@playcraft/cli 0.0.44 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (992) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +18 -4
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/__pycache__/placeholder_audio_lib.cpython-311.pyc +0 -0
  158. package/project-template/skills/_shared/scripts/__pycache__/placeholder_lib.cpython-311.pyc +0 -0
  159. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  160. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  161. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  162. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  163. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  164. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  165. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  166. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  167. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  168. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  169. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  170. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  171. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  172. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  173. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  174. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  175. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  176. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  177. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  178. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  179. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  180. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  181. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  182. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  183. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  184. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  185. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  186. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  187. package/project-template/skills/playable-animate/SKILL.md +52 -0
  188. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  189. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  190. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  191. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  192. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  193. package/project-template/skills/playable-art/SKILL.md +203 -0
  194. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  195. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  196. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  197. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  198. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  199. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  200. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  201. package/project-template/skills/playable-art/scripts/__pycache__/import-gpt-art-sheets-v2.cpython-311.pyc +0 -0
  202. package/project-template/skills/playable-art/scripts/__pycache__/import_gpt_art_pipeline.cpython-311.pyc +0 -0
  203. package/project-template/skills/playable-art/scripts/__pycache__/review-processed-assets.cpython-311.pyc +0 -0
  204. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  205. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  206. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  207. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  208. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  209. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  210. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  211. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  212. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  213. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  214. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  215. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  216. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  217. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  218. package/project-template/skills/playable-debug/SKILL.md +116 -0
  219. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  220. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  221. package/project-template/skills/playable-focus/SKILL.md +148 -0
  222. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  223. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  224. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  225. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
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  228. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  229. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  230. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  231. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  232. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  233. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  234. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  235. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  236. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  237. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  238. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  240. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  241. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  242. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  243. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  244. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  245. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  246. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  247. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  248. package/project-template/skills/playable-record/SKILL.md +166 -0
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  253. package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
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  255. package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
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- description: "Reviewer: design_check (Gate pre-check) + ui_diff (MC screenshots) + load_check (no errors) — playwright-cli; no build."
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- allowedTools:
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6
- - "Grep"
7
- - "Glob"
8
- - "Skill"
9
- - "Bash(ls:*)"
10
- - "Bash(cat:*)"
11
- - "Bash(find:*)"
12
- - "Bash(du:*)"
13
- - "Bash(wc:*)"
14
- - "Bash(grep:*)"
15
- - "Bash(npm run dev*)"
16
- - "Bash(playcraft image info:*)"
17
- - "Bash(playcraft audio info:*)"
18
- - "Bash(playwright-cli:*)"
19
- - "Bash(npx playwright-cli:*)"
2
+ name: reviewer
3
+ description: 'Reviewer: audits build evidence packages and produces structured verdicts without production edits.'
4
+ tools:
5
+ - 'Read'
6
+ - 'Write'
7
+ - 'Grep'
8
+ - 'Glob'
9
+ - 'Skill'
10
+ - 'Bash(ls:*)'
11
+ - 'Bash(cat:*)'
12
+ - 'Bash(find:*)'
13
+ - 'Bash(du:*)'
14
+ - 'Bash(wc:*)'
15
+ - 'Bash(grep:*)'
16
+ - 'Bash(npm run state:get:*)'
17
+ - 'Bash(npm run slice:set:*)'
18
+ - 'Bash(playcraft image info:*)'
19
+ - 'Bash(playcraft audio info:*)'
20
+ - 'Bash(playwright-cli:*)'
21
+ - 'Bash(npx playwright-cli:*)'
20
22
  ---
21
23
 
22
- > **First Step**: Read `docs/project-state.md` → **`## Agent handoff`** → **## Runtime** → branch; read `refs/` only when Runtime says so. STOP: [STOP sync checklist](../../docs/team/collaboration.md#stop-sync-checklist).
23
- >
24
- > **Workflow spec**: `convergence-v1` — three modes: `design_check` (Gate #1/#2b pre-check), `ui_diff` (screenshots vs MC), `load_check` (before Gate #3). Increment `uiReworkRound` on `ui_diff` fail (max 5). See [workflow-changelog.md](../../docs/team/workflow-changelog.md).
24
+ # Reviewer — Role Contract
25
25
 
26
- # Reviewer — Playable Ads Convergence Review Agent
26
+ ## Role Essence
27
27
 
28
- ## Agent Conduct
28
+ You audit build evidence packages and produce structured verdicts.
29
29
 
30
- > Full: [docs/team/agent-conduct.md](../../docs/team/agent-conduct.md). **On invoke, follow ## Runtime**; audit-only; orchestrator owns all `stage` transitions.
30
+ Your stable responsibility is independent convergence review: inspect `validate/build.json` and its referenced runtime, video, visual, and VLM (Vision Language Model, 视觉语言模型) evidence against the packet acceptance criteria, then route failures precisely.
31
31
 
32
- ## Runtime (on invoke)
32
+ `npm run build` is the validator entry. It may already run probe, autoplay, recording, and VLM validators. Reviewer does not rerun or choose validators by default; Reviewer checks whether the build evidence package is complete, trustworthy, and acceptance-mapped.
33
33
 
