@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
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- * {
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- margin: 0;
4
- }
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- body {
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- overflow: hidden;
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- }
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- canvas {
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- display: block;
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- width: 100vw;
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- height: 100vh;
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- }
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- .point {
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- position: absolute;
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- top: 50%;
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- pointer-events: none;
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- }
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- .point .label {
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- position: absolute;
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- top: -20px;
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- left: -20px;
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- width: 40px;
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- height: 40px;
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- border-radius: 50%;
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- color: white;
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- text-align: center;
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- background: rgba(0, 0, 0, 0.5);
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- font-family:
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- Helvetica,
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- Arial,
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- sans-serif;
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- line-height: 40px;
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- font-weight: 100;
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- font-size: 14px;
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- }
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- .point .text {
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- position: absolute;
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- top: 30px;
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- width: 200px;
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- background: rgba(0, 0, 0, 0.5);
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- color: white;
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- line-height: 1.3rem;
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- font-weight: 100;
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- font-size: 14px;
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- left: -100px;
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- text-align: center;
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- padding: 20px;
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- border-radius: 10px;
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- }
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- /*# sourceMappingURL=InputManager.css.map */
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- import {
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- InputManager
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- } from "./chunk-A5XMBADG.js";
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- import "./chunk-VZ3QIXWK.js";
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- import "./chunk-7QLYKS4T.js";
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- import "./chunk-J7UBIWHX.js";
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- import "./chunk-GDOID2XG.js";
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- import "./chunk-OVP75QOD.js";
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- import "./chunk-CZUIHQMY.js";
