@mavonengine/core 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -2
- package/vite.config.js +21 -0
- package/dist/BaseGame.cjs +0 -112
- package/dist/Camera.cjs +0 -52
- package/dist/Components/MinimapComponent.cjs +0 -92
- package/dist/Components/TrailComponent.cjs +0 -101
- package/dist/Editor/EditorHelper.cjs +0 -73
- package/dist/Editor/WithEditorHelper.cjs +0 -65
- package/dist/Game.cjs +0 -131
- package/dist/InputManager.cjs +0 -88
- package/dist/Networking/Client/NetworkManager.cjs +0 -94
- package/dist/Networking/Entities/Player.cjs +0 -47
- package/dist/Networking/NetworkedActor.cjs +0 -43
- package/dist/Networking/NetworkedEntity.cjs +0 -16
- package/dist/Networking/NetworkedEntityState.cjs +0 -44
- package/dist/Networking/NetworkedGameObject.cjs +0 -74
- package/dist/Networking/NetworkedLivingActor.cjs +0 -62
- package/dist/Networking/Server/Client.cjs +0 -37
- package/dist/Networking/Server/Commands.cjs +0 -32
- package/dist/Networking/Server/Server.cjs +0 -202
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +0 -45
- package/dist/Networking/Server/Stats/CpuTracker.cjs +0 -101
- package/dist/Networking/Server/World.cjs +0 -42
- package/dist/Networking/syncState.cjs +0 -51
- package/dist/Particles/Effects/Rain.cjs +0 -90
- package/dist/Particles/Effects/Smoke.cjs +0 -144
- package/dist/Particles/System/Emitter.cjs +0 -81
- package/dist/Particles/System/Particle.cjs +0 -49
- package/dist/Particles/System/ParticleEffect.cjs +0 -59
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +0 -63
- package/dist/Particles/System/ParticleSystem.cjs +0 -61
- package/dist/Prefab/Grass/Grass.cjs +0 -214
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +0 -30
- package/dist/Prefab/Lights/index.cjs +0 -233
- package/dist/Prefab/Primitives/index.cjs +0 -300
- package/dist/Prefab/Water/Water.cjs +0 -234
- package/dist/Prefab/Water/WaterManager.cjs +0 -146
- package/dist/Renderer/AssetRenderer.cjs +0 -85
- package/dist/Renderer/PhysicsRenderer.cjs +0 -84
- package/dist/Renderer.cjs +0 -135
- package/dist/Types/Asset.cjs +0 -16
- package/dist/Types/Events.cjs +0 -16
- package/dist/Types/IEditor.cjs +0 -16
- package/dist/Utils/Debug.cjs +0 -47
- package/dist/Utils/EventEmitter.cjs +0 -58
- package/dist/Utils/Helpers.cjs +0 -33
- package/dist/Utils/LoadingScreen.cjs +0 -91
- package/dist/Utils/Logger.cjs +0 -60
- package/dist/Utils/Math.cjs +0 -35
- package/dist/Utils/Resources.cjs +0 -101
- package/dist/Utils/Sizes.cjs +0 -51
- package/dist/Utils/SkeletonAxesHelper.cjs +0 -60
- package/dist/World/Actor.cjs +0 -55
- package/dist/World/BaseChunkManager.cjs +0 -34
- package/dist/World/BaseWorld.cjs +0 -73
- package/dist/World/Chunk.cjs +0 -45
- package/dist/World/Entity/State.cjs +0 -52
- package/dist/World/Entity/interface/Damageable.cjs +0 -16
- package/dist/World/Entity/interface/LivingEntity.cjs +0 -16
- package/dist/World/Entity3D.cjs +0 -92
- package/dist/World/Environment.cjs +0 -59
- package/dist/World/GameObject.cjs +0 -59
- package/dist/World/GameObjectInterface.cjs +0 -16
- package/dist/World/LivingActor.cjs +0 -42
- package/dist/World/StateManager.cjs +0 -47
- package/dist/World/World.cjs +0 -58
- package/dist/browser/BaseGame.js +0 -10
- package/dist/browser/BaseGame.js.map +0 -1
- package/dist/browser/Camera.css +0 -51
- package/dist/browser/Camera.css.map +0 -1
- package/dist/browser/Camera.js +0 -18
- package/dist/browser/Camera.js.map +0 -1
- package/dist/browser/Components/MinimapComponent.css +0 -51
- package/dist/browser/Components/MinimapComponent.css.map +0 -1
- package/dist/browser/Components/MinimapComponent.js +0 -74
- package/dist/browser/Components/MinimapComponent.js.map +0 -1
- package/dist/browser/Components/TrailComponent.css +0 -51
- package/dist/browser/Components/TrailComponent.css.map +0 -1
- package/dist/browser/Components/TrailComponent.js +0 -94
- package/dist/browser/Components/TrailComponent.js.map +0 -1
- package/dist/browser/Editor/EditorHelper.css +0 -51
- package/dist/browser/Editor/EditorHelper.css.map +0 -1
