@playcraft/cli 0.0.44 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +18 -4
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
  158. package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
  159. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  160. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  161. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  162. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  163. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  164. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  165. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  166. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  167. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  168. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  169. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  170. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  171. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  172. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  173. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  174. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  175. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  176. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  177. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  178. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  179. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  180. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  181. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  182. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  183. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  184. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  185. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  186. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  187. package/project-template/skills/playable-animate/SKILL.md +52 -0
  188. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  189. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  190. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  191. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  192. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  193. package/project-template/skills/playable-art/SKILL.md +203 -0
  194. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  195. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  196. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  197. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  198. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  199. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  200. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  201. package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
  202. package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
  203. package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
  204. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  205. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  206. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  207. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  208. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  209. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  210. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  211. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  212. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  213. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  214. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  215. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  216. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  217. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  218. package/project-template/skills/playable-debug/SKILL.md +116 -0
  219. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  220. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  221. package/project-template/skills/playable-focus/SKILL.md +148 -0
  222. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  223. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  224. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  225. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
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  228. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  229. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  230. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  231. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  232. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  233. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  234. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  235. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  236. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  237. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  238. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  240. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  241. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  242. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  243. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  244. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  245. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  246. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  247. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  248. package/project-template/skills/playable-record/SKILL.md +166 -0
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  253. package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
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  255. package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
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  979. package/project-template/.claude/agents/designer.md +0 -124
  980. package/project-template/.claude/agents/pm.md +0 -166
  981. package/project-template/.claude/agents/refs/designer-style-exploration-flow.md +0 -67
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  986. package/project-template/templates/atom-plan.template.json +0 -44
  987. package/project-template/templates/atom-plan.template.md +0 -108
  988. /package/dist/{atom-plan → asr}/validate-asr-coverage.js +0 -0
  989. /package/{project-template → engine-packs/phaser}/game/config/.gitkeep +0 -0
  990. /package/{project-template → engine-packs/phaser}/game/gameplay/.gitkeep +0 -0
  991. /package/{project-template → engine-packs/phaser}/game/scenes/.gitkeep +0 -0
  992. /package/project-template/.claude/agents/refs/{designer-art-style-catalog.md → artist-art-style-catalog.md} +0 -0
@@ -0,0 +1,320 @@
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+ #!/usr/bin/env node
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+ /**
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+ * Gameplay fusion wiring probe — objective DoD for `fusion`.
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+ *
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+ * - <2 selected *.aigameplay atoms → PASS (no-op)
6
+ * - ≥2 atoms → DESIGN fusion type must be consistent + each mechanic wired in game/ source
7
+ * + autoPlay path references both mechanics when publish contract is present
8
+ *
9
+ * Usage:
10
+ * node skills/playable-record/scripts/verify-fusion.mjs --root=.
11
+ * npm run verify:fusion
12
+ *
13
+ * Exit 0 = OK/pass
14
+ * Exit 2 = fusion contract broken
15
+ * Exit 1 = unexpected error
16
+ */
17
+
18
+ import { readFile, readdir } from 'node:fs/promises';
19
+ import { existsSync } from 'node:fs';
20
+ import { join, resolve, basename } from 'node:path';
21
+ import { writeValidatorArtifact } from '../../_shared/scripts/lib/validator-artifacts.mjs';
22
+
23
+ // `[*_\s]*` tolerates markdown emphasis in the §6 template form `- **Fusion type**:`.
