@mavonengine/core 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (804) hide show
  1. package/package.json +3 -2
  2. package/vite.config.js +21 -0
  3. package/dist/BaseGame.cjs +0 -112
  4. package/dist/Camera.cjs +0 -52
  5. package/dist/Components/MinimapComponent.cjs +0 -92
  6. package/dist/Components/TrailComponent.cjs +0 -101
  7. package/dist/Editor/EditorHelper.cjs +0 -73
  8. package/dist/Editor/WithEditorHelper.cjs +0 -65
  9. package/dist/Game.cjs +0 -131
  10. package/dist/InputManager.cjs +0 -88
  11. package/dist/Networking/Client/NetworkManager.cjs +0 -94
  12. package/dist/Networking/Entities/Player.cjs +0 -47
  13. package/dist/Networking/NetworkedActor.cjs +0 -43
  14. package/dist/Networking/NetworkedEntity.cjs +0 -16
  15. package/dist/Networking/NetworkedEntityState.cjs +0 -44
  16. package/dist/Networking/NetworkedGameObject.cjs +0 -74
  17. package/dist/Networking/NetworkedLivingActor.cjs +0 -62
  18. package/dist/Networking/Server/Client.cjs +0 -37
  19. package/dist/Networking/Server/Commands.cjs +0 -32
  20. package/dist/Networking/Server/Server.cjs +0 -202
  21. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
  22. package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
  23. package/dist/Networking/Server/World.cjs +0 -42
  24. package/dist/Networking/syncState.cjs +0 -51
  25. package/dist/Particles/Effects/Rain.cjs +0 -90
  26. package/dist/Particles/Effects/Smoke.cjs +0 -144
  27. package/dist/Particles/System/Emitter.cjs +0 -81
  28. package/dist/Particles/System/Particle.cjs +0 -49
  29. package/dist/Particles/System/ParticleEffect.cjs +0 -59
  30. package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
  31. package/dist/Particles/System/ParticleSystem.cjs +0 -61
  32. package/dist/Prefab/Grass/Grass.cjs +0 -214
  33. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
  34. package/dist/Prefab/Lights/index.cjs +0 -233
  35. package/dist/Prefab/Primitives/index.cjs +0 -300
  36. package/dist/Prefab/Water/Water.cjs +0 -234
  37. package/dist/Prefab/Water/WaterManager.cjs +0 -146
  38. package/dist/Renderer/AssetRenderer.cjs +0 -85
  39. package/dist/Renderer/PhysicsRenderer.cjs +0 -84
  40. package/dist/Renderer.cjs +0 -135
  41. package/dist/Types/Asset.cjs +0 -16
  42. package/dist/Types/Events.cjs +0 -16
  43. package/dist/Types/IEditor.cjs +0 -16
  44. package/dist/Utils/Debug.cjs +0 -47
  45. package/dist/Utils/EventEmitter.cjs +0 -58
  46. package/dist/Utils/Helpers.cjs +0 -33
  47. package/dist/Utils/LoadingScreen.cjs +0 -91
  48. package/dist/Utils/Logger.cjs +0 -60
  49. package/dist/Utils/Math.cjs +0 -35
  50. package/dist/Utils/Resources.cjs +0 -101
  51. package/dist/Utils/Sizes.cjs +0 -51
  52. package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
  53. package/dist/World/Actor.cjs +0 -55
  54. package/dist/World/BaseChunkManager.cjs +0 -34
  55. package/dist/World/BaseWorld.cjs +0 -73
  56. package/dist/World/Chunk.cjs +0 -45
  57. package/dist/World/Entity/State.cjs +0 -52
  58. package/dist/World/Entity/interface/Damageable.cjs +0 -16
  59. package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
  60. package/dist/World/Entity3D.cjs +0 -92
  61. package/dist/World/Environment.cjs +0 -59
  62. package/dist/World/GameObject.cjs +0 -59
  63. package/dist/World/GameObjectInterface.cjs +0 -16
  64. package/dist/World/LivingActor.cjs +0 -42
  65. package/dist/World/StateManager.cjs +0 -47
  66. package/dist/World/World.cjs +0 -58
  67. package/dist/browser/BaseGame.js +0 -10
  68. package/dist/browser/BaseGame.js.map +0 -1
  69. package/dist/browser/Camera.css +0 -51
  70. package/dist/browser/Camera.css.map +0 -1
  71. package/dist/browser/Camera.js +0 -18
  72. package/dist/browser/Camera.js.map +0 -1
  73. package/dist/browser/Components/MinimapComponent.css +0 -51
  74. package/dist/browser/Components/MinimapComponent.css.map +0 -1
  75. package/dist/browser/Components/MinimapComponent.js +0 -74
  76. package/dist/browser/Components/MinimapComponent.js.map +0 -1
  77. package/dist/browser/Components/TrailComponent.css +0 -51
  78. package/dist/browser/Components/TrailComponent.css.map +0 -1
  79. package/dist/browser/Components/TrailComponent.js +0 -94
  80. package/dist/browser/Components/TrailComponent.js.map +0 -1
  81. package/dist/browser/Editor/EditorHelper.css +0 -51
  82. package/dist/browser/Editor/EditorHelper.css.map +0 -1
  83. package/dist/browser/Editor/EditorHelper.js +0 -21
  84. package/dist/browser/Editor/EditorHelper.js.map +0 -1
  85. package/dist/browser/Editor/WithEditorHelper.css +0 -51
  86. package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
  87. package/dist/browser/Editor/WithEditorHelper.js +0 -22
  88. package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
  89. package/dist/browser/Game.css +0 -51
  90. package/dist/browser/Game.css.map +0 -1
  91. package/dist/browser/Game.js +0 -18
  92. package/dist/browser/Game.js.map +0 -1
  93. package/dist/browser/InputManager.css +0 -51
  94. package/dist/browser/InputManager.css.map +0 -1
  95. package/dist/browser/InputManager.js +0 -18
  96. package/dist/browser/InputManager.js.map +0 -1
  97. package/dist/browser/Networking/Client/NetworkManager.js +0 -73
  98. package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
  99. package/dist/browser/Networking/Entities/Player.js +0 -15
  100. package/dist/browser/Networking/Entities/Player.js.map +0 -1
  101. package/dist/browser/Networking/NetworkedActor.js +0 -24
  102. package/dist/browser/Networking/NetworkedActor.js.map +0 -1
  103. package/dist/browser/Networking/NetworkedEntity.js +0 -1
