148 -0
  222. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  223. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  224. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  225. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
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  228. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  229. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  230. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  231. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  232. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  233. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  234. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  235. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  236. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  237. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  238. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  240. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  241. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  242. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  243. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  244. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  245. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  246. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  247. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  248. package/project-template/skills/playable-record/SKILL.md +166 -0
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  253. package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
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  255. package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
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  977. package/project-templates/threejs/vite.config.ts +27 -0
  978. package/dist/atom-plan/validate-atom-plan.js +0 -298
  979. package/project-template/.claude/agents/designer.md +0 -124
  980. package/project-template/.claude/agents/pm.md +0 -166
  981. package/project-template/.claude/agents/refs/designer-style-exploration-flow.md +0 -67
  982. package/project-template/.claude/agents/refs/pm-workflow-detail.md +0 -567
  983. package/project-template/.claude/hooks/validate-atom-plan.mjs +0 -224
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  985. package/project-template/docs/team/atom-plan-format.md +0 -173
  986. package/project-template/templates/atom-plan.template.json +0 -44
  987. package/project-template/templates/atom-plan.template.md +0 -108
  988. /package/dist/{atom-plan → asr}/validate-asr-coverage.js +0 -0
  989. /package/{project-template → engine-packs/phaser}/game/config/.gitkeep +0 -0
  990. /package/{project-template → engine-packs/phaser}/game/gameplay/.gitkeep +0 -0
  991. /package/{project-template → engine-packs/phaser}/game/scenes/.gitkeep +0 -0
  992. /package/project-template/.claude/agents/refs/{designer-art-style-catalog.md → artist-art-style-catalog.md} +0 -0
@@ -0,0 +1,81 @@
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+ #!/usr/bin/env node
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+ /**
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+ * Batch placeholder generator for develop-stage asset materialization.
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+ *
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+ * Setup:
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+ * cp templates/gen-placeholders.template.mjs ta-workspace/scripts/gen-placeholders.mjs
7
+ *
8
+ * Run:
9
+ * node ta-workspace/scripts/gen-placeholders.mjs
10
+ * # or: npm run placeholder:gen
11
+ *
12
+ * Uses local gen-placeholder.py — outputs <stem>.webp + <stem>.json per row.
13
+ * See skills/playable-placeholder/SKILL.md for full Developer workflow.
14
+ * TA overwrites these files later — code should only reference contract paths.
15
+ */
16
+
17
+ import { spawnSync } from 'node:child_process';
18
+ import { mkdirSync, writeFileSync } from 'node:fs';
19
+ import { dirname, join } from 'node:path';
20
+ import { fileURLToPath } from 'node:url';
21
+
22
+ const ROOT = process.cwd();
23
+ const GEN_SCRIPT = join(ROOT, 'skills/_shared/scripts/gen-placeholder.py');
24
+ const BATCH_JSON = join(ROOT, 'ta-workspace/tmp/placeholders.batch.json');
25
+
26
+ // Derive from layout-spec.md → assetMapping (or ring-1 minimal prototype list).
27
+ // bg/fg: closest palette hex from layout-spec → palette.
28
+ // label: elementId; role: optional purpose for TA (auto-inferred from prefix if omitted)
29
+ // shape: auto | fill | rounded | circle | ellipse | diamond | ring | triangle-up | triangle-down
30
+ const PLACEHOLDERS = [
31
+ {
32
+ path: 'assets/images/bg/bg_main.webp',
33
+ size: '750x1334',
34
+ bg: '1a1a2e',
35
+ fg: 'cccccc',
36
+ label: 'bg_main',
37
+ shape: 'fill',
38
+ },
39
+ {
40
+ path: 'assets/images/ui/btn_cta.webp',
41
+ size: '300x100',
42
+ bg: 'ff6b35',
43
+ fg: 'ffffff',
44
+ label: 'btn_cta',
45
+ shape: 'rounded',
46
+ role: 'CTA button · 主行动按钮',
47
+ },
48
+ {
49
+ path: 'assets/images/tiles/tile_gold.webp',
50
+ size: '128x128',
51
+ bg: 'ffcc00',
52
+ fg: '000000',
53
+ label: 'tile_gold',
54
+ shape: 'circle',
55
+ },
56
+ {
57
+ path: 'assets/images/tiles/tile_empty.webp',
58
+ size: '128x128',
59
+ bg: '333333',
60
+ fg: '888888',
61
+ label: 'tile_empty',
62
+ shape: 'circle',
63
+ },
64
+ // Add one row per missing visual resource expected by the minimal prototype.
65
+ ];
66
+
67
+ function runBatch() {
68
+ mkdirSync(dirname(BATCH_JSON), { recursive: true });
69
+ writeFileSync(BATCH_JSON, `${JSON.stringify(PLACEHOLDERS, null, 2)}\n`, 'utf8');
70
+
71
+ const proc = spawnSync('python3', [GEN_SCRIPT, '--batch', BATCH_JSON], {
72
+ cwd: ROOT,
73
+ stdio: 'inherit',
74
+ encoding: 'utf8',
75
+ });
76
+ if (proc.status !== 0) {
77
+ process.exit(proc.status ?? 1);
78
+ }
79
+ }
80
+
81
+ runBatch();
@@ -21,7 +21,7 @@ Rules:
21
21
  - 提问必须具体,不能是"风格不对"这种模糊描述
22
22
  - 必须引用具体文件路径或 atomId,方便目标 Agent 定位
23
23
  - Confidence = low 的风格解读问题必须写入此表
24
- - Developer 发现故事板与 layout-spec 坐标不一致时,必须向 PM 提问
24
+ - Developer 发现故事板与 layout-spec 坐标不一致时,必须向 Game Designer 提问
25
25
  -->
26
26
 
