@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
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@@ -1,122 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-J3ORUAIB.js";
4
-
5
- // src/Prefab/Water/WaterManager.ts
6
- import { Vector2, Vector3 } from "three";
7
- var WaterManager = class _WaterManager {
8
- constructor() {
9
- this.uBigwavesElevation = 0.2;
10
- this.uBigwavesFrequency = new Vector2(4, 1.5);
11
- this.uBigWavesSpeed = 0.75;
12
- this.uSurfaceColor = "#9bd8ff";
13
- this.uDepthColor = "#186691";
14
- this.uColorOffset = 0.08;
15
- this.uColorMultiplier = 5;
16
- this.sunPosition = new Vector3(0, 1, 0);
17
- this.uSunReflectionStrength = 1;
18
- this.waters = [];
19
- _WaterManager.instance = this;
20
- if (Game.instance().debug.active || Game.instance().editor) {
21
- const waterFolder = Game.instance().debug.ui?.addFolder({ title: "Water" });
22
- if (waterFolder)
23
- this.addBindings(waterFolder);
24
- }
25
- }
26
- static init() {
27
- _WaterManager.instance = new _WaterManager();
28
- }
29
- addBindings(folder) {
30
- this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
31
- min: 0,
32
- max: 1,
33
- step: 1e-3,
34
- label: "Height"
35
- }).on("change", ({ value }) => {
36
- this.waters.forEach((w) => {
37
- w.material.uniforms.uBigWavesElevation.value = value;
38
- });
39
- });
40
- this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
41
- min: 0,
42
- max: 10,
43
- step: 1e-3,
44
- label: "FrequencyX"
45
- }).on("change", ({ value }) => {
46
- this.waters.forEach((w) => {
47
- w.material.uniforms.uBigWavesFrequency.value.setX(value);
48
- });
49
- });
50
- this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
51
- min: 0,
52
- max: 10,
53
- step: 1e-3,
54
- label: "FrequencyY"
55
- }).on("change", ({ value }) => {
56
- this.waters.forEach((w) => {
57
- w.material.uniforms.uBigWavesFrequency.value.setY(value);
58
- });
59
- });
60
- this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
61
- min: 0,
62
- max: 4,
63
- step: 1e-3,
64
- label: "Speed"
65
- }).on("change", ({ value }) => {
66
- this.waters.forEach((w) => {
67
- w.material.uniforms.uBigWavesSpeed.value = value;
68
- });
69
- });
70
- this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
71
- label: "Surface Color",
72
- view: "color"
73
- }).on("change", ({ value }) => {
74
- this.waters.forEach((w) => {
75
- w.material.uniforms.uSurfaceColor.value.set(value);
76
- });
77
- });
78
- this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
79
- label: "Depth Color",
80
- view: "color"
81
- }).on("change", ({ value }) => {
82
- this.waters.forEach((w) => {
83
- w.material.uniforms.uDepthColor.value.set(value);
84
- });
85
- });
86
- this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
87
- min: 0,
88
- max: 1,
89
- step: 1e-3,
90
- label: "uColorOffset"
91
- }).on("change", ({ value }) => {
92
- this.waters.forEach((w) => {
93
- w.material.uniforms.uColorOffset.value = value;
94
- });
95
- });
96
- this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
97
- min: 0,
98
- max: 10,
99
- step: 1e-3,
100
- label: "uColorMultiplier"
101
- }).on("change", ({ value }) => {
102
- this.waters.forEach((w) => {
103
- w.material.uniforms.uColorMultiplier.value = value;
104
- });
105
- });
106
- this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
107
- min: 0,
108
- max: 3,
109
- step: 0.01,
110
- label: "Sun Reflection"
111
- }).on("change", ({ value }) => {
