@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
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@@ -1,39 +0,0 @@
1
- import {
2
- EditorHelper
3
- } from "./chunk-YN5JXQTD.js";
4
- import {
5
- Game
6
- } from "./chunk-J3ORUAIB.js";
7
-
8
- // src/Editor/WithEditorHelper.ts
9
- function WithEditorHelper(Base) {
10
- class Mixed extends Base {
11
- registerEditorHelper(position, label, attachment = null) {
12
- const editor = Game.instance().editor;
13
- if (!editor)
14
- return;
15
- this.editorHelper = new EditorHelper(position, label, attachment);
16
- this.editorHelper.owner = this;
17
- editor.addHelper(this.editorHelper);
18
- }
19
- /** Tag a Three.js mesh so the editor can find this object's helper from it. */
20
- tagWithHelper(mesh) {
21
- if (this.editorHelper)
22
- mesh.userData.editorHelper = this.editorHelper;
23
- }
24
- destroy() {
25
- if (this.editorHelper) {
26
- Game.instance().editor?.removeHelper(this.editorHelper);
27
- this.editorHelper.dispose();
28
- this.editorHelper = void 0;
29
- }
30
- super.destroy();
31
- }
32
- }
33
- return Mixed;
34
- }
35
-
36
- export {
37
- WithEditorHelper
38
- };
39
- //# sourceMappingURL=chunk-ANVCAFXE.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Editor/WithEditorHelper.ts"],"sourcesContent":["import type { Object3D, Vector3 } from 'three'\nimport type { EditorHelperAttachment } from './EditorHelper'\nimport Game from '../Game'\nimport EditorHelper from './EditorHelper'\n\n/**\n * Mixin that lets any game object register itself as an EditorHelper gizmo.\n *\n * - Call `registerEditorHelper(position, label, attachment?)` once the world-space\n * position is known (typically end of constructor).\n * - Call `tagWithHelper(mesh)` for every Three.js mesh that belongs to this object\n * so that selecting and deleting any of those meshes in the editor also removes\n * the gizmo (and vice-versa via `owner`).\n * - No-ops when no editor is active, safe in non-editor builds.\n */\nexport function WithEditorHelper<TBase extends abstract new (...args: any[]) => { destroy(): void }>(Base: TBase) {\n abstract class Mixed extends Base {\n editorHelper: EditorHelper | undefined\n\n registerEditorHelper(position: Vector3, label: string, attachment: EditorHelperAttachment | null = null): void {\n const editor = Game.instance().editor\n if (!editor)\n return\n this.editorHelper = new EditorHelper(position, label, attachment)\n this.editorHelper.owner = this\n editor.addHelper(this.editorHelper)\n }\n\n /** Tag a Three.js mesh so the editor can find this object's helper from it. */\n tagWithHelper(mesh: Object3D): void {\n if (this.editorHelper)\n mesh.userData.editorHelper = this.editorHelper\n }\n\n destroy(): void {\n if (this.editorHelper) {\n Game.instance().editor?.removeHelper(this.editorHelper)\n this.editorHelper.dispose()\n this.editorHelper = undefined\n }\n super.destroy()\n }\n }\n return Mixed\n}\n"],"mappings":";;;;;;;;AAeO,SAAS,iBAAqF,MAAa;AAAA,EAChH,MAAe,cAAc,KAAK;AAAA,IAGhC,qBAAqB,UAAmB,OAAe,aAA4C,MAAY;AAC7G,YAAM,SAAS,KAAK,SAAS,EAAE;AAC/B,UAAI,CAAC;AACH;AACF,WAAK,eAAe,IAAI,aAAa,UAAU,OAAO,UAAU;AAChE,WAAK,aAAa,QAAQ;AAC1B,aAAO,UAAU,KAAK,YAAY;AAAA,IACpC;AAAA;AAAA,IAGA,cAAc,MAAsB;AAClC,UAAI,KAAK;AACP,aAAK,SAAS,eAAe,KAAK;AAAA,IACtC;AAAA,IAEA,UAAgB;AACd,UAAI,KAAK,cAAc;AACrB,aAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,YAAY;AACtD,aAAK,aAAa,QAAQ;AAC1B,aAAK,eAAe;AAAA,MACtB;AACA,YAAM,QAAQ;AAAA,IAChB;AAAA,EACF;AACA,SAAO;AACT;","names":[]}
@@ -1,56 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-J3ORUAIB.js";
4
-
5
- // src/ui/ObjectLabel.ts
6
- import { Vector3 } from "three";
7
- var ObjectLabel = class {
8
- constructor(entity, offset = new Vector3(0)) {
9
- this.entity = entity;
10
- this.offset = offset;
11
- }
12
- init() {
13
- this.domElement = this.createElement();
14
- }
15
- update(_delta) {
16
- const worldPosition = "getWorldPosition" in this.entity ? this.entity.getWorldPosition(new Vector3()) : this.entity.position.clone();
17
- const screenPosition = worldPosition.clone().add(this.offset);
18
- screenPosition.project(Game.instance().camera.instance);
19
- const screenX = screenPosition.x;
20
- const screenY = screenPosition.y;
21
- const isVisible = screenX >= -1 && screenX <= 1 && screenY >= -1 && screenY <= 1 && screenPosition.z >= 0 && screenPosition.z <= 1;
22
- if (isVisible) {
23
- if (!document.body.contains(this.domElement)) {
24
- document.body.appendChild(this.domElement);
25
- }
26
- const rect = Game.instance().canvas.getBoundingClientRect();
27
- const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2;