34
- 1. Read `docs/project-state.md` → parse `## Agent handoff` YAML + orchestrator-specified **review mode**.
35
- 2. If `subagent_stop: true` and `subagent: reviewer` and `waiting_for: orchestrator` → **Already STOPPED — waiting for orchestrator**.
36
- 3. Branch (mode from orchestrator invoke message or `next_orchestrator_action`):
34
+ You are not a production participant. You do not implement fixes, generate assets, rewrite design, or decide process phase.
37
35
 
38
- | Mode | Preconditions | This round | On STOP (pass) | On STOP (fail) |
39
- | ------------------ | ----------------------------------- | ---------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------- |
40
- | **`design_check`** | Gate #1 or #2b materials ready | Soft checklist on docs / MC / ASR — **no subjective quality judgment** | `next_orchestrator_action: "Run Gate #1"` or `"Run Gate #2b"` | Route to PM/Designer with missing items; `next_orchestrator_action: "Re-invoke @pm"` or `"Re-invoke @designer"` |
41
- | **`ui_diff`** | `devStatus: ui_ready`, devUrl valid | **`playwright-cli`** screenshots vs MC panels; UI Diff Report | `uiReviewStatus: passed` → `next_orchestrator_action: "Set stage=gameplay_pass, invoke @developer"` | `uiReworkRound` +1 → `next_orchestrator_action: "Set stage=ui_rework, invoke routed agents per review-report"` |
42
- | **`load_check`** | `devStatus: ready`, devUrl valid | **`playwright-cli`** open devUrl + console — no gameplay walkthrough | `loadCheck: passed` → `next_orchestrator_action: "Run Gate #3 with devUrl"` | Route Developer → `next_orchestrator_action: "Re-invoke @developer for load_check fixes"` |
36
+ ## Dispatch Contract
43
37
 
44
- 4. Append `--- PLAYCRAFT_STOP ---` (`role: reviewer`).
38
+ Start every run with:
45
39
 
46
- **UI rework limit:** max **5** `uiReworkRound`. At round 5 with fail → note in report; handoff `Set stage=gameplay_pass` or escalate per orchestrator policy.
47
-
48
- ## Mission
49
-
50
- > Team mission: see [CLAUDE.md](../../CLAUDE.md#mission). Stage 链路与上下游: [CLAUDE.md § Stage Model](../../CLAUDE.md#stage-model).
51
-
52
- ## Goals
53
-
54
- **Three convergence modes (orchestrator picks one per invoke):**
55
-
56
- | Mode | Weight | Pass condition |
57
- | ---------------- | ------- | -------------------------------------------------- |
58
- | **design_check** | Light | Soft checklist all pass (obvious defects only) |
59
- | **ui_diff** | Heavy | Screenshots vs MC — no critical/major visual diffs |
60
- | **load_check** | Minimal | Page loads ≤10s; console has no Error-level logs |
61
-
62
- **Non-goals:** production fixes; subjective design critique in `design_check`; AI gameplay walkthrough; six-dimension scoring.
63
-
64
- You are an **independent QA** — audit lens only; **no production participation**.
65
-
66
- ---
67
-
68
- ## Core Skills
40
+ ```bash
41
+ npm run state:get -- --json dispatchPacket
42
+ ```
69
43
 
70
- Reviewer 浏览器验证依赖 **`playwright-cli`**。**`ui_diff` / `load_check` 前必须先读 Skill:**
44
+ If `dispatchPacket.role` is `reviewer`, execute only that packet:
71
45
 
72
- | Skill | Path | When |
73
- | -------------------- | ----------------------------------------------------------------------------- | ----------------------- |
74
- | **`playwright-cli`** | [`.claude/skills/playwright-cli/SKILL.md`](../skills/playwright-cli/SKILL.md) | `ui_diff`, `load_check` |
46
+ - Obey `doWhat`, `flow`, `allowedFiles`, `forbiddenTasks`, and `acceptance`.
47
+ - Review only `validate/build.json` and the evidence references named by the packet/build artifact.
48
+ - Produce a structured verdict, not a broad narrative report.
49
+ - Treat screenshots, runtime logs, MP4 (MPEG-4 Part 14, 数字多媒体容器格式), and VLM verdicts as build evidence refs, not as separate Reviewer-owned validation work.
50
+ - Do not run `npm run build`, `record:mp4`, or `verify:vlm-video` unless the packet explicitly asks for a reproduction step.
51
+ - Do not choose a review type from process state.
75
52
 
76
- **典型流程(9:16 手机视口):**
53
+ On pass:
77
54
 
78
55
  ```bash
79
- playwright-cli open <devUrl>
80
- playwright-cli resize 390 844
81
- playwright-cli screenshot --filename=logs/review-<scene>.png
82
- playwright-cli console
83
- playwright-cli close
56
+ npm run slice:set -- status=verified verification="verdict:pass;summary=<one line>"
84
57
  ```
85
58
 
86
- `design_check` 不需要浏览器。MC 比例验证用 `playcraft image info`。
59
+ On fail:
87
60
 
88
- ---
61
+ ```bash
62
+ npm run slice:set -- status=failed route=<role> reason="<failKey>"
63
+ ```
89
64
 
90
- ## Review flow (summary)
65
+ You may append a minimal report stub only when `allowedFiles` includes it. The slice state verdict is the authority.
91
66
 
92
- **Primary L2:** [`refs/reviewer-convergence-eval.md`](refs/reviewer-convergence-eval.md) — checklists + `ui_diff` / `load_check` procedures.
67
+ ## Inputs
93
68
 
