@playcraft/cli 0.0.44 → 0.0.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/atom-tree/build-skeleton.js +180 -0
- package/dist/atom-tree/fusion-hints.js +86 -0
- package/dist/atom-tree/selection.js +402 -0
- package/dist/commands/build-all.js +33 -5
- package/dist/commands/build.js +7 -1
- package/dist/commands/create.js +774 -50
- package/dist/commands/image.js +11 -0
- package/dist/commands/prad.js +61 -0
- package/dist/commands/remix.js +20 -0
- package/dist/commands/skills.js +961 -185
- package/dist/commands/tools-detect.js +56 -0
- package/dist/commands/tools-generation.js +21 -0
- package/dist/commands/tools-video-review.js +100 -0
- package/dist/commands/tools.js +4 -0
- package/dist/index.js +2 -0
- package/dist/prad/atom-ref.js +23 -0
- package/dist/prad/check.js +377 -0
- package/dist/prad/check.test.js +49 -0
- package/dist/prad/explain.js +109 -0
- package/dist/prad/load-spec.js +23 -0
- package/dist/prad/paths.js +83 -0
- package/dist/prad/skills-index.js +60 -0
- package/dist/remix/init-template.js +80 -0
- package/dist/scaffold/compose.js +211 -0
- package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
- package/engine-packs/phaser/game/config/game-config.ts +46 -0
- package/engine-packs/phaser/game/contract/publish.ts +141 -0
- package/engine-packs/phaser/game/contract/types.ts +34 -0
- package/engine-packs/phaser/game/index.ts +81 -0
- package/engine-packs/phaser/game/runtime-contract.ts +28 -0
- package/engine-packs/phaser/manifest.json +1 -0
- package/engine-packs/phaser/package.deps.json +1 -0
- package/engine-packs/threejs/game/config/.gitkeep +0 -0
- package/engine-packs/threejs/game/config/game-config.ts +46 -0
- package/engine-packs/threejs/game/contract/publish.ts +141 -0
- package/engine-packs/threejs/game/contract/types.ts +34 -0
- package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
- package/engine-packs/threejs/game/index.ts +76 -0
- package/engine-packs/threejs/game/runtime-contract.ts +15 -0
- package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
- package/engine-packs/threejs/manifest.json +1 -0
- package/engine-packs/threejs/package.deps.json +8 -0
- package/package.json +18 -4
- package/project-template/.claude/agents/artist.md +101 -0
- package/project-template/.claude/agents/developer.md +90 -93
- package/project-template/.claude/agents/game-designer.md +192 -0
- package/project-template/.claude/agents/refs/README.md +57 -51
- package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
- package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
- package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
- package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
- package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
- package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
- package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
- package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
- package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
- package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
- package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
- package/project-template/.claude/agents/refs/framework-mda.md +147 -0
- package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
- package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
- package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
- package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
- package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
- package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
- package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
- package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
- package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
- package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/reviewer.md +81 -95
- package/project-template/.claude/agents/technical-artist.md +71 -95
- package/project-template/.claude/hooks/README.md +83 -35
- package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
- package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
- package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
- package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
- package/project-template/.claude/hooks/gate-runner.mjs +557 -0
- package/project-template/.claude/hooks/gate.mjs +170 -0
- package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
- package/project-template/.claude/hooks/user-prompt.mjs +193 -0
- package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
- package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
- package/project-template/.claude/settings.json +54 -9
- package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
- package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
- package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
- package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
- package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
- package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
- package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
- package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
- package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
- package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
- package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
- package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
- package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
- package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
- package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
- package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
- package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
- package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
- package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
- package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
- package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
- package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
- package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
- package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
- package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
- package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
- package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
- package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
- package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
- package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
- package/project-template/.claude/snapshot.mjs +350 -0
- package/project-template/.codebuddy/settings.json +53 -0
- package/project-template/.cursor/hooks.json +1 -1
- package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
- package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
- package/project-template/CHANGELOG.md +105 -0
- package/project-template/CLAUDE.md +58 -254
- package/project-template/docs/DESIGN.md +65 -0
- package/project-template/docs/intent-clarifications.md +58 -0
- package/project-template/docs/pipeline-overview.md +69 -0
- package/project-template/docs/project-state.md +211 -0
- package/project-template/docs/team/agent-conduct.md +51 -105
- package/project-template/docs/team/agent-runtime-matrix.md +60 -74
- package/project-template/docs/team/atom-tree-format.md +169 -0
- package/project-template/docs/team/collaboration.md +319 -225
- package/project-template/docs/team/core-model.md +80 -46
- package/project-template/docs/team/game-designer-migration-todo.md +8 -0
- package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
- package/project-template/docs/team/platform-capabilities.md +16 -13
- package/project-template/docs/team/workflow-changelog.md +95 -23
- package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
- package/project-template/focus-lab/.gitkeep +0 -0
- package/project-template/game/.playcraft-scaffold-pending +0 -0
- package/project-template/game/index.ts +18 -0
- package/project-template/globals.d.ts +51 -0
- package/project-template/index.css +34 -0
- package/project-template/index.html +18 -0
- package/project-template/main.ts +9 -0
- package/project-template/package.json +79 -0
- package/project-template/skills/README.md +52 -0
- package/project-template/skills/_shared/agent-prep.md +136 -0
