@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
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1
- import {
2
- CpuTracker
3
- } from "../../../chunk-HKJQDU25.js";
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- import "../../../chunk-G3PMV62Z.js";
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- export {
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- CpuTracker as default
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- };
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- import {
2
- ServerWorld
3
- } from "../../chunk-PGFA4SIU.js";
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- import "../../chunk-RZJPUR5S.js";
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- import "../../chunk-MSSBGJJT.js";
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- import "../../chunk-UK2P4JGN.js";
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- import "../../chunk-KJJCXAUN.js";
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- import "../../chunk-36BXDTHA.js";
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- import "../../chunk-3KYMJLQ5.js";
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- import "../../chunk-CZUIHQMY.js";
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- import "../../chunk-PMZKVZCW.js";
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- import "../../chunk-KF7BK5K3.js";
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- import "../../chunk-HU53VGSY.js";
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- import "../../chunk-2D7GC2Z6.js";
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- import "../../chunk-G3PMV62Z.js";
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- export {
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- ServerWorld as default
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- };
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- //# sourceMappingURL=World.js.map
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- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,31 +0,0 @@
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- import "../chunk-G3PMV62Z.js";
2
-
3
- // src/Networking/syncState.ts
4
- function syncStateStack(entity, networkStates, factories) {
5
- let i = 0;
6
- while (i < networkStates.length) {
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- const desired = networkStates[i].stateName;
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- const current = entity.state[i];
9
- if (!current || current.stateName !== desired) {
10
- const stateBeingReplaced = entity.state[i];
11
- while (entity.state.length > i) {
12
- entity.state[entity.state.length - 1].leave();
13
- }
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- const prevState = entity.state[entity.state.length - 1];
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- prevState?.suspend();
16
- const factory = factories[desired];
17
- if (factory) {
18
- const newState = factory(entity, stateBeingReplaced);
19
- entity.state.push(newState);
20
- }
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- }
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- i++;
23
- }
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- while (entity.state.length > networkStates.length) {
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- entity.state[entity.state.length - 1].leave();
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- }
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- }
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- export {
29
- syncStateStack
30
- };
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- //# sourceMappingURL=syncState.js.map
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1
- {"version":3,"sources":["../../../src/Networking/syncState.ts"],"sourcesContent":["import type Actor from '../World/Actor'\nimport type NetworkedEntityState from './NetworkedEntityState'\n\n// TODO tighten types. Should not need any here\nexport type StateFactory = (entity: any, previousState?: any) => NetworkedEntityState\n\n/**\n * Compare the incoming state from the server with what is on the current entity.\n */\nexport function syncStateStack(\n entity: Actor & { state: NetworkedEntityState[] },\n networkStates: { stateName: string }[],\n factories: Record<string, StateFactory>,\n) {\n let i = 0\n\n while (i < networkStates.length) {\n const desired = networkStates[i].stateName\n const current = entity.state[i]\n\n if (!current || current.stateName !