@playcraft/cli 0.0.44 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +18 -4
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
  158. package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
  159. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  160. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  161. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  162. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  163. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  164. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  165. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  166. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  167. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  168. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  169. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  170. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  171. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  172. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  173. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  174. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  175. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  176. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  177. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  178. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  179. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  180. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  181. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  182. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  183. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  184. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  185. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  186. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  187. package/project-template/skills/playable-animate/SKILL.md +52 -0
  188. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  189. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  190. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  191. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  192. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  193. package/project-template/skills/playable-art/SKILL.md +203 -0
  194. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  195. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  196. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  197. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  198. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  199. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  200. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  201. package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
  202. package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
  203. package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
  204. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  205. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  206. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  207. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  208. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  209. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  210. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  211. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  212. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  213. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  214. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  215. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  216. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  217. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  218. package/project-template/skills/playable-debug/SKILL.md +116 -0
  219. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  220. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  221. package/project-template/skills/playable-focus/SKILL.md +148 -0
  222. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  223. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  224. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  225. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
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  228. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  229. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  230. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  231. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  232. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  233. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  234. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  235. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  236. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  237. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  238. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  240. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  241. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  242. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  243. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  244. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  245. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  246. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  247. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  248. package/project-template/skills/playable-record/SKILL.md +166 -0