- package/project-template/skills/_shared/requirements.txt +1 -0
- package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
- package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
- package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
- package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
- package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
- package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
- package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
- package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
- package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
- package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
- package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
- package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
- package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
- package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
- package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
- package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
- package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
- package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
- package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
- package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
- package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
- package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
- package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
- package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
- package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
- package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
- package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
- package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
- package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
- package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
- package/project-template/skills/playable-animate/SKILL.md +52 -0
- package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
- package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
- package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
- package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
- package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
- package/project-template/skills/playable-art/SKILL.md +203 -0
- package/project-template/skills/playable-art/agents/openai.yaml +4 -0
- package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
- package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
- package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
- package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
- package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
- package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
- package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
- package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
- package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
- package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
- package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
- package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
- package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
- package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
- package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
- package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
- package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
- package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
- package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
- package/project-template/skills/playable-debug/SKILL.md +116 -0
- package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
- package/project-template/skills/playable-debug/references/debug-config.md +40 -0
- package/project-template/skills/playable-focus/SKILL.md +148 -0
- package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
- package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
- package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
- package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
- package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
- package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
- package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
- package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
- package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
- package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
- package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
- package/project-template/skills/playable-fx-decompose/examples.md +89 -0
- package/project-template/skills/playable-fx-decompose/reference.md +201 -0
- package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
- package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
- package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
- package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
- package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
- package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
- package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
- package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
- package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
- package/project-template/skills/playable-placeholder/SKILL.md +239 -0
- package/project-template/skills/playable-record/SKILL.md +166 -0
- package/project-template/skills/playable-record/scripts/lib/build-artifact.mjs +92 -0
- package/project-template/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
- package/project-template/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
- package/project-template/skills/playable-record/scripts/lib/slice-structure-verify.mjs +199 -0
- package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
- package/project-template/skills/playable-record/scripts/verify-build.mjs +185 -0
- package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
- package/project-template/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
- package/project-template/skills/playable-record/scripts/verify-fusion.mjs +320 -0
- package/project-template/skills/playable-record/scripts/verify-lifecycle.mjs +78 -0
- package/project-template/skills/playable-record/scripts/verify-slice-artist.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice-ta.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice.mjs +142 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring.mjs +250 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring1.mjs +190 -0
- package/project-template/skills/playable-record/scripts/verify-vlm-video.mjs +227 -0
- package/project-template/skills/playable-validate/SKILL.md +260 -0
- package/project-template/skills/playable-validate/references/checklist-detail.md +36 -0
- package/project-template/skills/playable-validate/references/single-html-bundle.md +76 -0
- package/project-template/skills/playable-validate/validation-rules.md +200 -0
- package/project-template/skills/playable-verify-ui/SKILL.md +295 -0
- package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
- package/project-template/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
- package/project-template/skills/playable-verify-ui/profiles/template.profile.yaml +84 -0
- package/project-template/skills/playable-verify-ui/reference.md +165 -0
- package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
- package/project-template/skills/playable-verify-ui/references/scaling-decision-tree.md +51 -0
- package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
- package/project-template/skills/playable-verify-ui/schema/asset-manifest.schema.json +68 -0
- package/project-template/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
- package/project-template/skills/playable-verify-ui/scripts/__pycache__/asset_manifest.cpython-311.pyc +0 -0
- package/project-template/skills/playable-verify-ui/scripts/__pycache__/verify_slice_plan.cpython-311.pyc +0 -0
- package/project-template/skills/playable-verify-ui/scripts/__pycache__/verify_vision_evidence.cpython-311.pyc +0 -0
- package/project-template/skills/playable-verify-ui/scripts/asset_manifest.py +231 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