  104. package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
  105. package/dist/browser/Networking/NetworkedEntityState.js +0 -20
  106. package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
  107. package/dist/browser/Networking/NetworkedGameObject.js +0 -12
  108. package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
  109. package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
  110. package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
  111. package/dist/browser/Networking/Server/Client.js +0 -8
  112. package/dist/browser/Networking/Server/Client.js.map +0 -1
  113. package/dist/browser/Networking/Server/Commands.js +0 -8
  114. package/dist/browser/Networking/Server/Commands.js.map +0 -1
  115. package/dist/browser/Networking/Server/Server.js +0 -194
  116. package/dist/browser/Networking/Server/Server.js.map +0 -1
  117. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
  118. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
  119. package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
  120. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
  121. package/dist/browser/Networking/Server/World.js +0 -19
  122. package/dist/browser/Networking/Server/World.js.map +0 -1
  123. package/dist/browser/Networking/syncState.js +0 -31
  124. package/dist/browser/Networking/syncState.js.map +0 -1
  125. package/dist/browser/Particles/Effects/Rain.css +0 -51
  126. package/dist/browser/Particles/Effects/Rain.css.map +0 -1
  127. package/dist/browser/Particles/Effects/Rain.js +0 -88
  128. package/dist/browser/Particles/Effects/Rain.js.map +0 -1
  129. package/dist/browser/Particles/Effects/Smoke.css +0 -51
  130. package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
  131. package/dist/browser/Particles/Effects/Smoke.js +0 -143
  132. package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
  133. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
  134. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
  135. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
  136. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
  137. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
  138. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
  139. package/dist/browser/Particles/System/Emitter.css +0 -51
  140. package/dist/browser/Particles/System/Emitter.css.map +0 -1
  141. package/dist/browser/Particles/System/Emitter.js +0 -19
  142. package/dist/browser/Particles/System/Emitter.js.map +0 -1
  143. package/dist/browser/Particles/System/Particle.js +0 -10
  144. package/dist/browser/Particles/System/Particle.js.map +0 -1
  145. package/dist/browser/Particles/System/ParticleEffect.css +0 -51
  146. package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
  147. package/dist/browser/Particles/System/ParticleEffect.js +0 -23
  148. package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
  149. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
  150. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
  151. package/dist/browser/Particles/System/ParticleSystem.css +0 -51
  152. package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
  153. package/dist/browser/Particles/System/ParticleSystem.js +0 -18
  154. package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
  155. package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
  156. package/dist/browser/Prefab/Grass/Grass.css +0 -51
  157. package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
  158. package/dist/browser/Prefab/Grass/Grass.js +0 -226
  159. package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
  160. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
  161. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
  162. package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
  163. package/dist/browser/Prefab/Lights/index.css +0 -51
  164. package/dist/browser/Prefab/Lights/index.css.map +0 -1
  165. package/dist/browser/Prefab/Lights/index.js +0 -224
  166. package/dist/browser/Prefab/Lights/index.js.map +0 -1
  167. package/dist/browser/Prefab/Primitives/index.css +0 -51
  168. package/dist/browser/Prefab/Primitives/index.css.map +0 -1
  169. package/dist/browser/Prefab/Primitives/index.js +0 -296
  170. package/dist/browser/Prefab/Primitives/index.js.map +0 -1
  171. package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
  172. package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
  173. package/dist/browser/Prefab/Water/Water.css +0 -51
  174. package/dist/browser/Prefab/Water/Water.css.map +0 -1
  175. package/dist/browser/Prefab/Water/Water.js +0 -234
  176. package/dist/browser/Prefab/Water/Water.js.map +0 -1
  177. package/dist/browser/Prefab/Water/WaterManager.css +0 -51
  178. package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
  179. package/dist/browser/Prefab/Water/WaterManager.js +0 -19
  180. package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
  181. package/dist/browser/Renderer/AssetRenderer.css +0 -51
  182. package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
  183. package/dist/browser/Renderer/AssetRenderer.js +0 -71
  184. package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
  185. package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
  186. package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
  187. package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
  188. package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
  189. package/dist/browser/Renderer.css +0 -51
  190. package/dist/browser/Renderer.css.map +0 -1
  191. package/dist/browser/Renderer.js +0 -18
  192. package/dist/browser/Renderer.js.map +0 -1
