@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
  251. package/dist/browser/World/World.css.map +0 -1
  252. package/dist/browser/World/World.js +0 -18
  253. package/dist/browser/World/World.js.map +0 -1
  254. package/dist/browser/chunk-2D7GC2Z6.js +0 -17
  255. package/dist/browser/chunk-2D7GC2Z6.js.map +0 -1
  256. package/dist/browser/chunk-2UXBMKXV.js +0 -56
  257. package/dist/browser/chunk-2UXBMKXV.js.map +0 -1
  258. package/dist/browser/chunk-36BXDTHA.js +0 -35
  259. package/dist/browser/chunk-36BXDTHA.js.map +0 -1
  260. package/dist/browser/chunk-374CRENE.js +0 -56
  261. package/dist/browser/chunk-374CRENE.js.map +0 -1
  262. package/dist/browser/chunk-3KYMJLQ5.js +0 -46
  263. package/dist/browser/chunk-3KYMJLQ5.js.map +0 -1
  264. package/dist/browser/chunk-4I6AZDRZ.js +0 -14356
  265. package/dist/browser/chunk-4I6AZDRZ.js.map +0 -1
  266. package/dist/browser/chunk-5LZSI46V.js +0 -122
  267. package/dist/browser/chunk-5LZSI46V.js.map +0 -1
  268. package/dist/browser/chunk-6K25QHWN.js +0 -70
  269. package/dist/browser/chunk-6K25QHWN.js.map +0 -1
  270. package/dist/browser/chunk-72INBIW4.js +0 -122
  271. package/dist/browser/chunk-72INBIW4.js.map +0 -1
  272. package/dist/browser/chunk-7QLYKS4T.js +0 -77
  273. package/dist/browser/chunk-7QLYKS4T.js.map +0 -1
  274. package/dist/browser/chunk-7ZSIOAT6.js +0 -56
  275. package/dist/browser/chunk-7ZSIOAT6.js.map +0 -1
  276. package/dist/browser/chunk-A5XMBADG.js +0 -14356
  277. package/dist/browser/chunk-A5XMBADG.js.map +0 -1
  278. package/dist/browser/chunk-ANVCAFXE.js +0 -39
  279. package/dist/browser/chunk-ANVCAFXE.js.map +0 -1
  280. package/dist/browser/chunk-AYRIMARL.js +0 -56
  281. package/dist/browser/chunk-AYRIMARL.js.map +0 -1
  282. package/dist/browser/chunk-BTC6Q4AH.js +0 -39
  283. package/dist/browser/chunk-BTC6Q4AH.js.map +0 -1
  284. package/dist/browser/chunk-BZO35RV2.js +0 -135
  285. package/dist/browser/chunk-BZO35RV2.js.map +0 -1
  286. package/dist/browser/chunk-C6AZ3L5F.js +0 -70
  287. package/dist/browser/chunk-C6AZ3L5F.js.map +0 -1
  288. package/dist/browser/chunk-CZUIHQMY.js +0 -35
  289. package/dist/browser/chunk-CZUIHQMY.js.map +0 -1
  290. package/dist/browser/chunk-D6OGGUMR.js +0 -37
  291. package/dist/browser/chunk-D6OGGUMR.js.map +0 -1
  292. package/dist/browser/chunk-DDHAPXFM.js +0 -59
  293. package/dist/browser/chunk-DDHAPXFM.js.map +0 -1
  294. package/dist/browser/chunk-DXO5V45O.js +0 -122
  295. package/dist/browser/chunk-DXO5V45O.js.map +0 -1
  296. package/dist/browser/chunk-EAQXXB5M.js +0 -33
  297. package/dist/browser/chunk-EAQXXB5M.js.map +0 -1
  298. package/dist/browser/chunk-FEGN4PF3.js +0 -70
  299. package/dist/browser/chunk-FEGN4PF3.js.map +0 -1
  300. package/dist/browser/chunk-G3PMV62Z.js +0 -36
  301. package/dist/browser/chunk-G3PMV62Z.js.map +0 -1
  302. package/dist/browser/chunk-GDOID2XG.js +0 -43
  303. package/dist/browser/chunk-GDOID2XG.js.map +0 -1
  304. package/dist/browser/chunk-GQ7NSGUB.js +0 -37
  305. package/dist/browser/chunk-GQ7NSGUB.js.map +0 -1
  306. package/dist/browser/chunk-GQMXKH26.js +0 -20
  307. package/dist/browser/chunk-GQMXKH26.js.map +0 -1
  308. package/dist/browser/chunk-GTPU5BFU.js +0 -33
  309. package/dist/browser/chunk-GTPU5BFU.js.map +0 -1
  310. package/dist/browser/chunk-HKJQDU25.js +0 -74
  311. package/dist/browser/chunk-HKJQDU25.js.map +0 -1
  312. package/dist/browser/chunk-HQ264K3X.js +0 -20
  313. package/dist/browser/chunk-HQ264K3X.js.map +0 -1
  314. package/dist/browser/chunk-HU53VGSY.js +0 -37
  315. package/dist/browser/chunk-HU53VGSY.js.map +0 -1
  316. package/dist/browser/chunk-HYBS64DV.js +0 -13
  317. package/dist/browser/chunk-HYBS64DV.js.map +0 -1
  318. package/dist/browser/chunk-IEOCTIMD.js +0 -39
  319. package/dist/browser/chunk-IEOCTIMD.js.map +0 -1
  320. package/dist/browser/chunk-INBJUTI4.js +0 -51
  321. package/dist/browser/chunk-INBJUTI4.js.map +0 -1
  322. package/dist/browser/chunk-IRDAPFOT.js +0 -33
  323. package/dist/browser/chunk-IRDAPFOT.js.map +0 -1
  324. package/dist/browser/chunk-J3ORUAIB.js +0 -14356
  325. package/dist/browser/chunk-J3ORUAIB.js.map +0 -1
  326. package/dist/browser/chunk-J7UBIWHX.js +0 -27
  327. package/dist/browser/chunk-J7UBIWHX.js.map +0 -1
  328. package/dist/browser/chunk-JAQ4MYZU.js +0 -56
  329. package/dist/browser/chunk-JAQ4MYZU.js.map +0 -1
  330. package/dist/browser/chunk-JVAFQ3HV.js +0 -39
  331. package/dist/browser/chunk-JVAFQ3HV.js.map +0 -1
  332. package/dist/browser/chunk-K5X3CO2X.js +0 -33
  333. package/dist/browser/chunk-K5X3CO2X.js.map +0 -1
  334. package/dist/browser/chunk-K6YNA7KS.js +0 -59
  335. package/dist/browser/chunk-K6YNA7KS.js.map +0 -1
  336. package/dist/browser/chunk-KJJCXAUN.js +0 -33
  337. package/dist/browser/chunk-KJJCXAUN.js.map +0 -1
  338. package/dist/browser/chunk-KQWQS3PJ.js +0 -51
  339. package/dist/browser/chunk-KQWQS3PJ.js.map +0 -1
  340. package/dist/browser/chunk-KRACPY5Q.js +0 -14356
  341. package/dist/browser/chunk-KRACPY5Q.js.map +0 -1
  342. package/dist/browser/chunk-LLU7BAGD.js +0 -122
  343. package/dist/browser/chunk-LLU7BAGD.js.map +0 -1
  344. package/dist/browser/chunk-MAGAUADA.js +0 -33
  345. package/dist/browser/chunk-MAGAUADA.js.map +0 -1
  346. package/dist/browser/chunk-MSCP7BC3.js +0 -37
  347. package/dist/browser/chunk-MSCP7BC3.js.map +0 -1
  348. package/dist/browser/chunk-MSSBGJJT.js +0 -40
  349. package/dist/browser/chunk-MSSBGJJT.js.map +0 -1
  350. package/dist/browser/chunk-NGCKXPYU.js +0 -70
  351. package/dist/browser/chunk-NGCKXPYU.js.map +0 -1
  352. package/dist/browser/chunk-ORBRJSRE.js +0 -25
  353. package/dist/browser/chunk-ORBRJSRE.js.map +0 -1
  354. package/dist/browser/chunk-OVP75QOD.js +0 -15744
  355. package/dist/browser/chunk-OVP75QOD.js.map +0 -1
  356. package/dist/browser/chunk-PESPCN4F.js +0 -14356
  357. package/dist/browser/chunk-PESPCN4F.js.map +0 -1
  358. package/dist/browser/chunk-PMZKVZCW.js +0 -20
  359. package/dist/browser/chunk-PMZKVZCW.js.map +0 -1
  360. package/dist/browser/chunk-RZJPUR5S.js +0 -23
  361. package/dist/browser/chunk-RZJPUR5S.js.map +0 -1
  362. package/dist/browser/chunk-S7PIA5U4.js +0 -70
  363. package/dist/browser/chunk-S7PIA5U4.js.map +0 -1
  364. package/dist/browser/chunk-SOW4TZP2.js +0 -59
  365. package/dist/browser/chunk-SOW4TZP2.js.map +0 -1
  366. package/dist/browser/chunk-SR7IBOM4.js +0 -33
  367. package/dist/browser/chunk-SR7IBOM4.js.map +0 -1
  368. package/dist/browser/chunk-TCU5NEY6.js +0 -51
  369. package/dist/browser/chunk-TCU5NEY6.js.map +0 -1
  370. package/dist/browser/chunk-U7MSUO62.js +0 -11
  371. package/dist/browser/chunk-U7MSUO62.js.map +0 -1
  372. package/dist/browser/chunk-UA75LFFB.js +0 -39
  373. package/dist/browser/chunk-UA75LFFB.js.map +0 -1
  374. package/dist/browser/chunk-UK2P4JGN.js +0 -18
  375. package/dist/browser/chunk-UK2P4JGN.js.map +0 -1
  376. package/dist/browser/chunk-VU7FUAOS.js +0 -51
  377. package/dist/browser/chunk-VU7FUAOS.js.map +0 -1
  378. package/dist/browser/chunk-VWCQZXBU.js +0 -28
  379. package/dist/browser/chunk-VWCQZXBU.js.map +0 -1
  380. package/dist/browser/chunk-VZ3QIXWK.js +0 -43
  381. package/dist/browser/chunk-VZ3QIXWK.js.map +0 -1
  382. package/dist/browser/chunk-WXOHFWTK.js +0 -135
  383. package/dist/browser/chunk-WXOHFWTK.js.map +0 -1
  384. package/dist/browser/chunk-XLZIPQ5H.js +0 -122
  385. package/dist/browser/chunk-XLZIPQ5H.js.map +0 -1
  386. package/dist/browser/chunk-XYI6B5DC.js +0 -59
  387. package/dist/browser/chunk-XYI6B5DC.js.map +0 -1
  388. package/dist/browser/chunk-Y7C4YAUZ.js +0 -37
  389. package/dist/browser/chunk-Y7C4YAUZ.js.map +0 -1
  390. package/dist/browser/chunk-YN5JXQTD.js +0 -51
  391. package/dist/browser/chunk-YN5JXQTD.js.map +0 -1
  392. package/dist/browser/chunk-YSGEW6PQ.js +0 -59
  393. package/dist/browser/chunk-YSGEW6PQ.js.map +0 -1
  394. package/dist/browser/chunk-YUIIN7WJ.js +0 -37
  395. package/dist/browser/chunk-YUIIN7WJ.js.map +0 -1
  396. package/dist/browser/ui/ObjectLabel.css +0 -51
  397. package/dist/browser/ui/ObjectLabel.css.map +0 -1
  398. package/dist/browser/ui/ObjectLabel.js +0 -19
  399. package/dist/browser/ui/ObjectLabel.js.map +0 -1
  400. package/dist/browser/ui/UILabel.css +0 -51
  401. package/dist/browser/ui/UILabel.css.map +0 -1
  402. package/dist/browser/ui/UILabel.js +0 -20
  403. package/dist/browser/ui/UILabel.js.map +0 -1
  404. package/dist/cjs/BaseGame.cjs +0 -112
  405. package/dist/cjs/Camera.cjs +0 -52
  406. package/dist/cjs/Components/MinimapComponent.cjs +0 -92
  407. package/dist/cjs/Components/TrailComponent.cjs +0 -101
  408. package/dist/cjs/Editor/EditorHelper.cjs +0 -73
  409. package/dist/cjs/Editor/WithEditorHelper.cjs +0 -65
