@mavonengine/core 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -2
- package/vite.config.js +21 -0
- package/dist/BaseGame.cjs +0 -112
- package/dist/Camera.cjs +0 -52
- package/dist/Components/MinimapComponent.cjs +0 -92
- package/dist/Components/TrailComponent.cjs +0 -101
- package/dist/Editor/EditorHelper.cjs +0 -73
- package/dist/Editor/WithEditorHelper.cjs +0 -65
- package/dist/Game.cjs +0 -131
- package/dist/InputManager.cjs +0 -88
- package/dist/Networking/Client/NetworkManager.cjs +0 -94
- package/dist/Networking/Entities/Player.cjs +0 -47
- package/dist/Networking/NetworkedActor.cjs +0 -43
- package/dist/Networking/NetworkedEntity.cjs +0 -16
- package/dist/Networking/NetworkedEntityState.cjs +0 -44
- package/dist/Networking/NetworkedGameObject.cjs +0 -74
- package/dist/Networking/NetworkedLivingActor.cjs +0 -62
- package/dist/Networking/Server/Client.cjs +0 -37
- package/dist/Networking/Server/Commands.cjs +0 -32
- package/dist/Networking/Server/Server.cjs +0 -202
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
- package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
- package/dist/Networking/Server/World.cjs +0 -42
- package/dist/Networking/syncState.cjs +0 -51
- package/dist/Particles/Effects/Rain.cjs +0 -90
- package/dist/Particles/Effects/Smoke.cjs +0 -144
- package/dist/Particles/System/Emitter.cjs +0 -81
- package/dist/Particles/System/Particle.cjs +0 -49
- package/dist/Particles/System/ParticleEffect.cjs +0 -59
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
- package/dist/Particles/System/ParticleSystem.cjs +0 -61
- package/dist/Prefab/Grass/Grass.cjs +0 -214
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
- package/dist/Prefab/Lights/index.cjs +0 -233
- package/dist/Prefab/Primitives/index.cjs +0 -300
- package/dist/Prefab/Water/Water.cjs +0 -234
- package/dist/Prefab/Water/WaterManager.cjs +0 -146
- package/dist/Renderer/AssetRenderer.cjs +0 -85
- package/dist/Renderer/PhysicsRenderer.cjs +0 -84
- package/dist/Renderer.cjs +0 -135
- package/dist/Types/Asset.cjs +0 -16
- package/dist/Types/Events.cjs +0 -16
- package/dist/Types/IEditor.cjs +0 -16
- package/dist/Utils/Debug.cjs +0 -47
- package/dist/Utils/EventEmitter.cjs +0 -58
- package/dist/Utils/Helpers.cjs +0 -33
- package/dist/Utils/LoadingScreen.cjs +0 -91
- package/dist/Utils/Logger.cjs +0 -60
- package/dist/Utils/Math.cjs +0 -35
- package/dist/Utils/Resources.cjs +0 -101
- package/dist/Utils/Sizes.cjs +0 -51
- package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
- package/dist/World/Actor.cjs +0 -55
- package/dist/World/BaseChunkManager.cjs +0 -34
- package/dist/World/BaseWorld.cjs +0 -73
- package/dist/World/Chunk.cjs +0 -45
- package/dist/World/Entity/State.cjs +0 -52
- package/dist/World/Entity/interface/Damageable.cjs +0 -16
- package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
- package/dist/World/Entity3D.cjs +0 -92
- package/dist/World/Environment.cjs +0 -59
- package/dist/World/GameObject.cjs +0 -59
- package/dist/World/GameObjectInterface.cjs +0 -16
- package/dist/World/LivingActor.cjs +0 -42
- package/dist/World/StateManager.cjs +0 -47
- package/dist/World/World.cjs +0 -58
- package/dist/browser/BaseGame.js +0 -10
- package/dist/browser/BaseGame.js.map +0 -1
- package/dist/browser/Camera.css +0 -51
- package/dist/browser/Camera.css.map +0 -1
