@playcraft/cli 0.0.44 → 0.0.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/atom-tree/build-skeleton.js +180 -0
- package/dist/atom-tree/fusion-hints.js +86 -0
- package/dist/atom-tree/selection.js +402 -0
- package/dist/commands/build-all.js +33 -5
- package/dist/commands/build.js +7 -1
- package/dist/commands/create.js +774 -50
- package/dist/commands/image.js +11 -0
- package/dist/commands/prad.js +61 -0
- package/dist/commands/remix.js +20 -0
- package/dist/commands/skills.js +961 -185
- package/dist/commands/tools-detect.js +56 -0
- package/dist/commands/tools-generation.js +21 -0
- package/dist/commands/tools-video-review.js +100 -0
- package/dist/commands/tools.js +4 -0
- package/dist/index.js +2 -0
- package/dist/prad/atom-ref.js +23 -0
- package/dist/prad/check.js +377 -0
- package/dist/prad/check.test.js +49 -0
- package/dist/prad/explain.js +109 -0
- package/dist/prad/load-spec.js +23 -0
- package/dist/prad/paths.js +83 -0
- package/dist/prad/skills-index.js +60 -0
- package/dist/remix/init-template.js +80 -0
- package/dist/scaffold/compose.js +211 -0
- package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
- package/engine-packs/phaser/game/config/game-config.ts +46 -0
- package/engine-packs/phaser/game/contract/publish.ts +141 -0
- package/engine-packs/phaser/game/contract/types.ts +34 -0
- package/engine-packs/phaser/game/index.ts +81 -0
- package/engine-packs/phaser/game/runtime-contract.ts +28 -0
- package/engine-packs/phaser/manifest.json +1 -0
- package/engine-packs/phaser/package.deps.json +1 -0
- package/engine-packs/threejs/game/config/.gitkeep +0 -0
- package/engine-packs/threejs/game/config/game-config.ts +46 -0
- package/engine-packs/threejs/game/contract/publish.ts +141 -0
- package/engine-packs/threejs/game/contract/types.ts +34 -0
- package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
- package/engine-packs/threejs/game/index.ts +76 -0
- package/engine-packs/threejs/game/runtime-contract.ts +15 -0
- package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
- package/engine-packs/threejs/manifest.json +1 -0
- package/engine-packs/threejs/package.deps.json +8 -0
- package/package.json +18 -4
- package/project-template/.claude/agents/artist.md +101 -0
- package/project-template/.claude/agents/developer.md +90 -93
- package/project-template/.claude/agents/game-designer.md +192 -0
- package/project-template/.claude/agents/refs/README.md +57 -51
- package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
- package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
- package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
- package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
- package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
- package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
- package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
- package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
- package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
- package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
- package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
- package/project-template/.claude/agents/refs/framework-mda.md +147 -0
- package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
- package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
- package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
- package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
- package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
- package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
- package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
- package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
- package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
- package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/reviewer.md +81 -95
- package/project-template/.claude/agents/technical-artist.md +71 -95
- package/project-template/.claude/hooks/README.md +83 -35
- package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
- package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
- package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
- package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
- package/project-template/.claude/hooks/gate-runner.mjs +557 -0
- package/project-template/.claude/hooks/gate.mjs +170 -0
- package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
- package/project-template/.claude/hooks/user-prompt.mjs +193 -0
- package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
- package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
- package/project-template/.claude/settings.json +54 -9
- package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
- package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
- package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
- package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
- package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
- package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
- package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
- package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
- package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
- package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
- package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
- package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
- package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
- package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
- package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
- package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
- package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
- package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
- package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
- package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
- package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
- package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
- package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
- package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
- package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
- package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
- package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
- package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
- package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
- package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
- package/project-template/.claude/snapshot.mjs +350 -0
- package/project-template/.codebuddy/settings.json +53 -0
- package/project-template/.cursor/hooks.json +1 -1
- package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
- package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
- package/project-template/CHANGELOG.md +105 -0
- package/project-template/CLAUDE.md +58 -254
- package/project-template/docs/DESIGN.md +65 -0
- package/project-template/docs/intent-clarifications.md +58 -0
- package/project-template/docs/pipeline-overview.md +69 -0
- package/project-template/docs/project-state.md +211 -0
- package/project-template/docs/team/agent-conduct.md +51 -105
- package/project-template/docs/team/agent-runtime-matrix.md +60 -74
- package/project-template/docs/team/atom-tree-format.md +169 -0
- package/project-template/docs/team/collaboration.md +319 -225
- package/project-template/docs/team/core-model.md +80 -46
- package/project-template/docs/team/game-designer-migration-todo.md +8 -0
- package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
- package/project-template/docs/team/platform-capabilities.md +16 -13
- package/project-template/docs/team/workflow-changelog.md +95 -23
- package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
- package/project-template/focus-lab/.gitkeep +0 -0
- package/project-template/game/.playcraft-scaffold-pending +0 -0
- package/project-template/game/index.ts +18 -0
- package/project-template/globals.d.ts +51 -0
- package/project-template/index.css +34 -0
- package/project-template/index.html +18 -0
- package/project-template/main.ts +9 -0
- package/project-template/package.json +79 -0
- package/project-template/skills/README.md +52 -0
- package/project-template/skills/_shared/agent-prep.md +136 -0
- package/project-template/skills/_shared/requirements.txt +1 -0
- package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
- package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
- package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
- package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
