@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
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@@ -1,35 +0,0 @@
1
- // src/World/Entity/State.ts
2
- var EntityState = class {
3
- constructor(entity) {
4
- this.entity = entity;
5
- this.enter();
6
- }
7
- /**
8
- * Start playing any sounds or animations
9
- */
10
- enter() {
11
- }
12
- /**
13
- * Stop playing any sounds or animations
14
- */
15
- suspend() {
16
- }
17
- /**
18
- * Remove any buffered sounds / particles / entities etc
19
- */
20
- destroy() {
21
- }
22
- leave() {
23
- this.suspend();
24
- this.destroy();
25
- this.entity.state.pop();
26
- if (this.entity.state.length) {
27
- this.entity.state[this.entity.state.length - 1].enter();
28
- }
29
- }
30
- };
31
-
32
- export {
33
- EntityState
34
- };
35
- //# sourceMappingURL=chunk-36BXDTHA.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../src/World/Entity/State.ts"],"sourcesContent":["import type Actor from '../Actor'\nimport type GameObject from '../GameObject'\n\nexport default abstract class EntityState {\n entity: Actor\n\n constructor(entity: Actor) {\n this.entity = entity\n\n this.enter()\n }\n\n /**\n * Start playing any sounds or animations\n */\n public enter(): void {\n }\n\n /**\n * Stop playing any sounds or animations\n */\n public suspend(): void {\n }\n\n /**\n * Remove any buffered sounds / particles / entities etc\n */\n private destroy(): void {\n }\n\n public leave(): void {\n this.suspend()\n this.destroy()\n this.entity.state.pop()\n\n /**\n * Enter the previous state again\n */\n if (this.entity.state.length) {\n this.entity.state[this.entity.state.length - 1].enter()\n }\n }\n\n abstract update(delta: number, entity?: GameObject): EntityState | void\n}\n"],"mappings":";AAGA,IAA8B,cAA9B,MAA0C;AAAA,EAGxC,YAAY,QAAe;AACzB,SAAK,SAAS;AAEd,SAAK,MAAM;AAAA,EACb;AAAA;AAAA;AAAA;AAAA,EAKO,QAAc;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA,EAKQ,UAAgB;AAAA,EACxB;AAAA,EAEO,QAAc;AACnB,SAAK,QAAQ;AACb,SAAK,QAAQ;AACb,SAAK,OAAO,MAAM,IAAI;AAKtB,QAAI,KAAK,OAAO,MAAM,QAAQ;AAC5B,WAAK,OAAO,MAAM,KAAK,OAAO,MAAM,SAAS,CAAC,EAAE,MAAM;AAAA,IACxD;AAAA,EACF;AAGF;","names":[]}
@@ -1,46 +0,0 @@
1
- import {
2
- GameObject
3
- } from "./chunk-CZUIHQMY.js";
4
-
5
- // src/Networking/NetworkedGameObject.ts
6
- var NetworkedGameObject = class extends GameObject {
7
- constructor(id, position, rotation, scale) {
8
- super(id, position, rotation, scale);
9
- this.previousStateHash = "";
10
- this.needsSync = true;
11
- }
12
- updateFromNetwork(_data) {
13
- throw new Error("Not implemented");
14
- }
15
- markSyncd() {
16
- this.needsSync = false;
17
- }
18
- /**
19
- * We need this so we can use instanceof on these instances
20
- */
21
- static [Symbol.hasInstance](instance) {
22
- if (!instance || typeof instance !== "object")
23
- return false;
24
- const candidate = instance;
25
- return candidate instanceof GameObject && typeof candidate.$typeName === "string" && typeof candidate.updateFromNetwork === "function" && typeof candidate.markSyncd === "function" && typeof candidate.needsSync === "boolean" && typeof candidate.previousStateHash === "string";
26
- }
27
- };
28
- function NetworkedGameObjectMixin(Base) {
29
- class NetworkedGameObjectBase extends Base {
30
- constructor() {
31
- super(...arguments);
32
- this.previousStateHash = "";
33
- this.needsSync = true;
34
- }
35
- markSyncd() {
36
- this.needsSync = false;
37
- }
38
- }
39
- return NetworkedGameObjectBase;
40
- }
41
-
42
- export {
43
- NetworkedGameObject,
44
- NetworkedGameObjectMixin
45
- };
46
- //# sourceMappingURL=chunk-3KYMJLQ5.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../src/Networking/NetworkedGameObject.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type NetworkedEntity from './NetworkedEntity'\nimport GameObject from '../World/GameObject'\n\nexport default abstract class NetworkedGameObject extends GameObject implements NetworkedEntity {\n abstract $typeName: string\n\n previousStateHash = ''\n needsSync = true\n\n constructor(id?: string, position?: Vector3, rotation?: Vector3, scale?: Vector3) {\n super(id, position, rotation, scale)\n }\n\n updateFromNetwork(_data: object): void {\n throw new Error('Not implemented')\n }\n\n markSyncd() {\n this.needsSync = false\n }\n\n /**\n * We need this so we can use instanceof on these instances\n */\n static [Symbol.hasInstance](instance: unknown) {\n if (!instance || typeof instance !== 'object')\n return false\n\n const candidate = instance as NetworkedEntity & GameObject\n\n return candidate instanceof GameObject\n && typeof candidate.