- package/dist/browser/Camera.js +0 -18
- package/dist/browser/Camera.js.map +0 -1
- package/dist/browser/Components/MinimapComponent.css +0 -51
- package/dist/browser/Components/MinimapComponent.css.map +0 -1
- package/dist/browser/Components/MinimapComponent.js +0 -74
- package/dist/browser/Components/MinimapComponent.js.map +0 -1
- package/dist/browser/Components/TrailComponent.css +0 -51
- package/dist/browser/Components/TrailComponent.css.map +0 -1
- package/dist/browser/Components/TrailComponent.js +0 -94
- package/dist/browser/Components/TrailComponent.js.map +0 -1
- package/dist/browser/Editor/EditorHelper.css +0 -51
- package/dist/browser/Editor/EditorHelper.css.map +0 -1
- package/dist/browser/Editor/EditorHelper.js +0 -21
- package/dist/browser/Editor/EditorHelper.js.map +0 -1
- package/dist/browser/Editor/WithEditorHelper.css +0 -51
- package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
- package/dist/browser/Editor/WithEditorHelper.js +0 -22
- package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
- package/dist/browser/Game.css +0 -51
- package/dist/browser/Game.css.map +0 -1
- package/dist/browser/Game.js +0 -18
- package/dist/browser/Game.js.map +0 -1
- package/dist/browser/InputManager.css +0 -51
- package/dist/browser/InputManager.css.map +0 -1
- package/dist/browser/InputManager.js +0 -18
- package/dist/browser/InputManager.js.map +0 -1
- package/dist/browser/Networking/Client/NetworkManager.js +0 -73
- package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
- package/dist/browser/Networking/Entities/Player.js +0 -15
- package/dist/browser/Networking/Entities/Player.js.map +0 -1
- package/dist/browser/Networking/NetworkedActor.js +0 -24
- package/dist/browser/Networking/NetworkedActor.js.map +0 -1
- package/dist/browser/Networking/NetworkedEntity.js +0 -1
- package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
- package/dist/browser/Networking/NetworkedEntityState.js +0 -20
- package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
- package/dist/browser/Networking/NetworkedGameObject.js +0 -12
- package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
- package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
- package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
- package/dist/browser/Networking/Server/Client.js +0 -8
- package/dist/browser/Networking/Server/Client.js.map +0 -1
- package/dist/browser/Networking/Server/Commands.js +0 -8
- package/dist/browser/Networking/Server/Commands.js.map +0 -1
- package/dist/browser/Networking/Server/Server.js +0 -194
- package/dist/browser/Networking/Server/Server.js.map +0 -1
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
- package/dist/browser/Networking/Server/World.js +0 -19
- package/dist/browser/Networking/Server/World.js.map +0 -1
- package/dist/browser/Networking/syncState.js +0 -31
- package/dist/browser/Networking/syncState.js.map +0 -1
- package/dist/browser/Particles/Effects/Rain.css +0 -51
- package/dist/browser/Particles/Effects/Rain.css.map +0 -1
- package/dist/browser/Particles/Effects/Rain.js +0 -88
- package/dist/browser/Particles/Effects/Rain.js.map +0 -1
- package/dist/browser/Particles/Effects/Smoke.css +0 -51
- package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
- package/dist/browser/Particles/Effects/Smoke.js +0 -143
