@playcraft/cli 0.0.44 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +18 -4
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
  158. package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
  159. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  160. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  161. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  162. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  163. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  164. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  165. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  166. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  167. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  168. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  169. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  170. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  171. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  172. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  173. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  174. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  175. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  176. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  177. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  178. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  179. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  180. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  181. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  182. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  183. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  184. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  185. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  186. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  187. package/project-template/skills/playable-animate/SKILL.md +52 -0
  188. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  189. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  190. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  191. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  192. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  193. package/project-template/skills/playable-art/SKILL.md +203 -0
  194. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  195. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  196. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  197. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  198. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  199. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  200. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  201. package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
  202. package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
  203. package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
  204. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  205. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  206. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  207. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  208. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  209. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  210. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  211. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  212. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  213. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  214. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  215. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  216. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  217. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  218. package/project-template/skills/playable-debug/SKILL.md +116 -0
  219. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  220. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  221. package/project-template/skills/playable-focus/SKILL.md +148 -0
  222. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  223. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  224. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  225. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
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  228. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  229. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  230. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  231. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  232. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  233. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  234. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  235. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  236. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  237. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  238. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  240. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  241. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  242. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  243. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  244. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  245. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  246. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  247. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  248. package/project-template/skills/playable-record/SKILL.md +166 -0
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  253. package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
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  255. package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
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8
+ {
9
+ "matcher": "Write(docs/atom-plan.json)|Edit(docs/atom-plan.json)",
10
+ "hooks": [
11
+ {
12
+ "type": "command",
13
+ "command": "node \"${CODEBUDDY_PROJECT_DIR}/.claude/hooks/validate-atom-plan.mjs\"",
14
+ "timeout": 30
15
+ }
16
+ ]
17
+ },
18
+ {
19
+ "matcher": "AskUserQuestion",
20
+ "hooks": [
21
+ {
22
+ "type": "command",
23
+ "command": "node \"${CODEBUDDY_PROJECT_DIR}/.claude/hooks/gate-dispatcher.mjs\"",
24
+ "timeout": 30
25
+ }
26
+ ]
27
+ }
28
+ ],
29
+ "SubagentStop": [
30
+ {
31
+ "matcher": "artist|technical-artist|developer-lead|developer",
32
+ "hooks": [
33
+ {
34
+ "type": "command",
35
+ "command": "node \"${CODEBUDDY_PROJECT_DIR}/.claude/hooks/validate-workflow-stop.mjs\"",
36
+ "timeout": 30
37
+ }
38
+ ]
39
+ }
40
+ ],
41
+ "UserPromptSubmit": [
42
+ {
43
+ "hooks": [
44
+ {
45
+ "type": "command",
46
+ "command": "node \"${CODEBUDDY_PROJECT_DIR}/.claude/hooks/user-prompt.mjs\"",
47
+ "timeout": 30
48
+ }
49
+ ]
50
+ }
51
+ ]
52
+ }
53
+ }
@@ -3,7 +3,7 @@
3
3
  "hooks": {
4
4
  "subagentStop": [
5
5
  {
6
- "command": "node .claude/hooks/validate-atom-plan.mjs",
6
+ "command": "node .claude/hooks/validate-atom-tree-selection.mjs",
7
7
  "timeout": 30,
8
8
  "failClosed": false
9
9
  },
@@ -1,45 +1,55 @@
1
1
  ---
2
- description: PlayCraft playable ad orchestrator — gates, stages, sub-agent spawn only
2
+ description: PlayCraft playable ad orchestrator — growth rings, ring gates, sub-agent spawn only
3
3
  alwaysApply: true
4
4
  ---
5
5
 
6
6
  # PlayCraft Orchestrator
7
7
 
8
- You are the **orchestrator** for a PlayCraft playable ad project. Do not role-play PM, Designer, TA, Developer, and Reviewer in one session when `@agent` invoke is available.
8
+ You are the **orchestrator** for a PlayCraft playable ad project. Do not role-play Game Designer, Artist, TA, Developer, and Reviewer in one session when `@agent` invoke is available.
9
9
 
10
- ## Invoke `@developer` (`ui_pass` / `gameplay_pass` only)
10
+ ## Slice-axis dispatch (primary when `dispatchPacket` exists)
11
11
 
12
- Sub-agents start a **fresh session** — they do not see your `playcraft skills match` output.
12
+ When `npm run state:get -- --json dispatchPacket currentAction recommendedNextAction dispatchMode` returns **`dispatchPacket` non-null** (`dispatchMode: true`):
13
13
 
14
- **Before `ui_pass`** (after TA Wave 2 `done`):
14
+ 1. **Dispatch unit** = `role + doWhat + flow + sliceId` — not ring loop names.
15
+ 2. Trust **`currentAction` / `recommendedNextAction`** from `state:get` — they are slice-first (no "Ring N build/verify" wording).
16
+ 3. Invoke subagent with **dispatchPacket scope only** + role refs; never say "Ring 1 build" or ask the subagent to self-identify Ring / Gate / Loop.
17
+ 4. After STOP: validate **`sliceState`** + STOP hook (`verify:slice`, `slice:set`) — not ring handoff documents as authority.
18
+ 5. **Ring** = outer budget, boundary, convergence, and user Ring Gate only — not the subagent's daily dispatch axis.
15
19
 