== desired) {\n // Capture the state at index i before removing (for the factory)\n const stateBeingReplaced = entity.state[i]\n\n // Remove all states from index i onwards (they don't match)\n while (entity.state.length > i) {\n entity.state[entity.state.length - 1].leave()\n }\n\n // Get the previous state (if any) for suspending\n const prevState = entity.state[entity.state.length - 1]\n // Suspend the previous state when adding a new state on top\n prevState?.suspend()\n\n const factory = factories[desired]\n\n if (factory) {\n // Pass the state being replaced to the factory (e.g., one state depends on results from the last)\n const newState = factory(entity, stateBeingReplaced)\n entity.state.push(newState)\n }\n }\n\n i++\n }\n\n // Remove any extra states beyond what the server has\n while (entity.state.length > networkStates.length) {\n entity.state[entity.state.length - 1].leave()\n }\n}\n"],"mappings":";;;AASO,SAAS,eACd,QACA,eACA,WACA;AACA,MAAI,IAAI;AAER,SAAO,IAAI,cAAc,QAAQ;AAC/B,UAAM,UAAU,cAAc,CAAC,EAAE;AACjC,UAAM,UAAU,OAAO,MAAM,CAAC;AAE9B,QAAI,CAAC,WAAW,QAAQ,cAAc,SAAS;AAE7C,YAAM,qBAAqB,OAAO,MAAM,CAAC;AAGzC,aAAO,OAAO,MAAM,SAAS,GAAG;AAC9B,eAAO,MAAM,OAAO,MAAM,SAAS,CAAC,EAAE,MAAM;AAAA,MAC9C;AAGA,YAAM,YAAY,OAAO,MAAM,OAAO,MAAM,SAAS,CAAC;AAEtD,iBAAW,QAAQ;AAEnB,YAAM,UAAU,UAAU,OAAO;AAEjC,UAAI,SAAS;AAEX,cAAM,WAAW,QAAQ,QAAQ,kBAAkB;AACnD,eAAO,MAAM,KAAK,QAAQ;AAAA,MAC5B;AAAA,IACF;AAEA;AAAA,EACF;AAGA,SAAO,OAAO,MAAM,SAAS,cAAc,QAAQ;AACjD,WAAO,MAAM,OAAO,MAAM,SAAS,CAAC,EAAE,MAAM;AAAA,EAC9C;AACF;","names":[]}
@@ -1,51 +0,0 @@
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- /* src/style.css */
2
- * {
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- margin: 0;
4
- }
5
- body {
6
- overflow: hidden;
7
- }
8
- canvas {
9
- display: block;
10
- width: 100vw;
11
- height: 100vh;
12
- }
13
- .point {
14
- position: absolute;
15
- top: 50%;
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- left: 50%;
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- pointer-events: none;
18
- }
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- .point .label {
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- position: absolute;
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- top: -20px;
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- left: -20px;
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- width: 40px;
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- height: 40px;
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- border-radius: 50%;
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- color: white;
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- text-align: center;
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- background: rgba(0, 0, 0, 0.5);
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- font-family:
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- Helvetica,
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- Arial,
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- sans-serif;
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- line-height: 40px;
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- font-weight: 100;
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- font-size: 14px;
36
- }
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- .point .text {
38
- position: absolute;
39
- top: 30px;
40
- width: 200px;
41
- background: rgba(0, 0, 0, 0.5);
42
- color: white;
43
- line-height: 1.3rem;
44
- font-weight: 100;
45
- font-size: 14px;
46
- left: -100px;
47
- text-align: center;
48
- padding: 20px;
49
- border-radius: 10px;
50
- }
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- /*# sourceMappingURL=Rain.css.map */
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -1,88 +0,0 @@
1
- import {
2
- Emitter
3
- } from "../../chunk-A3EB5HP2.js";
4
- import {
5
- ParticleEffect
6
- } from "../../chunk-FKEQHNYZ.js";
7
- import {
8
- registerParticle
9
- } from "../../chunk-DA47ZKJK.js";
10
- import "../../chunk-VW2HJI67.js";
11
- import "../../chunk-R75XUIQX.js";
12
- import "../../chunk-OXQNULUL.js";
13
- import "../../chunk-WAEF3D5Y.js";
14
- import {
15
- Game
16
- } from "../../chunk-HWTEWVF5.js";
17
- import "../../chunk-J7UBIWHX.js";
18
- import "../../chunk-GDOID2XG.js";
19
- import "../../chunk-OVP75QOD.js";
20
- import "../../chunk-VZ3QIXWK.js";
21
- import "../../chunk-7QLYKS4T.js";
22
- import "../../chunk-CZUIHQMY.js";
23