- package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
- package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
- package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
- package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
- package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
- package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
- package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
- package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
- package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
- package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
- package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
- package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
- package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
- package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
- package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
- package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
- package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
- package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
- package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
- package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
- package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
- package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
- package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
- package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
- package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
- package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
- package/project-template/skills/playable-animate/SKILL.md +52 -0
- package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
- package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
- package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
- package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
- package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
- package/project-template/skills/playable-art/SKILL.md +203 -0
- package/project-template/skills/playable-art/agents/openai.yaml +4 -0
- package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
- package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
- package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
- package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
- package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
- package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
- package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
- package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
- package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
- package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
- package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
- package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
- package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
- package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
- package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
- package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
- package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
- package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
- package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
- package/project-template/skills/playable-debug/SKILL.md +116 -0
- package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
- package/project-template/skills/playable-debug/references/debug-config.md +40 -0
- package/project-template/skills/playable-focus/SKILL.md +148 -0
- package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
- package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
- package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
- package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
- package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
- package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
- package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
- package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
- package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
- package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
- package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
- package/project-template/skills/playable-fx-decompose/examples.md +89 -0
- package/project-template/skills/playable-fx-decompose/reference.md +201 -0
- package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
- package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
- package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
- package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
- package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
- package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
- package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
- package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
- package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
- package/project-template/skills/playable-placeholder/SKILL.md +239 -0
- package/project-template/skills/playable-record/SKILL.md +166 -0
- package/project-template/skills/playable-record/scripts/lib/build-artifact.mjs +92 -0
- package/project-template/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
- package/project-template/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
- package/project-template/skills/playable-record/scripts/lib/slice-structure-verify.mjs +199 -0
- package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
- package/project-template/skills/playable-record/scripts/verify-build.mjs +185 -0
- package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
- package/project-template/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
- package/project-template/skills/playable-record/scripts/verify-fusion.mjs +320 -0
- package/project-template/skills/playable-record/scripts/verify-lifecycle.mjs +78 -0
- package/project-template/skills/playable-record/scripts/verify-slice-artist.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice-ta.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice.mjs +142 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring.mjs +250 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring1.mjs +190 -0
- package/project-template/skills/playable-record/scripts/verify-vlm-video.mjs +227 -0
- package/project-template/skills/playable-validate/SKILL.md +260 -0
- package/project-template/skills/playable-validate/references/checklist-detail.md +36 -0
- package/project-template/skills/playable-validate/references/single-html-bundle.md +76 -0
- package/project-template/skills/playable-validate/validation-rules.md +200 -0
- package/project-template/skills/playable-verify-ui/SKILL.md +295 -0
- package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
- package/project-template/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
- package/project-template/skills/playable-verify-ui/profiles/template.profile.yaml +84 -0
- package/project-template/skills/playable-verify-ui/reference.md +165 -0
- package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
- package/project-template/skills/playable-verify-ui/references/scaling-decision-tree.md +51 -0
- package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
- package/project-template/skills/playable-verify-ui/schema/asset-manifest.schema.json +68 -0
- package/project-template/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
- package/project-template/skills/playable-verify-ui/scripts/__pycache__/asset_manifest.cpython-311.pyc +0 -0
- package/project-template/skills/playable-verify-ui/scripts/__pycache__/verify_slice_plan.cpython-311.pyc +0 -0
- package/project-template/skills/playable-verify-ui/scripts/__pycache__/verify_vision_evidence.cpython-311.pyc +0 -0
- package/project-template/skills/playable-verify-ui/scripts/asset_manifest.py +231 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
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| Asset Placeholder Strategy | Phase 1 — every assetMapping entry needs a file on disk |
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| Atlas binding | Any element backed by `atlasPath + frameId` in layout-spec |
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Skill atoms with `skillRef` are intentionally not covered here — load skillRef or read the linked SKILL.md directly from `.claude/skills/<skillRef>/SKILL.md` (skills are already linked by plan stage). The Skills contain the authoritative recipe, binding pattern, and constraints for that atom. If a skill is not yet linked, load `playcraft-skill-recommender` for CLI reference.