  193. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
  194. package/dist/browser/Types/Asset.js +0 -1
  195. package/dist/browser/Types/Asset.js.map +0 -1
  196. package/dist/browser/Types/Events.js +0 -1
  197. package/dist/browser/Types/Events.js.map +0 -1
  198. package/dist/browser/Types/IEditor.js +0 -1
  199. package/dist/browser/Types/IEditor.js.map +0 -1
  200. package/dist/browser/Utils/Debug.js +0 -9
  201. package/dist/browser/Utils/Debug.js.map +0 -1
  202. package/dist/browser/Utils/EventEmitter.js +0 -10
  203. package/dist/browser/Utils/EventEmitter.js.map +0 -1
  204. package/dist/browser/Utils/Helpers.js +0 -13
  205. package/dist/browser/Utils/Helpers.js.map +0 -1
  206. package/dist/browser/Utils/LoadingScreen.css +0 -51
  207. package/dist/browser/Utils/LoadingScreen.css.map +0 -1
  208. package/dist/browser/Utils/LoadingScreen.js +0 -18
  209. package/dist/browser/Utils/LoadingScreen.js.map +0 -1
  210. package/dist/browser/Utils/Logger.js +0 -8
  211. package/dist/browser/Utils/Logger.js.map +0 -1
  212. package/dist/browser/Utils/Math.js +0 -10
  213. package/dist/browser/Utils/Math.js.map +0 -1
  214. package/dist/browser/Utils/Resources.js +0 -9
  215. package/dist/browser/Utils/Resources.js.map +0 -1
  216. package/dist/browser/Utils/Sizes.js +0 -9
  217. package/dist/browser/Utils/Sizes.js.map +0 -1
  218. package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
  219. package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
  220. package/dist/browser/World/Actor.js +0 -11
  221. package/dist/browser/World/Actor.js.map +0 -1
  222. package/dist/browser/World/BaseChunkManager.js +0 -8
  223. package/dist/browser/World/BaseChunkManager.js.map +0 -1
  224. package/dist/browser/World/BaseWorld.js +0 -10
  225. package/dist/browser/World/BaseWorld.js.map +0 -1
  226. package/dist/browser/World/Chunk.js +0 -22
  227. package/dist/browser/World/Chunk.js.map +0 -1
  228. package/dist/browser/World/Entity/State.js +0 -8
  229. package/dist/browser/World/Entity/State.js.map +0 -1
  230. package/dist/browser/World/Entity/interface/Damageable.js +0 -1
  231. package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
  232. package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
  233. package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
  234. package/dist/browser/World/Entity3D.css +0 -51
  235. package/dist/browser/World/Entity3D.css.map +0 -1
  236. package/dist/browser/World/Entity3D.js +0 -21
  237. package/dist/browser/World/Entity3D.js.map +0 -1
  238. package/dist/browser/World/Environment.css +0 -51
  239. package/dist/browser/World/Environment.css.map +0 -1
  240. package/dist/browser/World/Environment.js +0 -18
  241. package/dist/browser/World/Environment.js.map +0 -1
  242. package/dist/browser/World/GameObject.js +0 -9
  243. package/dist/browser/World/GameObject.js.map +0 -1
  244. package/dist/browser/World/GameObjectInterface.js +0 -1
  245. package/dist/browser/World/GameObjectInterface.js.map +0 -1
  246. package/dist/browser/World/LivingActor.js +0 -12
  247. package/dist/browser/World/LivingActor.js.map +0 -1
  248. package/dist/browser/World/StateManager.js +0 -23
  249. package/dist/browser/World/StateManager.js.map +0 -1
  250. package/dist/browser/World/World.css +0 -51
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@@ -1,122 +0,0 @@
1
- import {
2
- Game
3
- } from "./chunk-KRACPY5Q.js";
4
-
5
- // src/Prefab/Water/WaterManager.ts
6
- import { Vector2, Vector3 } from "three";
7
- var WaterManager = class _WaterManager {
8
- constructor() {
9
- this.uBigwavesElevation = 0.2;
10
- this.uBigwavesFrequency = new Vector2(4, 1.5);
11
- this.uBigWavesSpeed = 0.75;
12
- this.uSurfaceColor = "#9bd8ff";
13
- this.uDepthColor = "#186691";
14
- this.uColorOffset = 0.08;
15
- this.uColorMultiplier = 5;
16
- this.sunPosition = new Vector3(0, 1, 0);
17
- this.uSunReflectionStrength = 1;
18
- this.waters = [];
19
- _WaterManager.instance = this;
20
- if (Game.instance().debug.active || Game.instance().editor) {
21
- const waterFolder = Game.instance().debug.ui?.addFolder({ title: "Water" });
22
- if (waterFolder)
23
- this.addBindings(waterFolder);
24
- }
25
- }
26
- static init() {
27
- _WaterManager.instance = new _WaterManager();
28
- }
29
- addBindings(folder) {
30
- this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
31
- min: 0,
32
- max: 1,
33
- step: 1e-3,
34
- label: "Height"
35
- }).on("change", ({ value }) => {
36
- this.waters.forEach((w) => {
37
- w.material.uniforms.uBigWavesElevation.value = value;
38
- });
39
- });
40
- this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
41
- min: 0,
42
- max: 10,
43
- step: 1e-3,
44
- label: "FrequencyX"
45
- }).on("change", ({ value }) => {
46
- this.waters.forEach((w) => {
47
- w.material.uniforms.uBigWavesFrequency.value.setX(value);
48
- });
49
- });
50
- this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
51
- min: 0,
52
- max: 10,
53
- step: 1e-3,
54
- label: "FrequencyY"
55
- }).on("change", ({ value }) => {
56
- this.waters.forEach((w) => {
57
- w.material.uniforms.uBigWavesFrequency.value.setY(value);
58
- });
59
- });
60
- this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
61
- min: 0,
62
- max: 4,
63
- step: 1e-3,
64
- label: "Speed"
65
- }).on("change", ({ value }) => {
66
- this.waters.forEach((w) => {
67
- w.material.uniforms.uBigWavesSpeed.value = value;
68
- });
69
- });
70
- this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
71
- label: "Surface Color",
72
- view: "color"
73
- }).on("change", ({ value }) => {
74
- this.waters.forEach((w) => {
75
