@playcraft/cli 0.0.44 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +18 -4
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
  158. package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
  159. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  160. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  161. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  162. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  163. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  164. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  165. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  166. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  167. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  168. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  169. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  170. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  171. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  172. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  173. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  174. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  175. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  176. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  177. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  178. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  179. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  180. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  181. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  182. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  183. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  184. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  185. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  186. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  187. package/project-template/skills/playable-animate/SKILL.md +52 -0
  188. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  189. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  190. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  191. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  192. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  193. package/project-template/skills/playable-art/SKILL.md +203 -0
  194. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  195. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  196. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  197. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  198. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  199. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  200. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  201. package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
  202. package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
  203. package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
  204. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  205. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  206. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  207. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  208. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  209. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  210. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  211. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  212. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  213. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  214. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  215. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  216. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  217. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  218. package/project-template/skills/playable-debug/SKILL.md +116 -0
  219. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  220. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  221. package/project-template/skills/playable-focus/SKILL.md +148 -0
  222. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  223. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  224. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  225. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
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  228. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  229. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  230. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  231. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  232. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  233. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  234. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  235. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  236. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  237. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  238. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  240. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  241. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  242. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  243. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  244. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  245. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  246. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  247. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  248. package/project-template/skills/playable-record/SKILL.md +166 -0
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  253. package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
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  255. package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
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+ #!/usr/bin/env bash
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+ # Stop the brainstorm server and clean up
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+ # Usage: stop-server.sh <session_dir>
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+ #
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+ # Kills the server process. Only deletes session directory if it's
6
+ # under /tmp (ephemeral). Persistent directories (.superpowers/) are
7
+ # kept so mockups can be reviewed later.
8
+
9
+ SESSION_DIR="$1"
10
+
11
+ if [[ -z "$SESSION_DIR" ]]; then
12
+ echo '{"error": "Usage: stop-server.sh <session_dir>"}'
13
+ exit 1
14
+ fi
15
+
16
+ STATE_DIR="${SESSION_DIR}/state"
17
+ PID_FILE="${STATE_DIR}/server.pid"
18
+
19
+ if [[ -f "$PID_FILE" ]]; then
20
+ pid=$(cat "$PID_FILE")
21
+
22
+ # Try to stop gracefully, fallback to force if still alive
23
+ kill "$pid" 2>/dev/null || true
24
+
25
+ # Wait for graceful shutdown (up to ~2s)
26
+ for i in {1..20}; do
27
+ if ! kill -0 "$pid" 2>/dev/null; then
28
+ break
29
+ fi
30
+ sleep 0.1
31
+ done
32
+
33
+ # If still running, escalate to SIGKILL
34
+ if kill -0 "$pid" 2>/dev/null; then
35
+ kill -9 "$pid" 2>/dev/null || true
36
+
37
+ # Give SIGKILL a moment to take effect
38
+ sleep 0.1
39
+ fi
40
+
41
+ if kill -0 "$pid" 2>/dev/null; then
42
+ echo '{"status": "failed", "error": "process still running"}'
43
+ exit 1
44
+ fi
45
+
46
+ rm -f "$PID_FILE" "${STATE_DIR}/server.log"
47
+
48
+ # Only delete ephemeral /tmp directories
49
+ if [[ "$SESSION_DIR" == /tmp/* ]]; then
50
+ rm -rf "$SESSION_DIR"
51
+ fi
52
+
53
+ echo '{"status": "stopped"}'
54
+ else
55
+ echo '{"status": "not_running"}'
56
+ fi
@@ -0,0 +1,62 @@
1
+ #!/usr/bin/env bash
2
+ # Wait for the user to confirm a selection in the browser companion.
3
+ # Usage: wait-for-selection.sh <state_dir> [--timeout <seconds>]
4
+ #
5
+ # For single-select screens: resolves automatically when the user clicks an option.
6
+ # For multi-select screens: resolves when the user clicks the Confirm button.
7
+ #
8
+ # Outputs the confirm event as JSON to stdout on success (exit 0).
9
+ # Exits 1 on timeout (default: 300s).
10
+ # Exits 2 if the server has stopped.
