@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
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@@ -1,202 +0,0 @@
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- "use strict";
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- var __create = Object.create;
3
- var __defProp = Object.defineProperty;
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- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
- var __getOwnPropNames = Object.getOwnPropertyNames;
6
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7
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8
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9
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10
- __defProp(target, name, { get: all[name], enumerable: true });
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- };
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13
- if (from && typeof from === "object" || typeof from === "function") {
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- if (!__hasOwnProp.call(to, key) && key !== except)
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- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
- }
18
- return to;
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- };
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- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
- // If the importer is in node compatibility mode or this is not an ESM
22
- // file that has been converted to a CommonJS file using a Babel-
23
- // compatible transform (i.e. "__esModule" has not been set), then set
24
- // "default" to the CommonJS "module.exports" for node compatibility.
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- isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
- mod
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- ));
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- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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- var Server_exports = {};
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- __export(Server_exports, {
31
- default: () => Server
32
- });
33
- module.exports = __toCommonJS(Server_exports);
34
- var import_node_buffer = require("node:buffer");
35
- var import_server = __toESM(require("@geckos.io/server"), 1);
36
- var import_express = __toESM(require("express"), 1);
37
- var import_Commands = require("./Commands");
38
- var import_BaseGame = __toESM(require("../../BaseGame"), 1);
39
- var import_BandwidthTracker = __toESM(require("./Stats/BandwidthTracker"), 1);
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- var import_CpuTracker = __toESM(require("./Stats/CpuTracker"), 1);
41
- var import_World = __toESM(require("./World"), 1);
42
- let instance;
43
- class Server {
44
- constructor(logger, phyicsWorld) {
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- this.commandBuffer = [];
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- this.httpServer = (0, import_express.default)();
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- this.lastTime = performance.now();
48
- this.bandwidthTracker = new import_BandwidthTracker.default();
49
- instance = this;
50
- this.game = new import_BaseGame.default(logger, phyicsWorld);
51
- this.game.world = new import_World.default();
52
- this.gameSocket = (0, import_server.default)();
53
- this.logger = logger;
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- this.cpuTracker = new import_CpuTracker.default(this.logger);
55
- this.gameSocket.onConnection((channel) => {
56
- this.logger.info(`Connected: ${channel.id}`);
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- const client = this.onConnection(channel);
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- this.game.world.entities.items.set(client.id.toString(), client);
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- this.logger.info(`${this.game.world.players.length} total players connected`);
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- channel.on("ping", () => {
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- channel.emit("pong");
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- });
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- channel.onDisconnect(() => {
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- const playerId = channel.id;
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- const disconnectedPlayer = import_BaseGame.default.instance().world.entities.items.get(playerId);
66
- if (!disconnectedPlayer)
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- return;
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- disconnectedPlayer.destroy();
69
- this.gameSocket.connectionsManager.connections.forEach((conn, connId) => {
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- if (connId === playerId)
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- return;
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- const otherPlayer = this.game.world.entities.items.get(connId);
73
- if (!otherPlayer)
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- return;
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- const dist = otherPlayer.position.distanceTo(disconnectedPlayer.position);
76
- if (dist <= this.getStateSyncDistance()) {
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- conn.channel.emit(import_Commands.ServerCommand.SV_REMOVE_ENTITY, {
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- id: playerId
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- });
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- }
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- });
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- this.logger.info("Disconnected", playerId);
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- this.logger.info(`${this.game.world.players.length - 1} total players connected`);
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- });
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- channel.on("command", (data) => {
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- const bytes = import_node_buffer.Buffer.byteLength(data.toString());
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- this.bandwidthTracker.recordReceived("server", bytes);
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- this.bufferIncomingCommand(channel, data);
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- });
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- });
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- this.game.onUpdate((delta) => this.tick(delta));
92
- setInterval(() => {
93
- const { sent, received } = this.bandwidthTracker.getBandwidthUsage("server");
94
- this.logger.debug(`Client - Sent: ${sent} B, Received: ${received} B`);
95
- this.cpuTracker.log();
96
- this.bandwidthTracker.reset();
97
- }, 5e3);
98
- }
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- bufferIncomingCommand(channel, command) {
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- this.commandBuffer.push({
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- playerId: channel.id,
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- ...command
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- });
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- }
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- tick(delta) {
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- this.runThroughBuffer();
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- this.onTick(delta);
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- this.stateSync();
109
- }
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- static instance() {
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- return instance;
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- }
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- /**
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- * Send full state update to all clients.
