@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
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- // src/Networking/Server/Client.ts
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- var Entity = class {
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- constructor(id) {
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- this.id = id ?? this.makeid();
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- }
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- }
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- return result;
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- }
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- };
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-
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- export {
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- Entity
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- };
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- };
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- import {
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- Actor
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- } from "./chunk-KJJCXAUN.js";
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- import {
5
- Game
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- } from "./chunk-J3ORUAIB.js";
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-
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- // src/World/Entity3D.ts
9
- import { AnimationMixer, Mesh } from "three";
10
- import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
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- var Entity3D = class extends Actor {
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- constructor() {
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- const geometry = o.geometry;
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- geometry.computeBoundingSphere();
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- if (geometry.boundingBox) {
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- geometry.boundingBox.min.multiplyScalar(400);
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- }
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- geometry.boundingSphere.radius *= 400;
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- }
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- }
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- });
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- this.animationMixer = new AnimationMixer(this.instance);
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- model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
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- Game.instance().scene.add(this.instance);
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- }
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- destroy() {
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- super.destroy();
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- this.instance?.traverse((o) => {
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- if (o instanceof Mesh) {
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- o.geometry.dispose();
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- Game.instance().scene.remove(this.instance);
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- }
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- update(delta) {
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- this.animationMixer?.update(delta);
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- super.update(delta);
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- }
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- /**
53
- * Blend between different animation states for this Entity3D
54
- *
55
- * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
56
- */
57
- fadeToAction(action, duration) {
58
- this.previousAction = this.activeAction;
59
- this.activeAction = action;
60
- if (this.previousAction !== this.activeAction) {
61
- this.previousAction?.fadeOut(duration);
62
- }
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- action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
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- }
65
- };
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-