- import "../../chunk-PMZKVZCW.js";
24
- import "../../chunk-KF7BK5K3.js";
25
- import "../../chunk-HU53VGSY.js";
26
- import "../../chunk-2D7GC2Z6.js";
27
- import "../../chunk-G3PMV62Z.js";
28
-
29
- // src/Particles/Effects/Rain.ts
30
- import { BufferAttribute, BufferGeometry, Points, ShaderMaterial } from "three";
31
-
32
- // src/Particles/Shaders/Rain/Fragment.glsl
33
- var Fragment_default = "void main()\n{\n gl_FragColor = vec4(1.0, 1.0, 1.0, 0.8); \n}";
34
-
35
- // src/Particles/Shaders/Rain/Vertex.glsl
36
- var Vertex_default = "uniform float uTime;\nuniform vec3 uCameraPosition;\n\nvoid main()\n{\n // Reset position to top if they are outside the screen\n vec3 pos = position;\n pos.y = pos.y - uTime * 7.0;\n pos.y = mod(pos.y + 20.0, 20.0) - 10.0;\n\n // If has been reset we should also update it to reflect camera position so it moves with the camera \n // Implement only when its at at the top\n\n // Position\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n \n // Size\n gl_PointSize = 2.0;\n}";
37
-
38
- // src/Particles/Effects/Rain.ts
39
- var _RainEmitter = class _RainEmitter extends Emitter {
40
- constructor() {
41
- super(Game.instance().camera.instance.position, new ShaderMaterial({
42
- transparent: true,
43
- vertexShader: Vertex_default,
44
- fragmentShader: Fragment_default,
45
- uniforms: {
46
- uTime: { value: 0 },
47
- uCameraPosition: { value: Game.instance().camera.instance.position }
48
- }
49
- }), 1e3, 20);
50
- this.geometry = new BufferGeometry();
51
- this.mesh = new Points(this.geometry, this.material);
52
- const positions = new Float32Array(this.maxParticles * 3);
53
- for (let i = 0; i < this.maxParticles; i++) {
54
- const i3 = i * 3;
55
- positions[i3] = (Math.random() - 0.5) * 20;
56
- positions[i3 + 1] = (Math.random() - 0.5) * 20;
57
- positions[i3 + 2] = (Math.random() - 0.5) * 20;
58
- }
59
- this.geometry.setAttribute("position", new BufferAttribute(positions, 3));
60
- Game.instance().scene.add(this.mesh);
61
- }
62
- update(delta) {
63
- this.material.uniforms.uTime.value += delta;
64
- this.material.uniforms.uCameraPosition.value = Game.instance().camera.instance.position;
65
- }
66
- };
67
- _RainEmitter.preview = {
68
- cameraPosition: [0, 5, 10],
69
- cameraTarget: [0, 0, 0],
70
- create: () => new _RainEmitter()
71
- };
72
- var RainEmitter = _RainEmitter;
73
- registerParticle("Rain", {
74
- preview: RainEmitter.preview,
75
- spawn: () => new Rain()
76
- });
77
- var Rain = class extends ParticleEffect {
78
- constructor() {
79
- super();
80
- this.rainEmitter = new RainEmitter();
81
- this.emitters.push(this.rainEmitter);
82
- }
83
- };
84
- export {
85
- RainEmitter,
86
- Rain as default
87
- };
88
- //# sourceMappingURL=Rain.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/Particles/Effects/Rain.ts","../../../../src/Particles/Shaders/Rain/Fragment.glsl","../../../../src/Particles/Shaders/Rain/Vertex.glsl"],"sourcesContent":["import { BufferAttribute, BufferGeometry, Points, ShaderMaterial } from 'three'\nimport Game from '../../Game'\nimport RainFragmentShader from '../Shaders/Rain/Fragment.glsl'\nimport RainVertextShader from '../Shaders/Rain/Vertex.glsl'\nimport Emitter from '../System/Emitter'\nimport ParticleEffect from '../System/ParticleEffect'\nimport { registerParticle } from '../System/ParticlePreviewRegistry'\n\nexport class RainEmitter extends Emitter {\n static preview = {\n cameraPosition: [0, 5, 10] as [number, number, number],\n cameraTarget: [0, 0, 0] as [number, number, number],\n create: () => new RainEmitter(),\n }\n\n declare geometry: BufferGeometry\n declare mesh: Points\n declare material: ShaderMaterial\n\n constructor() {\n super(Game.instance().camera.instance.position, new ShaderMaterial({\n transparent: true,\n vertexShader: RainVertextShader,\n fragmentShader: RainFragmentShader,\n uniforms: {\n uTime: { value: 0 },\n uCameraPosition: { value: Game.instance().camera.instance.position },\n },\n }), 1000, 20)\n\n this.geometry = new BufferGeometry()\n this.mesh = new Points(this.geometry, this.material)\n\n const positions = new Float32Array(this.maxParticles * 3)\n\n for (let i = 0; i < this.maxParticles; i++) {\n const i3 = i * 3\n positions[i3] = (Math.random() - 0.5) * 20\n positions[i3 + 1] = (Math.random() - 0.5) * 20\n positions[i3 + 2] = (Math.random() - 0.5) * 20\n }\n\n this.geometry.setAttribute('position', new BufferAttribute(positions, 3))\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number): void {\n this.material.uniforms.uTime.value += delta\n this.material.uniforms.uCameraPosition.value = Game.instance().camera.instance.position\n }\n}\n\nregisterParticle('Rain', {\n preview: RainEmitter.preview,\n spawn: () => new Rain(),\n})\n\nexport default class Rain extends ParticleEffect {\n rainEmitter: Emitter\n\n constructor() {\n super()\n\n this.rainEmitter = new RainEmitter()\n this.emitters.push(this.rainEmitter)\n }\n}\n","void main()\n{\n gl_FragColor = vec4(1.0, 1.0, 1.0, 0.8); \n}","uniform float uTime;\nuniform vec3 uCameraPosition;\n\nvoid main()\n{\n // Reset position to top if they are outside the screen\n vec3 pos = position;\n pos.y = pos.y - uTime * 7.0;\n pos.y = mod(pos.y + 20.0, 20.0) - 10.0;\n\n // If has been reset we should also update it to reflect camera position so it moves with the camera \n // Implement only when its at at the top\n\n // Position\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n \n // Size\n gl_PointSize = 2.0;\n}"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,SAAS,iBAAiB,gBAAgB,QAAQ,sBAAsB;;;ACAxE;;;ACAA;;;AFQO,IAAM,eAAN,MAAM,qBAAoB,QAAQ;AAAA,EAWvC,cAAc;AACZ,UAAM,KAAK,SAAS,EAAE,OAAO,SAAS,UAAU,IAAI,eAAe;AAAA,MACjE,aAAa;AAAA,MACb,cAAc;AAAA,MACd,gBAAgB;AAAA,MAChB,UAAU;AAAA,QACR,OAAO,EAAE,OAAO,EAAE;AAAA,QAClB,iBAAiB,EAAE,OAAO,KAAK,SAAS,EAAE,OAAO,SAAS,SAAS;AAAA,MACrE;AAAA,IACF,CAAC,GAAG,KAAM,EAAE;AAEZ,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AAEnD,UAAM,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AAExD,aAAS,IAAI,GAAG,IAAI,KAAK,cAAc,KAAK;AAC1C,YAAM,KAAK,IAAI;AACf,gBAAU,EAAE,KAAK,KAAK,OAAO,IAAI,OAAO;AACxC,gBAAU,KAAK,CAAC,KAAK,KAAK,OAAO,IAAI,OAAO;AAC5C,gBAAU,KAAK,CAAC,KAAK,KAAK,OAAO,IAAI,OAAO;AAAA,IAC9C;AAEA,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,WAAW,CAAC,CAAC;AAExE,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,SAAS,MAAM,SAAS;AACtC,SAAK,SAAS,SAAS,gBAAgB,QAAQ,KAAK,SAAS,EAAE,OAAO,SAAS;AAAA,EACjF;AACF;AA3Ca,aACJ,UAAU;AAAA,EACf,gBAAgB,CAAC,GAAG,GAAG,EAAE;AAAA,EACzB,cAAc,CAAC,GAAG,GAAG,CAAC;AAAA,EACtB,QAAQ,MAAM,IAAI,aAAY;AAChC;AALK,IAAM,cAAN;AA6CP,iBAAiB,QAAQ;AAAA,EACvB,SAAS,YAAY;AAAA,EACrB,OAAO,MAAM,IAAI,KAAK;AACxB,CAAC;AAED,IAAqB,OAArB,cAAkC,eAAe;AAAA,EAG/C,cAAc;AACZ,UAAM;AAEN,SAAK,cAAc,IAAI,YAAY;AACnC,SAAK,SAAS,KAAK,KAAK,WAAW;AAAA,EACrC;AACF;","names":[]}
@@ -1,51 +0,0 @@
1
- /* src/style.css */
2
- * {
3
- margin: 0;
4
- }
5
- body {
6
- overflow: hidden;
7
- }
8
- canvas {
9
- display: block;
10
- width: 100vw;
11
- height: 100vh;
12
- }
13
- .point {
14
- position: absolute;
15
- top: 50%;
16
- left: 50%;
17
- pointer-events: none;
18
- }
19
- .point .label {
20
- position: absolute;
21
- top: -20px;
22
- left: -20px;
23
- width: 40px;
24
- height: 40px;
25
- border-radius: 50%;
26
- color: white;
27
- text-align: center;
28
- background: rgba(0, 0, 0, 0.5);
29
- font-family:
30
- Helvetica,
31
- Arial,
32
- sans-serif;
33
- line-height: 40px;
34
- font-weight: 100;
35
- font-size: 14px;
36
- }
37
- .point .text {
38
- position: absolute;
39
- top: 30px;
40
- width: 200px;
41
- background: rgba(0, 0, 0, 0.5);
42
- color: white;
43
- line-height: 1.3rem;
44
- font-weight: 100;
45
- font-size: 14px;
46
- left: -100px;
47
- text-align: center;
48
- padding: 20px;
49
- border-radius: 10px;
50
- }
51
- /*# sourceMappingURL=Smoke.css.map */
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -1,143 +0,0 @@
1
- import {
2
- Emitter
3
- } from "../../chunk-A3EB5HP2.js";
4
- import {
5
- Particle
6
- } from "../../chunk-ORBRJSRE.js";
7
- import {
8
- ParticleEffect
9
- } from "../../chunk-FKEQHNYZ.js";
10
- import {
11
- registerParticle
12
- } from "../../chunk-DA47ZKJK.js";
13
- import "../../chunk-VW2HJI67.js";
14
- import "../../chunk-R75XUIQX.js";
15
- import "../../chunk-OXQNULUL.js";
16
- import "../../chunk-WAEF3D5Y.js";
17
- import {
18
- Game
19
- } from "../../chunk-HWTEWVF5.js";
20
- import "../../chunk-J7UBIWHX.js";
21
- import "../../chunk-GDOID2XG.js";
22
- import "../../chunk-OVP75QOD.js";
23
- import "../../chunk-VZ3QIXWK.js";
24
- import "../../chunk-7QLYKS4T.js";
25
- import "../../chunk-CZUIHQMY.js";
26
- import "../../chunk-PMZKVZCW.js";
27
- import "../../chunk-KF7BK5K3.js";
28
- import "../../chunk-HU53VGSY.js";
29
- import "../../chunk-2D7GC2Z6.js";
30
- import "../../chunk-G3PMV62Z.js";
31
-
32
- // src/Particles/Effects/Smoke.ts
33
- import { NormalBlending, ShaderMaterial, Vector3 } from "three";
34
-
35
- // src/Particles/Shaders/Smoke/Fragment.glsl