24
+ const FUSION_TYPE_RE =
25
+ /Fusion\s+type[*_\s]*:\s*(Single|A-Visual|B1-Passive|B2-Active|C-Sequential|D-Parallel)/i;
26
+ const REAL_FUSION_TYPES = new Set(['A-Visual', 'B1-Passive', 'B2-Active', 'C-Sequential', 'D-Parallel']);
27
+
28
+ /** Signature tokens per gameplay atom — at least one must appear under game/. */
29
+ export const GAMEPLAY_SIGNATURES = {
30
+ 'match3_core.aigameplay': [
31
+ 'trySwap',
32
+ 'applyGravity',
33
+ 'refillBoard',
34
+ 'minMatchCount',
35
+ 'match3',
36
+ 'match-3',
37
+ ],
38
+ 'memory_match.aigameplay': [
39
+ 'flipCard',
40
+ 'checkMatch',
41
+ 'face_up',
42
+ 'pairId',
43
+ 'memory_match',
44
+ 'flipBack',
45
+ ],
46
+ 'screw_puzzle.aigameplay': [
47
+ 'removeScrew',
48
+ 'canRemoveScrew',
49
+ 'bufferSlots',
50
+ 'screw_puzzle',
51
+ 'colorMatchRequired',
52
+ ],
53
+ 'arrow_escape_core.aigameplay': [
54
+ 'arrow_escape',
55
+ 'direction_arrow',
56
+ 'escape_core',
57
+ 'canMoveArrow',
58
+ ],
59
+ };
60
+
61
+ function parseArgs(argv) {
62
+ const opts = { root: process.cwd(), json: false };
63
+ for (const arg of argv) {
64
+ if (arg === '--json') opts.json = true;
65
+ else if (arg.startsWith('--root=')) {
66
+ const v = arg.slice('--root='.length);
67
+ opts.root = v.startsWith('/') ? v : resolve(process.cwd(), v);
68
+ }
69
+ }
70
+ return opts;
71
+ }
72
+
73
+ /**
74
+ * @param {unknown} tree
75
+ * @returns {string[]}
76
+ */
77
+ export function readSelectedGameplayAtoms(tree) {
78
+ const atoms = Array.isArray(tree?.meta?.selectedAtoms) ? tree.meta.selectedAtoms : [];
79
+ return atoms
80
+ .map((a) => (typeof a === 'string' ? a.trim() : ''))
81
+ .filter((a) => a.endsWith('.aigameplay'));
82
+ }
83
+
84
+ /**
85
+ * True only when a real pseudo-fusion / risk-accepted decision is documented.
86
+ *
87
+ * Judged by the *value* of the "Pseudo-fusion decision:" field — not the field
88
+ * label itself. The §6 template label always contains the word "pseudo-fusion"
89
+ * (and the placeholder hint contains "risk accepted: …"), so a naive substring
90
+ * match would make every fusion gate a no-op for any template-derived DESIGN.md.
91
+ *
92
+ * @param {string} content
93
+ * @returns {boolean}
94
+ */
95
+ export function hasPseudoFusionDecision(content) {
96
+ // Drop unfilled {…} template placeholders so their hint text cannot satisfy the gate.
97
+ const filled = content.replace(/\{[^}]*\}/g, '');
98
+ // `[*_\s]*` tolerates markdown emphasis in `- **Pseudo-fusion decision**:`.
99
+ const field = filled.match(/Pseudo-?fusion decision[*_\s]*:\s*(.*)/i);
100
+ if (field) {
101
+ const value = field[1].trim();
102
+ const lower = value.toLowerCase();
103
+ const isEmpty = lower === '' || lower === 'n/a' || lower === 'na' || lower === 'none';
104
+ if (!isEmpty) return true;
105
+ // Field present but n/a → no decision documented; fall through to scan the rest.
106
+ }
107
+ // No structured field (or n/a): scan with the bare label stripped so it cannot self-satisfy.
