@mavonengine/core 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -2
- package/vite.config.js +21 -0
- package/dist/BaseGame.cjs +0 -112
- package/dist/Camera.cjs +0 -52
- package/dist/Components/MinimapComponent.cjs +0 -92
- package/dist/Components/TrailComponent.cjs +0 -101
- package/dist/Editor/EditorHelper.cjs +0 -73
- package/dist/Editor/WithEditorHelper.cjs +0 -65
- package/dist/Game.cjs +0 -131
- package/dist/InputManager.cjs +0 -88
- package/dist/Networking/Client/NetworkManager.cjs +0 -94
- package/dist/Networking/Entities/Player.cjs +0 -47
- package/dist/Networking/NetworkedActor.cjs +0 -43
- package/dist/Networking/NetworkedEntity.cjs +0 -16
- package/dist/Networking/NetworkedEntityState.cjs +0 -44
- package/dist/Networking/NetworkedGameObject.cjs +0 -74
- package/dist/Networking/NetworkedLivingActor.cjs +0 -62
- package/dist/Networking/Server/Client.cjs +0 -37
- package/dist/Networking/Server/Commands.cjs +0 -32
- package/dist/Networking/Server/Server.cjs +0 -202
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
- package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
- package/dist/Networking/Server/World.cjs +0 -42
- package/dist/Networking/syncState.cjs +0 -51
- package/dist/Particles/Effects/Rain.cjs +0 -90
- package/dist/Particles/Effects/Smoke.cjs +0 -144
- package/dist/Particles/System/Emitter.cjs +0 -81
- package/dist/Particles/System/Particle.cjs +0 -49
- package/dist/Particles/System/ParticleEffect.cjs +0 -59
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
- package/dist/Particles/System/ParticleSystem.cjs +0 -61
- package/dist/Prefab/Grass/Grass.cjs +0 -214
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
- package/dist/Prefab/Lights/index.cjs +0 -233
- package/dist/Prefab/Primitives/index.cjs +0 -300
- package/dist/Prefab/Water/Water.cjs +0 -234
- package/dist/Prefab/Water/WaterManager.cjs +0 -146
- package/dist/Renderer/AssetRenderer.cjs +0 -85
- package/dist/Renderer/PhysicsRenderer.cjs +0 -84
- package/dist/Renderer.cjs +0 -135
- package/dist/Types/Asset.cjs +0 -16
- package/dist/Types/Events.cjs +0 -16
- package/dist/Types/IEditor.cjs +0 -16
- package/dist/Utils/Debug.cjs +0 -47
- package/dist/Utils/EventEmitter.cjs +0 -58
- package/dist/Utils/Helpers.cjs +0 -33
- package/dist/Utils/LoadingScreen.cjs +0 -91
- package/dist/Utils/Logger.cjs +0 -60
- package/dist/Utils/Math.cjs +0 -35
- package/dist/Utils/Resources.cjs +0 -101
- package/dist/Utils/Sizes.cjs +0 -51
- package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
- package/dist/World/Actor.cjs +0 -55
- package/dist/World/BaseChunkManager.cjs +0 -34
- package/dist/World/BaseWorld.cjs +0 -73
- package/dist/World/Chunk.cjs +0 -45
- package/dist/World/Entity/State.cjs +0 -52
- package/dist/World/Entity/interface/Damageable.cjs +0 -16
- package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
- package/dist/World/Entity3D.cjs +0 -92
- package/dist/World/Environment.cjs +0 -59
- package/dist/World/GameObject.cjs +0 -59
- package/dist/World/GameObjectInterface.cjs +0 -16
- package/dist/World/LivingActor.cjs +0 -42
- package/dist/World/StateManager.cjs +0 -47
- package/dist/World/World.cjs +0 -58
- package/dist/browser/BaseGame.js +0 -10
- package/dist/browser/BaseGame.js.map +0 -1
- package/dist/browser/Camera.css +0 -51
- package/dist/browser/Camera.css.map +0 -1
- package/dist/browser/Camera.js +0 -18
- package/dist/browser/Camera.js.map +0 -1
- package/dist/browser/Components/MinimapComponent.css +0 -51
- package/dist/browser/Components/MinimapComponent.css.map +0 -1
- package/dist/browser/Components/MinimapComponent.js +0 -74
- package/dist/browser/Components/MinimapComponent.js.map +0 -1
- package/dist/browser/Components/TrailComponent.css +0 -51