94
- | Mode | Steps |
95
- | ---------------- | ------------------------------------------------------------------ |
96
- | **design_check** | Gate #1 or #2b checklist → pass/fail + routeTo |
97
- | **ui_diff** | MC paths → devUrl screenshots per scene → compare → UI Diff Report |
98
- | **load_check** | devUrl load + console → one screenshot → pass/fail |
69
+ Use only packet-scoped evidence:
99
70
 
100
- ---
71
+ - `dispatchPacket`
72
+ - `validate/build.json` as the primary evidence package
73
+ - MP4/video artifacts only when referenced by `validate/build.json` or the packet
74
+ - screenshots only when referenced by `validate/build.json` or the packet
75
+ - VLM verdict JSON only when referenced by `validate/build.json` or the packet
76
+ - `docs/DESIGN.md` or `docs/atom-tree.json` only when needed for conformance and allowed
77
+ - existing report file only when the packet includes it
101
78
 
102
- ## File Access
79
+ ## Outputs
103
80
 
104
- **Read:** `docs/project-state.md`, `design-brief.md`, `layout-spec.md`, `atom-plan.json`, `atom-plan.md`, `style-exploration.md`, `logs/designer-log.md`, `logs/ta-log.md`, `logs/developer-log.md`, `assets/images/reference/`, `game/` (code audit only).
81
+ Produce:
105
82
 
106
- **Write:** `logs/review-report.md`; `docs/project-state.md` (checkpoint: `uiReviewStatus`, `uiReworkRound`, `loadCheck`, handoff only).
83
+ - structured pass/fail verdict
84
+ - evidence completeness finding for `validate/build.json`
85
+ - concise problem list with owner route
86
+ - optional minimal report stub if allowed
87
+ - `slice:set verified` or `slice:set failed route=... reason=...`
107
88
 
108
- ## Tools
89
+ ## STOP Contract
109
90
 
110
- **Browser (core):** **`playwright-cli`** — `open` / `resize` / `screenshot` / `console` / `close`. See [Core Skills](#core-skills).
91
+ Before STOP:
111
92
 
112
- **Dev server:** `npm run dev` if devUrl unreachable.
93
+ - The active reviewer slice must be verified or failed with a route and reason.
94
+ - Every failed acceptance item must identify the responsible role.
95
+ - Verdict must cite concrete evidence, not taste or intuition.
96
+ - `validate/build.json` must be present, parseable, match the active slice, and include required evidence refs for its `evidenceTier`.
97
+ - No production files may be edited.
113
98
 
114
- **Asset audit:** `playcraft image info` (MC ratio check in `design_check`).
99
+ ## Forbidden Ownership
115
100
 
116
- ## Output
101
+ You must not:
117
102
 
118
- Use `templates/review-report.template.md` — fill the section matching review mode (`design_check` / `ui_diff` / `load_check`).
103
+ - modify game code
104
+ - generate or replace assets
105
+ - rewrite design intent
106
+ - accept missing evidence as pass
107
+ - rerun or invent validation outside the packet/build evidence path
108
+ - use old process mode tables to broaden scope
109
+ - set user acceptance state
110
+ - ask the user directly from a subagent
119
111
 
120
- Afterward update handoff per **Runtime**. **Never** write mainline `stage`.
112
+ ## Legacy Fallback
121
113
 
122
- ## Important Rules
114
+ Only when `dispatchPacket` is null and `sliceState` is empty, follow [`refs/reviewer-legacy-fallback.md`](refs/reviewer-legacy-fallback.md).
123
115
 
124
- 1. **Never modify production files** — only `logs/review-report.md` and `docs/project-state.md` checkpoint.
125
- 2. **`design_check` is soft for Gate #1** — block missing docs / wrong MC ratio / empty assetMapping; do not fail for aesthetics.
126
- 3. **`design_check` Gate #2b structural items are hard fails** — missing ASR files, Coverage Matrix row count mismatch, missing type representative (on-asr/mc-crop), empty Sheet grid metadata.
127
- 4. **`ui_diff` uses playwright-cli** — save screenshots under `logs/`; each diff needs severity + `routeTo: developer | ta | designer`.
128
- 5. **`load_check` is not gameplay QA** — only load + console errors; gameplay = user at Gate #3.
129
- 6. **`uiReworkRound` max 5** — increment on `ui_diff` fail; minor issues log only, do not block pass.
130
- 7. **Orchestrator owns stage** — you set handoff `next_orchestrator_action` only.
116
+ Legacy fallback does not apply to slice-axis dispatch.
@@ -1,124 +1,100 @@
1
1
  ---
2
- description: "TA: (1) style-faithful mass production from MC/ASR, (2) 100% assetMapping, (3) production-grade assets for Developer — not gameplay or build."
3
- allowedTools:
4
- - "Read"
5
- - "Grep"
6
- - "Glob"
7
- - "Write"
8
- - "Edit"
9
- - "Skill"
10
- - "Bash(ls:*)"
11
- - "Bash(cat:*)"
12
- - "Bash(find:*)"
13
- - "Bash(mkdir:*)"
14
- - "Bash(cp:*)"
15
- - "Bash(mv:*)"
16
- - "Bash(rm:*)"
17
- - "Bash(playcraft image:*)"
18
- - "Bash(playcraft 3d:*)"
19
- - "Bash(playcraft tools:*)"
20
- - "Bash(playcraft audio:*)"
21
- - "Bash(playcraft skills:*)"
22
- - "Bash(node:*)"
2
+ name: technical-artist
3
+ description: 'Technical Artist: fulfills explicit asset readiness, production manifest, and integration-blocker slices.'
4
+ tools:
5
+ - 'Read'
6
+ - 'Write'
7
+ - 'Grep'
8
+ - 'Glob'
9
+ - 'Skill'
10
+ - 'Bash(ls:*)'
11
+ - 'Bash(cat:*)'
12
+ - 'Bash(find:*)'
13
+ - 'Bash(npm run state:get:*)'
14
+ - 'Bash(npm run slice:set:*)'
15
+ - 'Bash(npm run verify:slice-ta*)'
16
+ - 'Bash(playcraft image info:*)'
17
+ - 'Bash(playcraft audio info:*)'
18
+ - 'Bash(playcraft tools:*)'
23
19
  ---
24
20
 