$typeName === 'string'\n && typeof candidate.updateFromNetwork === 'function'\n && typeof candidate.markSyncd === 'function'\n && typeof candidate.needsSync === 'boolean'\n && typeof candidate.previousStateHash === 'string'\n }\n}\n\ntype AbstractCtor<T = object> = abstract new (...args: any[]) => T\n\nexport function NetworkedGameObjectMixin<TBase extends AbstractCtor<GameObject>>(Base: TBase) {\n abstract class NetworkedGameObjectBase\n extends Base\n implements NetworkedEntity {\n abstract $typeName: string\n abstract updateFromNetwork(data: object): void\n\n previousStateHash = ''\n needsSync = true\n\n markSyncd() {\n this.needsSync = false\n }\n }\n\n return NetworkedGameObjectBase\n}\n"],"mappings":";;;;;AAIA,IAA8B,sBAA9B,cAA0D,WAAsC;AAAA,EAM9F,YAAY,IAAa,UAAoB,UAAoB,OAAiB;AAChF,UAAM,IAAI,UAAU,UAAU,KAAK;AAJrC,6BAAoB;AACpB,qBAAY;AAAA,EAIZ;AAAA,EAEA,kBAAkB,OAAqB;AACrC,UAAM,IAAI,MAAM,iBAAiB;AAAA,EACnC;AAAA,EAEA,YAAY;AACV,SAAK,YAAY;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ,OAAO,WAAW,EAAE,UAAmB;AAC7C,QAAI,CAAC,YAAY,OAAO,aAAa;AACnC,aAAO;AAET,UAAM,YAAY;AAElB,WAAO,qBAAqB,cACvB,OAAO,UAAU,cAAc,YAC/B,OAAO,UAAU,sBAAsB,cACvC,OAAO,UAAU,cAAc,cAC/B,OAAO,UAAU,cAAc,aAC/B,OAAO,UAAU,sBAAsB;AAAA,EAC9C;AACF;AAIO,SAAS,yBAAiE,MAAa;AAAA,EAC5F,MAAe,gCACL,KACmB;AAAA,IAF7B;AAAA;AAME,+BAAoB;AACpB,uBAAY;AAAA;AAAA,IAEZ,YAAY;AACV,WAAK,YAAY;AAAA,IACnB;AAAA,EACF;AAEA,SAAO;AACT;","names":[]}
@@ -1,51 +0,0 @@
1
- import {
2
- UILabel
3
- } from "./chunk-XUIBVVM4.js";
4
- import {
5
- Game
6
- } from "./chunk-CMCOFHDS.js";
7
-
8
- // src/Editor/EditorHelper.ts
9
- import { Mesh, MeshBasicMaterial, OctahedronGeometry } from "three";
10
- var EditorHelper = class {
11
- constructor(position, labelText, attachment = null) {
12
- this.labelText = labelText;
13
- this.attachment = attachment;
14
- const geo = new OctahedronGeometry(0.35);
15
- const mat = new MeshBasicMaterial({ color: 16755200, wireframe: true });
16
- this.mesh = new Mesh(geo, mat);
17
- this.mesh.position.copy(position);
18
- this.mesh.userData.editorHelper = this;
19
- this._prevPosition = position.clone();
20
- this.label = new UILabel(this.mesh, labelText);
21
- this.label.domElement.style.pointerEvents = "auto";
22
- this.label.domElement.style.cursor = "pointer";
23
- this.label.domElement.addEventListener("click", () => {
24
- Game.instance().editor?.selectObject(this.mesh);
25
- });
26
- Game.instance().scene.add(this.mesh);
27
- }
28
- update(delta) {
29
- this.label.update(delta);
30
- if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
31
- const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
32
- this.attachment.onMove(positionDelta);
33
- this._prevPosition.copy(this.mesh.position);
34
- }
35
- }
36
- dispose() {
37
- Game.instance().scene.remove(this.mesh);
38
- this.mesh.geometry.dispose();
39
- this.mesh.material.dispose();
40
- this.label.destroy();
41
- }
42
- /** Returns the EditorHelper linked to an Object3D, or null. */
43
- static from(object) {
44
- return object.userData.editorHelper ?? null;
45
- }
46
- };
47
-
48
- export {
49
- EditorHelper
50
- };
51
- //# sourceMappingURL=chunk-56YEZTOR.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Editor/EditorHelper.ts"],"sourcesContent":["import type { ContainerApi } from '@tweakpane/core'\nimport type { Object3D, Vector3 } from 'three'\nimport { Mesh, MeshBasicMaterial, OctahedronGeometry } from 'three'\nimport Game from '../Game'\nimport UILabel from '../ui/UILabel'\n\nexport type PropertyField\n = | { type: 'color', label: string, getValue(): string, setValue(v: string): void }\n | { type: 'slider', label: string, min: number, max: number, step: number, getValue(): number, setValue(v: number): void }\n | { type: 'checkbox', label: string, getValue(): boolean, setValue(v: boolean): void }\n\nexport interface EditorHelperAttachment {\n addBindings?(folder: ContainerApi): void\n onMove?(delta: Vector3): void\n properties?: PropertyField[]\n}\n\n/**\n * A generic clickable gizmo that can be placed in the editor scene and linked\n * to any game object that has no selectable geometry of its own (e.g. a\n * particle effect, a light source, a trigger volume).\n *\n * Usage:\n * const helper = new EditorHelper(position, 'Rain', particleEffect)\n * editor.addHelper(helper)\n *\n * The helper's mesh is selectable via the existing raycast system.\n * When selected, read helper.attachment for tweakpane bindings.\n */\nexport default class EditorHelper {\n readonly mesh: Mesh\n readonly label: UILabel\n readonly labelText: string\n readonly attachment: EditorHelperAttachment | null\n owner?: { destroy(): void }\n private _prevPosition: Vector3\n\n constructor(position: Vector3, labelText: string, attachment: EditorHelperAttachment | null = null) {\n this.labelText = labelText\n this.attachment = attachment\n\n const geo = new OctahedronGeometry(0.35)\n const mat = new MeshBasicMaterial({ color: 0xFFAA00, wireframe: true })\n this.mesh = new Mesh(geo, mat)\n this.mesh.position.copy(position)\n this.mesh.userData.editorHelper = this\n this._prevPosition = position.clone()\n\n this.label = new UILabel(this.mesh, labelText)\n this.label.domElement.style.pointerEvents = 'auto'\n this.label.domElement.style.cursor = 'pointer'\n