28
- const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2;
29
- const translateX = screenX * rect.width / 2 + canvasOffsetX;
30
- const translateY = -screenY * rect.height / 2 + canvasOffsetY;
31
- this.domElement.style.transform = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`;
32
- const cameraPos = Game.instance().camera.instance.position;
33
- const distance = worldPosition.distanceTo(cameraPos);
34
- const maxDistance = 40;
35
- const minDistance = 2;
36
- const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance);
37
- const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance);
38
- const scale = 0.5 + t * 0.5;
39
- const opacity = t;
40
- this.domElement.style.opacity = opacity.toFixed(2);
41
- this.domElement.style.transform += ` scale(${scale.toFixed(2)})`;
42
- } else {
43
- if (document.body.contains(this.domElement)) {
44
- this.domElement.remove();
45
- }
46
- }
47
- }
48
- destroy() {
49
- this.domElement.remove();
50
- }
51
- };
52
-
53
- export {
54
- ObjectLabel
55
- };
56
- //# sourceMappingURL=chunk-AYRIMARL.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/ui/ObjectLabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport type GameObjectInterface from '../World/GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Game from '../Game'\n\nexport default abstract class ObjectLabel implements GameObjectInterface {\n protected entity: Object3D | GameObject\n public domElement!: HTMLDivElement\n public offset: Vector3\n\n constructor(entity: Object3D | GameObject, offset: Vector3 = new Vector3(0)) {\n this.entity = entity\n this.offset = offset\n }\n\n protected init() {\n this.domElement = this.createElement()\n }\n\n protected abstract createElement(): HTMLDivElement\n\n update(_delta: number): void {\n const worldPosition\n = 'getWorldPosition' in this.entity\n ? this.entity.getWorldPosition(new Vector3())\n : this.entity.position.clone()\n\n const screenPosition = worldPosition.clone().add(this.offset)\n screenPosition.project(Game.instance().camera.instance)\n\n const screenX = screenPosition.x\n const screenY = screenPosition.y\n\n const isVisible\n = screenX >= -1 && screenX <= 1\n && screenY >= -1 && screenY <= 1\n && screenPosition.z >= 0 && screenPosition.z <= 1\n\n if (isVisible) {\n if (!document.body.contains(this.domElement)) {\n document.body.appendChild(this.domElement)\n }\n\n const rect = Game.instance().canvas.getBoundingClientRect()\n const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2\n const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2\n const translateX = screenX * rect.width / 2 + canvasOffsetX\n const translateY = -screenY * rect.height / 2 + canvasOffsetY\n\n this.domElement.style.transform\n = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`\n\n const cameraPos = Game.instance().camera.instance.position\n const distance = worldPosition.distanceTo(cameraPos)\n\n const maxDistance = 40\n const minDistance = 2\n\n const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance)\n const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance)\n\n const scale = 0.5 + t * 0.5\n const opacity = t\n\n this.domElement.style.opacity = opacity.toFixed(2)\n this.domElement.style.transform += ` scale(${scale.toFixed(2)})`\n }\n else {\n if (document.body.contains(this.domElement)) {\n this.domElement.remove()\n }\n }\n }\n\n destroy(): void {\n this.domElement.remove()\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,eAAe;AAGxB,IAA8B,cAA9B,MAAyE;AAAA,EAKvE,YAAY,QAA+B,SAAkB,IAAI,QAAQ,CAAC,GAAG;AAC3E,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAChB;AAAA,EAEU,OAAO;AACf,SAAK,aAAa,KAAK,cAAc;AAAA,EACvC;AAAA,EAIA,OAAO,QAAsB;AAC3B,UAAM,gBACF,sBAAsB,KAAK,SACzB,KAAK,OAAO,iBAAiB,IAAI,QAAQ,CAAC,IAC1C,KAAK,OAAO,SAAS,MAAM;AAEjC,UAAM,iBAAiB,cAAc,MAAM,EAAE,IAAI,KAAK,MAAM;AAC5D,mBAAe,QAAQ,KAAK,SAAS,EAAE,OAAO,QAAQ;AAEtD,UAAM,UAAU,eAAe;AAC/B,UAAM,UAAU,eAAe;AAE/B,UAAM,YACF,WAAW,MAAM,WAAW,KACzB,WAAW,MAAM,WAAW,KAC5B,eAAe,KAAK,KAAK,eAAe,KAAK;AAEpD,QAAI,WAAW;AACb,UAAI,CAAC,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC5C,iBAAS,KAAK,YAAY,KAAK,UAAU;AAAA,MAC3C;AAEA,YAAM,OAAO,KAAK,SAAS,EAAE,OAAO,sBAAsB;AAC1D,YAAM,gBAAgB,KAAK,OAAO,KAAK,QAAQ,IAAI,OAAO,aAAa;AACvE,YAAM,gBAAgB,KAAK,MAAM,KAAK,SAAS,IAAI,OAAO,cAAc;AACxE,YAAM,aAAa,UAAU,KAAK,QAAQ,IAAI;AAC9C,YAAM,aAAa,CAAC,UAAU,KAAK,SAAS,IAAI;AAEhD,WAAK,WAAW,MAAM,YAClB,cAAc,UAAU,kBAAkB,UAAU;AAExD,YAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAClD,YAAM,WAAW,cAAc,WAAW,SAAS;AAEnD,YAAM,cAAc;AACpB,YAAM,cAAc;AAEpB,YAAM,kBAAkB,KAAK,IAAI,KAAK,IAAI,UAAU,WAAW,GAAG,WAAW;AAC7E,YAAM,IAAI,KAAK,kBAAkB,gBAAgB,cAAc;AAE/D,YAAM,QAAQ,MAAM,IAAI;AACxB,YAAM,UAAU;AAEhB,WAAK,WAAW,MAAM,UAAU,QAAQ,QAAQ,CAAC;AACjD,WAAK,WAAW,MAAM,aAAa,UAAU,MAAM,QAAQ,CAAC,CAAC;AAAA,IAC/D,OACK;AACH,UAAI,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC3C,aAAK,WAAW,OAAO;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW,OAAO;AAAA,EACzB;AACF;","names":[]}