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- */
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- stateSync() {
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- const trackedEntitiesForMarkingSyncd = /* @__PURE__ */ new Map();
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- this.gameSocket.connectionsManager.connections.forEach((con, id) => {
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- const player = this.game.world.entities.items.get(id);
120
- if (!player)
121
- return;
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- const entitiesToSend = [];
123
- const currentTickTrackedEntities = /* @__PURE__ */ new Set();
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- this.game.world.entities.items.forEach((entity) => {
125
- const isWithinDistance = player.position.distanceTo(entity.position) < this.getStateSyncDistance();
126
- if (isWithinDistance) {
127
- entitiesToSend.push(entity);
128
- currentTickTrackedEntities.add(entity.id);
129
- if (entity.needsSync || !player.trackedEntities.has(entity.id)) {
130
- if (!trackedEntitiesForMarkingSyncd.has(entity.id)) {
131
- trackedEntitiesForMarkingSyncd.set(entity.id, entity);
132
- }
133
- }
134
- } else {
135
- player.trackedEntities.delete(entity.id);
136
- }
137
- });
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- player.trackedEntities = currentTickTrackedEntities;
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- const state = {
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- entities: entitiesToSend,
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- // Use the new array
142
- sequenceId: 0,
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- type: import_Commands.ServerCommand.SV_STATE
144
- };
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- this.bandwidthTracker.recordSent("server", import_node_buffer.Buffer.byteLength(state.toString()));
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- con.channel.emit(import_Commands.ServerCommand.SV_STATE, state);
147
- });
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- trackedEntitiesForMarkingSyncd.forEach((entity) => entity.markSyncd());
149
- }
150
- runThroughBuffer() {
151
- while (this.commandBuffer.length > 0) {
152
- const currentCommand = this.commandBuffer[0];
153
- this.onCommand(currentCommand, this.calculateDelta());
154
- this.commandBuffer.shift();
155
- }
156
- }
157
- calculateDelta() {
158
- const currentTime = performance.now();
159
- const deltaTime = currentTime - this.lastTime;
160
- return deltaTime;
161
- }
162
- onTick(_delta) {
163
- }
164
- onHttp(callback) {
165
- this.onHttpCallback = callback;
166
- }
167
- start() {
168
- this.logger.info("Starting @mavon/engine - Socket Server");
169
- this.gameSocket.listen(8081);
170
- this.startHttpServer();
171
- if (this.onHttpCallback) {
172
- this.onHttpCallback(this.httpServer);
173
- }
174
- }
175
- startHttpServer() {
176
- this.logger.info("Starting @mavon/engine - HTTP Server");
177
- this.httpServer.listen(8050);
178
- this.registerHealthEndpoint();
179
- this.logger.info("Visit game server status: http://localhost:8050/api/game/health");
180
- }
181
- registerHealthEndpoint() {
182
- this.httpServer.get("/api/game/health", (_req, res) => {
183
- const server = this;
184
- res.format({
185
- json() {
186
- res.json({
187
- serverTime: /* @__PURE__ */ new Date(),
188
- uptime: Math.round(performance.now() / 1e3),
189
- players: server.game.world.players.length,
190
- world: {
191
- entities: server.game.world.entities.length
192
- },
193
- physics: {
194
- bodies: server.game.physicsWorld?.bodies.len(),
195
- colliders: server.game.physicsWorld?.colliders.len()
196
- }
197
- });
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- }