- package/dist/browser/Editor/EditorHelper.js +0 -21
- package/dist/browser/Editor/EditorHelper.js.map +0 -1
- package/dist/browser/Editor/WithEditorHelper.css +0 -51
- package/dist/browser/Editor/WithEditorHelper.css.map +0 -1
- package/dist/browser/Editor/WithEditorHelper.js +0 -22
- package/dist/browser/Editor/WithEditorHelper.js.map +0 -1
- package/dist/browser/Game.css +0 -51
- package/dist/browser/Game.css.map +0 -1
- package/dist/browser/Game.js +0 -18
- package/dist/browser/Game.js.map +0 -1
- package/dist/browser/InputManager.css +0 -51
- package/dist/browser/InputManager.css.map +0 -1
- package/dist/browser/InputManager.js +0 -18
- package/dist/browser/InputManager.js.map +0 -1
- package/dist/browser/Networking/Client/NetworkManager.js +0 -73
- package/dist/browser/Networking/Client/NetworkManager.js.map +0 -1
- package/dist/browser/Networking/Entities/Player.js +0 -15
- package/dist/browser/Networking/Entities/Player.js.map +0 -1
- package/dist/browser/Networking/NetworkedActor.js +0 -24
- package/dist/browser/Networking/NetworkedActor.js.map +0 -1
- package/dist/browser/Networking/NetworkedEntity.js +0 -1
- package/dist/browser/Networking/NetworkedEntity.js.map +0 -1
- package/dist/browser/Networking/NetworkedEntityState.js +0 -20
- package/dist/browser/Networking/NetworkedEntityState.js.map +0 -1
- package/dist/browser/Networking/NetworkedGameObject.js +0 -12
- package/dist/browser/Networking/NetworkedGameObject.js.map +0 -1
- package/dist/browser/Networking/NetworkedLivingActor.js +0 -14
- package/dist/browser/Networking/NetworkedLivingActor.js.map +0 -1
- package/dist/browser/Networking/Server/Client.js +0 -8
- package/dist/browser/Networking/Server/Client.js.map +0 -1
- package/dist/browser/Networking/Server/Commands.js +0 -8
- package/dist/browser/Networking/Server/Commands.js.map +0 -1
- package/dist/browser/Networking/Server/Server.js +0 -194
- package/dist/browser/Networking/Server/Server.js.map +0 -1
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +0 -8
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +0 -1
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +0 -8
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +0 -1
- package/dist/browser/Networking/Server/World.js +0 -19
- package/dist/browser/Networking/Server/World.js.map +0 -1
- package/dist/browser/Networking/syncState.js +0 -31
- package/dist/browser/Networking/syncState.js.map +0 -1
- package/dist/browser/Particles/Effects/Rain.css +0 -51
- package/dist/browser/Particles/Effects/Rain.css.map +0 -1
- package/dist/browser/Particles/Effects/Rain.js +0 -88
- package/dist/browser/Particles/Effects/Rain.js.map +0 -1
- package/dist/browser/Particles/Effects/Smoke.css +0 -51
- package/dist/browser/Particles/Effects/Smoke.css.map +0 -1
- package/dist/browser/Particles/Effects/Smoke.js +0 -143
- package/dist/browser/Particles/Effects/Smoke.js.map +0 -1
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +0 -6
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +0 -3
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +0 -4
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +0 -23
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +0 -8
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +0 -25
- package/dist/browser/Particles/System/Emitter.css +0 -51
- package/dist/browser/Particles/System/Emitter.css.map +0 -1
- package/dist/browser/Particles/System/Emitter.js +0 -19
- package/dist/browser/Particles/System/Emitter.js.map +0 -1
- package/dist/browser/Particles/System/Particle.js +0 -10
- package/dist/browser/Particles/System/Particle.js.map +0 -1
- package/dist/browser/Particles/System/ParticleEffect.css +0 -51
- package/dist/browser/Particles/System/ParticleEffect.css.map +0 -1
- package/dist/browser/Particles/System/ParticleEffect.js +0 -23
- package/dist/browser/Particles/System/ParticleEffect.js.map +0 -1
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +0 -13
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +0 -1
- package/dist/browser/Particles/System/ParticleSystem.css +0 -51