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- import "./chunk-PMZKVZCW.js";
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- import "./chunk-BZO35RV2.js";
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- import "./chunk-2D7GC2Z6.js";
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- import "./chunk-HU53VGSY.js";
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- import "./chunk-G3PMV62Z.js";
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- export {
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- InputManager as default
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- };
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- //# sourceMappingURL=InputManager.js.map
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- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
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1
- import {
2
- BaseGame
3
- } from "../../chunk-BZO35RV2.js";
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- import "../../chunk-2D7GC2Z6.js";
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- import {
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- EventEmitter
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- } from "../../chunk-HU53VGSY.js";
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- import "../../chunk-G3PMV62Z.js";
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-
10
- // src/Networking/Client/NetworkManager.ts
11
- import { geckos } from "@geckos.io/client";
12
- var instance;
13
- var NetworkManager = class extends EventEmitter {
14
- constructor(options) {
15
- super();
16
- this.ping = 1e3;
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- this.pingNow = 0;
18
- this._connected = false;
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- instance = this;
20
- this._socket = geckos(options);
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- this._socket.onConnect((error) => {
22
- if (error) {
23
- BaseGame.instance().logger?.error(`Socket error: ${error.message}`);
24
- return;
25
- }
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- BaseGame.instance().logger?.info(`Socket connection established: ${this._socket.id}`);
27
- this._connected = true;
28
- this.onConnect();
29
- });
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- this._socket.onDisconnect(() => {
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- BaseGame.instance().logger?.info("Socket disconnected");
32
- this._connected = false;
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- this.onDisconnect();
34
- });
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- BaseGame.instance().on("editorBoot", () => {
36
- this._socket.close();
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- });
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- }
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- onConnect() {
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- setInterval(() => this.pingCheck(), 1e3);
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- this._socket.on("pong", () => {
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- this.ping = Math.ceil(performance.now() - this.pingNow);
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- this.onPong();
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- });
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- }
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- destroy() {
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- if (this._connected)
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- this._socket.close();
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- this._connected = false;
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- instance = void 0;
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- }
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- onPong() {
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- }
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- onDisconnect() {
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- }
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- pingCheck() {