11
+
12
+ STATE_DIR="$1"
13
+ TIMEOUT=300
14
+ shift
15
+
16
+ while [[ $# -gt 0 ]]; do
17
+ case "$1" in
18
+ --timeout)
19
+ TIMEOUT="$2"
20
+ shift 2
21
+ ;;
22
+ *)
23
+ echo "{\"error\": \"Unknown argument: $1\"}" >&2
24
+ exit 1
25
+ ;;
26
+ esac
27
+ done
28
+
29
+ if [[ -z "$STATE_DIR" ]]; then
30
+ echo "{\"error\": \"Usage: wait-for-selection.sh <state_dir> [--timeout <seconds>]\"}" >&2
31
+ exit 1
32
+ fi
33
+
34
+ EVENTS_FILE="$STATE_DIR/events"
35
+ SERVER_STOPPED="$STATE_DIR/server-stopped"
36
+
37
+ DEADLINE=$(($(date +%s) + TIMEOUT))
38
+
39
+ while true; do
40
+ # Check if server has stopped
41
+ if [[ -f "$SERVER_STOPPED" ]]; then
42
+ echo "{\"error\": \"server-stopped\"}" >&2
43
+ exit 2
44
+ fi
45
+
46
+ # Check for a confirm or reject event
47
+ if [[ -f "$EVENTS_FILE" ]] && [[ -s "$EVENTS_FILE" ]]; then
48
+ terminal_line=$(grep -E '"type":"(confirm|reject)"' "$EVENTS_FILE" | tail -1)
49
+ if [[ -n "$terminal_line" ]]; then
50
+ echo "$terminal_line"
51
+ exit 0
52
+ fi
53
+ fi
54
+
55
+ # Check timeout
56
+ if [[ $(date +%s) -ge $DEADLINE ]]; then
57
+ echo "{\"error\": \"timeout\"}" >&2
58
+ exit 1
59
+ fi
60
+
61
+ sleep 0.25
62
+ done
@@ -0,0 +1,49 @@
1
+ # Spec Document Reviewer Prompt Template
2
+
3
+ Use this template when dispatching a spec document reviewer subagent.
4
+
5
+ **Purpose:** Verify the spec is complete, consistent, and ready for implementation planning.
6
+
7
+ **Dispatch after:** Spec document is written to docs/superpowers/specs/
8
+
9
+ ```
10
+ Task tool (general-purpose):
11
+ description: "Review spec document"
12
+ prompt: |
13
+ You are a spec document reviewer. Verify this spec is complete and ready for planning.
14
+
15
+ **Spec to review:** [SPEC_FILE_PATH]
16
+
17
+ ## What to Check
18
+
19
+ | Category | What to Look For |
20
+ |----------|------------------|
21
+ | Completeness | TODOs, placeholders, "TBD", incomplete sections |
22
+ | Consistency | Internal contradictions, conflicting requirements |
23
+ | Clarity | Requirements ambiguous enough to cause someone to build the wrong thing |
24
+ | Scope | Focused enough for a single plan — not covering multiple independent subsystems |
25
+ | YAGNI | Unrequested features, over-engineering |
26
+
27
+ ## Calibration
28
+
29
+ **Only flag issues that would cause real problems during implementation planning.**
30
+ A missing section, a contradiction, or a requirement so ambiguous it could be
31
+ interpreted two different ways — those are issues. Minor wording improvements,
32
+ stylistic preferences, and "sections less detailed than others" are not.
33
+
34
+ Approve unless there are serious gaps that would lead to a flawed plan.
35
+
36
+ ## Output Format
37
+
38
+ ## Spec Review
39
+
40
+ **Status:** Approved | Issues Found
41
+
42
+ **Issues (if any):**
43
+ - [Section X]: [specific issue] - [why it matters for planning]
44
+
45
+ **Recommendations (advisory, do not block approval):**
46
+ - [suggestions for improvement]
47
+ ```
48
+
49
+ **Reviewer returns:** Status, Issues (if any), Recommendations
@@ -0,0 +1,309 @@
1
+ # Visual Companion Guide
2
+
3
+ Browser-based visual brainstorming companion for showing mockups, diagrams, and options.
4
+
5
+ ## When to Use
6
+
7
+ Decide per-question, not per-session. The test: **would the user understand this better by seeing it than reading it?**
8
+
9
+ **Use the browser** when the content itself is visual:
10
+
11
+ - **UI mockups** — wireframes, layouts, navigation structures, component designs
12
+ - **Architecture diagrams** — system components, data flow, relationship maps
13
+ - **Side-by-side visual comparisons** — comparing two layouts, two color schemes, two design directions
14
+ - **Design polish** — when the question is about look and feel, spacing, visual hierarchy
15
+ - **Spatial relationships** — state machines, flowcharts, entity relationships rendered as diagrams
16
+
17
+ **Use the terminal** when the content is text or tabular:
18
+
19
+ - **Requirements and scope questions** — "what does X mean?", "which features are in scope?"
20
+ - **Conceptual A/B/C choices** — picking between approaches described in words
21
+ - **Tradeoff lists** — pros/cons, comparison tables
22
+ - **Technical decisions** — API design, data modeling, architectural approach selection
23
+ - **Clarifying questions** — anything where the answer is words, not a visual preference
24
+
25
+ A question _about_ a UI topic is not automatically a visual question. "What kind of wizard do you want?" is conceptual — use the terminal. "Which of these wizard layouts feels right?" is visual — use the browser.