@@ -1,39 +0,0 @@
1
- import {
2
- EditorHelper
3
- } from "./chunk-KQWQS3PJ.js";
4
- import {
5
- Game
6
- } from "./chunk-4I6AZDRZ.js";
7
-
8
- // src/Editor/WithEditorHelper.ts
9
- function WithEditorHelper(Base) {
10
- class Mixed extends Base {
11
- registerEditorHelper(position, label, attachment = null) {
12
- const editor = Game.instance().editor;
13
- if (!editor)
14
- return;
15
- this.editorHelper = new EditorHelper(position, label, attachment);
16
- this.editorHelper.owner = this;
17
- editor.addHelper(this.editorHelper);
18
- }
19
- /** Tag a Three.js mesh so the editor can find this object's helper from it. */
20
- tagWithHelper(mesh) {
21
- if (this.editorHelper)
22
- mesh.userData.editorHelper = this.editorHelper;
23
- }
24
- destroy() {
25
- if (this.editorHelper) {
26
- Game.instance().editor?.removeHelper(this.editorHelper);
27
- this.editorHelper.dispose();
28
- this.editorHelper = void 0;
29
- }
30
- super.destroy();
31
- }
32
- }
33
- return Mixed;
34
- }
35
-
36
- export {
37
- WithEditorHelper
38
- };
39
- //# sourceMappingURL=chunk-BTC6Q4AH.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Editor/WithEditorHelper.ts"],"sourcesContent":["import type { Object3D, Vector3 } from 'three'\nimport type { EditorHelperAttachment } from './EditorHelper'\nimport Game from '../Game'\nimport EditorHelper from './EditorHelper'\n\n/**\n * Mixin that lets any game object register itself as an EditorHelper gizmo.\n *\n * - Call `registerEditorHelper(position, label, attachment?)` once the world-space\n * position is known (typically end of constructor).\n * - Call `tagWithHelper(mesh)` for every Three.js mesh that belongs to this object\n * so that selecting and deleting any of those meshes in the editor also removes\n * the gizmo (and vice-versa via `owner`).\n * - No-ops when no editor is active, safe in non-editor builds.\n */\nexport function WithEditorHelper<TBase extends abstract new (...args: any[]) => { destroy(): void }>(Base: TBase) {\n abstract class Mixed extends Base {\n editorHelper: EditorHelper | undefined\n\n registerEditorHelper(position: Vector3, label: string, attachment: EditorHelperAttachment | null = null): void {\n const editor = Game.instance().editor\n if (!editor)\n return\n this.editorHelper = new EditorHelper(position, label, attachment)\n this.editorHelper.owner = this\n editor.addHelper(this.editorHelper)\n }\n\n /** Tag a Three.js mesh so the editor can find this object's helper from it. */\n tagWithHelper(mesh: Object3D): void {\n if (this.editorHelper)\n mesh.userData.editorHelper = this.editorHelper\n }\n\n destroy(): void {\n if (this.editorHelper) {\n Game.instance().editor?.removeHelper(this.editorHelper)\n this.editorHelper.dispose()\n this.editorHelper = undefined\n }\n super.destroy()\n }\n }\n return Mixed\n}\n"],"mappings":";;;;;;;;AAeO,SAAS,iBAAqF,MAAa;AAAA,EAChH,MAAe,cAAc,KAAK;AAAA,IAGhC,qBAAqB,UAAmB,OAAe,aAA4C,MAAY;AAC7G,YAAM,SAAS,KAAK,SAAS,EAAE;AAC/B,UAAI,CAAC;AACH;AACF,WAAK,eAAe,IAAI,aAAa,UAAU,OAAO,UAAU;AAChE,WAAK,aAAa,QAAQ;AAC1B,aAAO,UAAU,KAAK,YAAY;AAAA,IACpC;AAAA;AAAA,IAGA,cAAc,MAAsB;AAClC,UAAI,KAAK;AACP,aAAK,SAAS,eAAe,KAAK;AAAA,IACtC;AAAA,IAEA,UAAgB;AACd,UAAI,KAAK,cAAc;AACrB,aAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,YAAY;AACtD,aAAK,aAAa,QAAQ;AAC1B,aAAK,eAAe;AAAA,MACtB;AACA,YAAM,QAAQ;AAAA,IAChB;AAAA,EACF;AACA,SAAO;AACT;","names":[]}
@@ -1,135 +0,0 @@
1
- import {
2
- BaseChunkManager
3
- } from "./chunk-2D7GC2Z6.js";
4
- import {
5
- EventEmitter
6
- } from "./chunk-HU53VGSY.js";
7
-
8
- // src/BaseGame.ts
9
- import { Clock, Raycaster, Scene } from "three";
10
-
11
- // raw-json:/home/mattvb91/www/core/packages/core/package.json
12
- var version = "0.0.0";
13
-
14
- // src/BaseGame.ts
15
- var instance;
16
- var BaseGame = class extends EventEmitter {
17
- constructor(logger, physicsWorld) {
18
- super();
19
- this.updateCallbacks = /* @__PURE__ */ new Set();
20
- this.tickRate = 30;
21
- this.lastTickTime = 0;
22
- instance = this;
23
- this.logger = logger;
24
- this.logger?.info([
25
- "",
26
- "",
27
- "\u250C\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510",
28
- "\u2502 \u2502",
29
- "\u2502 MavonEngine \u2502",
30
- "\u2502 \u2502",
31