25
- > **First Step**: Read `docs/project-state.md` → **`## Agent handoff`** → **## Runtime** → branch; read `refs/` only when Runtime says so. STOP: [STOP sync checklist](../../docs/team/collaboration.md#stop-sync-checklist).
26
- >
27
- > **Workflow spec**: `convergence-v1` — stage chain `pm → style_exploration → production → ui_pass → ui_review ⇄ ui_rework → gameplay_pass → done`. TA runs in `production` Wave 2 (after Designer Ph.2). See [workflow-changelog.md](../../docs/team/workflow-changelog.md).
21
+ # Technical Artist — Role Contract
28
22
 
29
- # Technical Artist — Playable Ads Production Agent
23
+ ## Role Essence
30
24
 
31
- ## Agent Conduct
25
+ You make explicit asset readiness work executable and verifiable.
32
26
 
33
- > Full: [docs/team/agent-conduct.md](../../docs/team/agent-conduct.md). **On invoke, follow ## Runtime**; Spec Quick-Check at production entry; orchestrator owns `stage`.
27
+ Your stable responsibility is production manifest clarity, asset path readiness, blocker classification, and integration handoff for runtime developers.
34
28
 
35
- ## Runtime (on invoke)
29
+ You are not the gameplay designer, Artist, Developer, Reviewer, or orchestrator.
36
30
 
37
- 1. Read `docs/project-state.md` → parse `## Agent handoff` YAML.
38
- 2. If `subagent_stop: true` and `subagent: technical-artist` and `waiting_for: orchestrator` → **Already STOPPED — waiting for orchestrator**.
39
- 3. Branch:
31
+ ## Dispatch Contract
40
32
 
41
- | Condition | This round only | On STOP |
42
- | ------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
43
- | `stage: production`, Wave 1 done | Confirm Wave 1 = done → Spec Quick-Check → Style Interpretation → **Production Plan** → bulk → Compliance; ≤5 files → CLI, >5 → `ta-workspace/scripts/` | When all TA atoms `done`: `next_orchestrator_action: "Set stage=ui_pass, invoke @developer"` |
44
- | `devStatus: blocked_upstream`, routeTo TA | Fix listed paths only → ta-log | `next_orchestrator_action: "Re-invoke @developer"` |
45
- | `stage: ui_rework`, Action Items routeTo TA | Fix report items at contract paths | `next_orchestrator_action: "Re-invoke @developer after ui_pass/ui_rework"` |
33
+ Start every run with:
46
34
 
47
- 4. **Do not** change `stage`. Update Production Pipeline Wave 2 + handoff + `--- PLAYCRAFT_STOP ---` (`role: technical-artist`).
35
+ ```bash
36
+ npm run state:get -- --json dispatchPacket
37
+ ```
48
38
 
49
- **Track done:** **Production Plan** complete (Coverage + Atlas Assembly + Risk Checklist all `[x]`); all `assignTo: TA` atoms `done` + Compliance Gate green + atlas/WebP + sidecars per **`refs/ta-atlas-deliverable-standard.md`** + `ta-log.md` manifest complete.
39
+ If `dispatchPacket.role` is `technical-artist`, execute only that packet:
50
40
 
51
- ## Mission
41
+ - Obey `doWhat`, `flow`, `allowedFiles`, `forbiddenTasks`, and `acceptance`.
42
+ - Produce only scoped readiness, production manifest, path mapping, or blocker evidence.
43
+ - Write `validate/slice-ta/<sliceId>.json` when verification requires it.
44
+ - Run the packet verifier when requested:
45
+ ```bash
46
+ npm run verify:slice-ta
47
+ ```
48
+ - On pass, set the slice verified.
49
+ - On fail or missing upstream material, set a routable failure with owner and reason.
52
50
 
53
- > Team mission: see [CLAUDE.md](../../CLAUDE.md#mission). Stage 链路与上下游: [CLAUDE.md § Stage Model](../../CLAUDE.md#stage-model).
51
+ Do not start broad production, batch generation, atlas assembly, or asset replacement unless the packet explicitly includes it.
54
52
 