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- });
200
- });
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- }
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- }
@@ -1,45 +0,0 @@
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- "use strict";
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- var __defProp = Object.defineProperty;
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- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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- var __getOwnPropNames = Object.getOwnPropertyNames;
5
- var __hasOwnProp = Object.prototype.hasOwnProperty;
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- var __export = (target, all) => {
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- for (var name in all)
8
- __defProp(target, name, { get: all[name], enumerable: true });
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- };
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- var __copyProps = (to, from, except, desc) => {
11
- if (from && typeof from === "object" || typeof from === "function") {
12
- for (let key of __getOwnPropNames(from))
13
- if (!__hasOwnProp.call(to, key) && key !== except)
14
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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- }
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- return to;
17
- };
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- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
- var BandwidthTracker_exports = {};
20
- __export(BandwidthTracker_exports, {
21
- default: () => BandwidthTracker
22
- });
23
- module.exports = __toCommonJS(BandwidthTracker_exports);
24
- class BandwidthTracker {
25
- constructor() {
26
- this.sent = /* @__PURE__ */ new Map();
27
- this.received = /* @__PURE__ */ new Map();
28
- }
29
- recordSent(id, bytes) {
30
- this.sent.set(id, (this.sent.get(id) || 0) + bytes);
31
- }
32
- recordReceived(id, bytes) {
33
- this.received.set(id, (this.received.get(id) || 0) + bytes);
34
- }
35
- getBandwidthUsage(id) {
36
- return {
37
- sent: this.sent.get(id) || 0,
38
- received: this.received.get(id) || 0
39
- };
40
- }
41
- reset() {
42
- this.sent.clear();
43
- this.received.clear();
44
- }
45
- }
@@ -1,101 +0,0 @@
1
- "use strict";
2
- var __create = Object.create;
3
- var __defProp = Object.defineProperty;
4
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
- var __getOwnPropNames = Object.getOwnPropertyNames;
6
- var __getProtoOf = Object.getPrototypeOf;
7
- var __hasOwnProp = Object.prototype.hasOwnProperty;
8
- var __export = (target, all) => {
9
- for (var name in all)
10
- __defProp(target, name, { get: all[name], enumerable: true });
11
- };
12
- var __copyProps = (to, from, except, desc) => {
13
- if (from && typeof from === "object" || typeof from === "function") {
14
- for (let key of __getOwnPropNames(from))
15
- if (!__hasOwnProp.call(to, key) && key !== except)
16
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
- }
18
- return to;
19
- };
20
- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
- // If the importer is in node compatibility mode or this is not an ESM
22
- // file that has been converted to a CommonJS file using a Babel-
23
- // compatible transform (i.e. "__esModule" has not been set), then set
24
- // "default" to the CommonJS "module.exports" for node compatibility.
25
- isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
- mod
27
- ));
28
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
- var CpuTracker_exports = {};
30
- __export(CpuTracker_exports, {
31
- default: () => CpuTracker
32
- });
33
- module.exports = __toCommonJS(CpuTracker_exports);
34
- var import_node_os = __toESM(require("node:os"), 1);
35
- var import_node_process = __toESM(require("node:process"), 1);