108
+ const scrubbed = filled.replace(/Pseudo-?fusion decision[*_\s]*:/gi, '');
109
+ return /pseudo-?fusion/i.test(scrubbed) || /risk\s+accepted/i.test(scrubbed);
110
+ }
111
+
112
+ /**
113
+ * @param {string} designContent
114
+ * @returns {{ type: string | null, isPseudoFusion: boolean }}
115
+ */
116
+ export function parseDesignFusionType(designContent) {
117
+ const match = designContent.match(FUSION_TYPE_RE);
118
+ if (!match) return { type: null, isPseudoFusion: false };
119
+ const raw = match[1];
120
+ const type =
121
+ raw.startsWith('B1') ? 'B1-Passive' : raw.startsWith('B2') ? 'B2-Active' : raw;
122
+ const isPseudoFusion = hasPseudoFusionDecision(designContent);
123
+ return { type, isPseudoFusion };
124
+ }
125
+
126
+ /**
127
+ * @param {string} content
128
+ * @param {string} atomId
129
+ * @returns {string[]}
130
+ */
131
+ export function matchedSignatures(content, atomId) {
132
+ const signatures = GAMEPLAY_SIGNATURES[atomId] ?? [
133
+ atomId.replace('.aigameplay', ''),
134
+ atomId.split('.')[0],
135
+ ];
136
+ return signatures.filter((sig) => content.includes(sig));
137
+ }
138
+
139
+ async function collectGameSource(root) {
140
+ const gameDir = join(root, 'game');
141
+ if (!existsSync(gameDir)) return '';
142
+ const chunks = [];
143
+
144
+ async function walk(dir) {
145
+ let entries = [];
146
+ try {
147
+ entries = await readdir(dir, { withFileTypes: true });
148
+ } catch {
149
+ return;
150
+ }
151
+ for (const entry of entries) {
152
+ const abs = join(dir, entry.name);
153
+ if (entry.isDirectory()) {
154
+ await walk(abs);
155
+ continue;
156
+ }
157
+ if (!/\.(ts|js|mjs|cjs)$/.test(entry.name)) continue;
158
+ try {
159
+ chunks.push(await readFile(abs, 'utf8'));
160
+ } catch {
161
+ // ignore unreadable files
162
+ }
163
+ }
164
+ }
165
+
166
+ await walk(gameDir);
167
+ return chunks.join('\n');
168
+ }
169
+
170
+ /**
171
+ * Extract the full `autoPlay(...) { ... }` body via brace balancing.
172
+ *
173
+ * A non-greedy regex stops at the first `\n}` and truncates the block whenever
174
+ * autoPlay contains nested `{}` (if/for blocks), which would drop later mechanic
175
+ * calls and cause false "missing mechanic" failures. This walks braces instead.
176
+ *
177
+ * @param {string} gameSource
178
+ * @returns {string}
179
+ */
180
+ export function extractAutoPlayBlock(gameSource) {
181
+ const header = /autoPlay\s*\([^)]*\)\s*\{/g;
182
+ const m = header.exec(gameSource);
183
+ if (!m) return '';
184
+ const start = m.index;
185
+ let depth = 0;
186
+ for (let i = header.lastIndex - 1; i < gameSource.length; i += 1) {
187
+ const ch = gameSource[i];
188
+ if (ch === '{') depth += 1;
189
+ else if (ch === '}') {
190
+ depth -= 1;
191
+ if (depth === 0) return gameSource.slice(start, i + 1);
192
+ }
193
+ }
194
+ // Unbalanced source — best effort: return from the header onward.
195
+ return gameSource.slice(start);
196
+ }
197
+
198
+ /**
199
+ * @param {string} root
200
+ * @param {{ gameplayAtoms?: string[], designContent?: string, gameSource?: string }} [overrides]
201
+ */
202
+ export async function verifyFusion(root, overrides = {}) {
203
+ const problems = [];
204
+
205
+ let gameplayAtoms = overrides.gameplayAtoms;
206
+ if (!gameplayAtoms) {
207
+ const atomTreePath = join(root, 'docs/atom-tree.json');
208
+ if (!existsSync(atomTreePath)) {
209
+ return { ok: true, skipped: true, reason: 'no atom-tree.json — fusion no-op' };
210
+ }
211
+ const tree = JSON.parse(await readFile(atomTreePath, 'utf8'));
212
+ gameplayAtoms = readSelectedGameplayAtoms(tree);
213
+ }
214
+
215
+ if (gameplayAtoms.length < 2) {
216
+ return { ok: true, skipped: true, reason: 'single gameplay atom — fusion no-op PASS' };
217
+ }
218
+
219
+ const designPath = join(root, 'docs/DESIGN.md');
220
+ const designContent =
221
+ overrides.designContent ??