- package/dist/browser/Particles/System/ParticleSystem.css.map +0 -1
- package/dist/browser/Particles/System/ParticleSystem.js +0 -18
- package/dist/browser/Particles/System/ParticleSystem.js.map +0 -1
- package/dist/browser/Prefab/Grass/Fragment.glsl +0 -11
- package/dist/browser/Prefab/Grass/Grass.css +0 -51
- package/dist/browser/Prefab/Grass/Grass.css.map +0 -1
- package/dist/browser/Prefab/Grass/Grass.js +0 -226
- package/dist/browser/Prefab/Grass/Grass.js.map +0 -1
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +0 -10
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +0 -1
- package/dist/browser/Prefab/Grass/Vertex.glsl +0 -102
- package/dist/browser/Prefab/Lights/index.css +0 -51
- package/dist/browser/Prefab/Lights/index.css.map +0 -1
- package/dist/browser/Prefab/Lights/index.js +0 -224
- package/dist/browser/Prefab/Lights/index.js.map +0 -1
- package/dist/browser/Prefab/Primitives/index.css +0 -51
- package/dist/browser/Prefab/Primitives/index.css.map +0 -1
- package/dist/browser/Prefab/Primitives/index.js +0 -296
- package/dist/browser/Prefab/Primitives/index.js.map +0 -1
- package/dist/browser/Prefab/Water/Fragment.glsl +0 -36
- package/dist/browser/Prefab/Water/Vertex.glsl +0 -60
- package/dist/browser/Prefab/Water/Water.css +0 -51
- package/dist/browser/Prefab/Water/Water.css.map +0 -1
- package/dist/browser/Prefab/Water/Water.js +0 -234
- package/dist/browser/Prefab/Water/Water.js.map +0 -1
- package/dist/browser/Prefab/Water/WaterManager.css +0 -51
- package/dist/browser/Prefab/Water/WaterManager.css.map +0 -1
- package/dist/browser/Prefab/Water/WaterManager.js +0 -19
- package/dist/browser/Prefab/Water/WaterManager.js.map +0 -1
- package/dist/browser/Renderer/AssetRenderer.css +0 -51
- package/dist/browser/Renderer/AssetRenderer.css.map +0 -1
- package/dist/browser/Renderer/AssetRenderer.js +0 -71
- package/dist/browser/Renderer/AssetRenderer.js.map +0 -1
- package/dist/browser/Renderer/PhysicsRenderer.css +0 -51
- package/dist/browser/Renderer/PhysicsRenderer.css.map +0 -1
- package/dist/browser/Renderer/PhysicsRenderer.js +0 -18
- package/dist/browser/Renderer/PhysicsRenderer.js.map +0 -1
- package/dist/browser/Renderer.css +0 -51
- package/dist/browser/Renderer.css.map +0 -1
- package/dist/browser/Renderer.js +0 -18
- package/dist/browser/Renderer.js.map +0 -1
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +0 -84
- package/dist/browser/Types/Asset.js +0 -1
- package/dist/browser/Types/Asset.js.map +0 -1
- package/dist/browser/Types/Events.js +0 -1
- package/dist/browser/Types/Events.js.map +0 -1
- package/dist/browser/Types/IEditor.js +0 -1
- package/dist/browser/Types/IEditor.js.map +0 -1
- package/dist/browser/Utils/Debug.js +0 -9
- package/dist/browser/Utils/Debug.js.map +0 -1
- package/dist/browser/Utils/EventEmitter.js +0 -10
- package/dist/browser/Utils/EventEmitter.js.map +0 -1
- package/dist/browser/Utils/Helpers.js +0 -13
- package/dist/browser/Utils/Helpers.js.map +0 -1
- package/dist/browser/Utils/LoadingScreen.css +0 -51
- package/dist/browser/Utils/LoadingScreen.css.map +0 -1
- package/dist/browser/Utils/LoadingScreen.js +0 -18
- package/dist/browser/Utils/LoadingScreen.js.map +0 -1
- package/dist/browser/Utils/Logger.js +0 -8
- package/dist/browser/Utils/Logger.js.map +0 -1
- package/dist/browser/Utils/Math.js +0 -10
- package/dist/browser/Utils/Math.js.map +0 -1
- package/dist/browser/Utils/Resources.js +0 -9
- package/dist/browser/Utils/Resources.js.map +0 -1
- package/dist/browser/Utils/Sizes.js +0 -9
- package/dist/browser/Utils/Sizes.js.map +0 -1
- package/dist/browser/Utils/SkeletonAxesHelper.js +0 -8
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +0 -1
- package/dist/browser/World/Actor.js +0 -11
- package/dist/browser/World/Actor.js.map +0 -1
- package/dist/browser/World/BaseChunkManager.js +0 -8
- package/dist/browser/World/BaseChunkManager.js.map +0 -1
- package/dist/browser/World/BaseWorld.js +0 -10
- package/dist/browser/World/BaseWorld.js.map +0 -1