- `\u2502 Version: ${version.padEnd(28)} \u2502`,
32
- // eslint-disable-next-line node/prefer-global/process
33
- `\u2502 Mode: ${"development".padEnd(28)} \u2502`,
34
- "\u2502 \u2502",
35
- "\u2502 https://github.com/MavonEngine/core \u2502",
36
- "\u2502 https://mavonengine.com \u2502",
37
- "\u2502 \u2502",
38
- "\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518",
39
- ""
40
- ].join("\n"));
41
- this.physicsWorld = physicsWorld;
42
- if (this.physicsWorld) {
43
- this.characterController = this.physicsWorld.createCharacterController(0.01);
44
- this.characterController.setApplyImpulsesToDynamicBodies(true);
45
- this.characterController.enableSnapToGround(30);
46
- this.characterController.setMaxSlopeClimbAngle(45 * Math.PI / 180);
47
- this.characterController.setMinSlopeSlideAngle(30 * Math.PI / 180);
48
- }
49
- this.clock = new Clock();
50
- this.clock.start();
51
- this.scene = new Scene();
52
- this.rayCaster = new Raycaster();
53
- this.world = new BaseWorld();
54
- setInterval(() => {
55
- this.tick();
56
- }, 1e3 / this.tickRate);
57
- }
58
- destroy() {
59
- this.logger?.emerg("Destroy called on server game instance");
60
- }
61
- static instance() {
62
- return instance;
63
- }
64
- tick() {
65
- const tickNow = performance.now();
66
- this.update((tickNow - this.lastTickTime) / 1e3);
67
- this.lastTickTime = tickNow;
68
- }
69
- onUpdate(callback) {
70
- this.updateCallbacks.add(callback);
71
- }
72
- unregisterOnUpdate(callback) {
73
- this.updateCallbacks.delete(callback);
74
- }
75
- update(delta) {
76
- if (this.physicsWorld) {
77
- this.physicsWorld.timestep = delta;
78
- this.physicsWorld.step();
79
- }
80
- this.world.update(delta);
81
- this.updateCallbacks.forEach((callbackFn) => callbackFn(delta));
82
- }
83
- isDevMode() {
84
- return true;
85
- }
86
- isProductionMode() {
87
- return false;
88
- }
89
- };
90
-
91
- // src/World/BaseWorld.ts
92
- var BaseWorld = class {
93
- constructor() {
94
- this.chunkManager = new BaseChunkManager();
95
- /**
96
- * The game entities in the world, stored by ID
97
- */
98
- this.entities = {
99
- items: /* @__PURE__ */ new Map(),
100
- get length() {
101
- return this.items.size;
102
- }
103
- };
104
- }
105
- /**
106
- * Add game objects by unique string IDs
107
- */
108
- add(objects) {
109
- for (const [id, object] of Object.entries(objects)) {
110
- this.entities.items.set(id, object);
111
- }
112
- }
113
- update(delta) {
114
- this.chunkManager.update(delta);
115
- for (const [id, item] of this.entities.items) {
116
- if (item.garbageCollect) {
117
- BaseGame.instance().logger?.debug("Destroying entity", item);
118
- item.destroy();
119
- this.entities.items.delete(id);
120
- } else {
121
- item.update(delta);
122
- }
123
- }
124
- }
125
- destroy() {
126
- this.chunkManager.destroy();
127
- this.entities.items.forEach((item) => item.destroy());
128
- }
129
- };
130
-
131
- export {
132
- BaseWorld,
133
- BaseGame
134
- };
135
- //# sourceMappingURL=chunk-BZO35RV2.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/BaseGame.ts","raw-json:/home/mattvb91/www/core/packages/core/package.json","../../src/World/BaseWorld.ts"],"sourcesContent":["import type { KinematicCharacterController, World } from '@dimforge/rapier3d-compat'\nimport type winston from 'winston'\nimport type Logger from './Utils/Logger'\nimport type GameObjectInterface from './World/GameObjectInterface'\nimport { Clock, Raycaster, Scene } from 'three'\nimport { version as ENGINE_VERSION } from '../package.json' with { type: 'json' }\nimport EventEmitter from './Utils/EventEmitter'\n\nimport BaseWorld from './World/BaseWorld'\n\nlet instance: BaseGame\n\n/**\n * This is the headless representation of the game.\n * This is what the game server uses to represent the game state.\n *\n * Do not add anything related to audio or rendering here\n */\nexport default class BaseGame extends EventEmitter implements GameObjectInterface {\n readonly clock: Clock\n\n logger?: winston.Logger | Logger | null\n\n physicsWorld?: World\n characterController?: KinematicCharacterController\n\n scene: Scene\n rayCaster: Raycaster\n world: BaseWorld\n\n protected updateCallbacks: Set<(delta: number) => void> = new Set()\n\n tickRate = 30\n lastTickTime = 0\n\n constructor(logger?: winston.Logger | Logger | null, physicsWorld?: World) {\n super()\n\n // eslint-disable-next-line ts/no-this-alias\n instance = this\n\n this.logger = logger\n this.logger?.info([\n '',\n '',\n '┌─────────────────────────────────────────┐',\n '│ │',\n '│ MavonEngine │',\n '│ │',\n `│ Version: ${ENGINE_VERSION.padEnd(28)} │`,\n // eslint-disable-next-line node/prefer-global/process\n `│ Mode: ${(process.env.NODE_ENV ?? 