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- this.pingNow = performance.now();
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- this._socket.emit("ping");
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- }
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- get socket() {
61
- return this._socket;
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- }
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- get connected() {
64
- return this._connected;
65
- }
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- static getInstance() {
67
- return instance;
68
- }
69
- };
70
- export {
71
- NetworkManager as default
72
- };
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- //# sourceMappingURL=NetworkManager.js.map
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- {"version":3,"sources":["../../../../src/Networking/Client/NetworkManager.ts"],"sourcesContent":["import type { ClientChannel } from '@geckos.io/client'\nimport type { ClientOptions } from '@geckos.io/common/lib/types'\n\nimport { geckos } from '@geckos.io/client'\nimport Game from '../../BaseGame'\nimport EventEmitter from '../../Utils/EventEmitter'\n\nlet instance: NetworkManager | undefined\n\nexport default class NetworkManager extends EventEmitter {\n protected _socket: ClientChannel\n ping = 1000\n pingNow = 0\n private _connected = false\n\n constructor(options: ClientOptions) {\n super()\n // eslint-disable-next-line ts/no-this-alias\n instance = this\n\n this._socket = geckos(options)\n\n this._socket.onConnect((error) => {\n if (error) {\n Game.instance().logger?.error(`Socket error: ${error.message}`)\n return\n }\n\n Game.instance().logger?.info(`Socket connection established: ${this._socket.id}`)\n this._connected = true\n this.onConnect()\n })\n\n this._socket.onDisconnect(() => {\n Game.instance().logger?.info('Socket disconnected')\n\n this._connected = false\n this.onDisconnect()\n })\n\n Game.instance().on('editorBoot', () => {\n this._socket.close()\n })\n }\n\n protected onConnect() {\n setInterval(() => this.pingCheck(), 1000)\n\n this._socket.on('pong', () => {\n this.ping = Math.ceil(performance.now() - this.pingNow)\n this.onPong()\n })\n }\n\n destroy() {\n if (this._connected)\n this._socket.close()\n\n this._connected = false\n instance = undefined\n }\n\n protected onPong() {}\n\n protected onDisconnect() {}\n\n protected pingCheck() {\n this.pingNow = performance.now()\n this._socket.emit('ping')\n }\n\n get socket() {\n return this._socket\n }\n\n get connected() {\n return this._connected\n }\n\n static getInstance() {\n return instance!\n }\n}\n"],"mappings":";;;;;;;;;;AAGA,SAAS,cAAc;AAIvB,IAAI;AAEJ,IAAqB,iBAArB,cAA4C,aAAa;AAAA,EAMvD,YAAY,SAAwB;AAClC,UAAM;AALR,gBAAO;AACP,mBAAU;AACV,SAAQ,aAAa;AAKnB,eAAW;AAEX,SAAK,UAAU,OAAO,OAAO;AAE7B,SAAK,QAAQ,UAAU,CAAC,UAAU;AAChC,UAAI,OAAO;AACT,iBAAK,SAAS,EAAE,QAAQ,MAAM,iBAAiB,MAAM,OAAO,EAAE;AAC9D;AAAA,MACF;AAEA,eAAK,SAAS,EAAE,QAAQ,KAAK,kCAAkC,KAAK,QAAQ,EAAE,EAAE;AAChF,WAAK,aAAa;AAClB,WAAK,UAAU;AAAA,IACjB,CAAC;AAED,SAAK,QAAQ,aAAa,MAAM;AAC9B,eAAK,SAAS,EAAE,QAAQ,KAAK,qBAAqB;AAElD,WAAK,aAAa;AAClB,WAAK,aAAa;AAAA,IACpB,CAAC;AAED,aAAK,SAAS,EAAE,GAAG,cAAc,MAAM;AACrC,WAAK,QAAQ,MAAM;AAAA,IACrB,CAAC;AAAA,EACH;AAAA,EAEU,YAAY;AACpB,gBAAY,MAAM,KAAK,UAAU,GAAG,GAAI;AAExC,SAAK,QAAQ,GAAG,QAAQ,MAAM;AAC5B,WAAK,OAAO,KAAK,KAAK,YAAY,IAAI,IAAI,KAAK,OAAO;AACtD,WAAK,OAAO;AAAA,IACd,CAAC;AAAA,EACH;AAAA,EAEA,UAAU;AACR,QAAI,KAAK;AACP,WAAK,QAAQ,MAAM;AAErB,SAAK,aAAa;AAClB,eAAW;AAAA,EACb;AAAA,EAEU,SAAS;AAAA,EAAC;AAAA,EAEV,eAAe;AAAA,EAAC;AAAA,EAEhB,YAAY;AACpB,SAAK,UAAU,YAAY,IAAI;AAC/B,SAAK,QAAQ,KAAK,MAAM;AAAA,EAC1B;AAAA,EAEA,IAAI,SAAS;AACX,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,YAAY;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,OAAO,cAAc;AACnB,WAAO;AAAA,EACT;AACF;","names":[]}
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1
- import {
2
- Player
3
- } from "../../chunk-RZJPUR5S.js";
4
- import "../../chunk-MSSBGJJT.js";
5
- import "../../chunk-UK2P4JGN.js";
6
- import "../../chunk-KJJCXAUN.js";
7
- import "../../chunk-36BXDTHA.js";
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- import "../../chunk-3KYMJLQ5.js";