67
- export {
68
- Entity3D
69
- };
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- //# sourceMappingURL=chunk-S7PIA5U4.js.map
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- {"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
@@ -1,59 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-4I6AZDRZ.js";
4
- import {
5
- GameObject
6
- } from "./chunk-CZUIHQMY.js";
7
-
8
- // src/Particles/System/Emitter.ts
9
- import { BufferAttribute, BufferGeometry, Points } from "three";
10
- var Emitter = class extends GameObject {
11
- constructor(position, material, maxParticles, maxLifeTimeParticle) {
12
- super();
13
- /**
14
- * If this is not a continous emitter it automatically destroys
15
- * itself when all particles have decayed
16
- */
17
- this.continoues = true;
18
- /**
19
- * Mark for garbage collection
20
- */
21
- this.garbageCollect = false;
22
- this.particles = [];
23
- this.maxParticles = maxParticles;
24
- this.maxLifeTimeParticle = maxLifeTimeParticle;
25
- this.material = material;
26
- this.geometry = new BufferGeometry();
27
- this.positions = new Float32Array(this.maxParticles * 3);
28
- this.scales = new Float32Array(this.maxParticles);
29
- this.alphas = new Float32Array(this.maxParticles);
30
- this.geometry.setAttribute("position", new BufferAttribute(this.positions, 3));
31
- this.geometry.setAttribute("aScale", new BufferAttribute(this.scales, 1));
32
- this.geometry.setAttribute("aAlpha", new BufferAttribute(this.alphas, 1));
33
- this.mesh = new Points(this.geometry, this.material);
34
- this.mesh.position.set(position.x, position.y, position.z);
35
- Game.instance().scene.add(this.mesh);
36
- }
37
- /**
38
- * Remove everything from the scene
39
- */
40
- destroy() {
41
- super.destroy();
42
- Game.instance().scene.remove(this.mesh);
43
- this.geometry.dispose();
44
- this.material.dispose();
45
- }
46
- update(_delta) {
47
- this.geometry.attributes.aScale.needsUpdate = true;
48
- this.geometry.attributes.position.needsUpdate = true;
49
- if (!this.continoues && this.particles.filter((particle) => particle.age < particle.decay).length === 0) {
50
- this.destroy();
51
- }
52
- }
53
- };
54
- Emitter.preview = null;
55
-
56
- export {
57
- Emitter
58
- };
59
- //# sourceMappingURL=chunk-SOW4TZP2.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/Emitter.ts"],"sourcesContent":["import type { Material, Object3D, Vector3 } from 'three'\nimport type Particle from './Particle'\nimport { BufferAttribute, BufferGeometry, Points } from 'three'\nimport Game from '../../Game'\nimport GameObject from '../../World/GameObject'\n\nexport interface EmitterPreviewConfig {\n cameraPosition: [number, number, number]\n cameraTarget: [number, number, number]\n create(): InstanceType<typeof Emitter> | null\n}\n\nexport default abstract class Emitter extends GameObject {\n static preview: EmitterPreviewConfig | null = null\n /**\n * If this is not a continous emitter it automatically destroys\n * itself when all particles have decayed\n */\n continoues = true\n\n /**\n * Mark for garbage collection\n */\n garbageCollect = false\n\n material: Material\n geometry: BufferGeometry\n mesh: Object3D\n\n positions: Float32Array<ArrayBuffer>\n scales: Float32Array<ArrayBuffer>\n alphas: Float32Array<ArrayBuffer>\n\n maxLifeTimeParticle: number\n maxParticles!: number\n\n particles: Particle[] = []\n\n constructor(position: Vector3, material: Material, maxParticles: number, maxLifeTimeParticle: number) {\n super()\n\n this.maxParticles = maxParticles\n this.maxLifeTimeParticle = maxLifeTimeParticle\n\n this.material = material\n\n this.geometry = new BufferGeometry()\n this.positions = new Float32Array(this.maxParticles * 3)\n this.scales = new Float32Array(this.maxParticles)\n this.alphas = new Float32Array(this.maxParticles)\n\n this.geometry.setAttribute('position', new BufferAttribute(this.positions, 3))\n this.geometry.setAttribute('aScale', new BufferAttribute(this.scales, 1))\n this.geometry.setAttribute('aAlpha', new BufferAttribute(this.alphas, 1))\n\n this.mesh = new Points(this.geometry, this.material)\n this.mesh.position.set(position.x, position.y, position.z)\n\n Game.instance().scene.add(this.mesh)\n }\n\n /**\n * Remove everything from the scene\n */\n destroy() {\n super.destroy()\n\n