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| `artist-art-style-catalog.md` | `skills/playcraft-art-style-guide` | 9 种美术风格完整目录(prompt/模型/管线/错误) |
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| `skills/playcraft-asset-state-sheet` | `agents/artist.md`, `artist-deliverable-spec.md` | ASR 双板规范 |
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| `artist-style-exploration-flow.md` | `agents/artist.md` | Ring 3 build:MC 引用、ASR 双板、Handoff Pack 与 STOP |
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| `developer-impl-cookbook.md` | `agents/developer.md`, `refs/developer-phase1-flow.md` | Developer 实现模式参考:index.html 骨架 + Atlas/WebP+JSON 绑定 + CTA handler |
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| `developer-phase1-flow.md` | `agents/developer.md` | Developer 执行流程:`loop: build` + ring 4 ui_diff 修复 |
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| `developer-dev-handoff.md` | `agents/developer.md`, `refs/developer-impl-cookbook.md` | Developer 验证与交接:dev 迭代节奏 + devStatus + upstream blockers |
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| `reviewer-convergence-eval.md` | `agents/reviewer.md` | design_check + gameplay_conformance + ui_diff + load_check 流程 |
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| `reviewer-six-dimension-eval.md` | _(deprecated)_ | 指向 `reviewer-convergence-eval.md` |
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| `ta-tools-reference.md` | `agents/technical-artist.md` | 全工具命令表(AI 生成/3D/精灵图/图像/音频) |
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| `ta-pipeline-cookbook.md` | `agents/technical-artist.md` | **Step 0–2** 脚本 + TA Step 0–D pipeline + Compliance 全表 + 引用图规则 |
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| `ta-atlas-deliverable-standard.md` | `agents/technical-artist.md`, `refs/ta-pipeline-cookbook.md` | WebP 运行时默认、atlas `.webp`+`.json`、分组与合规、转码示例 |
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| `ta-3d-flip-recipe.md` | `agents/technical-artist.md`, `skills/playcraft-vfx-animation` | 素材重刷 + 3D 翻转动画教程 |
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| `ta-image-generation-detail.md` | `skills/playcraft-image-generation` | 精灵图直出策略 + Edit 工作流 + 错误恢复 + 批量最佳实践 |
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| `ta-image-ops-reference.md` | `skills/playcraft-image-ops` | `playcraft image` 全子命令 CLI 参数速查表 |
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| `ta-batch-pipeline-recipes.md` | `skills/playcraft-batch-pipeline` | batch/pipeline 实用配方集 |
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| `ta-vfx-preset-catalog.md` | `skills/playcraft-vfx-animation` | VFX/animate 预设完整目录 + 游戏类型配方 |
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| iteration / loop / 触发 | Sub-agent | 应该读的 refs(按顺序) |
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| ------------------------------------ | --------------------------- | ---------------------------------------------------------------------------------------------------------- |
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| ring 1 `loop: clarify` | Game Designer | `game-designer-workflow-detail.md` |
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| ring 1 `loop: clarify`(atom-tree) | temporary ref-flow subagent | `skill-selector-guide.md` + `docs/team/atom-tree-format.md` |
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| ring 2+ `loop: clarify`(atom-tree) | ref-flow subagent | `skill-selector-guide.md` + `docs/team/atom-tree-format.md` |
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| ring 2 `loop: clarify`(plan) | ref-flow subagent | `implementation-plan-guide.md` + `templates/plan.template.md` |
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| ring 3 `loop: clarify`(MC) | storyboard subagent | `storyboard-generation-guide.md` + `artist-master-composite-recipes.md` |
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| ring 3 `loop: build`(ASR 前) | Artist | `artist-style-exploration-flow.md` (Steps 2–3) + `artist-deliverable-spec.md` § MC |
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| ring 3 `loop: build/verify`(ASR) | Artist | `artist-style-exploration-flow.md` (4–5) + `artist-handoff-v2-checklist.md` + `artist-deliverable-spec.md` |
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| ring 4 `loop: build` Wave 1 | Artist | `artist-deliverable-spec.md` § Phase 2 + audio skills |
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| ring 4 `loop: build` Wave 2 (TA) | Technical Artist | `ta-pipeline-cookbook.md` (**Step 0a** intake → Step 0 → 2) → `ta-atlas-deliverable-standard.md` |
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| ring 1 verify `design_check` | Reviewer | `reviewer-convergence-eval.md` § design_check ring 1 |
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| ring 3 verify `design_check` | Reviewer | `reviewer-convergence-eval.md` § design_check ring 3 (ASR) |
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| ring 1–2 `loop: build` | Developer | `developer-phase1-flow.md` → `developer-impl-cookbook.md` → `developer-dev-handoff.md` |
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| ring verify `gameplay_conformance` | Reviewer | `reviewer-convergence-eval.md` § gameplay_conformance + `playwright-cli` skill |
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| ring verify `load_check` | Reviewer | `reviewer-convergence-eval.md` § load_check + `playwright-cli` skill |
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| ring 4 verify `ui_diff` | Reviewer | `reviewer-convergence-eval.md` § ui_diff + `playwright-cli` skill |
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| ring 4 verify ui_diff fail → rework | Developer | `developer-phase1-flow.md` § Rework + UI Diff Report |
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| ring 4 verify routeTo TA | Technical Artist | `ta-pipeline-cookbook.md` (scoped fixes) + `ta-atlas-deliverable-standard.md` |
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| ring 4 verify routeTo Artist | Artist | `artist-deliverable-spec.md` + `artist-handoff-v2-checklist.md` + `artist-color-audio-recipes.md` |
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| spec-gap (any) | Game Designer | global collaboration / layout/atom workflow docs |
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## 维护规则
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1. **不要在 refs/ 里写应该放在 agent .md 的内容**:
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1. **不要在 refs/ 里写应该放在 agent .md 的内容**:Role ownership、boundaries、success criteria、hard rules 留在 L1;refs 只写执行细节 / 配方 / checklist
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2. **每份 refs/ 文档必须有对应的显式引用入口**:agent .md 或 SKILL.md 里有明确的 "read refs/xxx.md" 指令
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3. **未被引用的 refs 文件必须删除**:LLM 无法自行发现未引用的文档,孤立文件只是噪音
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4. **refs/
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4. **refs/ 不进入状态文件读写矩阵**:这些是只读参考,不是产出文件
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| -------- | --------- | -------- | --------- | --------- |
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| BPM 区间 | 90-115 | 100-125 | 120-150 | 130-160 |
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**Artist 生成 BGM 时的组合写法**:
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```bash
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# 示例:休闲消除游戏,Tutorial 阶段风格
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## 音频-视觉对齐检查清单
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Artist 完成音频生成后,对照以下清单验证情绪一致性:
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- [ ] Hook BGM 第一个节拍 <= 0.5s 内出现(不要淡入铺垫)
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#
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# Artist — Deliverable spec (artist-handoff-v2)
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> **When to read**: Before generating Master Composite, ASR, audio, or digit strip. Cross-reference `playcraft-storyboard`, `playcraft-asset-state-sheet`, `playcraft-text-rendering`, `playcraft-image-generation`, and
|
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> **When to read**: Before generating Master Composite, ASR, audio, or digit strip. Cross-reference `playcraft-storyboard`, `playcraft-asset-state-sheet`, `playcraft-text-rendering`, `playcraft-image-generation`, and `.claude/agents/refs/artist-handoff-v2-checklist.md`.