- package/dist/browser/Components/TrailComponent.css.map +0 -1
- package/dist/browser/Components/TrailComponent.js +0 -94
- package/dist/browser/Components/TrailComponent.js.map +0 -1
- package/dist/browser/Editor/EditorHelper.css +0 -51
- package/dist/browser/Editor/EditorHelper.css.map +0 -1
- package/dist/browser/Editor/EditorHelper.js +0 -21
- package/dist/browser/Editor/EditorHelper.js.map +0 -1
- package/dist/browser/Editor/WithEditorHelper.css +0 -51
- package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
- package/dist/browser/Editor/WithEditorHelper.js +0 -22
- package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
- package/dist/browser/Game.css +0 -51
- package/dist/browser/Game.css.map +0 -1
- package/dist/browser/Game.js +0 -18
- package/dist/browser/Game.js.map +0 -1
- package/dist/browser/InputManager.css +0 -51
- package/dist/browser/InputManager.css.map +0 -1
- package/dist/browser/InputManager.js +0 -18
- package/dist/browser/InputManager.js.map +0 -1
- package/dist/browser/Networking/Client/NetworkManager.js +0 -73
- package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
- package/dist/browser/Networking/Entities/Player.js +0 -15
- package/dist/browser/Networking/Entities/Player.js.map +0 -1
- package/dist/browser/Networking/NetworkedActor.js +0 -24
- package/dist/browser/Networking/NetworkedActor.js.map +0 -1
- package/dist/browser/Networking/NetworkedEntity.js +0 -1
- package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
- package/dist/browser/Networking/NetworkedEntityState.js +0 -20
- package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
- package/dist/browser/Networking/NetworkedGameObject.js +0 -12
- package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
- package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
- package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
- package/dist/browser/Networking/Server/Client.js +0 -8
- package/dist/browser/Networking/Server/Client.js.map +0 -1
- package/dist/browser/Networking/Server/Commands.js +0 -8
- package/dist/browser/Networking/Server/Commands.js.map +0 -1
- package/dist/browser/Networking/Server/Server.js +0 -194
- package/dist/browser/Networking/Server/Server.js.map +0 -1
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
- package/dist/browser/Networking/Server/World.js +0 -19
- package/dist/browser/Networking/Server/World.js.map +0 -1
- package/dist/browser/Networking/syncState.js +0 -31
- package/dist/browser/Networking/syncState.js.map +0 -1
- package/dist/browser/Particles/Effects/Rain.css +0 -51
- package/dist/browser/Particles/Effects/Rain.css.map +0 -1
- package/dist/browser/Particles/Effects/Rain.js +0 -88
- package/dist/browser/Particles/Effects/Rain.js.map +0 -1
- package/dist/browser/Particles/Effects/Smoke.css +0 -51
- package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
- package/dist/browser/Particles/Effects/Smoke.js +0 -143
- package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
- package/dist/browser/Particles/System/Emitter.css +0 -51
- package/dist/browser/Particles/System/Emitter.css.map +0 -1
- package/dist/browser/Particles/System/Emitter.js +0 -19
- package/dist/browser/Particles/System/Emitter.js.map +0 -1
- package/dist/browser/Particles/System/Particle.js +0 -10
- package/dist/browser/Particles/System/Particle.js.map +0 -1
- package/dist/browser/Particles/System/ParticleEffect.css +0 -51
- package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
- package/dist/browser/Particles/System/ParticleEffect.js +0 -23
- package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
- package/dist/browser/Particles/System/ParticleSystem.css +0 -51
- package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
- package/dist/browser/Particles/System/ParticleSystem.js +0 -18