26
+
27
+ ## How It Works
28
+
29
+ The server watches a directory for HTML files and serves the newest one to the browser. You write HTML content to `screen_dir`, the user sees it in their browser and can click to select options. Selections are recorded to `state_dir/events` that you read on your next turn.
30
+
31
+ **Content fragments vs full documents:** If your HTML file starts with `<!DOCTYPE` or `<html`, the server serves it as-is (just injects the helper script). Otherwise, the server automatically wraps your content in the frame template — adding the header, CSS theme, selection indicator, and all interactive infrastructure. **Write content fragments by default.** Only write full documents when you need complete control over the page.
32
+
33
+ ## Starting a Session
34
+
35
+ ```bash
36
+ # Start server with persistence (mockups saved to project)
37
+ scripts/start-server.sh --project-dir /path/to/project
38
+
39
+ # Returns: {"type":"server-started","port":52341,"url":"http://localhost:52341",
40
+ # "screen_dir":"/path/to/project/.superpowers/brainstorm/12345-1706000000/content",
41
+ # "state_dir":"/path/to/project/.superpowers/brainstorm/12345-1706000000/state"}
42
+ ```
43
+
44
+ Save `screen_dir` and `state_dir` from the response. Tell user to open the URL.
45
+
46
+ **Finding connection info:** The server writes its startup JSON to `$STATE_DIR/server-info`. If you launched the server in the background and didn't capture stdout, read that file to get the URL and port. When using `--project-dir`, check `<project>/.superpowers/brainstorm/` for the session directory.
47
+
48
+ **Note:** Pass the project root as `--project-dir` so mockups persist in `.superpowers/brainstorm/` and survive server restarts. Without it, files go to `/tmp` and get cleaned up. Remind the user to add `.superpowers/` to `.gitignore` if it's not already there.
49
+
50
+ **Launching the server by platform:**
51
+
52
+ **Claude Code (macOS / Linux):**
53
+
54
+ ```bash
55
+ # Default mode works — the script backgrounds the server itself
56
+ scripts/start-server.sh --project-dir /path/to/project
57
+ ```
58
+
59
+ **Claude Code (Windows):**
60
+
61
+ ```bash
62
+ # Windows auto-detects and uses foreground mode, which blocks the tool call.
63
+ # Use run_in_background: true on the Bash tool call so the server survives
64
+ # across conversation turns.
65
+ scripts/start-server.sh --project-dir /path/to/project
66
+ ```
67
+
68
+ When calling this via the Bash tool, set `run_in_background: true`. Then read `$STATE_DIR/server-info` on the next turn to get the URL and port.
69
+
70
+ **Codex:**
71
+
72
+ ```bash
73
+ # Codex reaps background processes. The script auto-detects CODEX_CI and
74
+ # switches to foreground mode. Run it normally — no extra flags needed.
75
+ scripts/start-server.sh --project-dir /path/to/project
76
+ ```
77
+
78
+ **Gemini CLI:**
79
+
80
+ ```bash
81
+ # Use --foreground and set is_background: true on your shell tool call
82
+ # so the process survives across turns
83
+ scripts/start-server.sh --project-dir /path/to/project --foreground
84
+ ```
85
+
86
+ **Other environments:** The server must keep running in the background across conversation turns. If your environment reaps detached processes, use `--foreground` and launch the command with your platform's background execution mechanism.
87
+
88
+ If the URL is unreachable from your browser (common in remote/containerized setups), bind a non-loopback host:
89
+
90
+ ```bash
91
+ scripts/start-server.sh \
92
+ --project-dir /path/to/project \
93
+ --host 0.0.0.0 \
94
+ --url-host localhost
95
+ ```
96
+
97
+ Use `--url-host` to control what hostname is printed in the returned URL JSON.
98
+
99
+ ## The Loop
100
+
101
+ 1. **Check server is alive**, then **write HTML** to a new file in `screen_dir`:
102
+ - Before each write, check that `$STATE_DIR/server-info` exists. If it doesn't (or `$STATE_DIR/server-stopped` exists), the server has shut down — restart it with `start-server.sh` before continuing. The server auto-exits after 30 minutes of inactivity.
103
+ - Use semantic filenames: `platform.html`, `visual-style.html`, `layout.html`
104
+ - **Never reuse filenames** — each screen gets a fresh file
105
+ - Use Write tool — **never use cat/heredoc** (dumps noise into terminal)
106
+ - Server automatically serves the newest file
107
+
108
+ 2. **Tell user what to expect, then block on `wait-for-selection.sh`:**
109
+ - Tell the user the URL and briefly describe what's on screen (e.g., "Showing 3 layout options")
110
+ - Immediately run `scripts/wait-for-selection.sh "$STATE_DIR"` — this blocks until the user acts in the browser
111
+ - **Do not end your turn asking the user to return to the terminal.** The script unblocks automatically.