- package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
- package/dist/browser/Particles/System/Emitter.css +0 -51
- package/dist/browser/Particles/System/Emitter.css.map +0 -1
- package/dist/browser/Particles/System/Emitter.js +0 -19
- package/dist/browser/Particles/System/Emitter.js.map +0 -1
- package/dist/browser/Particles/System/Particle.js +0 -10
- package/dist/browser/Particles/System/Particle.js.map +0 -1
- package/dist/browser/Particles/System/ParticleEffect.css +0 -51
- package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
- package/dist/browser/Particles/System/ParticleEffect.js +0 -23
- package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
- package/dist/browser/Particles/System/ParticleSystem.css +0 -51
- package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
- package/dist/browser/Particles/System/ParticleSystem.js +0 -18
- package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
- package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
- package/dist/browser/Prefab/Grass/Grass.css +0 -51
- package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
- package/dist/browser/Prefab/Grass/Grass.js +0 -226
- package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
- package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
- package/dist/browser/Prefab/Lights/index.css +0 -51
- package/dist/browser/Prefab/Lights/index.css.map +0 -1
- package/dist/browser/Prefab/Lights/index.js +0 -224
- package/dist/browser/Prefab/Lights/index.js.map +0 -1
- package/dist/browser/Prefab/Primitives/index.css +0 -51
- package/dist/browser/Prefab/Primitives/index.css.map +0 -1
- package/dist/browser/Prefab/Primitives/index.js +0 -296
- package/dist/browser/Prefab/Primitives/index.js.map +0 -1
- package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
- package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
- package/dist/browser/Prefab/Water/Water.css +0 -51
- package/dist/browser/Prefab/Water/Water.css.map +0 -1
- package/dist/browser/Prefab/Water/Water.js +0 -234
- package/dist/browser/Prefab/Water/Water.js.map +0 -1
- package/dist/browser/Prefab/Water/WaterManager.css +0 -51
- package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
- package/dist/browser/Prefab/Water/WaterManager.js +0 -19
- package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
- package/dist/browser/Renderer/AssetRenderer.css +0 -51
- package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
- package/dist/browser/Renderer/AssetRenderer.js +0 -71
- package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
- package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
- package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
- package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
- package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
- package/dist/browser/Renderer.css +0 -51
- package/dist/browser/Renderer.css.map +0 -1
- package/dist/browser/Renderer.js +0 -18
- package/dist/browser/Renderer.js.map +0 -1
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
- package/dist/browser/Types/Asset.js +0 -1
- package/dist/browser/Types/Asset.js.map +0 -1
- package/dist/browser/Types/Events.js +0 -1
- package/dist/browser/Types/Events.js.map +0 -1
- package/dist/browser/Types/IEditor.js +0 -1
- package/dist/browser/Types/IEditor.js.map +0 -1