- package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
- package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
- package/dist/browser/Prefab/Grass/Grass.css +0 -51
- package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
- package/dist/browser/Prefab/Grass/Grass.js +0 -226
- package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
- package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
- package/dist/browser/Prefab/Lights/index.css +0 -51
- package/dist/browser/Prefab/Lights/index.css.map +0 -1
- package/dist/browser/Prefab/Lights/index.js +0 -224
- package/dist/browser/Prefab/Lights/index.js.map +0 -1
- package/dist/browser/Prefab/Primitives/index.css +0 -51
- package/dist/browser/Prefab/Primitives/index.css.map +0 -1
- package/dist/browser/Prefab/Primitives/index.js +0 -296
- package/dist/browser/Prefab/Primitives/index.js.map +0 -1
- package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
- package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
- package/dist/browser/Prefab/Water/Water.css +0 -51
- package/dist/browser/Prefab/Water/Water.css.map +0 -1
- package/dist/browser/Prefab/Water/Water.js +0 -234
- package/dist/browser/Prefab/Water/Water.js.map +0 -1
- package/dist/browser/Prefab/Water/WaterManager.css +0 -51
- package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
- package/dist/browser/Prefab/Water/WaterManager.js +0 -19
- package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
- package/dist/browser/Renderer/AssetRenderer.css +0 -51
- package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
- package/dist/browser/Renderer/AssetRenderer.js +0 -71
- package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
- package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
- package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
- package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
- package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
- package/dist/browser/Renderer.css +0 -51
- package/dist/browser/Renderer.css.map +0 -1
- package/dist/browser/Renderer.js +0 -18
- package/dist/browser/Renderer.js.map +0 -1
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
- package/dist/browser/Types/Asset.js +0 -1
- package/dist/browser/Types/Asset.js.map +0 -1
- package/dist/browser/Types/Events.js +0 -1
- package/dist/browser/Types/Events.js.map +0 -1
- package/dist/browser/Types/IEditor.js +0 -1
- package/dist/browser/Types/IEditor.js.map +0 -1
- package/dist/browser/Utils/Debug.js +0 -9
- package/dist/browser/Utils/Debug.js.map +0 -1
- package/dist/browser/Utils/EventEmitter.js +0 -10
- package/dist/browser/Utils/EventEmitter.js.map +0 -1
- package/dist/browser/Utils/Helpers.js +0 -13
- package/dist/browser/Utils/Helpers.js.map +0 -1
- package/dist/browser/Utils/LoadingScreen.css +0 -51
- package/dist/browser/Utils/LoadingScreen.css.map +0 -1
- package/dist/browser/Utils/LoadingScreen.js +0 -18
- package/dist/browser/Utils/LoadingScreen.js.map +0 -1
- package/dist/browser/Utils/Logger.js +0 -8
- package/dist/browser/Utils/Logger.js.map +0 -1
- package/dist/browser/Utils/Math.js +0 -10
- package/dist/browser/Utils/Math.js.map +0 -1
- package/dist/browser/Utils/Resources.js +0 -9
- package/dist/browser/Utils/Resources.js.map +0 -1
- package/dist/browser/Utils/Sizes.js +0 -9
- package/dist/browser/Utils/Sizes.js.map +0 -1
- package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
- package/dist/browser/World/Actor.js +0 -11
- package/dist/browser/World/Actor.js.map +0 -1
- package/dist/browser/World/BaseChunkManager.js +0 -8
- package/dist/browser/World/BaseChunkManager.js.map +0 -1
- package/dist/browser/World/BaseWorld.js +0 -10
- package/dist/browser/World/BaseWorld.js.map +0 -1