27
27
  ## Resolved
@@ -32,9 +32,9 @@ Rules:
32
32
 
33
33
  <!--
34
34
  Resolution examples:
35
- - "已补充到 designer-log.md Style Intent Notes"
35
+ - "已补充到 artist-log.md Style Intent Notes"
36
36
  - "已更新 layout-spec.md zones 坐标"
37
- - "PM 裁决:以故事板为准,layout-spec 将修正"
37
+ - "Game Designer 裁决:以故事板为准,layout-spec 将修正"
38
38
  - "双方同意保持现状,偏差在可接受范围"
39
39
  -->
40
40
 
@@ -44,15 +44,15 @@ Resolution examples:
44
44
  | ---------------------- | --------- |
45
45
  | Total questions raised | {{count}} |
46
46
  | Unresolved | {{count}} |
47
- | By Designer | {{count}} |
47
+ | By Artist | {{count}} |
48
48
  | By TA | {{count}} |
49
49
  | By Developer | {{count}} |
50
- | By PM | {{count}} |
50
+ | By Game Designer | {{count}} |
51
51
  | By Reviewer | {{count}} |
52
52
 
53
53
  <!--
54
- PM monitors this table:
54
+ Game Designer monitors this table:
55
55
  - If single Agent receives >3 questions → intent transmission fault, record in DAG Revisions
56
- - If unresolved >3 at any time → PM must intervene and assign priority
56
+ - If unresolved >3 at any time → Game Designer must intervene and assign priority
57
57
  - If Reviewer finds unresolved questions at review stage → deduct Intent Transmission score
58
58
  -->
@@ -1,11 +1,14 @@
1
1
  # Layout Spec
2
2
 
3
3
  <!--
4
- PM owns paths + specs (Gate #1 lock). CONTRACT only — zones, palette ids, assetMapping, atlas table, WxH/format.
5
- Do NOT add: storyboard prose, Style Intent Notes, TA logs (→ designer-log / ta-log).
4
+ Game Designer owns paths + specs (ring 2 clarify lock). CONTRACT only — zones, palette ids, assetMapping, atlas table, WxH/format.
5
+ Do NOT add: storyboard prose, Style Intent Notes, TA logs (→ artist-log / ta-log).
6
+
7
+ **Slice-axis Ring 2**: layout **intent only** — Screen + Zones (+ optional palette ids).
8
+ Skip Asset Spec, Atlas grouping, Element Type Registry, Asset Mapping, and Text Assets until Ring 3+ or orchestrator discloses production lock.
6
9
  -->
7
10
 
8
- > Shared contract between Designer, TA, and Developer. All MUST follow this document.
11
+ > Shared contract between Artist, TA, and Developer. All MUST follow this document.
9
12
 
10
13
  ## Screen
11
14
 
@@ -15,9 +18,9 @@
15
18
 
16
19
  ## Zones
17
20
 
18
- | id | role | rect (x, y, w, h) | owner |
19
- | ----------- | ------------- | -------------------------- | --------------------------- |
20
- | {{zone_id}} | {{zone_role}} | {{x}}, {{y}}, {{w}}, {{h}} | {{Designer/Developer/both}} |
21
+ | id | role | rect (x, y, w, h) | owner |
22
+ | ----------- | ------------- | -------------------------- | ------------------------- |
23
+ | {{zone_id}} | {{zone_role}} | {{x}}, {{y}}, {{w}}, {{h}} | {{Artist/Developer/both}} |
21
24
 
22
25
  <!--
23
26
  Add one row per zone. Common zones:
@@ -46,7 +49,7 @@ ASCII diagram (update to match your zones):
46
49
 