- w.material.uniforms.uSurfaceColor.value.set(value);
76
- });
77
- });
78
- this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
79
- label: "Depth Color",
80
- view: "color"
81
- }).on("change", ({ value }) => {
82
- this.waters.forEach((w) => {
83
- w.material.uniforms.uDepthColor.value.set(value);
84
- });
85
- });
86
- this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
87
- min: 0,
88
- max: 1,
89
- step: 1e-3,
90
- label: "uColorOffset"
91
- }).on("change", ({ value }) => {
92
- this.waters.forEach((w) => {
93
- w.material.uniforms.uColorOffset.value = value;
94
- });
95
- });
96
- this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
97
- min: 0,
98
- max: 10,
99
- step: 1e-3,
100
- label: "uColorMultiplier"
101
- }).on("change", ({ value }) => {
102
- this.waters.forEach((w) => {
103
- w.material.uniforms.uColorMultiplier.value = value;
104
- });
105
- });
106
- this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
107
- min: 0,
108
- max: 3,
109
- step: 0.01,
110
- label: "Sun Reflection"
111
- }).on("change", ({ value }) => {
112
- this.waters.forEach((w) => {
113
- w.material.uniforms.uSunReflectionStrength.value = value;
114
- });
115
- });
116
- }
117
- };
118
-
119
- export {
120
- WaterManager
121
- };
122
- //# sourceMappingURL=chunk-DXO5V45O.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n 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- import {
2
- ObjectLabel
3
- } from "./chunk-374CRENE.js";
4
-
5
- // src/ui/UILabel.ts
6
- var UILabel = class extends ObjectLabel {
7
- constructor(entity, text, label) {
8
- super(entity);
9
- this.text = text;
10
- this.label = label;
11
- this.init();
12
- }
13
- createElement() {
14
- const domElement = document.createElement("div");
15
- domElement.classList.add("point");
16
- if (this.label) {
17
- const labelDiv = document.createElement("div");
18
- labelDiv.classList.add("label");
19
- labelDiv.textContent = this.label;
20
- domElement.appendChild(labelDiv);
21
- }
22
- const textDiv = document.createElement("div");
23
- textDiv.classList.add("text");
24
- textDiv.textContent = this.text;
25
- domElement.appendChild(textDiv);
26
- return domElement;
27
- }
28
- };
29
-
30
- export {
31
- UILabel
32
- };
33
- //# sourceMappingURL=chunk-EAQXXB5M.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
@@ -1,70 +0,0 @@
1
- import {
2
- Actor
3
- } from "./chunk-KJJCXAUN.js";
4
- import {
5
- Game
6
- } from "./chunk-4I6AZDRZ.js";
7
-
8
- // src/World/Entity3D.ts
9
- import { AnimationMixer, Mesh } from "three";
10
- import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
11
- var Entity3D = class extends Actor {
12
- constructor() {
13
- super(...arguments);
14
- this.animationsMap = /* @__PURE__ */ new Map();
15
- }
16
- initModel(model) {
17
- this.instance = clone(model.scene);
18
- this.instance.traverse((o) => {
19
- if (o instanceof Mesh) {
20
- o.castShadow = true;
21
- o.receiveShadow = true;
22
- const geometry = o.geometry;
23
- geometry.computeBoundingBox();
24
- geometry.computeBoundingSphere();
25
- if (geometry.boundingBox) {
26
- geometry.boundingBox.min.multiplyScalar(400);
27
- geometry.boundingBox.max.multiplyScalar(400);
28
- }
29
- if (geometry.boundingSphere) {
30
- geometry.boundingSphere.radius *= 400;
31
- }
32
- }
33
- });
34
- this.animationMixer = new AnimationMixer(this.instance);
35
- model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
36
- Game.instance().scene.add(this.instance);
37
- }
38
- destroy() {
39
- super.destroy();
40
- this.instance?.traverse((o) => {
41
- if (o instanceof Mesh) {
42
- o.geometry.dispose();
43
- }
44
- });
45
- if (this.instance)
46
- Game.instance().scene.remove(this.instance);
47
- }
48
- update(delta) {
49
- this.animationMixer?.update(delta);
50
- super.update(delta);
51
- }
52
- /**
53
- * Blend between different animation states for this Entity3D
54
- *
55
- * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
56
- */
57
- fadeToAction(action, duration) {
58
- this.previousAction = this.activeAction;
59
- this.activeAction = action;
60
- if (this.previousAction !== this.activeAction) {
61
- this.previousAction?.fadeOut(duration);
62
- }
63
- action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
64
- }
65
- };
66
-
67
- export {
68
- Entity3D
69
- };
70
- //# sourceMappingURL=chunk-FEGN4PF3.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
@@ -1,36 +0,0 @@
1
- var __create = Object.create;
2
- var __defProp = Object.defineProperty;
3
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
- var __getOwnPropNames = Object.getOwnPropertyNames;
5
- var __getProtoOf = Object.getPrototypeOf;
6
- var __hasOwnProp = Object.prototype.hasOwnProperty;
7
- var __commonJS = (cb, mod) => function __require() {
8
- return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
9
- };
10
- var __export = (target, all) => {
11
- for (var name in all)
12
- __defProp(target, name, { get: all[name], enumerable: true });
13
- };
14
- var __copyProps = (to, from, except, desc) => {
15
- if (from && typeof from === "object" || typeof from === "function") {
16
- for (let key of __getOwnPropNames(from))
17
- if (!__hasOwnProp.call(to, key) && key !== except)
18
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
19
- }
20
- return to;
21
- };
22
- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
23
- // If the importer is in node compatibility mode or this is not an ESM
24
- // file that has been converted to a CommonJS file using a Babel-
25
- // compatible transform (i.e. "__esModule" has not been set), then set
26
- // "default" to the CommonJS "module.exports" for node compatibility.