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- import "../../chunk-CZUIHQMY.js";
10
- import "../../chunk-PMZKVZCW.js";
11
- import "../../chunk-G3PMV62Z.js";
12
- export {
13
- Player as default
14
- };
15
- //# sourceMappingURL=Player.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,24 +0,0 @@
1
- import {
2
- Actor
3
- } from "../chunk-KJJCXAUN.js";
4
- import "../chunk-36BXDTHA.js";
5
- import {
6
- NetworkedGameObjectMixin
7
- } from "../chunk-3KYMJLQ5.js";
8
- import "../chunk-CZUIHQMY.js";
9
- import "../chunk-PMZKVZCW.js";
10
- import "../chunk-G3PMV62Z.js";
11
-
12
- // src/Networking/NetworkedActor.ts
13
- var NetworkedActor = class extends NetworkedGameObjectMixin(Actor) {
14
- /**
15
- * This is for winston logger meta info
16
- */
17
- get message() {
18
- return `${super.message} - ${this.$typeName}`;
19
- }
20
- };
21
- export {
22
- NetworkedActor as default
23
- };
24
- //# sourceMappingURL=NetworkedActor.js.map
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- {"version":3,"sources":["../../../src/Networking/NetworkedActor.ts"],"sourcesContent":["import type NetworkedEntity from './NetworkedEntity'\nimport type NetworkedEntityState from './NetworkedEntityState'\nimport Actor from '../World/Actor'\nimport { NetworkedGameObjectMixin } from './NetworkedGameObject'\n\nexport default abstract class NetworkedActor extends NetworkedGameObjectMixin(Actor) implements NetworkedEntity {\n abstract $typeName: string\n\n declare state: NetworkedEntityState[]\n\n /**\n * This is for winston logger meta info\n */\n get message() {\n return `${super.message} - ${this.$typeName}`\n }\n\n abstract updateFromNetwork: (data: object) => void\n}\n"],"mappings":";;;;;;;;;;;;AAKA,IAA8B,iBAA9B,cAAqD,yBAAyB,KAAK,EAA6B;AAAA;AAAA;AAAA;AAAA,EAQ9G,IAAI,UAAU;AACZ,WAAO,GAAG,MAAM,OAAO,MAAM,KAAK,SAAS;AAAA,EAC7C;AAGF;","names":[]}
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1
- import {
2
- EntityState
3
- } from "../chunk-36BXDTHA.js";
4
- import "../chunk-G3PMV62Z.js";
5
-
6
- // src/Networking/NetworkedEntityState.ts
7
- var NetworkedEntityState = class extends EntityState {
8
- toJSON() {
9
- return this.serialize();
10
- }
11
- serialize() {
12
- return {
13
- stateName: this.stateName
14
- };
15
- }
16
- };
17
- export {
18
- NetworkedEntityState as default
19
- };
20
- //# sourceMappingURL=NetworkedEntityState.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/Networking/NetworkedEntityState.ts"],"sourcesContent":["import EntityState from '../World/Entity/State'\n\nexport default abstract class NetworkedEntityState extends EntityState {\n abstract readonly stateName: string\n\n toJSON() {\n return this.serialize()\n }\n\n public serialize() {\n return {\n stateName: this.stateName,\n }\n }\n}\n"],"mappings":";;;;;;AAEA,IAA8B,uBAA9B,cAA2D,YAAY;AAAA,EAGrE,SAAS;AACP,WAAO,KAAK,UAAU;AAAA,EACxB;AAAA,EAEO,YAAY;AACjB,WAAO;AAAA,MACL,WAAW,KAAK;AAAA,IAClB;AAAA,EACF;AACF;","names":[]}
@@ -1,12 +0,0 @@
1
- import {
2
- NetworkedGameObject,
3
- NetworkedGameObjectMixin
4
- } from "../chunk-3KYMJLQ5.js";
5
- import "../chunk-CZUIHQMY.js";
6
- import "../chunk-PMZKVZCW.js";
7
- import "../chunk-G3PMV62Z.js";
8
- export {
9
- NetworkedGameObjectMixin,
10
- NetworkedGameObject as default
11
- };
12
- //# sourceMappingURL=NetworkedGameObject.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,14 +0,0 @@
1
- import {
2
- NetworkedLivingActor
3
- } from "../chunk-MSSBGJJT.js";
4
- import "../chunk-UK2P4JGN.js";
5
- import "../chunk-KJJCXAUN.js";
6
- import "../chunk-36BXDTHA.js";
7
- import "../chunk-3KYMJLQ5.js";
8
- import "../chunk-CZUIHQMY.js";
9
- import "../chunk-PMZKVZCW.js";
10
- import "../chunk-G3PMV62Z.js";
11
- export {
12
- NetworkedLivingActor as default
13
- };
14
- //# sourceMappingURL=NetworkedLivingActor.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,8 +0,0 @@
1
- import {
2
- Entity
3
- } from "../../chunk-PMZKVZCW.js";
4
- import "../../chunk-G3PMV62Z.js";
5
- export {
6
- Entity as default
7
- };
8
- //# sourceMappingURL=Client.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,8 +0,0 @@
1
- import {
2
- ServerCommand
3
- } from "../../chunk-U7MSUO62.js";
4