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> **Core rule**: Developer's job in the `build` loop is **playability + correct wiring**, not art. Visual presentation is explicitly out of scope until ring 4. Wire contract paths, batch-generate placeholder images where files are expected, and only code-draw when a static file truly cannot substitute. `playcraft skills link --from-atom-tree --prune` may already have placed Tier 1 assets on disk before Developer enters.
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### Develop-stage success criteria (not visual quality)
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**Then read ref/ source** — SKILL.md documents the intent; ref/ source is the binding authority. Check constructor params, method signatures, event names, and frame keys from the actual code. When SKILL.md and source diverge, source wins.
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When no mediaGroups match exists, generate a placeholder to the **exact contract path** during project assembly. Do not use inline URLs in code — the file must exist at the path so the code loads identically once TA delivers the real asset.
|
|
72
|
+
|
|
73
|
+
The harness ships a **local** generator (`skills/_shared/scripts/gen-placeholder.py`) — offline, faster than placehold.co, and supports **shapes** (`fill`, `rounded`, `circle`, `ellipse`, `diamond`, `ring`, `triangle-*`). Use `shape: auto` to infer from `elementId` (e.g. `btn_*` → rounded, `tile_*` → circle).
|
|
74
|
+
|
|
75
|
+
Maintain a batch placeholder script, normally `ta-workspace/scripts/gen-placeholders.mjs`, with one `PLACEHOLDERS` row for every missing visual resource expected by the minimal prototype. Copy from `templates/gen-placeholders.template.mjs`. Run before feature logic implementation so coding never depends on remote images.
|
|
76
|
+
|
|
77
|
+
**Single file:**
|
|
78
|
+
|
|
79
|
+
```bash
|
|
80
|
+
npm run placeholder:gen -- \
|
|
81
|
+
-o assets/images/bg/bg_main.webp \
|
|
82
|
+
--size 750x1334 --bg 1a1a2e --fg cccccc \
|
|
83
|
+
--text bg_main --shape fill
|
|
84
|
+
```
|
|
85
|
+
|
|
86
|
+
**Batch script** — write this as `ta-workspace/scripts/gen-placeholders.mjs` and run once:
|
|
87
|
+
|
|
88
|
+
```bash
|
|
89
|
+
cp templates/gen-placeholders.template.mjs ta-workspace/scripts/gen-placeholders.mjs
|
|
90
|
+
# edit PLACEHOLDERS rows, then:
|
|
91
|
+
node ta-workspace/scripts/gen-placeholders.mjs
|
|
92
|
+
# or: npm run placeholder:gen
|
|
93
|
+
```
|
|
94
|
+
|
|
95
|
+
```js
|
|
96
|
+
// ta-workspace/scripts/gen-placeholders.mjs
|
|
97
|
+
// Generate placeholder images at exact assetMapping contract paths.
|
|
98
|
+
// Run: node ta-workspace/scripts/gen-placeholders.mjs
|
|
99
|
+
// Uses local gen-placeholder.py — no network, supports shapes.