36
- class CpuTracker {
37
- constructor(logger) {
38
- this.lastCpuUsage = import_node_process.default.cpuUsage();
39
- this.lastSystemCpuInfo = this.getSystemCpuInfo();
40
- this.history = [];
41
- this.logger = logger;
42
- }
43
- log() {
44
- const cpuStats = this.getCpuStats();
45
- this.logger.info(`CPU Usage - User: ${cpuStats.userCPU.toFixed(2)} ms, System: ${cpuStats.systemCPU.toFixed(2)} ms, Total 1s: ${cpuStats.avg1s}%, Total 10s: ${cpuStats.avg10s}%, Total 1m: ${cpuStats.avg60s}%`);
46
- }
47
- getCpuStats() {
48
- const now = Date.now();
49
- const currentCpuUsage = import_node_process.default.cpuUsage(this.lastCpuUsage);
50
- this.lastCpuUsage = import_node_process.default.cpuUsage();
51
- const userCPU = currentCpuUsage.user / 1e3;
52
- const systemCPU = currentCpuUsage.system / 1e3;
53
- const totalUsedCPU = userCPU + systemCPU;
54
- const currentSystemCpu = this.getSystemCpuInfo();
55
- const totalSystemDelta = currentSystemCpu.total - this.lastSystemCpuInfo.total;
56
- this.lastSystemCpuInfo = currentSystemCpu;
57
- const cpuCount = import_node_os.default.cpus().length;
58
- const maxPossibleCpuTime = totalSystemDelta / cpuCount;
59
- const cpuPercentage = totalUsedCPU / maxPossibleCpuTime * 100;
60
- const roundedCpuPercentage = Number.parseFloat(cpuPercentage.toFixed(2));
61
- this.history.push({ timestamp: now, cpuPercentage: roundedCpuPercentage });
62
- this.cleanupHistory(now);
63
- return {
64
- userCPU,
65
- systemCPU,
66
- totalUsedCPU,
67
- cpuPercentage: roundedCpuPercentage,
68
- avg1s: this.getAverage(now, 1e3),
69
- avg10s: this.getAverage(now, 1e4),
70
- avg60s: this.getAverage(now, 6e4)
71
- };
72
- }
73
- getSystemCpuInfo() {
74
- const cpus = import_node_os.default.cpus();
75
- let user = 0;
76
- let nice = 0;
77
- let sys = 0;
78
- let idle = 0;
79
- let irq = 0;
80
- for (const cpu of cpus) {
81
- user += cpu.times.user;
82
- nice += cpu.times.nice;
83
- sys += cpu.times.sys;
84
- idle += cpu.times.idle;
85
- irq += cpu.times.irq;
86
- }
87
- return { user, nice, sys, idle, irq, total: user + nice + sys + idle + irq };
88
- }
89
- cleanupHistory(now) {
90
- const oneMinuteAgo = now - 6e4;
91
- this.history = this.history.filter((stat) => stat.timestamp >= oneMinuteAgo);
92
- }
93
- getAverage(now, duration) {
94
- const fromTime = now - duration;
95
- const relevantStats = this.history.filter((stat) => stat.timestamp >= fromTime);
96
- if (relevantStats.length === 0)
97
- return 0;
98
- const sum = relevantStats.reduce((acc, stat) => acc + stat.cpuPercentage, 0);
99
- return Number.parseFloat((sum / relevantStats.length).toFixed(2));
100
- }
101
- }
@@ -1,42 +0,0 @@
1
- "use strict";
2
- var __create = Object.create;
3
- var __defProp = Object.defineProperty;
4
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
- var __getOwnPropNames = Object.getOwnPropertyNames;
6
- var __getProtoOf = Object.getPrototypeOf;
7
- var __hasOwnProp = Object.prototype.hasOwnProperty;
8
- var __export = (target, all) => {
9
- for (var name in all)
10
- __defProp(target, name, { get: all[name], enumerable: true });
11
- };
12
- var __copyProps = (to, from, except, desc) => {
13
- if (from && typeof from === "object" || typeof from === "function") {
14
- for (let key of __getOwnPropNames(from))
15
- if (!__hasOwnProp.call(to, key) && key !== except)
16
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
- }
18
- return to;
19
- };
20
- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
- // If the importer is in node compatibility mode or this is not an ESM
22
- // file that has been converted to a CommonJS file using a Babel-
23
- // compatible transform (i.e. "__esModule" has not been set), then set
24
- // "default" to the CommonJS "module.exports" for node compatibility.