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  253. package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
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  255. package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
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  987. package/project-template/templates/atom-plan.template.md +0 -108
  988. /package/dist/{atom-plan → asr}/validate-asr-coverage.js +0 -0
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@@ -0,0 +1,348 @@
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+ #!/usr/bin/env node
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+ /**
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+ * Read-only workflow doctor for PlayCraft growth-rings harness.
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+ *
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+ * Checks iteration, inner loop, ringGate, ringDoD, and handoff consistency.
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+ */
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+
8
+ import { access, readFile } from 'node:fs/promises';
9
+ import { join, resolve } from 'node:path';
10
+ import { fileURLToPath } from 'node:url';
11
+ import {
12
+ LOOPS,
13
+ RING_GOALS,
14
+ allDoDPassed,
15
+ isPassed,
16
+ normalizeIteration,
17
+ ringDoDKeysForIteration,
18
+ } from './ring-config.mjs';
19
+ import { normalizeDevBlockers, readState, stateExists } from './state-store.mjs';
20
+ import { analyzeBudget } from './context-budget.mjs';
21
+
22
+ const VALID_WAITING_FOR = new Set(['orchestrator', 'user_gate', 'none']);
23
+
24
+ function parseArgs(argv) {
25
+ const opts = { root: process.cwd(), json: false, strict: false };
26
+ for (const arg of argv) {
27
+ if (arg.startsWith('--root=')) {
28
+ const value = arg.slice(7);
29
+ opts.root = value.startsWith('/') ? value : resolve(process.cwd(), value);
30
+ } else if (arg === '--json') {
31
+ opts.json = true;
32
+ } else if (arg === '--strict' || arg === '--enforce') {
33
+ opts.strict = true;
34
+ }
35
+ }
36
+ return opts;
37
+ }
38
+
39
+ async function exists(path) {
40
+ try {
41
+ await access(path);
42
+ return true;
43
+ } catch {
44
+ return false;
45
+ }
46
+ }
47
+
48
+ function cleanValue(value) {
49
+ const raw = String(value ?? '').trim();
50
+ if (!raw || raw === 'null') return null;
51
+ return raw.replace(/^['"]|['"]$/g, '');
52
+ }
53
+
54
+ /** Build a cleaned handoff string map from structured state. */
55
+ function handoffFromState(state) {
56
+ const handoff = {};
57
+ for (const [key, value] of Object.entries(state.handoff || {})) {
58
+ handoff[key] = cleanValue(value);
59
+ }
60
+ return handoff;
61
+ }
62
+
63
+ function deriveIteration(handoff) {
64
+ const fromYaml = cleanValue(handoff.iteration);
65
+ if (fromYaml && !fromYaml.startsWith('{{')) {
66
+ const n = normalizeIteration(fromYaml);
67
+ if (n) return n;
68
+ }
69
+ return null;
70
+ }
71
+
72
+ function deriveLoop(handoff) {
73
+ const fromYaml = cleanValue(handoff.loop);
74
+ if (fromYaml && !fromYaml.startsWith('{{') && LOOPS.includes(fromYaml)) return fromYaml;
75
+ return null;
76
+ }
77
+
78
+ function deriveRingGate(handoff) {
79
+ const fromYaml = cleanValue(handoff.ringGate);
80
+ if (fromYaml && !fromYaml.startsWith('{{')) return fromYaml.toLowerCase();
81
+ return null;
82
+ }
83
+
84
+ const SUB_AGENT_HANDOFF_ROLES = new Set([
85
+ 'game-designer',
86
+ 'artist',
87
+ 'technical-artist',
88
+ 'developer',
89
+ 'reviewer',
90
+ ]);
91
+
92
+ function routesToUpstream(action) {
93
+ return /game-designer|artist|technical-artist|developer|reviewer/i.test(String(action || ''));
94
+ }
95
+
96
+ function nextAction(iteration, loop, ringGate, handoff) {
97
+ if (handoff.waiting_for === 'user_gate' && handoff.subagent_stop === 'true') {
98
+ return `Run Ring Gate AskUserQuestion for iteration ${iteration}`;
99
+ }
100
+ if (handoff.subagent_stop === 'true' && handoff.waiting_for === 'orchestrator') {
101
+ return handoff.next_orchestrator_action || 'Execute next_orchestrator_action (missing value)';
102
+ }
103
+
104
+ if (iteration === 1 && loop === 'clarify') {
105
+ return 'Invoke @game-designer — clarify engine root + core gameplay for ring 1';
106
+ }
107
+ if (loop === 'build') {