|
|
100
|
+
|
|
101
|
+
import { spawnSync } from 'node:child_process';
|
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|
+
import { mkdirSync, writeFileSync } from 'node:fs';
|
|
103
|
+
import { dirname, join } from 'node:path';
|
|
104
|
+
|
|
105
|
+
const ROOT = process.cwd();
|
|
106
|
+
const GEN_SCRIPT = join(ROOT, 'skills/_shared/scripts/gen-placeholder.py');
|
|
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|
+
const BATCH_JSON = join(ROOT, 'ta-workspace/tmp/placeholders.batch.json');
|
|
108
|
+
|
|
109
|
+
const PLACEHOLDERS = [
|
|
110
|
+
// { path, size, bg, fg, label, shape? }
|
|
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|
+
{
|
|
112
|
+
path: 'assets/images/bg/bg_main.webp',
|
|
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|
+
size: '750x1334',
|
|
114
|
+
bg: '1a1a2e',
|
|
115
|
+
fg: 'cccccc',
|
|
116
|
+
label: 'bg_main',
|
|
117
|
+
shape: 'fill',
|
|
118
|
+
},
|
|
119
|
+
{
|
|
120
|
+
path: 'assets/images/ui/btn_cta.webp',
|
|
121
|
+
size: '300x100',
|
|
122
|
+
bg: 'ff6b35',
|
|
123
|
+
fg: 'ffffff',
|
|
124
|
+
label: 'btn_cta',
|
|
125
|
+
shape: 'rounded',
|
|
126
|
+
},
|
|
127
|
+
{
|
|
128
|
+
path: 'assets/images/tiles/tile_gold.webp',
|
|
129
|
+
size: '128x128',
|
|
130
|
+
bg: 'ffcc00',
|
|
131
|
+
fg: '000000',
|
|
132
|
+
label: 'tile_gold',
|
|
133
|
+
shape: 'circle',
|
|
134
|
+
},
|
|
135
|
+
{
|
|
136
|
+
path: 'assets/images/tiles/tile_empty.webp',
|
|
137
|
+
size: '128x128',
|
|
138
|
+
bg: '333333',
|
|
139
|
+
fg: '888888',
|
|
140
|
+
label: 'tile_empty',
|
|
141
|
+
shape: 'circle',
|
|
142
|
+
},
|
|
143
|
+
];
|
|
144
|
+
|
|
145
|
+
mkdirSync(dirname(BATCH_JSON), { recursive: true });
|
|
146
|
+
writeFileSync(BATCH_JSON, `${JSON.stringify(PLACEHOLDERS, null, 2)}\n`, 'utf8');
|
|
147
|
+
spawnSync('python3', [GEN_SCRIPT, '--batch', BATCH_JSON], { cwd: ROOT, stdio: 'inherit' });
|
|
148
|
+
```
|
|
149
|
+
|
|
150
|
+
**CLI quick reference:**
|
|
151
|
+
|
|
152
|
+
| Parameter | Format | Example |
|
|
153
|
+
| ------------ | ------------------------------- | ------------------------------------------------------------------------------------ |
|
|
154
|
+
| Size | `{W}x{H}` (px) | `750x1334` |
|
|
155
|
+
| Square | `{W}` | `128` |
|
|
156
|
+
| Background | hex/CSS name, or gradient | `1a1a2e`, `linear:ffcc00→ff9900:horizontal`, `radial:ff6b35@center→transparent@edge` |
|
|
157
|
+
| Foreground | same | `ffffff` |
|
|
158
|
+
| Format | from `-o` extension | `.webp` (match contract) |
|
|
159
|
+
| Label | `--text` | `--text tile_gold` |
|
|
160
|
+
| Role | `--role` or row `role` | `CTA button · 主按钮`(可选,默认从 elementId 推断) |
|
|
161
|
+
| Shape | `--shape` or row `shape` | `circle`, `rounded`, `auto` |
|
|
162
|
+
| Transparency | default auto | non-`fill` shapes → **transparent outside silhouette**; `fill` → opaque full bleed |
|
|
163
|
+
| Override | `--transparent` / `--opaque` | force either behavior |
|
|
164
|
+
| Retina | `--retina 2` or row `retina: 2` | doubles WxH |
|
|
165
|
+
| Batch | `--batch path.json` | array of rows above |
|
|
166
|
+
| Sidecar | auto `*.json` beside image | same stem as output file; not loaded by game code |
|
|
167
|
+
|
|
168
|
+
**Sidecar JSON example** (`tile_gold.json` next to `tile_gold.webp`):
|
|
169
|
+
|
|
170
|
+
```json
|
|
171
|
+
{
|
|
172
|
+
"kind": "playcraft.placeholder",
|
|
173
|
+
"version": 1,
|
|
174
|
+
"label": "tile_gold",
|
|
175
|
+
"role": "tile · 方块",
|
|
176
|
+
"size": { "width": 128, "height": 128 },
|
|
177
|
+
"colors": { "bg": "#ffcc00", "fg": "#000000" },
|
|
178
|
+
"shape": "circle",
|
|
179
|
+
"transparent": true,
|
|
180
|
+
"format": "webp",
|
|
181
|
+
"image": "tile_gold.webp"
|
|
182
|
+
}
|
|
183
|
+
```
|
|
184
|
+
|
|
185
|
+
**Three rules for placeholders:**
|
|
186
|
+
|
|
187
|
+
1. **Size = contract size** — use exact dimensions from `layout-spec.md` → `assetMapping` → `spec`
|
|
188
|
+
2. **Color = palette hint** — use the closest hex from `layout-spec.md` → `palette` so layout is legible
|
|
189
|
+
3. **Label = elementId** — makes screenshots self-documenting during review
|
|
190
|
+
|
|
191
|
+
**⚠️ Placeholder style constraints:**
|
|
192
|
+
|
|
193
|
+
4. **No borders** — flat fill or shape silhouette only; no decorative stroke/frame around the image
|
|
194
|
+
5. **One file per asset, no sprite sheets** — generate each asset as its own individual file. Do not pack multiple elements into a single image. Even if the final contract calls for an atlas, the Phase 1 placeholder for each `frameId` should be a separate file at its own path.