222
+ (existsSync(designPath) ? await readFile(designPath, 'utf8') : '');
223
+ const { type, isPseudoFusion } = parseDesignFusionType(designContent);
224
+
225
+ if (!type) {
226
+ problems.push('DESIGN.md missing Fusion type: — classify fusion in ## 6. Gameplay Fusion');
227
+ } else if (type === 'Single' && !isPseudoFusion) {
228
+ problems.push(
229
+ `DESIGN.md Fusion type is Single but atom-tree selected ${gameplayAtoms.length} gameplay atoms — use a real fusion type or document pseudo-fusion`,
230
+ );
231
+ } else if (type !== 'Single' && !REAL_FUSION_TYPES.has(type) && !isPseudoFusion) {
232
+ problems.push(`DESIGN.md Fusion type "${type}" is not a recognized fusion classification`);
233
+ }
234
+
235
+ const gameSource = overrides.gameSource ?? (await collectGameSource(root));
236
+ if (!gameSource.trim()) {
237
+ problems.push('game/ source missing — cannot verify fusion wiring');
238
+ return { ok: false, problems, gameplayAtoms };
239
+ }
240
+
241
+ const wiring = {};
242
+ for (const atomId of gameplayAtoms) {
243
+ const hits = matchedSignatures(gameSource, atomId);
244
+ wiring[atomId] = hits;
245
+ if (hits.length === 0) {
246
+ problems.push(
247
+ `gameplay atom "${atomId}" has no wiring evidence in game/ (expected one of: ${(GAMEPLAY_SIGNATURES[atomId] ?? [atomId]).join(', ')})`,
248
+ );
249
+ }
250
+ }
251
+
252
+ const autoPlayBlock = extractAutoPlayBlock(gameSource);
253
+ if (autoPlayBlock) {
254
+ const autoPlayHits = gameplayAtoms.filter((atomId) =>
255
+ matchedSignatures(autoPlayBlock, atomId).length > 0,
256
+ );
257
+ if (autoPlayHits.length < gameplayAtoms.length) {
258
+ const missing = gameplayAtoms.filter((id) => !autoPlayHits.includes(id));
259
+ problems.push(
260
+ `autoPlay() does not reference all fused mechanics — missing evidence for: ${missing.join(', ')}`,
261
+ );
262
+ }
263
+ } else {
264
+ const referencedInSource = gameplayAtoms.filter((atomId) => gameSource.includes(atomId));
265
+ if (referencedInSource.length < gameplayAtoms.length) {
266
+ problems.push(
267
+ 'autoPlay() block not found and not all selected gameplay atom ids appear in game/ source',
268
+ );
269
+ }
270
+ }
271
+
272
+ return {
273
+ ok: problems.length === 0,
274
+ problems,
275
+ gameplayAtoms,
276
+ wiring,
277
+ fusionType: type,
278
+ };
279
+ }
280
+
281
+ async function main() {
282
+ const opts = parseArgs(process.argv.slice(2));
283
+ try {
284
+ const result = await verifyFusion(opts.root);
285
+ const artifactPayload = result.skipped
286
+ ? { ok: true, skipped: true, reason: result.reason }
287
+ : result;
288
+ await writeValidatorArtifact(opts.root, 'fusion', artifactPayload).catch(() => {});
289
+ if (result.skipped) {
290
+ const msg = `[verify:fusion] OK — ${result.reason}\n`;
291
+ process.stdout.write(msg);
292
+ if (opts.json) process.stdout.write(`${JSON.stringify({ ok: true, skipped: true, reason: result.reason })}\n`);
293
+ process.exit(0);
294
+ }
295
+
296
+ if (result.ok) {
297
+ const msg = `[verify:fusion] OK — ${result.gameplayAtoms.length} gameplay atoms wired (${result.gameplayAtoms.join(', ')})\n`;
298
+ process.stdout.write(msg);
299
+ if (opts.json) process.stdout.write(`${JSON.stringify({ ok: true, ...result })}\n`);
300
+ process.exit(0);
301
+ }
302
+
303
+ const detail = result.problems.join('\n - ');
304
+ process.stderr.write(`[verify:fusion] FAIL\n - ${detail}\n`);
305
+ if (opts.json) {
306
+ process.stdout.write(`${JSON.stringify({ ok: false, problems: result.problems, ...result })}\n`);
307
+ }
308
+ process.exit(2);
309
+ } catch (err) {
310
+ process.stderr.write(`[verify:fusion] error: ${err.message}\n`);
311
+ process.exit(1);
312
+ }
313
+ }
314
+
315
+ const isMain =
316
+ process.argv[1] && basename(process.argv[1]) === 'verify-fusion.mjs';
317
+
318
+ if (isMain) {
319
+ main();
320
+ }
@@ -0,0 +1,78 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * Lightweight Ring 1 lifecycle probe.