this.label.domElement.addEventListener('click', () => {\n Game.instance().editor?.selectObject(this.mesh)\n })\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number) {\n this.label.update(delta)\n\n if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {\n const positionDelta = this.mesh.position.clone().sub(this._prevPosition)\n this.attachment.onMove(positionDelta)\n this._prevPosition.copy(this.mesh.position)\n }\n }\n\n dispose() {\n Game.instance().scene.remove(this.mesh)\n this.mesh.geometry.dispose()\n ;(this.mesh.material as MeshBasicMaterial).dispose()\n this.label.destroy()\n }\n\n /** Returns the EditorHelper linked to an Object3D, or null. */\n static from(object: Object3D): EditorHelper | null {\n return (object.userData.editorHelper as EditorHelper) ?? null\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,MAAM,mBAAmB,0BAA0B;AA2B5D,IAAqB,eAArB,MAAkC;AAAA,EAQhC,YAAY,UAAmB,WAAmB,aAA4C,MAAM;AAClG,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,UAAM,MAAM,IAAI,mBAAmB,IAAI;AACvC,UAAM,MAAM,IAAI,kBAAkB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAC;AACtE,SAAK,OAAO,IAAI,KAAK,KAAK,GAAG;AAC7B,SAAK,KAAK,SAAS,KAAK,QAAQ;AAChC,SAAK,KAAK,SAAS,eAAe;AAClC,SAAK,gBAAgB,SAAS,MAAM;AAEpC,SAAK,QAAQ,IAAI,QAAQ,KAAK,MAAM,SAAS;AAC7C,SAAK,MAAM,WAAW,MAAM,gBAAgB;AAC5C,SAAK,MAAM,WAAW,MAAM,SAAS;AACrC,SAAK,MAAM,WAAW,iBAAiB,SAAS,MAAM;AACpD,WAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,IAAI;AAAA,IAChD,CAAC;AAED,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAe;AACpB,SAAK,MAAM,OAAO,KAAK;AAEvB,QAAI,KAAK,YAAY,UAAU,CAAC,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC7E,YAAM,gBAAgB,KAAK,KAAK,SAAS,MAAM,EAAE,IAAI,KAAK,aAAa;AACvE,WAAK,WAAW,OAAO,aAAa;AACpC,WAAK,cAAc,KAAK,KAAK,KAAK,QAAQ;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,KAAK,SAAS,QAAQ;AAC1B,IAAC,KAAK,KAAK,SAA+B,QAAQ;AACnD,SAAK,MAAM,QAAQ;AAAA,EACrB;AAAA;AAAA,EAGA,OAAO,KAAK,QAAuC;AACjD,WAAQ,OAAO,SAAS,gBAAiC;AAAA,EAC3D;AACF;","names":[]}
@@ -1,20 +0,0 @@
1
- import {
2
- Player
3
- } from "./chunk-RZJPUR5S.js";
4
- import {
5
- BaseWorld
6
- } from "./chunk-IGUYMCHB.js";
7
-
8
- // src/Networking/Server/World.ts
9
- var ServerWorld = class extends BaseWorld {
10
- get players() {
11
- return Array.from(this.entities.items.values()).filter(
12
- (e) => e instanceof Player
13
- );
14
- }
15
- };
16
-
17
- export {
18
- ServerWorld
19
- };
20
- //# sourceMappingURL=chunk-665EGLMD.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
@@ -1,77 +0,0 @@
1
- import {
2
- EventEmitter
3
- } from "./chunk-HU53VGSY.js";
4
-
5
- // src/Utils/Resources.ts
6
- import { AudioLoader, CubeTextureLoader, TextureLoader } from "three";
7
- import { DRACOLoader } from "three/addons/loaders/DRACOLoader.js";
8
- import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
9
- import { FontLoader, SVGLoader } from "three/examples/jsm/Addons.js";
10
- var Resources = class extends EventEmitter {
11
- constructor(sources) {
12
- super();
13
- this.sources = sources;
14
- this.items = {};
15
- this.toLoad = this.sources.length;
16
- this.loaded = 0;
17
- this.loaders = {
18
- gltfLoader: new GLTFLoader(),
19
- textureLoader: new TextureLoader(),
20
- cubeTextureLoader: new CubeTextureLoader(),
21
- audioLoader: new AudioLoader(),
22
- svgLoader: new SVGLoader(),
23
- fontLoader: new FontLoader()
24
- };
25
- this.loaders.gltfLoader.dracoLoader = new DRACOLoader();
26
- this.loaders.gltfLoader.dracoLoader.setDecoderPath("/draco/");
27
- this.startLoading();
28
- }
29
- startLoading() {
30
- this.sources.forEach((source) => {
31
- const { type, path } = source;
32
- const loadHandler = (loader, path2) => {
33
- if (Array.isArray(path2)) {
34
- path2.forEach((p) => loader.load(p, (data) => this.sourceLoaded(source, data)));
35
- } else {
36
- loader.load(path2, (data) => this.sourceLoaded(source, data));
37
- }
38
- };
39
- switch (type) {
40
- case "gltfModel":
41
- loadHandler(this.loaders.gltfLoader, path);
42
- break;
43
- case "texture":
44
- loadHandler(this.loaders.textureLoader, path);
45
- break;
46
- case "sound":
47
- loadHandler(this.loaders.audioLoader, path);
48
- break;
49
- case "svg":
50
- loadHandler(this.loaders.svgLoader, path);
51
- break;
52
- case "font":
53
- loadHandler(this.loaders.fontLoader, path);
54
- break;
55
- case "cubeTexture":
56
- this.loaders.cubeTextureLoader.load([...path], (data) => this.sourceLoaded(source, data));
57
- break;
58
- }
59
- });
60
- }
61
- sourceLoaded(source, file) {
62
- this.items[source.name] = file;
63
- this.loaded++;
64
- this.trigger("progress", {
65
- loaded: this.loaded,
66
- total: this.sources.length
67
- });
68
- if (this.loaded === this.toLoad) {
69
- this.trigger("loaded");
70
- }
71
- }
72
- };
73
-
74
- export {
75
- Resources
76
- };
77