112
+
113
+ ```bash
114
+ scripts/wait-for-selection.sh "$STATE_DIR"
115
+ # returns JSON like:
116
+ # {"type":"confirm","choices":[{"choice":"a","text":"Single Column"}],"other":"","timestamp":...}
117
+ # {"type":"reject","timestamp":...}
118
+ ```
119
+
120
+ 3. **Parse the result and continue:**
121
+ - `type === "confirm"` — `choices` has selected options (may be empty if user only typed), `other` has free-text input (may be empty)
122
+ - `type === "reject"` — user declined; treat as "none of these, let's reconsider"
123
+ - Either way, **continue immediately** without asking the user to type anything in the terminal
124
+
125
+ 4. **Iterate or advance** — if feedback changes current screen, write a new file (e.g., `layout-v2.html`). Only move to the next question when the current step is validated.
126
+
127
+ 5. **Unload when returning to terminal** — when the next step doesn't need the browser (e.g., a clarifying question, a tradeoff discussion), push a waiting screen to clear the stale content:
128
+
129
+ ```html
130
+ <!-- filename: waiting.html (or waiting-2.html, etc.) -->
131
+ <div style="display:flex;align-items:center;justify-content:center;min-height:60vh">
132
+ <p class="subtitle">Continuing in terminal...</p>
133
+ </div>
134
+ ```
135
+
136
+ This prevents the user from staring at a resolved choice while the conversation has moved on. When the next visual question comes up, push a new content file as usual.
137
+
138
+ 6. Repeat until done.
139
+
140
+ ## Writing Content Fragments
141
+
142
+ Write just the content that goes inside the page. The server wraps it in the frame template automatically (header, theme CSS, selection indicator, and all interactive infrastructure).
143
+
144
+ **Minimal example:**
145
+
146
+ ```html
147
+ <h2>Which layout works better?</h2>
148
+ <p class="subtitle">Consider readability and visual hierarchy</p>
149
+
150
+ <div class="options">
151
+ <div class="option" data-choice="a" onclick="toggleSelect(this)">
152
+ <div class="letter">A</div>
153
+ <div class="content">
154
+ <h3>Single Column</h3>
155
+ <p>Clean, focused reading experience</p>
156
+ </div>
157
+ </div>
158
+ <div class="option" data-choice="b" onclick="toggleSelect(this)">
159
+ <div class="letter">B</div>
160
+ <div class="content">
161
+ <h3>Two Column</h3>
162
+ <p>Sidebar navigation with main content</p>
163
+ </div>
164
+ </div>
165
+ </div>
166
+ ```
167
+
168
+ That's it. No `<html>`, no CSS, no `<script>` tags needed. The server provides all of that.
169
+
170
+ ## CSS Classes Available
171
+
172
+ The frame template provides these CSS classes for your content:
173
+
174
+ ### Options (A/B/C choices)
175
+
176
+ ```html
177
+ <div class="options">
178
+ <div class="option" data-choice="a" onclick="toggleSelect(this)">
179
+ <div class="letter">A</div>
180
+ <div class="content">
181
+ <h3>Title</h3>
182
+ <p>Description</p>
183
+ </div>
184
+ </div>
185
+ </div>
186
+ ```
187
+
188
+ **Multi-select:** Add `data-multiselect` to the container to let users select multiple options. Each click toggles the item. The indicator bar shows the count.