4
+ *
5
+ * Boots the game, requires an initial HOOK phase, triggers autoPlay, and
6
+ * verifies that the phase path reaches ENDCARD without doing MP4 transcoding.
7
+ */
8
+
9
+ import { resolve } from 'node:path';
10
+ import { fileURLToPath } from 'node:url';
11
+ import { runFirstWinProbe } from './verify-firstwin.mjs';
12
+ import { writeValidatorArtifact } from '../../_shared/scripts/lib/validator-artifacts.mjs';
13
+
14
+ function parseArgs(argv) {
15
+ const opts = {
16
+ root: process.cwd(),
17
+ url: null,
18
+ useDev: false,
19
+ port: 8080,
20
+ scene: 'MainScene',
21
+ timeout: 30_000,
22
+ headed: false,
23
+ json: false,
24
+ };
25
+ for (const arg of argv) {
26
+ if (arg === '--use-dev') opts.useDev = true;
27
+ else if (arg === '--headed') opts.headed = true;
28
+ else if (arg === '--json') opts.json = true;
29
+ else if (arg.startsWith('--root=')) {
30
+ const v = arg.slice('--root='.length);
31
+ opts.root = v.startsWith('/') ? v : resolve(process.cwd(), v);
32
+ } else if (arg.startsWith('--url=')) opts.url = arg.slice('--url='.length);
33
+ else if (arg.startsWith('--port=')) opts.port = Number(arg.slice('--port='.length));
34
+ else if (arg.startsWith('--scene=')) opts.scene = arg.slice('--scene='.length);
35
+ else if (arg.startsWith('--timeout=')) opts.timeout = Number(arg.slice('--timeout='.length));
36
+ }
37
+ return opts;
38
+ }
39
+
40
+ export function evaluateLifecycleResult(result) {
41
+ const problems = [...(result.problems || [])];
42
+ const path = result.phasePath || [];
43
+ if (result.ok) {
44
+ if (path[0] !== 'HOOK') problems.push('phase path must start at HOOK');
45
+ if (path[path.length - 1] !== 'ENDCARD') problems.push('phase path must reach ENDCARD');
46
+ }
47
+ return { ok: result.ok && problems.length === 0, problems, phasePath: path };
48
+ }
49
+
50
+ function printHuman(result) {
51
+ const evaluated = evaluateLifecycleResult(result);
52
+ console.log(`[verify:lifecycle] ${evaluated.ok ? 'OK' : 'FAIL'} — ${result.url}`);
53
+ if (result.phasePath) console.log(` phase path: ${result.phasePath.join(' → ')}`);
54
+ if (result.elapsedMs != null) console.log(` elapsed: ${result.elapsedMs}ms`);
55
+ for (const p of evaluated.problems) console.log(` ✗ ${p}`);
56
+ }
57
+
58
+ async function main() {
59
+ const opts = parseArgs(process.argv.slice(2));
60
+ const result = await runFirstWinProbe(opts);
61
+ const evaluated = evaluateLifecycleResult(result);
62
+ const payload = { ...result, ...evaluated };
63
+ await writeValidatorArtifact(opts.root, 'lifecycle', payload).catch(() => {});
64
+ if (opts.json) {
65
+ console.log(JSON.stringify(payload, null, 2));
66
+ } else {
67
+ printHuman(result);
68
+ }
69
+ process.exit(evaluated.ok ? 0 : 2);
70
+ }
71
+
72
+ const isMain = process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url);
73
+ if (isMain) {
74
+ main().catch((err) => {
75
+ console.error(`[verify:lifecycle] ${err.message}`);
76
+ process.exit(1);
77
+ });
78
+ }
@@ -0,0 +1,53 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * slice-axis-v1 — Artist slice structure verifier (style / MC / ASR context).
4
+ * Checks validate/slice-artist/<sliceId>.json + artifactRefs exist — not asset quality.