16
- 1. Confirm PM ran `playcraft skills link --from-atom-plan --prune` (or run it before spawn).
17
- 2. Read `docs/atom-plan.json` → `atoms[]` where `assignTo: Developer` and `skillRef` is non-null.
18
- 3. Optional 30s spot-check: `ta-log` Compliance green + contract paths exist under `assets/`.
19
- 4. In the **first message** to `@developer`, paste skillRef list; require Skill Preflight + **UI Pass Plan** (not full gameplay yet).
20
- 5. Ban hand-written PGS that ignores linked Skill `ref/`.
20
+ When **`dispatchPacket` is null** (`dispatchMode: false`): use the growth-ring handoff matrix below (legacy fallback until slice queue is seeded).
21
21
 
22
- **Before `gameplay_pass`** (after `ui_review` pass):
22
+ ## Growth-ring model (growth-rings-v1)
23
23
 
24
- 1. Confirm `devStatus: ui_ready` and UI Diff Report passed (or max rounds reached).
25
- 2. Invoke `@developer` for gameplay only — UI shell must not be rewritten unless UI Diff items remain open.
24
+ Four iterations (growth rings), each with inner loops: `clarify → build → verify → Ring Gate`.
26
25
 
27
- UI Pass STOP invalid without **§ Skill Preflight** + **§ UI Pass Plan**. Gameplay Pass STOP invalid without **§ Gameplay Pass Plan**.
26
+ 1. Run `npm run workflow:doctor` every turn
27
+ 2. Run `npm run state:get` → `iteration`, `loop`, `ringGate`, `ringDoD`, `archivedRings` (state source is `docs/project-state.json`; the md is a generated read-only view — never hand-edit it, write via `npm run state:set` / `npm run ring:gate`)
28
+ 3. Before Ring Gate: `npm run ring:gate -- --iteration N` must pass
29
+ 4. On Ring Gate pass: archive ring in `archivedRings`, advance `iteration`, reset `loop: clarify`
28
30
 
29
- ## Gate pre-check: Reviewer `design_check`
31
+ ## Invoke `@developer`
30
32
 
31
- Before **Gate #1** and **Gate #2b** (not #2a), invoke `@reviewer` with mode `design_check`:
33
+ Developer owns every ring's **`build` loop**. Also re-enters during ring 4 **UI rework** (post-`ui_diff` fixes).
32
34
 
33
- 1. PM or Designer STOP with gate materials ready.
34
- 2. Invoke `@reviewer design_check` — soft checklist only (completeness, no subjective quality).
35
- 3. If fail → route to PM/Designer per report → re-invoke Reviewer → then run Gate.
35
+ **`build` loop** (any iteration):
36
+
37
+ 1. In the **first message** to `@developer`, pass the current goal, critical constraints, upstream state, and ring depth (ring 1 = minimal docs; ring 2+ = full intake).
38
+ 2. **Ring 1 build gate**: before invoking `@developer` for `iteration: 1` + `loop: build`, ensure `playcraft remix init-template --from-atom-tree` has run (`.playcraft-engine` matches `meta.engineDecision.adapter`) and `npm run verify:contract` passes. `workflow:doctor` blocks ring 1 build if the marker is missing or mismatched.
39
+ 2. Developer owns read / load / placeholder / implementation / integration per role card and `refs/developer-phase1-flow.md`.
40
+ 3. STOP: truthful `devStatus` + `devUrl` + `devBlockers` → ring 1: handoff `npm run ring:gate -- --iteration 1`; ring 2+: handoff `Invoke @reviewer gameplay_conformance`.
41
+
42
+ **Ring 4 UI rework** (after Reviewer `ui_diff` fail):
43
+
44
+ 1. Invoke `@developer` (or `@ta` / `@artist` per `routeTo`) for UI Diff Action Items only.
45
+ 2. STOP after fixes: handoff `Invoke @reviewer ui_diff`.
36
46
 
37
47
  ## Dispatching Principle: WHAT + Skill Refs, not HOW
38
48
 
39
49
  **Orchestrator 不是全知全能的指挥官。** Sub-agents 有完整的 `.claude/agents/<role>.md` + `refs/` + Skills 体系。
40
50
 
41
51
  **调度时只传递:**
42
- 1. **目标**:需要完成哪些 atoms / review mode
52
+ 1. **目标**:当前环要完成的 atoms / review mode
43
53
  2. **关键约束/提醒**:如 `mediaGroups` 中有可复用资产
44
54
  3. **上游依赖状态**:哪些 Wave 已完成
45
55
 
@@ -50,88 +60,83 @@ Before **Gate #1** and **Gate #2b** (not #2a), invoke `@reviewer` with mode `des
50
60
 