189
+
190
+ ```html
191
+ <div class="options" data-multiselect>
192
+ <!-- same option markup — users can select/deselect multiple -->
193
+ </div>
194
+ ```
195
+
196
+ ### Cards (visual designs)
197
+
198
+ ```html
199
+ <div class="cards">
200
+ <div class="card" data-choice="design1" onclick="toggleSelect(this)">
201
+ <div class="card-image"><!-- mockup content --></div>
202
+ <div class="card-body">
203
+ <h3>Name</h3>
204
+ <p>Description</p>
205
+ </div>
206
+ </div>
207
+ </div>
208
+ ```
209
+
210
+ ### Mockup container
211
+
212
+ ```html
213
+ <div class="mockup">
214
+ <div class="mockup-header">Preview: Dashboard Layout</div>
215
+ <div class="mockup-body"><!-- your mockup HTML --></div>
216
+ </div>
217
+ ```
218
+
219
+ ### Split view (side-by-side)
220
+
221
+ ```html
222
+ <div class="split">
223
+ <div class="mockup"><!-- left --></div>
224
+ <div class="mockup"><!-- right --></div>
225
+ </div>
226
+ ```
227
+
228
+ ### Pros/Cons
229
+
230
+ ```html
231
+ <div class="pros-cons">
232
+ <div class="pros">
233
+ <h4>Pros</h4>
234
+ <ul>
235
+ <li>Benefit</li>
236
+ </ul>
237
+ </div>
238
+ <div class="cons">
239
+ <h4>Cons</h4>
240
+ <ul>
241
+ <li>Drawback</li>
242
+ </ul>
243
+ </div>
244
+ </div>
245
+ ```
246
+
247
+ ### Mock elements (wireframe building blocks)
248
+
249
+ ```html
250
+ <div class="mock-nav">Logo | Home | About | Contact</div>
251
+ <div style="display: flex;">
252
+ <div class="mock-sidebar">Navigation</div>
253
+ <div class="mock-content">Main content area</div>
254
+ </div>
255
+ <button class="mock-button">Action Button</button>
256
+ <input class="mock-input" placeholder="Input field" />
257
+ <div class="placeholder">Placeholder area</div>
258
+ ```
259
+
260
+ ### Typography and sections
261
+
262
+ - `h2` — page title
263
+ - `h3` — section heading
264
+ - `.subtitle` — secondary text below title
265
+ - `.section` — content block with bottom margin
266
+ - `.label` — small uppercase label text
267
+
268
+ ## Browser Events Format
269
+
270
+ When the user clicks options in the browser, their interactions are recorded to `$STATE_DIR/events` (one JSON object per line). The file is cleared automatically when you push a new screen.
271
+
272
+ ```jsonl
273
+ {"type":"click","choice":"a","text":"Option A - Simple Layout","timestamp":1706000101}
274
+ {"type":"click","choice":"c","text":"Option C - Complex Grid","timestamp":1706000108}
275
+ {"type":"click","choice":"b","text":"Option B - Hybrid","timestamp":1706000115}
276
+ ```
277
+
278
+ The full event stream shows the user's exploration path — they may click multiple options before settling. The last `choice` event is typically the final selection, but the pattern of clicks can reveal hesitation or preferences worth asking about.
279
+
280
+ If `$STATE_DIR/events` doesn't exist, the user didn't interact with the browser — use only their terminal text.
281
+
282
+ ## Design Tips
283
+
284
+ - **Scale fidelity to the question** — wireframes for layout, polish for polish questions
285
+ - **Explain the question on each page** — "Which layout feels more professional?" not just "Pick one"
286
+ - **Iterate before advancing** — if feedback changes current screen, write a new version
287
+ - **2-4 options max** per screen
288
+ - **Use real content when it matters** — for a photography portfolio, use actual images (Unsplash). Placeholder content obscures design issues.
289
+ - **Keep mockups simple** — focus on layout and structure, not pixel-perfect design
290
+
291
+ ## File Naming
292
+
293
+ - Use semantic names: `platform.html`, `visual-style.html`, `layout.html`
294
+ - Never reuse filenames — each screen must be a new file
295
+ - For iterations: append version suffix like `layout-v2.html`, `layout-v3.html`
296
+ - Server serves newest file by modification time
297
+
298
+ ## Cleaning Up
299
+
300
+ ```bash
301
+ scripts/stop-server.sh $SESSION_DIR
302
+ ```
303
+
304
+ If the session used `--project-dir`, mockup files persist in `.superpowers/brainstorm/` for later reference. Only `/tmp` sessions get deleted on stop.