- import "../../chunk-G3PMV62Z.js";
5
- export {
6
- ServerCommand
7
- };
8
- //# sourceMappingURL=Commands.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,194 +0,0 @@
1
- import {
2
- BandwidthTracker
3
- } from "../../chunk-VWCQZXBU.js";
4
- import {
5
- CpuTracker
6
- } from "../../chunk-HKJQDU25.js";
7
- import {
8
- ServerWorld
9
- } from "../../chunk-HQ264K3X.js";
10
- import "../../chunk-RZJPUR5S.js";
11
- import "../../chunk-U7MSUO62.js";
12
- import "../../chunk-MSSBGJJT.js";
13
- import "../../chunk-UK2P4JGN.js";
14
- import "../../chunk-KJJCXAUN.js";
15
- import "../../chunk-36BXDTHA.js";
16
- import "../../chunk-3KYMJLQ5.js";
17
- import "../../chunk-CZUIHQMY.js";
18
- import "../../chunk-PMZKVZCW.js";
19
- import {
20
- BaseGame
21
- } from "../../chunk-BZO35RV2.js";
22
- import "../../chunk-2D7GC2Z6.js";
23
- import "../../chunk-HU53VGSY.js";
24
- import "../../chunk-G3PMV62Z.js";
25
-
26
- // src/Networking/Server/Server.ts
27
- import { Buffer } from "buffer";
28
- import geckos from "@geckos.io/server";
29
- import express from "express";
30
- var instance;
31
- var Server = class {
32
- constructor(logger, phyicsWorld) {
33
- this.commandBuffer = [];
34
- this.httpServer = express();
35
- this.lastTime = performance.now();
36
- this.bandwidthTracker = new BandwidthTracker();
37
- instance = this;
38
- this.game = new BaseGame(logger, phyicsWorld);
39
- this.game.world = new ServerWorld();
40
- this.gameSocket = geckos();
41
- this.logger = logger;
42
- this.cpuTracker = new CpuTracker(this.logger);
43
- this.gameSocket.onConnection((channel) => {
44
- this.logger.info(`Connected: ${channel.id}`);
45
- const client = this.onConnection(channel);
46
- this.game.world.entities.items.set(client.id.toString(), client);
47
- this.logger.info(`${this.game.world.players.length} total players connected`);
48
- channel.on("ping", () => {
49
- channel.emit("pong");
50
- });
51
- channel.onDisconnect(() => {
52
- const playerId = channel.id;
53
- const disconnectedPlayer = BaseGame.instance().world.entities.items.get(playerId);
54
- if (!disconnectedPlayer)
55
- return;
56
- disconnectedPlayer.destroy();
57
- this.gameSocket.connectionsManager.connections.forEach((conn, connId) => {
58
- if (connId === playerId)
59
- return;
60
- const otherPlayer = this.game.world.entities.items.get(connId);
61
- if (!otherPlayer)
62
- return;
63
- const dist = otherPlayer.position.distanceTo(disconnectedPlayer.position);
64
- if (dist <= this.getStateSyncDistance()) {
65
- conn.channel.emit("SV_REMOVE_ENTITY" /* SV_REMOVE_ENTITY */, {
66
- id: playerId
67
- });
68
- }
69
- });
70
- this.logger.info("Disconnected", playerId);
71
- this.logger.info(`${this.game.world.players.length - 1} total players connected`);
72
- });
73
- channel.on("command", (data) => {
74
- const bytes = Buffer.byteLength(data.toString());
75
- this.bandwidthTracker.recordReceived("server", bytes);
76
- this.bufferIncomingCommand(channel, data);
77
- });
78
- });
79
- this.game.onUpdate((delta) => this.tick(delta));
80
- setInterval(() => {
81
- const { sent, received } = this.bandwidthTracker.getBandwidthUsage("server");
82
- this.logger.debug(`Client - Sent: ${sent} B, Received: ${received} B`);
83
- this.cpuTracker.log();
84
- this.bandwidthTracker.reset();
85
- }, 5e3);
86
- }
87
- bufferIncomingCommand(channel, command) {
88
- this.commandBuffer.push({
89
- playerId: channel.id,
90
- ...command
91
- });
92
- }
93
- tick(delta) {
94
- this.runThroughBuffer();
95
- this.onTick(delta);
96
- this.stateSync();
97
- }
98
- static instance() {
99
- return instance;
100
- }
101
- /**
102
- * Send full state update to all clients.
103
- */
104
- stateSync() {
105
- const trackedEntitiesForMarkingSyncd = /* @__PURE__ */ new Map();
106
- this.gameSocket.connectionsManager.connections.forEach((con, id) => {
107
- const player = this.game.world.entities.items.get(id);
108
- if (!player)
109
- return;
110
- const entitiesToSend = [];
111
- const currentTickTrackedEntities = /* @__PURE__ */ new Set();
112
- this.game.world.entities.items.forEach((entity) => {
113
- const isWithinDistance = player.position.distanceTo(entity.position) < this.getStateSyncDistance();