'development').padEnd(28)} │`,\n '│ │',\n '│ https://github.com/MavonEngine/core │',\n '│ https://mavonengine.com │',\n '│ │',\n '└─────────────────────────────────────────┘',\n '',\n ].join('\\n'))\n\n this.physicsWorld = physicsWorld\n\n if (this.physicsWorld) {\n this.characterController = this.physicsWorld.createCharacterController(0.01)\n this.characterController.setApplyImpulsesToDynamicBodies(true)\n this.characterController.enableSnapToGround(30)\n\n // Don’t allow climbing slopes larger than 45 degrees.\n this.characterController.setMaxSlopeClimbAngle(45 * Math.PI / 180)\n\n // Automatically slide down on slopes bigger than 30 degrees.\n this.characterController.setMinSlopeSlideAngle(30 * Math.PI / 180)\n }\n\n this.clock = new Clock()\n this.clock.start()\n\n this.scene = new Scene()\n this.rayCaster = new Raycaster()\n\n this.world = new BaseWorld()\n\n setInterval(() => {\n this.tick()\n }, 1000 / this.tickRate)\n }\n\n destroy(): void {\n this.logger?.emerg('Destroy called on server game instance')\n }\n\n static instance() {\n return instance\n }\n\n tick() {\n const tickNow = performance.now()\n this.update((tickNow - this.lastTickTime) / 1000)\n this.lastTickTime = tickNow\n }\n\n onUpdate(callback: (delta: number) => void): void {\n this.updateCallbacks.add(callback)\n }\n\n unregisterOnUpdate(callback: (delta: number) => void): void {\n this.updateCallbacks.delete(callback)\n }\n\n update(delta: number): void {\n if (this.physicsWorld) {\n this.physicsWorld.timestep = delta\n this.physicsWorld.step()\n }\n\n this.world.update(delta)\n\n this.updateCallbacks.forEach(callbackFn => callbackFn(delta))\n }\n\n isDevMode() {\n // eslint-disable-next-line node/prefer-global/process\n return process.env.NODE_ENV !== 'production'\n }\n\n isProductionMode() {\n // eslint-disable-next-line node/prefer-global/process\n return process.env.NODE_ENV === 'production'\n }\n}\n","{\n \"name\": \"@mavonengine/core\",\n \"type\": \"module\",\n \"version\": \"0.0.0\",\n \"description\": \"\",\n \"author\": \"\",\n \"license\": \"ISC\",\n \"main\": \"./dist/index.js\",\n \"types\": \"./dist/index.d.ts\",\n \"exports\": {\n \"./vite.config\": \"./vite.config.js\",\n \"./*.glsl\": \"./dist/browser/*.glsl\",\n \"./*.css\": \"./dist/browser/*.css\",\n \"./*\": {\n \"browser\": \"./dist/browser/*.js\",\n \"node\": \"./dist/node/*.js\",\n \"types\": \"./dist/browser/*.d.ts\",\n \"default\": \"./dist/node/*.js\"\n }\n },\n \"scripts\": {\n \"build\": \"tsup && find src -name '*.glsl' | while read f; do mkdir -p dist/browser/$(dirname ${f#src/}) && cp $f dist/browser/${f#src/}; done\",\n \"dev\": \"tsup --watch\",\n \"lint\": \"eslint .\",\n \"lint:fix\": \"eslint . --fix\",\n \"test\": \"vitest\",\n \"test:ui\": \"vitest --ui --coverage.enabled true --coverage.reporter html\",\n \"test:coverage\": \"vitest --coverage.enabled true --coverage.reporter json-summary\",\n \"test:dev\": \"vitest\"\n },\n \"peerDependencies\": {\n \"@dimforge/rapier3d-compat\": \"0.18.2\",\n \"@geckos.io/client\": \"^3.0.2\",\n \"@geckos.io/server\": \"^3.0.0\",\n \"express\": \"5.1.0\",\n \"three\": \"^0.176.0\",\n \"vite\": \"^6.3.5\",\n \"winston\": \"3.17.0\"\n },\n \"dependencies\": {\n \"alea\": \"^1.0.1\"\n },\n \"devDependencies\": {\n \"@dimforge/rapier3d-compat\": \"0.18.2\",\n \"@geckos.io/server\": \"^3.0.0\",\n \"@testing-library/jest-dom\": \"^6.9.1\",\n \"@types/express\": \"^5.0.3\",\n \"@types/three\": \"^0.176.0\",\n \"@vitejs/plugin-react\": \"^5.1.2\",\n \"@vitest/coverage-v8\": \"^3.2.4\",\n \"@vitest/ui\": \"^3.2.4\",\n \"jsdom\": \"^28.1.0\",\n \"three\": \"^0.176.0\",\n \"tsup\": \"^8.5.1\",\n \"typescript\": \"5.9.2\",\n \"vite\": \"^6.3.5\",\n \"vite-plugin-glsl\": \"^1.4.1\",\n \"vitest\": \"^3.2.4\"\n }\n}\n","import type GameObject from './GameObject'\nimport type GameObjectInterface from './GameObjectInterface'\nimport BaseGame from '../BaseGame'\nimport ChunkManager from './BaseChunkManager'\n\n/**\n * The barebones representation of all the entities in our\n * world. This is the server world class. The client render is in World.ts\n */\nexport default class BaseWorld implements GameObjectInterface {\n chunkManager = new ChunkManager()\n\n /**\n * The game entities in the world, stored by ID\n */\n entities: {\n items: Map<string, GameObject>\n get length(): number\n } = {\n items: new Map(),\n get length() {\n return this.items.size\n },\n }\n\n /**\n * Add game objects by unique string IDs\n */\n