- package/dist/browser/World/Chunk.js +0 -22
- package/dist/browser/World/Chunk.js.map +0 -1
- package/dist/browser/World/Entity/State.js +0 -8
- package/dist/browser/World/Entity/State.js.map +0 -1
- package/dist/browser/World/Entity/interface/Damageable.js +0 -1
- package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
- package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
- package/dist/browser/World/Entity3D.css +0 -51
- package/dist/browser/World/Entity3D.css.map +0 -1
- package/dist/browser/World/Entity3D.js +0 -21
- package/dist/browser/World/Entity3D.js.map +0 -1
- package/dist/browser/World/Environment.css +0 -51
- package/dist/browser/World/Environment.css.map +0 -1
- package/dist/browser/World/Environment.js +0 -18
- package/dist/browser/World/Environment.js.map +0 -1
- package/dist/browser/World/GameObject.js +0 -9
- package/dist/browser/World/GameObject.js.map +0 -1
- package/dist/browser/World/GameObjectInterface.js +0 -1
- package/dist/browser/World/GameObjectInterface.js.map +0 -1
- package/dist/browser/World/LivingActor.js +0 -12
- package/dist/browser/World/LivingActor.js.map +0 -1
- package/dist/browser/World/StateManager.js +0 -23
- package/dist/browser/World/StateManager.js.map +0 -1
- package/dist/browser/World/World.css +0 -51
- package/dist/browser/World/World.css.map +0 -1
- package/dist/browser/World/World.js +0 -18
- package/dist/browser/World/World.js.map +0 -1
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- package/dist/browser/chunk-2D7GC2Z6.js.map +0 -1
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- package/dist/browser/chunk-2UXBMKXV.js.map +0 -1
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- package/dist/browser/chunk-36BXDTHA.js.map +0 -1
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- package/dist/browser/chunk-374CRENE.js.map +0 -1
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{"version":3,"sources":["../../src/BaseGame.ts","raw-json:/home/mattvb91/www/core/packages/core/package.json","../../src/World/BaseWorld.ts"],"sourcesContent":["import type { KinematicCharacterController, World } from '@dimforge/rapier3d-compat'\nimport type winston from 'winston'\nimport type Logger from './Utils/Logger'\nimport type GameObjectInterface from './World/GameObjectInterface'\nimport { Clock, Raycaster, Scene } from 'three'\nimport { version as ENGINE_VERSION } from '../package.json' with { type: 'json' }\nimport EventEmitter from './Utils/EventEmitter'\n\nimport BaseWorld from './World/BaseWorld'\n\nlet instance: BaseGame\n\n/**\n * This is the headless representation of the game.\n * This is what the game server uses to represent the game state.\n *\n * Do not add anything related to audio or rendering here\n */\nexport default class BaseGame extends EventEmitter implements GameObjectInterface {\n readonly clock: Clock\n\n logger?: winston.Logger | Logger | null\n\n physicsWorld?: World\n characterController?: KinematicCharacterController\n\n scene: Scene\n rayCaster: Raycaster\n world: BaseWorld\n\n protected updateCallbacks: Set<(delta: number) => void> = new Set()\n\n tickRate = 30\n lastTickTime = 0\n\n constructor(logger?: winston.Logger | Logger | null, physicsWorld?: World) {\n super()\n\n // eslint-disable-next-line ts/no-this-alias\n instance = this\n\n this.logger = logger\n this.logger?.info([\n '',\n '',\n '┌─────────────────────────────────────────┐',\n '│ │',\n '│ MavonEngine │',\n '│ │',\n `│ Version: ${ENGINE_VERSION.padEnd(28)} │`,\n // eslint-disable-next-line node/prefer-global/process\n `│ Mode: ${(process.env.NODE_ENV ?? 