25
- isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
- mod
27
- ));
28
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
- var World_exports = {};
30
- __export(World_exports, {
31
- default: () => ServerWorld
32
- });
33
- module.exports = __toCommonJS(World_exports);
34
- var import_BaseWorld = __toESM(require("../../World/BaseWorld"), 1);
35
- var import_Player = __toESM(require("../Entities/Player"), 1);
36
- class ServerWorld extends import_BaseWorld.default {
37
- get players() {
38
- return Array.from(this.entities.items.values()).filter(
39
- (e) => e instanceof import_Player.default
40
- );
41
- }
42
- }
@@ -1,51 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
- var __getOwnPropNames = Object.getOwnPropertyNames;
5
- var __hasOwnProp = Object.prototype.hasOwnProperty;
6
- var __export = (target, all) => {
7
- for (var name in all)
8
- __defProp(target, name, { get: all[name], enumerable: true });
9
- };
10
- var __copyProps = (to, from, except, desc) => {
11
- if (from && typeof from === "object" || typeof from === "function") {
12
- for (let key of __getOwnPropNames(from))
13
- if (!__hasOwnProp.call(to, key) && key !== except)
14
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
15
- }
16
- return to;
17
- };
18
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
- var syncState_exports = {};
20
- __export(syncState_exports, {
21
- syncStateStack: () => syncStateStack
22
- });
23
- module.exports = __toCommonJS(syncState_exports);
24
- function syncStateStack(entity, networkStates, factories) {
25
- let i = 0;
26
- while (i < networkStates.length) {
27
- const desired = networkStates[i].stateName;
28
- const current = entity.state[i];
29
- if (!current || current.stateName !== desired) {
30
- const stateBeingReplaced = entity.state[i];
31
- while (entity.state.length > i) {
32
- entity.state[entity.state.length - 1].leave();
33
- }
34
- const prevState = entity.state[entity.state.length - 1];
35
- prevState?.suspend();
36
- const factory = factories[desired];
37
- if (factory) {
38
- const newState = factory(entity, stateBeingReplaced);
39
- entity.state.push(newState);
40
- }
41
- }
42
- i++;
43
- }
44
- while (entity.state.length > networkStates.length) {
45
- entity.state[entity.state.length - 1].leave();
46
- }
47
- }
48
- // Annotate the CommonJS export names for ESM import in node:
49
- 0 && (module.exports = {
50
- syncStateStack
51
- });
@@ -1,90 +0,0 @@
1
- "use strict";
2
- var __create = Object.create;
3
- var __defProp = Object.defineProperty;
4
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
- var __getOwnPropNames = Object.getOwnPropertyNames;
6
- var __getProtoOf = Object.getPrototypeOf;
7
- var __hasOwnProp = Object.prototype.hasOwnProperty;
8
- var __export = (target, all) => {
9
- for (var name in all)
10
- __defProp(target, name, { get: all[name], enumerable: true });
11
- };
12
- var __copyProps = (to, from, except, desc) => {
13
- if (from && typeof from === "object" || typeof from === "function") {
14
- for (let key of __getOwnPropNames(from))
15
- if (!__hasOwnProp.call(to, key) && key !== except)
16
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
- }
18
- return to;
19
- };
20
- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
- // If the importer is in node compatibility mode or this is not an ESM
22
- // file that has been converted to a CommonJS file using a Babel-
23
- // compatible transform (i.e. "__esModule" has not been set), then set
24
- // "default" to the CommonJS "module.exports" for node compatibility.