47
50
  <!--
48
51
  - Element IDs are used by Developer in PGS config
49
- - Hex colors guide Designer's generation prompts
52
+ - Hex colors guide Artist's generation prompts
50
53
  - Labels are human-readable names for the elements
51
54
  - Typically 4-6 elements for a playable ad
52
55
  -->
@@ -69,7 +72,7 @@ ASCII diagram (update to match your zones):
69
72
  Default runtime formats: images WebP, audio MP3. TA delivers atlas groups as .webp + .json sidecar.
70
73
  -->
71
74
 
72
- ## Atlas grouping (Gate #1 — PM defines)
75
+ ## Atlas grouping (ring 2 clarify — Game Designer defines)
73
76
 
74
77
  | groupId | elementIds | atlasPath | sidecarPath |
75
78
  | ------- | ---------------- | ------------------------------------ | ------------------------------------ |
@@ -88,7 +91,7 @@ Single-element groups stay as single-file paths; do not invent atlases for one t
88
91
 
89
92
  ## Element Type Registry (ASR capacity budget)
90
93
 
91
- Group `assetMapping` elementIds by **visual type** before Gate #1 lock. Designer needs **one representative per type** on ASR or MC Panel 1; color variants are `ta-extends`.
94
+ Group `assetMapping` elementIds by **visual type** before ring 2 layout-spec lock. Artist needs **one representative per type** on ASR or MC Panel 1; color variants are `ta-extends`.
92
95
 
93
96
  | typeId | elementIds (variants) | Notes |
94
97
  | -------- | ---------------------------- | ------------------------------- |
@@ -96,7 +99,7 @@ Group `assetMapping` elementIds by **visual type** before Gate #1 lock. Designer
96
99
 
97
100
  **Budget**: aim for **≤ 20 unique types** and **≤ ~24 ASR physical slots** (ui board ~12 + element board ~12). If types > 12, plan `element_state_sheet_[X]_2.png` or extra `mc-crop` + `ta-extends` rows.
98
101
 
99
- Designer Coverage Matrix **elementType** column should match `typeId` here.
102
+ Artist Coverage Matrix **elementType** column should match `typeId` here.
100
103
 
101
104
  ---
102
105
 
@@ -114,21 +117,30 @@ Designer Coverage Matrix **elementType** column should match `typeId` here.
114
117
 
115
118
  <!--
116
119
  CRITICAL: This mapping is the integration contract!
117
- - Designer saves files at EXACTLY these paths
120
+ - Artist saves files at EXACTLY these paths
118
121
  - Developer references EXACTLY these paths in code
119
122
  - Path mismatch = integration failure
120
123
  - Use "—" for cells that don't apply
121
124
 
122
- Transparency convention (TA auto-derives from path — PM does NOT define):
125
+ Transparency convention (TA auto-derives from path — Game Designer does NOT define):
123
126
  assets/images/bg/ → opaque, full-screen background (TA verifies edge-to-edge)
124
- assets/images/ui/ → needs alpha (TA applies chroma key + remove-background)
125
- assets/images/txt/ → needs alpha (TA applies chroma key + remove-background)
126
- assets/images/vfx/ → needs alpha (TA applies chroma key + remove-background)
127
+ assets/images/ui/ → needs alpha (TA chooses chroma / dual-bg-diff / rgb-alpha-split)
128
+ assets/images/txt/ → needs alpha (TA chooses chroma / rgb-alpha-split)
129
+ assets/images/vfx/ → needs alpha (TA chooses rgb-alpha-split / black-add / chroma)
127
130
  assets/images/tiles/ → needs alpha by default (except card faces / board pieces)
128
131
  assets/audio/ → N/A (not image)
129
132
 
130
- TA determines chroma key color (green/blue/magenta) based on element color palette
131
- and color conflict rules — see ta-pipeline-cookbook.md Step 0e.
133
+ TA records alphaStrategy in logs/ta-log.md:
134
+ chroma → hard-edge assets on green/blue/magenta flat background
135
+ dual-bg-diff → two geometry-identical renders with different flat backgrounds
136
+ rgb-alpha-split → left RGB (Red Green Blue, 红绿蓝) + right Alpha grayscale matte
137
+ black-add → black-backed VFX (Visual Effects, 视觉特效) played with ADD blend
138
+ opaque → no alpha needed
139
+
140
+ Video assets use videoAlphaStrategy:
141
+ chroma-video / dual-bg-video / rgb-alpha-video / opaque-video
142
+
143
+ See skills/playable-art/references/alpha-postprocess.md.
132
144
  -->
133
145
 
134
146
  ## Text Assets
@@ -143,7 +155,7 @@ All visible text is rendered as image assets — no font files in the final buil
143
155
 
144
156
  <!--
145
157
  Common static text: game title, CTA button label, tutorial instructions, "YOU WIN", stage labels.
146
- Designer includes all static text in the Master Composite concept panel.
158
+ Artist includes all static text in the Master Composite concept panel.
147
159
  TA extracts each text element using segment and saves to the specified path.
148
160
  -->
149
161
 