add(objects: Record<string, GameObject>) {\n for (const [id, object] of Object.entries(objects)) {\n this.entities.items.set(id, object)\n }\n }\n\n update(delta: number): void {\n this.chunkManager.update(delta)\n\n for (const [id, item] of this.entities.items) {\n if (item.garbageCollect) {\n BaseGame.instance().logger?.debug('Destroying entity', item)\n item.destroy()\n\n this.entities.items.delete(id)\n }\n else {\n item.update(delta)\n }\n }\n }\n\n destroy() {\n this.chunkManager.destroy()\n this.entities.items.forEach(item => item.destroy())\n }\n}\n"],"mappings":";;;;;;;;AAIA,SAAS,OAAO,WAAW,aAAa;;;ACDtC,cAAW;;;ADOb,IAAI;AAQJ,IAAqB,WAArB,cAAsC,aAA4C;AAAA,EAiBhF,YAAY,QAAyC,cAAsB;AACzE,UAAM;AANR,SAAU,kBAAgD,oBAAI,IAAI;AAElE,oBAAW;AACX,wBAAe;AAMb,eAAW;AAEX,SAAK,SAAS;AACd,SAAK,QAAQ,KAAK;AAAA,MAChB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,qBAAgB,QAAe,OAAO,EAAE,CAAC;AAAA;AAAA,MAEzC,qBAAiB,cAAuC,OAAO,EAAE,CAAC;AAAA,MAClE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF,EAAE,KAAK,IAAI,CAAC;AAEZ,SAAK,eAAe;AAEpB,QAAI,KAAK,cAAc;AACrB,WAAK,sBAAsB,KAAK,aAAa,0BAA0B,IAAI;AAC3E,WAAK,oBAAoB,gCAAgC,IAAI;AAC7D,WAAK,oBAAoB,mBAAmB,EAAE;AAG9C,WAAK,oBAAoB,sBAAsB,KAAK,KAAK,KAAK,GAAG;AAGjE,WAAK,oBAAoB,sBAAsB,KAAK,KAAK,KAAK,GAAG;AAAA,IACnE;AAEA,SAAK,QAAQ,IAAI,MAAM;AACvB,SAAK,MAAM,MAAM;AAEjB,SAAK,QAAQ,IAAI,MAAM;AACvB,SAAK,YAAY,IAAI,UAAU;AAE/B,SAAK,QAAQ,IAAI,UAAU;AAE3B,gBAAY,MAAM;AAChB,WAAK,KAAK;AAAA,IACZ,GAAG,MAAO,KAAK,QAAQ;AAAA,EACzB;AAAA,EAEA,UAAgB;AACd,SAAK,QAAQ,MAAM,wCAAwC;AAAA,EAC7D;AAAA,EAEA,OAAO,WAAW;AAChB,WAAO;AAAA,EACT;AAAA,EAEA,OAAO;AACL,UAAM,UAAU,YAAY,IAAI;AAChC,SAAK,QAAQ,UAAU,KAAK,gBAAgB,GAAI;AAChD,SAAK,eAAe;AAAA,EACtB;AAAA,EAEA,SAAS,UAAyC;AAChD,SAAK,gBAAgB,IAAI,QAAQ;AAAA,EACnC;AAAA,EAEA,mBAAmB,UAAyC;AAC1D,SAAK,gBAAgB,OAAO,QAAQ;AAAA,EACtC;AAAA,EAEA,OAAO,OAAqB;AAC1B,QAAI,KAAK,cAAc;AACrB,WAAK,aAAa,WAAW;AAC7B,WAAK,aAAa,KAAK;AAAA,IACzB;AAEA,SAAK,MAAM,OAAO,KAAK;AAEvB,SAAK,gBAAgB,QAAQ,gBAAc,WAAW,KAAK,CAAC;AAAA,EAC9D;AAAA,EAEA,YAAY;AAEV,WAAO;AAAA,EACT;AAAA,EAEA,mBAAmB;AAEjB,WAAO;AAAA,EACT;AACF;;;AExHA,IAAqB,YAArB,MAA8D;AAAA,EAA9D;AACE,wBAAe,IAAI,iBAAa;AAKhC;AAAA;AAAA;AAAA,oBAGI;AAAA,MACF,OAAO,oBAAI,IAAI;AAAA,MACf,IAAI,SAAS;AACX,eAAO,KAAK,MAAM;AAAA,MACpB;AAAA,IACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,SAAqC;AACvC,eAAW,CAAC,IAAI,MAAM,KAAK,OAAO,QAAQ,OAAO,GAAG;AAClD,WAAK,SAAS,MAAM,IAAI,IAAI,MAAM;AAAA,IACpC;AAAA,EACF;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,aAAa,OAAO,KAAK;AAE9B,eAAW,CAAC,IAAI,IAAI,KAAK,KAAK,SAAS,OAAO;AAC5C,UAAI,KAAK,gBAAgB;AACvB,iBAAS,SAAS,EAAE,QAAQ,MAAM,qBAAqB,IAAI;AAC3D,aAAK,QAAQ;AAEb,aAAK,SAAS,MAAM,OAAO,EAAE;AAAA,MAC/B,OACK;AACH,aAAK,OAAO,KAAK;AAAA,MACnB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,aAAa,QAAQ;AAC1B,SAAK,SAAS,MAAM,QAAQ,UAAQ,KAAK,QAAQ,CAAC;AAAA,EACpD;AACF;","names":[]}
@@ -1,70 +0,0 @@
1
- import {
2
- Actor
3
- } from "./chunk-KJJCXAUN.js";
4
- import {
5
- Game
6
- } from "./chunk-A5XMBADG.js";
7
-
8
- // src/World/Entity3D.ts
9
- import { AnimationMixer, Mesh } from "three";
10
- import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
11
- var Entity3D = class extends Actor {
12
- constructor() {
13
- super(...arguments);
14
- this.animationsMap = /* @__PURE__ */ new Map();
15
- }
16
- initModel(model) {
17
- this.instance = clone(model.scene);
18
- this.instance.traverse((o) => {
19
- if (o instanceof Mesh) {
20
- o.castShadow = true;
21
- o.receiveShadow = true;
22
- const geometry = o.geometry;
23
- geometry.computeBoundingBox();
24
- geometry.computeBoundingSphere();
25
- if (geometry.boundingBox) {
26
- geometry.boundingBox.min.multiplyScalar(400);
27
- geometry.boundingBox.max.multiplyScalar(400);
28
- }
29
- if (geometry.boundingSphere) {
30
- geometry.boundingSphere.radius *= 400;
31
- }
32
- }
33
- });
34
- this.animationMixer = new AnimationMixer(this.instance);
35
- model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
36
- Game.instance().scene.add(this.instance);
37
- }
38
- destroy() {
39
- super.destroy();
40
- this.instance?.traverse((o) => {
41
- if (o instanceof Mesh) {
42
- o.geometry.dispose();
43
- }
44
- });
45
- if (this.instance)
46
- Game.instance().scene.remove(this.instance);
47
- }
48
- update(delta) {
49
- this.animationMixer?.update(delta);
50
- super.update(delta);
51
- }
52
- /**
53
- * Blend between different animation states for this Entity3D
54
- *
55
- * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
56
- */
57
- fadeToAction(action, duration) {
58
- this.previousAction = this.activeAction;
59
- this.activeAction = action;
60
- if (this.previousAction !== this.activeAction) {
61