25
- isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
- mod
27
- ));
28
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
- var Rain_exports = {};
30
- __export(Rain_exports, {
31
- RainEmitter: () => RainEmitter,
32
- default: () => Rain
33
- });
34
- module.exports = __toCommonJS(Rain_exports);
35
- var import_three = require("three");
36
- var import_Game = __toESM(require("../../Game"), 1);
37
- var import_Fragment = __toESM(require("../Shaders/Rain/Fragment.glsl"), 1);
38
- var import_Vertex = __toESM(require("../Shaders/Rain/Vertex.glsl"), 1);
39
- var import_Emitter = __toESM(require("../System/Emitter"), 1);
40
- var import_ParticleEffect = __toESM(require("../System/ParticleEffect"), 1);
41
- var import_ParticlePreviewRegistry = require("../System/ParticlePreviewRegistry");
42
- const _RainEmitter = class _RainEmitter extends import_Emitter.default {
43
- constructor() {
44
- super(import_Game.default.instance().camera.instance.position, new import_three.ShaderMaterial({
45
- transparent: true,
46
- vertexShader: import_Vertex.default,
47
- fragmentShader: import_Fragment.default,
48
- uniforms: {
49
- uTime: { value: 0 },
50
- uCameraPosition: { value: import_Game.default.instance().camera.instance.position }
51
- }
52
- }), 1e3, 20);
53
- this.geometry = new import_three.BufferGeometry();
54
- this.mesh = new import_three.Points(this.geometry, this.material);
55
- const positions = new Float32Array(this.maxParticles * 3);
56
- for (let i = 0; i < this.maxParticles; i++) {
57
- const i3 = i * 3;
58
- positions[i3] = (Math.random() - 0.5) * 20;
59
- positions[i3 + 1] = (Math.random() - 0.5) * 20;
60
- positions[i3 + 2] = (Math.random() - 0.5) * 20;
61
- }
62
- this.geometry.setAttribute("position", new import_three.BufferAttribute(positions, 3));
63
- import_Game.default.instance().scene.add(this.mesh);
64
- }
65
- update(delta) {
66
- this.material.uniforms.uTime.value += delta;
67
- this.material.uniforms.uCameraPosition.value = import_Game.default.instance().camera.instance.position;
68
- }
69
- };
70
- _RainEmitter.preview = {
71
- cameraPosition: [0, 5, 10],
72
- cameraTarget: [0, 0, 0],
73
- create: () => new _RainEmitter()
74
- };
75
- let RainEmitter = _RainEmitter;
76
- (0, import_ParticlePreviewRegistry.registerParticle)("Rain", {
77
- preview: RainEmitter.preview,
78
- spawn: () => new Rain()
79
- });
80
- class Rain extends import_ParticleEffect.default {
81
- constructor() {
82
- super();
83
- this.rainEmitter = new RainEmitter();
84
- this.emitters.push(this.rainEmitter);
85
- }
86
- }
87
- // Annotate the CommonJS export names for ESM import in node:
88
- 0 && (module.exports = {
89
- RainEmitter
90
- });
@@ -1,144 +0,0 @@
1
- "use strict";
2
- var __create = Object.create;
3
- var __defProp = Object.defineProperty;
4
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
- var __getOwnPropNames = Object.getOwnPropertyNames;
6
- var __getProtoOf = Object.getPrototypeOf;
7
- var __hasOwnProp = Object.prototype.hasOwnProperty;
8
- var __export = (target, all) => {
9
- for (var name in all)
10
- __defProp(target, name, { get: all[name], enumerable: true });
11
- };
12
- var __copyProps = (to, from, except, desc) => {
13
- if (from && typeof from === "object" || typeof from === "function") {
14
- for (let key of __getOwnPropNames(from))
15
- if (!__hasOwnProp.call(to, key) && key !== except)
16
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
- }
18
- return to;
19
- };
20
- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
- // If the importer is in node compatibility mode or this is not an ESM
22
- // file that has been converted to a CommonJS file using a Babel-
23
- // compatible transform (i.e. "__esModule" has not been set), then set
24
- // "default" to the CommonJS "module.exports" for node compatibility.