108
+ return 'Invoke @developer — implement current ring slice (placeholder art OK)';
109
+ }
110
+ if (loop === 'verify') {
111
+ return `Invoke @reviewer gameplay_conformance, then npm run ring:gate -- --iteration ${iteration}`;
112
+ }
113
+ if (isPassed(ringGate) && iteration < 4) {
114
+ return `Advance to iteration ${iteration + 1}, loop: clarify`;
115
+ }
116
+ if (isPassed(ringGate) && iteration === 4) {
117
+ return 'Project workflow complete (iteration 4 ring gate passed)';
118
+ }
119
+ return `Resolve ring ${iteration} (${RING_GOALS[iteration] || 'unknown'}) before invoking another agent`;
120
+ }
121
+
122
+ export async function diagnose(root, options = {}) {
123
+ const strict = options.strict === true;
124
+ const strictStop = options.strict === 'stop' || options.strictStop === true;
125
+ const errors = [];
126
+ const warnings = [];
127
+
128
+ if (!stateExists(root)) {
129
+ return {
130
+ ok: false,
131
+ root,
132
+ errors: ['Missing docs/project-state.json or generated markdown view — run npm run ensure:project'],
133
+ warnings,
134
+ nextAction: 'Run npm run ensure:project',
135
+ };
136
+ }
137
+
138
+ const state = readState(root);
139
+ const handoff = handoffFromState(state);
140
+ const iteration = deriveIteration(handoff);
141
+ const loop = deriveLoop(handoff);
142
+ const ringGate = deriveRingGate(handoff);
143
+ const ringDoD = state.ringDoD || {};
144
+ const archivedRings = state.archivedRings || {};
145
+ const devBlockers = normalizeDevBlockers(state.devPreview?.devBlockers);
146
+
147
+ if (!iteration) {
148
+ errors.push('iteration is missing or invalid (expected 1..4)');
149
+ }
150
+
151
+ if (!loop) {
152
+ errors.push('loop is missing or invalid (expected clarify|build|verify)');
153
+ } else if (!LOOPS.includes(loop)) {
154
+ errors.push(`Unknown loop: ${loop}`);
155
+ }
156
+
157
+ if (!ringGate || ringGate.includes('{{')) {
158
+ warnings.push('ringGate status is missing or still a placeholder');
159
+ } else if (!['pending', 'passed', 'failed'].includes(ringGate)) {
160
+ warnings.push(`ringGate status is non-standard: ${ringGate}`);
161
+ }
162
+
163
+ if (!Object.keys(handoff).length) {
164
+ errors.push('Agent handoff YAML block is missing');
165
+ } else {
166
+ if (!VALID_WAITING_FOR.has(handoff.waiting_for || '')) {
167
+ errors.push(`Invalid waiting_for: ${handoff.waiting_for}`);
168
+ }
169
+ if (!['true', 'false'].includes(handoff.subagent_stop || '')) {
170
+ errors.push(`Invalid subagent_stop: ${handoff.subagent_stop}`);
171
+ }
172
+ if (handoff.waiting_for === 'user_gate' && handoff.subagent_stop !== 'true') {
173
+ warnings.push('waiting_for=user_gate but subagent_stop is not true');
174
+ }
175
+ if (handoff.subagent_stop === 'true' && !handoff.next_orchestrator_action) {
176
+ errors.push('subagent_stop=true requires next_orchestrator_action');
177
+ }
178
+ }
179
+
180
+ // Non-regression: archived prior rings must remain passed
181
+ if (iteration && iteration > 1) {
182
+ for (let ring = 1; ring < iteration; ring += 1) {
183
+ const snapshot = archivedRings[ring];
184
+ const keys = ringDoDKeysForIteration(ring, root);
185
+ if (!snapshot) {
186
+ errors.push(`Non-regression: ring ${ring} not archived before entering iteration ${iteration}`);
187
+ } else if (!allDoDPassed(snapshot, keys)) {
188
+ errors.push(`Non-regression: ring ${ring} archived DoD is incomplete`);
189
+ }
190
+ }
191
+ }
192
+
193
+ // Current ring DoD keys should be present
194
+ if (iteration) {
195
+ const activeKeys = ringDoDKeysForIteration(iteration, root);
196
+ for (const key of activeKeys) {
197
+ const status = ringDoD[key];
198
+ if (!status || status.includes('{{')) {
199
+ warnings.push(`ringDoD.${key} is missing or placeholder`);
200
+ }
201
+ }
202
+ if (loop === 'verify' && !allDoDPassed(ringDoD, activeKeys)) {
203
+ warnings.push(`loop=verify but ring ${iteration} DoD not all passed — run npm run ring:gate`);
204
+ }
205
+ }
206
+
207
+ if (strict || strictStop) {
208
+ if (String(state.devPreview?.devStatus || '').toLowerCase() === 'ready' && devBlockers.length > 0) {
209
+ errors.push('Strict: devStatus=ready but devBlockers is not empty');
210
+ }
211
+ if (handoff.block_reason === 'spec-gap' && !routesToUpstream(handoff.next_orchestrator_action)) {
212
+ errors.push(
213
+ 'Strict: block_reason=spec-gap requires next_orchestrator_action routed to an upstream owner',
214
+ );
215
+ }
216
+ if (iteration && iteration > 1 && ringGate === 'passed' && loop !== 'clarify') {
217
+ const prev = archivedRings[iteration - 1];
218
+ if (!prev) {
219
+ errors.push(
220
+ strictStop
221
+ ? `Illegal transition: ring ${iteration - 1} not archived while ringGate=passed`
222
+ : `Strict: ring ${iteration - 1} not archived while ringGate=passed`,
223
+ );
224
+ }
225
+ }
226
+ if (loop === 'verify' && ringGate === 'passed' && iteration && iteration < 4) {