5
+ *
6
+ * Usage: node skills/playable-record/scripts/verify-slice-artist.mjs --root=. [--json]
7
+ */
8
+ import path from 'node:path';
9
+ import { fileURLToPath } from 'node:url';
10
+ import {
11
+ verifyArtistSliceStructure,
12
+ writeStructureReport,
13
+ } from './lib/slice-structure-verify.mjs';
14
+
15
+ function parseArgs(argv) {
16
+ const opts = { root: process.cwd(), json: false };
17
+ for (const arg of argv) {
18
+ if (arg === '--json') opts.json = true;
19
+ else if (arg.startsWith('--root=')) {
20
+ const v = arg.slice('--root='.length);
21
+ opts.root = v.startsWith('/') ? v : path.resolve(process.cwd(), v);
22
+ }
23
+ }
24
+ return opts;
25
+ }
26
+
27
+ async function main() {
28
+ const opts = parseArgs(process.argv.slice(2));
29
+ const root = path.resolve(opts.root);
30
+ const result = verifyArtistSliceStructure(root);
31
+ writeStructureReport(root, result, 'slice-artist');
32
+
33
+ if (opts.json) {
34
+ console.log(JSON.stringify(result, null, 2));
35
+ } else {
36
+ console.log(`[verify:slice-artist] ${result.ok ? 'OK' : 'FAIL'} — slice ${result.sliceId || '(none)'}`);
37
+ for (const p of result.problems) console.log(` ✗ ${p}`);
38
+ if (result.route) {
39
+ console.log(` → routeTo: ${result.route.routeTo} (${result.route.failKey}): ${result.route.reason}`);
40
+ }
41
+ }
42
+ process.exit(result.ok ? 0 : 2);
43
+ }
44
+
45
+ const isMain = process.argv[1] && path.resolve(process.argv[1]) === fileURLToPath(import.meta.url);
46
+ if (isMain) {
47
+ main().catch((err) => {
48
+ console.error(`[verify:slice-artist] ${err.message}`);
49
+ process.exit(1);
50
+ });
51
+ }
52
+
53
+ export { verifyArtistSliceStructure };
@@ -0,0 +1,53 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * slice-axis-v1 — TA slice structure verifier (production manifest / readiness / blockers).
4
+ * Checks validate/slice-ta/<sliceId>.json — not Ring 4 bulk production.
5
+ *
6
+ * Usage: node skills/playable-record/scripts/verify-slice-ta.mjs --root=. [--json]
7
+ */
8
+ import path from 'node:path';
9
+ import { fileURLToPath } from 'node:url';
10
+ import {
11
+ verifyTaSliceStructure,
12
+ writeStructureReport,
13
+ } from './lib/slice-structure-verify.mjs';
14
+
15
+ function parseArgs(argv) {
16
+ const opts = { root: process.cwd(), json: false };
17
+ for (const arg of argv) {
18
+ if (arg === '--json') opts.json = true;
19
+ else if (arg.startsWith('--root=')) {
20
+ const v = arg.slice('--root='.length);
21
+ opts.root = v.startsWith('/') ? v : path.resolve(process.cwd(), v);
22
+ }
23
+ }
24
+ return opts;
25
+ }
26
+
27
+ async function main() {
28
+ const opts = parseArgs(process.argv.slice(2));
29
+ const root = path.resolve(opts.root);
30
+ const result = verifyTaSliceStructure(root);
31
+ writeStructureReport(root, result, 'slice-ta');
32
+
33
+ if (opts.json) {
34
+ console.log(JSON.stringify(result, null, 2));
35
+ } else {
36
+ console.log(`[verify:slice-ta] ${result.ok ? 'OK' : 'FAIL'} — slice ${result.sliceId || '(none)'}`);
37
+ for (const p of result.problems) console.log(` ✗ ${p}`);
38
+ if (result.route) {
39
+ console.log(` → routeTo: ${result.route.routeTo} (${result.route.failKey}): ${result.route.reason}`);
40
+ }
41
+ }
42
+ process.exit(result.ok ? 0 : 2);
43
+ }
44
+
45
+ const isMain = process.argv[1] && path.resolve(process.argv[1]) === fileURLToPath(import.meta.url);
46
+ if (isMain) {
47
+ main().catch((err) => {
48
+ console.error(`[verify:slice-ta] ${err.message}`);
49
+ process.exit(1);
50
+ });
51
+ }
52
+
53
+ export { verifyTaSliceStructure };
@@ -0,0 +1,142 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * slice-axis-v1 — per-slice verifier (first-class). Judges ONLY the active
4
+ * slice's hypothesis from docs/project-state.json → sliceState, NOT the whole
5
+ * ring lifecycle (HOOK→ENDCARD). Ring gate still exists but cannot replace this.