- //# sourceMappingURL=chunk-7QLYKS4T.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Utils/Resources.ts"],"sourcesContent":["import type { CubeTexture, Texture } from 'three'\nimport type { GLTF } from 'three/addons/loaders/GLTFLoader.js'\nimport type { Font, SVGResult } from 'three/examples/jsm/Addons.js'\nimport type { Asset } from '../Types/Asset'\nimport { AudioLoader, CubeTextureLoader, TextureLoader } from 'three'\nimport { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'\nimport { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { FontLoader, SVGLoader } from 'three/examples/jsm/Addons.js'\nimport EventEmitter from './EventEmitter'\n\ntype AssetType = GLTF | Texture | CubeTexture | AudioBuffer | SVGResult | Font\n\nexport default class Resources extends EventEmitter {\n sources: Asset[]\n loaded: number\n toLoad: number\n items: { [key: string]: AssetType }\n\n loaders!: {\n gltfLoader: GLTFLoader\n textureLoader: TextureLoader\n cubeTextureLoader: CubeTextureLoader\n audioLoader: AudioLoader\n svgLoader: SVGLoader\n fontLoader: FontLoader\n }\n\n constructor(sources: Asset[]) {\n super()\n\n this.sources = sources\n\n this.items = {}\n this.toLoad = this.sources.length\n this.loaded = 0\n\n this.loaders = {\n gltfLoader: new GLTFLoader(),\n textureLoader: new TextureLoader(),\n cubeTextureLoader: new CubeTextureLoader(),\n audioLoader: new AudioLoader(),\n svgLoader: new SVGLoader(),\n fontLoader: new FontLoader(),\n }\n this.loaders.gltfLoader.dracoLoader = new DRACOLoader()\n this.loaders.gltfLoader.dracoLoader.setDecoderPath('/draco/')\n\n this.startLoading()\n }\n\n startLoading() {\n this.sources.forEach((source) => {\n const { type, path } = source\n\n const loadHandler = (loader: GLTFLoader | TextureLoader | AudioLoader | SVGLoader | FontLoader, path: string | string[]) => {\n if (Array.isArray(path)) {\n path.forEach(p => loader.load(p, data => this.sourceLoaded(source, data)))\n }\n else {\n loader.load(path, data => this.sourceLoaded(source, data))\n }\n }\n\n switch (type) {\n case 'gltfModel':\n loadHandler(this.loaders.gltfLoader, path)\n break\n case 'texture':\n loadHandler(this.loaders.textureLoader, path)\n break\n case 'sound':\n loadHandler(this.loaders.audioLoader, path)\n break\n case 'svg':\n loadHandler(this.loaders.svgLoader, path)\n break\n case 'font':\n loadHandler(this.loaders.fontLoader, path)\n break\n case 'cubeTexture':\n this.loaders.cubeTextureLoader.load([...path], data => this.sourceLoaded(source, data))\n break\n }\n })\n }\n\n private sourceLoaded(source: Asset, file: AssetType) {\n this.items[source.name] = file\n this.loaded++\n\n this.trigger('progress', {\n loaded: this.loaded,\n total: this.sources.length,\n })\n\n if (this.loaded === this.toLoad) {\n this.trigger('loaded')\n }\n }\n}\n"],"mappings":";;;;;AAIA,SAAS,aAAa,mBAAmB,qBAAqB;AAC9D,SAAS,mBAAmB;AAC5B,SAAS,kBAAkB;AAC3B,SAAS,YAAY,iBAAiB;AAKtC,IAAqB,YAArB,cAAuC,aAAa;AAAA,EAelD,YAAY,SAAkB;AAC5B,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,QAAQ,CAAC;AACd,SAAK,SAAS,KAAK,QAAQ;AAC3B,SAAK,SAAS;AAEd,SAAK,UAAU;AAAA,MACb,YAAY,IAAI,WAAW;AAAA,MAC3B,eAAe,IAAI,cAAc;AAAA,MACjC,mBAAmB,IAAI,kBAAkB;AAAA,MACzC,aAAa,IAAI,YAAY;AAAA,MAC7B,WAAW,IAAI,UAAU;AAAA,MACzB,YAAY,IAAI,WAAW;AAAA,IAC7B;AACA,SAAK,QAAQ,WAAW,cAAc,IAAI,YAAY;AACtD,SAAK,QAAQ,WAAW,YAAY,eAAe,SAAS;AAE5D,SAAK,aAAa;AAAA,EACpB;AAAA,EAEA,eAAe;AACb,SAAK,QAAQ,QAAQ,CAAC,WAAW;AAC/B,YAAM,EAAE,MAAM,KAAK,IAAI;AAEvB,YAAM,cAAc,CAAC,QAA2EA,UAA4B;AAC1H,YAAI,MAAM,QAAQA,KAAI,GAAG;AACvB,UAAAA,MAAK,QAAQ,OAAK,OAAO,KAAK,GAAG,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC,CAAC;AAAA,QAC3E,OACK;AACH,iBAAO,KAAKA,OAAM,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC;AAAA,QAC3D;AAAA,MACF;AAEA,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,sBAAY,KAAK,QAAQ,YAAY,IAAI;AACzC;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,eAAe,IAAI;AAC5C;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,aAAa,IAAI;AAC1C;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,WAAW,IAAI;AACxC;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,YAAY,IAAI;AACzC;AAAA,QACF,KAAK;AACH,eAAK,QAAQ,kBAAkB,KAAK,CAAC,GAAG,IAAI,GAAG,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC;AACtF;AAAA,MACJ;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EAEQ,aAAa,QAAe,MAAiB;AACnD,SAAK,MAAM,OAAO,IAAI,IAAI;AAC1B,SAAK;AAEL,SAAK,QAAQ,YAAY;AAAA,MACvB,QAAQ,KAAK;AAAA,MACb,OAAO,KAAK,QAAQ;AAAA,IACtB,CAAC;AAED,QAAI,KAAK,WAAW,KAAK,QAAQ;AAC/B,WAAK,QAAQ,QAAQ;AAAA,IACvB;AAAA,EACF;AACF;","names":["path"]}
@@ -1,59 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-HWTEWVF5.js";
4
- import {
5
- GameObject
6
- } from "./chunk-CZUIHQMY.js";
7
-
8
- // src/Particles/System/Emitter.ts
9
- import { BufferAttribute, BufferGeometry, Points } from "three";
10
- var Emitter = class extends GameObject {
11
- constructor(position, material, maxParticles, maxLifeTimeParticle) {
12
- super();
13
- /**
14
- * If this is not a continous emitter it automatically destroys
15
- * itself when all particles have decayed
16
- */
17
- this.continoues = true;
18
- /**
19
- * Mark for garbage collection