36
- var Fragment_default = "uniform sampler2D uTexture;\nvarying float vAlpha;\n\nvoid main()\n{\n vec4 texColor = texture2D(uTexture, gl_PointCoord);\n gl_FragColor = vec4(texColor.rgb, texColor.a * vAlpha); \n}";
37
-
38
- // src/Particles/Shaders/Smoke/Vertex.glsl
39
- var Vertex_default = "uniform float uTime;\nattribute float aScale;\nattribute float aAlpha;\nvarying float vAlpha;\n\nvoid main()\n{\n vAlpha = aAlpha;\n\n // Reset position to top if they are outside the screen\n vec3 pos = position;\n\n // If has been reset we should also update it to reflect camera position so it moves with the camera \n // Implement only when its at at the top\n\n // Position\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n \n // Size\n gl_PointSize = aScale * 40.0;\n}";
40
-
41
- // src/Particles/Effects/Smoke.ts
42
- var SmokeParticle = class extends Particle {
43
- constructor(lifetime, position) {
44
- super(lifetime, position.clone());
45
- this.startAlpha = 0.5;
46
- this.reset();
47
- }
48
- reset() {
49
- this.age = 0;
50
- this.velocity = new Vector3(
51
- (Math.random() - 0.5) * 0.4,
52
- Math.random() * 0.3 + 0.4,
53
- (Math.random() - 0.5) * 0.2
54
- );
55
- this.position.set(0, 0, 0);
56
- }
57
- update(delta) {
58
- this.position.y += delta * 0.1;
59
- this.scale = new Vector3(2 + this.age);
60
- this.position.x += this.velocity.x * delta;
61
- this.position.y += this.velocity.y * delta;
62
- this.position.z += this.velocity.z * delta;
63
- super.update(delta);
64
- }
65
- };
66
- var _SmokeEmitter = class _SmokeEmitter extends Emitter {
67
- constructor(smokeTexture, position) {
68
- super(position, new ShaderMaterial({
69
- vertexShader: Vertex_default,
70
- fragmentShader: Fragment_default,
71
- transparent: true,
72
- blending: NormalBlending,
73
- depthWrite: false,
74
- uniforms: {
75
- uTime: { value: 0 },
76
- uCameraPosition: { value: Game.instance().camera.instance.position },
77
- uTexture: { value: smokeTexture },
78
- uAlpha: { value: 0.5 }
79
- }
80
- }), 20, 10);
81
- for (let i = 0; i < this.maxParticles; i++) {
82
- const particle = new SmokeParticle(Math.random() * this.maxLifeTimeParticle + 1, position);
83
- this.particles.push(particle);
84
- this.scales[i] = particle.scale.x;
85
- this.alphas[i] = particle.alpha;
86
- }
87
- }
88
- update(delta) {
89
- this.material.uniforms.uTime.value += delta;
90
- for (let i = 0; i < this.maxParticles; i++) {
91
- const particle = this.particles[i];
92
- if (particle.age >= particle.decay) {
93
- particle.reset();
94
- } else {
95
- particle.update(delta);
96
- this.positions[i * 3] = particle.position.x;
97
- this.positions[i * 3 + 1] = particle.position.y;
98
- this.positions[i * 3 + 2] = particle.position.z;
99
- this.scales[i] = particle.scale.x;
100
- this.alphas[i] = particle.alpha;
101
- }
102
- }
103
- this.geometry.getAttribute("aAlpha").needsUpdate = true;
104
- this.geometry.getAttribute("position").needsUpdate = true;
105
- }
106
- };
107
- _SmokeEmitter.preview = {
108
- cameraPosition: [0, 4, 10],
109
- cameraTarget: [0, 3, 0],
110
- create: () => {
111
- const tex = Game.instance().resources.items.smokeTexture;
112
- return tex ? new _SmokeEmitter(tex, new Vector3(0, 0, 0)) : null;
113
- }
114
- };
115
- var SmokeEmitter = _SmokeEmitter;
116
- registerParticle("Smoke", {
117
- preview: SmokeEmitter.preview,
118
- spawn: (position) => new Smoke(position)
119
- });
120
- var Smoke = class extends ParticleEffect {
121
- constructor(position) {
122
- super();
123
- const create = () => {
124
- const tex2 = Game.instance().resources.items.smokeTexture;
125
- if (tex2) {
126
- this.smokeEmitter = new SmokeEmitter(tex2, position);
127
- this.emitters.push(this.smokeEmitter);
128
- }
129
- };
130
- const tex = Game.instance().resources.items.smokeTexture;
131
- if (tex) {
132
- create();
133
- } else {
134
- Game.instance().resources.on("loaded", create);
135
- }
136
- }
137
- };
138
- export {
139
- SmokeEmitter,
140
- SmokeParticle,
141
- Smoke as default
142
- };
143