112
- this.waters.forEach((w) => {
113
- w.material.uniforms.uSunReflectionStrength.value = value;
114
- });
115
- });
116
- }
117
- };
118
-
119
- export {
120
- WaterManager
121
- };
122
- //# sourceMappingURL=chunk-LLU7BAGD.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n 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- import {
2
- Logger
3
- } from "./chunk-VZ3QIXWK.js";
4
-
5
- // src/Particles/System/ParticlePreviewRegistry.ts
6
- var registry = {};
7
- var logger = new Logger(false ? "error" : "debug");
8
- function registerParticle(name, entry) {
9
- registry[name] = entry;
10
- logger.info(`Particle registered: ${name}`);
11
- }
12
- function getPreviewMap() {
13
- return Object.fromEntries(Object.entries(registry).map(([k, v]) => [k, v.preview]));
14
- }
15
- function spawnParticle(name, position) {
16
- const effect = registry[name]?.spawn(position) ?? null;
17
- if (effect) {
18
- effect.persistent = true;
19
- effect.registerEditorHelper(position, name, effect);
20
- effect.emitters.forEach((e) => {
21
- e.mesh.name = name;
22
- e.mesh.userData.editorHelper = effect.editorHelper;
23
- });
24
- }
25
- return effect;
26
- }
27
-
28
- export {
29
- registerParticle,
30
- getPreviewMap,
31
- spawnParticle
32
- };
33
- //# sourceMappingURL=chunk-MAGAUADA.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/ParticlePreviewRegistry.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EmitterPreviewConfig } from './Emitter'\nimport type ParticleEffect from './ParticleEffect'\nimport Logger from '../../Utils/Logger'\n\nexport interface ParticleRegistryEntry {\n preview: EmitterPreviewConfig\n spawn(position: Vector3): ParticleEffect\n}\n\nconst registry: Record<string, ParticleRegistryEntry> = {}\n// eslint-disable-next-line node/prefer-global/process\nconst logger = new Logger(process.env.NODE_ENV === 'production' ? 'error' : 'debug')\n\nexport function registerParticle(name: string, entry: ParticleRegistryEntry) {\n registry[name] = entry\n logger.info(`Particle registered: ${name}`)\n}\n\nexport function getPreviewMap(): Record<string, EmitterPreviewConfig> {\n return Object.fromEntries(Object.entries(registry).map(([k, v]) => [k, v.preview]))\n}\n\nexport function spawnParticle(name: string, position: Vector3): ParticleEffect | null {\n const effect = registry[name]?.spawn(position) ?? null\n if (effect) {\n effect.persistent = true\n effect.registerEditorHelper(position, name, effect)\n effect.emitters.forEach((e) => {\n e.mesh.name = name\n e.mesh.userData.editorHelper = effect.editorHelper\n })\n }\n return effect\n}\n"],"mappings":";;;;;AAUA,IAAM,WAAkD,CAAC;AAEzD,IAAM,SAAS,IAAI,OAAO,QAAwC,UAAU,OAAO;AAE5E,SAAS,iBAAiB,MAAc,OAA8B;AAC3E,WAAS,IAAI,IAAI;AACjB,SAAO,KAAK,wBAAwB,IAAI,EAAE;AAC5C;AAEO,SAAS,gBAAsD;AACpE,SAAO,OAAO,YAAY,OAAO,QAAQ,QAAQ,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;AACpF;AAEO,SAAS,cAAc,MAAc,UAA0C;AACpF,QAAM,SAAS,SAAS,IAAI,GAAG,MAAM,QAAQ,KAAK;AAClD,MAAI,QAAQ;AACV,WAAO,aAAa;AACpB,WAAO,qBAAqB,UAAU,MAAM,MAAM;AAClD,WAAO,SAAS,QAAQ,CAAC,MAAM;AAC7B,QAAE,KAAK,OAAO;AACd,QAAE,KAAK,SAAS,eAAe,OAAO;AAAA,IACxC,CAAC;AAAA,EACH;AACA,SAAO;AACT;","names":[]}
@@ -1,37 +0,0 @@
1
- import {
2
- WithEditorHelper
3
- } from "./chunk-UA75LFFB.js";
4
- import {
5
- GameObject
6
- } from "./chunk-CZUIHQMY.js";
7
-
8
- // src/Particles/System/ParticleEffect.ts
9
- var ParticleEffect = class extends WithEditorHelper(GameObject) {
10
- constructor() {