|
|
195
|
+
6. **Metadata on image** — every placeholder shows **elementId**, **WxH**, **bg/fg hex**, and **role (作用)** so TA can replace without opening layout-spec. Optional `role` field overrides auto-inference (`btn_*` → `button · 按钮`).
|
|
196
|
+
7. **Default WebP + sidecar JSON** — output format defaults to `.webp`. Each generated image gets a same-stem `.json` sidecar beside it (e.g. `tile_gold.webp` + `tile_gold.json`) with label, size, colors, shape, role, and transparency for TA handoff. Game code loads only the image path; the JSON is documentation, not runtime input.
|
|
197
|
+
8. **Gradients + alpha fades** — `--bg` accepts `linear:` / `radial:` specs with `→` (or `->`) between stops. Stops support 8-digit hex alpha (`ffcc0080`) or `transparent`. Example: `--bg radial:ff6b35@center→transparent@edge --shape circle` for a soft glow placeholder.
|
|
198
|
+
|
|
199
|
+
**Do not use placehold.co in project scripts** — `verify:ui` warns on `placehold.co` references. Use the local generator instead.
|
|
200
|
+
|
|
201
|
+
#### Tier 3 — code-draw fallback (only when placeholder file is not viable)
|
|
202
|
+
|
|
203
|
+
Use **only** when Tier 2 cannot apply — the resource is inherently dynamic or has no image contract path:
|
|
204
|
+
|
|
205
|
+
| Resource | Tier 3 approach | Notes |
|
|
206
|
+
| ------------------------- | ----------------------------- | ------------------------------------------------------------ | ------------------- |
|
|
207
|
+
| Digit strip / score font | `ctx.fillText()` or `<span>` | TA later drops WebP at contract path — code path unchanged |
|
|
208
|
+
| Live counter / timer text | DOM or Phaser text object | Not an `assetMapping` image path |
|
|
209
|
+
| Audio | Preloader loads contract path | Tier 2: `placeholder:gen-audio` spectral stub + sidecar JSON | TA replaces MP3 |
|
|
210
|
+
| Audio | Event hook only, no load yet | Tier 3: `emit('sfx:xxx')` | TA binds play later |
|
|
211
|
+
| Procedural debug overlay | Phaser `Graphics` (minimal) | Dev-only; remove or gate before ring gate |
|
|
212
|
+
|
|
213
|
+
**Tier 3 rules:**
|
|
214
|
+
|
|
215
|
+
1. **Never substitute Tier 3 for Tier 2** — if `layout-spec` / `assetMapping` names a `.webp` path, generate the placeholder file; do not draw a rectangle in `game/` code instead.
|
|
216
|
+
2. **Log every Tier 3 exception** in `developer-log.md` § Placeholder materialization with one-line reason.
|
|
217
|
+
3. **Keep code-draw ugly and minimal** — readability for debugging only; no time spent on visual design.
|
|
218
|
+
|
|
219
|
+
#### ❌ Forbidden in build loop (rings 1–3)
|
|
220
|
+
|
|
221
|
+
Do not use `playcraft image generate`, AI image tools, hand-drawn placeholder art, or effort on visual polish.
|
|
222
|
+
|
|
223
|
+
- Build loop optimizes **playability + execution**, not presentation
|
|
224
|
+
- Polished throwaway art wastes time and confuses ring 4 `ui_diff`
|
|
225
|
+
- Artist / TA own production visuals in later rings
|
|
226
|
+
|
|
227
|
+
#### Audio (Tier 2 stub vs Tier 3 event hook)
|
|
228
|
+
|
|
229
|
+
| Situation | Tier | Action |
|
|
230
|
+
| ---------------------------------------------------------------- | ---------- | --------------------------------------------------------------------------------- |
|
|
231
|
+
| Preloader / `load.audio` already references contract `.mp3` path | **Tier 2** | `npm run placeholder:gen-audio` → spectral MP3 + sidecar JSON (+ spectrogram PNG) |
|
|
232
|
+
| Gameplay only `emit('sfx:xxx')`, no load yet | **Tier 3** | Event hook only; log reason in `developer-log.md` |
|
|
233
|
+
| `playcraft skills link` delivered `.aiaudio` | **Tier 1** | Use linked file as-is |
|
|
234
|
+
|
|
235
|
+
**Tier 2 audio** — default **spectral fingerprint** (ANS-style strokes from `label`); keeps loaders 404-free and makes each stub identifiable in a spectrogram:
|
|
236
|
+
|
|
237
|
+
```bash
|
|
238
|
+
npm run placeholder:gen-audio -- \
|
|
239
|
+
-o assets/audio/sfx/match.mp3 --label sfx_match --type sfx
|
|
240
|
+
# outputs: match.mp3 + match.json + match.spectrogram.png
|
|
241
|
+
|
|
242
|
+
npm run placeholder:gen-audio -- \
|
|
243
|
+
-o assets/audio/bgm/main_theme.mp3 --label bgm_main --type bgm
|
|
244
|
+
|
|
245
|
+
# fully silent when needed:
|
|
246
|
+
npm run placeholder:gen-audio -- -o assets/audio/sfx/match.mp3 --label sfx_match --silent
|
|
247
|
+
```
|
|
248
|
+
|
|
249
|
+
Batch: copy `templates/gen-placeholder-audio.template.mjs` → `ta-workspace/scripts/gen-placeholder-audio.mjs`.