114
- if (isWithinDistance) {
115
- entitiesToSend.push(entity);
116
- currentTickTrackedEntities.add(entity.id);
117
- if (entity.needsSync || !player.trackedEntities.has(entity.id)) {
118
- if (!trackedEntitiesForMarkingSyncd.has(entity.id)) {
119
- trackedEntitiesForMarkingSyncd.set(entity.id, entity);
120
- }
121
- }
122
- } else {
123
- player.trackedEntities.delete(entity.id);
124
- }
125
- });
126
- player.trackedEntities = currentTickTrackedEntities;
127
- const state = {
128
- entities: entitiesToSend,
129
- // Use the new array
130
- sequenceId: 0,
131
- type: "SV_STATE" /* SV_STATE */
132
- };
133
- this.bandwidthTracker.recordSent("server", Buffer.byteLength(state.toString()));
134
- con.channel.emit("SV_STATE" /* SV_STATE */, state);
135
- });
136
- trackedEntitiesForMarkingSyncd.forEach((entity) => entity.markSyncd());
137
- }
138
- runThroughBuffer() {
139
- while (this.commandBuffer.length > 0) {
140
- const currentCommand = this.commandBuffer[0];
141
- this.onCommand(currentCommand, this.calculateDelta());
142
- this.commandBuffer.shift();
143
- }
144
- }
145
- calculateDelta() {
146
- const currentTime = performance.now();
147
- const deltaTime = currentTime - this.lastTime;
148
- return deltaTime;
149
- }
150
- onTick(_delta) {
151
- }
152
- onHttp(callback) {
153
- this.onHttpCallback = callback;
154
- }
155
- start() {
156
- this.logger.info("Starting @mavon/engine - Socket Server");
157
- this.gameSocket.listen(8081);
158
- this.startHttpServer();
159
- if (this.onHttpCallback) {
160
- this.onHttpCallback(this.httpServer);
161
- }
162
- }
163
- startHttpServer() {
164
- this.logger.info("Starting @mavon/engine - HTTP Server");
165
- this.httpServer.listen(8050);
166
- this.registerHealthEndpoint();
167
- this.logger.info("Visit game server status: http://localhost:8050/api/game/health");
168
- }
169
- registerHealthEndpoint() {
170
- this.httpServer.get("/api/game/health", (_req, res) => {
171
- const server = this;
172
- res.format({
173
- json() {
174
- res.json({
175
- serverTime: /* @__PURE__ */ new Date(),
176
- uptime: Math.round(performance.now() / 1e3),
177
- players: server.game.world.players.length,
178
- world: {
179
- entities: server.game.world.entities.length
180
- },
181
- physics: {
182
- bodies: server.game.physicsWorld?.bodies.len(),
183
- colliders: server.game.physicsWorld?.colliders.len()
184
- }
185
- });
186
- }
187
- });
188
- });
189
- }
190
- };
191
- export {
192
- Server as default
193
- };
194
- //# sourceMappingURL=Server.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/Networking/Server/Server.ts"],"sourcesContent":["import type RAPIER from '@dimforge/rapier3d-compat'\nimport type { Data, GeckosServer, ServerChannel } from '@geckos.io/server'\nimport type GameObject from '../../World/GameObject'\nimport type { Express } from 'express'\nimport type winston from 'winston'\nimport type Player from '../Entities/Player'\nimport type NetworkedActor from '../NetworkedActor'\nimport { Buffer } from 'node:buffer'\nimport geckos from '@geckos.io/server'\nimport express from 'express'\nimport { ServerCommand } from './Commands'\nimport BaseGame from '../../BaseGame'\nimport BandwidthTracker from './Stats/BandwidthTracker'\nimport CpuTracker from './Stats/CpuTracker'\nimport ServerWorld from './World'\n\nlet instance: Server<GameObject>\n\nexport default abstract class Server<TClient extends GameObject> {\n game: BaseGame\n\n private commandBuffer: object[] = []\n\n gameSocket: GeckosServer\n httpServer: Express = express()\n protected logger: winston.Logger\n\n private onHttpCallback?: (httpServer: Express) => void\n\n lastTime = performance.now()\n\n bandwidthTracker = new BandwidthTracker()\n private cpuTracker: CpuTracker\n\n protected abstract onConnection(channel: ServerChannel): TClient\n protected abstract onCommand(command: any, delta: number): void\n\n constructor(logger: winston.Logger, phyicsWorld?: RAPIER.World) {\n instance = this as unknown as Server<GameObject>\n\n this.game = new BaseGame(logger, phyicsWorld)\n this.game.world = new ServerWorld()\n\n this.gameSocket = geckos()\n this.logger = logger\n this.cpuTracker = new CpuTracker(this.logger)\n\n this.gameSocket.onConnection((channel) => {\n this.logger.info(`Connected: ${channel.id}`)\n\n const client = this.onConnection(channel)\n this.game.world.entities.items.set(client.id!.toString(), client)\n\n this.logger.info(`${(this.game.world as ServerWorld).players.length} total players connected`)\n\n channel.on('ping', () => {\n channel.emit('pong')\n })\n\n channel.onDisconnect(() => {\n const playerId = channel.id!