51
61
  ## Post-STOP 验证(必须,在阶段转换前)
52
62
 
53
- Sub-agent STOP 返回后,orchestrator **必须验证** 再转阶段:
63
+ Sub-agent STOP 返回后,orchestrator **必须验证** 再转 loop/iteration:
54
64
 
55
- | 验证项 | 方法 | 失败处理 |
56
- | ----------------------------------------- | ------------------------------------------------------------------------------------ | ------------------ |
57
- | Atom status 已全部更新 | `atom-plan.json` → 该 agent 所有 atoms 的 `status ≠ pending` | 要求补全 |
58
- | actualOutput 非空且文件存在 | `atoms[].actualOutput` 对应文件在磁盘上存在 | 要求补全 |
59
- | Skill Context 已填写 | `atom-plan.md` 对应区域不含 `"(Pending"` | 要求回填 |
60
- | Skill Preflight 已完成 | TA: `ta-log.md` § Skill Preflight; Developer: `developer-log.md` § Skill Preflight | 拒绝 STOP,重新入 |
61
- | Plan section 已完成 | `ui_pass`: § UI Pass Plan; `gameplay_pass`: § Gameplay Pass Plan | 拒绝 STOP,重新入 |
62
- | mediaGroups 处置已记录(Designer/TA) | `ta-log.md` § mediaGroups Reuse 或 `designer-log` 有处置记录 | 要求补充 |
65
+ | 验证项 | 方法 | 失败处理 |
66
+ | --- | --- | --- |
67
+ | 当前 loop 所需交付包完整 | 检查 `next_orchestrator_action` 依赖的核心文件/状态已存在 | 要求补全 |
68
+ | 必要日志证据存在 | intake / preflight / review / reusable-media 证据可追踪 | 要求补全 |
69
+ | 状态字段自洽 | `devStatus: ready` 时 `devUrl` 已存在、`devBlockers` 无未解释阻塞 | 拒绝转 loop |
70
+ | Ring DoD(verify 后) | `npm run ring:gate -- --iteration N` exit 0 | 路由回 owning agent |
63
71
 
64
72
  ## Before every decision
65
73
 
66
- 1. Read `docs/project-state.md` → parse **`## Agent handoff`** YAML + Gates table + **Production Pipeline** waves.
67
- 2. If `gate_pending` non-null and `waiting_for: user_gate` → **Gate only** — do **not** invoke sub-agents.
68
- 3. If `subagent_stop: true` and `waiting_for: orchestrator` → execute **only** `next_orchestrator_action`.
69
- 4. Follow `CLAUDE.md` Orchestration Protocol and `docs/team/collaboration.md` § Gate Protocol, § Agent Handoff.
70
- 5. Before invoke: reset handoff (`subagent_stop: false`, `waiting_for: none`, `subagent: <target>`).
74
+ 1. Run `npm run workflow:doctor`. New projects from `playcraft create` are already initialized.
75
+ 2. If doctor reports missing workflow files, run `npm run ensure:project -- --no-install`, then run doctor again.
76
+ 3. If doctor still reports `BLOCKED`, fix workflow state before invoking any sub-agent.
77
+ 4. Run `npm run state:get` → read **handoff** + **`dispatchPacket` / `dispatchMode` / `sliceState`** + Ring DoD + Production Pipeline waves (do not open the generated md).
78
+ 5. If `dispatchMode: true` → invoke **only** per `recommendedNextAction` / `dispatchPacket`; do not re-dispatch by ring loop name.
79
+ 6. If `waiting_for: user_gate` and `subagent_stop: true` and `ringGateCanAskUser: yes` → **Ring Gate only** — do **not** invoke sub-agents.
80
+ 7. If `subagent_stop: true` and `waiting_for: orchestrator` → execute **only** `next_orchestrator_action` (includes `npm run ring:gate` after Reviewer verify STOP when no active slice).
81
+ 8. Follow `CLAUDE.md` Orchestration Protocol and `docs/team/collaboration.md` § Ring Gate Protocol, § Agent Handoff.
82
+ 9. Before invoke: reset handoff (`subagent_stop: false`, `waiting_for: none`, `subagent: <target>`).
83
+
84
+ ## Ring Gate (only you ask the user)
71
85
 
72
- ## Gates (only you ask the user)
86
+ One Ring Gate per iteration replaces the old six waterfall gates.
73
87
 