227
+ errors.push(
228
+ strictStop
229
+ ? 'Illegal transition: ringGate passed but still in verify loop — advance iteration and reset loop to clarify'
230
+ : 'Strict: ringGate passed but still in verify loop — advance iteration/loop first',
231
+ );
232
+ }
233
+ if (strictStop && handoff.subagent_stop === 'true' && handoff.waiting_for === 'user_gate') {
234
+ const canAsk = cleanValue(state.ringGateRunner?.ringGateCanAskUser)?.toLowerCase() ?? null;
235
+ const subRole = cleanValue(handoff.subagent);
236
+ const lastBy = cleanValue(handoff.last_completed_by);
237
+ if (canAsk !== 'yes') {
238
+ errors.push(
239
+ 'Illegal handoff: waiting_for=user_gate requires ringGateCanAskUser=yes — run npm run ring:gate first',
240
+ );
241
+ }
242
+ if (
243
+ (subRole && SUB_AGENT_HANDOFF_ROLES.has(subRole)) ||
244
+ (lastBy && SUB_AGENT_HANDOFF_ROLES.has(lastBy))
245
+ ) {
246
+ errors.push(
247
+ 'Illegal handoff: sub-agents must not set waiting_for=user_gate — use waiting_for=orchestrator and route ring:gate via next_orchestrator_action',
248
+ );
249
+ }
250
+ }
251
+ }
252
+
253
+ if (strict) {
254
+ const budget = analyzeBudget(root);
255
+ for (const warning of budget.warnings) {
256
+ warnings.push(`context:budget ${warning}`);
257
+ }
258
+ }
259
+
260
+ if (strict) {
261
+ for (const w of [...warnings]) {
262
+ errors.push(`Strict: ${w}`);
263
+ }
264
+ warnings.length = 0;
265
+ }
266
+
267
+ // Engine adapter vs on-disk scaffold (.playcraft-engine)
268
+ const atomTreePath = join(root, 'docs', 'atom-tree.json');
269
+ if (await exists(atomTreePath)) {
270
+ try {
271
+ const atomTree = JSON.parse(await readFile(atomTreePath, 'utf8'));
272
+ const adapter = cleanValue(atomTree?.meta?.engineDecision?.adapter);
273
+ const markerPath = join(root, '.playcraft-engine');
274
+ const hasMarker = await exists(markerPath);
275
+ const onDisk = hasMarker ? (await readFile(markerPath, 'utf8')).trim().toLowerCase() : null;
276
+
277
+ if (adapter && hasMarker && onDisk && onDisk !== adapter) {
278
+ errors.push(
279
+ `Engine scaffold mismatch: meta.engineDecision.adapter=${adapter} but .playcraft-engine=${onDisk} — run playcraft remix init-template --from-atom-tree`,
280
+ );
281
+ } else if (adapter && !hasMarker && iteration === 1 && loop === 'build') {
282
+ errors.push(
283
+ `Missing .playcraft-engine — run playcraft remix init-template --from-atom-tree before ring 1 build`,
284
+ );
285
+ } else if (adapter && !hasMarker) {
286
+ warnings.push(
287
+ `meta.engineDecision.adapter=${adapter} but .playcraft-engine missing — run playcraft remix init-template --from-atom-tree`,
288
+ );
289
+ }
290
+ } catch {
291
+ warnings.push('Could not parse docs/atom-tree.json for engine adapter check');
292
+ }
293
+ }
294
+
295
+ return {
296
+ ok: errors.length === 0,
297
+ root,
298
+ iteration,
299
+ loop,
300
+ ringGate,
301
+ ringDoD,
302
+ archivedRings,
303
+ handoff,
304
+ errors,
305
+ warnings,
306
+ nextAction:
307
+ errors.length > 0
308
+ ? 'Resolve workflow state before invoking another agent'
309
+ : nextAction(iteration, loop, ringGate, handoff),
310
+ };
311
+ }
312
+
313
+ function printHuman(result) {
314
+ const mark = result.ok ? 'OK' : 'BLOCKED';
315
+ console.log(`[workflow:doctor] ${mark}`);
316
+ if (result.iteration) console.log(`iteration: ${result.iteration}`);
317
+ if (result.loop) console.log(`loop: ${result.loop}`);
318
+ if (result.ringGate) console.log(`ringGate: ${result.ringGate}`);
319
+ console.log(`next: ${result.nextAction}`);
320
+ if (result.errors.length) {
321
+ console.log('\nErrors:');
322
+ for (const item of result.errors) console.log(`- ${item}`);
323
+ }
324
+ if (result.warnings.length) {
325
+ console.log('\nWarnings:');
326
+ for (const item of result.warnings) console.log(`- ${item}`);
327
+ }
328
+ }
329
+
330
+ async function main() {
331
+ const opts = parseArgs(process.argv.slice(2));
332
+ const result = await diagnose(resolve(opts.root), { strict: opts.strict });
333
+ if (opts.json) {
334
+ console.log(JSON.stringify(result, null, 2));
335
+ } else {
336
+ printHuman(result);
337
+ }
338
+ process.exit(result.ok ? 0 : 2);
339
+ }
340
+
341
+ const isMain = process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url);
342
+
343
+ if (isMain) {
344
+ main().catch((error) => {
345
+ console.error(`[workflow:doctor] ${error.message}`);
346
+ process.exit(1);
347
+ });
348
+ }
@@ -0,0 +1,52 @@
1
+ ---
2
+ name: playable-animate
3
+ description: Polish Phaser/HTML5 playable game animations, timing, sequencing, easing, and interaction feel. Use when Codex is asked to improve entrance animations, tile/card motion, combo/reward feedback, input responsiveness during animations, animation pacing, or to diagnose animation that feels slow, strange, overlapping, blocked, or visually wrong in mobile playable ads and mini-games.