Game.instance().scene.remove(this.mesh)\n this.geometry.dispose()\n this.material.dispose()\n }\n\n update(_delta: number): void {\n // Mark attribute as needing update\n this.geometry.attributes.aScale.needsUpdate = true\n this.geometry.attributes.position.needsUpdate = true\n\n if (!this.continoues && this.particles.filter(particle => particle.age < particle.decay).length === 0) {\n this.destroy()\n }\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,iBAAiB,gBAAgB,cAAc;AAUxD,IAA8B,UAA9B,cAA8C,WAAW;AAAA,EA0BvD,YAAY,UAAmB,UAAoB,cAAsB,qBAA6B;AACpG,UAAM;AArBR;AAAA;AAAA;AAAA;AAAA,sBAAa;AAKb;AAAA;AAAA;AAAA,0BAAiB;AAajB,qBAAwB,CAAC;AAKvB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAE3B,SAAK,WAAW;AAEhB,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AACvD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAChD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAEhD,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,KAAK,WAAW,CAAC,CAAC;AAC7E,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AACxE,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AAExE,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AACnD,SAAK,KAAK,SAAS,IAAI,SAAS,GAAG,SAAS,GAAG,SAAS,CAAC;AAEzD,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,UAAM,QAAQ;AAEd,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEA,OAAO,QAAsB;AAE3B,SAAK,SAAS,WAAW,OAAO,cAAc;AAC9C,SAAK,SAAS,WAAW,SAAS,cAAc;AAEhD,QAAI,CAAC,KAAK,cAAc,KAAK,UAAU,OAAO,cAAY,SAAS,MAAM,SAAS,KAAK,EAAE,WAAW,GAAG;AACrG,WAAK,QAAQ;AAAA,IACf;AAAA,EACF;AACF;AArE8B,QACrB,UAAuC;","names":[]}
@@ -1,33 +0,0 @@
1
- import {
2
- ObjectLabel
3
- } from "./chunk-7ZSIOAT6.js";
4
-
5
- // src/ui/UILabel.ts
6
- var UILabel = class extends ObjectLabel {
7
- constructor(entity, text, label) {
8
- super(entity);
9
- this.text = text;
10
- this.label = label;
11
- this.init();
12
- }
13
- createElement() {
14
- const domElement = document.createElement("div");
15
- domElement.classList.add("point");
16
- if (this.label) {
17
- const labelDiv = document.createElement("div");
18
- labelDiv.classList.add("label");
19
- labelDiv.textContent = this.label;
20
- domElement.appendChild(labelDiv);
21
- }
22
- const textDiv = document.createElement("div");
23
- textDiv.classList.add("text");
24
- textDiv.textContent = this.text;
25
- domElement.appendChild(textDiv);
26
- return domElement;
27
- }
28
- };
29
-
30
- export {
31
- UILabel
32
- };
33
- //# sourceMappingURL=chunk-SR7IBOM4.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
@@ -1,51 +0,0 @@
1
- import {
2
- UILabel
3
- } from "./chunk-K5X3CO2X.js";
4
- import {
5
- Game
6
- } from "./chunk-KRACPY5Q.js";
7
-
8
- // src/Editor/EditorHelper.ts
9
- import { Mesh, MeshBasicMaterial, OctahedronGeometry } from "three";
10
- var EditorHelper = class {
11
- constructor(position, labelText, attachment = null) {
12
- this.labelText = labelText;
13
- this.attachment = attachment;
14
- const geo = new OctahedronGeometry(0.35);
15
- const mat = new MeshBasicMaterial({ color: 16755200, wireframe: true });
16
- this.mesh = new Mesh(geo, mat);
17
- this.mesh.position.copy(position);
18
- this.mesh.userData.editorHelper = this;
19
- this._prevPosition = position.clone();
20
- this.label = new UILabel(this.mesh, labelText);
21
- this.label.domElement.style.pointerEvents = "auto";
22
- this.label.domElement.style.cursor = "pointer";
23
- this.label.domElement.addEventListener("click", () => {
24
- Game.instance().editor?.selectObject(this.mesh);
25
- });
26
- Game.instance().scene.add(this.mesh);
27
- }
28
- update(delta) {
29
- this.label.update(delta);
30
- if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
31
- const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
32
- this.attachment.onMove(positionDelta);
33
- this._prevPosition.copy(this.mesh.position);
34
- }
35
- }
36
- dispose() {
37
- Game.instance().scene.remove(this.mesh);
38
- this.mesh.geometry.dispose();
39
- this.mesh.material.dispose();
40
- this.label.destroy();
41
- }
42
- /** Returns the EditorHelper linked to an Object3D, or null. */
43
- static from(object) {
44
- return object.userData.editorHelper ?? null;
45
- }
46
- };
47
-
48
- export {
49
- EditorHelper
50
- };
51