  410. package/dist/cjs/Game.cjs +0 -131
  411. package/dist/cjs/InputManager.cjs +0 -88
  412. package/dist/cjs/Networking/Client/NetworkManager.cjs +0 -94
  413. package/dist/cjs/Networking/Entities/Player.cjs +0 -47
  414. package/dist/cjs/Networking/NetworkedActor.cjs +0 -43
  415. package/dist/cjs/Networking/NetworkedEntity.cjs +0 -16
  416. package/dist/cjs/Networking/NetworkedEntityState.cjs +0 -44
  417. package/dist/cjs/Networking/NetworkedGameObject.cjs +0 -74
  418. package/dist/cjs/Networking/NetworkedLivingActor.cjs +0 -62
  419. package/dist/cjs/Networking/Server/Client.cjs +0 -37
  420. package/dist/cjs/Networking/Server/Commands.cjs +0 -32
  421. package/dist/cjs/Networking/Server/Server.cjs +0 -202
  422. package/dist/cjs/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  423. package/dist/cjs/Networking/Server/Stats/CpuTracker.cjs +0 -101
  424. package/dist/cjs/Networking/Server/World.cjs +0 -42
  425. package/dist/cjs/Networking/syncState.cjs +0 -51
  426. package/dist/cjs/Particles/Effects/Rain.cjs +0 -90
  427. package/dist/cjs/Particles/Effects/Smoke.cjs +0 -144
  428. package/dist/cjs/Particles/System/Emitter.cjs +0 -81
  429. package/dist/cjs/Particles/System/Particle.cjs +0 -49
  430. package/dist/cjs/Particles/System/ParticleEffect.cjs +0 -59
  431. package/dist/cjs/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  432. package/dist/cjs/Particles/System/ParticleSystem.cjs +0 -61
  433. package/dist/cjs/Prefab/Grass/Grass.cjs +0 -214
  434. package/dist/cjs/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  435. package/dist/cjs/Prefab/Lights/index.cjs +0 -233
  436. package/dist/cjs/Prefab/Primitives/index.cjs +0 -300
  437. package/dist/cjs/Prefab/Water/Water.cjs +0 -234
  438. package/dist/cjs/Prefab/Water/WaterManager.cjs +0 -146
  439. package/dist/cjs/Renderer/AssetRenderer.cjs +0 -85
  440. package/dist/cjs/Renderer/PhysicsRenderer.cjs +0 -84
  441. package/dist/cjs/Renderer.cjs +0 -135
  442. package/dist/cjs/Types/Asset.cjs +0 -16
  443. package/dist/cjs/Types/Events.cjs +0 -16
  444. package/dist/cjs/Types/IEditor.cjs +0 -16
  445. package/dist/cjs/Utils/Debug.cjs +0 -47
  446. package/dist/cjs/Utils/EventEmitter.cjs +0 -58
  447. package/dist/cjs/Utils/Helpers.cjs +0 -33
  448. package/dist/cjs/Utils/LoadingScreen.cjs +0 -91
  449. package/dist/cjs/Utils/Logger.cjs +0 -60
  450. package/dist/cjs/Utils/Math.cjs +0 -35
  451. package/dist/cjs/Utils/Resources.cjs +0 -101
  452. package/dist/cjs/Utils/Sizes.cjs +0 -51
  453. package/dist/cjs/Utils/SkeletonAxesHelper.cjs +0 -60
  454. package/dist/cjs/World/Actor.cjs +0 -55
  455. package/dist/cjs/World/BaseChunkManager.cjs +0 -34
  456. package/dist/cjs/World/BaseWorld.cjs +0 -73
  457. package/dist/cjs/World/Chunk.cjs +0 -45
  458. package/dist/cjs/World/Entity/State.cjs +0 -52
  459. package/dist/cjs/World/Entity/interface/Damageable.cjs +0 -16
  460. package/dist/cjs/World/Entity/interface/LivingEntity.cjs +0 -16
  461. package/dist/cjs/World/Entity3D.cjs +0 -92
  462. package/dist/cjs/World/Environment.cjs +0 -59
  463. package/dist/cjs/World/GameObject.cjs +0 -59
  464. package/dist/cjs/World/GameObjectInterface.cjs +0 -16
  465. package/dist/cjs/World/LivingActor.cjs +0 -42
  466. package/dist/cjs/World/StateManager.cjs +0 -47
  467. package/dist/cjs/World/World.cjs +0 -58
  468. package/dist/cjs/types.d.cjs +0 -1
  469. package/dist/cjs/ui/ObjectLabel.cjs +0 -80
  470. package/dist/cjs/ui/UILabel.cjs +0 -57
  471. package/dist/node/BaseGame.js +0 -10
  472. package/dist/node/BaseGame.js.map +0 -1
  473. package/dist/node/Camera.css +0 -51
  474. package/dist/node/Camera.css.map +0 -1
  475. package/dist/node/Camera.js +0 -18
  476. package/dist/node/Camera.js.map +0 -1
  477. package/dist/node/Components/MinimapComponent.css +0 -51
  478. package/dist/node/Components/MinimapComponent.css.map +0 -1
  479. package/dist/node/Components/MinimapComponent.js +0 -74
  480. package/dist/node/Components/MinimapComponent.js.map +0 -1
  481. package/dist/node/Components/TrailComponent.css +0 -51
  482. package/dist/node/Components/TrailComponent.css.map +0 -1
  483. package/dist/node/Components/TrailComponent.js +0 -94
  484. package/dist/node/Components/TrailComponent.js.map +0 -1
  485. package/dist/node/Editor/EditorHelper.css +0 -51
  486. package/dist/node/Editor/EditorHelper.css.map +0 -1
  487. package/dist/node/Editor/EditorHelper.js +0 -21
  488. package/dist/node/Editor/EditorHelper.js.map +0 -1
  489. package/dist/node/Editor/WithEditorHelper.css +0 -51
  490. package/dist/node/Editor/WithEditorHelper.css.map +0 -1
  491. package/dist/node/Editor/WithEditorHelper.js +0 -22
  492. package/dist/node/Editor/WithEditorHelper.js.map +0 -1
  493. package/dist/node/Game.css +0 -51
  494. package/dist/node/Game.css.map +0 -1
  495. package/dist/node/Game.js +0 -18
  496. package/dist/node/Game.js.map +0 -1
  497. package/dist/node/InputManager.css +0 -51
  498. package/dist/node/InputManager.css.map +0 -1
  499. package/dist/node/InputManager.js +0 -18
  500. package/dist/node/InputManager.js.map +0 -1
  501. package/dist/node/Networking/Client/NetworkManager.js +0 -73
  502. package/dist/node/Networking/Client/NetworkManager.js.map +0 -1
  503. package/dist/node/Networking/Entities/Player.js +0 -15
  504. package/dist/node/Networking/Entities/Player.js.map +0 -1
  505. package/dist/node/Networking/NetworkedActor.js +0 -24
  506. package/dist/node/Networking/NetworkedActor.js.map +0 -1
  507. package/dist/node/Networking/NetworkedEntity.js +0 -1
  508. package/dist/node/Networking/NetworkedEntity.js.map +0 -1
  509. package/dist/node/Networking/NetworkedEntityState.js +0 -20
  510. package/dist/node/Networking/NetworkedEntityState.js.map +0 -1
  511. package/dist/node/Networking/NetworkedGameObject.js +0 -12
  512. package/dist/node/Networking/NetworkedGameObject.js.map +0 -1
  513. package/dist/node/Networking/NetworkedLivingActor.js +0 -14
  514. package/dist/node/Networking/NetworkedLivingActor.js.map +0 -1
  515. package/dist/node/Networking/Server/Client.js +0 -8
  516. package/dist/node/Networking/Server/Client.js.map +0 -1
  517. package/dist/node/Networking/Server/Commands.js +0 -8
  518. package/dist/node/Networking/Server/Commands.js.map +0 -1
  519. package/dist/node/Networking/Server/Server.js +0 -194
  520. package/dist/node/Networking/Server/Server.js.map +0 -1
  521. package/dist/node/Networking/Server/Stats/BandwidthTracker.js +0 -8
  522. package/dist/node/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  523. package/dist/node/Networking/Server/Stats/CpuTracker.js +0 -8
  524. package/dist/node/Networking/Server/Stats/CpuTracker.js.map +0 -1
  525. package/dist/node/Networking/Server/World.js +0 -19
  526. package/dist/node/Networking/Server/World.js.map +0 -1
  527. package/dist/node/Networking/syncState.js +0 -31
  528. package/dist/node/Networking/syncState.js.map +0 -1
  529. package/dist/node/Particles/Effects/Rain.css +0 -51
  530. package/dist/node/Particles/Effects/Rain.css.map +0 -1
  531. package/dist/node/Particles/Effects/Rain.js +0 -88
  532. package/dist/node/Particles/Effects/Rain.js.map +0 -1
  533. package/dist/node/Particles/Effects/Smoke.css +0 -51
  534. package/dist/node/Particles/Effects/Smoke.css.map +0 -1
  535. package/dist/node/Particles/Effects/Smoke.js +0 -143
  536. package/dist/node/Particles/Effects/Smoke.js.map +0 -1
  537. package/dist/node/Particles/System/Emitter.css +0 -51
  538. package/dist/node/Particles/System/Emitter.css.map +0 -1
  539. package/dist/node/Particles/System/Emitter.js +0 -19
  540. package/dist/node/Particles/System/Emitter.js.map +0 -1
  541. package/dist/node/Particles/System/Particle.js +0 -10
  542. package/dist/node/Particles/System/Particle.js.map +0 -1
  543. package/dist/node/Particles/System/ParticleEffect.css +0 -51
  544. package/dist/node/Particles/System/ParticleEffect.css.map +0 -1
  545. package/dist/node/Particles/System/ParticleEffect.js +0 -23
  546. package/dist/node/Particles/System/ParticleEffect.js.map +0 -1
  547. package/dist/node/Particles/System/ParticlePreviewRegistry.js +0 -13
  548. package/dist/node/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  549. package/dist/node/Particles/System/ParticleSystem.css +0 -51
  550. package/dist/node/Particles/System/ParticleSystem.css.map +0 -1
  551. package/dist/node/Particles/System/ParticleSystem.js +0 -18
  552. package/dist/node/Particles/System/ParticleSystem.js.map +0 -1
  553. package/dist/node/Prefab/Grass/Grass.css +0 -51
  554. package/dist/node/Prefab/Grass/Grass.css.map +0 -1
  555. package/dist/node/Prefab/Grass/Grass.js +0 -226
  556. package/dist/node/Prefab/Grass/Grass.js.map +0 -1