4
+ ---
5
+
6
+ # Playable Animation Polish
7
+
8
+ Use this skill to make playable ad animation feel intentional, readable, and responsive.
9
+
10
+ ## Workflow
11
+
12
+ 1. Inspect the animation call sites and config before changing timing.
13
+ 2. Define the user-visible animation story: what starts first, what overlaps, what must appear last.
14
+ 3. Separate visual completion from interaction unlock; particles and aftermath effects should not block the next click.
15
+ 4. Prefer named config values over scattered literals.
16
+ 5. Verify in the browser with a fresh load and one fast repeat interaction.
17
+
18
+ ## Rules
19
+
20
+ - Sequence by game logic, not array order.
21
+ - For stacked boards, preserve layer meaning: base first, top/tutorial pieces last unless the user asks otherwise.
22
+ - For multi-direction entry, group by direction within each layer so directions can start together.
23
+ - When groups should finish together, calculate each group's stagger from its item count.
24
+ - Avoid overshoot easing for precise placement. Use non-overshooting easing such as `Cubic.easeOut` unless bounce-back is intended.
25
+ - Cancel delayed tweens/timers when new animation state supersedes old state.
26
+ - **Do not let sprite-sheet parameters mask semantic problems.** If the shape (e.g., starburst vs. xianyun) or edge softness is wrong, switch to procedural/graphics-based FX rather than tuning scale/alpha forever.
27
+ - **Choreograph in phases**, not single tweens: anticipation → attack → sustain → decay. Each phase should be visually distinct in the recording.
28
+ - **Prefer meaning over size.** A combo number that grows without cap will eventually dominate the frame; use color, glow, stroke, and surrounding particles instead of endless scale.
29
+ - **Match effects must respect the object's identity.** When tiles shatter, fragments should still read as tile pieces (faces, characters, edges) rather than generic golden shards.
30
+
31
+ ## References
32
+
33
+ - Read [references/entrance-sequencing.md](references/entrance-sequencing.md) for layered board/card/tile entrance choreography.
34
+ - Read [references/interaction-timing.md](references/interaction-timing.md) for input locks, aftermath timing, and fast-feel fixes.
35
+
36
+ ---
37
+
38
+ ## Performance 与 Input Lock
39
+
40
+ > 原 `playable-performance-interaction` 已并入。
41
+
42
+ 1. 复现:load / 入场 / match / 刷新 / combo / endcard 哪一段卡顿或点不动
43
+ 2. 分类:**input lock**(动画 guard) vs **CPU/GC**(粒子/碎片 churn) vs **渲染 dirty**
44
+ 3. 最小 fix + 一键通关或录屏验证
45
+
46
+ 规则:
47
+
48
+ - 「点不动」常为 input lock,不一定是慢代码
49
+ - 粒子 aftermath **不应**阻塞下一手 gameplay
50
+ - match 高峰 pool 碎片/emitter;避免无状态变化的重复 render 突变
51
+
52
+ 详见 [references/diagnosis-checklist.md](references/diagnosis-checklist.md)、[references/board-refresh.md](references/board-refresh.md)。
@@ -0,0 +1,4 @@
1
+ interface:
2
+ display_name: 'Playable Animation Polish'
3
+ short_description: 'Polish playable animation feel.'
4
+ default_prompt: "Polish this playable game's animations, timing, sequencing, easing, and input feel."
@@ -0,0 +1,30 @@
1
+ # Board Refresh Optimization
2
+
3
+ Use this reference for match games, tile boards, and layered occlusion.
4
+
5
+ ## Static Geometry
6
+
7
+ - Precompute relationships that do not change during gameplay.
8
+ - For layered boards, precompute which tile indices can block each tile.
9
+ - Precompute left/right neighbors for side-block rules.
10
+ - At refresh time, inspect only matched/active state.
11
+
12
+ ## State Updates
13
+
14
+ - Combine related state updates into one setter when possible.
15
+ - Skip render mutations if state did not change.
16
+ - Avoid alpha-only blocked states if it creates visual noise.
17
+ - Keep matched tiles hidden and excluded from hit tests.
18
+
19
+ ## Effects And GC
20
+
21
+ - Pool shards and flashes created on every match.
22
+ - Limit overlapping particle emitters.