|
|
250
|
+
|
|
251
|
+
**Agent skill**: load [`skills/playable-placeholder/SKILL.md`](../../../skills/playable-placeholder/SKILL.md) for the full image + audio workflow.
|
|
252
|
+
|
|
253
|
+
**Tier 3** (no load path yet):
|
|
254
|
+
|
|
255
|
+
- Fire a named event (e.g. `emit('sfx:match')`) at the right moment — TA binds MP3 + play in ring 4.
|
|
256
|
+
|
|
257
|
+
### Full asset binding flow
|
|
258
|
+
|
|
259
|
+
```
|
|
260
|
+
Step 1 List all visual resources expected by the minimal prototype
|
|
261
|
+
layout-spec assetMapping + first-level gameplay + basic UI + CTA + necessary VFX
|
|
262
|
+
|
|
263
|
+
Step 2 Check which contract paths already have files (ref-flow or scaffold may have created them)
|
|
264
|
+
playcraft image info <path> or ls assets/images/...
|
|
265
|
+
|
|
266
|
+
Step 3 For each existing path: read the atom's SKILL.md / ref / source to understand binding and usage
|
|
267
|
+
|
|
268
|
+
Step 4 For every missing static image at a contract path:
|
|
269
|
+
add a row to ta-workspace/scripts/gen-placeholders.mjs → Tier 2
|
|
270
|
+
run: node ta-workspace/scripts/gen-placeholders.mjs
|
|
271
|
+
verify with playcraft image info <path>
|
|
272
|
+
For dynamic/non-file resources only → Tier 3 code-draw + log reason
|
|
273
|
+
|
|
274
|
+
Step 5 Record Tier 1/2/3 result in developer-log.md § Placeholder materialization
|
|
275
|
+
|
|
276
|
+
Step 6 Wire all paths in code from local contract paths only
|
|
277
|
+
→ no hardcoded remote placeholder URLs, no runtime remote images, no inline base64 at this stage
|
|
278
|
+
|
|
279
|
+
Step 7 npm run dev → all assets resolve, no 404s in console
|
|
280
|
+
```
|
|
281
|
+
|
|
282
|
+
---
|
|
283
|
+
|
|
284
|
+
## Atlas binding
|
|
285
|
+
|
|
286
|
+
### What TA delivers
|
|
287
|
+
|
|
288
|
+
When `layout-spec.md` defines an atlas group (≥2 elements of the same class), TA delivers **two files** side by side:
|
|
289
|
+
|
|
290
|
+
```
|
|
291
|
+
assets/images/tiles/tiles_atlas.webp ← packed sprite image
|
|
292
|
+
assets/images/tiles/tiles_atlas.json ← frame map (auto-generated by playcraft image sprite-sheet)
|
|
293
|
+
```
|
|
294
|
+
|
|
295
|
+
The `atlasPath` and `sidecarPath` columns in the layout-spec atlas grouping table give the exact contract paths.
|
|
296
|
+
|
|
297
|
+
### JSON sidecar format
|
|
298
|
+
|
|
299
|
+
TA's `sprite-sheet` command auto-generates the `.json` sidecar. The structure Developer reads:
|
|
300
|
+
|
|
301
|
+
```json
|
|
302
|
+
{
|
|
303
|
+
"frames": {
|
|
304
|
+
"tile_gold": { "frame": { "x": 0, "y": 0, "w": 128, "h": 128 } },
|
|
305
|
+
"tile_blue": { "frame": { "x": 128, "y": 0, "w": 128, "h": 128 } },
|
|
306
|
+
"tile_red": { "frame": { "x": 256, "y": 0, "w": 128, "h": 128 } }
|
|
307
|
+
},
|
|
308
|
+
"meta": {
|
|
309
|
+
"size": { "w": 512, "h": 512 }
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
```
|
|
313
|
+
|
|
314
|
+
Keys in `frames` are the **`frameId`** values from `layout-spec.md` → `assetMapping`. Developer looks up `frameId` → `frame.{x,y,w,h}` to get the sub-rect for that element.