- package/dist/browser/Utils/Debug.js +0 -9
- package/dist/browser/Utils/Debug.js.map +0 -1
- package/dist/browser/Utils/EventEmitter.js +0 -10
- package/dist/browser/Utils/EventEmitter.js.map +0 -1
- package/dist/browser/Utils/Helpers.js +0 -13
- package/dist/browser/Utils/Helpers.js.map +0 -1
- package/dist/browser/Utils/LoadingScreen.css +0 -51
- package/dist/browser/Utils/LoadingScreen.css.map +0 -1
- package/dist/browser/Utils/LoadingScreen.js +0 -18
- package/dist/browser/Utils/LoadingScreen.js.map +0 -1
- package/dist/browser/Utils/Logger.js +0 -8
- package/dist/browser/Utils/Logger.js.map +0 -1
- package/dist/browser/Utils/Math.js +0 -10
- package/dist/browser/Utils/Math.js.map +0 -1
- package/dist/browser/Utils/Resources.js +0 -9
- package/dist/browser/Utils/Resources.js.map +0 -1
- package/dist/browser/Utils/Sizes.js +0 -9
- package/dist/browser/Utils/Sizes.js.map +0 -1
- package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
- package/dist/browser/World/Actor.js +0 -11
- package/dist/browser/World/Actor.js.map +0 -1
- package/dist/browser/World/BaseChunkManager.js +0 -8
- package/dist/browser/World/BaseChunkManager.js.map +0 -1
- package/dist/browser/World/BaseWorld.js +0 -10
- package/dist/browser/World/BaseWorld.js.map +0 -1
- package/dist/browser/World/Chunk.js +0 -22
- package/dist/browser/World/Chunk.js.map +0 -1
- package/dist/browser/World/Entity/State.js +0 -8
- package/dist/browser/World/Entity/State.js.map +0 -1
- package/dist/browser/World/Entity/interface/Damageable.js +0 -1
- package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
- package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
- package/dist/browser/World/Entity3D.css +0 -51
- package/dist/browser/World/Entity3D.css.map +0 -1
- package/dist/browser/World/Entity3D.js +0 -21
- package/dist/browser/World/Entity3D.js.map +0 -1
- package/dist/browser/World/Environment.css +0 -51
- package/dist/browser/World/Environment.css.map +0 -1
- package/dist/browser/World/Environment.js +0 -18
- package/dist/browser/World/Environment.js.map +0 -1
- package/dist/browser/World/GameObject.js +0 -9
- package/dist/browser/World/GameObject.js.map +0 -1
- package/dist/browser/World/GameObjectInterface.js +0 -1
- package/dist/browser/World/GameObjectInterface.js.map +0 -1
- package/dist/browser/World/LivingActor.js +0 -12
- package/dist/browser/World/LivingActor.js.map +0 -1
- package/dist/browser/World/StateManager.js +0 -23
- package/dist/browser/World/StateManager.js.map +0 -1
- package/dist/browser/World/World.css +0 -51
- package/dist/browser/World/World.css.map +0 -1
- package/dist/browser/World/World.js +0 -18
- package/dist/browser/World/World.js.map +0 -1
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- package/dist/browser/chunk-2D7GC2Z6.js.map +0 -1
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- package/dist/browser/chunk-2UXBMKXV.js.map +0 -1
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- package/dist/browser/chunk-36BXDTHA.js.map +0 -1
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- package/dist/browser/chunk-374CRENE.js.map +0 -1
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// src/Prefab/Water/WaterManager.ts
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var WaterManager = class _WaterManager {