- //# sourceMappingURL=Smoke.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/Particles/Effects/Smoke.ts","../../../../src/Particles/Shaders/Smoke/Fragment.glsl","../../../../src/Particles/Shaders/Smoke/Vertex.glsl"],"sourcesContent":["import type { BufferAttribute, Texture } from 'three'\nimport { NormalBlending, ShaderMaterial, Vector3 } from 'three'\nimport Game from '../../Game'\nimport SmokeFragmentShader from '../Shaders/Smoke/Fragment.glsl'\nimport SmokeVertextShader from '../Shaders/Smoke/Vertex.glsl'\nimport Emitter from '../System/Emitter'\nimport Particle from '../System/Particle'\nimport ParticleEffect from '../System/ParticleEffect'\nimport { registerParticle } from '../System/ParticlePreviewRegistry'\n\nexport class SmokeParticle extends Particle {\n startAlpha = 0.5\n velocity!: Vector3\n\n constructor(lifetime: number, position: Vector3) {\n super(lifetime, position.clone())\n this.reset()\n }\n\n reset() {\n this.age = 0\n this.velocity = new Vector3(\n (Math.random() - 0.5) * 0.4,\n Math.random() * 0.3 + 0.4,\n (Math.random() - 0.5) * 0.2,\n )\n this.position.set(0, 0, 0)\n }\n\n update(delta: number): void {\n this.position.y += delta * 0.1\n this.scale = new Vector3(2 + this.age)\n\n // Update position\n this.position.x += this.velocity.x * delta\n this.position.y += this.velocity.y * delta\n this.position.z += this.velocity.z * delta\n\n super.update(delta)\n }\n}\n\nexport class SmokeEmitter extends Emitter {\n static preview = {\n cameraPosition: [0, 4, 10] as [number, number, number],\n cameraTarget: [0, 3, 0] as [number, number, number],\n create: () => {\n const tex = Game.instance().resources.items.smokeTexture as Texture | undefined\n return tex ? new SmokeEmitter(tex, new Vector3(0, 0, 0)) : null\n },\n }\n\n declare particles: SmokeParticle[]\n declare material: ShaderMaterial\n\n constructor(smokeTexture: Texture, position: Vector3) {\n super(position, new ShaderMaterial({\n vertexShader: SmokeVertextShader,\n fragmentShader: SmokeFragmentShader,\n transparent: true,\n blending: NormalBlending,\n depthWrite: false,\n uniforms: {\n uTime: { value: 0 },\n uCameraPosition: { value: Game.instance().camera.instance.position },\n uTexture: { value: smokeTexture },\n uAlpha: { value: 0.5 },\n },\n }), 20, 10)\n\n for (let i = 0; i < this.maxParticles; i++) {\n const particle = new SmokeParticle(Math.random() * this.maxLifeTimeParticle + 1, position)\n this.particles.push(particle)\n this.scales[i] = particle.scale.x\n this.alphas[i] = particle.alpha\n }\n }\n\n update(delta: number): void {\n this.material.uniforms.uTime.value += delta\n\n for (let i = 0; i < this.maxParticles; i++) {\n const particle = this.particles[i]\n\n if (particle.age >= particle.decay) {\n // Respawn particle\n particle.reset()\n }\n else {\n particle.update(delta)\n\n // Update position buffer\n this.positions[i * 3] = particle.position.x\n this.positions[i * 3 + 1] = particle.position.y\n this.positions[i * 3 + 2] = particle.position.z\n\n this.scales[i] = particle.scale.x\n this.alphas[i] = particle.alpha\n }\n }\n\n (this.geometry.getAttribute('aAlpha') as BufferAttribute).needsUpdate = true;\n (this.geometry.getAttribute('position') as BufferAttribute).needsUpdate = true\n }\n}\n\nregisterParticle('Smoke', {\n preview: SmokeEmitter.preview,\n spawn: position => new Smoke(position),\n})\n\nexport default class Smoke extends ParticleEffect {\n smokeEmitter?: SmokeEmitter\n\n constructor(position: Vector3) {\n super()\n\n const create = () => {\n const tex = Game.instance().resources.items.smokeTexture as Texture | undefined\n if (tex) {\n this.smokeEmitter = new SmokeEmitter(tex, position)\n this.emitters.push(this.smokeEmitter)\n }\n }\n\n const tex = Game.instance().resources.items.smokeTexture as Texture | undefined\n if (tex) {\n create()\n }\n else {\n Game.instance().resources.on('loaded', create)\n }\n }\n}\n","uniform sampler2D uTexture;\nvarying float vAlpha;\n\nvoid main()\n{\n vec4 texColor = texture2D(uTexture, gl_PointCoord);\n gl_FragColor = vec4(texColor.rgb, texColor.a * vAlpha); 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- * {
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- margin: 0;
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- }
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- body {
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- overflow: hidden;
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- }
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- canvas {
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- display: block;
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- width: 100vw;
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- height: 100vh;
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- }
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- .point {