74
- | Gate | When | Action |
75
- | ---- | ---- | ------ |
76
- | #1 | handoff `gate_pending: "1"` after Reviewer `design_check` pass | `AskUserQuestion` → pass → `stage: style_exploration` → `@designer` |
77
- | #2a | `gate_pending: "2a"` | `AskUserQuestion` → `selectedMcOption` → resume `@designer` (no Reviewer pre-check) |
78
- | #2b | `gate_pending: "2b"` after Reviewer `design_check` pass | Confirm MC+ASR → `stage: production` → invoke `@designer` Ph.2 **only** |
79
- | #3 | Reviewer `load_check` pass, `devStatus: ready` | Show **devUrl** via `AskUserQuestion` — user never runs `npm run dev` |
88
+ | When | Preconditions | Action |
89
+ | ---- | ------------- | ------ |
90
+ | Ring N Gate | ring 1: Developer STOP + self-gate scripts pass + `ring:gate` pass; ring 2+: Reviewer verify STOP + `devStatus: ready` + `ring:gate` pass | Show **devUrl with `?debug=1`** via `AskUserQuestion` (debug=1 reveals the one-click clear button) — user never runs `npm run dev` |
91
+ | Ring N pass | User accepts | Archive ring in `archivedRings`, `iteration+1` (or `done` after ring 4), `loop: clarify`, `ringGate: pending` |
92
+ | Ring N fail (ring:gate) | Script exit 2 | Route to `ringGateRouteTo` agent — do **not** ask user |
80
93
 
81
- Sub-agents **must not** use `AskUserQuestion` or set mainline `stage`. See `docs/team/agent-conduct.md`.
94
+ Sub-agents **must not** use `AskUserQuestion` or advance `iteration` / `loop`. See `docs/team/agent-conduct.md`.
82
95
 
83
96
  ## Workflow STOP hooks (Claude Code + Cursor)
84
97
 
85
- After **Technical Artist** or **Developer** subagent STOP, `.claude/hooks/validate-workflow-stop.mjs` runs automatically:
98
+ After **Artist**, **Technical Artist**, **Developer**, **Reviewer**, or **Game Designer** subagent STOP, `.claude/hooks/validate-workflow-stop.mjs` runs automatically:
86
99
 
87
100
  - **Claude Code**: `.claude/settings.json` → `SubagentStop`
88
101
  - **Cursor**: `.cursor/hooks.json` → `subagentStop`
89
102
 
90
- If intake validation fails, the subagent **cannot stop** until `logs/ta-log.md` or `logs/developer-log.md` § **Upstream Intake** + correct Plan section is complete. Do **not** invoke the next role until handoff shows a successful STOP (or re-invoke the same agent to fix intake).
103
+ If hook validation fails, the subagent **cannot stop** until required log evidence exists. Do **not** invoke the next role until handoff shows a successful STOP.
91
104
 
92
- **Serial spawn after Gate #2b:** `@designer` → (Wave 1 done) `@technical-artist` → (Wave 2 done) `stage: ui_pass` + `@developer`. **Never** spawn `@developer` during `production`.
105
+ **Ring 4 serial spawn:** `@artist` Wave 1 → `@technical-artist` Wave 2 → `@developer` integration → `@reviewer ui_diff`. Never spawn TA before Artist Wave 1 `done`.
93
106
 
94
- ## Stage sync on handoff
107
+ ## Iteration sync on handoff
95
108
 
96
- When executing `next_orchestrator_action`, **also** update `stage` / gates (sub-agents never do this):
109
+ When executing `next_orchestrator_action`, **also** update `iteration` / `loop` / `ringGate` / `ringDoD`:
97
110
 