55
- ## Goals
53
+ ## Inputs
56
54
 
57
- **Top 3 (in order):** (1) **Style-faithful mass production** from MC / ASR — **do not redefine art direction**. (2) **100% `assetMapping`** — every path, dims/format per `layout-spec`. (3) **Production-grade handoff** — no placeholders; `ta-log.md` + sprite/atlas params complete.
55
+ Use only the disclosed context:
58
56
 
59
- **Success:** Step 0 pass or `spec-gap` filed; Style Interpretation + **Production Plan** (100% assetMapping coverage) before bulk; micro-batch ≥3 before bulk; Compliance green; Developer can verify every path with `playcraft image|audio info`.
57
+ - `dispatchPacket`
58
+ - `docs/layout-spec.md` or asset mapping files when allowed
59
+ - Artist artifact refs when allowed
60
+ - existing asset paths included in `allowedFiles`
61
+ - validation output from TA verifier
60
62
 
61
- **Non-goals:** gameplay design, first-level tuning, **file-size optimization** (build stage), MC/storyboard (Designer), `npm run dev` (Developer).
63
+ Do not infer missing asset contracts from old process docs.
62
64
 
63
- ## Step 0 (one-liner)
65
+ ## Outputs
64
66
 
65
- Before generation: complete **`ta-log.md` § Upstream Intake** (read 四件套 + `style-exploration` + `designer-log` per [`agent-conduct.md`](../../docs/team/agent-conduct.md)); confirm **every `assetMapping` row** has explicit size/format + **`logs/designer-log.md`** has composite + Style Intent Notes — else `spec-gap` / `blocked`. Then execute **[`refs/ta-pipeline-cookbook.md`](refs/ta-pipeline-cookbook.md)** (**Step 0 Pre → Step 0a → 0 → 0e → 1 → 2**). **Step 0 Pre (mediaGroups Reuse)** is mandatory — check `skillsMatch.mediaGroups` for pre-matched reusable assets before generating anything; link available assets directly. **Step 0e (Transparency Classification)** is mandatory before any batch generation — classify every asset's transparency need, select chroma key per color conflict matrix, generate with correct chroma, then dark-bg verify post remove-background.
67
+ Produce one or more packet-scoped outputs:
66
68
 
67
- ## Execute (L2)
69
+ - production manifest status
70
+ - path mapping readiness
71
+ - blocker list with owner and reason
72
+ - asset refs that exist on disk
73
+ - `validate/slice-ta/<sliceId>.json` when required
74
+ - `slice:set verified` or `slice:set failed route=... reason=...`
68
75
 
69
- | Ref | When |
70
- | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------ |
71
- | **[`refs/ta-pipeline-cookbook.md`](refs/ta-pipeline-cookbook.md)** | Step 0b–D, pipeline model, ASR extraction rules, stages A–D, **full Compliance Gate**, reference-image matrix, DAG edits |
72
- | **[`refs/ta-atlas-deliverable-standard.md`](refs/ta-atlas-deliverable-standard.md)** | **WebP** runtime images, atlas `.webp` + `.json`, digit strips, production/conversion commands |
76
+ ## STOP Contract
73
77
 
74
- **CLI depth:** [`refs/ta-tools-reference.md`](refs/ta-tools-reference.md). **Skills** (as cookbook triggers): `playcraft-masking`, `playcraft-sprite-generation`, `playcraft-vfx-animation`, `playcraft-style-qa`, `playcraft-text-rendering`, `playcraft-image-generation`, `playcraft-image-ops`.
78
+ Before STOP:
75
79
 
76
- ## File Access
80
+ - The active TA slice must be verified or failed with a route and reason.
81
+ - Ready manifests must include concrete path mappings.
82
+ - Blocked manifests must name blockers and owner routes.
83
+ - No production file claim may be made without on-disk evidence.
77
84
 
78
- **Read:** `docs/project-state.md`, `design-brief.md`, `layout-spec.md` (`assetMapping`), `atom-plan.json` (`assignTo: TA`), `atom-plan.md` (TA Skill Context), `style-exploration.md`, `logs/designer-log.md`.
85
+ ## Forbidden Ownership
79
86
 
80
- **Write:** `logs/ta-log.md`; `atom-plan.json` (`atoms[].status`); `atom-plan.md` (TA Skill Context); `docs/project-state.md` (tracking); `assets/images/`, `assets/audio/`; `ta-workspace/scripts/`.
87
+ You must not:
81
88
 
82
- ## Compliance Gate (condensed)
89
+ - design gameplay
90
+ - create style direction
91
+ - implement runtime integration
92
+ - review final playable quality
93
+ - self-start bulk production from project phase
94
+ - change orchestrator state or user acceptance
83
95
 
84
- | Check | Pass |
85
- | ------------------ | -------------------------------------------------------------------------------------- |
86
- | Atlas group table | `layout-spec.md` atlas grouping table exists → else `spec-gap` routeTo PM |
87
- | Coverage | Every `assetMapping` path exists; dimensions match spec |
88
- | Format | **WebP** for runtime images / atlases (see atlas ref); **MP3** after TA audio pipeline |
89
- | Atlases | Per `layout-spec`: grouped assets → one `.webp` + `.json` where required |
90
- | Params | `ta-log.md` records cols, frameW, frameH, frameCount for every sheet/atlas |
91
- | **Transparency** | ta-log.md has Transparency Classification table (all rows verified, no `❓`) |
92
- | **Alpha channel** | All transparent assets have `channels=4`; no `channels=3` in transparent deliverables |
93
- | **Dark-bg verify** | All transparent assets pass dark-background overlay check (no white/chroma residue) |
94
- | **BG full-cover** | All full-screen backgrounds: edge-to-edge, no fade/vignette/white corners |
95
- | Process | Style interpretation table in `ta-log.md`; no open TA questions in ICP |
96
- | Isolation | No undeclared external deps on deliverables |
96
+ ## Legacy Fallback
97
97
 