20
- */
21
- this.garbageCollect = false;
22
- this.particles = [];
23
- this.maxParticles = maxParticles;
24
- this.maxLifeTimeParticle = maxLifeTimeParticle;
25
- this.material = material;
26
- this.geometry = new BufferGeometry();
27
- this.positions = new Float32Array(this.maxParticles * 3);
28
- this.scales = new Float32Array(this.maxParticles);
29
- this.alphas = new Float32Array(this.maxParticles);
30
- this.geometry.setAttribute("position", new BufferAttribute(this.positions, 3));
31
- this.geometry.setAttribute("aScale", new BufferAttribute(this.scales, 1));
32
- this.geometry.setAttribute("aAlpha", new BufferAttribute(this.alphas, 1));
33
- this.mesh = new Points(this.geometry, this.material);
34
- this.mesh.position.set(position.x, position.y, position.z);
35
- Game.instance().scene.add(this.mesh);
36
- }
37
- /**
38
- * Remove everything from the scene
39
- */
40
- destroy() {
41
- super.destroy();
42
- Game.instance().scene.remove(this.mesh);
43
- this.geometry.dispose();
44
- this.material.dispose();
45
- }
46
- update(_delta) {
47
- this.geometry.attributes.aScale.needsUpdate = true;
48
- this.geometry.attributes.position.needsUpdate = true;
49
- if (!this.continoues && this.particles.filter((particle) => particle.age < particle.decay).length === 0) {
50
- this.destroy();
51
- }
52
- }
53
- };
54
- Emitter.preview = null;
55
-
56
- export {
57
- Emitter
58
- };
59
- //# sourceMappingURL=chunk-A3EB5HP2.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/Emitter.ts"],"sourcesContent":["import type { Material, Object3D, Vector3 } from 'three'\nimport type Particle from './Particle'\nimport { BufferAttribute, BufferGeometry, Points } from 'three'\nimport Game from '../../Game'\nimport GameObject from '../../World/GameObject'\n\nexport interface EmitterPreviewConfig {\n cameraPosition: [number, number, number]\n cameraTarget: [number, number, number]\n create(): InstanceType<typeof Emitter> | null\n}\n\nexport default abstract class Emitter extends GameObject {\n static preview: EmitterPreviewConfig | null = null\n /**\n * If this is not a continous emitter it automatically destroys\n * itself when all particles have decayed\n */\n continoues = true\n\n /**\n * Mark for garbage collection\n */\n garbageCollect = false\n\n material: Material\n geometry: BufferGeometry\n mesh: Object3D\n\n positions: Float32Array<ArrayBuffer>\n scales: Float32Array<ArrayBuffer>\n alphas: Float32Array<ArrayBuffer>\n\n maxLifeTimeParticle: number\n maxParticles!: number\n\n particles: Particle[] = []\n\n constructor(position: Vector3, material: Material, maxParticles: number, maxLifeTimeParticle: number) {\n super()\n\n this.maxParticles = maxParticles\n this.maxLifeTimeParticle = maxLifeTimeParticle\n\n this.material = material\n\n this.geometry = new BufferGeometry()\n this.positions = new Float32Array(this.maxParticles * 3)\n this.scales = new Float32Array(this.maxParticles)\n this.alphas = new Float32Array(this.maxParticles)\n\n this.geometry.setAttribute('position', new BufferAttribute(this.positions, 3))\n this.geometry.setAttribute('aScale', new BufferAttribute(this.scales, 1))\n this.geometry.setAttribute('aAlpha', new BufferAttribute(this.alphas, 1))\n\n this.mesh = new Points(this.geometry, this.material)\n this.mesh.position.set(position.x, position.y, position.z)\n\n Game.instance().scene.add(this.mesh)\n }\n\n /**\n * Remove everything from the scene\n */\n destroy() {\n super.destroy()\n\n Game.instance().scene.remove(this.mesh)\n this.geometry.dispose()\n this.material.dispose()\n }\n\n update(_delta: number): void {\n // Mark attribute as needing update\n this.geometry.attributes.aScale.needsUpdate = true\n this.geometry.attributes.position.needsUpdate = true\n\n if (!this.continoues && this.particles.filter(particle => particle.age < particle.decay).length === 0) {\n this.destroy()\n }\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,iBAAiB,gBAAgB,cAAc;AAUxD,IAA8B,UAA9B,cAA8C,WAAW;AAAA,EA0BvD,YAAY,UAAmB,UAAoB,cAAsB,qBAA6B;AACpG,UAAM;AArBR;AAAA;AAAA;AAAA;AAAA,sBAAa;AAKb;AAAA;AAAA;AAAA,0BAAiB;AAajB,qBAAwB,CAAC;AAKvB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAE3B,SAAK,WAAW;AAEhB,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AACvD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAChD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAEhD,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,KAAK,WAAW,CAAC,CAAC;AAC7E,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AACxE,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AAExE,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AACnD,SAAK,KAAK,SAAS,IAAI,SAAS,GAAG,SAAS,GAAG,SAAS,CAAC;AAEzD,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,UAAM,QAAQ;AAEd,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEA,OAAO,QAAsB;AAE3B,SAAK,SAAS,WAAW,OAAO,cAAc;AAC9C,SAAK,SAAS,WAAW,SAAS,cAAc;AAEhD,QAAI,CAAC,KAAK,cAAc,KAAK,UAAU,OAAO,cAAY,SAAS,MAAM,SAAS,KAAK,EAAE,WAAW,GAAG;AACrG,WAAK,QAAQ;AAAA,IACf;AAAA,EACF;AACF;AArE8B,QACrB,UAAuC;","names":[]}