- //# sourceMappingURL=chunk-TCU5NEY6.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Editor/EditorHelper.ts"],"sourcesContent":["import type { ContainerApi } from '@tweakpane/core'\nimport type { Object3D, Vector3 } from 'three'\nimport { Mesh, MeshBasicMaterial, OctahedronGeometry } from 'three'\nimport Game from '../Game'\nimport UILabel from '../ui/UILabel'\n\nexport type PropertyField\n = | { type: 'color', label: string, getValue(): string, setValue(v: string): void }\n | { type: 'slider', label: string, min: number, max: number, step: number, getValue(): number, setValue(v: number): void }\n | { type: 'checkbox', label: string, getValue(): boolean, setValue(v: boolean): void }\n\nexport interface EditorHelperAttachment {\n addBindings?(folder: ContainerApi): void\n onMove?(delta: Vector3): void\n properties?: PropertyField[]\n}\n\n/**\n * A generic clickable gizmo that can be placed in the editor scene and linked\n * to any game object that has no selectable geometry of its own (e.g. a\n * particle effect, a light source, a trigger volume).\n *\n * Usage:\n * const helper = new EditorHelper(position, 'Rain', particleEffect)\n * editor.addHelper(helper)\n *\n * The helper's mesh is selectable via the existing raycast system.\n * When selected, read helper.attachment for tweakpane bindings.\n */\nexport default class EditorHelper {\n readonly mesh: Mesh\n readonly label: UILabel\n readonly labelText: string\n readonly attachment: EditorHelperAttachment | null\n owner?: { destroy(): void }\n private _prevPosition: Vector3\n\n constructor(position: Vector3, labelText: string, attachment: EditorHelperAttachment | null = null) {\n this.labelText = labelText\n this.attachment = attachment\n\n const geo = new OctahedronGeometry(0.35)\n const mat = new MeshBasicMaterial({ color: 0xFFAA00, wireframe: true })\n this.mesh = new Mesh(geo, mat)\n this.mesh.position.copy(position)\n this.mesh.userData.editorHelper = this\n this._prevPosition = position.clone()\n\n this.label = new UILabel(this.mesh, labelText)\n this.label.domElement.style.pointerEvents = 'auto'\n this.label.domElement.style.cursor = 'pointer'\n this.label.domElement.addEventListener('click', () => {\n Game.instance().editor?.selectObject(this.mesh)\n })\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number) {\n this.label.update(delta)\n\n if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {\n const positionDelta = this.mesh.position.clone().sub(this._prevPosition)\n this.attachment.onMove(positionDelta)\n this._prevPosition.copy(this.mesh.position)\n }\n }\n\n dispose() {\n Game.instance().scene.remove(this.mesh)\n this.mesh.geometry.dispose()\n ;(this.mesh.material as MeshBasicMaterial).dispose()\n this.label.destroy()\n }\n\n /** Returns the EditorHelper linked to an Object3D, or null. */\n static from(object: Object3D): EditorHelper | null {\n return (object.userData.editorHelper as EditorHelper) ?? null\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,MAAM,mBAAmB,0BAA0B;AA2B5D,IAAqB,eAArB,MAAkC;AAAA,EAQhC,YAAY,UAAmB,WAAmB,aAA4C,MAAM;AAClG,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,UAAM,MAAM,IAAI,mBAAmB,IAAI;AACvC,UAAM,MAAM,IAAI,kBAAkB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAC;AACtE,SAAK,OAAO,IAAI,KAAK,KAAK,GAAG;AAC7B,SAAK,KAAK,SAAS,KAAK,QAAQ;AAChC,SAAK,KAAK,SAAS,eAAe;AAClC,SAAK,gBAAgB,SAAS,MAAM;AAEpC,SAAK,QAAQ,IAAI,QAAQ,KAAK,MAAM,SAAS;AAC7C,SAAK,MAAM,WAAW,MAAM,gBAAgB;AAC5C,SAAK,MAAM,WAAW,MAAM,SAAS;AACrC,SAAK,MAAM,WAAW,iBAAiB,SAAS,MAAM;AACpD,WAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,IAAI;AAAA,IAChD,CAAC;AAED,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAe;AACpB,SAAK,MAAM,OAAO,KAAK;AAEvB,QAAI,KAAK,YAAY,UAAU,CAAC,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC7E,YAAM,gBAAgB,KAAK,KAAK,SAAS,MAAM,EAAE,IAAI,KAAK,aAAa;AACvE,WAAK,WAAW,OAAO,aAAa;AACpC,WAAK,cAAc,KAAK,KAAK,KAAK,QAAQ;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,KAAK,SAAS,QAAQ;AAC1B,IAAC,KAAK,KAAK,SAA+B,QAAQ;AACnD,SAAK,MAAM,QAAQ;AAAA,EACrB;AAAA;AAAA,EAGA,OAAO,KAAK,QAAuC;AACjD,WAAQ,OAAO,SAAS,gBAAiC;AAAA,EAC3D;AACF;","names":[]}
@@ -1,11 +0,0 @@
1
- // src/Networking/Server/Commands.ts
2
- var ServerCommand = /* @__PURE__ */ ((ServerCommand2) => {
3
- ServerCommand2["SV_STATE"] = "SV_STATE";
4
- ServerCommand2["SV_REMOVE_ENTITY"] = "SV_REMOVE_ENTITY";
5
- return ServerCommand2;
6
- })(ServerCommand || {});
7
-
8
- export {
9
- ServerCommand
10
- };
11