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{"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n 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{"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
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{"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
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{"version":3,"sources":["../../src/Utils/SkeletonAxesHelper.ts"],"sourcesContent":["import { AxesHelper, Bone, Material, Object3D } from 'three'\n\n/**\n * https://mattrossman.com/2024/07/10/visualizing-threejs-bone-orientations/\n */\nexport default class SkeletonAxesHelper extends Object3D {\n bones: Bone[]\n axesHelpers: AxesHelper[]\n\n constructor(object: Object3D, size = 0.05) {\n super()\n\n this.bones = []\n this.axesHelpers = []\n\n object.traverse((object) => {\n if (object instanceof Bone) {\n this.bones.push(object)\n }\n })\n\n for (let i = 0; i < this.bones.length; i++) {\n const axesHelper = new AxesHelper(size)\n\n if (!(axesHelper.material instanceof Material)) {\n throw new TypeError('Invalid material')\n }\n\n axesHelper.material.transparent = true\n axesHelper.material.depthTest = false\n\n axesHelper.matrixAutoUpdate = false\n\n this.axesHelpers.push(axesHelper)\n this.add(axesHelper)\n }\n }\n\n updateMatrixWorld(force: boolean) {\n for (let i = 0; i < this.bones.length; i++) {\n const bone = this.bones[i]\n const axesHelper = this.axesHelpers[i]\n\n axesHelper.matrix.copy(bone.matrixWorld)\n }\n\n super.updateMatrixWorld(force)\n }\n\n dispose() {\n for (let i = 0; i < this.axesHelpers.length; i++) {\n this.axesHelpers[i].dispose()\n }\n }\n}\n"],"mappings":";AAAA,SAAS,YAAY,MAAM,UAAU,gBAAgB;AAKrD,IAAqB,qBAArB,cAAgD,SAAS;AAAA,EAIvD,YAAY,QAAkB,OAAO,MAAM;AACzC,UAAM;AAEN,SAAK,QAAQ,CAAC;AACd,SAAK,cAAc,CAAC;AAEpB,WAAO,SAAS,CAACA,YAAW;AAC1B,UAAIA,mBAAkB,MAAM;AAC1B,aAAK,MAAM,KAAKA,OAAM;AAAA,MACxB;AAAA,IACF,CAAC;AAED,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,aAAa,IAAI,WAAW,IAAI;AAEtC,UAAI,EAAE,WAAW,oBAAoB,WAAW;AAC9C,cAAM,IAAI,UAAU,kBAAkB;AAAA,MACxC;AAEA,iBAAW,SAAS,cAAc;AAClC,iBAAW,SAAS,YAAY;AAEhC,iBAAW,mBAAmB;AAE9B,WAAK,YAAY,KAAK,UAAU;AAChC,WAAK,IAAI,UAAU;AAAA,IACrB;AAAA,EACF;AAAA,EAEA,kBAAkB,OAAgB;AAChC,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,OAAO,KAAK,MAAM,CAAC;AACzB,YAAM,aAAa,KAAK,YAAY,CAAC;AAErC,iBAAW,OAAO,KAAK,KAAK,WAAW;AAAA,IACzC;AAEA,UAAM,kBAAkB,KAAK;AAAA,EAC/B;AAAA,EAEA,UAAU;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,YAAY,QAAQ,KAAK;AAChD,WAAK,YAAY,CAAC,EAAE,QAAQ;AAAA,IAC9B;AAAA,EACF;AACF;","names":["object"]}
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{"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
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{"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
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{"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