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## Resolution Strategy
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All visible text is image assets — **zero font files**. Static text is baked into the MC concept panel; dynamic numbers use a Digit Sprite Strip.
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> **Invoke `playcraft-text-rendering`** for static-text extraction (TA default) and digit strip (
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> **Invoke `playcraft-text-rendering`** for static-text extraction (TA default) and digit strip (Artist Phase 2).
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### Static text (default)
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| Step | Role
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| ------------------------------ |
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| Bake into MC |
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| Step | Role |
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| ------------------------------ | ----------------------------------------- |
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| Bake into MC | Artist (concept panel) |
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| Extract to `layout-spec` paths | TA (`crop` / `segment`) |
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| Extract fails | ICP → Artist **one isolated PNG** per row |
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### Background (default)
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| ------------------------------------- |
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| Extract from MC concept panel | TA → `layout-spec` bg path
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| 2.5D / hero bg needs dedicated sample |
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| Step | Role |
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| ------------------------------------- | ---------------------------------------------------------------------- |
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| Extract from MC concept panel | TA → `layout-spec` bg path |
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| 2.5D / hero bg needs dedicated sample | Game Designer routes ICP supplementary art request → isolated PNG only |
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|
## Phase 1 Deliverables — Image production (MC + ASR)
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Ring 3 clarify: **one MC per option** + Experience Flow text. Ring 3 build (after `selectedMcOption`): **ASR dual sheets** + **Handoff Pack** (below).
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> **Phase 1 scope = images only.** Audio/digit strip is **Phase 2** after
|
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> **Phase 1 scope = images only.** Audio/digit strip is **Phase 2** after ring 3 verify — see § Phase 2 Deliverables.
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| # | Deliverable | Format | Spec
|
|
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| --- | --------------------------------- | ------ |
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| 1 | **Master Composite** | PNG 4K | 5 panels: concept + 4 storyboard scenes
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| 2a | **UI State Reference Sheet** | PNG 4K | UI/HUD per interaction state
|
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| 2b | **Element State Reference Sheet** | PNG 4K | Gameplay elements per event/special state
|
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| 3 | **Experience Flow Design** | Text | `style-exploration.md`
|
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| 4 | **
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| # | Deliverable | Format | Spec |
|
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| --- | --------------------------------- | ------ | -------------------------------------------------------- |
|
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| 1 | **Master Composite** | PNG 4K | 5 panels: concept + 4 storyboard scenes |
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| 2a | **UI State Reference Sheet** | PNG 4K | UI/HUD per interaction state |
|
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| 2b | **Element State Reference Sheet** | PNG 4K | Gameplay elements per event/special state |
|
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| 3 | **Experience Flow Design** | Text | `style-exploration.md` |
|
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| 4 | **Ring 3 Handoff Pack** | Text | `artist-log.md` + Motion Notes in `style-exploration.md` |
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> **ASR** = authoring-time reference sprite sheets. **Not** runtime `.webp` + `.json` atlases (TA in
|
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> **ASR** = authoring-time reference sprite sheets. **Not** runtime `.webp` + `.json` atlases (TA in ring 4 build).
|
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Every generation outputs a sidecar `.json` (prompt + parameters).
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@@ -51,7 +51,7 @@ Every generation outputs a sidecar `.json` (prompt + parameters).
|
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### Deliverable 1: Master Composite
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> **Skills**: `playcraft-storyboard` +
|
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> **Skills**: `playcraft-storyboard` + `.claude/agents/refs/artist-master-composite-recipes.md`
|
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| # | Panel | Content |
|
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| --- | ------------------ | ---------------------------------------------------- |
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Paths: `assets/images/storyboard/master_composite_option_[A|B|C].png`
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**MC options count**: ≥2 before Gate
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**MC options count**: ≥2 before ring 3 Ring Gate (see option table in prior spec — 2 or 3 by clarity).