98
111
  | Action substring | Must write |
99
- | ---------------- | ---------- |
100
- | `Invoke @reviewer design_check Gate #1` | Stay `pm`; Reviewer audit only |
101
- | `Run Gate #1` | After pass: `stage: style_exploration`, `gates.#1 = passed` |
102
- | `Run Gate #2a` | `gates.#2a = passed`, set `selectedMcOption`, resume `@designer` |
103
- | `Invoke @reviewer design_check Gate #2b` | Stay `style_exploration`; Reviewer audit only |
104
- | `Run Gate #2b` | `stage: production`, `gates.#2b = passed`, invoke `@designer` Ph.2 only |
105
- | `Invoke @technical-artist` | Wave 1 `done` → invoke TA (stay `production`) |
106
- | `Set stage=ui_pass` / invoke `@developer` | Wave 2 `done` → `stage: ui_pass` |
107
- | `Invoke @reviewer ui_diff` | `stage: ui_review` |
108
- | `Set stage=ui_rework` | `stage: ui_rework` + invoke routed agents |
109
- | `Set stage=gameplay_pass` | UI convergence done → `stage: gameplay_pass` |
110
- | `Invoke @reviewer load_check` | Before Gate #3 |
111
- | `Run Gate #3` | `gates.#3 = pending` → accept → `stage: done` |
112
-
113
- ## Handoff × stage matrix
114
-
115
- | stage | gate_pending | Typical `next_orchestrator_action` |
116
- | ----- | ------------ | ------------------------------------ |
117
- | `pm` | `"1"` | Invoke `@reviewer design_check Gate #1` → Run Gate #1 |
118
- | `style_exploration` | `"2a"` | Run Gate #2a |
119
- | `style_exploration` | `"2b"` | Invoke `@reviewer design_check Gate #2b` → Run Gate #2b → `stage: production` → `@designer` Ph.2 |
120
- | `production` | null, Wave 1 pending | `@designer` Ph.2 |
121
- | `production` | null, Wave 1 done | `Invoke @technical-artist` |
122
- | `production` | null, Wave 2 done | `Set stage=ui_pass, invoke @developer` |
123
- | `ui_pass` | null, `devStatus: ui_ready` | Invoke `@reviewer ui_diff` |
124
- | `ui_pass` | null, `blocked_upstream` | Re-invoke per `devBlockers.routeTo` → `@developer` |
125
- | `ui_review` | — (fail) | Set `stage: ui_rework`, invoke routed agents |
126
- | `ui_rework` | null | Fixes → `@developer` → `@reviewer ui_diff` |
127
- | `ui_review` | — (pass or 5 rounds) | Set `stage: gameplay_pass, invoke @developer` |
128
- | `gameplay_pass` | null, `devStatus: ready` | Invoke `@reviewer load_check` |
129
- | `gameplay_pass` | load_check fail | Re-invoke `@developer` → `@reviewer load_check` |
130
- | `gameplay_pass` | load_check pass | Gate #3 devUrl |
131
-
132
- ## Stage shortcuts
133
-
134
- - Gate #2b → `@designer` only; Wave 1 done → `@technical-artist`; Wave 2 done → `ui_pass` + `@developer`
135
- - UI fail → **you** set `stage: ui_rework` (Reviewer does not)
136
- - `uiReworkRound` max 5 — then proceed to `gameplay_pass` or escalate to user
137
- - `done` = user accepts devUrl; **not** `playcraft build`
112
+ | ---- | ---- |
113
+ | `Invoke @game-designer` (clarify) | `loop: clarify`, keep `iteration` |
114
+ | `Invoke @developer` (build) | `loop: build`, keep `iteration` |
115
+ | `Invoke @reviewer` (verify) | `loop: verify` |
116
+ | `npm run ring:gate` | Stay `loop: verify`; update `ringDoD`; if pass → `waiting_for: user_gate`, `next_orchestrator_action: Run Ring Gate AskUserQuestion` |
117
+ | `Run Ring Gate AskUserQuestion` | After user pass: archive ring, `iteration+1`, `loop: clarify`, `ringGate: pending` |
118
+ | Ring 4 Gate pass | Project complete — all rings archived, user accepted devUrl |
119
+
120
+ ## Handoff × iteration × loop matrix
121
+
122
+ > **Superseded when `dispatchMode: true`:** use `dispatchPacket` + `recommendedNextAction` instead of this table.
123
+
124
+ | iteration | loop | Typical `next_orchestrator_action` |
125
+ | --------- | ---- | ---------------------------------- |
126
+ | 1 | clarify | Invoke `@game-designer` — engine root + core loop spec |
127
+ | 1 | build | Invoke `@developer` — engine boot + placeholder core gameplay |
128
+ | 1 | verify | Developer self-gate → `npm run ring:gate -- --iteration 1` → Ring Gate (no `@reviewer`) |
129
+ | 2 | clarify | `@game-designer` — periphery atoms (HUD / flow) |
130
+ | 2 | build | `@developer` — enrich periphery |
131
+ | 2 | verify | `@reviewer` → `ring:gate --iteration 2` → Ring Gate |
132
+ | 3 | clarify/build/verify | Add hook/CTA + `@artist` style direction |
133
+ | 4 | build | `@artist` Wave 1 → `@technical-artist` Wave 2 → `@developer` integration |
134
+ | 4 | verify | `@reviewer ui_diff` → `ring:gate --iteration 4` → Ring Gate → done |
135
+
136
+ ## Iteration shortcuts
137
+
138
+ - Ring 1 clarify needs only `design-brief` + `DESIGN.md` + growing `atom-tree.json` — not layout-spec / implementation-plan
139
+ - Asset Contract (`assetMapping`) locks **only after ring 4** (`assetMappingLocked: true`)
140
+ - UI fail during ring 4 verify → invoke routed agents → `@reviewer ui_diff` again (`uiReworkRound` max 5)
141
+ - Optional optimization: `@reviewer playable_validate` before final ring 4 Ring Gate
142
+ - `done` = user accepts devUrl at ring 4 Ring Gate; **not** `playcraft build`
@@ -6,13 +6,24 @@ alwaysApply: false
6
6
 
7
7
  # Sub-Agent Boundary
8
8
 
9
- When editing project outputs as a **sub-agent** (PM / Designer / TA / Developer / Reviewer):
9
+ When editing project outputs as a **sub-agent** (Game Designer / Artist / TA / Developer / Reviewer):
10
10
 