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{"version":3,"sources":["../../src/Networking/Server/Stats/CpuTracker.ts"],"sourcesContent":["import type winston from 'winston'\nimport os from 'node:os'\nimport process from 'node:process'\n\ninterface CpuStats {\n timestamp: number\n cpuPercentage: number\n}\n\nexport default class CpuTracker {\n private lastCpuUsage = process.cpuUsage()\n private lastSystemCpuInfo = this.getSystemCpuInfo()\n private history: CpuStats[] = []\n\n private logger: winston.Logger\n\n constructor(logger: winston.Logger) {\n this.logger = logger\n }\n\n log() {\n const cpuStats = this.getCpuStats()\n\n this.logger.info(`CPU Usage - User: ${cpuStats.userCPU.toFixed(2)} ms, System: ${cpuStats.systemCPU.toFixed(2)} ms, Total 1s: ${cpuStats.avg1s}%, Total 10s: ${cpuStats.avg10s}%, Total 1m: ${cpuStats.avg60s}%`)\n }\n\n private getCpuStats() {\n const now = Date.now()\n\n const currentCpuUsage = process.cpuUsage(this.lastCpuUsage)\n this.lastCpuUsage = process.cpuUsage()\n\n const userCPU = currentCpuUsage.user / 1000 // in ms\n const systemCPU = currentCpuUsage.system / 1000 // in ms\n const totalUsedCPU = userCPU + systemCPU\n\n const currentSystemCpu = this.getSystemCpuInfo()\n const totalSystemDelta = currentSystemCpu.total - this.lastSystemCpuInfo.total\n this.lastSystemCpuInfo = currentSystemCpu\n\n const cpuCount = os.cpus().length\n const maxPossibleCpuTime = totalSystemDelta / cpuCount\n\n const cpuPercentage = (totalUsedCPU / maxPossibleCpuTime) * 100\n const roundedCpuPercentage = Number.parseFloat(cpuPercentage.toFixed(2))\n\n // Update history and clean up old entries\n this.history.push({ timestamp: now, cpuPercentage: roundedCpuPercentage })\n this.cleanupHistory(now)\n\n return {\n userCPU,\n systemCPU,\n totalUsedCPU,\n cpuPercentage: roundedCpuPercentage,\n avg1s: this.getAverage(now, 1000),\n avg10s: this.getAverage(now, 10000),\n avg60s: this.getAverage(now, 60000),\n }\n }\n\n private getSystemCpuInfo() {\n const cpus = os.cpus()\n\n let user = 0\n let nice = 0\n let sys = 0\n let idle = 0\n let irq = 0\n\n for (const cpu of cpus) {\n user += cpu.times.user\n nice += cpu.times.nice\n sys += cpu.times.sys\n idle += cpu.times.idle\n irq += cpu.times.irq\n }\n\n return { user, nice, sys, idle, irq, total: user + nice + sys + idle + irq }\n }\n\n private cleanupHistory(now: number) {\n const oneMinuteAgo = now - 60000\n this.history = this.history.filter(stat => stat.timestamp >= oneMinuteAgo)\n }\n\n private getAverage(now: number, duration: number): number {\n const fromTime = now - duration\n const relevantStats = this.history.filter(stat => stat.timestamp >= fromTime)\n if (relevantStats.length === 0)\n return 0\n\n const sum = relevantStats.reduce((acc, stat) => acc + stat.cpuPercentage, 0)\n return Number.parseFloat((sum / relevantStats.length).toFixed(2))\n }\n}\n"],"mappings":";AACA,OAAO,QAAQ;AACf,OAAO,aAAa;AAOpB,IAAqB,aAArB,MAAgC;AAAA,EAO9B,YAAY,QAAwB;AANpC,SAAQ,eAAe,QAAQ,SAAS;AACxC,SAAQ,oBAAoB,KAAK,iBAAiB;AAClD,SAAQ,UAAsB,CAAC;AAK7B,SAAK,SAAS;AAAA,EAChB;AAAA,EAEA,MAAM;AACJ,UAAM,WAAW,KAAK,YAAY;AAElC,SAAK,OAAO,KAAK,qBAAqB,SAAS,QAAQ,QAAQ,CAAC,CAAC,gBAAgB,SAAS,UAAU,QAAQ,CAAC,CAAC,kBAAkB,SAAS,KAAK,iBAAiB,SAAS,MAAM,gBAAgB,SAAS,MAAM,GAAG;AAAA,EAClN;AAAA,EAEQ,cAAc;AACpB,UAAM,MAAM,KAAK,IAAI;AAErB,UAAM,kBAAkB,QAAQ,SAAS,KAAK,YAAY;AAC1D,SAAK,eAAe,QAAQ,SAAS;AAErC,UAAM,UAAU,gBAAgB,OAAO;AACvC,UAAM,YAAY,gBAAgB,SAAS;AAC3C,UAAM,eAAe,UAAU;AAE/B,UAAM,mBAAmB,KAAK,iBAAiB;AAC/C,UAAM,mBAAmB,iBAAiB,QAAQ,KAAK,kBAAkB;AACzE,SAAK,oBAAoB;AAEzB,UAAM,WAAW,GAAG,KAAK,EAAE;AAC3B,UAAM,qBAAqB,mBAAmB;AAE9C,UAAM,gBAAiB,eAAe,qBAAsB;AAC5D,UAAM,uBAAuB,OAAO,WAAW,cAAc,QAAQ,CAAC,CAAC;AAGvE,SAAK,QAAQ,KAAK,EAAE,WAAW,KAAK,eAAe,qBAAqB,CAAC;AACzE,SAAK,eAAe,GAAG;AAEvB,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA,eAAe;AAAA,MACf,OAAO,