@@ -1,56 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-TD2MVFAF.js";
4
-
5
- // src/ui/ObjectLabel.ts
6
- import { Vector3 } from "three";
7
- var ObjectLabel = class {
8
- constructor(entity, offset = new Vector3(0)) {
9
- this.entity = entity;
10
- this.offset = offset;
11
- }
12
- init() {
13
- this.domElement = this.createElement();
14
- }
15
- update(_delta) {
16
- const worldPosition = "getWorldPosition" in this.entity ? this.entity.getWorldPosition(new Vector3()) : this.entity.position.clone();
17
- const screenPosition = worldPosition.clone().add(this.offset);
18
- screenPosition.project(Game.instance().camera.instance);
19
- const screenX = screenPosition.x;
20
- const screenY = screenPosition.y;
21
- const isVisible = screenX >= -1 && screenX <= 1 && screenY >= -1 && screenY <= 1 && screenPosition.z >= 0 && screenPosition.z <= 1;
22
- if (isVisible) {
23
- if (!document.body.contains(this.domElement)) {
24
- document.body.appendChild(this.domElement);
25
- }
26
- const rect = Game.instance().canvas.getBoundingClientRect();
27
- const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2;
28
- const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2;
29
- const translateX = screenX * rect.width / 2 + canvasOffsetX;
30
- const translateY = -screenY * rect.height / 2 + canvasOffsetY;
31
- this.domElement.style.transform = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`;
32
- const cameraPos = Game.instance().camera.instance.position;
33
- const distance = worldPosition.distanceTo(cameraPos);
34
- const maxDistance = 40;
35
- const minDistance = 2;
36
- const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance);
37
- const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance);
38
- const scale = 0.5 + t * 0.5;
39
- const opacity = t;
40
- this.domElement.style.opacity = opacity.toFixed(2);
41
- this.domElement.style.transform += ` scale(${scale.toFixed(2)})`;
42
- } else {
43
- if (document.body.contains(this.domElement)) {
44
- this.domElement.remove();
45
- }
46
- }
47
- }
48
- destroy() {
49
- this.domElement.remove();
50
- }
51
- };
52
-
53
- export {
54
- ObjectLabel
55
- };
56
- //# sourceMappingURL=chunk-ABRATJQQ.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/ui/ObjectLabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport type GameObjectInterface from '../World/GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Game from '../Game'\n\nexport default abstract class ObjectLabel implements GameObjectInterface {\n protected entity: Object3D | GameObject\n public domElement!: HTMLDivElement\n public offset: Vector3\n\n constructor(entity: Object3D | GameObject, offset: Vector3 = new Vector3(0)) {\n this.entity = entity\n this.offset = offset\n }\n\n protected init() {\n this.domElement = this.createElement()\n }\n\n protected abstract createElement(): HTMLDivElement\n\n update(_delta: number): void {\n const worldPosition\n = 'getWorldPosition' in this.entity\n ? this.entity.getWorldPosition(new Vector3())\n : this.entity.position.clone()\n\n const screenPosition = worldPosition.clone().add(this.offset)\n screenPosition.project(Game.instance().camera.instance)\n\n const screenX = screenPosition.x\n const screenY = screenPosition.y\n\n const isVisible\n = screenX >= -1 && screenX <= 1\n && screenY >= -1 && screenY <= 1\n && screenPosition.z >= 0 && screenPosition.z <= 1\n\n if (isVisible) {\n if (!document.body.contains(this.domElement)) {\n document.body.appendChild(this.domElement)\n }\n\n const rect = Game.instance().canvas.getBoundingClientRect()\n const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2\n const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2\n const translateX = screenX * rect.width / 2 + canvasOffsetX\n const translateY = -screenY * rect.height / 2 + canvasOffsetY\n\n this.domElement.style.transform\n = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`\n\n const cameraPos = Game.instance().camera.instance.position\n const distance = worldPosition.distanceTo(cameraPos)\n\n const maxDistance = 40\n const minDistance = 2\n\n const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance)\n const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance)\n\n const scale = 0.5 + t * 0.5\n const opacity = t\n\n this.domElement.style.opacity = opacity.toFixed(2)\n this.domElement.style.transform += ` scale(${scale.toFixed(2)})`\n }\n else {\n if (document.body.contains(this.domElement)) {\n this.domElement.remove()\n }\n }\n }\n\n destroy(): void {\n