'development').padEnd(28)} │`,\n '│ │',\n '│ https://github.com/MavonEngine/core │',\n '│ https://mavonengine.com │',\n '│ │',\n '└─────────────────────────────────────────┘',\n '',\n ].join('\\n'))\n\n this.physicsWorld = physicsWorld\n\n if (this.physicsWorld) {\n this.characterController = this.physicsWorld.createCharacterController(0.01)\n this.characterController.setApplyImpulsesToDynamicBodies(true)\n this.characterController.enableSnapToGround(30)\n\n // Don’t allow climbing slopes larger than 45 degrees.\n this.characterController.setMaxSlopeClimbAngle(45 * Math.PI / 180)\n\n // Automatically slide down on slopes bigger than 30 degrees.\n this.characterController.setMinSlopeSlideAngle(30 * Math.PI / 180)\n }\n\n this.clock = new Clock()\n this.clock.start()\n\n this.scene = new Scene()\n this.rayCaster = new Raycaster()\n\n this.world = new BaseWorld()\n\n setInterval(() => {\n this.tick()\n }, 1000 / this.tickRate)\n }\n\n destroy(): void {\n this.logger?.emerg('Destroy called on server game instance')\n }\n\n static instance() {\n return instance\n }\n\n tick() {\n const tickNow = performance.now()\n this.update((tickNow - this.lastTickTime) / 1000)\n this.lastTickTime = tickNow\n }\n\n onUpdate(callback: (delta: number) => void): void {\n this.updateCallbacks.add(callback)\n }\n\n unregisterOnUpdate(callback: (delta: number) => void): void {\n this.updateCallbacks.delete(callback)\n }\n\n update(delta: number): void {\n if (this.physicsWorld) {\n this.physicsWorld.timestep = delta\n this.physicsWorld.step()\n }\n\n this.world.update(delta)\n\n this.updateCallbacks.forEach(callbackFn => callbackFn(delta))\n }\n\n isDevMode() {\n // eslint-disable-next-line node/prefer-global/process\n return process.env.NODE_ENV !== 'production'\n }\n\n isProductionMode() {\n // eslint-disable-next-line node/prefer-global/process\n return process.env.NODE_ENV === 'production'\n }\n}\n","{\n \"name\": \"@mavonengine/core\",\n \"type\": \"module\",\n \"version\": \"0.0.0\",\n \"description\": \"\",\n \"author\": \"\",\n \"license\": \"ISC\",\n \"main\": \"./dist/index.js\",\n \"types\": \"./dist/index.d.ts\",\n \"exports\": {\n \"./vite.config\": \"./vite.config.js\",\n \"./*.css\": \"./dist/browser/*.css\",\n \"./*\": {\n \"browser\": \"./dist/browser/*.js\",\n \"node\": \"./dist/node/*.js\",\n \"types\": \"./dist/browser/*.d.ts\",\n \"default\": \"./dist/node/*.js\"\n }\n },\n \"scripts\": {\n \"build\": \"tsup\",\n \"dev\": \"tsup --watch\",\n \"lint\": \"eslint .\",\n \"lint:fix\": \"eslint . --fix\",\n \"test\": \"vitest\",\n \"test:ui\": \"vitest --ui --coverage.enabled true --coverage.reporter html\",\n \"test:coverage\": \"vitest --coverage.enabled true --coverage.reporter json-summary\",\n \"test:dev\": \"vitest\"\n },\n \"peerDependencies\": {\n \"@dimforge/rapier3d-compat\": \"0.18.2\",\n \"@geckos.io/client\": \"^3.0.2\",\n \"@geckos.io/server\": \"^3.0.0\",\n \"express\": \"5.1.0\",\n \"three\": \"^0.176.0\",\n \"vite\": \"^6.3.5\",\n \"winston\": \"3.17.0\"\n },\n \"dependencies\": {\n \"alea\": \"^1.0.1\"\n },\n \"devDependencies\": {\n \"@dimforge/rapier3d-compat\": \"0.18.2\",\n \"@geckos.io/server\": \"^3.0.0\",\n \"@testing-library/jest-dom\": \"^6.9.1\",\n \"@types/express\": \"^5.0.3\",\n \"@types/three\": \"^0.176.0\",\n \"@vitejs/plugin-react\": \"^5.1.2\",\n \"@vitest/coverage-v8\": \"^3.2.4\",\n \"@vitest/ui\": \"^3.2.4\",\n \"jsdom\": \"^28.1.0\",\n \"three\": \"^0.176.0\",\n \"tsup\": \"^8.5.1\",\n \"typescript\": \"5.9.2\",\n \"vite\": \"^6.3.5\",\n \"vite-plugin-glsl\": \"^1.4.1\",\n \"vitest\": \"^3.2.4\"\n }\n}\n","import type GameObject from './GameObject'\nimport type GameObjectInterface from './GameObjectInterface'\nimport BaseGame from '../BaseGame'\nimport ChunkManager from './BaseChunkManager'\n\n/**\n * The barebones representation of all the entities in our\n * world. This is the server world class. The client render is in World.ts\n */\nexport