11
- super(...arguments);
12
- this.emitters = [];
13
- this.persistent = false;
14
- }
15
- destroy() {
16
- this.emitters.forEach((e) => e.destroy());
17
- this.emitters = [];
18
- super.destroy();
19
- }
20
- onMove(delta) {
21
- this.emitters.forEach((e) => e.mesh.position.add(delta));
22
- }
23
- update(delta) {
24
- this.emitters.forEach((emitter) => emitter.update(delta));
25
- this.emitters = this.emitters.filter((emitter) => {
26
- if (emitter.garbageCollect) {
27
- emitter.destroy();
28
- }
29
- return !emitter.garbageCollect;
30
- });
31
- }
32
- };
33
-
34
- export {
35
- ParticleEffect
36
- };
37
- //# sourceMappingURL=chunk-MSCP7BC3.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
@@ -1,40 +0,0 @@
1
- import {
2
- LivingActor
3
- } from "./chunk-UK2P4JGN.js";
4
- import {
5
- NetworkedGameObjectMixin
6
- } from "./chunk-3KYMJLQ5.js";
7
-
8
- // src/Networking/NetworkedLivingActor.ts
9
- var NetworkedLivingActor = class extends NetworkedGameObjectMixin(LivingActor) {
10
- /**
11
- * This is for winston logger meta info
12
- */
13
- get message() {
14
- return `${super.message} - ${this.$typeName}`;
15
- }
16
- update(delta) {
17
- super.update(delta);
18
- if (this.stateHash !== this.previousStateHash) {
19
- this.previousStateHash = this.stateHash;
20
- this.needsSync = true;
21
- }
22
- }
23
- serialize() {
24
- return {
25
- ...super.serialize(),
26
- state: this.state
27
- };
28
- }
29
- isDead() {
30
- return this.health <= 0;
31
- }
32
- kill(_hit, _direction) {
33
- this.health = 0;
34
- }
35
- };
36
-
37
- export {
38
- NetworkedLivingActor
39
- };
40
- //# sourceMappingURL=chunk-MSSBGJJT.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Networking/NetworkedLivingActor.ts"],"sourcesContent":["import type { Intersection, Object3D, Object3DEventMap, Vector3 } from 'three'\nimport type NetworkedEntity from './NetworkedEntity'\nimport type NetworkedEntityState from './NetworkedEntityState'\nimport LivingActor from '../World/LivingActor'\nimport { NetworkedGameObjectMixin } from './NetworkedGameObject'\n\nexport default abstract class NetworkedLivingActor extends NetworkedGameObjectMixin(LivingActor) implements NetworkedEntity {\n abstract $typeName: string\n\n declare state: NetworkedEntityState[]\n\n /**\n * This is for winston logger meta info\n */\n get message() {\n return `${super.message} - ${this.$typeName}`\n }\n\n update(delta: number): void {\n super.update(delta)\n\n /**\n * Update the state hash if it is changed\n */\n if (this.stateHash !== this.previousStateHash) {\n this.previousStateHash = this.stateHash\n this.needsSync = true\n }\n }\n\n public serialize(): object {\n return {\n ...super.serialize(),\n state: this.state,\n }\n }\n\n isDead(): boolean {\n return this.health <= 0\n }\n\n kill(_hit?: Intersection<Object3D<Object3DEventMap>>, _direction?: Vector3) {\n this.health = 0\n }\n}\n"],"mappings":";;;;;;;;AAMA,IAA8B,uBAA9B,cAA2D,yBAAyB,WAAW,EAA6B;AAAA;AAAA;AAAA;AAAA,EAQ1H,IAAI,UAAU;AACZ,WAAO,GAAG,MAAM,OAAO,MAAM,KAAK,SAAS;AAAA,EAC7C;AAAA,EAEA,OAAO,OAAqB;AAC1B,UAAM,OAAO,KAAK;AAKlB,QAAI,KAAK,cAAc,KAAK,mBAAmB;AAC7C,WAAK,oBAAoB,KAAK;AAC9B,WAAK,YAAY;AAAA,IACnB;AAAA,EACF;AAAA,EAEO,YAAoB;AACzB,WAAO;AAAA,MACL,GAAG,MAAM,UAAU;AAAA,MACnB,OAAO,KAAK;AAAA,IACd;AAAA,EACF;AAAA,EAEA,SAAkB;AAChB,WAAO,KAAK,UAAU;AAAA,EACxB;AAAA,EAEA,KAAK,MAAiD,YAAsB;AAC1E,SAAK,SAAS;AAAA,EAChB;AACF;","names":[]}
@@ -1,70 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-PESPCN4F.js";