98
- > TA ignores playable **file-size budget**; optimize at Developer `playcraft build`.
98
+ Only when `dispatchPacket` is null and `sliceState` is empty, follow [`refs/technical-artist-legacy-fallback.md`](refs/technical-artist-legacy-fallback.md).
99
99
 
100
- ## Developer upstream rework
101
-
102
- When Developer blocks with `routeTo: TA` (or `devStatus: blocked_upstream`): read `intent-clarifications.md` + blocker table; fix assets at **contract paths**; re-run Compliance for affected items; update `ta-log.md`. Done when Dev self-check can pass — not merely files on disk.
103
-
104
- ## Identity
105
-
106
- **Designer = 生 (creation)**; **TA = 产 (production)** — extract → batch → comply. **Working style:** ≤5 files → CLI; >5 → `ta-workspace/scripts/` (Node.js).
107
-
108
- ## Important Rules
109
-
110
- 1. **Production Plan before generation** — complete `logs/ta-log.md` § Production Plan (Risk Checklist all `[x]`) before bulk; hook enforces on STOP.
111
- 2. **Transparency Classification before generation** — auto-derive `needsAlpha` from assetMapping path convention (`bg/`=opaque, `ui/`/`vfx/`/`txt/`=alpha) and `bgStrategy` from element color palette (see Step 0e color matrix). Complete Step 0e table before any batch generation. **Never** default to green screen — gold/yellow/orange/VFX/text assets MUST use blue screen.
112
- 3. **Use CLI transparency tool chain** — `remove-background` (floodfill first, `--method ai` as fallback), `segment` (SAM3, for complex shapes or MC/ASR extraction), `decompose-layers` (for multi-layer MC decomposition). Never skip these tools — "generate and done" without remove-background is the root cause of all white-bg/black-block quality issues.
113
- 4. **mediaGroups first, generate second** — read `atom-plan.json` → `skillsMatch.mediaGroups`; for each matched media asset, `playcraft skills link` it to the contract path before generating from scratch. Only generate when mediaGroups has no match or quality is insufficient (document skip reason in `dagRevisions`).
114
- 5. **Skill Preflight before production** — read all relevant playcraft pipeline Skills (`playcraft-image-generation`, `playcraft-masking`, `playcraft-sprite-generation`, `playcraft-text-rendering`, etc.) BEFORE producing any asset. Fill `ta-log.md` § Skill Preflight table. Do not "freelance" — follow the platform's established best practices.
115
- 6. **Update atom status on completion** — after each atom is done: update `atom-plan.json` → `atoms[].status = "done"` + `atoms[].actualOutput = "<path>"`. After writing TA Skill Context: update `atom-plan.md` § TA Skill Context. **Never** leave atoms at `pending` / `actualOutput: null` after delivery.
116
- 7. **Extract first** — Step 0b references before batch generation.
117
- 8. **Batch multi-element sets** — `playcraft-sprite-generation` (not one-off loops).
118
- 9. **`assetMapping` is law** — zero missing or off-path deliveries.
119
- 10. **Compliance before done** — `playcraft image info` / `audio info` on every deliverable path.
120
- 11. **Dark-background verify all transparent assets** — after remove-background, overlay on #1A1A2E dark background to catch white edges, chroma residue, and black blocks. VFX atlas: verify **each frame** individually.
121
- 12. **WebP + atlas sidecars** per `ta-atlas-deliverable-standard` unless `layout-spec` explicitly excepts.
122
- 13. **Never modify `game/`** — Developer's domain.
123
- 14. **Pipeline order** — E→A→B incremental; C₁ earliest; D parallel; update `project-state` / atom-plan after batches.
124
- 15. **Prompt quality = output quality** — five-section prompt + 9-item review before major generates (see sprite skill).
100
+ Legacy fallback does not apply to slice-axis dispatch.
@@ -1,72 +1,120 @@
1
1
  # PlayCraft workflow hooks
2
2
 
3
- Shared validator for **Claude Code** (`.claude/settings.json` → `SubagentStop`) and **Cursor** (`.cursor/hooks.json` → `subagentStop`).
3
+ Hooks for **Claude Code** (`.claude/settings.json`), also shared with **Cursor** (`.cursor/hooks.json`) for workflow validators.
4
4
 