|
|
315
|
+
|
|
316
|
+
> **Note**: `animate` and `use-vfx` commands do NOT output a JSON sidecar. Grid params for those sheets are recorded by TA in `ta-log.md` → Sprite Grid Params. Developer reads them from there.
|
|
317
|
+
|
|
318
|
+
### Binding pattern (Canvas)
|
|
319
|
+
|
|
320
|
+
```js
|
|
321
|
+
// Read frameId from layout-spec assetMapping, look up sub-rect from JSON
|
|
322
|
+
const atlas = await loadImage('assets/images/tiles/tiles_atlas.webp');
|
|
323
|
+
const frames = await fetch('assets/images/tiles/tiles_atlas.json').then((r) => r.json());
|
|
324
|
+
|
|
325
|
+
function drawFrame(ctx, frameId, dx, dy) {
|
|
326
|
+
const { x, y, w, h } = frames.frames[frameId].frame;
|
|
327
|
+
ctx.drawImage(atlas, x, y, w, h, dx, dy, w, h);
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
// Usage
|
|
331
|
+
drawFrame(ctx, 'tile_gold', screenX, screenY);
|
|
332
|
+
```
|
|
333
|
+
|
|
334
|
+
### Phase 1 vs Phase 2
|
|
335
|
+
|
|
336
|
+
- **Phase 1**: no real atlas yet — use the local placeholder generator (`npm run placeholder:gen`) to contract path; still write the binding code against `atlasPath` + `frameId` so Phase 2 is a pure file drop-in with zero code changes
|
|
337
|
+
- **Phase 2 (ui_rework)**: TA has delivered the real `.webp` + `.json`; verify both exist at contract paths (`playcraft image info <atlasPath>`), then confirm `drawFrame` resolves correctly in Dev
|
|
338
|
+
|
|
339
|
+
### Contract rule
|
|
340
|
+
|
|
341
|
+
`atlasPath` + `frameId` come from `layout-spec.md` — do not invent paths or frame names. If TA's JSON keys don't match the `frameId` in layout-spec, file a blocker (`routeTo: TA`).
|
|
13
342
|
|
|
14
343
|
---
|
|
15
344
|
|
|
@@ -20,10 +349,7 @@ When `layout-spec` (or atom-plan handoff) defines **`atlasPath` + `frameId`** fo
|
|
|
20
349
|
<html lang="en">
|
|
21
350
|
<head>
|
|
22
351
|
<meta charset="UTF-8" />
|
|
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1.0, user-scalable=no"
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/>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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<title>Playable Ad</title>
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<style>
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* {
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@@ -51,16 +377,16 @@ When `layout-spec` (or atom-plan handoff) defines **`atlasPath` + `frameId`** fo
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// Gameplay logic from game/gameplay/
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// Config from game/config/
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// CTA handler (
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// CTA handler — **Ring 3+ only** (not a Ring 1/2 slice deliverable; defer until hook/CTA slices)
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function onCTAClick() {
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if (typeof mraid !==
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mraid.open(
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} else if (typeof FbPlayableAd !==
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if (typeof mraid !== 'undefined') {
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mraid.open('{{store_url}}');
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} else if (typeof FbPlayableAd !== 'undefined') {
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FbPlayableAd.onCTAClick();
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} else if (typeof ExitApi !==
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} else if (typeof ExitApi !== 'undefined') {
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ExitApi.exit();
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} else {
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window.open(
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window.open('{{store_url}}');
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}
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}
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</script>
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---
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##
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## PGS Implementation
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PGS (Playable Game State) is a JSON-driven state model that separates game rules from rendering. The gameplay Skill atom (if one exists via `skillRef`) provides the PGS schema and reducer — read its SKILL.md first.