23
+ - Destroy or recycle pooled objects on scene shutdown.
24
+ - Avoid creating fallback graphics during normal runtime when atlas art exists.
25
+
26
+ ## Input Locks
27
+
28
+ - Set `isProcessing` only for the minimum period needed to prevent invalid double actions.
29
+ - Unlock after game state and board refresh are ready.
30
+ - Let shatter, glow, dust, toast, and reward effects finish independently.
@@ -0,0 +1,25 @@
1
+ # Diagnosis Checklist
2
+
3
+ Use this checklist for playable lag and interaction complaints.
4
+
5
+ ## Classify The Symptom
6
+
7
+ - Load stutter: asset decode, atlas size, boot scene.
8
+ - Entrance stutter: too many tweens, long stagger, expensive graphics.
9
+ - Match stutter: object creation, particles, shatter effects, board refresh.
10
+ - "Click invalid": input guard, scene phase, `isProcessing`, tutorial mode, overlay hit area.
11
+ - End card stutter: large overlays, particles, scale tweens.
12
+
13
+ ## Inspect
14
+
15
+ - Search for `setTimeout`, `setInterval`, `delayedCall`, `tweens.add`, `add.graphics`, `add.particles`, and `destroy`.
16
+ - Check whether callbacks survive scene transitions.
17
+ - Check whether a function allocates arrays or objects every click.
18
+ - Check whether a state setter mutates rendering even when the value did not change.
19
+
20
+ ## Verify
21
+
22
+ - Use browser console logs and runtime errors.
23
+ - Run syntax checks for changed JS files.
24
+ - Run project verification scripts when present.
25
+ - Use autoplay or scripted interactions to stress repeated matches.
@@ -0,0 +1,33 @@
1
+ # Entrance Sequencing
2
+
3
+ Use these patterns for board, card, tile, and stacked-object entrance animations.
4
+
5
+ ## Layered Boards
6
+
7
+ - Start from the user's mental model of construction.
8
+ - For stacked boards, build lower layers first and save top/tutorial pieces for last.
9
+ - If layers overlap in time, make later layers start after the previous layer is visibly underway.
10
+ - Keep a single total timing budget so the intro does not feel slow.
11
+
12
+ ## Directional Entry
13
+
14
+ - Four-corner entry usually feels better than left/right entry for centered boards.
15
+ - Assign each object to the corner matching its final quadrant.
16
+ - Within a layer, split entries into corner groups.
17
+ - Start all corner groups in a layer at the same time.
18
+ - Sort each corner group from farthest-from-center to nearest-to-center for a gathering effect.
19
+
20
+ ## Same Start, Same End
21
+
22
+ When several groups must finish together:
23
+
24
+ 1. Choose `entryTotal`, the group's timing window.
25
+ 2. Set `maxDelay = entryTotal - singleTweenDuration`.
26
+ 3. For each group, calculate `stagger = maxDelay / (group.length - 1)`.
27
+ 4. For groups with one item, place that item at `maxDelay` if it should appear at the end of the window.
28
+
29
+ ## Easing
30
+
31
+ - Avoid `Back.easeOut` when overshooting the target looks wrong.
32
+ - Use `Cubic.easeOut` or `Sine.easeOut` for clean landings.
33
+ - Reserve elastic/back easing for celebratory UI, not precise board assembly.
@@ -0,0 +1,23 @@
1
+ # Interaction Timing
2
+
3
+ Use this checklist when animation makes a playable feel unresponsive.
4
+
5
+ ## Diagnose
6
+
7
+ - Check whether input is blocked by an explicit flag such as `isProcessing`.
8
+ - Check delayed callbacks that reset interaction state.
9
+ - Distinguish visual aftermath from gameplay state readiness.
10
+ - Inspect fast repeat interactions, not only one happy-path click.
11
+
12
+ ## Fix
13
+
14
+ - Mark matched/removed objects and refresh board state as soon as the game state is visually clear enough.
15
+ - Unlock input shortly after actionable state updates, even if particles continue.
16
+ - Keep reward, dust, shatter, and glow effects asynchronous.
17
+ - Avoid using long `aftermathMs` values as interaction lock durations.
18
+
19
+ ## Validate
20
+
21
+ - Click immediately after a match animation hides the tiles.
22
+ - Verify the next valid interaction is accepted.
23
+ - Check console logs for late callbacks after scene transitions.