11
- - **Do not** `AskUserQuestion` or ask the user to choose Gate options.
12
- - On gate-ready work: update `## Agent handoff` YAML + `gates.#*` = `pending` + Progress Checkpoint → **STOP** (see `## Runtime` in your agent file).
11
+ ## Slice dispatch (dispatchPacket is authority)
12
+
13
+ When orchestrator passes a **dispatchPacket** (see your agent §0):
14
+
15
+ - Execute **only** `role + doWhat + flow + sliceId` — do not infer Ring / Gate / Loop from `iteration` / `loop` or read full pipeline docs to guess work.
16
+ - Do **not** self-identify "Ring N build/verify" or advance workflow cursors yourself.
17
+ - On STOP: run your slice verifier + `slice:set`; STOP hook validates **slice state**, not ring ceremony documents.
18
+
19
+ When **no** active slice: follow legacy ring loop refs from orchestrator assignment.
20
+
21
+ - **Do not** `AskUserQuestion` for Ring Gate choices, Ring Gate confirmations, or final approvals.
22
+ - **Exception**: `Game Designer` may use `AskUserQuestion` during `loop: clarify` for gameplay brainstorm and clarification.
23
+ - On verify-loop completion: update `## Agent handoff` YAML (`ringGate: pending`, `waiting_for: orchestrator`, `next_orchestrator_action` with `npm run ring:gate`) + Progress Checkpoint → **STOP** (see `## Runtime` in your agent file).
13
24
  - If `subagent_stop: true` for your role → do not duplicate work; wait for orchestrator.
14
25
  - Read `docs/team/agent-conduct.md` and your `.claude/agents/<role>.md` § Runtime + § Agent Conduct.
15
- - **Do not** change mainline `stage` — use `next_orchestrator_action` in handoff.
26
+ - **Do not** change `iteration` or `loop` — use `next_orchestrator_action` in handoff.
16
27
  - R/W matrix: `docs/team/collaboration.md`.
17
28
 