305
+
306
+ ## Reference
307
+
308
+ - Frame template (CSS reference): `scripts/frame-template.html`
309
+ - Helper script (client-side): `scripts/helper.js`
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: playcraft-ad-psychology
3
- description: 可玩广告心理设计指南。涵盖四大心理钩子(好奇心缺口/FOMO/即时满足/进度错觉)、60-30-10 色彩法则、CTA 设计规范、各阶段情感设计目标与常见错误。按游戏类型配色方案和音频情绪弧参数见 refs/designer-color-audio-recipes.md。
3
+ description: 可玩广告心理设计指南。涵盖四大心理钩子(好奇心缺口/FOMO/即时满足/进度错觉)、60-30-10 色彩法则、CTA 设计规范、各阶段情感设计目标与常见错误。按游戏类型配色方案和音频情绪弧参数见 refs/artist-color-audio-recipes.md。
4
4
  triggers: 广告心理,ad psychology,钩子,hook设计,FOMO,近胜,near-win,CTA设计,色彩法则,60-30-10,颜色策略,配色方案,情感弧,emotional arc,安装率,CTR,转化率,EndCard设计,进度条设计,游戏广告设计
5
5
  ---
6
6
 
@@ -141,7 +141,7 @@ CTA 按钮与其背景的对比度必须 **≥ 4.5:1**(WCAG AA 标准)。
141
141
  - 浅黄 #FFFF99 / 白色背景 → 对比度 ~1.2:1 ❌(不合规)
142
142
  ```
143
143
 
144
- 快速验证工具:告诉 Designer 用 `playcraft tools research --query "color contrast checker [color1] vs [color2]"` 快速查询。
144
+ 快速验证工具:告诉 Artist 用 `playcraft tools research --query "color contrast checker [color1] vs [color2]"` 快速查询。
145
145
 
146
146
  ### 文案优先级
147
147
 
@@ -179,4 +179,4 @@ CTA 按钮与其背景的对比度必须 **≥ 4.5:1**(WCAG AA 标准)。
179
179
 
180
180
  按游戏类型的配色方案(休闲消除、策略战争、益智解谜、RPG 奇幻,含 hex 值与情感定位)和完整音频情绪弧设计参数(BGM 各阶段 BPM、垂直重编排、SFX 时长标准、音频-视觉对齐检查清单):
181
181
 
182
- 详见 `refs/designer-color-audio-recipes.md`。
182
+ 详见 `refs/artist-color-audio-recipes.md`。
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: playcraft-art-style-guide
3
- description: 可玩广告美术风格选择与应用指南。涵盖 9 种主流风格的视觉特征、选型决策树(按游戏类型/受众/品牌调性)、风格对生产流水线的影响、以及各风格的 prompt 核心策略。Designer 在 Phase 1 确定美术方向前必读。
3
+ description: 可玩广告美术风格选择与应用指南。涵盖 9 种主流风格的视觉特征、选型决策树(按游戏类型/受众/品牌调性)、风格对生产流水线的影响、以及各风格的 prompt 核心策略。Artist 在 Phase 1 确定美术方向前必读。
4
4
  triggers: 美术风格,art style,像素风,pixel art,写实,realistic,卡通,cartoon,扁平,flat,科技风,tech,科幻,sci-fi,赛博朋克,cyberpunk,奇幻,fantasy,中国风,chinese,水彩,watercolor,手绘,Q版,chibi,风格选择,style direction,视觉风格
5
5
  ---
6
6
 
@@ -15,7 +15,7 @@ triggers: 美术风格,art style,像素风,pixel art,写实,realistic,卡通,car
15
15
  - **文件体积**:像素风天然小,写实风天然大——直接影响 5MB 预算分配
16
16
  - **TA 管线**:像素风需要整数倍缩放 + 限色板;写实风需要高分辨率 + 精细抠图
17
17
 
18
- **风格决策时机**:PM 在 `design-brief.md` 的 StyleDirection 中定义方向,Designer 在 Phase 1 具体化并生成样本验证。
18
+ **风格决策时机**:Game Designer 在 `design-brief.md` 的 StyleDirection 中定义方向,Artist 在 Phase 1 具体化并生成样本验证。
19
19
 
20
20
  ---
21
21
 
@@ -120,4 +120,4 @@ triggers: 美术风格,art style,像素风,pixel art,写实,realistic,卡通,car
120
120
 
121
121
  每种风格的完整 prompt 示例、模型推荐、TA 管线详细配置、常见错误与修正:
122
122
 
123
- > **Read `refs/designer-art-style-catalog.md`**
123
+ > **Read `refs/artist-art-style-catalog.md`**
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: playcraft-asset-state-sheet
3
- description: PlayCraft 资产状态参考精灵图板(ASR / Asset State Reference Sheet)生成指南。Designer 在 Gate #2a 后输出两张 4K 参考精灵图:UI 组件状态板 + 玩法元素状态板,供 TA crop 量产。
3
+ description: PlayCraft 资产状态参考精灵图板(ASR / Asset State Reference Sheet)生成指南。Artist 在 ring 3 Ring Gate(MC 选定)后输出两张 4K 参考精灵图:UI 组件状态板 + 玩法元素状态板,供 TA crop 量产。
4
4
  triggers: ASR,asset state reference,state reference sheet,UI state sheet,element state sheet,组件状态图,状态精灵图,精灵图板,参考精灵图,authoring sprite sheet,design handoff sheet,TA参考图,状态参考板,playcraft-asset-state-sheet
5
5
  ---
6
6
 
@@ -11,7 +11,7 @@ triggers: ASR,asset state reference,state reference sheet,UI state sheet,element
11
11
 
12
12
  ## 0. 前置条件(硬门禁)
13