- this.previousAction?.fadeOut(duration);
62
- }
63
- action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
64
- }
65
- };
66
-
67
- export {
68
- Entity3D
69
- };
70
- //# sourceMappingURL=chunk-C6AZ3L5F.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
@@ -1,35 +0,0 @@
1
- import {
2
- Entity
3
- } from "./chunk-PMZKVZCW.js";
4
-
5
- // src/World/GameObject.ts
6
- import { Vector3 } from "three";
7
- var GameObject = class extends Entity {
8
- constructor(id, position = new Vector3(), rotation = new Vector3(), scale = new Vector3(1)) {
9
- super(id);
10
- this.garbageCollect = false;
11
- this.position = position;
12
- this.scale = scale;
13
- this.rotation = rotation;
14
- this.rotation.add(rotation);
15
- }
16
- get message() {
17
- return this.id;
18
- }
19
- serialize() {
20
- return {
21
- id: this.id,
22
- position: this.position,
23
- rotation: this.rotation,
24
- scale: this.scale
25
- };
26
- }
27
- destroy() {
28
- this.garbageCollect = true;
29
- }
30
- };
31
-
32
- export {
33
- GameObject
34
- };
35
- //# sourceMappingURL=chunk-CZUIHQMY.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/World/GameObject.ts"],"sourcesContent":["import type { Mesh } from 'three'\nimport type GameObjectInterface from './GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Entity from '../Networking/Server/Client'\n\nexport default abstract class GameObject extends Entity implements GameObjectInterface {\n garbageCollect = false\n\n position: Vector3\n rotation: Vector3\n scale: Vector3\n\n colliderMesh?: Mesh\n\n constructor(id?: string, position = new Vector3(), rotation = new Vector3(), scale = new Vector3(1),\n ) {\n super(id)\n\n this.position = position\n this.scale = scale\n this.rotation = rotation\n this.rotation.add(rotation)\n }\n\n get message() {\n return this.id\n }\n\n abstract update(delta: number): void\n\n public serialize(): object {\n return {\n id: this.id,\n position: this.position,\n rotation: this.rotation,\n scale: this.scale,\n }\n }\n\n destroy() {\n this.garbageCollect = true\n }\n}\n"],"mappings":";;;;;AAEA,SAAS,eAAe;AAGxB,IAA8B,aAA9B,cAAiD,OAAsC;AAAA,EASrF,YAAY,IAAa,WAAW,IAAI,QAAQ,GAAG,WAAW,IAAI,QAAQ,GAAG,QAAQ,IAAI,QAAQ,CAAC,GAChG;AACA,UAAM,EAAE;AAVV,0BAAiB;AAYf,SAAK,WAAW;AAChB,SAAK,QAAQ;AACb,SAAK,WAAW;AAChB,SAAK,SAAS,IAAI,QAAQ;AAAA,EAC5B;AAAA,EAEA,IAAI,UAAU;AACZ,WAAO,KAAK;AAAA,EACd;AAAA,EAIO,YAAoB;AACzB,WAAO;AAAA,MACL,IAAI,KAAK;AAAA,MACT,UAAU,KAAK;AAAA,MACf,UAAU,KAAK;AAAA,MACf,OAAO,KAAK;AAAA,IACd;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,iBAAiB;AAAA,EACxB;AACF;","names":[]}
@@ -1,37 +0,0 @@
1
- import {
2
- WithEditorHelper
3
- } from "./chunk-ANVCAFXE.js";
4
- import {
5
- GameObject
6
- } from "./chunk-CZUIHQMY.js";
7
-
8
- // src/Particles/System/ParticleEffect.ts
9
- var ParticleEffect = class extends WithEditorHelper(GameObject) {
10
- constructor() {
11
- super(...arguments);
12
- this.emitters = [];
13
- this.persistent = false;
14
- }
15
- destroy() {
16
- this.emitters.forEach((e) => e.destroy());
17
- this.emitters = [];
18
- super.destroy();
19
- }
20
- onMove(delta) {
21
- this.emitters.forEach((e) => e.mesh.position.add(delta));
22
- }
23
- update(delta) {
24
- this.emitters.forEach((emitter) => emitter.update(delta));
25
- this.emitters = this.emitters.filter((emitter) => {
26
- if (emitter.garbageCollect) {
27
- emitter.destroy();
28
- }
29
- return !emitter.garbageCollect;
30
- });
31
- }
32
- };
33
-
34
- export {
35
- ParticleEffect
36
- };
37
- //# sourceMappingURL=chunk-D6OGGUMR.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
@@ -1,59 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-KRACPY5Q.js";
4
- import {
5
- GameObject
6
- } from "./chunk-CZUIHQMY.js";
7
-
8
- // src/Particles/System/Emitter.ts
9
- import { BufferAttribute, BufferGeometry, Points } from "three";
10
- var Emitter = class extends GameObject {
11
- constructor(position, material, maxParticles, maxLifeTimeParticle) {
12
- super();
13
- /**
14
- * If this is not a continous emitter it automatically destroys
15
- * itself when all particles have decayed
16
- */
17
- this.continoues = true;
18
- /**
19
- * Mark for garbage collection
20
- */
21
- this.garbageCollect = false;
22
- this.particles = [];
23
- this.maxParticles = maxParticles;
24
- this.maxLifeTimeParticle = maxLifeTimeParticle;
25
- this.material = material;
26
- this.geometry = new BufferGeometry();
27
- this.positions = new Float32Array(this.maxParticles * 3);
28
- this.scales = new Float32Array(this.maxParticles);
29
- this.alphas = new Float32Array(this.maxParticles);
30