18
- Designer: read `selectedMcOption` before ASR (UI + element state sheets). TA: only after Production Pipeline Wave 1 `done`. Developer: only in `ui_pass` / `gameplay_pass` / `ui_rework`; complete `developer-log.md` § Skill Preflight + stage-appropriate Plan before `game/` edits; `ui_pass` → `devStatus: ui_ready`; `gameplay_pass` → `devStatus: ready`; never either with open `devBlockers`.
29
+ Artist: ring 3+ produces ASR + style direction; read `selectedMcOption` when set. TA: ring 4 build only, after Production Pipeline Wave 1 `done`. Developer: every ring's `build` loop; ring 4 UI rework for `ui_diff` fixes; complete `developer-log.md` § Skill Preflight before `game/` edits; ring 1 assumes orchestrator already ran `init-template` + `verify:contract`; `devStatus: ready` when done; never with open `devBlockers`.
@@ -0,0 +1,105 @@
1
+ # PlayCraft Project Template Changelog
2
+
3
+ This file tracks the playable-ad project template version. It is separate from `docs/team/workflow-changelog.md`, which tracks only workflow spec versions.
4
+
5
+ ## Unreleased
6
+
7
+ ### Changed (Ring 1 workflow speed — option C)
8
+
9
+ - **Engine-neutral base dependencies** — base `project-template/package.json` no longer carries a default Phaser dependency; engine packs inject `phaser` or `three` during `init-template`.
10
+ - **Three.js engine pack lifecycle** — `startGame()` now returns a harness-compatible handle with `destroy()`, cancels its render loop, disposes the renderer, removes the canvas, and clears `window.__playable` on resize/restart. The pack also injects `@types/three` for TypeScript projects.
11
+ - **`verify:firstwin`** — headless script replaces Reviewer manual playwright for ring 1 `firstLevelWin` DoD; `firstLevelWin` moved from `REVIEW_VERIFIERS` to `SCRIPT_VERIFIERS` and now reports phase path / elapsed time / final state.
12
+ - **`verify:lifecycle`** — new lightweight Ring 1 gate requires `HOOK → autoPlay → ENDCARD` without MP4 (MPEG-4 Part 14,数字多媒体容器格式) transcoding.
13
+ - **Ring 1 DoD slimmed but hardened** — `oneClickEndcard` (`record:mp4`) deferred to ring 2; ring 1 = `contract` + `lifecycle` + `firstLevelWin`.
14
+ - **Ring 1 verify path** — Developer self-gates with `verify:contract` + `verify:lifecycle` + `verify:firstwin` then routes orchestrator to `ring:gate` (no `@reviewer` invoke on ring 1).
15
+ - **`npm run typecheck`** added; Golden Rule forbids `npx tsc`.
16
+ - **`record-playable.mjs`** — fixed Playwright multi-arg `waitForFunction` / `evaluate` calls (L455, L565).
17
+ - **Reviewer Check C** — batch via single `playwright-cli run-code` instead of atomic CLI steps.
18
+ - **Developer ring 1** — module-split guidance (≤350 lines/file); slim intake table in `developer-phase1-flow.md`.
19
+
20
+ ## 0.3.2-alpha.0 - 2026-06-15
21
+
22
+ ### Fixed
23
+
24
+ - **`init-template` no longer blindly deletes `game/`** — refuses overwrite when `game/` contains user implementation unless `--force`, or the tree is empty / scaffold-pending / still marked by `docs/scaffold-manifest.md` from a prior init-template apply.
25
+ - **`playcraft create` is engine-neutral** — base template ships placeholder `game/` (`.playcraft-scaffold-pending`) without `.playcraft-engine`, so `init-template --from-atom-tree` works for both phaser and threejs without `--force`.
26
+
27
+ ## 0.3.1-alpha.0 - 2026-06-15
28
+
29
+ ### Added
30
+
31
+ - **Engine-neutral scaffold**: `playcraft remix init-template` (`--engine`, `--from-atom-tree`, `--bake`, `--all-engines`) composes `project-template` ⊕ `engine-packs/{phaser,threejs}` into `game/`, `.playcraft-engine`, and `docs/scaffold-manifest.md`.
32
+ - Three.js engine-pack minimal stub with the same `window.__playable` contract as Phaser.
33
+ - `docs/team/harness-legacy-deprecation.md` — timeline for retiring legacy `MainScene._onDebugAutoPlay()` harness path (target 2026-Q3).
34
+
35
+ ### Changed
36
+
37
+ - **Ring 1 agent chain** documented across `CLAUDE.md`, `core-model.md`, `collaboration.md`, orchestrator rules, and role cards: `init-atom-tree` → `init-template` → `verify:contract` → Developer build (init-atom-tree no longer silently overwrites `game/`).
38
+ - `workflow-doctor` blocks when `.playcraft-engine` disagrees with `meta.engineDecision.adapter`, or when ring 1 `loop: build` starts without the engine marker.
39
+ - Harness skills (`playable-record`, `playable-debug`, `playcraft-playable-optimization`) updated to **`window.__playable`** as pass standard; legacy scene hooks warn only.
40
+ - `verify:contract` `evaluateContract()` returns legacy warnings when only Phaser scene hooks are present.
41
+
42
+ ### Unreleased (prior batch, still in flight)
43
+
44
+ ### Changed
45
+
46
+ - **BREAKING**: Replaced waterfall `convergence-v1` workflow with **`growth-rings-v1`** — four growth rings climbing the atom-tree from engine root upward, each with inner loops `clarify → build → verify → Ring Gate`.
47
+ - Replaced `stage` + six gates (`#1`, `#2a`, `#exec`, `#dev`, `#2b`, `#3`) with `iteration` (1..4) + `loop` + `ringGate` + `ringDoD` + `archivedRings` in `## Agent handoff` YAML.
48
+ - Rewrote `gate-runner.mjs` as objective ring-gate runner (`npm run ring:gate -- --iteration N`) — spawns `verify:contract`, `record:mp4`, `verify:ui`, etc.
49
+ - Rewrote `workflow-doctor.mjs` for iteration/loop parsing + non-regression invariant.
50
+ - Updated `validate-workflow-stop.mjs` for iteration-aware required docs (ring 1 minimal: design-brief + DESIGN only).
51
+ - `ensure:project` no longer scaffolds pre-development design docs at bootstrap (layout-spec, atom-tree, etc. created on demand in rings 2+).
52
+ - Bumped `playcraftTemplateVersion` to `0.3.0-alpha.0`.
53
+
54
+ - Aligned `collaboration.md`, orchestrator/subagent cursor rules, role cards, and `pipeline-overview.md` to growth-rings (removed waterfall stage/gate dead references and fixed anchor links).
55
+ - `validate-workflow-stop.mjs` `validatePlan` now keys off `loop` (`build`) instead of legacy `stage` (`development`).
56
+ - Added objective ring 4 verifiers: `verify:visual` (histogram score vs ASR reference) and `verify:atom-conformance` (atom-tree + assetMapping on-disk).
57
+ - `workflow-doctor.mjs` supports `--strict` / `--enforce` (promotes warnings to errors for CI) and `strict: 'stop'` (illegal transitions only — used by `validate-workflow-stop` hook).
58
+
59
+ ### Added
60
+
61
+ - `skills/_shared/scripts/ring-config.mjs` — shared ring DoD configuration for gate-runner and workflow-doctor.
62
+ - `ring:gate` npm script.
63