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---
|
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@@ -80,7 +80,7 @@ assets/images/reference/element_state_sheet_[X].png
|
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assets/images/reference/element_state_sheet_[X]_2.png
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```
|
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-
**ASR whole PNG is opaque by design** — TA crops cells then `remove-background`.
|
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**ASR whole PNG is opaque by design** — TA crops cells then `remove-background`. Artist must deliver **isolated elements per cell** (no white box / scene inside cells).
|
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#### Three-layer coverage model
|
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@@ -99,11 +99,11 @@ Physical slot budget: **8–12 slots per sheet**; overflow → second element sh
|
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|
---
|
|
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|
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|
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-
###
|
|
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+
### Ring 3 Handoff Pack (mandatory before ring 3 verify STOP)
|
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|
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> **Checklist**:
|
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+
> **Checklist**: `.claude/agents/refs/artist-handoff-v2-checklist.md`
|
|
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|
|
|
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|
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#### 1. ASR Coverage Matrix (`logs/
|
|
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|
+
#### 1. ASR Coverage Matrix (`logs/artist-log.md`)
|
|
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|
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108
|
One row per contract item from `layout-spec.md`:
|
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|
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@@ -116,16 +116,16 @@ One row per contract item from `layout-spec.md`:
|
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|
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|
**CoverageLayer rules**:
|
|
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|
|
|
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|
-
- **on-asr**: must have valid `Grid` (R#C#) and matching PNG slot; mirror to `atom-
|
|
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|
+
- **on-asr**: must have valid `Grid` (R#C#) and matching PNG slot; mirror to `atom-tree.json` → `asrSlot`
|
|
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|
- **mc-crop**: MC Panel 1 shows type; document region in Style Intent Notes
|
|
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- **ta-extends**: color variants / full state sets; `TA extends? = yes` + one-line extension hint
|
|
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|
|
|
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|
**Forbidden**: missing rows; all rows `ta-extends` with no on-asr/mc-crop type representative; overlapping ASR slots.
|
|
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|
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|
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|
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#### 2. Palette Locked (`logs/
|
|
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|
+
#### 2. Palette Locked (`logs/artist-log.md`)
|
|
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|
|
|
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|
- 6–10 hex swatches sampled from confirmed MC (background, accent, CTA, key elements).
|
|
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|
-
- One line: **delta vs `layout-spec` Color Palette** (match /
|
|
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|
+
- One line: **delta vs `layout-spec` Color Palette** (match / Game Designer update needed).
|
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|
#### 3. Motion Notes (`docs/style-exploration.md`)
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@@ -141,22 +141,22 @@ No per-frame animation assets — VFX/Animation atoms remain TA.
|
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|
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|
#### 4. Style Intent + Anti-Pattern Notes
|
|
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|
|
|
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|
-
Existing `
|
|
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|
+
Existing `artist-log` sections — required for TA Step 0c.
|
|
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145
|
|
|
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|
---
|
|
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|
|
|
148
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|
### Phase 1 exception: True 3D
|
|
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|
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|
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-
When `design-brief` dimension = True 3D,
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|
+
When `design-brief` dimension = True 3D, Artist also delivers (Phase 1, same ring 3 verify):
|
|
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|
|
|
152
|
-
- 2D reference texture PNG at path noted in `
|
|
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|
-
- TA runs `generate-3d`;
|
|
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|
+
- 2D reference texture PNG at path noted in `artist-log` (see `.claude/agents/refs/artist-dimension-axis.md`).
|
|
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|
+
- TA runs `generate-3d`; Artist does **not** output GLB.
|
|
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|
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|
---
|
|
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156
|
|
|
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|
## Phase 2 Deliverables — Audio + Digit + Atom status
|
|
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|
|
|
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|
-
**
|
|
159
|
+
**Artist does not batch-export visual samples at `assetMapping` paths in v2.** Visual baseline = Phase 1 MC + ASR.
|
|
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160
|
|
|
161
161
|
### Phase 2 Skill Preflight (mandatory, before production)
|
|
162
162
|
|
|
@@ -168,9 +168,9 @@ cat .claude/skills/playcraft-text-rendering/SKILL.md # Digit strip green/blu
|
|
|
168
168
|
cat .claude/skills/playcraft-image-generation/SKILL.md # §3 background decision tree (for digit)
|
|
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169
|
```
|
|
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|
|
|
171
|
-
**mediaGroups check** (mandatory): Read `atom-
|
|
171
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+
**mediaGroups check** (mandatory): Read `atom-tree.json` → `skillsMatch.mediaGroups` for any `.aiaudio` matches. If matched → `playcraft skills link --atom <atomId>` → verify quality/mood → record linked path and decision in `artist-log.md` / `handoffContext`. Skip only when mood/style mismatch (document in `artist-log.md`).
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Record in `logs/
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Record in `logs/artist-log.md` § Skill Preflight:
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```markdown
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## Skill Preflight
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| mediaGroups (audio) | ✅ | bg_music.aiaudio linked; click_sfx 需重做 (风格不符) |
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```
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| # | Deliverable
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| --- |
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| 1 | **BGM**
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| 2 | **SFX**
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| 3 | **Digit sprite strip**
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| 4 | **
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| # | Deliverable | Format | Spec |
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| --- | ------------------------------ | ------ | ------------------------------------- |
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| 1 | **BGM** | MP3 | Mood matches locked MC |
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| 2 | **SFX** | MP3 | One per interaction in `assetMapping` |
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| 3 | **Digit sprite strip** | PNG | `layout-spec` `textAssets.digitStrip` |
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| 4 | **Production handoff context** | — | `artist-log.md` + `handoffContext` |
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###
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### Production handoff rules
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For each
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For each Artist-owned production item:
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| Condition | `
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| ----------------------------------- |
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| Type covered in ASR Coverage Matrix |
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| Not covered; ICP gap |
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| ICP supplementary PNG delivered |
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| Condition | Record in `artist-log.md` / `handoffContext` |
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| ----------------------------------- | -------------------------------------------- |
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| Type covered in ASR Coverage Matrix | ASR sheet + grid slot or MC crop region |
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| Not covered; ICP gap | ICP id + path when file delivered |
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| ICP supplementary PNG delivered | file path |
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**Forbidden**:
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**Forbidden**: write execution status or produced output paths into `atom-tree.json`.