- //# sourceMappingURL=chunk-U7MSUO62.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Networking/Server/Commands.ts"],"sourcesContent":["export enum ServerCommand {\n SV_STATE = 'SV_STATE',\n SV_REMOVE_ENTITY = 'SV_REMOVE_ENTITY',\n}\n\nexport type CommandPacket<T extends ServerCommand> = {\n cmd: T\n data: unknown\n}\n\nexport type SV_TEST = CommandPacket<ServerCommand.SV_STATE> & {\n boo: string\n}\n"],"mappings":";AAAO,IAAK,gBAAL,kBAAKA,mBAAL;AACL,EAAAA,eAAA,cAAW;AACX,EAAAA,eAAA,sBAAmB;AAFT,SAAAA;AAAA,GAAA;","names":["ServerCommand"]}
@@ -1,39 +0,0 @@
1
- import {
2
- EditorHelper
3
- } from "./chunk-INBJUTI4.js";
4
- import {
5
- Game
6
- } from "./chunk-A5XMBADG.js";
7
-
8
- // src/Editor/WithEditorHelper.ts
9
- function WithEditorHelper(Base) {
10
- class Mixed extends Base {
11
- registerEditorHelper(position, label, attachment = null) {
12
- const editor = Game.instance().editor;
13
- if (!editor)
14
- return;
15
- this.editorHelper = new EditorHelper(position, label, attachment);
16
- this.editorHelper.owner = this;
17
- editor.addHelper(this.editorHelper);
18
- }
19
- /** Tag a Three.js mesh so the editor can find this object's helper from it. */
20
- tagWithHelper(mesh) {
21
- if (this.editorHelper)
22
- mesh.userData.editorHelper = this.editorHelper;
23
- }
24
- destroy() {
25
- if (this.editorHelper) {
26
- Game.instance().editor?.removeHelper(this.editorHelper);
27
- this.editorHelper.dispose();
28
- this.editorHelper = void 0;
29
- }
30
- super.destroy();
31
- }
32
- }
33
- return Mixed;
34
- }
35
-
36
- export {
37
- WithEditorHelper
38
- };
39
- //# sourceMappingURL=chunk-UA75LFFB.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Editor/WithEditorHelper.ts"],"sourcesContent":["import type { Object3D, Vector3 } from 'three'\nimport type { EditorHelperAttachment } from './EditorHelper'\nimport Game from '../Game'\nimport EditorHelper from './EditorHelper'\n\n/**\n * Mixin that lets any game object register itself as an EditorHelper gizmo.\n *\n * - Call `registerEditorHelper(position, label, attachment?)` once the world-space\n * position is known (typically end of constructor).\n * - Call `tagWithHelper(mesh)` for every Three.js mesh that belongs to this object\n * so that selecting and deleting any of those meshes in the editor also removes\n * the gizmo (and vice-versa via `owner`).\n * - No-ops when no editor is active, safe in non-editor builds.\n */\nexport function WithEditorHelper<TBase extends abstract new (...args: any[]) => { destroy(): void }>(Base: TBase) {\n abstract class Mixed extends Base {\n editorHelper: EditorHelper | undefined\n\n registerEditorHelper(position: Vector3, label: string, attachment: EditorHelperAttachment | null = null): void {\n const editor = Game.instance().editor\n if (!editor)\n return\n this.editorHelper = new EditorHelper(position, label, attachment)\n this.editorHelper.owner = this\n editor.addHelper(this.editorHelper)\n }\n\n /** Tag a Three.js mesh so the editor can find this object's helper from it. */\n tagWithHelper(mesh: Object3D): void {\n if (this.editorHelper)\n mesh.userData.editorHelper = this.editorHelper\n }\n\n destroy(): void {\n if (this.editorHelper) {\n Game.instance().editor?.removeHelper(this.editorHelper)\n this.editorHelper.dispose()\n this.editorHelper = undefined\n }\n super.destroy()\n }\n }\n return Mixed\n}\n"],"mappings":";;;;;;;;AAeO,SAAS,iBAAqF,MAAa;AAAA,EAChH,MAAe,cAAc,KAAK;AAAA,IAGhC,qBAAqB,UAAmB,OAAe,aAA4C,MAAY;AAC7G,YAAM,SAAS,KAAK,SAAS,EAAE;AAC/B,UAAI,CAAC;AACH;AACF,WAAK,eAAe,IAAI,aAAa,UAAU,OAAO,UAAU;AAChE,WAAK,aAAa,QAAQ;AAC1B,aAAO,UAAU,KAAK,YAAY;AAAA,IACpC;AAAA;AAAA,IAGA,cAAc,MAAsB;AAClC,UAAI,KAAK;AACP,aAAK,SAAS,eAAe,KAAK;AAAA,IACtC;AAAA,IAEA,UAAgB;AACd,UAAI,KAAK,cAAc;AACrB,aAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,YAAY;AACtD,aAAK,aAAa,QAAQ;AAC1B,aAAK,eAAe;AAAA,MACtB;AACA,YAAM,QAAQ;AAAA,IAChB;AAAA,EACF;AACA,SAAO;AACT;","names":[]}
@@ -1,18 +0,0 @@
1
- import {
2
- Actor
3
- } from "./chunk-KJJCXAUN.js";
4
-
5
- // src/World/LivingActor.ts
6
- var LivingActor = class extends Actor {
7
- serialize() {
8
- return {
9
- ...super.serialize(),
10
- health: this.health
11
- };
12
- }
13
- };
14
-
15
- export {
16
- LivingActor
17
- };
18