  557. package/dist/node/Prefab/Grass/GrassAffectingEntity.js +0 -10
  558. package/dist/node/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  559. package/dist/node/Prefab/Lights/index.css +0 -51
  560. package/dist/node/Prefab/Lights/index.css.map +0 -1
  561. package/dist/node/Prefab/Lights/index.js +0 -224
  562. package/dist/node/Prefab/Lights/index.js.map +0 -1
  563. package/dist/node/Prefab/Primitives/index.css +0 -51
  564. package/dist/node/Prefab/Primitives/index.css.map +0 -1
  565. package/dist/node/Prefab/Primitives/index.js +0 -296
  566. package/dist/node/Prefab/Primitives/index.js.map +0 -1
  567. package/dist/node/Prefab/Water/Water.css +0 -51
  568. package/dist/node/Prefab/Water/Water.css.map +0 -1
  569. package/dist/node/Prefab/Water/Water.js +0 -234
  570. package/dist/node/Prefab/Water/Water.js.map +0 -1
  571. package/dist/node/Prefab/Water/WaterManager.css +0 -51
  572. package/dist/node/Prefab/Water/WaterManager.css.map +0 -1
  573. package/dist/node/Prefab/Water/WaterManager.js +0 -19
  574. package/dist/node/Prefab/Water/WaterManager.js.map +0 -1
  575. package/dist/node/Renderer/AssetRenderer.css +0 -51
  576. package/dist/node/Renderer/AssetRenderer.css.map +0 -1
  577. package/dist/node/Renderer/AssetRenderer.js +0 -71
  578. package/dist/node/Renderer/AssetRenderer.js.map +0 -1
  579. package/dist/node/Renderer/PhysicsRenderer.css +0 -51
  580. package/dist/node/Renderer/PhysicsRenderer.css.map +0 -1
  581. package/dist/node/Renderer/PhysicsRenderer.js +0 -18
  582. package/dist/node/Renderer/PhysicsRenderer.js.map +0 -1
  583. package/dist/node/Renderer.css +0 -51
  584. package/dist/node/Renderer.css.map +0 -1
  585. package/dist/node/Renderer.js +0 -18
  586. package/dist/node/Renderer.js.map +0 -1
  587. package/dist/node/Types/Asset.js +0 -1
  588. package/dist/node/Types/Asset.js.map +0 -1
  589. package/dist/node/Types/Events.js +0 -1
  590. package/dist/node/Types/Events.js.map +0 -1
  591. package/dist/node/Types/IEditor.js +0 -1
  592. package/dist/node/Types/IEditor.js.map +0 -1
  593. package/dist/node/Utils/Debug.js +0 -9
  594. package/dist/node/Utils/Debug.js.map +0 -1
  595. package/dist/node/Utils/EventEmitter.js +0 -10
  596. package/dist/node/Utils/EventEmitter.js.map +0 -1
  597. package/dist/node/Utils/Helpers.js +0 -13
  598. package/dist/node/Utils/Helpers.js.map +0 -1
  599. package/dist/node/Utils/LoadingScreen.css +0 -51
  600. package/dist/node/Utils/LoadingScreen.css.map +0 -1
  601. package/dist/node/Utils/LoadingScreen.js +0 -18
  602. package/dist/node/Utils/LoadingScreen.js.map +0 -1
  603. package/dist/node/Utils/Logger.js +0 -8
  604. package/dist/node/Utils/Logger.js.map +0 -1
  605. package/dist/node/Utils/Math.js +0 -10
  606. package/dist/node/Utils/Math.js.map +0 -1
  607. package/dist/node/Utils/Resources.js +0 -9
  608. package/dist/node/Utils/Resources.js.map +0 -1
  609. package/dist/node/Utils/Sizes.js +0 -9
  610. package/dist/node/Utils/Sizes.js.map +0 -1
  611. package/dist/node/Utils/SkeletonAxesHelper.js +0 -8
  612. package/dist/node/Utils/SkeletonAxesHelper.js.map +0 -1
  613. package/dist/node/World/Actor.js +0 -11
  614. package/dist/node/World/Actor.js.map +0 -1
  615. package/dist/node/World/BaseChunkManager.js +0 -8
  616. package/dist/node/World/BaseChunkManager.js.map +0 -1
  617. package/dist/node/World/BaseWorld.js +0 -10
  618. package/dist/node/World/BaseWorld.js.map +0 -1
  619. package/dist/node/World/Chunk.js +0 -22
  620. package/dist/node/World/Chunk.js.map +0 -1
  621. package/dist/node/World/Entity/State.js +0 -8
  622. package/dist/node/World/Entity/State.js.map +0 -1
  623. package/dist/node/World/Entity/interface/Damageable.js +0 -1
  624. package/dist/node/World/Entity/interface/Damageable.js.map +0 -1
  625. package/dist/node/World/Entity/interface/LivingEntity.js +0 -1
  626. package/dist/node/World/Entity/interface/LivingEntity.js.map +0 -1
  627. package/dist/node/World/Entity3D.css +0 -51
  628. package/dist/node/World/Entity3D.css.map +0 -1
  629. package/dist/node/World/Entity3D.js +0 -21
  630. package/dist/node/World/Entity3D.js.map +0 -1
  631. package/dist/node/World/Environment.css +0 -51
  632. package/dist/node/World/Environment.css.map +0 -1
  633. package/dist/node/World/Environment.js +0 -18
  634. package/dist/node/World/Environment.js.map +0 -1
  635. package/dist/node/World/GameObject.js +0 -9
  636. package/dist/node/World/GameObject.js.map +0 -1
  637. package/dist/node/World/GameObjectInterface.js +0 -1
  638. package/dist/node/World/GameObjectInterface.js.map +0 -1
  639. package/dist/node/World/LivingActor.js +0 -12
  640. package/dist/node/World/LivingActor.js.map +0 -1
  641. package/dist/node/World/StateManager.js +0 -23
  642. package/dist/node/World/StateManager.js.map +0 -1
  643. package/dist/node/World/World.css +0 -51
  644. package/dist/node/World/World.css.map +0 -1
  645. package/dist/node/World/World.js +0 -18
  646. package/dist/node/World/World.js.map +0 -1
  647. package/dist/node/chunk-2D7GC2Z6.js +0 -17
  648. package/dist/node/chunk-2D7GC2Z6.js.map +0 -1
  649. package/dist/node/chunk-36BXDTHA.js +0 -35
  650. package/dist/node/chunk-36BXDTHA.js.map +0 -1
  651. package/dist/node/chunk-3KYMJLQ5.js +0 -46
  652. package/dist/node/chunk-3KYMJLQ5.js.map +0 -1
  653. package/dist/node/chunk-56YEZTOR.js +0 -51
  654. package/dist/node/chunk-56YEZTOR.js.map +0 -1
  655. package/dist/node/chunk-665EGLMD.js +0 -20
  656. package/dist/node/chunk-665EGLMD.js.map +0 -1
  657. package/dist/node/chunk-7QLYKS4T.js +0 -77
  658. package/dist/node/chunk-7QLYKS4T.js.map +0 -1
  659. package/dist/node/chunk-A3EB5HP2.js +0 -59
  660. package/dist/node/chunk-A3EB5HP2.js.map +0 -1
  661. package/dist/node/chunk-ABRATJQQ.js +0 -56
  662. package/dist/node/chunk-ABRATJQQ.js.map +0 -1
  663. package/dist/node/chunk-ARZ4UYTY.js +0 -59
  664. package/dist/node/chunk-ARZ4UYTY.js.map +0 -1
  665. package/dist/node/chunk-BN6FIYXJ.js +0 -70
  666. package/dist/node/chunk-BN6FIYXJ.js.map +0 -1
  667. package/dist/node/chunk-BNMD73EG.js +0 -33
  668. package/dist/node/chunk-BNMD73EG.js.map +0 -1
  669. package/dist/node/chunk-BXWY2BKG.js +0 -122
  670. package/dist/node/chunk-BXWY2BKG.js.map +0 -1
  671. package/dist/node/chunk-CMCOFHDS.js +0 -14356
  672. package/dist/node/chunk-CMCOFHDS.js.map +0 -1
  673. package/dist/node/chunk-CZUIHQMY.js +0 -35
  674. package/dist/node/chunk-CZUIHQMY.js.map +0 -1
  675. package/dist/node/chunk-DA47ZKJK.js +0 -33
  676. package/dist/node/chunk-DA47ZKJK.js.map +0 -1
  677. package/dist/node/chunk-DOBGB35A.js +0 -122
  678. package/dist/node/chunk-DOBGB35A.js.map +0 -1
  679. package/dist/node/chunk-DVEU42K3.js +0 -59
  680. package/dist/node/chunk-DVEU42K3.js.map +0 -1
  681. package/dist/node/chunk-EYW5XGVO.js +0 -122
  682. package/dist/node/chunk-EYW5XGVO.js.map +0 -1
  683. package/dist/node/chunk-F6DU4VFH.js +0 -51
  684. package/dist/node/chunk-F6DU4VFH.js.map +0 -1
  685. package/dist/node/chunk-FKEQHNYZ.js +0 -37
  686. package/dist/node/chunk-FKEQHNYZ.js.map +0 -1
  687. package/dist/node/chunk-G3PMV62Z.js +0 -36
  688. package/dist/node/chunk-G3PMV62Z.js.map +0 -1
  689. package/dist/node/chunk-GDOID2XG.js +0 -43
  690. package/dist/node/chunk-GDOID2XG.js.map +0 -1
  691. package/dist/node/chunk-HKJQDU25.js +0 -74
  692. package/dist/node/chunk-HKJQDU25.js.map +0 -1
  693. package/dist/node/chunk-HU53VGSY.js +0 -37
  694. package/dist/node/chunk-HU53VGSY.js.map +0 -1
  695. package/dist/node/chunk-HWTEWVF5.js +0 -14356
  696. package/dist/node/chunk-HWTEWVF5.js.map +0 -1
  697. package/dist/node/chunk-HYBS64DV.js +0 -13
  698. package/dist/node/chunk-HYBS64DV.js.map +0 -1
  699. package/dist/node/chunk-IGUYMCHB.js +0 -135
  700. package/dist/node/chunk-IGUYMCHB.js.map +0 -1
  701. package/dist/node/chunk-IKQALMVH.js +0 -37
  702. package/dist/node/chunk-IKQALMVH.js.map +0 -1
  703. package/dist/node/chunk-J7UBIWHX.js +0 -27
  704. package/dist/node/chunk-J7UBIWHX.js.map +0 -1
  705. package/dist/node/chunk-JEWEYJ5N.js +0 -33
  706. package/dist/node/chunk-JEWEYJ5N.js.map +0 -1
  707. package/dist/node/chunk-JQEJEQFD.js +0 -122
  708. package/dist/node/chunk-JQEJEQFD.js.map +0 -1
  709. package/dist/node/chunk-JUTNFQ4M.js +0 -70
  710. package/dist/node/chunk-JUTNFQ4M.js.map +0 -1
  711. package/dist/node/chunk-KF7BK5K3.js +0 -135
  712. package/dist/node/chunk-KF7BK5K3.js.map +0 -1
  713. package/dist/node/chunk-KJJCXAUN.js +0 -33
  714. package/dist/node/chunk-KJJCXAUN.js.map +0 -1
  715. package/dist/node/chunk-KL7DL5UI.js +0 -135
  716. package/dist/node/chunk-KL7DL5UI.js.map +0 -1
  717. package/dist/node/chunk-L6YOBSGZ.js +0 -122
  718. package/dist/node/chunk-L6YOBSGZ.js.map +0 -1
  719. package/dist/node/chunk-LCQFGY4N.js +0 -70