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#### ICP supplementary PNG — when (and only when) to produce
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-
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Artist Phase 2 supplementary PNGs are a **fallback path**, not a default. Produce one **only if all three** are true:
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1. **TA Step 0c Style Interpretation** marks that atom's `confidence = low` in `logs/ta-log.md` (i.e.
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1. **TA Step 0c Style Interpretation** marks that atom's `confidence = low` in `logs/ta-log.md` (i.e. Artist's MC/ASR didn't tell TA enough).
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2. **Crop / segment from ASR or MC failed** — TA tried `playcraft image crop` (grid coord from ASR Coverage Matrix) and `playcraft image segment --boxes` / `--text` on the MC concept panel, and the extracted region is unusable (chroma residue, partial element, wrong perspective).
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3. **TA opens an ICP entry** in `docs/intent-clarifications.md` with `routeTo:
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3. **TA opens an ICP entry** in `docs/intent-clarifications.md` with `routeTo: artist`, citing both ① the failed extraction command and ② the specific style ambiguity.
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If any of ①②③ is missing, the fix lives elsewhere (TA tool chain,
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If any of ①②③ is missing, the fix lives elsewhere (TA tool chain, Artist Style Intent Notes patch, or Game Designer contract patch) — not a supplementary PNG. Document the chosen route in `artist-log.md`.
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Run **`playcraft-style-qa` §1** only for **ICP supplementary** image files (not for ASR sheets themselves).
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### TA ownership in Phase 2 (not
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### TA ownership in Phase 2 (not Artist)
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- Static text extraction → contract paths
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- Background webp
|
package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md}
RENAMED
|
@@ -1,6 +1,6 @@
|
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1
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-
#
|
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1
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+
# Artist Dimension Axis Workflow
|
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2
2
|
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-
> Read in Phase 1 after confirming Dimension Axis from `docs/design-brief.md`. **
|
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+
> Read in Phase 1 after confirming Dimension Axis from `docs/design-brief.md`. **artist-handoff-v2**: visual baseline = MC + ASR (not scattered sample PNGs). TA handles mass production.
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## Flat 2D (Standard)
|
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@@ -12,7 +12,7 @@
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- MC concept panel: perspective scene + layered elements.
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- ASR: angled sprites in element sheet; note depth layers in Style Intent Notes.
|
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15
|
-
- Background: default **TA extract from MC**; dedicated bg sample only if
|
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15
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+
- Background: default **TA extract from MC**; dedicated bg sample only if Game Designer routes an ICP supplementary art request.
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## Isometric
|
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@@ -22,6 +22,6 @@
|
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## True 3D
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-
-
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-
- Phase 1
|
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+
- Artist does **not** output GLB.
|
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|
+
- Phase 1 ring 3 verify: 2D reference texture PNG (path in `artist-log`) per `artist-deliverable-spec.md` § Phase 1 exception.
|
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- TA: `generate-3d`, GLB, flip sprites.
|
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@@ -1,19 +1,19 @@
|
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1
|
-
#
|
|
1
|
+
# Artist Handoff v2 — Ring 3 verify checklist
|
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2
2
|
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|
3
|
-
> Read at **Step 5** of `
|
|
3
|
+
> Read at **Step 5** of `artist-style-exploration-flow.md` before ring 3 verify STOP (`ringGate: pending`).
|
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4
4
|
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5
5
|
## Prerequisites
|
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6
6
|
|
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7
|
-
- [ ] `workflowSpecVersion` = `
|
|
8
|
-
- [ ] `selectedMcOption` set (Gate
|
|
7
|
+
- [ ] `workflowSpecVersion` = `growth-rings-v1` in `npm run state:get -- --json`
|
|
8
|
+
- [ ] `selectedMcOption` set (ring 3 Ring Gate — MC selection passed)
|
|
9
9
|
- [ ] MC path: `assets/images/storyboard/master_composite_option_[X].png`
|
|
10
10
|
- [ ] ASR paths exist and pass zero-overlap visual check
|
|
11
11
|
- [ ] ASR cells: isolated elements, no white box / scene inside cells (whole sheet opaque is OK)
|
|
12
|
-
- [ ] § **Image Production Preflight** filled (
|
|
12
|
+
- [ ] § **Image Production Preflight** filled (ring 3 build — three Skills read)
|
|
13
13
|
|
|
14
14
|
## 1. ASR Coverage Matrix (100% rows)
|
|
15
15
|
|
|
16
|
-
In `logs/
|
|
16
|
+
In `logs/artist-log.md` § ASR Coverage Matrix:
|
|
17
17
|
|
|
18
18
|
1. List every `elementId` from `layout-spec.md` § Asset Mapping (atlas `frameId` groups = one row per logical element).
|
|
19
19
|
2. List every static text `id` from § Text Assets → Static Text.
|
|
@@ -25,7 +25,7 @@ In `logs/designer-log.md` § ASR Coverage Matrix:
|
|
|
25
25
|
|
|
26
26
|
**Type representative rule**: each distinct **elementType** (Matrix column or `layout-spec` § Element Type Registry) must have at least one row with CoverageLayer `on-asr` or `mc-crop`.