- //# sourceMappingURL=chunk-UK2P4JGN.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/World/LivingActor.ts"],"sourcesContent":["import type LivingEntity from './Entity/interface/LivingEntity'\nimport Actor from './Actor'\n\nexport default abstract class LivingActor extends Actor implements LivingEntity {\n abstract health: number\n abstract maxHealth: number\n\n abstract isDead(): boolean\n abstract takeDamage(amount: number): void\n abstract heal(amount: number): void\n\n public serialize(): object {\n return {\n ...super.serialize(),\n health: this.health,\n }\n }\n}\n"],"mappings":";;;;;AAGA,IAA8B,cAA9B,cAAkD,MAA8B;AAAA,EAQvE,YAAoB;AACzB,WAAO;AAAA,MACL,GAAG,MAAM,UAAU;AAAA,MACnB,QAAQ,KAAK;AAAA,IACf;AAAA,EACF;AACF;","names":[]}
@@ -1,51 +0,0 @@
1
- import {
2
- UILabel
3
- } from "./chunk-EAQXXB5M.js";
4
- import {
5
- Game
6
- } from "./chunk-PESPCN4F.js";
7
-
8
- // src/Editor/EditorHelper.ts
9
- import { Mesh, MeshBasicMaterial, OctahedronGeometry } from "three";
10
- var EditorHelper = class {
11
- constructor(position, labelText, attachment = null) {
12
- this.labelText = labelText;
13
- this.attachment = attachment;
14
- const geo = new OctahedronGeometry(0.35);
15
- const mat = new MeshBasicMaterial({ color: 16755200, wireframe: true });
16
- this.mesh = new Mesh(geo, mat);
17
- this.mesh.position.copy(position);
18
- this.mesh.userData.editorHelper = this;
19
- this._prevPosition = position.clone();
20
- this.label = new UILabel(this.mesh, labelText);
21
- this.label.domElement.style.pointerEvents = "auto";
22
- this.label.domElement.style.cursor = "pointer";
23
- this.label.domElement.addEventListener("click", () => {
24
- Game.instance().editor?.selectObject(this.mesh);
25
- });
26
- Game.instance().scene.add(this.mesh);
27
- }
28
- update(delta) {
29
- this.label.update(delta);
30
- if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
31
- const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
32
- this.attachment.onMove(positionDelta);
33
- this._prevPosition.copy(this.mesh.position);
34
- }
35
- }
36
- dispose() {
37
- Game.instance().scene.remove(this.mesh);
38
- this.mesh.geometry.dispose();
39
- this.mesh.material.dispose();
40
- this.label.destroy();
41
- }
42
- /** Returns the EditorHelper linked to an Object3D, or null. */
43
- static from(object) {
44
- return object.userData.editorHelper ?? null;
45
- }
46
- };
47
-
48
- export {
49
- EditorHelper
50
- };
51
- //# sourceMappingURL=chunk-VU7FUAOS.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Editor/EditorHelper.ts"],"sourcesContent":["import type { ContainerApi } from '@tweakpane/core'\nimport type { Object3D, Vector3 } from 'three'\nimport { Mesh, MeshBasicMaterial, OctahedronGeometry } from 'three'\nimport Game from '../Game'\nimport UILabel from '../ui/UILabel'\n\nexport type PropertyField\n = | { type: 'color', label: string, getValue(): string, setValue(v: string): void }\n | { type: 'slider', label: string, min: number, max: number, step: number, getValue(): number, setValue(v: number): void }\n | { type: 'checkbox', label: string, getValue(): boolean, setValue(v: boolean): void }\n\nexport interface EditorHelperAttachment {\n addBindings?(folder: ContainerApi): void\n onMove?(delta: Vector3): void\n properties?: PropertyField[]\n}\n\n/**\n * A generic clickable gizmo that can be placed in the editor scene and linked\n * to any game object that has no selectable geometry of its own (e.g. a\n * particle effect, a light source, a trigger volume).\n *\n * Usage:\n * const helper = new EditorHelper(position, 'Rain', particleEffect)\n * editor.addHelper(helper)\n *\n * The helper's mesh is selectable via the existing raycast system.\n * When selected, read helper.attachment for tweakpane bindings.