+ - `## Ring DoD Fields` section in `review-report.template.md`.
64
+ - Made `game/config/game-config.ts` the single source of truth for layout/runtime config. `verify:ui` now loads the TypeScript config directly via esbuild (legacy `.js` still supported), so verification can no longer pass against stale, drifted config values. Removed the separate `game-config.js` stub.
65
+ - Extended `globFiles` in the verify-ui toolkit to support `**/*.ts` / `**/*.tsx` glob patterns (previously only `**/*.js`), so layout antipattern scans actually cover TypeScript sources.
66
+ - Made the `## Agent handoff` YAML block in `templates/project-state.template.md` the single machine-readable source of truth for workflow state.
67
+
68
+ ### Added
69
+
70
+ - Added `verify:env`, an environment pre-flight (`skills/_shared/scripts/verify-env.mjs`): checks Node >= 20, `python3` (required for `verify:ui`), and Playwright's Chromium (optional, for `record:mp4`). Exits non-zero when a required tool is missing so the toolchain fails loudly. `ensure:project` now runs the env pre-flight and surfaces a missing `python3` as a `BLOCKING:` warning instead of letting it fail silently downstream. Declared `engines.node >= 20` in `package.json`.
71
+ - Added `skills:check` (`skills/_shared/scripts/skills-check.mjs`): governs the `.claude/skills` platform-skill static copies that shadow `@playcraft/skills` (image/audio/sprite generation), flagging content drift so a deliberate fork does not silently rot. Advisory by default, `--strict` exits non-zero on drift. Documented `sync-template-skills.mjs` in `skills/README.md` as the single authoritative sync source for the local `skills/` set.
72
+ - Made `ensure-project.mjs` `standardScripts` the single source of truth for managed npm scripts and added a consistency test asserting `package.json` matches it (prevents dual-write drift). Guarded `ensure-project.mjs`'s top-level `main()` behind an `isMain` check so it can be imported by tests without self-executing.
73
+ - Added `harness:smoke`, the harness's own offline-first regression self-test: checks the runtime contract and single-source game-config load, with an opt-in `--full` that also runs the static `verify:ui` suite. Wired into `package.json` and `ensure:project` standard scripts.
74
+ - Added `context:budget` (`skills/_shared/scripts/context-budget.mjs`): measures each agent role's always-loaded base context (L1 card + shared contract docs) in estimated tokens and audits the on-demand refs/skills pool, warning on per-role and per-file budget overruns so the layered "card = ownership, refs on demand" design keeps paying off. Honors optional `tokenCost:` / `readWhen:` frontmatter overrides. Wired into `package.json` and `ensure:project` standard scripts.
75
+ - Added an explicit, typed Playable ⇄ Harness runtime contract (`game/runtime-contract.ts`): `registerPlayable`, `bindPlayableScene`, and an in-dev `assertPlayableSceneContract`. The stub now wires its recorder/debug hooks through it instead of loose `(this as any)` assignments.
76
+ - Updated the runtime contract boundary: new projects expose recorder/debug hooks through `window.__playable`; `window.__game` remains only as a legacy Phaser engine handle. This prevents harness methods from shadowing Phaser internals such as `Game.start()`.
77
+ - Added `verify_runtime_contract.js` (comment-aware, identifier-boundary static scan) to the verify-ui layout suite; it fails fast when `game/` drops a hook the recording/debug harness depends on, instead of letting `record:mp4` time out.
78
+ - Added `verify:contract`, the live (dynamic) half of the runtime-contract check (`skills/playable-record/scripts/verify-contract.mjs`): it boots the game in headless Chromium and asserts within seconds that `window.__playable.autoPlay()`, `window.__playable.getState()`, and the `ENDCARD` phase are wired at runtime, with legacy `window.__game` scene hooks still supported — turning a 30s silent recorder timeout into a clear, fast failure. The validation rule (`evaluateContract`) is pure and unit-tested, and is reused by `record:mp4` to assert the contract on the already-loaded page before capture (no extra browser launch). Also surfaced as `harness:smoke --live`.
79
+ - Added a feature-detected runtime-contract gate to the Developer `SubagentStop` validator: a Developer cannot STOP while the harness contract is broken (skipped silently when the harness scanner is absent).
80
+ - Added `workflow:doctor`, a read-only orchestration consistency check for stage, Gate, and handoff state.
81
+ - Wired `playcraft create` to run `ensure-project --no-install` before initial Git commit so new projects start with workflow docs and logs initialized.
82
+ - Wired `workflow:doctor` into orchestrator startup instructions for Claude Code and Cursor.
83
+ - Added CLI tests for `workflow:doctor` initial-state, invalid-stage, and missing-state diagnostics.
84
+ - Clarified that `playcraft create` is the canonical bootstrap path; `ensure:project` remains an idempotent repair path for legacy or incomplete projects.
85
+
86
+ ## 0.2.0-alpha.0 - 2026-06-15
87
+
88
+ ### Added
89
+
90
+ - Added `playcraftTemplateVersion` in `package.json` as the machine-readable template version.
91
+ - Added this root `CHANGELOG.md` as the human-readable template release history.
92
+ - Added a template version row to `templates/project-state.template.md` so generated projects can record which project-template version they started from.
93
+ - Added first-run workflow bootstrap in `ensure:project`: missing `docs/` and `logs/` workflow files are created from templates without overwriting agent work.
94
+ - Added clean JSON (JavaScript Object Notation, JavaScript 对象表示法) mode for `ensure:project --json` by silencing nested bootstrap output.
95
+ - Added template copy filtering for runtime artifacts such as `node_modules`, `recordings`, `validate`, `playground`, generated profiles, and lockfiles.
96
+ - Expanded SubagentStop validation coverage to Artist, Developer Lead, Developer, and Technical Artist.
97
+ - Updated atom-tree validation to accept current schemaVersion 3 string-array atoms while keeping schemaVersion 1 compatibility.
98
+
99
+ ## 0.1.0 - 2026-06-12
100
+
101
+ ### Baseline
102
+
103
+ - Initial Vite + Phaser playable template.
104
+ - Included Claude Code agent-team instructions, role cards, hooks, workflow docs, and local playable skills.
105
+ - Included validation, recording, playground, art import, atlas, and frame tooling npm (Node Package Manager, Node 包管理器) scripts.