27
- isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
28
- mod
29
- ));
30
-
31
- export {
32
- __commonJS,
33
- __export,
34
- __toESM
35
- };
36
- //# sourceMappingURL=chunk-G3PMV62Z.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,43 +0,0 @@
1
- // src/Utils/SkeletonAxesHelper.ts
2
- import { AxesHelper, Bone, Material, Object3D } from "three";
3
- var SkeletonAxesHelper = class extends Object3D {
4
- constructor(object, size = 0.05) {
5
- super();
6
- this.bones = [];
7
- this.axesHelpers = [];
8
- object.traverse((object2) => {
9
- if (object2 instanceof Bone) {
10
- this.bones.push(object2);
11
- }
12
- });
13
- for (let i = 0; i < this.bones.length; i++) {
14
- const axesHelper = new AxesHelper(size);
15
- if (!(axesHelper.material instanceof Material)) {
16
- throw new TypeError("Invalid material");
17
- }
18
- axesHelper.material.transparent = true;
19
- axesHelper.material.depthTest = false;
20
- axesHelper.matrixAutoUpdate = false;
21
- this.axesHelpers.push(axesHelper);
22
- this.add(axesHelper);
23
- }
24
- }
25
- updateMatrixWorld(force) {
26
- for (let i = 0; i < this.bones.length; i++) {
27
- const bone = this.bones[i];
28
- const axesHelper = this.axesHelpers[i];
29
- axesHelper.matrix.copy(bone.matrixWorld);
30
- }
31
- super.updateMatrixWorld(force);
32
- }
33
- dispose() {
34
- for (let i = 0; i < this.axesHelpers.length; i++) {
35
- this.axesHelpers[i].dispose();
36
- }
37
- }
38
- };
39
-
40
- export {
41
- SkeletonAxesHelper
42
- };
43
- //# sourceMappingURL=chunk-GDOID2XG.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Utils/SkeletonAxesHelper.ts"],"sourcesContent":["import { AxesHelper, Bone, Material, Object3D } from 'three'\n\n/**\n * https://mattrossman.com/2024/07/10/visualizing-threejs-bone-orientations/\n */\nexport default class SkeletonAxesHelper extends Object3D {\n bones: Bone[]\n axesHelpers: AxesHelper[]\n\n constructor(object: Object3D, size = 0.05) {\n super()\n\n this.bones = []\n this.axesHelpers = []\n\n object.traverse((object) => {\n if (object instanceof Bone) {\n this.bones.push(object)\n }\n })\n\n for (let i = 0; i < this.bones.length; i++) {\n const axesHelper = new AxesHelper(size)\n\n if (!(axesHelper.material instanceof Material)) {\n throw new TypeError('Invalid material')\n }\n\n axesHelper.material.transparent = true\n axesHelper.material.depthTest = false\n\n axesHelper.matrixAutoUpdate = false\n\n this.axesHelpers.push(axesHelper)\n this.add(axesHelper)\n }\n }\n\n updateMatrixWorld(force: boolean) {\n for (let i = 0; i < this.bones.length; i++) {\n const bone = this.bones[i]\n const axesHelper = this.axesHelpers[i]\n\n axesHelper.matrix.copy(bone.matrixWorld)\n }\n\n super.updateMatrixWorld(force)\n }\n\n dispose() {\n for (let i = 0; i < this.axesHelpers.length; i++) {\n this.axesHelpers[i].dispose()\n }\n }\n}\n"],"mappings":";AAAA,SAAS,YAAY,MAAM,UAAU,gBAAgB;AAKrD,IAAqB,qBAArB,cAAgD,SAAS;AAAA,EAIvD,YAAY,QAAkB,OAAO,MAAM;AACzC,UAAM;AAEN,SAAK,QAAQ,CAAC;AACd,SAAK,cAAc,CAAC;AAEpB,WAAO,SAAS,CAACA,YAAW;AAC1B,UAAIA,mBAAkB,MAAM;AAC1B,aAAK,MAAM,KAAKA,OAAM;AAAA,MACxB;AAAA,IACF,CAAC;AAED,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,aAAa,IAAI,WAAW,IAAI;AAEtC,UAAI,EAAE,WAAW,oBAAoB,WAAW;AAC9C,cAAM,IAAI,UAAU,kBAAkB;AAAA,MACxC;AAEA,iBAAW,SAAS,cAAc;AAClC,iBAAW,SAAS,YAAY;AAEhC,iBAAW,mBAAmB;AAE9B,WAAK,YAAY,KAAK,UAAU;AAChC,WAAK,IAAI,UAAU;AAAA,IACrB;AAAA,EACF;AAAA,EAEA,kBAAkB,OAAgB;AAChC,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,OAAO,KAAK,MAAM,CAAC;AACzB,YAAM,aAAa,KAAK,YAAY,CAAC;AAErC,iBAAW,OAAO,KAAK,KAAK,WAAW;AAAA,IACzC;AAEA,UAAM,kBAAkB,KAAK;AAAA,EAC/B;AAAA,EAEA,UAAU;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,YAAY,QAAQ,KAAK;AAChD,WAAK,YAAY,CAAC,EAAE,QAAQ;AAAA,IAC9B;AAAA,EACF;AACF;","names":["object"]}
@@ -1,37 +0,0 @@
1
- import {
2
- WithEditorHelper
3
- } from "./chunk-IEOCTIMD.js";
4
- import {
5
- GameObject
6
- } from "./chunk-CZUIHQMY.js";
7
-
8
- // src/Particles/System/ParticleEffect.ts
9
- var ParticleEffect = class extends WithEditorHelper(GameObject) {
10
- constructor() {
11
- super(...arguments);
12
- this.emitters = [];
13
- this.persistent = false;
14
- }
15
- destroy() {
16
- this.emitters.forEach((e) => e.destroy());
17
- this.emitters = [];
18
- super.destroy();
19
- }
20
- onMove(delta) {
21
- this.emitters.forEach((e) => e.mesh.position.add(delta));
22
- }
23
- update(delta) {
24