\n */\nexport default class EditorHelper {\n readonly mesh: Mesh\n readonly label: UILabel\n readonly labelText: string\n readonly attachment: EditorHelperAttachment | null\n owner?: { destroy(): void }\n private _prevPosition: Vector3\n\n constructor(position: Vector3, labelText: string, attachment: EditorHelperAttachment | null = null) {\n this.labelText = labelText\n this.attachment = attachment\n\n const geo = new OctahedronGeometry(0.35)\n const mat = new MeshBasicMaterial({ color: 0xFFAA00, wireframe: true })\n this.mesh = new Mesh(geo, mat)\n this.mesh.position.copy(position)\n this.mesh.userData.editorHelper = this\n this._prevPosition = position.clone()\n\n this.label = new UILabel(this.mesh, labelText)\n this.label.domElement.style.pointerEvents = 'auto'\n this.label.domElement.style.cursor = 'pointer'\n this.label.domElement.addEventListener('click', () => {\n Game.instance().editor?.selectObject(this.mesh)\n })\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number) {\n this.label.update(delta)\n\n if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {\n const positionDelta = this.mesh.position.clone().sub(this._prevPosition)\n this.attachment.onMove(positionDelta)\n this._prevPosition.copy(this.mesh.position)\n }\n }\n\n dispose() {\n Game.instance().scene.remove(this.mesh)\n this.mesh.geometry.dispose()\n ;(this.mesh.material as MeshBasicMaterial).dispose()\n this.label.destroy()\n }\n\n /** Returns the EditorHelper linked to an Object3D, or null. */\n static from(object: Object3D): EditorHelper | null {\n return (object.userData.editorHelper as EditorHelper) ?? null\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,MAAM,mBAAmB,0BAA0B;AA2B5D,IAAqB,eAArB,MAAkC;AAAA,EAQhC,YAAY,UAAmB,WAAmB,aAA4C,MAAM;AAClG,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,UAAM,MAAM,IAAI,mBAAmB,IAAI;AACvC,UAAM,MAAM,IAAI,kBAAkB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAC;AACtE,SAAK,OAAO,IAAI,KAAK,KAAK,GAAG;AAC7B,SAAK,KAAK,SAAS,KAAK,QAAQ;AAChC,SAAK,KAAK,SAAS,eAAe;AAClC,SAAK,gBAAgB,SAAS,MAAM;AAEpC,SAAK,QAAQ,IAAI,QAAQ,KAAK,MAAM,SAAS;AAC7C,SAAK,MAAM,WAAW,MAAM,gBAAgB;AAC5C,SAAK,MAAM,WAAW,MAAM,SAAS;AACrC,SAAK,MAAM,WAAW,iBAAiB,SAAS,MAAM;AACpD,WAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,IAAI;AAAA,IAChD,CAAC;AAED,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAe;AACpB,SAAK,MAAM,OAAO,KAAK;AAEvB,QAAI,KAAK,YAAY,UAAU,CAAC,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC7E,YAAM,gBAAgB,KAAK,KAAK,SAAS,MAAM,EAAE,IAAI,KAAK,aAAa;AACvE,WAAK,WAAW,OAAO,aAAa;AACpC,WAAK,cAAc,KAAK,KAAK,KAAK,QAAQ;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,KAAK,SAAS,QAAQ;AAC1B,IAAC,KAAK,KAAK,SAA+B,QAAQ;AACnD,SAAK,MAAM,QAAQ;AAAA,EACrB;AAAA;AAAA,EAGA,OAAO,KAAK,QAAuC;AACjD,WAAQ,OAAO,SAAS,gBAAiC;AAAA,EAC3D;AACF;","names":[]}
@@ -1,28 +0,0 @@
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- // src/Networking/Server/Stats/BandwidthTracker.ts
2
- var BandwidthTracker = class {
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- constructor() {
4
- this.sent = /* @__PURE__ */ new Map();
5
- this.received = /* @__PURE__ */ new Map();
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- }
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- recordSent(id, bytes) {
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- this.sent.set(id, (this.sent.get(id) || 0) + bytes);
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- }
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- recordReceived(id, bytes) {
11
- this.received.set(id, (this.received.get(id) || 0) + bytes);
12
- }
13
- getBandwidthUsage(id) {
14
- return {
15
- sent: this.sent.get(id) || 0,
16
- received: this.received.get(id) || 0
17
- };
18
- }
19
- reset() {
20
- this.sent.clear();
21
- this.received.clear();
22
- }
23
- };
24
-
25
- export {
26
- BandwidthTracker
27
- };
28
- //# sourceMappingURL=chunk-VWCQZXBU.js.map
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- {"version":3,"sources":["../../src/Networking/Server/Stats/BandwidthTracker.ts"],"sourcesContent":["export default class BandwidthTracker {\n private sent = new Map<string, number>()\n private received = new Map<string, number>()\n\n recordSent(id: string, bytes: number) {\n this.sent.set(id, (this.sent.get(id) || 0) + bytes)\n }\n\n recordReceived(id: string, bytes: number) {\n this.received.set(id, (this.received.get(id) || 0) + bytes)\n }\n\n getBandwidthUsage(id: string) {\n return {\n sent: this.sent.get(id) || 0,\n received: this.received.get(id) || 0,\n }\n }\n\n reset() {\n this.sent.clear()\n this.received.clear()\n }\n}\n"],"mappings":";AAAA,IAAqB,mBAArB,MAAsC;AAAA,EAAtC;AACE,SAAQ,OAAO,oBAAI,IAAoB;AACvC,SAAQ,WAAW,oBAAI,IAAoB;AAAA;AAAA,EAE3C,WAAW,IAAY,OAAe;AACpC,SAAK,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,EAAE,KAAK,KAAK,KAAK;AAAA,EACpD;AAAA,EAEA,eAAe,IAAY,OAAe;AACxC,SAAK,SAAS,IAAI,KAAK,KAAK,SAAS,IAAI,EAAE,KAAK,KAAK,KAAK;AAAA,EAC5D;AAAA,EAEA,kBAAkB,IAAY;AAC5B,WAAO;AAAA,MACL,MAAM,KAAK,KAAK,IAAI,EAAE,KAAK;AAAA,MAC3B,UAAU,KAAK,SAAS,IAAI,EAAE,KAAK;AAAA,IACrC;AAAA,EACF;AAAA,EAEA,QAAQ;AACN,SAAK,KAAK,MAAM;AAChB,SAAK,SAAS,MAAM;AAAA,EACtB;AACF;","names":[]}