13
 
14
- - **仅在 Gate #2a 通过、`selectedMcOption` 已写入 `project-state.md` 之后** 才能生成 ASR
14
+ - **仅在 ring 3 Ring Gate 通过、`selectedMcOption` 已写入 `project-state.md` 之后** 才能生成 ASR
15
15
  - **禁止**为未选中的 MC 方案生成 ASR
16
16
  - 两张板均使用已确认 MC 作 `--reference-image`,且 `--image-model` 与 MC 一致
17
17
  - **生成 ASR 前必读** `playcraft-image-generation` Skill §3(色幕矩阵)— 格内元素须可抠
@@ -19,7 +19,7 @@ triggers: ASR,asset state reference,state reference sheet,UI state sheet,element
19
19
  ## 0.1 Sheet 底色 + 格内抠图(必读)
20
20
 
21
21
  > **整图 opaque 是预期行为** — ASR PNG 本身**不需要**也**不应**交付透明 PNG。TA 负责 `crop → remove-background → WebP atlas`。
22
- > Designer 的职责是:让 **每个格内的单元素** 在 crop 后能被 TA 可靠抠图。
22
+ > Artist 的职责是:让 **每个格内的单元素** 在 crop 后能被 TA 可靠抠图。
23
23
 
24
24
  | 层级 | 规则 |
25
25
  | --------------------- | --------------------------------------------------------------------------------- |
@@ -28,7 +28,7 @@ triggers: ASR,asset state reference,state reference sheet,UI state sheet,element
28
28
  | **Cell 内容** | **单元素 isolated、居中**;禁止格内地面/阴影/白盒/场景/context |
29
29
  | **金/橙/黄/绿元素格** | 该格背景用 **蓝幕 `#0000FF`**(见 `playcraft-image-generation` 色幕矩阵) |
30
30
  | **蓝/紫元素格** | 该格背景用 **绿幕 `#00FF00`** |
31
- | **Designer 禁止** | 对 ASR 做 `remove-background` 量产;那是 TA 在 `production` 的工作 |
31
+ | **Artist 禁止** | 对 ASR 做 `remove-background` 量产;那是 TA 在 `production` 的工作 |
32
32
 
33
33
  **错误示例(必须重生成)**:格内白底方块、渐变底、整屏 HUD 截屏、两元素叠在同一格、元素带地面阴影。
34
34
 
@@ -41,7 +41,7 @@ triggers: ASR,asset state reference,state reference sheet,UI state sheet,element
41
41
 
42
42
  `[X]` = `selectedMcOption`(A/B/C)。
43
43
 
44
- **多板扩展**(`unique element types > 12` 或 Layer1 槽位 > 12):允许追加 `element_state_sheet_[X]_2.png`;Coverage Matrix 的 `sheet` 列填 `element_2`。详见 `docs/team/atom-plan-format.md` § `asrSlot`.
44
+ **多板扩展**(`unique element types > 12` 或 Layer1 槽位 > 12):允许追加 `element_state_sheet_[X]_2.png`;Coverage Matrix 的 `sheet` 列填 `element_2`。详见 `docs/team/atom-tree-format.md` § `asrSlot`.
45
45
 
46
46
  ### UI State Reference Sheet — 放什么
47
47
 
@@ -54,7 +54,7 @@ triggers: ASR,asset state reference,state reference sheet,UI state sheet,element
54
54
  ### Element State Reference Sheet — 放什么
55
55
 
56
56
  - 棋子、牌面、角色、道具、匹配特效关键帧等(MC 概念面板里出现的玩法元素)
57
- - 每个元素 **type** 至少 **1 个代表态** 占物理槽位;同 type 的 color 变体可标 `CoverageLayer: ta-extends`(见 `designer-deliverable-spec.md`)
57
+ - 每个元素 **type** 至少 **1 个代表态** 占物理槽位;同 type 的 color 变体可标 `CoverageLayer: ta-extends`(见 `artist-deliverable-spec.md`)
58
58
  - 每 type **2–3 个代表状态** 优先(完整全集由 TA 在 `production` 扩展),例如:
59
59
  - `tile_gold`: idle | selected | matched
60
60
  - `panda_char`: idle | happy | win
@@ -133,7 +133,17 @@ Row 1 — Core tiles/items:
133
133
  Art style: [SAME as Master Composite].
134
134
  ```
135
135
 
136
- **Prompt 必须包含**:`sprite sheet` 或 `state reference sheet`、`STRICT LAYOUT`、`non-overlapping cells`、具体 gap 像素、`isolated`、`NO white box`、`NO scene`.
136
+ **元素板额外约束(test11 B10/B12)**:
137
+
138
+ ```
139
+ UNIFORM SILHOUETTE: All gameplay elements of the same category (e.g. all match-3 gems) MUST share the
140
+ identical outer silhouette and occupy the same visual scale in every cell. NO mixing hex/diamond/square/drop shapes.
141
+
142
+ REGULAR GRID: Equal cell width and height, equal spacing — TA re-measures from pixels after generation;
143
+ do NOT trust API-reported grid metadata without calibration.