6
+ *
7
+ * Ring 1 immediate-feedback probe (engine-neutral via window.__slice):
8
+ * 1. contract: window.__playable + window.__slice exposed
9
+ * (__slice.getProgress / getFeedbackTicks / tapFirstTarget)
10
+ * 2. feedback: one tapFirstTarget() increments getFeedbackTicks() (visible feedback fired)
11
+ * 3. progress: one tapFirstTarget() increments getProgress() by exactly 1
12
+ *
13
+ * On failure emits the slice's declared fallbackRoute: { failKey, routeTo, reason }
14
+ * and writes validate/slice/<sliceId>.json. Exit 0 = pass, 2 = fail, 1 = error.
15
+ *
16
+ * NOTE: "slice" here = gameplay/implementation slice (≠ asset sprite slice used by
17
+ * mark:slices / verify:slice-plan). See docs/harness/slice-axis-design.md.
18
+ *
19
+ * Usage: node skills/playable-record/scripts/verify-slice.mjs --root=. --use-dev [--json]
20
+ */
21
+ import fs from 'node:fs';
22
+ import path from 'node:path';
23
+ import { fileURLToPath } from 'node:url';
24
+ import { detectDevUrl, startDevServer, startHttpServer, waitForHttp } from './lib/dev-server.mjs';
25
+ import { getActiveSlice, readState } from '../../_shared/scripts/state-store.mjs';
26
+
27
+ function parseArgs(argv) {
28
+ const opts = { root: process.cwd(), useDev: false, url: null, port: 8080, json: false };
29
+ for (const arg of argv) {
30
+ if (arg === '--use-dev') opts.useDev = true;
31
+ else if (arg === '--json') opts.json = true;
32
+ else if (arg.startsWith('--root=')) {
33
+ const v = arg.slice('--root='.length);
34
+ opts.root = v.startsWith('/') ? v : path.resolve(process.cwd(), v);
35
+ } else if (arg.startsWith('--url=')) opts.url = arg.slice('--url='.length);
36
+ else if (arg.startsWith('--port=')) opts.port = Number(arg.slice('--port='.length));
37
+ }
38
+ return opts;
39
+ }
40
+
41
+ function routeFor(slice, key) {
42
+ const fb = (slice && slice.fallbackRoute && slice.fallbackRoute[key]) || null;
43
+ if (fb) return { failKey: key, routeTo: fb.routeTo, reason: fb.reason };
44
+ return { failKey: key, routeTo: 'developer', reason: key };
45
+ }
46
+
47
+ export async function runSliceProbe(opts) {
48
+ const root = path.resolve(opts.root);
49
+ const slice = getActiveSlice(readState(root));
50
+ if (!slice) return { ok: false, problems: ['no active slice in docs/project-state.json (sliceState.activeSliceId is none)'], route: null };
51
+
52
+ const { chromium } = await import('playwright');
53
+ let server = null;
54
+ let browser = null;
55
+ let url = opts.url;
56
+ if (opts.url && !opts.useDev) {
57
+ /* external server */
58
+ } else if (opts.useDev) {
59
+ server = startDevServer(root);
60
+ url = await detectDevUrl(server, opts.url || 'http://127.0.0.1:3000/', 30000);
61
+ } else {
62
+ server = startHttpServer(opts.port, root);
63
+ url = `http://127.0.0.1:${opts.port}/game/index.html`;
64
+ }
65
+ const killServer = () => { if (server && !server.killed) server.kill('SIGTERM'); };
66
+
67
+ try {
68
+ await waitForHttp(url, 30000);
69
+ browser = await chromium.launch({ headless: true });
70
+ const context = await browser.newContext({ viewport: { width: 1080, height: 1920 } });
71
+ const page = await context.newPage();
72
+ await page.goto(url, { waitUntil: 'networkidle', timeout: 60000 });
73
+
74
+ const hasContract = await page