  720. package/dist/node/chunk-LCQFGY4N.js.map +0 -1
  721. package/dist/node/chunk-MG3V6544.js +0 -39
  722. package/dist/node/chunk-MG3V6544.js.map +0 -1
  723. package/dist/node/chunk-MSSBGJJT.js +0 -40
  724. package/dist/node/chunk-MSSBGJJT.js.map +0 -1
  725. package/dist/node/chunk-NAPFSFNP.js +0 -14356
  726. package/dist/node/chunk-NAPFSFNP.js.map +0 -1
  727. package/dist/node/chunk-O6R263IC.js +0 -37
  728. package/dist/node/chunk-O6R263IC.js.map +0 -1
  729. package/dist/node/chunk-ORBRJSRE.js +0 -25
  730. package/dist/node/chunk-ORBRJSRE.js.map +0 -1
  731. package/dist/node/chunk-OVP75QOD.js +0 -15744
  732. package/dist/node/chunk-OVP75QOD.js.map +0 -1
  733. package/dist/node/chunk-OXQNULUL.js +0 -33
  734. package/dist/node/chunk-OXQNULUL.js.map +0 -1
  735. package/dist/node/chunk-P6KB6QQA.js +0 -59
  736. package/dist/node/chunk-P6KB6QQA.js.map +0 -1
  737. package/dist/node/chunk-PGFA4SIU.js +0 -20
  738. package/dist/node/chunk-PGFA4SIU.js.map +0 -1
  739. package/dist/node/chunk-PMZKVZCW.js +0 -20
  740. package/dist/node/chunk-PMZKVZCW.js.map +0 -1
  741. package/dist/node/chunk-PRTEU3OX.js +0 -56
  742. package/dist/node/chunk-PRTEU3OX.js.map +0 -1
  743. package/dist/node/chunk-R75XUIQX.js +0 -51
  744. package/dist/node/chunk-R75XUIQX.js.map +0 -1
  745. package/dist/node/chunk-RECAQ7AB.js +0 -39
  746. package/dist/node/chunk-RECAQ7AB.js.map +0 -1
  747. package/dist/node/chunk-RG7R7WF2.js +0 -56
  748. package/dist/node/chunk-RG7R7WF2.js.map +0 -1
  749. package/dist/node/chunk-RVYDJWA2.js +0 -56
  750. package/dist/node/chunk-RVYDJWA2.js.map +0 -1
  751. package/dist/node/chunk-RZJPUR5S.js +0 -23
  752. package/dist/node/chunk-RZJPUR5S.js.map +0 -1
  753. package/dist/node/chunk-TD2MVFAF.js +0 -14356
  754. package/dist/node/chunk-TD2MVFAF.js.map +0 -1
  755. package/dist/node/chunk-U7MSUO62.js +0 -11
  756. package/dist/node/chunk-U7MSUO62.js.map +0 -1
  757. package/dist/node/chunk-UCZNQSLE.js +0 -59
  758. package/dist/node/chunk-UCZNQSLE.js.map +0 -1
  759. package/dist/node/chunk-UF5EIM2X.js +0 -37
  760. package/dist/node/chunk-UF5EIM2X.js.map +0 -1
  761. package/dist/node/chunk-UK2P4JGN.js +0 -18
  762. package/dist/node/chunk-UK2P4JGN.js.map +0 -1
  763. package/dist/node/chunk-UPVPF3FB.js +0 -39
  764. package/dist/node/chunk-UPVPF3FB.js.map +0 -1
  765. package/dist/node/chunk-VKT4KUVH.js +0 -70
  766. package/dist/node/chunk-VKT4KUVH.js.map +0 -1
  767. package/dist/node/chunk-VVMVUIFH.js +0 -39
  768. package/dist/node/chunk-VVMVUIFH.js.map +0 -1
  769. package/dist/node/chunk-VW2HJI67.js +0 -39
  770. package/dist/node/chunk-VW2HJI67.js.map +0 -1
  771. package/dist/node/chunk-VWCQZXBU.js +0 -28
  772. package/dist/node/chunk-VWCQZXBU.js.map +0 -1
  773. package/dist/node/chunk-VYVDNYIE.js +0 -14356
  774. package/dist/node/chunk-VYVDNYIE.js.map +0 -1
  775. package/dist/node/chunk-VZ3QIXWK.js +0 -43
  776. package/dist/node/chunk-VZ3QIXWK.js.map +0 -1
  777. package/dist/node/chunk-W2GJBTWD.js +0 -37
  778. package/dist/node/chunk-W2GJBTWD.js.map +0 -1
  779. package/dist/node/chunk-WAEF3D5Y.js +0 -56
  780. package/dist/node/chunk-WAEF3D5Y.js.map +0 -1
  781. package/dist/node/chunk-XUIBVVM4.js +0 -33
  782. package/dist/node/chunk-XUIBVVM4.js.map +0 -1
  783. package/dist/node/chunk-YMAVMWJ7.js +0 -20
  784. package/dist/node/chunk-YMAVMWJ7.js.map +0 -1
  785. package/dist/node/chunk-Z36ELCPA.js +0 -51
  786. package/dist/node/chunk-Z36ELCPA.js.map +0 -1
  787. package/dist/node/chunk-ZA6ZEGAE.js +0 -33
  788. package/dist/node/chunk-ZA6ZEGAE.js.map +0 -1
  789. package/dist/node/chunk-ZC6HCA4W.js +0 -70
  790. package/dist/node/chunk-ZC6HCA4W.js.map +0 -1
  791. package/dist/node/chunk-ZGBQKFK7.js +0 -51
  792. package/dist/node/chunk-ZGBQKFK7.js.map +0 -1
  793. package/dist/node/ui/ObjectLabel.css +0 -51
  794. package/dist/node/ui/ObjectLabel.css.map +0 -1
  795. package/dist/node/ui/ObjectLabel.js +0 -19
  796. package/dist/node/ui/ObjectLabel.js.map +0 -1
  797. package/dist/node/ui/UILabel.css +0 -51
  798. package/dist/node/ui/UILabel.css.map +0 -1
  799. package/dist/node/ui/UILabel.js +0 -20
  800. package/dist/node/ui/UILabel.js.map +0 -1
  801. package/dist/types.d.cjs +0 -1
  802. package/dist/types.d.js +0 -0
  803. package/dist/ui/ObjectLabel.cjs +0 -80
  804. package/dist/ui/UILabel.cjs +0 -57
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -1,234 +0,0 @@
1
- import {
2
- WaterManager
3
- } from "../../chunk-BXWY2BKG.js";
4
- import {
5
- WithEditorHelper
6
- } from "../../chunk-VW2HJI67.js";
7
- import "../../chunk-R75XUIQX.js";
8
- import "../../chunk-OXQNULUL.js";
9
- import "../../chunk-WAEF3D5Y.js";
10
- import {
11
- Game
12
- } from "../../chunk-HWTEWVF5.js";
13
- import "../../chunk-J7UBIWHX.js";
14
- import "../../chunk-GDOID2XG.js";
15
- import "../../chunk-OVP75QOD.js";
16
- import "../../chunk-VZ3QIXWK.js";
17
- import "../../chunk-7QLYKS4T.js";
18
- import {
19
- GameObject
20
- } from "../../chunk-CZUIHQMY.js";
21
- import "../../chunk-PMZKVZCW.js";
22
- import "../../chunk-KF7BK5K3.js";
23
- import "../../chunk-HU53VGSY.js";
24
- import "../../chunk-2D7GC2Z6.js";
25
- import "../../chunk-G3PMV62Z.js";
26
-
27
- // src/Prefab/Water/Water.ts
28
- import { Color, EqualStencilFunc, IncrementStencilOp, Mesh, PlaneGeometry, ShaderMaterial, Vector3 as Vec3, Vector2 } from "three";
29
-
30
- // src/Prefab/Water/Fragment.glsl
31
- var Fragment_default = "uniform vec3 uDepthColor;\nuniform vec3 uSurfaceColor;\nuniform float uColorOffset;\nuniform float uColorMultiplier;\n\nuniform vec3 uSunDirection;\nuniform float uSunReflectionStrength;\n\nvarying float vElevation;\nvarying vec3 vWorldPosition;\n\nvoid main()\n{\n float mixStrength = (vElevation + uColorOffset) * uColorMultiplier;\n\n vec3 color = mix(uDepthColor, uSurfaceColor, mixStrength);\n\n // Sun reflection\n vec3 normal = normalize(cross(dFdx(vWorldPosition), dFdy(vWorldPosition)));\n vec3 viewDir = normalize(cameraPosition - vWorldPosition);\n vec3 sunDir = normalize(uSunDirection);\n\n // Specular highlight (Blinn-Phong)\n vec3 halfDir = normalize(sunDir + viewDir);\n float spec = pow(max(dot(normal, halfDir), 0.0), 128.0);\n\n // Fresnel - stronger reflections at grazing angles\n float fresnel = pow(1.0 - max(dot(normal, viewDir), 0.0), 3.0);\n\n vec3 sunColor = vec3(1.0, 0.95, 0.8);\n color += sunColor * spec * (0.5 + fresnel * 0.5) * uSunReflectionStrength;\n\n gl_FragColor = vec4(color, 0.9);\n\n #include <colorspace_fragment>\n}\n";
32
-
33
- // src/Prefab/Water/Vertex.glsl
34
- var Vertex_default = "uniform float uBigWavesElevation;\nuniform vec2 uBigWavesFrequency;\nuniform float uBigWavesSpeed;\n\nuniform float uTime;\n\nuniform vec3 uSurfaceColor;\nuniform vec3 uDepthColor;\n\n#define MAX_PUSH_POINTS 150\n\nuniform vec3 pushPositions[MAX_PUSH_POINTS];\nuniform float pushRadii[MAX_PUSH_POINTS];\n\nvarying float vElevation;\nvarying vec3 vWorldPosition;\n\n#include ../../Shaders/Vertex/ClassicPerlin3DNoise;\n\nfloat computeRipple(vec3 worldPos) {\n float totalRipple = 0.0;\n\n for (int i = 0; i < MAX_PUSH_POINTS; i++) {\n float dist = distance(worldPos.xz, pushPositions[i].xz);\n float influence = smoothstep(pushRadii[i], 0.0, dist);\n\n // Expanding ring ripple pattern\n float ripple = sin(dist * 8.0 - uTime * 4.0) * influence;\n totalRipple += ripple;\n }\n\n return totalRipple;\n}\n\nvoid main()\n{\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n\n float elevation = sin(modelPosition.x * uBigWavesFrequency.x + uTime * uBigWavesSpeed) *\n sin(modelPosition.z * uBigWavesFrequency.y + uTime * uBigWavesSpeed) *\n uBigWavesElevation;\n\n for (float i = 1.0; i <= 4.0; i++){\n elevation -= abs(cnoise(vec3(modelPosition.xz * 3.0 * i, uTime * 0.2)) * 0.15 / i);\n }\n\n // Player ripples\n elevation += computeRipple(modelPosition.xyz) * 0.2;\n\n modelPosition.y += elevation;\n\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectedPosition;\n\n // Varyings\n vElevation = elevation;\n vWorldPosition = modelPosition.xyz;\n}";
35
-
36
- // src/Prefab/Water/Water.ts
37
- var MAX_PUSH_POINTS = 150;
38
- var DEFAULT_LOD = {
39
- segments: [512, 128, 32],
40
- distances: [40, 60]
41
- };
42
- var Water = class extends WithEditorHelper(GameObject) {
43
- constructor(position, size, sectionCount = 1, lod = DEFAULT_LOD) {
44
- super(void 0, position);
45
- this.sections = [];
46
- this.cullPadding = 0;
47
- this.lodConfig = lod;
48
- this.sectionCount = sectionCount;
49
- this.material = new ShaderMaterial({
50
- transparent: true,
51
- stencilWrite: true,
52
- stencilFunc: EqualStencilFunc,
53
- stencilRef: 0,
54
- stencilZPass: IncrementStencilOp,
55
- fragmentShader: Fragment_default,
56
- vertexShader: Vertex_default,