default class BaseWorld implements GameObjectInterface {\n chunkManager = new ChunkManager()\n\n /**\n * The game entities in the world, stored by ID\n */\n entities: {\n items: Map<string, GameObject>\n get length(): number\n } = {\n items: new Map(),\n get length() {\n return this.items.size\n },\n }\n\n /**\n * Add game objects by unique string IDs\n */\n add(objects: Record<string, GameObject>) {\n for (const [id, object] of Object.entries(objects)) {\n this.entities.items.set(id, object)\n }\n }\n\n update(delta: number): void {\n this.chunkManager.update(delta)\n\n for (const [id, item] of this.entities.items) {\n if (item.garbageCollect) {\n BaseGame.instance().logger?.debug('Destroying entity', item)\n item.destroy()\n\n this.entities.items.delete(id)\n }\n else {\n item.update(delta)\n }\n }\n }\n\n destroy() {\n this.chunkManager.destroy()\n this.entities.items.forEach(item => item.destroy())\n }\n}\n"],"mappings":";;;;;;;;AAIA,SAAS,OAAO,WAAW,aAAa;;;ACDtC,cAAW;;;ADOb,IAAI;AAQJ,IAAqB,WAArB,cAAsC,aAA4C;AAAA,EAiBhF,YAAY,QAAyC,cAAsB;AACzE,UAAM;AANR,SAAU,kBAAgD,oBAAI,IAAI;AAElE,oBAAW;AACX,wBAAe;AAMb,eAAW;AAEX,SAAK,SAAS;AACd,SAAK,QAAQ,KAAK;AAAA,MAChB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,qBAAgB,QAAe,OAAO,EAAE,CAAC;AAAA;AAAA,MAEzC,sBAAiB,QAAQ,IAAI,YAAY,eAAe,OAAO,EAAE,CAAC;AAAA,MAClE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF,EAAE,KAAK,IAAI,CAAC;AAEZ,SAAK,eAAe;AAEpB,QAAI,KAAK,cAAc;AACrB,WAAK,sBAAsB,KAAK,aAAa,0BAA0B,IAAI;AAC3E,WAAK,oBAAoB,gCAAgC,IAAI;AAC7D,WAAK,oBAAoB,mBAAmB,EAAE;AAG9C,WAAK,oBAAoB,sBAAsB,KAAK,KAAK,KAAK,GAAG;AAGjE,WAAK,oBAAoB,sBAAsB,KAAK,KAAK,KAAK,GAAG;AAAA,IACnE;AAEA,SAAK,QAAQ,IAAI,MAAM;AACvB,SAAK,MAAM,MAAM;AAEjB,SAAK,QAAQ,IAAI,MAAM;AACvB,SAAK,YAAY,IAAI,UAAU;AAE/B,SAAK,QAAQ,IAAI,UAAU;AAE3B,gBAAY,MAAM;AAChB,WAAK,KAAK;AAAA,IACZ,GAAG,MAAO,KAAK,QAAQ;AAAA,EACzB;AAAA,EAEA,UAAgB;AACd,SAAK,QAAQ,MAAM,wCAAwC;AAAA,EAC7D;AAAA,EAEA,OAAO,WAAW;AAChB,WAAO;AAAA,EACT;AAAA,EAEA,OAAO;AACL,UAAM,UAAU,YAAY,IAAI;AAChC,SAAK,QAAQ,UAAU,KAAK,gBAAgB,GAAI;AAChD,SAAK,eAAe;AAAA,EACtB;AAAA,EAEA,SAAS,UAAyC;AAChD,SAAK,gBAAgB,IAAI,QAAQ;AAAA,EACnC;AAAA,EAEA,mBAAmB,UAAyC;AAC1D,SAAK,gBAAgB,OAAO,QAAQ;AAAA,EACtC;AAAA,EAEA,OAAO,OAAqB;AAC1B,QAAI,KAAK,cAAc;AACrB,WAAK,aAAa,WAAW;AAC7B,WAAK,aAAa,KAAK;AAAA,IACzB;AAEA,SAAK,MAAM,OAAO,KAAK;AAEvB,SAAK,gBAAgB,QAAQ,gBAAc,WAAW,KAAK,CAAC;AAAA,EAC9D;AAAA,EAEA,YAAY;AAEV,WAAO,QAAQ,IAAI,aAAa;AAAA,EAClC;AAAA,EAEA,mBAAmB;AAEjB,WAAO,QAAQ,IAAI,aAAa;AAAA,EAClC;AACF;;;AExHA,IAAqB,YAArB,MAA8D;AAAA,EAA9D;AACE,wBAAe,IAAI,iBAAa;AAKhC;AAAA;AAAA;AAAA,oBAGI;AAAA,MACF,OAAO,oBAAI,IAAI;AAAA,MACf,IAAI,SAAS;AACX,eAAO,KAAK,MAAM;AAAA,MACpB;AAAA,IACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,SAAqC;AACvC,eAAW,CAAC,IAAI,MAAM,KAAK,OAAO,QAAQ,OAAO,GAAG;AAClD,WAAK,SAAS,MAAM,IAAI,IAAI,MAAM;AAAA,IACpC;AAAA,EACF;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,aAAa,OAAO,KAAK;AAE9B,eAAW,CAAC,IAAI,IAAI,KAAK,KAAK,SAAS,OAAO;AAC5C,UAAI,KAAK,gBAAgB;AACvB,iBAAS,SAAS,EAAE,QAAQ,MAAM,qBAAqB,IAAI;AAC3D,aAAK,QAAQ;AAEb,aAAK,SAAS,MAAM,OAAO,EAAE;AAAA,MAC/B,OACK;AACH,aAAK,OAAO,KAAK;AAAA,MACnB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,aAAa,QAAQ;AAC1B,SAAK,SAAS,MAAM,QAAQ,UAAQ,KAAK,QAAQ,CAAC;AAAA,EACpD;AACF;","names":[]}
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{"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