KAAK,WAAW,KAAK,GAAI;AAAA,MAChC,QAAQ,KAAK,WAAW,KAAK,GAAK;AAAA,MAClC,QAAQ,KAAK,WAAW,KAAK,GAAK;AAAA,IACpC;AAAA,EACF;AAAA,EAEQ,mBAAmB;AACzB,UAAM,OAAO,GAAG,KAAK;AAErB,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,MAAM;AACV,QAAI,OAAO;AACX,QAAI,MAAM;AAEV,eAAW,OAAO,MAAM;AACtB,cAAQ,IAAI,MAAM;AAClB,cAAQ,IAAI,MAAM;AAClB,aAAO,IAAI,MAAM;AACjB,cAAQ,IAAI,MAAM;AAClB,aAAO,IAAI,MAAM;AAAA,IACnB;AAEA,WAAO,EAAE,MAAM,MAAM,KAAK,MAAM,KAAK,OAAO,OAAO,OAAO,MAAM,OAAO,IAAI;AAAA,EAC7E;AAAA,EAEQ,eAAe,KAAa;AAClC,UAAM,eAAe,MAAM;AAC3B,SAAK,UAAU,KAAK,QAAQ,OAAO,UAAQ,KAAK,aAAa,YAAY;AAAA,EAC3E;AAAA,EAEQ,WAAW,KAAa,UAA0B;AACxD,UAAM,WAAW,MAAM;AACvB,UAAM,gBAAgB,KAAK,QAAQ,OAAO,UAAQ,KAAK,aAAa,QAAQ;AAC5E,QAAI,cAAc,WAAW;AAC3B,aAAO;AAET,UAAM,MAAM,cAAc,OAAO,CAAC,KAAK,SAAS,MAAM,KAAK,eAAe,CAAC;AAC3E,WAAO,OAAO,YAAY,MAAM,cAAc,QAAQ,QAAQ,CAAC,CAAC;AAAA,EAClE;AACF;","names":[]}
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{"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
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{"version":3,"sources":["../../src/Utils/EventEmitter.ts"],"sourcesContent":["export function EventEmitterMixin<TBase extends new (...args: any[]) => object>(Base: TBase) {\n return class extends Base {\n callbacks: { [key: string]: ((event?: any) => void)[] } = {}\n\n on(event: string, callback: (event?: any) => void) {\n if (!this.callbacks[event]) {\n this.callbacks[event] = [callback]\n }\n else {\n this.callbacks[event].push(callback)\n }\n }\n\n off(event: string, callback: (event?: any) => void) {\n if (this.callbacks[event]) {\n this.callbacks[event] = this.callbacks[event].filter(cb => cb !== callback)\n }\n }\n\n trigger(name: string, event?: any) {\n if (this.callbacks[name]) {\n this.callbacks[name].forEach((callback) => {\n callback(event)\n })\n }\n }\n }\n}\n\nexport default class EventEmitter extends EventEmitterMixin(class {}) {}\n"],"mappings":";AAAO,SAAS,kBAAgE,MAAa;AAC3F,SAAO,cAAc,KAAK;AAAA,IAAnB;AAAA;AACL,uBAA0D,CAAC;AAAA;AAAA,IAE3D,GAAG,OAAe,UAAiC;AACjD,UAAI,CAAC,KAAK,UAAU,KAAK,GAAG;AAC1B,aAAK,UAAU,KAAK,IAAI,CAAC,QAAQ;AAAA,MACnC,OACK;AACH,aAAK,UAAU,KAAK,EAAE,KAAK,QAAQ;AAAA,MACrC;AAAA,IACF;AAAA,IAEA,IAAI,OAAe,UAAiC;AAClD,UAAI,KAAK,UAAU,KAAK,GAAG;AACzB,aAAK,UAAU,KAAK,IAAI,KAAK,UAAU,KAAK,EAAE,OAAO,QAAM,OAAO,QAAQ;AAAA,MAC5E;AAAA,IACF;AAAA,IAEA,QAAQ,MAAc,OAAa;AACjC,UAAI,KAAK,UAAU,IAAI,GAAG;AACxB,aAAK,UAAU,IAAI,EAAE,QAAQ,CAAC,aAAa;AACzC,mBAAS,KAAK;AAAA,QAChB,CAAC;AAAA,MACH;AAAA,IACF;AAAA,EACF;AACF;AAEA,IAAqB,eAArB,cAA0C,kBAAkB,MAAM;AAAC,CAAC,EAAE;AAAC;","names":[]}
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{"version":3,"sources":["../../src/Utils/Math.ts"],"sourcesContent":["/**\n * Generates a random floating-point number between -1 and 1.\n *\n * The function multiplies a random number between 0 and 1 by either -1 or 1,\n * randomly choosing the sign with equal probability.\n *\n * @returns {number} A random number in the range [-1, 1).\n */\nexport function randomSigned() {\n return Math.random() * (Math.random() < 0.5 ? -1 : 1)\n}\n\nexport function randRange(min: number, max: number): number {\n return Math.random() * (max - min) + min\n}\n"],"mappings":";AAQO,SAAS,eAAe;AAC7B,SAAO,KAAK,OAAO,KAAK,KAAK,OAAO,IAAI,MAAM,KAAK;AACrD;AAEO,SAAS,UAAU,KAAa,KAAqB;AAC1D,SAAO,KAAK,OAAO,KAAK,MAAM,OAAO;AACvC;","names":[]}
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