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- position: absolute;
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- top: 50%;
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- .point .label {
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- position: absolute;
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- top: -20px;
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- left: -20px;
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- width: 40px;
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- height: 40px;
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- border-radius: 50%;
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- color: white;
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- text-align: center;
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- background: rgba(0, 0, 0, 0.5);
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- font-family:
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- Helvetica,
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- Arial,
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- sans-serif;
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- line-height: 40px;
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- font-weight: 100;
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- font-size: 14px;
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- }
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- .point .text {
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- position: absolute;
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- top: 30px;
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- width: 200px;
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- background: rgba(0, 0, 0, 0.5);
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- color: white;
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- line-height: 1.3rem;
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- font-weight: 100;
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- font-size: 14px;
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- left: -100px;
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- text-align: center;
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- padding: 20px;
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- border-radius: 10px;
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- }
51
- /*# sourceMappingURL=Emitter.css.map */
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- {"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -1,19 +0,0 @@
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- import {
2
- Emitter
3
- } from "../../chunk-A3EB5HP2.js";
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- import "../../chunk-HWTEWVF5.js";
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- import "../../chunk-J7UBIWHX.js";
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- import "../../chunk-GDOID2XG.js";
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- import "../../chunk-OVP75QOD.js";
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- import "../../chunk-VZ3QIXWK.js";
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- import "../../chunk-7QLYKS4T.js";
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- import "../../chunk-CZUIHQMY.js";
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- import "../../chunk-PMZKVZCW.js";
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- import "../../chunk-KF7BK5K3.js";
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- import "../../chunk-HU53VGSY.js";
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- import "../../chunk-2D7GC2Z6.js";
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- import "../../chunk-G3PMV62Z.js";
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- export {
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- Emitter as default
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- };
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- //# sourceMappingURL=Emitter.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,10 +0,0 @@
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- import {
2
- Particle
3
- } from "../../chunk-ORBRJSRE.js";
4
- import "../../chunk-CZUIHQMY.js";
5
- import "../../chunk-PMZKVZCW.js";
6
- import "../../chunk-G3PMV62Z.js";
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- export {
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- Particle as default