- this.emitters.forEach((emitter) => emitter.update(delta));
25
- this.emitters = this.emitters.filter((emitter) => {
26
- if (emitter.garbageCollect) {
27
- emitter.destroy();
28
- }
29
- return !emitter.garbageCollect;
30
- });
31
- }
32
- };
33
-
34
- export {
35
- ParticleEffect
36
- };
37
- //# sourceMappingURL=chunk-GQ7NSGUB.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
@@ -1,20 +0,0 @@
1
- import {
2
- Player
3
- } from "./chunk-RZJPUR5S.js";
4
- import {
5
- BaseWorld
6
- } from "./chunk-WXOHFWTK.js";
7
-
8
- // src/Networking/Server/World.ts
9
- var ServerWorld = class extends BaseWorld {
10
- get players() {
11
- return Array.from(this.entities.items.values()).filter(
12
- (e) => e instanceof Player
13
- );
14
- }
15
- };
16
-
17
- export {
18
- ServerWorld
19
- };
20
- //# sourceMappingURL=chunk-GQMXKH26.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
@@ -1,33 +0,0 @@
1
- import {
2
- ObjectLabel
3
- } from "./chunk-JAQ4MYZU.js";
4
-
5
- // src/ui/UILabel.ts
6
- var UILabel = class extends ObjectLabel {
7
- constructor(entity, text, label) {
8
- super(entity);
9
- this.text = text;
10
- this.label = label;
11
- this.init();
12
- }
13
- createElement() {
14
- const domElement = document.createElement("div");
15
- domElement.classList.add("point");
16
- if (this.label) {
17
- const labelDiv = document.createElement("div");
18
- labelDiv.classList.add("label");
19
- labelDiv.textContent = this.label;
20
- domElement.appendChild(labelDiv);
21
- }
22
- const textDiv = document.createElement("div");
23
- textDiv.classList.add("text");
24
- textDiv.textContent = this.text;
25
- domElement.appendChild(textDiv);
26
- return domElement;
27
- }
28
- };
29
-
30
- export {
31
- UILabel
32
- };
33
- //# sourceMappingURL=chunk-GTPU5BFU.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
@@ -1,74 +0,0 @@
1
- // src/Networking/Server/Stats/CpuTracker.ts
2
- import os from "os";
3
- import process from "process";
4
- var CpuTracker = class {
5
- constructor(logger) {
6
- this.lastCpuUsage = process.cpuUsage();
7
- this.lastSystemCpuInfo = this.getSystemCpuInfo();
8
- this.history = [];
9
- this.logger = logger;
10
- }
11
- log() {
12
- const cpuStats = this.getCpuStats();
13
- this.logger.info(`CPU Usage - User: ${cpuStats.userCPU.toFixed(2)} ms, System: ${cpuStats.systemCPU.toFixed(2)} ms, Total 1s: ${cpuStats.avg1s}%, Total 10s: ${cpuStats.avg10s}%, Total 1m: ${cpuStats.avg60s}%`);
14
- }
15
- getCpuStats() {
16
- const now = Date.now();
17
- const currentCpuUsage = process.cpuUsage(this.lastCpuUsage);
18
- this.lastCpuUsage = process.cpuUsage();
19
- const userCPU = currentCpuUsage.user / 1e3;
20
- const systemCPU = currentCpuUsage.system / 1e3;
21
- const totalUsedCPU = userCPU + systemCPU;
22
- const currentSystemCpu = this.getSystemCpuInfo();
23
- const totalSystemDelta = currentSystemCpu.total - this.lastSystemCpuInfo.total;
24
- this.lastSystemCpuInfo = currentSystemCpu;
25
- const cpuCount = os.cpus().length;
26
- const maxPossibleCpuTime = totalSystemDelta / cpuCount;
27
- const cpuPercentage = totalUsedCPU / maxPossibleCpuTime * 100;
28
- const roundedCpuPercentage = Number.parseFloat(cpuPercentage.toFixed(2));
29
- this.history.push({ timestamp: now, cpuPercentage: roundedCpuPercentage });
30
- this.cleanupHistory(now);
31
- return {
32
- userCPU,
33
- systemCPU,
34
- totalUsedCPU,
35
- cpuPercentage: roundedCpuPercentage,
36
- avg1s: this.getAverage(now, 1e3),
37
- avg10s: this.getAverage(now, 1e4),
38
- avg60s: this.getAverage(now, 6e4)
39
- };
40
- }
41
- getSystemCpuInfo() {
42
- const cpus = os.cpus();
43
- let user = 0;
44
- let nice = 0;
45
- let sys = 0;
46
- let idle = 0;
47
- let irq = 0;
48
- for (const cpu of cpus) {
49
- user += cpu.times.user;
50
- nice += cpu.times.nice;
51
- sys += cpu.times.sys;
52
- idle += cpu.times.idle;
53
- irq += cpu.times.irq;
54
- }
55
- return { user, nice, sys, idle, irq, total: user + nice + sys + idle + irq };
56
- }
57
- cleanupHistory(now) {
58
- const oneMinuteAgo = now - 6e4;
59
- this.history = this.history.filter((stat) => stat.timestamp >= oneMinuteAgo);
60
- }
61
- getAverage(now, duration) {
62
- const fromTime = now - duration;
63
- const relevantStats = this.history.filter((stat) => stat.timestamp >= fromTime);
64
- if (relevantStats.length === 0)
65
- return 0;
66
- const sum = relevantStats.reduce((acc, stat) => acc + stat.cpuPercentage, 0);
67