57
- uniforms: {
58
- uTime: { value: 0 },
59
- uBigWavesElevation: { value: 0.38 },
60
- uBigWavesFrequency: { value: new Vector2(0.326, 0.978) },
61
- uBigWavesSpeed: { value: 1 },
62
- uDepthColor: { value: new Color("#186691") },
63
- uSurfaceColor: { value: new Color("#9bd8ff") },
64
- uColorOffset: { value: 0.38 },
65
- uColorMultiplier: { value: 0.761 },
66
- pushPositions: {
67
- value: Array.from({ length: MAX_PUSH_POINTS }, () => new Vec3())
68
- },
69
- pushRadii: {
70
- value: Array.from({ length: MAX_PUSH_POINTS }).fill(0)
71
- },
72
- uSunDirection: { value: new Vec3(0, 1, 0) },
73
- uSunReflectionStrength: { value: 1 }
74
- }
75
- });
76
- const sectionSize = size / sectionCount;
77
- for (let gx = 0; gx < sectionCount; gx++) {
78
- for (let gz = 0; gz < sectionCount; gz++) {
79
- const offsetX = (gx - (sectionCount - 1) / 2) * sectionSize;
80
- const offsetZ = (gz - (sectionCount - 1) / 2) * sectionSize;
81
- const farSegments = Math.max(1, Math.round(lod.segments[2] / sectionCount));
82
- const geoSize = sectionSize * 1.02;
83
- const geometry = new PlaneGeometry(geoSize, geoSize, farSegments, farSegments);
84
- const mesh = new Mesh(geometry, this.material);
85
- mesh.position.set(
86
- this.position.x + offsetX,
87
- this.position.y,
88
- this.position.z + offsetZ
89
- );
90
- mesh.rotation.x = -Math.PI * 0.5;
91
- this.sections.push({ mesh, sectionSize, currentLOD: 2 });
92
- Game.instance().scene.add(mesh);
93
- }
94
- }
95
- this.registerEditorHelper(position, "Water", {
96
- addBindings: (folder) => WaterManager.instance?.addBindings(folder)
97
- });
98
- for (const section of this.sections)
99
- this.tagWithHelper(section.mesh);
100
- this.addDebugTools();
101
- }
102
- addDebugTools() {
103
- if (!Game.instance().debug.active || !WaterManager.instance)
104
- return;
105
- WaterManager.instance.uBigWavesElevationController?.on("change", (ev) => {
106
- this.material.uniforms.uBigWavesElevation.value = ev.value;
107
- });
108
- WaterManager.instance.uBigWavesFrequencyControllerX?.on("change", (ev) => {
109
- this.material.uniforms.uBigWavesFrequency.value.setX(ev.value);
110
- });
111
- WaterManager.instance.uBigWavesFrequencyControllerY?.on("change", (ev) => {
112
- this.material.uniforms.uBigWavesFrequency.value.setY(ev.value);
113
- });
114
- WaterManager.instance.uBigWavesSpeedController?.on("change", (ev) => {
115
- this.material.uniforms.uBigWavesSpeed.value = ev.value;
116
- });
117
- WaterManager.instance.uDepthColorController?.on("change", (ev) => {
118
- this.material.uniforms.uDepthColor.value = new Color(ev.value);
119
- });
120
- WaterManager.instance.uSurfaceColorController?.on("change", (ev) => {
121
- this.material.uniforms.uSurfaceColor.value = new Color(ev.value);
122
- });
123
- WaterManager.instance.uColorOffsetController?.on("change", (ev) => {
124
- this.material.uniforms.uColorOffset.value = ev.value;
125
- });
126
- WaterManager.instance.uColorMultiplierController?.on("change", (ev) => {
127
- this.material.uniforms.uColorMultiplier.value = ev.value;
128
- });
129
- WaterManager.instance.uSunReflectionStrengthController?.on("change", (ev) => {
130
- this.material.uniforms.uSunReflectionStrength.value = ev.value;
131
- });
132
- }
133
- swapGeometry(section, targetLOD) {
134
- const segments = Math.max(1, Math.round(this.lodConfig.segments[targetLOD] / this.sectionCount));
135
- const oldGeometry = section.mesh.geometry;
136
- const geoSize = section.sectionSize * 1.05;
137
- const newGeometry = new PlaneGeometry(
138
- geoSize,
139
- geoSize,
140
- segments,
141
- segments
142
- );
143
- if (this.cullHeight) {
144
- this.cullGeometry(newGeometry, section.mesh, this.cullHeight, this.cullPadding);
145
- }
146
- section.mesh.geometry = newGeometry;
147
- section.currentLOD = targetLOD;
148
- oldGeometry.dispose();
149
- }
150
- cullGeometry(geometry, mesh, getHeight, padding) {
151
- const position = geometry.attributes.position;
152
- const index = geometry.index;
153
- if (!index)
154
- return;
155
- const culled = new Uint8Array(position.count);
156
- for (let i = 0; i < position.count; i++) {
157
- const worldX = position.getX(i) + mesh.position.x;
158
- const worldZ = -position.getY(i) + mesh.position.z;
159
- const terrainHeight = getHeight(worldX, worldZ);
160
- if (terrainHeight - padding > mesh.position.y) {
161
- culled[i] = 1;
162
- }
163
- }
164
- const oldIndices = index.array;
165
- const newIndices = [];
166
- for (let i = 0; i < oldIndices.length; i += 3) {
167
- const a = oldIndices[i];
168
- const b = oldIndices[i + 1];
169
- const c = oldIndices[i + 2];
170
- if (!culled[a] || !culled[b] || !culled[c]) {
171
- newIndices.push(a, b, c);
172
- }
173
- }
174
- geometry.setIndex(newIndices);
175
- }
176
- /**
177
- * Removes triangles where all 3 vertices are beneath the surface returned by
178
- * `getHeight`. The callback is stored so culling is automatically re-applied
179
- * whenever a section swaps LOD.
180
- */
181
- cullVertices(getHeight, padding = 0) {
182
- this.cullHeight = getHeight;
183
- this.cullPadding = padding;
184
- for (const section of this.sections) {
185
- this.cullGeometry(
186
- section.mesh.geometry,
187
- section.mesh,
188
- getHeight,
189
- padding
190
- );
191
- }
192
- }
193
- setPushPoints(points) {
194
- for (let i = 0; i < MAX_PUSH_POINTS; i++) {
195
- if (points[i]) {
196
- this.material.uniforms.pushPositions.value[i].copy(points[i].position);
197
- this.material.uniforms.pushRadii.value[i] = points[i].radius;
198
- }
199
- }
200
- }
201
- update(_delta) {
202
- this.material.uniforms.uTime.value = Game.instance().clock.elapsedTime;
203
- if (WaterManager.instance) {
204
- this.material.uniforms.uSunDirection.value.copy(WaterManager.instance.sunPosition);
205
- }
206
- const cameraPos = Game.instance().camera.instance.position;
207
- for (const section of this.sections) {
208
- const distance = cameraPos.distanceTo(section.mesh.position);
209
- let targetLOD;
210
- if (distance < this.lodConfig.distances[0]) {
211
- targetLOD = 0;
212
- } else if (distance < this.lodConfig.distances[1]) {
213
- targetLOD = 1;
214
- } else {
215
- targetLOD = 2;
216
- }
217
- if (targetLOD !== section.currentLOD) {
218
- this.swapGeometry(section, targetLOD);
219
- }
220
- }
221
- }
222
- destroy() {
223
- for (const section of this.sections) {
224
- section.mesh.geometry.dispose();
225
- Game.instance().scene.remove(section.mesh);
226
- }
227
- this.material.dispose();
228
- super.destroy();
229
- }
230
- };
231
- export {
232
- Water as default
233
- };
234
- //# sourceMappingURL=Water.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/Prefab/Water/Water.ts","../../../../src/Prefab/Water/Fragment.glsl","../../../../src/Prefab/Water/Vertex.glsl"],"sourcesContent":["import type { Vector3 } from 'three'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport Game from '../../Game'\nimport GameObject from '../../World/GameObject'\nimport { Color, EqualStencilFunc, IncrementStencilOp, Mesh, PlaneGeometry, ShaderMaterial, Vector3 as Vec3, Vector2 } from 'three'\nimport FragmentShader from './Fragment.glsl'\nimport VertexShader from './Vertex.glsl'\nimport WaterManager from './WaterManager'\n\nconst MAX_PUSH_POINTS = 150\n\nexport interface WaterLODConfig {\n segments: [close: number, medium: number, far: number]\n distances: [closeToMedium: number, mediumToFar: number]\n}\n\ninterface WaterSection {\n mesh: Mesh\n sectionSize: number\n currentLOD: number\n}\n\nconst DEFAULT_LOD: WaterLODConfig = {\n segments: [512, 128, 32],\n distances: [40, 60],\n}\n\n/**\n * https://threejs-journey.com/lessons/raging-sea\n */\nexport default class Water extends WithEditorHelper(GameObject) {\n material: ShaderMaterial\n private sections: WaterSection[] = []\n private lodConfig: WaterLODConfig\n private sectionCount: number\n private cullHeight?: (worldX: number, worldZ: number) => number\n private cullPadding = 0\n\n constructor(\n position: Vector3,\n size: number,\n sectionCount: number = 1,\n lod: WaterLODConfig = DEFAULT_LOD,\n ) {\n super(undefined, position)\n this.lodConfig = lod\n this.sectionCount = sectionCount\n\n this.material = new ShaderMaterial({\n transparent: true,\n stencilWrite: true,\n stencilFunc: EqualStencilFunc,\n stencilRef: 0,\n stencilZPass: IncrementStencilOp,\n fragmentShader: FragmentShader,\n vertexShader: VertexShader,\n uniforms: {\n uTime: { value: 0 },\n\n uBigWavesElevation: { value: 0.380 },\n uBigWavesFrequency: { value: new Vector2(0.326, 0.978) },\n uBigWavesSpeed: { value: 1.0 },\n\n uDepthColor: { value: new Color('#186691') },\n uSurfaceColor: { value: new Color('#9bd8ff') },\n uColorOffset: { value: 0.380 },\n uColorMultiplier: { value: 0.761 },\n\n