75
+ .waitForFunction(() => {
76
+ const s = window.__slice;
77
+ return !!(window.__playable
78
+ && s && typeof s.getProgress === 'function'
79
+ && typeof s.getFeedbackTicks === 'function'
80
+ && typeof s.tapFirstTarget === 'function');
81
+ }, null, { timeout: 15_000 })
82
+ .then(() => true)
83
+ .catch(() => false);
84
+ if (!hasContract) {
85
+ return { ok: false, sliceId: slice.sliceId, problems: ['window.__playable / window.__slice probe not exposed (need getProgress/getFeedbackTicks/tapFirstTarget)'], route: routeFor(slice, 'contractMissing'), url };
86
+ }
87
+
88
+ const before = await page.evaluate(() => ({ p: window.__slice.getProgress(), f: window.__slice.getFeedbackTicks() }));
89
+ await page.evaluate(() => window.__slice.tapFirstTarget());
90
+ await page.waitForTimeout(150);
91
+ const after = await page.evaluate(() => ({ p: window.__slice.getProgress(), f: window.__slice.getFeedbackTicks() }));
92
+
93
+ if (!(after.f > before.f)) {
94
+ return { ok: false, sliceId: slice.sliceId, problems: [`feedback ticks did not increase after tap (before=${before.f}, after=${after.f})`], route: routeFor(slice, 'feedbackMissing'), url, before, after };
95
+ }
96
+ if (after.p !== before.p + 1) {
97
+ return { ok: false, sliceId: slice.sliceId, problems: [`progress did not go +1 after tap (before=${before.p}, after=${after.p})`], route: routeFor(slice, 'progressMissing'), url, before, after };
98
+ }
99
+ return { ok: true, sliceId: slice.sliceId, problems: [], route: null, url, before, after };
100
+ } finally {
101
+ if (browser) await browser.close().catch(() => {});
102
+ killServer();
103
+ }
104
+ }
105
+
106
+ async function main() {
107
+ const opts = parseArgs(process.argv.slice(2));
108
+ const root = path.resolve(opts.root);
109
+ const activeSlice = getActiveSlice(readState(root));
110
+ const activeSliceId = activeSlice?.sliceId ?? null;
111
+ let result;
112
+ try {
113
+ result = await runSliceProbe(opts);
114
+ } catch (err) {
115
+ result = {
116
+ ok: false,
117
+ sliceId: activeSliceId,
118
+ problems: [`probe error: ${err.message}`],
119
+ route: null,
120
+ };
121
+ }
122
+ try {
123
+ const dir = path.join(root, 'validate/slice');
124
+ fs.mkdirSync(dir, { recursive: true });
125
+ fs.writeFileSync(path.join(dir, `${result.sliceId || 'active'}.json`), `${JSON.stringify(result, null, 2)}\n`);
126
+ } catch { /* ignore */ }
127
+
128
+ if (opts.json) {
129
+ console.log(JSON.stringify(result, null, 2));
130
+ } else {
131
+ console.log(`[verify:slice] ${result.ok ? 'OK' : 'FAIL'} — slice ${result.sliceId || '(none)'}${result.url ? ` @ ${result.url}` : ''}`);
132
+ for (const p of result.problems) console.log(` ✗ ${p}`);
133
+ if (result.route) console.log(` → routeTo: ${result.route.routeTo} (${result.route.failKey}): ${result.route.reason}`);
134
+ if (result.before && result.after) console.log(` progress ${result.before.p}->${result.after.p}, feedbackTicks ${result.before.f}->${result.after.f}`);
135
+ }
136
+ process.exit(result.ok ? 0 : 2);
137
+ }
138
+
139
+ const isMain = process.argv[1] && path.resolve(process.argv[1]) === fileURLToPath(import.meta.url);
140
+ if (isMain) {
141
+ main().catch((err) => { console.error(`[verify:slice] ${err.message}`); process.exit(1); });
142
+ }