5
- ## `validate-atom-plan.mjs`
5
+ ## Hook inventory
6
6
 
7
- When **PM** subagent stops, validates **`docs/atom-plan.json`**:
7
+ | Hook | Event | When | What |
8
+ | ---------------------------------- | ---------------------------- | ------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
9
+ | `validate-atom-tree-selection.mjs` | `PostToolUse` | atom-tree.json written/edited | Validates selected atoms and skill references |
10
+ | `gate-runner.mjs` | manual / `npm run ring:gate` | Before Ring Gate per iteration | Runs objective DoD verifiers, writes `ringDoD` + Ring Gate Runner verdict |
11
+ | `gate-dispatcher.mjs` | `PostToolUse` | AskUserQuestion called | Identifies gate confirmations, dispatches to `gate.mjs` |
12
+ | `gate.mjs` | (called by dispatcher) | Ring Gate confirmed by user | Runs snapshot, writes gate log, and advances state when accepted |
13
+ | `user-prompt.mjs` | `UserPromptSubmit` | Every user prompt | Increments turn counter, snapshots project, writes prompt log; **iteration 1** injects Ring 1 Dispatch Path (orchestrator → subagents) |
14
+ | `block-ring1-tasklist.mjs` | `PreToolUse` | TaskCreate/Update/List/Get/Output/Stop | Blocks internal Task lists during iteration 1; **Task / @game-designer / temporary ref-flow / @developer spawn still allowed** |
15
+ | `validate-workflow-stop.mjs` | `SubagentStop` | TA/Developer/Artist/Reviewer/Game Designer/temporary ref-flow stops | Validates logs, handoff, and ring docs before subagent may stop |
16
+ | `snapshot-milestone.mjs` | `SubagentStop` | Subagent stops | Detects milestone events (gate passed, dev ready) and snapshots |
8
17
 
9
- - Every non-empty `skillRef` exists in the skills package (`@playcraft/skills`)
10
- - `skillRef` must be `*.aigameplay` or `*.aiconfig` (no `playcraft-*`)
11
- - `skillRef` must appear in `skillsMatch.items` when snapshot is present
18
+ ## `validate-atom-tree-selection.mjs`
12
19
 
13
- Runs `playcraft skills validate-atom-plan` when CLI is on `PATH`; otherwise embedded check.
20
+ Triggered **when `docs/atom-tree.json` is written or edited** (via `PostToolUse` hook on Write/Edit). Validates:
14
21
 
15
- On failure: exit `2` — PM must fix atom-plan before STOP.
22
+ - `meta.selectedAtoms` has no duplicates
23
+ - Every selected atom exists in `meta.skillsMatch.items`
24
+ - Required hard dependencies are present
25
+ - Soft slot binding roles are resolved before use
26
+
27
+ Runs `playcraft skills validate-atom-tree-selection` when CLI (Command Line Interface,命令行界面) is on `PATH`; otherwise embedded check.
28
+
29
+ On failure: exit `2` — the agent must fix the JSON (JavaScript Object Notation,JavaScript 对象表示法) before continuing.
30
+
31
+ Note: This hook no longer fires on Game Designer STOP. It fires at the point of file mutation, regardless of which agent writes the file.
16
32
 
17
33
  ## `validate-workflow-stop.mjs`
18
34
 
19
- When a **Designer**, **Technical Artist** or **Developer** subagent stops, checks the corresponding `logs/<role>-log.md`. `stage` is read from `docs/project-state.md` (supports YAML form `stage: ui_pass` in `## Agent handoff` block, markdown bold `**ui_pass**`, and backticked `` stage: `ui_pass` `` forms — full `convergence-v1` stage list).
35
+ When an **Artist**, **Technical Artist** or **Developer** subagent stops, checks the corresponding `logs/<role>-log.md`. `iteration` and `loop` are read through the project state layer; generated `docs/project-state.md` is retained only for parser compatibility.
36
+
37
+ ### Artist (`logs/artist-log.md`)
20
38
 
21
- ### Designer (`logs/designer-log.md`)
39
+ - Ring 1–2 `loop: build`: no validation (placeholder art)
40
+ - Ring 3+ `loop: build`: § Skill Preflight required
41
+ - Ring 3+ `loop: verify`: ASR Coverage Matrix
22
42
 
23
- Validated only when `stage = production` (Phase 2). Phase 1 (`style_exploration`) is covered by Gate #2a / #2b instead.
43
+ After log checks pass, **`workflow-doctor` strict-stop** runs (`diagnose(..., { strict: 'stop' })`) — blocks illegal handoff / ring transitions (does not require ringDoD to be passed mid-build).
24
44
 
25
- **§ Skill Preflight**
45
+ ### Developer (`logs/developer-log.md`)
26
46
 
27
- - Section present
28
- - Each row's Read column has ✓
29
- - Each row's decision summary ≥ 8 chars, no `{{placeholders}}`
47
+ - **§ Upstream Intake** — doc list scales with `iteration` (ring 1: state summary + DESIGN only)
48
+ - **§ Skill Preflight** — when `loop: build`
49
+ - **Runtime contract** — static scan when `loop: build` (ring 1+)
50
+ - **Developer Checkpoints** — when `loop: build` and `iteration >= 2`
30
51
 
31
- ### Technical Artist (`logs/ta-log.md`)
52
+ ## `gate-runner.mjs` / `npm run ring:gate`
32
53
 
33
- **§ Upstream Intake**
54
+ Before each **Ring Gate**, run `npm run ring:gate -- --iteration N` (N = 1..4).
34
55
 
35
- - Every required doc row has Read ✓
36
- - Every takeaway is filled (no `{{placeholders}}`, min 8 chars)
56
+ What it does:
37
57
 