144
+ ```
145
+
146
+ **Prompt 必须包含**:`sprite sheet` 或 `state reference sheet`、`STRICT LAYOUT`、`non-overlapping cells`、具体 gap 像素、`isolated`、`NO white box`、`NO scene`、**`UNIFORM SILHOUETTE`**(元素板)。
137
147
 
138
148
  ## 4. 生成命令
139
149
 
@@ -168,28 +178,28 @@ playcraft tools generate-image \
168
178
 
169
179
  ## 5. 核查清单
170
180
 
171
- | # | 核查项 | 标准 |
172
- | --- | ------------ | ------------------------------------------------------------------------------ |
173
- | 1 | 时机 | `selectedMcOption` 已设置 |
174
- | 2 | 数量 | UI 板 + 元素板各至少一张 |
175
- | 3 | 视觉 | 两板均无重叠;有重叠则重生成 |
176
- | 4 | 语义 | UI 板无玩法棋子;元素板无整屏 HUD 截屏 |
177
- | 5 | 格内可抠 | 目视:无白盒/场景底/格内渐变;金橙元素格用蓝幕 |
178
- | 6 | 整图 opaque | 预期行为 — 不要求透明 PNG |
179
- | 7 | 清单 | `designer-log` § **ASR Coverage Matrix** 100% contract 行 + `CoverageLayer` 列 |
180
- | 8 | 网格元数据 | Sheet grid 表:rows × cols + cell W×H + padding(非 `{{placeholder}}`) |
181
- | 9 | type 代表态 | 每种 element type 至少在 on-asr 或 mc-crop 有一处 |
182
- | 10 | asrSlot 镜像 | on-asr 行已写入 `atom-plan.json` → `atoms[].asrSlot` |
181
+ | # | 核查项 | 标准 |
182
+ | --- | ------------ | ---------------------------------------------------------------------------- |
183
+ | 1 | 时机 | `selectedMcOption` 已设置 |
184
+ | 2 | 数量 | UI 板 + 元素板各至少一张 |
185
+ | 3 | 视觉 | 两板均无重叠;有重叠则重生成 |
186
+ | 4 | 语义 | UI 板无玩法棋子;元素板无整屏 HUD 截屏 |
187
+ | 5 | 格内可抠 | 目视:无白盒/场景底/格内渐变;金橙元素格用蓝幕 |
188
+ | 6 | 整图 opaque | 预期行为 — 不要求透明 PNG |
189
+ | 7 | 清单 | `artist-log` § **ASR Coverage Matrix** 100% contract 行 + `CoverageLayer` 列 |
190
+ | 8 | 网格元数据 | Sheet grid 表:rows × cols + cell W×H + padding(非 `{{placeholder}}`) |
191
+ | 9 | type 代表态 | 每种 element type 至少在 on-asr 或 mc-crop 有一处 |
192
+ | 10 | asrSlot 镜像 | on-asr 行已写入 `atom-tree.json` → `meta.selectedAtoms.asrSlot` |
183
193
 
184
194
  ## 6. 与 TA 的协作协议
185
195
 
186
- Designer:风格与 MC 一致;在 `designer-log.md` § **ASR Coverage Matrix** 标注 **CoverageLayer** 与 **TA 需扩展的状态**。
196
+ Artist:风格与 MC 一致;在 `artist-log.md` § **ASR Coverage Matrix** 标注 **CoverageLayer** 与 **TA 需扩展的状态**。
187
197
 
188
198
  TA 提取(详见 `playcraft-masking`):
189
199
 
190
- | 来源图 | 推荐方式 | 说明 |
191
- | -------------------- | -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
192
- | **ASR**(规则网格) | `playcraft image crop` | 槽位坐标来自 `designer-log` § **ASR Coverage Matrix**(含 Sheet grid 元数据)或 `atom-plan.json` → `asrSlot`;**禁止**对 ASR 用纯 text `segment` |
193
- | **Master Composite** | `decompose-layers` 或 crop | `mc-crop` 层从此补提取 |
200
+ | 来源图 | 推荐方式 | 说明 |
201
+ | -------------------- | -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
202
+ | **ASR**(规则网格) | `playcraft image crop` | 槽位坐标来自 `artist-log` § **ASR Coverage Matrix**(含 Sheet grid 元数据)或 `atom-tree.json` → `asrSlot`;**禁止**对 ASR 用纯 text `segment` |
203
+ | **Master Composite** | `decompose-layers` 或 crop | `mc-crop` 层从此补提取 |
194
204
 
195
- **若 TA crop 后仍不可抠**(白边/色幕残留/元素被截断)→ `routeTo: designer` 重生成 ASR 格,**非** TA 自行重画 ASR。
205
+ **若 TA crop 后仍不可抠**(白边/色幕残留/元素被截断)→ `routeTo: artist` 重生成 ASR 格,**非** TA 自行重画 ASR。