- return Number.parseFloat((sum / relevantStats.length).toFixed(2));
68
- }
69
- };
70
-
71
- export {
72
- CpuTracker
73
- };
74
- //# sourceMappingURL=chunk-HKJQDU25.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Networking/Server/Stats/CpuTracker.ts"],"sourcesContent":["import type winston from 'winston'\nimport os from 'node:os'\nimport process from 'node:process'\n\ninterface CpuStats {\n timestamp: number\n cpuPercentage: number\n}\n\nexport default class CpuTracker {\n private lastCpuUsage = process.cpuUsage()\n private lastSystemCpuInfo = this.getSystemCpuInfo()\n private history: CpuStats[] = []\n\n private logger: winston.Logger\n\n constructor(logger: winston.Logger) {\n this.logger = logger\n }\n\n log() {\n const cpuStats = this.getCpuStats()\n\n this.logger.info(`CPU Usage - User: ${cpuStats.userCPU.toFixed(2)} ms, System: ${cpuStats.systemCPU.toFixed(2)} ms, Total 1s: ${cpuStats.avg1s}%, Total 10s: ${cpuStats.avg10s}%, Total 1m: ${cpuStats.avg60s}%`)\n }\n\n private getCpuStats() {\n const now = Date.now()\n\n const currentCpuUsage = process.cpuUsage(this.lastCpuUsage)\n this.lastCpuUsage = process.cpuUsage()\n\n const userCPU = currentCpuUsage.user / 1000 // in ms\n const systemCPU = currentCpuUsage.system / 1000 // in ms\n const totalUsedCPU = userCPU + systemCPU\n\n const currentSystemCpu = this.getSystemCpuInfo()\n const totalSystemDelta = currentSystemCpu.total - this.lastSystemCpuInfo.total\n this.lastSystemCpuInfo = currentSystemCpu\n\n const cpuCount = os.cpus().length\n const maxPossibleCpuTime = totalSystemDelta / cpuCount\n\n const cpuPercentage = (totalUsedCPU / maxPossibleCpuTime) * 100\n const roundedCpuPercentage = Number.parseFloat(cpuPercentage.toFixed(2))\n\n // Update history and clean up old entries\n this.history.push({ timestamp: now, cpuPercentage: roundedCpuPercentage })\n this.cleanupHistory(now)\n\n return {\n userCPU,\n systemCPU,\n totalUsedCPU,\n cpuPercentage: roundedCpuPercentage,\n avg1s: this.getAverage(now, 1000),\n avg10s: this.getAverage(now, 10000),\n avg60s: this.getAverage(now, 60000),\n }\n }\n\n private getSystemCpuInfo() {\n const cpus = os.cpus()\n\n let user = 0\n let nice = 0\n let sys = 0\n let idle = 0\n let irq = 0\n\n for (const cpu of cpus) {\n user += cpu.times.user\n nice += cpu.times.nice\n sys += cpu.times.sys\n idle += cpu.times.idle\n irq += cpu.times.irq\n }\n\n return { user, nice, sys, idle, irq, total: user + nice + sys + idle + irq }\n }\n\n private cleanupHistory(now: number) {\n const oneMinuteAgo = now - 60000\n this.history = this.history.filter(stat => stat.timestamp >= oneMinuteAgo)\n }\n\n private getAverage(now: number, duration: number): number {\n const fromTime = now - duration\n const relevantStats = this.history.filter(stat => stat.timestamp >= fromTime)\n if (relevantStats.length === 0)\n return 0\n\n const sum = relevantStats.reduce((acc, stat) => acc + stat.cpuPercentage, 0)\n return Number.parseFloat((sum / relevantStats.length).toFixed(2))\n }\n}\n"],"mappings":";AACA,OAAO,QAAQ;AACf,OAAO,aAAa;AAOpB,IAAqB,aAArB,MAAgC;AAAA,EAO9B,YAAY,QAAwB;AANpC,SAAQ,eAAe,QAAQ,SAAS;AACxC,SAAQ,oBAAoB,KAAK,iBAAiB;AAClD,SAAQ,UAAsB,CAAC;AAK7B,SAAK,SAAS;AAAA,EAChB;AAAA,EAEA,MAAM;AACJ,UAAM,WAAW,KAAK,YAAY;AAElC,SAAK,OAAO,KAAK,qBAAqB,SAAS,QAAQ,QAAQ,CAAC,CAAC,gBAAgB,SAAS,UAAU,QAAQ,CAAC,CAAC,kBAAkB,SAAS,KAAK,iBAAiB,SAAS,MAAM,gBAAgB,SAAS,MAAM,GAAG;AAAA,EAClN;AAAA,EAEQ,cAAc;AACpB,UAAM,MAAM,KAAK,IAAI;AAErB,UAAM,kBAAkB,QAAQ,SAAS,KAAK,YAAY;AAC1D,SAAK,eAAe,QAAQ,SAAS;AAErC,UAAM,UAAU,gBAAgB,OAAO;AACvC,UAAM,YAAY,gBAAgB,SAAS;AAC3C,UAAM,eAAe,UAAU;AAE/B,UAAM,mBAAmB,KAAK,iBAAiB;AAC/C,UAAM,mBAAmB,iBAAiB,QAAQ,KAAK,kBAAkB;AACzE,SAAK,oBAAoB;AAEzB,UAAM,WAAW,GAAG,KAAK,EAAE;AAC3B,UAAM,qBAAqB,mBAAmB;AAE9C,UAAM,gBAAiB,eAAe,qBAAsB;AAC5D,UAAM,uBAAuB,OAAO,WAAW,cAAc,QAAQ,CAAC,CAAC;AAGvE,SAAK,QAAQ,KAAK,EAAE,WAAW,KAAK,eAAe,qBAAqB,CAAC;AACzE,SAAK,eAAe,GAAG;AAEvB,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA,eAAe;AAAA,MACf,OAAO,KAAK,WAAW,KAAK,GAAI;AAAA,MAChC,QAAQ,KAAK,WAAW,KAAK,GAAK;AAAA,MAClC,QAAQ,KAAK,WAAW,KAAK,GAAK;AAAA,IACpC;AAAA,EACF;AAAA,EAEQ,mBAAmB;AACzB,UAAM,OAAO,GAAG,KAAK;AAErB,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,MAAM;AACV,QAAI,OAAO;AACX,QAAI,MAAM;AAEV,eAAW,OAAO,MAAM;AACtB,cAAQ,IAAI,MAAM;AAClB,cAAQ,IAAI,MAAM;AAClB,aAAO,IAAI,MAAM;AACjB,cAAQ,IAAI,MAAM;AAClB,aAAO,IAAI,MAAM;AAAA,IACnB;AAEA,WAAO,EAAE,MAAM,MAAM,KAAK,MAAM,KAAK,OAAO,OAAO,OAAO,MAAM,OAAO,IAAI;AAAA,EAC7E;AAAA,EAEQ,eAAe,KAAa;AAClC,UAAM,eAAe,MAAM;AAC3B,SAAK,UAAU,KAAK,QAAQ,OAAO,UAAQ,KAAK,aAAa,YAAY;AAAA,EAC3E;AAAA,EAEQ,WAAW,KAAa,UAA0B;AACxD,UAAM,WAAW,MAAM;AACvB,UAAM,gBAAgB,KAAK,QAAQ,OAAO,UAAQ,KAAK,aAAa,QAAQ;AAC5E,QAAI,cAAc,WAAW;AAC3B,aAAO;AAET,UAAM,MAAM,cAAc,OAAO,CAAC,KAAK,SAAS,MAAM,KAAK,eAAe,CAAC;AAC3E,WAAO,OAAO,YAAY,MAAM,cAAc,QAAQ,QAAQ,CAAC,CAAC;AAAA,EAClE;AACF;","names":[]}