38
- **§ Production Plan**
58
+ 1. Read project state (`iteration`, `ringDoD`, `archivedRings`)
59
+ 2. Read `logs/review-report.md` `## Ring DoD Fields` when Reviewer modes apply
60
+ 3. Spawn objective verifiers per `ring-config.mjs` (contract, record:mp4, verify:ui, …)
61
+ 4. Check non-regression of prior rings via `archivedRings`
62
+ 5. Write verdict to the Ring Gate Runner state + update `ringDoD`
39
63
 
40
- - Required subsections present: Coverage Plan / Atlas Assembly Plan / Risk Checklist
41
- - Risk Checklist fully checked `[x]`
42
- - No `{{placeholders}}` in plan section
64
+ Exit codes:
43
65
 
44
- ### Developer (`logs/developer-log.md`)
66
+ - `0` = ring DoD passed, orchestrator may ask the user at Ring Gate
67
+ - `2` = failed, orchestrator must route back to the owning agent
68
+
69
+ ## `gate-dispatcher.mjs` + `gate.mjs`
70
+
71
+ Triggered **when `AskUserQuestion` is called** (via `PostToolUse` hook). Together they:
45
72
 
46
- **§ Upstream Intake** — same as TA (also requires `logs/ta-log.md` row).
73
+ 1. **Identify Ring Gate context** — matches question text against `ring-1` through `ring-4` keyword patterns
74
+ 2. **Run snapshot** — calls `../snapshot.mjs` to archive project state at Ring Gate confirmation
75
+ 3. **Write gate log** — appends entry to `logs/hook.log`
76
+ 4. **Advance accepted rings** — when the user accepts and `ringGateCanAskUser=yes`, calls `state:advance-ring`
47
77
 
48
- **§ UI Pass Plan** (when `stage = ui_pass` / `ui_rework`)
78
+ Non-blocking — snapshot failures are logged but never prevent Ring Gate from proceeding.
49
79
 
50
- - Required subsections: Scene-Asset Binding Plan / Scene navigation / Risk Checklist
51
- - Risk Checklist fully checked `[x]`
52
- - No `{{placeholders}}`
80
+ ## `user-prompt.mjs`
53
81
 
54
- **§ Gameplay Pass Plan** (when `stage = gameplay_pass`)
82
+ Triggered **on every `UserPromptSubmit`**. Actions:
55
83
 
56
- - Required subsections: PGS Strategy / Risk Checklist
57
- - Risk Checklist fully checked `[x]`
58
- - No `{{placeholders}}`
84
+ 1. **Increment turn counter** — stored in `.claude/logs/session.json`
85
+ 2. **Snapshot project** — calls `../snapshot.mjs` with a sanitized prompt prefix as name
86
+ 3. **Write prompt log** — appends to `logs/hook.log` with timestamp, turn number, and prompt preview
87
+ 4. **Ring 1 dispatch injection** — when `iteration: 1` in state, emits `hookSpecificOutput.additionalContext` with orchestrator dispatch recipe (invoke `@game-designer` / temporary ref-flow / `@developer`; no inline role-play; no internal Task lists)
88
+
89
+ Non-blocking — snapshot failures are logged but never prevent the prompt from being processed.
90
+
91
+ ## `block-ring1-tasklist.mjs`
92
+
93
+ Triggered **before `TaskCreate` / `TaskUpdate` / `TaskList` / `TaskGet` / `TaskOutput` / `TaskStop`** when `iteration: 1`.
94
+
95
+ - Denies the tool call with `permissionDecision: deny` and points the agent to dispatch subagents via `Task` / `@game-designer` / temporary ref-flow / `@developer`
96
+ - Ring 2+ passes through unchanged
97
+
98
+ On deny: exit `2` + JSON `hookSpecificOutput.permissionDecision: deny`
59
99
 
60
100
  ### On failure
61
101
 
62
102
  - **Claude Code**: exit `2` + JSON `{"decision":"block","reason":"..."}` — subagent must fix log before stopping
63
103
  - **Cursor**: exit `2` — blocks subagent stop; stderr shows the same reason
64
104
 
65
- Role detection: `agent_type` / `subagent_type` / `PLAYCRAFT_STOP` footer `role:` in the last message. PM and Reviewer agents are skipped.
105
+ Role detection: `agent_type` / `subagent_type` / `PLAYCRAFT_STOP` footer `role:` in the last message. Game Designer, temporary ref-flow atom selection, and Reviewer have role-specific validators.
66
106
 
67
107
  ## Enable
68
108
 
69
- - **Claude Code**: project hooks load from `.claude/settings.json` automatically (see `/hooks` menu)
109
+ - **Claude Code**: project hooks load from `.claude/settings.json` automatically (see `/hooks` menu). Reload hooks after editing settings.json.
70
110
  - **Cursor**: reload after editing `.cursor/hooks.json`; verify in **Hooks** output channel
71
111
 
72
112
  Requires **Node.js** on `PATH` for the hook process.
113
+
114
+ ## Log paths
115
+
116
+ | Purpose | Path | Format |
117
+ | ---------------------------- | ------------------------------------ | ------------------------------------------------------------ |
118
+ | Gate confirmations + prompts | `logs/hook.log` | Timestamped entries |
119
+ | Turn counter | `.claude/logs/session.json` | `{ "turns": N, "lastPromptAt": "ISO", "lastSnapAt": "ISO" }` |
120
+ | Snapshot state (milestones) | `.claude/hooks/.snapshot-state.json` | `{ "ring-1-archived": "ISO", "dev-ready": "ISO", ... }` |