4
- import {
5
- Actor
6
- } from "./chunk-KJJCXAUN.js";
7
-
8
- // src/World/Entity3D.ts
9
- import { AnimationMixer, Mesh } from "three";
10
- import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
11
- var Entity3D = class extends Actor {
12
- constructor() {
13
- super(...arguments);
14
- this.animationsMap = /* @__PURE__ */ new Map();
15
- }
16
- initModel(model) {
17
- this.instance = clone(model.scene);
18
- this.instance.traverse((o) => {
19
- if (o instanceof Mesh) {
20
- o.castShadow = true;
21
- o.receiveShadow = true;
22
- const geometry = o.geometry;
23
- geometry.computeBoundingBox();
24
- geometry.computeBoundingSphere();
25
- if (geometry.boundingBox) {
26
- geometry.boundingBox.min.multiplyScalar(400);
27
- geometry.boundingBox.max.multiplyScalar(400);
28
- }
29
- if (geometry.boundingSphere) {
30
- geometry.boundingSphere.radius *= 400;
31
- }
32
- }
33
- });
34
- this.animationMixer = new AnimationMixer(this.instance);
35
- model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
36
- Game.instance().scene.add(this.instance);
37
- }
38
- destroy() {
39
- super.destroy();
40
- this.instance?.traverse((o) => {
41
- if (o instanceof Mesh) {
42
- o.geometry.dispose();
43
- }
44
- });
45
- if (this.instance)
46
- Game.instance().scene.remove(this.instance);
47
- }
48
- update(delta) {
49
- this.animationMixer?.update(delta);
50
- super.update(delta);
51
- }
52
- /**
53
- * Blend between different animation states for this Entity3D
54
- *
55
- * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
56
- */
57
- fadeToAction(action, duration) {
58
- this.previousAction = this.activeAction;
59
- this.activeAction = action;
60
- if (this.previousAction !== this.activeAction) {
61
- this.previousAction?.fadeOut(duration);
62
- }
63
- action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
64
- }
65
- };
66
-
67
- export {
68
- Entity3D
69
- };
70
- //# sourceMappingURL=chunk-NGCKXPYU.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
@@ -1,25 +0,0 @@
1
- import {
2
- GameObject
3
- } from "./chunk-CZUIHQMY.js";
4
-
5
- // src/Particles/System/Particle.ts
6
- var Particle = class extends GameObject {
7
- constructor(decay, position) {
8
- super();
9
- this.age = 0;
10
- this.startAlpha = 1;
11
- this.decay = decay;
12
- this.position = position;
13
- }
14
- update(delta) {
15
- this.age += delta;
16
- }
17
- get alpha() {
18
- return Math.max(this.startAlpha * (1 - this.age / this.decay), 0);
19
- }
20
- };
21
-
22
- export {
23
- Particle
24
- };
25
- //# sourceMappingURL=chunk-ORBRJSRE.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/Particle.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport GameObject from '../../World/GameObject'\n\nexport default class Particle extends GameObject {\n decay: number\n position: Vector3\n age = 0\n startAlpha = 1\n\n constructor(decay: number, position: Vector3) {\n super()\n\n this.decay = decay\n this.position = position\n }\n\n update(delta: number): void {\n this.age += delta\n }\n\n get alpha(): number {\n return Math.max(this.startAlpha * (1 - this.age / this.decay), 0)\n }\n}\n"],"mappings":";;;;;AAGA,IAAqB,WAArB,cAAsC,WAAW;AAAA,EAM/C,YAAY,OAAe,UAAmB;AAC5C,UAAM;AAJR,eAAM;AACN,sBAAa;AAKX,SAAK,QAAQ;AACb,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,OAAO;AAAA,EACd;AAAA,EAEA,IAAI,QAAgB;AAClB,WAAO,KAAK,IAAI,KAAK,cAAc,IAAI,KAAK,MAAM,KAAK,QAAQ,CAAC;AAAA,EAClE;AACF;","names":[]}