pushPositions: {\n value: Array.from({ length: MAX_PUSH_POINTS }, () => new Vec3()),\n },\n pushRadii: {\n value: Array.from({ length: MAX_PUSH_POINTS }).fill(0),\n },\n\n uSunDirection: { value: new Vec3(0, 1, 0) },\n uSunReflectionStrength: { value: 1.0 },\n },\n })\n\n const sectionSize = size / sectionCount\n\n for (let gx = 0; gx < sectionCount; gx++) {\n for (let gz = 0; gz < sectionCount; gz++) {\n const offsetX = (gx - (sectionCount - 1) / 2) * sectionSize\n const offsetZ = (gz - (sectionCount - 1) / 2) * sectionSize\n\n const farSegments = Math.max(1, Math.round(lod.segments[2] / sectionCount))\n const geoSize = sectionSize * 1.02\n const geometry = new PlaneGeometry(geoSize, geoSize, farSegments, farSegments)\n const mesh = new Mesh(geometry, this.material)\n mesh.position.set(\n this.position.x + offsetX,\n this.position.y,\n this.position.z + offsetZ,\n )\n mesh.rotation.x = -Math.PI * 0.5\n\n this.sections.push({ mesh, sectionSize, currentLOD: 2 })\n Game.instance().scene.add(mesh)\n }\n }\n\n this.registerEditorHelper(position, 'Water', {\n addBindings: folder => WaterManager.instance?.addBindings(folder),\n })\n for (const section of this.sections)\n this.tagWithHelper(section.mesh)\n this.addDebugTools()\n }\n\n private addDebugTools() {\n if (!Game.instance().debug.active || !WaterManager.instance)\n return\n\n WaterManager.instance.uBigWavesElevationController?.on('change', (ev) => {\n this.material.uniforms.uBigWavesElevation.value = ev.value\n })\n\n WaterManager.instance.uBigWavesFrequencyControllerX?.on('change', (ev) => {\n this.material.uniforms.uBigWavesFrequency.value.setX(ev.value)\n })\n\n WaterManager.instance.uBigWavesFrequencyControllerY?.on('change', (ev) => {\n this.material.uniforms.uBigWavesFrequency.value.setY(ev.value)\n })\n\n WaterManager.instance.uBigWavesSpeedController?.on('change', (ev) => {\n this.material.uniforms.uBigWavesSpeed.value = ev.value\n })\n\n WaterManager.instance.uDepthColorController?.on('change', (ev) => {\n this.material.uniforms.uDepthColor.value = new Color(ev.value)\n })\n\n WaterManager.instance.uSurfaceColorController?.on('change', (ev) => {\n this.material.uniforms.uSurfaceColor.value = new Color(ev.value)\n })\n\n WaterManager.instance.uColorOffsetController?.on('change', (ev) => {\n this.material.uniforms.uColorOffset.value = ev.value\n })\n\n WaterManager.instance.uColorMultiplierController?.on('change', (ev) => {\n this.material.uniforms.uColorMultiplier.value = ev.value\n })\n\n WaterManager.instance.uSunReflectionStrengthController?.on('change', (ev) => {\n this.material.uniforms.uSunReflectionStrength.value = ev.value\n })\n }\n\n private swapGeometry(section: WaterSection, targetLOD: number) {\n const segments = Math.max(1, Math.round(this.lodConfig.segments[targetLOD] / this.sectionCount))\n const oldGeometry = section.mesh.geometry\n\n const geoSize = section.sectionSize * 1.05\n const newGeometry = new PlaneGeometry(\n geoSize,\n geoSize,\n segments,\n segments,\n )\n\n if (this.cullHeight) {\n this.cullGeometry(newGeometry, section.mesh, this.cullHeight, this.cullPadding)\n }\n\n section.mesh.geometry = newGeometry\n section.currentLOD = targetLOD\n oldGeometry.dispose()\n }\n\n private cullGeometry(\n geometry: PlaneGeometry,\n mesh: Mesh,\n getHeight: (worldX: number, worldZ: number) => number,\n padding: number,\n ) {\n const position = geometry.attributes.position\n const index = geometry.index\n if (!index)\n return\n\n const culled = new Uint8Array(position.count)\n\n for (let i = 0; i < position.count; i++) {\n const worldX = position.getX(i) + mesh.position.x\n const worldZ = -position.getY(i) + mesh.position.z\n const terrainHeight = getHeight(worldX, worldZ)\n\n if (terrainHeight - padding > mesh.position.y) {\n culled[i] = 1\n }\n }\n\n const oldIndices = index.array\n const newIndices: number[] = []\n\n for (let i = 0; i < oldIndices.length; i += 3) {\n const a = oldIndices[i]\n const b = oldIndices[i + 1]\n const c = oldIndices[i + 2]\n\n if (!culled[a] || !culled[b] || !culled[c]) {\n newIndices.push(a, b, c)\n }\n }\n\n geometry.setIndex(newIndices)\n }\n\n /**\n * Removes triangles where all 3 vertices are beneath the surface returned by\n * `getHeight`. The callback is stored so culling is automatically re-applied\n * whenever a section swaps LOD.\n */\n cullVertices(\n getHeight: (worldX: number, worldZ: number) => number,\n padding: number = 0,\n ): void {\n this.cullHeight = getHeight\n this.cullPadding = padding\n\n for (const section of this.sections) {\n this.cullGeometry(\n section.mesh.geometry as PlaneGeometry,\n section.mesh,\n getHeight,\n padding,\n )\n }\n }\n\n setPushPoints(points: { position: Vector3, radius: number }[]) {\n for (let i = 0; i < MAX_PUSH_POINTS; i++) {\n if (points[i]) {\n this.material.uniforms.pushPositions.value[i].copy(points[i].position)\n this.material.uniforms.pushRadii.value[i] = points[i].radius\n }\n }\n }\n\n update(_delta: number): void {\n this.material.uniforms.uTime.value = Game.instance().clock.elapsedTime\n\n if (WaterManager.instance) {\n this.material.uniforms.uSunDirection.value.copy(WaterManager.instance.sunPosition)\n }\n\n const cameraPos = Game.instance().camera.instance.position\n\n for (const section of this.sections) {\n const distance = cameraPos.distanceTo(section.mesh.position)\n\n let targetLOD: number\n if (distance < this.lodConfig.distances[0]) {\n targetLOD = 0\n }\n else if (distance < this.lodConfig.distances[1]) {\n targetLOD = 1\n }\n else {\n targetLOD = 2\n }\n\n if (targetLOD !== section.currentLOD) {\n this.swapGeometry(section, targetLOD)\n }\n }\n }\n\n destroy(): void {\n for (const section of this.sections) {\n section.mesh.geometry.dispose()\n Game.instance().scene.remove(section.mesh)\n }\n this.material.dispose()\n\n super.destroy()\n }\n}\n","uniform vec3 uDepthColor;\nuniform vec3 uSurfaceColor;\nuniform float uColorOffset;\nuniform float uColorMultiplier;\n\nuniform vec3 uSunDirection;\nuniform float uSunReflectionStrength;\n\nvarying float vElevation;\nvarying vec3 vWorldPosition;\n\nvoid main()\n{\n float mixStrength = (vElevation + uColorOffset) * uColorMultiplier;\n\n vec3 color = mix(uDepthColor, uSurfaceColor, mixStrength);\n\n // Sun reflection\n vec3 normal = normalize(cross(dFdx(vWorldPosition), dFdy(vWorldPosition)));\n vec3 viewDir = normalize(cameraPosition - vWorldPosition);\n vec3 sunDir = normalize(uSunDirection);\n\n // Specular highlight (Blinn-Phong)\n vec3 halfDir = normalize(sunDir + viewDir);\n float spec = pow(max(dot(normal, halfDir), 0.0), 128.0);\n\n // Fresnel - stronger reflections at grazing angles\n float fresnel = pow(1.0 - max(dot(normal, viewDir), 0.0), 3.0);\n\n vec3 sunColor = vec3(1.0, 0.95, 0.8);\n color += sunColor * spec * (0.5 + fresnel * 0.5) * uSunReflectionStrength;\n\n gl_FragColor = vec4(color, 0.9);\n\n #include <colorspace_fragment>\n}\n","uniform float uBigWavesElevation;\nuniform vec2 uBigWavesFrequency;\nuniform float uBigWavesSpeed;\n\nuniform float uTime;\n\nuniform vec3 uSurfaceColor;\nuniform vec3 uDepthColor;\n\n#define MAX_PUSH_POINTS 150\n\nuniform vec3 pushPositions[MAX_PUSH_POINTS];\nuniform float pushRadii[MAX_PUSH_POINTS];\n\nvarying float vElevation;\nvarying vec3 vWorldPosition;\n\n#include ../../Shaders/Vertex/ClassicPerlin3DNoise;\n\nfloat computeRipple(vec3 worldPos) {\n float totalRipple = 0.0;\n\n for (int i = 0; i < MAX_PUSH_POINTS; i++) {\n float dist = distance(worldPos.xz, pushPositions[i].xz);\n float influence = smoothstep(pushRadii[i], 0.0, dist);\n\n // Expanding ring ripple pattern\n float ripple = sin(dist * 8.0 - uTime * 4.0) * influence;\n totalRipple += ripple;\n }\n\n return totalRipple;\n}\n\nvoid main()\n{\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n\n float elevation = sin(modelPosition.x * uBigWavesFrequency.x + uTime * uBigWavesSpeed) *\n sin(modelPosition.z * uBigWavesFrequency.y + uTime * uBigWavesSpeed) *\n uBigWavesElevation;\n\n for (float i = 1.0; i <= 4.0; i++){\n elevation -= abs(cnoise(vec3(modelPosition.xz * 3.0 * i, uTime * 0.2)) * 0.15 / i);\n }\n\n // Player ripples\n elevation += computeRipple(modelPosition.xyz) * 0.2;\n\n modelPosition.y += elevation;\n\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectedPosition;\n\n // Varyings\n vElevation = elevation;\n vWorldPosition = modelPosition.xyz;\n}"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAIA,SAAS,OAAO,kBAAkB,oBAAoB,MAAM,eAAe,gBAAgB,WAAW,MAAM,eAAe;;;ACJ3H;;;ACAA;;;AFSA,IAAM,kBAAkB;AAaxB,IAAM,cAA8B;AAAA,EAClC,UAAU,CAAC,KAAK,KAAK,EAAE;AAAA,EACvB,WAAW,CAAC,IAAI,EAAE;AACpB;AAKA,IAAqB,QAArB,cAAmC,iBAAiB,UAAU,EAAE;AAAA,EAQ9D,YACE,UACA,MACA,eAAuB,GACvB,MAAsB,aACtB;AACA,UAAM,QAAW,QAAQ;AAZ3B,SAAQ,WAA2B,CAAC;AAIpC,SAAQ,cAAc;AASpB,SAAK,YAAY;AACjB,SAAK,eAAe;AAEpB,SAAK,WAAW,IAAI,eAAe;AAAA,MACjC,aAAa;AAAA,MACb,cAAc;AAAA,MACd,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,cAAc;AAAA,MACd,gBAAgB;AAAA,MAChB,cAAc;AAAA,MACd,UAAU;AAAA,QACR,OAAO,EAAE,OAAO,EAAE;AAAA,QAElB,oBAAoB,EAAE,OAAO,KAAM;AAAA,QACnC,oBAAoB,EAAE,OAAO,IAAI,QAAQ,OAAO,KAAK,EAAE;AAAA,QACvD,gBAAgB,EAAE,OAAO,EAAI;AAAA,QAE7B,aAAa,EAAE,OAAO,IAAI,MAAM,SAAS,EAAE;AAAA,QAC3C,eAAe,EAAE,OAAO,IAAI,MAAM,SAAS,EAAE;AAAA,QAC7C,cAAc,EAAE,OAAO,KAAM;AAAA,QAC7B,kBAAkB,EAAE,OAAO,MAAM;AAAA,QAEjC,eAAe;AAAA,UACb,OAAO,MAAM,KAAK,EAAE,QAAQ,gBAAgB,GAAG,MAAM,IAAI,KAAK,CAAC;AAAA,QACjE;AAAA,QACA,WAAW;AAAA,UACT,OAAO,MAAM,KAAK,EAAE,QAAQ,gBAAgB,CAAC,EAAE,KAAK,CAAC;AAAA,QACvD;AAAA,QAEA,eAAe,EAAE,OAAO,IAAI,KAAK,GAAG,GAAG,CAAC,EAAE;AAAA,QAC1C,wBAAwB,EAAE,OAAO,EAAI;AAAA,MACvC;AAAA,IACF,CAAC;AAED,UAAM,cAAc,OAAO;AAE3B,aAAS,KAAK,GAAG,KAAK,cAAc,MAAM;AACxC,eAAS,KAAK,GAAG,KAAK,cAAc,MAAM;AACxC,cAAM,WAAW,MAAM,eAAe,KAAK,KAAK;AAChD,cAAM,WAAW,MAAM,eAAe,KAAK,KAAK;AAEhD,cAAM,cAAc,KAAK,IAAI,GAAG,KAAK,MAAM,IAAI,SAAS,CAAC,IAAI,YAAY,CAAC;AAC1E,cAAM,UAAU,cAAc;AAC9B,cAAM,WAAW,IAAI,cAAc,SAAS,SAAS,aAAa,WAAW;AAC7E,cAAM,OAAO,IAAI,KAAK,UAAU,KAAK,QAAQ;AAC7C,aAAK,SAAS;AAAA,UACZ,KAAK,SAAS,IAAI;AAAA,UAClB,KAAK,SAAS;AAAA,UACd,KAAK,SAAS,IAAI;AAAA,QACpB;AACA,aAAK,SAAS,IAAI,CAAC,KAAK,KAAK;AAE7B,aAAK,SAAS,KAAK,EAAE,MAAM,aAAa,YAAY,EAAE,CAAC;AACvD,aAAK,SAAS,EAAE,MAAM,IAAI,IAAI;AAAA,MAChC;AAAA,IACF;AAEA,SAAK,qBAAqB,UAAU,SAAS;AAAA,MAC3C,aAAa,YAAU,aAAa,UAAU,YAAY,MAAM;AAAA,IAClE,CAAC;AACD,eAAW,WAAW,KAAK;AACzB,WAAK,cAAc,QAAQ,IAAI;AACjC,SAAK,cAAc;AAAA,EACrB;AAAA,EAEQ,gBAAgB;AACtB,QAAI,CAAC,KAAK,SAAS,EAAE,MAAM,UAAU,CAAC,aAAa;AACjD;AAEF,iBAAa,SAAS,8BAA8B,GAAG,UAAU,CAAC,OAAO;AACvE,WAAK,SAAS,SAAS,mBAAmB,QAAQ,GAAG;AAAA,IACvD,CAAC;AAED,iBAAa,SAAS,+BAA+B,GAAG,UAAU,CAAC,OAAO;AACxE,WAAK,SAAS,SAAS,mBAAmB,MAAM,KAAK,GAAG,KAAK;AAAA,IAC/D,CAAC;AAED,iBAAa,SAAS,+BAA+B,GAAG,UAAU,CAAC,OAAO;AACxE,WAAK,SAAS,SAAS,mBAAmB,MAAM,KAAK,GAAG,KAAK;AAAA,IAC/D,CAAC;AAED,iBAAa,SAAS,0BAA0B,GAAG,UAAU,CAAC,OAAO;AACnE,WAAK,SAAS,SAAS,eAAe,QAAQ,GAAG;AAAA,IACnD,CAAC;AAED,iBAAa,SAAS,uBAAuB,GAAG,UAAU,CAAC,OAAO;AAChE,WAAK,SAAS,SAAS,YAAY,QAAQ,IAAI,MAAM,GAAG,KAAK;AAAA,IAC/D,CAAC;AAED,iBAAa,SAAS,yBAAyB,GAAG,UAAU,CAAC,OAAO;AAClE,WAAK,SAAS,SAAS,cAAc,QAAQ,IAAI,MAAM,GAAG,KAAK;AAAA,IACjE,CAAC;AAED,iBAAa,SAAS,wBAAwB,GAAG,UAAU,CAAC,OAAO;AACjE,WAAK,SAAS,SAAS,aAAa,QAAQ,GAAG;AAAA,IACjD,CAAC;AAED,iBAAa,SAAS,4BAA4B,GAAG,UAAU,CAAC,OAAO;AACrE,WAAK,SAAS,SAAS,iBAAiB,QAAQ,GAAG;AAAA,IACrD,CAAC;AAED,iBAAa,SAAS,kCAAkC,GAAG,UAAU,CAAC,OAAO;AAC3E,WAAK,SAAS,SAAS,uBAAuB,QAAQ,GAAG;AAAA,IAC3D,CAAC;AAAA,EACH;AAAA,EAEQ,aAAa,SAAuB,WAAmB;AAC7D,UAAM,WAAW,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,UAAU,SAAS,SAAS,IAAI,KAAK,YAAY,CAAC;AAC/F,UAAM,cAAc,QAAQ,KAAK;AAEjC,UAAM,UAAU,QAAQ,cAAc;AACtC,UAAM,cAAc,IAAI;AAAA,MACtB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAEA,QAAI,KAAK,YAAY;AACnB,WAAK,aAAa,aAAa,QAAQ,MAAM,KAAK,YAAY,KAAK,WAAW;AAAA,IAChF;AAEA,YAAQ,KAAK,WAAW;AACxB,YAAQ,aAAa;AACrB,gBAAY,QAAQ;AAAA,EACtB;AAAA,EAEQ,aACN,UACA,MACA,WACA,SACA;AACA,UAAM,WAAW,SAAS,WAAW;AACrC,UAAM,QAAQ,SAAS;AACvB,QAAI,CAAC;AACH;AAEF,UAAM,SAAS,IAAI,WAAW,SAAS,KAAK;AAE5C,aAAS,IAAI,GAAG,IAAI,SAAS,OAAO,KAAK;AACvC,YAAM,SAAS,SAAS,KAAK,CAAC,IAAI,KAAK,SAAS;AAChD,YAAM,SAAS,CAAC,SAAS,KAAK,CAAC,IAAI,KAAK,SAAS;AACjD,YAAM,gBAAgB,UAAU,QAAQ,MAAM;AAE9C,UAAI,gBAAgB,UAAU,KAAK,SAAS,GAAG;AAC7C,eAAO,CAAC,IAAI;AAAA,MACd;AAAA,IACF;AAEA,UAAM,aAAa,MAAM;AACzB,UAAM,aAAuB,CAAC;AAE9B,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK,GAAG;AAC7C,YAAM,IAAI,WAAW,CAAC;AACtB,YAAM,IAAI,WAAW,IAAI,CAAC;AAC1B,YAAM,IAAI,WAAW,IAAI,CAAC;AAE1B,UAAI,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG;AAC1C,mBAAW,KAAK,GAAG,GAAG,CAAC;AAAA,MACzB;AAAA,IACF;AAEA,aAAS,SAAS,UAAU;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aACE,WACA,UAAkB,GACZ;AACN,SAAK,aAAa;AAClB,SAAK,cAAc;AAEnB,eAAW,WAAW,KAAK,UAAU;AACnC,WAAK;AAAA,QACH,QAAQ,KAAK;AAAA,QACb,QAAQ;AAAA,QACR;AAAA,QACA;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAAA,EAEA,cAAc,QAAiD;AAC7D,aAAS,IAAI,GAAG,IAAI,iBAAiB,KAAK;AACxC,UAAI,OAAO,CAAC,GAAG;AACb,aAAK,SAAS,SAAS,cAAc,MAAM,CAAC,EAAE,KAAK,OAAO,CAAC,EAAE,QAAQ;AACrE,aAAK,SAAS,SAAS,UAAU,MAAM,CAAC,IAAI,OAAO,CAAC,EAAE;AAAA,MACxD;AAAA,IACF;AAAA,EACF;AAAA,EAEA,OAAO,QAAsB;AAC3B,SAAK,SAAS,SAAS,MAAM,QAAQ,KAAK,SAAS,EAAE,MAAM;AAE3D,QAAI,aAAa,UAAU;AACzB,WAAK,SAAS,SAAS,cAAc,MAAM,KAAK,aAAa,SAAS,WAAW;AAAA,IACnF;AAEA,UAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAElD,eAAW,WAAW,KAAK,UAAU;AACnC,YAAM,WAAW,UAAU,WAAW,QAAQ,KAAK,QAAQ;AAE3D,UAAI;AACJ,UAAI,WAAW,KAAK,UAAU,UAAU,CAAC,GAAG;AAC1C,oBAAY;AAAA,MACd,WACS,WAAW,KAAK,UAAU,UAAU,CAAC,GAAG;AAC/C,oBAAY;AAAA,MACd,OACK;AACH,oBAAY;AAAA,MACd;AAEA,UAAI,cAAc,QAAQ,YAAY;AACpC,aAAK,aAAa,SAAS,SAAS;AAAA,MACtC;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,eAAW,WAAW,KAAK,UAAU;AACnC,cAAQ,KAAK,SAAS,QAAQ;AAC9B,WAAK,SAAS,EAAE,MAAM,OAAO,QAAQ,IAAI;AAAA,IAC3C;AACA,SAAK,SAAS,QAAQ;AAEtB,UAAM,QAAQ;AAAA,EAChB;AACF;","names":[]}
@@ -1,51 +0,0 @@
1
- /* src/style.css */
2
- * {
3
- margin: 0;
4
- }
5
- body {
6
- overflow: hidden;
7
- }
8
- canvas {
9
- display: block;
10
- width: 100vw;
11
- height: 100vh;
12
- }
13
- .point {
14
- position: absolute;
15
- top: 50%;
16
- left: 50%;
17
- pointer-events: none;
18
- }
19
- .point .label {
20
- position: absolute;
21
- top: -20px;
22
- left: -20px;
23
- width: 40px;
24
- height: 40px;
25
- border-radius: 50%;
26
- color: white;
27
- text-align: center;
28
- background: rgba(0, 0, 0, 0.5);
29
- font-family:
30
- Helvetica,
31
- Arial,
32
- sans-serif;
33
- line-height: 40px;
34
- font-weight: 100;
35
- font-size: 14px;
36
- }
37
- .point .text {
38
- position: absolute;
39
- top: 30px;
40
- width: 200px;
41
- background: rgba(0, 0, 0, 0.5);
42
- color: white;
43
- line-height: 1.3rem;
44
- font-weight: 100;
45
- font-size: 14px;
46
- left: -100px;
47
- text-align: center;
48
- padding: 20px;
49
- border-radius: 10px;
50
- }
51
- /*# sourceMappingURL=WaterManager.css.map */
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -1,19 +0,0 @@
1
- import {
2
- WaterManager
3
- } from "../../chunk-BXWY2BKG.js";
4
- import "../../chunk-HWTEWVF5.js";
5
- import "../../chunk-J7UBIWHX.js";
6
- import "../../chunk-GDOID2XG.js";
7
- import "../../chunk-OVP75QOD.js";
8
- import "../../chunk-VZ3QIXWK.js";
9
- import "../../chunk-7QLYKS4T.js";
10
- import "../../chunk-CZUIHQMY.js";
11
- import "../../chunk-PMZKVZCW.js";
12
- import "../../chunk-KF7BK5K3.js";
13
- import "../../chunk-HU53VGSY.js";
14
- import "../../chunk-2D7GC2Z6.js";
15
- import "../../chunk-G3PMV62Z.js";
16
- export {
17
- WaterManager as default
18
- };
19
- //# sourceMappingURL=WaterManager.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,51 +0,0 @@
1
- /* src/style.css */
2
- * {
3
- margin: 0;
4
- }
5
- body {
6
- overflow: hidden;
7
- }
8
- canvas {
9
- display: block;
10
- width: 100vw;
11
- height: 100vh;
12
- }
13
- .point {
14
- position: absolute;
15
- top: 50%;
16
- left: 50%;
17
- pointer-events: none;
18
- }
19
- .point .label {
20
- position: absolute;
21
- top: -20px;
22
- left: -20px;
23
- width: 40px;
24
- height: 40px;
25
- border-radius: 50%;
26
- color: white;
27
- text-align: center;
28
- background: rgba(0, 0, 0, 0.5);
29
- font-family:
30
- Helvetica,
31
- Arial,
32
- sans-serif;
33
- line-height: 40px;
34
- font-weight: 100;
35
- font-size: 14px;
36
- }
37
- .point .text {
38
- position: absolute;
39
- top: 30px;
40
- width: 200px;
41
- background: rgba(0, 0, 0, 0.5);
42
- color: white;
43
- line-height: 1.3rem;
44
- font-weight: 100;
45
- font-size: 14px;
46
- left: -100px;
47
- text-align: center;
48
- padding: 20px;
49
- border-radius: 10px;
50
- }
51
- /*# sourceMappingURL=AssetRenderer.css.map */
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -1,71 +0,0 @@
1
- import {
2
- Game
3
- } from "../chunk-HWTEWVF5.js";
4
- import "../chunk-J7UBIWHX.js";
5
- import "../chunk-GDOID2XG.js";
6
- import "../chunk-OVP75QOD.js";
7
- import "../chunk-VZ3QIXWK.js";
8
- import "../chunk-7QLYKS4T.js";
9
- import "../chunk-CZUIHQMY.js";
10
- import "../chunk-PMZKVZCW.js";
11
- import "../chunk-KF7BK5K3.js";
12
- import "../chunk-HU53VGSY.js";
13
- import "../chunk-2D7GC2Z6.js";
14
- import "../chunk-G3PMV62Z.js";
15
-
16
- // src/Renderer/AssetRenderer.ts
17
- import { WebGLRenderer } from "three";
18
- import { Box3, DirectionalLight, PerspectiveCamera, Scene, Vector3 } from "three/webgpu";
19
- var _AssetRenderer = class _AssetRenderer {
20
- constructor(key) {
21
- this.item = Game.instance().resources.items[key];
22
- this.initRenderer();
23
- if ("scene" in this.item) {
24
- _AssetRenderer.previewScene.add(this.item.scene);
25
- this.adjustCameraToModel(this.item.scene);
26
- }
27
- }
28
- initRenderer() {
29
- if (_AssetRenderer.initialized)
30
- return;
31