\n const disconnectedPlayer = BaseGame.instance().world.entities.items.get(playerId) as Player\n\n if (!disconnectedPlayer)\n return\n\n disconnectedPlayer.destroy()\n\n // Only notify players within visibility radius\n this.gameSocket.connectionsManager.connections.forEach((conn, connId) => {\n if (connId === playerId)\n return\n\n const otherPlayer = this.game.world.entities.items.get(connId!) as Player\n if (!otherPlayer)\n return\n\n const dist = otherPlayer.position.distanceTo(disconnectedPlayer.position)\n if (dist <= this.getStateSyncDistance()) {\n conn.channel.emit(ServerCommand.SV_REMOVE_ENTITY, {\n id: playerId,\n })\n }\n })\n\n this.logger.info('Disconnected', playerId)\n this.logger.info(`${(this.game.world as ServerWorld).players.length - 1} total players connected`)\n })\n\n channel.on('command', (data) => {\n const bytes = Buffer.byteLength(data.toString())\n this.bandwidthTracker.recordReceived('server', bytes)\n\n this.bufferIncomingCommand(channel, data)\n })\n })\n\n this.game.onUpdate(delta => this.tick(delta))\n\n setInterval(() => {\n const { sent, received } = this.bandwidthTracker.getBandwidthUsage('server')\n this.logger.debug(`Client - Sent: ${sent} B, Received: ${received} B`)\n\n this.cpuTracker.log()\n\n this.bandwidthTracker.reset()\n }, 5000)\n }\n\n private bufferIncomingCommand(channel: ServerChannel, command: Data) {\n this.commandBuffer.push({\n playerId: channel.id!,\n ...(command) as object,\n })\n }\n\n private tick(delta: number) {\n this.runThroughBuffer()\n\n this.onTick(delta)\n this.stateSync()\n }\n\n static instance(): Server<GameObject> {\n return instance\n }\n\n /**\n * Send full state update to all clients.\n */\n private stateSync() {\n const trackedEntitiesForMarkingSyncd = new Map<string, NetworkedActor>() // Renamed to avoid confusion\n\n this.gameSocket.connectionsManager.connections.forEach((con, id) => {\n const player = this.game.world.entities.items.get(id!) as Player\n if (!player)\n return\n\n const entitiesToSend: GameObject[] = [] // Renamed for clarity\n\n // Create a temporary set of entities that should be tracked for this player in this tick\n const currentTickTrackedEntities = new Set<string>()\n\n this.game.world.entities.items.forEach((entity) => {\n const isWithinDistance = player.position.distanceTo(entity.position) < this.getStateSyncDistance()\n\n if (isWithinDistance) {\n // If within distance, always include it in the state update for this player\n entitiesToSend.push(entity)\n currentTickTrackedEntities.add(entity.id)\n\n // If this entity has \"needsSync\" set, or if it's new for this player,\n // we want to ensure its state is considered for marking as synced globally.\n // This ensures that actual movement flags are reset.\n if ((entity as NetworkedActor).needsSync || !player.trackedEntities.has(entity.id)) {\n if (!trackedEntitiesForMarkingSyncd.has(entity.id)) {\n trackedEntitiesForMarkingSyncd.set(entity.id, entity as NetworkedActor)\n }\n }\n }\n else {\n // If outside distance, ensure it's removed from trackedEntities for this player\n player.trackedEntities.delete(entity.id)\n }\n })\n\n // Update the player's trackedEntities to reflect the current tick's within-distance entities\n // This is crucial for correctly handling re-entry.\n player.trackedEntities = currentTickTrackedEntities\n\n const state = {\n entities: entitiesToSend, // Use the new array\n sequenceId: 0,\n type: ServerCommand.SV_STATE,\n }\n\n this.bandwidthTracker.recordSent('server', Buffer.byteLength(state.toString()))\n con.channel.emit(ServerCommand.SV_STATE, state)\n })\n\n // Mark entities as synced ONLY if they were actually sent to at least one client\n trackedEntitiesForMarkingSyncd.forEach(entity => entity.markSyncd())\n }\n\n /**\n * The distance the player should have to an object so it\n * is sent in the state update.