@@ -154,10 +166,10 @@ TA extracts each text element using segment and saves to the specified path.
154
166
  - **Asset path**: `assets/images/txt/digits.webp` _(recommended: text-class lives under `images/txt/` per Transparency Classification)_
155
167
  - **Sidecar path (optional)**: `assets/images/txt/digits.json` _(only when laid out as multi-row grid; single-row strip can omit)_
156
168
  - **Layout**: single-row horizontal strip (default) — total width = `cell_w × frameCount`, height = `cell_h`
157
- - **Alpha**: required (channels = 4); TA uses **bluescreen** chroma (text typically gold/white — avoid green key)
169
+ - **Alpha**: required (channels = 4); TA uses `chroma` bluescreen or `rgb-alpha-split` (text typically gold/white — avoid green key)
158
170
 
159
171
  <!--
160
- PM defines the character set based on what dynamic text the game needs.
172
+ Game Designer defines the character set based on what dynamic text the game needs.
161
173
 
162
174
  Common sets (always include digits 0–9 first, then any symbols):
163
175
  - Score only: "0123456789" (frameCount = 10)
@@ -0,0 +1,80 @@
1
+ # Implementation Plan — {Game Name} (Slice Queue Explain View)
2
+
3
+ <!--
4
+ NOT the daily dispatch axis — sliceState.slices[] + dispatchPacket drive execution.
5
+
6
+ This file is an optional human-readable explain view of the active slice queue:
7
+ - what each slice proves
8
+ - why slices are ordered this way
9
+ - which atoms/skills inform each slice (without mirroring the full atom graph)
10
+
11
+ Do:
12
+ - map sliceId → outcome → acceptance hints
13
+ - note engine/atom context that informed slice boundaries
14
+ - keep Ring 1 to 1–3 developer slices max
15
+ - Ring 2: 2–4 developer periphery slices (HUD / flow / tutorial hints — not full backlog)
16
+
17
+ Do not:
18
+ - replace sliceState or dispatchPacket
19
+ - dump file trees or TS interfaces
20
+ - compress the entire atom-tree into one Ring 1 mega-plan
21
+ - duplicate DESIGN.md or design-brief discovery prose
22
+ -->
23
+
24
+ **Slice queue source of truth**: `docs/project-state.json` → `sliceState` (via `npm run state:get -- --json dispatchPacket sliceState`)
25
+
26
+ **Engine**: {engine or undecided}
27
+ **Active slices (human summary)**: {list sliceIds in dispatch order}
28
+
29
+ ---
30
+
31
+ ## 1. Slice map (explain view)
32
+
33
+ | sliceId | role | doWhat (summary) | verifier | blockedBy / notes |
34
+ | ------------------------- | --------- | ------------------------------ | ------------ | ----------------- |
35
+ | {core-action-feedback-v1} | developer | {tap → feedback → progress +1} | verify:slice | first slice |
36
+ | {…} | developer | {…} | verify:slice | {optional} |
37
+
38
+ ---
39
+
40
+ ## 2. Atom / skill context (not the full graph)
41
+
42
+ > Full structured contract: `docs/atom-tree.json` (`meta.selectedAtoms`, `meta.skillsMatch`).
43
+ > Ring 1 activated scope: `meta.activatedSlices[]` — do not expand to full product tree in one ring.
44
+
45
+ | sliceId | Relevant atoms / skills | Why it matters for this slice only |
46
+ | ------- | ------------------------------ | ---------------------------------- |
47
+ | {…} | {engine atom / gameplay trunk} | {one line} |
48
+
49
+ ---
50
+
51
+ ## 3. Deferred to later rings
52
+
53
+ - Layout / assetMapping → Ring 2+ (`layout-spec.md`)
54
+ - Hook / CTA packaging → Ring 3+
55
+ - Production assets → Ring 4
56
+ - Full feature backlog → only after slice queue proves playable spine
57
+
58
+ ---
59
+
60
+ ## 4. Legacy feature sections (Ring 2+ only)
61
+
62
+ <!--
63
+ Below sections apply when the project exits pure slice-axis Ring 1 seeding.
64
+ Do not fill Feature 详细清单 in Ring 1 — use slice map above instead.
65
+ -->
66
+
67
+ ### Feature: {name — Ring 2+}
68
+
69
+ - **Outcome**: {player-visible result}
70
+ - **Depends On**: {sliceId or feature}
71
+ - **Acceptance**: {2–4 verifiable checks}
72
+
73
+ ---
74
+
75
+ ## 5. Self-check
76
+
77
+ - [ ] Slice map matches `sliceState.slices[]` ordering and roles
78
+ - [ ] Ring 1 does not contain layout/style/CTA production plan
79
+ - [ ] Atom-tree is referenced, not copied wholesale into this file
80
+ - [ ] No TS interface / pseudo-code / file tree dump