this.domElement.remove()\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,eAAe;AAGxB,IAA8B,cAA9B,MAAyE;AAAA,EAKvE,YAAY,QAA+B,SAAkB,IAAI,QAAQ,CAAC,GAAG;AAC3E,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAChB;AAAA,EAEU,OAAO;AACf,SAAK,aAAa,KAAK,cAAc;AAAA,EACvC;AAAA,EAIA,OAAO,QAAsB;AAC3B,UAAM,gBACF,sBAAsB,KAAK,SACzB,KAAK,OAAO,iBAAiB,IAAI,QAAQ,CAAC,IAC1C,KAAK,OAAO,SAAS,MAAM;AAEjC,UAAM,iBAAiB,cAAc,MAAM,EAAE,IAAI,KAAK,MAAM;AAC5D,mBAAe,QAAQ,KAAK,SAAS,EAAE,OAAO,QAAQ;AAEtD,UAAM,UAAU,eAAe;AAC/B,UAAM,UAAU,eAAe;AAE/B,UAAM,YACF,WAAW,MAAM,WAAW,KACzB,WAAW,MAAM,WAAW,KAC5B,eAAe,KAAK,KAAK,eAAe,KAAK;AAEpD,QAAI,WAAW;AACb,UAAI,CAAC,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC5C,iBAAS,KAAK,YAAY,KAAK,UAAU;AAAA,MAC3C;AAEA,YAAM,OAAO,KAAK,SAAS,EAAE,OAAO,sBAAsB;AAC1D,YAAM,gBAAgB,KAAK,OAAO,KAAK,QAAQ,IAAI,OAAO,aAAa;AACvE,YAAM,gBAAgB,KAAK,MAAM,KAAK,SAAS,IAAI,OAAO,cAAc;AACxE,YAAM,aAAa,UAAU,KAAK,QAAQ,IAAI;AAC9C,YAAM,aAAa,CAAC,UAAU,KAAK,SAAS,IAAI;AAEhD,WAAK,WAAW,MAAM,YAClB,cAAc,UAAU,kBAAkB,UAAU;AAExD,YAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAClD,YAAM,WAAW,cAAc,WAAW,SAAS;AAEnD,YAAM,cAAc;AACpB,YAAM,cAAc;AAEpB,YAAM,kBAAkB,KAAK,IAAI,KAAK,IAAI,UAAU,WAAW,GAAG,WAAW;AAC7E,YAAM,IAAI,KAAK,kBAAkB,gBAAgB,cAAc;AAE/D,YAAM,QAAQ,MAAM,IAAI;AACxB,YAAM,UAAU;AAEhB,WAAK,WAAW,MAAM,UAAU,QAAQ,QAAQ,CAAC;AACjD,WAAK,WAAW,MAAM,aAAa,UAAU,MAAM,QAAQ,CAAC,CAAC;AAAA,IAC/D,OACK;AACH,UAAI,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC3C,aAAK,WAAW,OAAO;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW,OAAO;AAAA,EACzB;AACF;","names":[]}
@@ -1,59 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-VYVDNYIE.js";
4
- import {
5
- GameObject
6
- } from "./chunk-CZUIHQMY.js";
7
-
8
- // src/Particles/System/Emitter.ts
9
- import { BufferAttribute, BufferGeometry, Points } from "three";
10
- var Emitter = class extends GameObject {
11
- constructor(position, material, maxParticles, maxLifeTimeParticle) {
12
- super();
13
- /**
14
- * If this is not a continous emitter it automatically destroys
15
- * itself when all particles have decayed
16
- */
17
- this.continoues = true;
18
- /**
19
- * Mark for garbage collection
20
- */
21
- this.garbageCollect = false;
22
- this.particles = [];
23
- this.maxParticles = maxParticles;
24
- this.maxLifeTimeParticle = maxLifeTimeParticle;
25
- this.material = material;
26
- this.geometry = new BufferGeometry();
27
- this.positions = new Float32Array(this.maxParticles * 3);
28
- this.scales = new Float32Array(this.maxParticles);
29
- this.alphas = new Float32Array(this.maxParticles);
30
- this.geometry.setAttribute("position", new BufferAttribute(this.positions, 3));
31
- this.geometry.setAttribute("aScale", new BufferAttribute(this.scales, 1));
32
- this.geometry.setAttribute("aAlpha", new BufferAttribute(this.alphas, 1));
33
- this.mesh = new Points(this.geometry, this.material);
34
- this.mesh.position.set(position.x, position.y, position.z);
35
- Game.instance().scene.add(this.mesh);
36
- }
37
- /**
38
- * Remove everything from the scene
39
- */
40
- destroy() {
41
- super.destroy();
42
- Game.instance().scene.remove(this.mesh);
43
- this.geometry.dispose();
44
- this.material.dispose();
45
- }
46
- update(_delta) {
47
- this.geometry.attributes.aScale.needsUpdate = true;
48
- this.geometry.attributes.position.needsUpdate = true;
49
- if (!this.continoues && this.particles.filter((particle) => particle.age < particle.decay).length === 0) {
50
- this.destroy();
51
- }
52
- }
53
- };
54
- Emitter.preview = null;
55
-
56
- export {
57
- Emitter
58
- };
59
- //# sourceMappingURL=chunk-ARZ4UYTY.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/Emitter.ts"],"sourcesContent":["import type { Material, Object3D, Vector3 } from 'three'\nimport type Particle from './Particle'\nimport { BufferAttribute, BufferGeometry, Points } from 'three'\nimport Game from '../../Game'\nimport GameObject from '../../World/GameObject'\n\nexport interface EmitterPreviewConfig {\n cameraPosition: [number, number, number]\n cameraTarget: [number, number, number]\n create(): InstanceType<typeof Emitter> | null\n}\n\nexport default abstract class Emitter extends GameObject {\n static preview: EmitterPreviewConfig | null = null\n /**\n * If this is not a continous emitter it automatically destroys\n * itself when all particles have decayed\n */\n continoues = true\n\n /**\n * Mark for garbage collection\n */\n garbageCollect = false\n\n material: Material\n geometry: BufferGeometry\n mesh: Object3D\n\n positions: Float32Array<ArrayBuffer>\n scales: Float32Array<ArrayBuffer>\n alphas: Float32Array<ArrayBuffer>\n\n maxLifeTimeParticle: number\n maxParticles!: number\n\n particles: Particle[] = []\n\n constructor(position: Vector3, material: Material, maxParticles: number, maxLifeTimeParticle: number) {\n super()\n\n this.maxParticles = maxParticles\n this.maxLifeTimeParticle = maxLifeTimeParticle\n\n this.material = material\n\n this.geometry = new BufferGeometry()\n this.positions = new Float32Array(this.maxParticles * 3)\n this.scales = new Float32Array(this.maxParticles)\n this.alphas = new Float32Array(this.maxParticles)\n\n this.geometry.setAttribute('position', new BufferAttribute(this.positions, 3))\n this.geometry.setAttribute('aScale', new