\n */\n abstract getStateSyncDistance(): number\n\n private runThroughBuffer() {\n while (this.commandBuffer.length > 0) {\n const currentCommand = this.commandBuffer[0]\n\n this.onCommand(currentCommand, this.calculateDelta())\n\n this.commandBuffer.shift()\n }\n }\n\n private calculateDelta() {\n const currentTime = performance.now()\n const deltaTime = (currentTime - this.lastTime)\n\n return deltaTime\n }\n\n protected onTick(_delta: number): void { }\n\n onHttp(callback: (express: Express) => void) {\n this.onHttpCallback = callback\n }\n\n start() {\n this.logger.info('Starting @mavon/engine - Socket Server')\n this.gameSocket.listen(8081)\n\n this.startHttpServer()\n\n /**\n * Register any http functionality in your own server\n */\n if (this.onHttpCallback) {\n this.onHttpCallback(this.httpServer)\n }\n }\n\n private startHttpServer() {\n this.logger.info('Starting @mavon/engine - HTTP Server')\n this.httpServer.listen(8050)\n this.registerHealthEndpoint()\n\n this.logger.info('Visit game server status: http://localhost:8050/api/game/health')\n }\n\n private registerHealthEndpoint() {\n this.httpServer.get('/api/game/health', (_req, res) => {\n // eslint-disable-next-line ts/no-this-alias\n const server = this\n\n res.format({\n json() {\n res.json({\n serverTime: new Date(),\n uptime: Math.round(performance.now() / 1000),\n players: (server.game.world as ServerWorld).players.length,\n world: {\n entities: server.game.world.entities.length,\n },\n physics: {\n bodies: server.game.physicsWorld?.bodies.len(),\n colliders: server.game.physicsWorld?.colliders.len(),\n },\n })\n },\n })\n })\n 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@@ -1,8 +0,0 @@
1
- import {
2
- BandwidthTracker
3
- } from "../../../chunk-VWCQZXBU.js";
4
- import "../../../chunk-G3PMV62Z.js";
5
- export {
6
- BandwidthTracker as default
7
- };
8
- //# sourceMappingURL=BandwidthTracker.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,8 +0,0 @@
1
- import {
2
- CpuTracker
3
- } from "../../../chunk-HKJQDU25.js";
4
- import "../../../chunk-G3PMV62Z.js";
5
- export {
6
- CpuTracker as default
7
- };
8
- //# sourceMappingURL=CpuTracker.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,19 +0,0 @@
1
- import {
2
- ServerWorld
3
- } from "../../chunk-HQ264K3X.js";
4
- import "../../chunk-RZJPUR5S.js";
5
- import "../../chunk-MSSBGJJT.js";
6
- import "../../chunk-UK2P4JGN.js";
7
- import "../../chunk-KJJCXAUN.js";
8
- import "../../chunk-36BXDTHA.js";
9
- import "../../chunk-3KYMJLQ5.js";
10
- import "../../chunk-CZUIHQMY.js";
11
- import "../../chunk-PMZKVZCW.js";
12
- import "../../chunk-BZO35RV2.js";
13
- import "../../chunk-2D7GC2Z6.js";
14
- import "../../chunk-HU53VGSY.js";
15
- import "../../chunk-G3PMV62Z.js";
16
- export {
17
- ServerWorld as default
18
- };
19
- //# sourceMappingURL=World.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,31 +0,0 @@
1
- import "../chunk-G3PMV62Z.js";
2
-
3
- // src/Networking/syncState.ts
4
- function syncStateStack(entity, networkStates, factories) {
5
- let i = 0;
6
- while (i < networkStates.length) {
7
- const desired = networkStates[i].stateName;
8
- const current = entity.state[i];
9
- if (!current || current.stateName !== desired) {
10
- const stateBeingReplaced = entity.state[i];
11
- while (entity.state.length > i) {
12
- entity.state[entity.state.length - 1].leave();
13
- }
14
- const prevState = entity.state[entity.state.length - 1];
15
- prevState?.suspend();
16
- const factory = factories[desired];
17
- if (factory) {
18
- const newState = factory(entity, stateBeingReplaced);
19
- entity.state.push(newState);
20
- }
21
- }
22
- i++;
23
- }
24
- while (entity.state.length > networkStates.length) {
25
- entity.state[entity.state.length - 1].leave();
26
- }
27
- }
28
- export {
29
- syncStateStack
30
- };
31
- //# sourceMappingURL=syncState.js.map
@@ -1 +0,0 @@
1
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