|
|
27
27
|
|
|
28
|
-
**Stop rule**: any contract row missing → do not set
|
|
28
|
+
**Stop rule**: any contract row missing → do not set `ringGate: pending`.
|
|
29
29
|
|
|
30
30
|
## 2. Palette Locked
|
|
31
31
|
|
|
@@ -39,7 +39,7 @@ In `logs/designer-log.md` § ASR Coverage Matrix:
|
|
|
39
39
|
| cta | #**\_\_** | |
|
|
40
40
|
| element_1 | #**\_\_** | |
|
|
41
41
|
|
|
42
|
-
**Delta vs layout-spec**: match |
|
|
42
|
+
**Delta vs layout-spec**: match | Game Designer update: <one line>
|
|
43
43
|
```
|
|
44
44
|
|
|
45
45
|
## 3. Motion Notes
|
|
@@ -52,17 +52,17 @@ In `docs/style-exploration.md` under confirmed option:
|
|
|
52
52
|
| Tutorial → Gameplay | | | |
|
|
53
53
|
| Gameplay → End Card | | | |
|
|
54
54
|
|
|
55
|
-
## 4. Phase 2
|
|
55
|
+
## 4. Phase 2 production handoff decision tree
|
|
56
56
|
|
|
57
57
|
```
|
|
58
|
-
For each
|
|
58
|
+
For each Artist-owned production item:
|
|
59
59
|
├─ VisualAtom + covered in Coverage Matrix?
|
|
60
|
-
│ └─ yes →
|
|
60
|
+
│ └─ yes → record ASR sheet/grid or MC crop in artist-log + handoffContext
|
|
61
61
|
├─ AudioAtom?
|
|
62
|
-
│ └─ deliver MP3 at path →
|
|
62
|
+
│ └─ deliver MP3 at path → record in artist-log + handoffContext
|
|
63
63
|
├─ Gap / TA extract failed (ICP)?
|
|
64
|
-
│ └─ generate one PNG →
|
|
65
|
-
└─ Never:
|
|
64
|
+
│ └─ generate one PNG → record path, or block until answered
|
|
65
|
+
└─ Never: write execution status or output paths into atom-tree.json
|
|
66
66
|
```
|
|
67
67
|
|
|
68
68
|
## 5. Files to verify before STOP
|
|
@@ -70,7 +70,7 @@ For each atom-plan row where assignTo = Designer:
|
|
|
70
70
|
| File | Contains |
|
|
71
71
|
| ------------------------------------------------------- | ------------------------------------------------------------------------- |
|
|
72
72
|
| `docs/style-exploration.md` | MC paths, Motion Notes, Experience Flow |
|
|
73
|
-
| `logs/
|
|
73
|
+
| `logs/artist-log.md` | Image Production Preflight, Coverage Matrix, Palette Locked, Style Intent |
|
|
74
74
|
| `assets/images/reference/ui_state_sheet_[X].png` | exists |
|
|
75
75
|
| `assets/images/reference/element_state_sheet_[X].png` | exists |
|
|
76
76
|
| `assets/images/reference/element_state_sheet_[X]_2.png` | if types > 12 / overflow |
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
# Artist Legacy Fallback
|
|
2
|
+
|
|
3
|
+
Use this reference only when `dispatchPacket` is null and `sliceState` is empty.
|
|
4
|
+
|
|
5
|
+
This preserves the older visual handoff path for existing projects. It is not part of slice-axis dispatch.
|
|
6
|
+
|
|
7
|
+
Legacy behavior:
|
|
8
|
+
|
|
9
|
+
- Read `npm run state:get -- --json` and follow the disclosed current action.
|
|
10
|
+
- Use the existing Artist reference guides only when the orchestrator-disclosed task asks for them.
|
|
11
|
+
- Produce visual handoff context and artifact references, not runtime implementation.
|
|
12
|
+
- Route missing design or asset contract gaps instead of guessing.
|
|
13
|
+
|
|
14
|
+
When `sliceState` exists, return to the main Artist role contract.