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{"version":3,"sources":["../../src/Utils/Sizes.ts"],"sourcesContent":["import EventEmitter from './EventEmitter'\n\nexport default class Sizes extends EventEmitter {\n width: number\n height: number\n pixelRatio: number\n\n constructor() {\n super()\n\n this.width = window.innerWidth\n this.height = window.innerHeight\n this.pixelRatio = Math.min(window.devicePixelRatio, 2)\n\n window.addEventListener('resize', () => {\n this.setSize(window.innerWidth, window.innerHeight)\n })\n }\n\n setSize(width: number, height: number) {\n this.width = width\n this.height = height\n this.pixelRatio = Math.min(window.devicePixelRatio, 2)\n\n this.trigger('resize')\n }\n}\n"],"mappings":";;;;;AAEA,IAAqB,QAArB,cAAmC,aAAa;AAAA,EAK9C,cAAc;AACZ,UAAM;AAEN,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AACrB,SAAK,aAAa,KAAK,IAAI,OAAO,kBAAkB,CAAC;AAErD,WAAO,iBAAiB,UAAU,MAAM;AACtC,WAAK,QAAQ,OAAO,YAAY,OAAO,WAAW;AAAA,IACpD,CAAC;AAAA,EACH;AAAA,EAEA,QAAQ,OAAe,QAAgB;AACrC,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,aAAa,KAAK,IAAI,OAAO,kBAAkB,CAAC;AAErD,SAAK,QAAQ,QAAQ;AAAA,EACvB;AACF;","names":[]}
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{"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
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label: "Sun Reflection"
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}
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};
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export {
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WaterManager
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};
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//# sourceMappingURL=chunk-JQEJEQFD.js.map
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{"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,SAAS,eAAe;AAEjC,IAAqB,eAArB,MAAqB,cAAa;AAAA,EAoChC,cAAc;AAnCd,8BAAqB;AAGrB,8BAAqB,IAAI,QAAQ,GAAG,GAAG;AAIvC,0BAAiB;AAGjB,yBAAgB;AAGhB,uBAAc;AAGd,wBAAe;AAGf,4BAAmB;AAGnB,uBAAc,IAAI,QAAQ,GAAG,GAAG,CAAC;AAEjC,kCAAyB;AAGzB,kBAAkB,CAAC;AASjB,kBAAa,WAAW;AAExB,QAAI,KAAK,SAAS,EAAE,MAAM,UAAU,KAAK,SAAS,EAAE,QAAQ;AAC1D,YAAM,cAAc,KAAK,SAAS,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,QAAQ,CAAC;AAC1E,UAAI;AACF,aAAK,YAAY,WAAW;AAAA,IAChC;AAAA,EACF;AAAA,EAZA,OAAO,OAAO;AACZ,kBAAa,WAAW,IAAI,cAAa;AAAA,EAC3C;AAAA,EAYA,YAAY,QAA4B;AACtC,SAAK,+BAA+B,OAAO,WAAW,MAAM,sBAAsB;AAAA,MAChF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,QAAQ;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,2BAA2B,OAAO,WAAW,MAAM,kBAAkB;AAAA,MACxE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,eAAe,QAAQ;AAAA,MAC7C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,0BAA0B,OAAO,WAAW,MAAM,iBAAiB;AAAA,MACtE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,cAAc,MAAM,IAAI,KAAK;AAAA,MACnD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,wBAAwB,OAAO,WAAW,MAAM,eAAe;AAAA,MAClE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,YAAY,MAAM,IAAI,KAAK;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,yBAAyB,OAAO,WAAW,MAAM,gBAAgB;AAAA,MACpE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,aAAa,QAAQ;AAAA,MAC3C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,6BAA6B,OAAO,WAAW,MAAM,oBAAoB;AAAA,MAC5E,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,iBAAiB,QAAQ;AAAA,MAC/C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,mCAAmC,OAAO,WAAW,MAAM,0BAA0B;AAAA,MACxF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,uBAAuB,QAAQ;AAAA,MACrD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;","names":[]}
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import {
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Actor
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destroy() {
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update(delta) {
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/**
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* Blend between different animation states for this Entity3D
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*
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fadeToAction(action, duration) {
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action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
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export {
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Entity3D
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};
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{"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
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import {
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EventEmitter
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} from "./chunk-HU53VGSY.js";
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import {
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BaseChunkManager
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// src/BaseGame.ts
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import { Clock, Raycaster, Scene } from "three";
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// raw-json:/home/mattvb91/www/core/packages/core/package.json
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// src/BaseGame.ts
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var instance;
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var BaseGame = class extends EventEmitter {
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constructor(logger, physicsWorld) {
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super();
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"\u250C\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510",
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"\u2502 MavonEngine \u2502",
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`\u2502 Version: ${version.padEnd(28)} \u2502`,
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"\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518",
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""
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this.physicsWorld = physicsWorld;
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destroy() {
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static instance() {
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tick() {
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update(delta) {
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constructor() {
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/**
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this.entities = {
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get length() {
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/**
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*/
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add(objects) {
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update(delta) {
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for (const [id, item] of this.entities.items) {
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BaseGame.instance().logger?.debug("Destroying entity", item);
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}
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}
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destroy() {
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this.chunkManager.destroy();
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this.entities.items.forEach((item) => item.destroy());
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}
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};
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export {
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BaseWorld,
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BaseGame
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};
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//# sourceMappingURL=chunk-KF7BK5K3.js.map
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