@@ -1,20 +0,0 @@
1
- import {
2
- Player
3
- } from "./chunk-RZJPUR5S.js";
4
- import {
5
- BaseWorld
6
- } from "./chunk-BZO35RV2.js";
7
-
8
- // src/Networking/Server/World.ts
9
- var ServerWorld = class extends BaseWorld {
10
- get players() {
11
- return Array.from(this.entities.items.values()).filter(
12
- (e) => e instanceof Player
13
- );
14
- }
15
- };
16
-
17
- export {
18
- ServerWorld
19
- };
20
- //# sourceMappingURL=chunk-HQ264K3X.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
@@ -1,37 +0,0 @@
1
- // src/Utils/EventEmitter.ts
2
- function EventEmitterMixin(Base) {
3
- return class extends Base {
4
- constructor() {
5
- super(...arguments);
6
- this.callbacks = {};
7
- }
8
- on(event, callback) {
9
- if (!this.callbacks[event]) {
10
- this.callbacks[event] = [callback];
11
- } else {
12
- this.callbacks[event].push(callback);
13
- }
14
- }
15
- off(event, callback) {
16
- if (this.callbacks[event]) {
17
- this.callbacks[event] = this.callbacks[event].filter((cb) => cb !== callback);
18
- }
19
- }
20
- trigger(name, event) {
21
- if (this.callbacks[name]) {
22
- this.callbacks[name].forEach((callback) => {
23
- callback(event);
24
- });
25
- }
26
- }
27
- };
28
- }
29
- var EventEmitter = class extends EventEmitterMixin(class {
30
- }) {
31
- };
32
-
33
- export {
34
- EventEmitterMixin,
35
- EventEmitter
36
- };
37
- //# sourceMappingURL=chunk-HU53VGSY.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Utils/EventEmitter.ts"],"sourcesContent":["export function EventEmitterMixin<TBase extends new (...args: any[]) => object>(Base: TBase) {\n return class extends Base {\n callbacks: { [key: string]: ((event?: any) => void)[] } = {}\n\n on(event: string, callback: (event?: any) => void) {\n if (!this.callbacks[event]) {\n this.callbacks[event] = [callback]\n }\n else {\n this.callbacks[event].push(callback)\n }\n }\n\n off(event: string, callback: (event?: any) => void) {\n if (this.callbacks[event]) {\n this.callbacks[event] = this.callbacks[event].filter(cb => cb !== callback)\n }\n }\n\n trigger(name: string, event?: any) {\n if (this.callbacks[name]) {\n this.callbacks[name].forEach((callback) => {\n callback(event)\n })\n }\n }\n }\n}\n\nexport default class EventEmitter extends EventEmitterMixin(class {}) {}\n"],"mappings":";AAAO,SAAS,kBAAgE,MAAa;AAC3F,SAAO,cAAc,KAAK;AAAA,IAAnB;AAAA;AACL,uBAA0D,CAAC;AAAA;AAAA,IAE3D,GAAG,OAAe,UAAiC;AACjD,UAAI,CAAC,KAAK,UAAU,KAAK,GAAG;AAC1B,aAAK,UAAU,KAAK,IAAI,CAAC,QAAQ;AAAA,MACnC,OACK;AACH,aAAK,UAAU,KAAK,EAAE,KAAK,QAAQ;AAAA,MACrC;AAAA,IACF;AAAA,IAEA,IAAI,OAAe,UAAiC;AAClD,UAAI,KAAK,UAAU,KAAK,GAAG;AACzB,aAAK,UAAU,KAAK,IAAI,KAAK,UAAU,KAAK,EAAE,OAAO,QAAM,OAAO,QAAQ;AAAA,MAC5E;AAAA,IACF;AAAA,IAEA,QAAQ,MAAc,OAAa;AACjC,UAAI,KAAK,UAAU,IAAI,GAAG;AACxB,aAAK,UAAU,IAAI,EAAE,QAAQ,CAAC,aAAa;AACzC,mBAAS,KAAK;AAAA,QAChB,CAAC;AAAA,MACH;AAAA,IACF;AAAA,EACF;AACF;AAEA,IAAqB,eAArB,cAA0C,kBAAkB,MAAM;AAAC,CAAC,EAAE;AAAC;","names":[]}
@@ -1,13 +0,0 @@
1
- // src/Utils/Math.ts
2
- function randomSigned() {
3
- return Math.random() * (Math.random() < 0.5 ? -1 : 1);
4
- }
5
- function randRange(min, max) {
6
- return Math.random() * (max - min) + min;
7
- }
8
-
9
- export {
10
- randomSigned,
11
- randRange
12
- };
13
- //# sourceMappingURL=chunk-HYBS64DV.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/Utils/Math.ts"],"sourcesContent":["/**\n * Generates a random floating-point number between -1 and 1.\n *\n * The function multiplies a random number between 0 and 1 by either -1 or 1,\n * randomly choosing the sign with equal probability.\n *\n * @returns {number} A random number in the range [-1, 1).\n */\nexport function randomSigned() {\n return Math.random() * (Math.random() < 0.5 ? -1 : 1)\n}\n\nexport function randRange(min: number, max: number): number {\n return Math.random() * (max - min) + min\n}\n"],"mappings":";AAQO,SAAS,eAAe;AAC7B,SAAO,KAAK,OAAO,KAAK,KAAK,OAAO,IAAI,MAAM,KAAK;AACrD;AAEO,SAAS,UAAU,KAAa,KAAqB;AAC1D,SAAO,KAAK,OAAO,KAAK,MAAM,OAAO;AACvC;","names":[]}