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
# Master Composite — 游戏类型 Prompt 配方 & 参考
|
|
2
2
|
|
|
3
|
-
> 本文件供
|
|
3
|
+
> 本文件供 Artist 在生成 Master Composite 时按需查阅。核心规则见 `playcraft-storyboard` skill。
|
|
4
4
|
|
|
5
5
|
## 模型策略(MC 专用 — 仅高质量模型)
|
|
6
6
|
|
|
@@ -198,10 +198,10 @@ playcraft tools generate-image \
|
|
|
198
198
|
```
|
|
199
199
|
assets/images/storyboard/master_composite_option_A.png ← 方案 A
|
|
200
200
|
assets/images/storyboard/master_composite_option_B.png ← 方案 B
|
|
201
|
-
assets/images/storyboard/master_composite.png ← Gate
|
|
201
|
+
assets/images/storyboard/master_composite.png ← ring 3 Ring Gate 确认后复制
|
|
202
202
|
```
|
|
203
203
|
|
|
204
|
-
Gate
|
|
204
|
+
ring 3 Ring Gate 确认后:
|
|
205
205
|
|
|
206
206
|
```bash
|
|
207
207
|
cp assets/images/storyboard/master_composite_option_[X].png assets/images/storyboard/master_composite.png
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
# Artist — Style exploration flow (Phase 1: ASR + Handoff Pack)
|
|
2
|
+
|
|
3
|
+
> **Scope**: After MC is delivered by storyboard subagent and `selectedMcOption` is set (ring 3 Ring Gate passed), follow this document for **ASR production** through ring 3 verify STOP. **Exit criteria**: see `agents/artist.md` Goals § Success criteria.
|
|
4
|
+
>
|
|
5
|
+
> **Deliverable shapes & tables**: `.claude/agents/refs/artist-deliverable-spec.md`.
|
|
6
|
+
>
|
|
7
|
+
> **Pre-condition**: `npm run state:get -- --json` reports `selectedMcOption` (MC already exists at `assets/images/storyboard/master_composite_option_[X].png`).
|
|
8
|
+
|
|
9
|
+
**Trigger**: `state:get` reports `iteration: 3`, `loop: build`, `selectedMcOption` set.
|
|
10
|
+
|
|
11
|
+
## Step 1 — Image Production Preflight (before ASR)
|
|
12
|
+
|
|
13
|
+
Fill `logs/artist-log.md` § **Image Production Preflight**:
|
|
14
|
+
|
|
15
|
+
1. Read `playcraft-asset-state-sheet`, `playcraft-image-generation` (§3 + §3.1)
|
|
16
|
+
2. Mark each Skill row ✓ with one-line decision summary
|
|
17
|
+
3. Read `layout-spec.md` — count assetMapping rows + note Element Type Registry (if present)
|
|
18
|
+
|
|
19
|
+
**Do not generate ASR until this section is complete.**
|
|
20
|
+
|
|
21
|
+
## Step 2 — Generate ASR sheets(仅针对 state `selectedMcOption`)
|
|
22
|
+
|
|
23
|
+
- Read `selectedMcOption` from `npm run state:get -- --json` — if missing, **STOP**
|
|
24
|
+
- **Re-read** `playcraft-asset-state-sheet` + `playcraft-image-generation` §3.1 (cell chroma / isolated)
|
|
25
|
+
- 输出:`ui_state_sheet_[X].png` + `element_state_sheet_[X].png`(类型 >12 时可加 `element_state_sheet_[X]_2.png`)
|
|
26
|
+
- `--reference-image` = `master_composite_option_[selectedMcOption].png`;`--image-model` 与 MC 一致
|
|
27
|
+
- Prompt:sheet `#808080` 或统一色幕;每格 **one isolated element**;金/橙格用蓝幕
|
|
28
|
+
- 生成后 `playcraft image info`;目视:零重叠、格内无白盒/场景底
|
|
29
|
+
- **Do not** `remove-background` on ASR — TA handles post-crop
|
|
30
|
+
|
|
31
|
+
## Step 3 — Ring 3 Handoff Pack
|
|
32
|
+
|
|
33
|
+
> **Checklist**: `.claude/agents/refs/artist-handoff-v2-checklist.md`
|
|
34
|
+
|
|
35
|
+
1. 补全 `docs/style-exploration.md`(ASR 路径、**Motion Notes**、Experience Flow)
|
|
36
|
+
2. 更新 `logs/artist-log.md`:
|
|
37
|
+
- **ASR Coverage Matrix** — 100% contract rows + **CoverageLayer** column
|
|
38
|
+
- 每种 **elementType** ≥1 行 `on-asr` 或 `mc-crop`
|
|
39
|
+
- **Palette Locked**、Style Intent / Anti-Pattern
|
|
40
|
+
- Mirror `on-asr` rows → `atom-tree.json` → `meta.selectedAtoms.asrSlot`
|
|
41
|
+
3. **Self-check before STOP**:
|
|
42
|
+
|
|
43
|
+
```bash
|
|
44
|
+
# MC ratio (confirm MC from storyboard subagent is valid)
|
|
45
|
+
playcraft image info --input assets/images/storyboard/master_composite_option_[X].png
|
|
46
|
+
|
|
47
|
+
# Count contract rows (adjust grep to your layout-spec format)
|
|
48
|
+
grep -c 'elementId\|"id":' docs/layout-spec.md # approximate — Matrix row count must match
|
|
49
|
+
|
|
50
|
+
# ASR files exist
|
|
51
|
+
ls assets/images/reference/ui_state_sheet_[X].png assets/images/reference/element_state_sheet_[X].png
|
|
52
|
+
```
|
|
53
|
+
|
|
54
|
+
4. 更新 handoff + `ringGate: pending`
|
|
55
|
+
5. **STOP** — 禁止 Phase 2 音频与批量视觉样本 PNG
|