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-
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| -------------------------------------------------------------------- | ---------------------- |
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| Every `tileColors[].id` has image file at `assetMapping.visualAsset` | layout-spec + `ls` |
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|
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| Board position = `zones["board"].rect` | layout-spec |
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| Tile size = `assetSpec.tileSize` | layout-spec |
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| All sfx files exist per `assetMapping` | layout-spec + `ls` |
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| Background at correct path | layout-spec + `ls` |
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| Sprite sheet atlas bound with JSON frame data | atom-plan + TA handoff |
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405
|
+
### Structure
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406
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-
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| Requirement | How to Verify |
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|
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| ------------------------------------ | ------------------------------------------------------------- |
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| Entry point: `game/index.html` | `ls game/index.html` |
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|
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| All asset references: relative paths | Read game code |
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|
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| No Node.js APIs | Code review |
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|
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| No dynamic imports or CDN references | `grep -r "import(" game/` |
|
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105
|
-
| Zero external requests in Dev | Browser console + `grep -r "http" game/` |
|
|
106
|
-
| UI + gameplay + runtime in Dev | `npm run dev` + checklists in `refs/developer-dev-handoff.md` |
|
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|
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| No open upstream blockers | `developer-log.md` + `project-state.devBlockers` |
|
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|
-
|
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109
|
-
```bash
|
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110
|
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npm run dev
|
|
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|
-
# Record devUrl in project-state.md; leave server running for Reviewer when possible
|
|
407
|
+
```json
|
|
408
|
+
{
|
|
409
|
+
"entities": [{ "id": "tile_gold", "type": "tile", "color": "gold" }],
|
|
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|
+
"rules": [{ "trigger": "match3", "minCount": 3, "action": "remove" }],
|
|
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|
+
"algorithm": {
|
|
412
|
+
"gravity": "fall_down",
|
|
413
|
+
"refill": "random_from_bag"
|
|
414
|
+
},
|
|
415
|
+
"testCases": [{ "desc": "3 in a row clears", "board": "...", "expect": "..." }]
|
|
416
|
+
}
|
|
112
417
|
```
|
|
113
418
|
|
|
114
|
-
|
|
419
|
+
| Field | Source |
|
|
420
|
+
| --------------- | ---------------------------------------------------- |
|
|
421
|
+
| `entities[].id` | `layout-spec.md` → `colorPalette.tileColors[].id` |
|
|
422
|
+
| `rules[]` | `docs/design-brief.md` / `DESIGN.md` core loop |
|
|
423
|
+
| `algorithm{}` | gameplay Skill recipe, or design-brief spec |
|
|
424
|
+
| `testCases[]` | **Write first** — test-first drives rule correctness |
|
|
115
425
|
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
## PGS Implementation Pattern
|
|
119
|
-
|
|
120
|
-
```
|
|
121
|
-
1. Load reference: playcraft skills match --engine <engine> --intent "<gameplay>" --json
|
|
122
|
-
2. Write PGS JSON:
|
|
123
|
-
- entities[] — from layout-spec colorPalette.tileColors[].id
|
|
124
|
-
- rules[] — from design-brief experience flow
|
|
125
|
-
- algorithm{} — matching/gravity/refill logic
|
|
126
|
-
- testCases[] — write FIRST, then implement rules
|
|
127
|
-
3. Validate logic passes all testCases
|
|
128
|
-
```
|
|
129
|
-
|
|
130
|
-
Key constraints (all from layout-spec, NOT invented):
|
|
426
|
+
Key constraints come from layout-spec, not from invention:
|
|
131
427
|
|
|
132
428
|
- Grid dimensions = `zones["board"].rect` / `assetSpec.tileSize`
|
|
133
429
|
- Element types = `colorPalette.tileColors[]`
|
|
134
430
|
- Element IDs = `colorPalette.tileColors[].id`
|
|
431
|
+
|
|
432
|
+
> If a gameplay Skill atom exists, its SKILL.md defines the exact PGS fields and the reducer/dispatch API. The above is the general shape — defer to the Skill for any project that has one.
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
# Developer Legacy Fallback
|
|
2
|
+
|
|
3
|
+
Use this reference only when `dispatchPacket` is null and `sliceState` is empty.
|
|
4
|
+
|
|
5
|
+
This preserves the older growth-ring build path for existing projects. It is not part of slice-axis dispatch.
|
|
6
|
+
|
|
7
|
+
Legacy behavior:
|
|
8
|
+
|
|
9
|
+
- Read `npm run state:get -- --json` and follow the disclosed current action.
|
|
10
|
+
- Complete the upstream intake required by the legacy template before editing runtime files.
|
|
11
|
+
- Implement only the legacy target disclosed by orchestrator state.
|
|
12
|
+
- Run the disclosed verification scripts before claiming readiness.
|
|
13
|
+
- Route blockers through state handoff instead of expanding scope.
|
|
14
|
+
|
|
15
|
+
When `sliceState` exists, return to the main Developer role contract.
|