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- };
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- //# sourceMappingURL=Particle.js.map
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- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,51 +0,0 @@
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- /* src/style.css */
2
- * {
3
- margin: 0;
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- }
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- body {
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- overflow: hidden;
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- }
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- canvas {
9
- display: block;
10
- width: 100vw;
11
- height: 100vh;
12
- }
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- .point {
14
- position: absolute;
15
- top: 50%;
16
- left: 50%;
17
- pointer-events: none;
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- }
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- .point .label {
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- position: absolute;
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- top: -20px;
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- left: -20px;
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- width: 40px;
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- height: 40px;
25
- border-radius: 50%;
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- color: white;
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- text-align: center;
28
- background: rgba(0, 0, 0, 0.5);
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- font-family:
30
- Helvetica,
31
- Arial,
32
- sans-serif;
33
- line-height: 40px;
34
- font-weight: 100;
35
- font-size: 14px;
36
- }
37
- .point .text {
38
- position: absolute;
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- top: 30px;
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- width: 200px;
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- background: rgba(0, 0, 0, 0.5);
42
- color: white;
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- line-height: 1.3rem;
44
- font-weight: 100;
45
- font-size: 14px;
46
- left: -100px;
47
- text-align: center;
48
- padding: 20px;
49
- border-radius: 10px;
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- }
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- /*# sourceMappingURL=ParticleEffect.css.map */
@@ -1 +0,0 @@
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@@ -1,23 +0,0 @@
1
- import {
2
- ParticleEffect
3
- } from "../../chunk-FKEQHNYZ.js";
4
- import "../../chunk-VW2HJI67.js";
5
- import "../../chunk-R75XUIQX.js";
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- import "../../chunk-OXQNULUL.js";
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- import "../../chunk-WAEF3D5Y.js";
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- import "../../chunk-HWTEWVF5.js";
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- import "../../chunk-J7UBIWHX.js";
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- import "../../chunk-GDOID2XG.js";
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- import "../../chunk-OVP75QOD.js";
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- import "../../chunk-VZ3QIXWK.js";
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- import "../../chunk-7QLYKS4T.js";
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- import "../../chunk-CZUIHQMY.js";
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- import "../../chunk-PMZKVZCW.js";
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- import "../../chunk-KF7BK5K3.js";
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- import "../../chunk-HU53VGSY.js";
18
- import "../../chunk-2D7GC2Z6.js";
19
- import "../../chunk-G3PMV62Z.js";
20
- export {
21
- ParticleEffect as default
22
- };
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- //# sourceMappingURL=ParticleEffect.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,13 +0,0 @@
1
- import {
2
- getPreviewMap,
3
- registerParticle,
4
- spawnParticle
5
- } from "../../chunk-DA47ZKJK.js";
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- import "../../chunk-VZ3QIXWK.js";
7
- import "../../chunk-G3PMV62Z.js";
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- export {
9
- getPreviewMap,
10
- registerParticle,
11
- spawnParticle
12
- };
13
- //# sourceMappingURL=ParticlePreviewRegistry.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}