BufferAttribute(this.scales, 1))\n this.geometry.setAttribute('aAlpha', new BufferAttribute(this.alphas, 1))\n\n this.mesh = new Points(this.geometry, this.material)\n this.mesh.position.set(position.x, position.y, position.z)\n\n Game.instance().scene.add(this.mesh)\n }\n\n /**\n * Remove everything from the scene\n */\n destroy() {\n super.destroy()\n\n Game.instance().scene.remove(this.mesh)\n this.geometry.dispose()\n this.material.dispose()\n }\n\n update(_delta: number): void {\n // Mark attribute as needing update\n this.geometry.attributes.aScale.needsUpdate = true\n this.geometry.attributes.position.needsUpdate = true\n\n if (!this.continoues && this.particles.filter(particle => particle.age < particle.decay).length === 0) {\n this.destroy()\n }\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,iBAAiB,gBAAgB,cAAc;AAUxD,IAA8B,UAA9B,cAA8C,WAAW;AAAA,EA0BvD,YAAY,UAAmB,UAAoB,cAAsB,qBAA6B;AACpG,UAAM;AArBR;AAAA;AAAA;AAAA;AAAA,sBAAa;AAKb;AAAA;AAAA;AAAA,0BAAiB;AAajB,qBAAwB,CAAC;AAKvB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAE3B,SAAK,WAAW;AAEhB,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AACvD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAChD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAEhD,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,KAAK,WAAW,CAAC,CAAC;AAC7E,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AACxE,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AAExE,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AACnD,SAAK,KAAK,SAAS,IAAI,SAAS,GAAG,SAAS,GAAG,SAAS,CAAC;AAEzD,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,UAAM,QAAQ;AAEd,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEA,OAAO,QAAsB;AAE3B,SAAK,SAAS,WAAW,OAAO,cAAc;AAC9C,SAAK,SAAS,WAAW,SAAS,cAAc;AAEhD,QAAI,CAAC,KAAK,cAAc,KAAK,UAAU,OAAO,cAAY,SAAS,MAAM,SAAS,KAAK,EAAE,WAAW,GAAG;AACrG,WAAK,QAAQ;AAAA,IACf;AAAA,EACF;AACF;AArE8B,QACrB,UAAuC;","names":[]}
@@ -1,70 +0,0 @@
1
- import {
2
- Actor
3
- } from "./chunk-KJJCXAUN.js";
4
- import {
5
- Game
6
- } from "./chunk-TD2MVFAF.js";
7
-
8
- // src/World/Entity3D.ts
9
- import { AnimationMixer, Mesh } from "three";
10
- import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
11
- var Entity3D = class extends Actor {
12
- constructor() {
13
- super(...arguments);
14
- this.animationsMap = /* @__PURE__ */ new Map();
15
- }
16
- initModel(model) {
17
- this.instance = clone(model.scene);
18
- this.instance.traverse((o) => {
19
- if (o instanceof Mesh) {
20
- o.castShadow = true;
21
- o.receiveShadow = true;
22
- const geometry = o.geometry;
23
- geometry.computeBoundingBox();
24
- geometry.computeBoundingSphere();
25
- if (geometry.boundingBox) {
26
- geometry.boundingBox.min.multiplyScalar(400);
27
- geometry.boundingBox.max.multiplyScalar(400);
28
- }
29
- if (geometry.boundingSphere) {
30
- geometry.boundingSphere.radius *= 400;
31
- }
32
- }
33
- });
34
- this.animationMixer = new AnimationMixer(this.instance);
35
- model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
36
- Game.instance().scene.add(this.instance);
37
- }
38
- destroy() {
39
- super.destroy();
40
- this.instance?.traverse((o) => {
41
- if (o instanceof Mesh) {
42
- o.geometry.dispose();
43
- }
44
- });
45
- if (this.instance)
46
- Game.instance().scene.remove(this.instance);
47
- }
48
- update(delta) {
49
- this.animationMixer?.update(delta);
50
- super.update(delta);
51
- }
52
- /**
53
- * Blend between different animation states for this Entity3D
54
- *
55
- * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
56
- */
57
- fadeToAction(action, duration) {
58
- this.previousAction = this.activeAction;
59
- this.activeAction = action;
60
- if (this.previousAction !== this.activeAction) {
61
- this.previousAction?.fadeOut(duration);
62
- }
63
- action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
64
- }
65
- };
66
-
67
- export {
68
- Entity3D
69
- };
70
- //# sourceMappingURL=chunk-BN6FIYXJ.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
@@ -1,33 +0,0 @@
1
- import {
2
- ObjectLabel
3
- } from "./chunk-PRTEU3OX.js";
4
-
5
- // src/ui/UILabel.ts
6
- var UILabel = class extends ObjectLabel {
7
- constructor(entity, text, label) {
8
- super(entity);
9
- this.text = text;
10
- this.label = label;
11
- this.init();
12
- }
13
- createElement() {
14
- const domElement = document.createElement("div");
15
- domElement.classList.add("point");
16
- if (this.label) {
17
- const labelDiv = document.createElement("div");
18
- labelDiv.classList.add("label");
19
- labelDiv.textContent = this.label;
20
- domElement.appendChild(labelDiv);
21
- }
22
- const textDiv = document.createElement("div");
23
- textDiv.classList.add("text");
24
- textDiv.textContent = this.text;
25
- domElement.appendChild(textDiv);
26
- return domElement;
27
- }
28
- };
29
-
30
- export {
31
- UILabel
32
- };
33
- //# sourceMappingURL=chunk-BNMD73EG.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}