25
- isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
- mod
27
- ));
28
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
- var Smoke_exports = {};
30
- __export(Smoke_exports, {
31
- SmokeEmitter: () => SmokeEmitter,
32
- SmokeParticle: () => SmokeParticle,
33
- default: () => Smoke
34
- });
35
- module.exports = __toCommonJS(Smoke_exports);
36
- var import_three = require("three");
37
- var import_Game = __toESM(require("../../Game"), 1);
38
- var import_Fragment = __toESM(require("../Shaders/Smoke/Fragment.glsl"), 1);
39
- var import_Vertex = __toESM(require("../Shaders/Smoke/Vertex.glsl"), 1);
40
- var import_Emitter = __toESM(require("../System/Emitter"), 1);
41
- var import_Particle = __toESM(require("../System/Particle"), 1);
42
- var import_ParticleEffect = __toESM(require("../System/ParticleEffect"), 1);
43
- var import_ParticlePreviewRegistry = require("../System/ParticlePreviewRegistry");
44
- class SmokeParticle extends import_Particle.default {
45
- constructor(lifetime, position) {
46
- super(lifetime, position.clone());
47
- this.startAlpha = 0.5;
48
- this.reset();
49
- }
50
- reset() {
51
- this.age = 0;
52
- this.velocity = new import_three.Vector3(
53
- (Math.random() - 0.5) * 0.4,
54
- Math.random() * 0.3 + 0.4,
55
- (Math.random() - 0.5) * 0.2
56
- );
57
- this.position.set(0, 0, 0);
58
- }
59
- update(delta) {
60
- this.position.y += delta * 0.1;
61
- this.scale = new import_three.Vector3(2 + this.age);
62
- this.position.x += this.velocity.x * delta;
63
- this.position.y += this.velocity.y * delta;
64
- this.position.z += this.velocity.z * delta;
65
- super.update(delta);
66
- }
67
- }
68
- const _SmokeEmitter = class _SmokeEmitter extends import_Emitter.default {
69
- constructor(smokeTexture, position) {
70
- super(position, new import_three.ShaderMaterial({
71
- vertexShader: import_Vertex.default,
72
- fragmentShader: import_Fragment.default,
73
- transparent: true,
74
- blending: import_three.NormalBlending,
75
- depthWrite: false,
76
- uniforms: {
77
- uTime: { value: 0 },
78
- uCameraPosition: { value: import_Game.default.instance().camera.instance.position },
79
- uTexture: { value: smokeTexture },
80
- uAlpha: { value: 0.5 }
81
- }
82
- }), 20, 10);
83
- for (let i = 0; i < this.maxParticles; i++) {
84
- const particle = new SmokeParticle(Math.random() * this.maxLifeTimeParticle + 1, position);
85
- this.particles.push(particle);
86
- this.scales[i] = particle.scale.x;
87
- this.alphas[i] = particle.alpha;
88
- }
89
- }
90
- update(delta) {
91
- this.material.uniforms.uTime.value += delta;
92
- for (let i = 0; i < this.maxParticles; i++) {
93
- const particle = this.particles[i];
94
- if (particle.age >= particle.decay) {
95
- particle.reset();
96
- } else {
97
- particle.update(delta);
98
- this.positions[i * 3] = particle.position.x;
99
- this.positions[i * 3 + 1] = particle.position.y;
100
- this.positions[i * 3 + 2] = particle.position.z;
101
- this.scales[i] = particle.scale.x;
102
- this.alphas[i] = particle.alpha;
103
- }
104
- }
105
- this.geometry.getAttribute("aAlpha").needsUpdate = true;
106
- this.geometry.getAttribute("position").needsUpdate = true;
107
- }
108
- };
109
- _SmokeEmitter.preview = {
110
- cameraPosition: [0, 4, 10],
111
- cameraTarget: [0, 3, 0],
112
- create: () => {
113
- const tex = import_Game.default.instance().resources.items.smokeTexture;
114
- return tex ? new _SmokeEmitter(tex, new import_three.Vector3(0, 0, 0)) : null;
115
- }
116
- };
117
- let SmokeEmitter = _SmokeEmitter;
118
- (0, import_ParticlePreviewRegistry.registerParticle)("Smoke", {
119
- preview: SmokeEmitter.preview,
120
- spawn: (position) => new Smoke(position)
121
- });
122
- class Smoke extends import_ParticleEffect.default {
123
- constructor(position) {
124
- super();
125
- const create = () => {
126
- const tex2 = import_Game.default.instance().resources.items.smokeTexture;
127
- if (tex2) {
128
- this.smokeEmitter = new SmokeEmitter(tex2, position);
129
- this.emitters.push(this.smokeEmitter);
130
- }
131
- };
132
- const tex = import_Game.default.instance().resources.items.smokeTexture;
133
- if (tex) {
134
- create();
135
- } else {
136
- import_Game.default.instance().resources.on("loaded", create);
137
- }
138
- }
139
- }
140
- // Annotate the CommonJS export names for ESM import in node:
141
- 0 && (module.exports = {
142
- SmokeEmitter,
143
- SmokeParticle
144
- });