- this.geometry.setAttribute("position", new BufferAttribute(this.positions, 3));
31
- this.geometry.setAttribute("aScale", new BufferAttribute(this.scales, 1));
32
- this.geometry.setAttribute("aAlpha", new BufferAttribute(this.alphas, 1));
33
- this.mesh = new Points(this.geometry, this.material);
34
- this.mesh.position.set(position.x, position.y, position.z);
35
- Game.instance().scene.add(this.mesh);
36
- }
37
- /**
38
- * Remove everything from the scene
39
- */
40
- destroy() {
41
- super.destroy();
42
- Game.instance().scene.remove(this.mesh);
43
- this.geometry.dispose();
44
- this.material.dispose();
45
- }
46
- update(_delta) {
47
- this.geometry.attributes.aScale.needsUpdate = true;
48
- this.geometry.attributes.position.needsUpdate = true;
49
- if (!this.continoues && this.particles.filter((particle) => particle.age < particle.decay).length === 0) {
50
- this.destroy();
51
- }
52
- }
53
- };
54
- Emitter.preview = null;
55
-
56
- export {
57
- Emitter
58
- };
59
- //# sourceMappingURL=chunk-DDHAPXFM.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/Emitter.ts"],"sourcesContent":["import type { Material, Object3D, Vector3 } from 'three'\nimport type Particle from './Particle'\nimport { BufferAttribute, BufferGeometry, Points } from 'three'\nimport Game from '../../Game'\nimport GameObject from '../../World/GameObject'\n\nexport interface EmitterPreviewConfig {\n cameraPosition: [number, number, number]\n cameraTarget: [number, number, number]\n create(): InstanceType<typeof Emitter> | null\n}\n\nexport default abstract class Emitter extends GameObject {\n static preview: EmitterPreviewConfig | null = null\n /**\n * If this is not a continous emitter it automatically destroys\n * itself when all particles have decayed\n */\n continoues = true\n\n /**\n * Mark for garbage collection\n */\n garbageCollect = false\n\n material: Material\n geometry: BufferGeometry\n mesh: Object3D\n\n positions: Float32Array<ArrayBuffer>\n scales: Float32Array<ArrayBuffer>\n alphas: Float32Array<ArrayBuffer>\n\n maxLifeTimeParticle: number\n maxParticles!: number\n\n particles: Particle[] = []\n\n constructor(position: Vector3, material: Material, maxParticles: number, maxLifeTimeParticle: number) {\n super()\n\n this.maxParticles = maxParticles\n this.maxLifeTimeParticle = maxLifeTimeParticle\n\n this.material = material\n\n this.geometry = new BufferGeometry()\n this.positions = new Float32Array(this.maxParticles * 3)\n this.scales = new Float32Array(this.maxParticles)\n this.alphas = new Float32Array(this.maxParticles)\n\n this.geometry.setAttribute('position', new BufferAttribute(this.positions, 3))\n this.geometry.setAttribute('aScale', new BufferAttribute(this.scales, 1))\n this.geometry.setAttribute('aAlpha', new BufferAttribute(this.alphas, 1))\n\n this.mesh = new Points(this.geometry, this.material)\n this.mesh.position.set(position.x, position.y, position.z)\n\n Game.instance().scene.add(this.mesh)\n }\n\n /**\n * Remove everything from the scene\n */\n destroy() {\n super.destroy()\n\n Game.instance().scene.remove(this.mesh)\n this.geometry.dispose()\n this.material.dispose()\n }\n\n update(_delta: number): void {\n // Mark attribute as needing update\n this.geometry.attributes.aScale.needsUpdate = true\n this.geometry.attributes.position.needsUpdate = true\n\n if (!this.continoues && this.particles.filter(particle => particle.age < particle.decay).length === 0) {\n this.destroy()\n }\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,iBAAiB,gBAAgB,cAAc;AAUxD,IAA8B,UAA9B,cAA8C,WAAW;AAAA,EA0BvD,YAAY,UAAmB,UAAoB,cAAsB,qBAA6B;AACpG,UAAM;AArBR;AAAA;AAAA;AAAA;AAAA,sBAAa;AAKb;AAAA;AAAA;AAAA,0BAAiB;AAajB,qBAAwB,CAAC;AAKvB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAE3B,SAAK,WAAW;AAEhB,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AACvD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAChD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAEhD,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,KAAK,WAAW,CAAC,CAAC;AAC7E,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AACxE,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AAExE,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AACnD,SAAK,KAAK,SAAS,IAAI,SAAS,GAAG,SAAS,GAAG,SAAS,CAAC;AAEzD,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,UAAM,QAAQ;AAEd,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEA,OAAO,QAAsB;AAE3B,SAAK,SAAS,WAAW,OAAO,cAAc;AAC9C,SAAK,SAAS,WAAW,SAAS,cAAc;AAEhD,QAAI,CAAC,KAAK,cAAc,KAAK,UAAU,OAAO,cAAY,SAAS,MAAM,SAAS,KAAK,EAAE,WAAW,GAAG;AACrG,WAAK,QAAQ;AAAA,IACf;AAAA,EACF;AACF;AArE8B,QACrB,UAAuC;","names":[]}