@@ -1,43 +0,0 @@
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- // src/Utils/Logger.ts
2
- var levels = {
3
- error: 0,
4
- warn: 1,
5
- info: 2,
6
- debug: 3
7
- };
8
- var styles = {
9
- error: "background: #f44336; color: white; padding: 2px 6px; border-radius: 3px;",
10
- warn: "background: #ff9800; color: white; padding: 2px 6px; border-radius: 3px;",
11
- info: "background: #2196F3; color: white; padding: 2px 6px; border-radius: 3px;",
12
- debug: "background: #9E9E9E; color: white; padding: 2px 6px; border-radius: 3px;"
13
- };
14
- var labelStyle = "color: #888; font-weight: normal;";
15
- var Logger = class {
16
- constructor(level = "error") {
17
- this.level = levels[level];
18
- }
19
- error(message, ...args) {
20
- if (this.level >= levels.error)
21
- console.error(`%c ERROR %c ${message}`, styles.error, labelStyle, ...args);
22
- }
23
- warn(message, ...args) {
24
- if (this.level >= levels.warn)
25
- console.warn(`%c WARN %c ${message}`, styles.warn, labelStyle, ...args);
26
- }
27
- info(message, ...args) {
28
- if (this.level >= levels.info)
29
- console.info(`%c INFO %c ${message}`, styles.info, labelStyle, ...args);
30
- }
31
- debug(message, ...args) {
32
- if (this.level >= levels.debug)
33
- console.debug(`%c DEBUG %c ${message}`, styles.debug, labelStyle, ...args);
34
- }
35
- emerg(message, ...args) {
36
- console.error(`%c EMERG %c ${message}`, styles.error, labelStyle, ...args);
37
- }
38
- };
39
-
40
- export {
41
- Logger
42
- };
43
- //# sourceMappingURL=chunk-VZ3QIXWK.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../src/Utils/Logger.ts"],"sourcesContent":["type LogLevel = 'error' | 'warn' | 'info' | 'debug'\n\nconst levels: Record<LogLevel, number> = {\n error: 0,\n warn: 1,\n info: 2,\n debug: 3,\n}\n\nconst styles: Record<LogLevel, string> = {\n error: 'background: #f44336; color: white; padding: 2px 6px; border-radius: 3px;',\n warn: 'background: #ff9800; color: white; padding: 2px 6px; border-radius: 3px;',\n info: 'background: #2196F3; color: white; padding: 2px 6px; border-radius: 3px;',\n debug: 'background: #9E9E9E; color: white; padding: 2px 6px; border-radius: 3px;',\n}\n\nconst labelStyle = 'color: #888; font-weight: normal;'\n\nexport default class Logger {\n private level: number\n\n constructor(level: LogLevel = 'error') {\n this.level = levels[level]\n }\n\n error(message: string, ...args: unknown[]) {\n if (this.level >= levels.error)\n console.error(`%c ERROR %c ${message}`, styles.error, labelStyle, ...args)\n }\n\n warn(message: string, ...args: unknown[]) {\n if (this.level >= levels.warn)\n console.warn(`%c WARN %c ${message}`, styles.warn, labelStyle, ...args)\n }\n\n info(message: string, ...args: unknown[]) {\n if (this.level >= levels.info)\n // eslint-disable-next-line no-console\n console.info(`%c INFO %c ${message}`, styles.info, labelStyle, ...args)\n }\n\n debug(message: string, ...args: unknown[]) {\n if (this.level >= levels.debug)\n // eslint-disable-next-line no-console\n console.debug(`%c DEBUG %c ${message}`, styles.debug, labelStyle, ...args)\n }\n\n emerg(message: string, ...args: unknown[]) {\n console.error(`%c EMERG %c ${message}`, styles.error, labelStyle, ...args)\n }\n}\n"],"mappings":";AAEA,IAAM,SAAmC;AAAA,EACvC,OAAO;AAAA,EACP,MAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAO;AACT;AAEA,IAAM,SAAmC;AAAA,EACvC,OAAO;AAAA,EACP,MAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAO;AACT;AAEA,IAAM,aAAa;AAEnB,IAAqB,SAArB,MAA4B;AAAA,EAG1B,YAAY,QAAkB,SAAS;AACrC,SAAK,QAAQ,OAAO,KAAK;AAAA,EAC3B;AAAA,EAEA,MAAM,YAAoB,MAAiB;AACzC,QAAI,KAAK,SAAS,OAAO;AACvB,cAAQ,MAAM,eAAe,OAAO,IAAI,OAAO,OAAO,YAAY,GAAG,IAAI;AAAA,EAC7E;AAAA,EAEA,KAAK,YAAoB,MAAiB;AACxC,QAAI,KAAK,SAAS,OAAO;AACvB,cAAQ,KAAK,cAAc,OAAO,IAAI,OAAO,MAAM,YAAY,GAAG,IAAI;AAAA,EAC1E;AAAA,EAEA,KAAK,YAAoB,MAAiB;AACxC,QAAI,KAAK,SAAS,OAAO;AAEvB,cAAQ,KAAK,cAAc,OAAO,IAAI,OAAO,MAAM,YAAY,GAAG,IAAI;AAAA,EAC1E;AAAA,EAEA,MAAM,YAAoB,MAAiB;AACzC,QAAI,KAAK,SAAS,OAAO;AAEvB,cAAQ,MAAM,eAAe,OAAO,IAAI,OAAO,OAAO,YAAY,GAAG,IAAI;AAAA,EAC7E;AAAA,EAEA,MAAM,YAAoB,MAAiB;AACzC,YAAQ,MAAM,eAAe,OAAO,IAAI,OAAO,OAAO,YAAY,GAAG,IAAI;AAAA,EAC3E;AACF;","names":[]}