- _AssetRenderer.previewRenderer.setSize(100, 100);
32
- const light = new DirectionalLight(16777215, 3);
33
- light.position.set(5, 5, 5);
34
- _AssetRenderer.previewScene.add(light);
35
- const ambientLight = new DirectionalLight(16777215, 4);
36
- ambientLight.position.set(-5, -5, -5);
37
- _AssetRenderer.previewScene.add(ambientLight);
38
- _AssetRenderer.initialized = true;
39
- }
40
- adjustCameraToModel(model) {
41
- const box = new Box3().setFromObject(model);
42
- const size = new Vector3();
43
- const center = new Vector3();
44
- box.getSize(size);
45
- box.getCenter(center);
46
- const maxDim = Math.max(size.x, size.y, size.z);
47
- const fov = _AssetRenderer.previewCamera.fov * (Math.PI / 180);
48
- const cameraZ = maxDim / (2 * Math.tan(fov / 2));
49
- _AssetRenderer.previewCamera.position.set(center.x, center.y, center.z + cameraZ * 1.5);
50
- _AssetRenderer.previewCamera.lookAt(center);
51
- _AssetRenderer.previewCamera.near = 0.1;
52
- _AssetRenderer.previewCamera.far = cameraZ + maxDim * 2;
53
- _AssetRenderer.previewCamera.updateProjectionMatrix();
54
- }
55
- render() {
56
- if ("scene" in this.item === false)
57
- return;
58
- _AssetRenderer.previewRenderer.render(_AssetRenderer.previewScene, _AssetRenderer.previewCamera);
59
- _AssetRenderer.previewScene.remove(this.item.scene);
60
- return _AssetRenderer.previewRenderer.domElement.toDataURL();
61
- }
62
- };
63
- _AssetRenderer.previewScene = new Scene();
64
- _AssetRenderer.previewRenderer = new WebGLRenderer({ alpha: true });
65
- _AssetRenderer.previewCamera = new PerspectiveCamera(50, 1, 0, 10);
66
- _AssetRenderer.initialized = false;
67
- var AssetRenderer = _AssetRenderer;
68
- export {
69
- AssetRenderer as default
70
- };
71
- //# sourceMappingURL=AssetRenderer.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/Renderer/AssetRenderer.ts"],"sourcesContent":["import type { Object3D } from 'three/webgpu'\nimport { WebGLRenderer } from 'three'\nimport { Box3, DirectionalLight, PerspectiveCamera, Scene, Vector3 } from 'three/webgpu'\nimport Game from '../Game'\n\nexport default class AssetRenderer {\n item\n\n static previewScene = new Scene()\n static previewRenderer = new WebGLRenderer({ alpha: true })\n static previewCamera = new PerspectiveCamera(50, 1, 0, 10)\n static initialized = false\n\n constructor(key: string) {\n this.item = Game.instance().resources.items[key]\n this.initRenderer()\n\n if ('scene' in this.item) {\n AssetRenderer.previewScene.add(this.item.scene)\n this.adjustCameraToModel(this.item.scene)\n }\n }\n\n initRenderer() {\n if (AssetRenderer.initialized)\n return\n\n AssetRenderer.previewRenderer.setSize(100, 100)\n\n const light = new DirectionalLight(0xFFFFFF, 3)\n light.position.set(5, 5, 5)\n AssetRenderer.previewScene.add(light)\n\n const ambientLight = new DirectionalLight(0xFFFFFF, 4)\n ambientLight.position.set(-5, -5, -5)\n AssetRenderer.previewScene.add(ambientLight)\n\n AssetRenderer.initialized = true\n }\n\n adjustCameraToModel(model: Object3D) {\n const box = new Box3().setFromObject(model)\n const size = new Vector3()\n const center = new Vector3()\n box.getSize(size)\n box.getCenter(center)\n\n const maxDim = Math.max(size.x, size.y, size.z)\n const fov = AssetRenderer.previewCamera.fov * (Math.PI / 180)\n const cameraZ = maxDim / (2 * Math.tan(fov / 2))\n\n AssetRenderer.previewCamera.position.set(center.x, center.y, center.z + cameraZ * 1.5)\n AssetRenderer.previewCamera.lookAt(center)\n AssetRenderer.previewCamera.near = 0.1\n AssetRenderer.previewCamera.far = cameraZ + maxDim * 2\n AssetRenderer.previewCamera.updateProjectionMatrix()\n }\n\n render() {\n if ('scene' in this.item === false)\n return\n\n AssetRenderer.previewRenderer.render(AssetRenderer.previewScene, AssetRenderer.previewCamera)\n AssetRenderer.previewScene.remove(this.item.scene)\n\n return AssetRenderer.previewRenderer.domElement.toDataURL()\n }\n}\n"],"mappings":";;;;;;;;;;;;;;;;AACA,SAAS,qBAAqB;AAC9B,SAAS,MAAM,kBAAkB,mBAAmB,OAAO,eAAe;AAG1E,IAAqB,iBAArB,MAAqB,eAAc;AAAA,EAQjC,YAAY,KAAa;AACvB,SAAK,OAAO,KAAK,SAAS,EAAE,UAAU,MAAM,GAAG;AAC/C,SAAK,aAAa;AAElB,QAAI,WAAW,KAAK,MAAM;AACxB,qBAAc,aAAa,IAAI,KAAK,KAAK,KAAK;AAC9C,WAAK,oBAAoB,KAAK,KAAK,KAAK;AAAA,IAC1C;AAAA,EACF;AAAA,EAEA,eAAe;AACb,QAAI,eAAc;AAChB;AAEF,mBAAc,gBAAgB,QAAQ,KAAK,GAAG;AAE9C,UAAM,QAAQ,IAAI,iBAAiB,UAAU,CAAC;AAC9C,UAAM,SAAS,IAAI,GAAG,GAAG,CAAC;AAC1B,mBAAc,aAAa,IAAI,KAAK;AAEpC,UAAM,eAAe,IAAI,iBAAiB,UAAU,CAAC;AACrD,iBAAa,SAAS,IAAI,IAAI,IAAI,EAAE;AACpC,mBAAc,aAAa,IAAI,YAAY;AAE3C,mBAAc,cAAc;AAAA,EAC9B;AAAA,EAEA,oBAAoB,OAAiB;AACnC,UAAM,MAAM,IAAI,KAAK,EAAE,cAAc,KAAK;AAC1C,UAAM,OAAO,IAAI,QAAQ;AACzB,UAAM,SAAS,IAAI,QAAQ;AAC3B,QAAI,QAAQ,IAAI;AAChB,QAAI,UAAU,MAAM;AAEpB,UAAM,SAAS,KAAK,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAC9C,UAAM,MAAM,eAAc,cAAc,OAAO,KAAK,KAAK;AACzD,UAAM,UAAU,UAAU,IAAI,KAAK,IAAI,MAAM,CAAC;AAE9C,mBAAc,cAAc,SAAS,IAAI,OAAO,GAAG,OAAO,GAAG,OAAO,IAAI,UAAU,GAAG;AACrF,mBAAc,cAAc,OAAO,MAAM;AACzC,mBAAc,cAAc,OAAO;AACnC,mBAAc,cAAc,MAAM,UAAU,SAAS;AACrD,mBAAc,cAAc,uBAAuB;AAAA,EACrD;AAAA,EAEA,SAAS;AACP,QAAI,WAAW,KAAK,SAAS;AAC3B;AAEF,mBAAc,gBAAgB,OAAO,eAAc,cAAc,eAAc,aAAa;AAC5F,mBAAc,aAAa,OAAO,KAAK,KAAK,KAAK;AAEjD,WAAO,eAAc,gBAAgB,WAAW,UAAU;AAAA,EAC5D;AACF;AA9DqB,eAGZ,eAAe,IAAI,MAAM;AAHb,eAIZ,kBAAkB,IAAI,cAAc,EAAE,OAAO,KAAK,CAAC;AAJvC,eAKZ,gBAAgB,IAAI,kBAAkB,IAAI,GAAG,GAAG,EAAE;AALtC,eAMZ,cAAc;AANvB,IAAqB,gBAArB;","names":[]}
@@ -1,51 +0,0 @@
1
- /* src/style.css */
2
- * {
3
- margin: 0;
4
- }
5
- body {
6
- overflow: hidden;
7
- }
8
- canvas {
9
- display: block;
10
- width: 100vw;
11
- height: 100vh;
12
- }
13
- .point {
14
- position: absolute;
15
- top: 50%;
16
- left: 50%;
17
- pointer-events: none;
18
- }
19
- .point .label {
20
- position: absolute;
21
- top: -20px;
22
- left: -20px;
23
- width: 40px;
24
- height: 40px;
25
- border-radius: 50%;
26
- color: white;
27
- text-align: center;
28
- background: rgba(0, 0, 0, 0.5);
29
- font-family:
30
- Helvetica,
31
- Arial,
32
- sans-serif;
33
- line-height: 40px;
34
- font-weight: 100;
35
- font-size: 14px;
36
- }
37
- .point .text {
38
- position: absolute;
39
- top: 30px;
40
- width: 200px;
41
- background: rgba(0, 0, 0, 0.5);
42
- color: white;
43
- line-height: 1.3rem;
44
- font-weight: 100;
45
- font-size: 14px;
46
- left: -100px;
47
- text-align: center;
48
- padding: 20px;
49
- border-radius: 10px;
50
- }
51
- /*# sourceMappingURL=PhysicsRenderer.css.map */
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -1,18 +0,0 @@
1
- import {
2
- RapierDebugRenderer
3
- } from "../chunk-HWTEWVF5.js";
4
- import "../chunk-J7UBIWHX.js";
5
- import "../chunk-GDOID2XG.js";
6
- import "../chunk-OVP75QOD.js";
7
- import "../chunk-VZ3QIXWK.js";
8
- import "../chunk-7QLYKS4T.js";
9
- import "../chunk-CZUIHQMY.js";
10
- import "../chunk-PMZKVZCW.js";
11
- import "../chunk-KF7BK5K3.js";
12
- import "../chunk-HU53VGSY.js";
13
- import "../chunk-2D7GC2Z6.js";
14
- import "../chunk-G3PMV62Z.js";
15
- export {
16
- RapierDebugRenderer
17
- };
18
- //# sourceMappingURL=PhysicsRenderer.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,51 +0,0 @@
1
- /* src/style.css */
2
- * {
3
- margin: 0;
4
- }
5
- body {
6
- overflow: hidden;
7
- }
8
- canvas {
9
- display: block;
10
- width: 100vw;
11
- height: 100vh;
12
- }
13
- .point {
14
- position: absolute;
15
- top: 50%;
16
- left: 50%;
17
- pointer-events: none;
18
- }
19
- .point .label {
20
- position: absolute;
21
- top: -20px;
22
- left: -20px;
23
- width: 40px;
24
- height: 40px;
25
- border-radius: 50%;
26
- color: white;
27
- text-align: center;
28
- background: rgba(0, 0, 0, 0.5);
29
- font-family:
30
- Helvetica,
31
- Arial,
32
- sans-serif;
33
- line-height: 40px;
34
- font-weight: 100;
35
- font-size: 14px;
36
- }
37
- .point .text {
38
- position: absolute;
39
- top: 30px;
40
- width: 200px;
41
- background: rgba(0, 0, 0, 0.5);
42
- color: white;
43
- line-height: 1.3rem;
44
- font-weight: 100;
45
- font-size: 14px;
46
- left: -100px;
47
- text-align: center;
48
- padding: 20px;
49
- border-radius: 10px;
50
- }
51
- /*# sourceMappingURL=Renderer.css.map */
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -1,18 +0,0 @@
1
- import {
2
- Renderer
3
- } from "./chunk-HWTEWVF5.js";
4
- import "./chunk-J7UBIWHX.js";
5
- import "./chunk-GDOID2XG.js";
6
- import "./chunk-OVP75QOD.js";
7
- import "./chunk-VZ3QIXWK.js";
8
- import "./chunk-7QLYKS4T.js";
9
- import "./chunk-CZUIHQMY.js";
10
- import "./chunk-PMZKVZCW.js";
11
- import "./chunk-KF7BK5K3.js";
12
- import "./chunk-HU53VGSY.js";
13
- import "./chunk-2D7GC2Z6.js";
14
- import "./chunk-G3PMV62Z.js";
15
- export {
16
- Renderer as default
17
- };
18
- //# sourceMappingURL=Renderer.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1 +0,0 @@
1
- //# sourceMappingURL=Asset.js.map