- package/dist/browser/World/Chunk.js +0 -22
- package/dist/browser/World/Chunk.js.map +0 -1
- package/dist/browser/World/Entity/State.js +0 -8
- package/dist/browser/World/Entity/State.js.map +0 -1
- package/dist/browser/World/Entity/interface/Damageable.js +0 -1
- package/dist/browser/World/Entity/interface/Damageable.js.map +0 -1
- package/dist/browser/World/Entity/interface/LivingEntity.js +0 -1
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +0 -1
- package/dist/browser/World/Entity3D.css +0 -51
- package/dist/browser/World/Entity3D.css.map +0 -1
- package/dist/browser/World/Entity3D.js +0 -21
- package/dist/browser/World/Entity3D.js.map +0 -1
- package/dist/browser/World/Environment.css +0 -51
- package/dist/browser/World/Environment.css.map +0 -1
- package/dist/browser/World/Environment.js +0 -18
- package/dist/browser/World/Environment.js.map +0 -1
- package/dist/browser/World/GameObject.js +0 -9
- package/dist/browser/World/GameObject.js.map +0 -1
- package/dist/browser/World/GameObjectInterface.js +0 -1
- package/dist/browser/World/GameObjectInterface.js.map +0 -1
- package/dist/browser/World/LivingActor.js +0 -12
- package/dist/browser/World/LivingActor.js.map +0 -1
- package/dist/browser/World/StateManager.js +0 -23
- package/dist/browser/World/StateManager.js.map +0 -1
- package/dist/browser/World/World.css +0 -51
- package/dist/browser/World/World.css.map +0 -1
- package/dist/browser/World/World.js +0 -18
- package/dist/browser/World/World.js.map +0 -1
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- package/dist/browser/chunk-2D7GC2Z6.js.map +0 -1
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- package/dist/browser/chunk-2UXBMKXV.js.map +0 -1
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- package/dist/browser/chunk-36BXDTHA.js.map +0 -1
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- package/dist/browser/chunk-374CRENE.js.map +0 -1
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var WaterManager = class _WaterManager {
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{"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n 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fadeToAction(action, duration) {
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{"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
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// src/Prefab/Water/WaterManager.ts
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var WaterManager = class _WaterManager {
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constructor() {
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this.uBigWavesSpeed = 0.75;
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this.uDepthColor = "#186691";
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|
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|
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|
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label: "Sun Reflection"
|
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}
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|
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};
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|
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export {
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WaterManager
|
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|
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};
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//# sourceMappingURL=chunk-72INBIW4.js.map
|
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|
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|
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{"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,SAAS,eAAe;AAEjC,IAAqB,eAArB,MAAqB,cAAa;AAAA,EAoChC,cAAc;AAnCd,8BAAqB;AAGrB,8BAAqB,IAAI,QAAQ,GAAG,GAAG;AAIvC,0BAAiB;AAGjB,yBAAgB;AAGhB,uBAAc;AAGd,wBAAe;AAGf,4BAAmB;AAGnB,uBAAc,IAAI,QAAQ,GAAG,GAAG,CAAC;AAEjC,kCAAyB;AAGzB,kBAAkB,CAAC;AASjB,kBAAa,WAAW;AAExB,QAAI,KAAK,SAAS,EAAE,MAAM,UAAU,KAAK,SAAS,EAAE,QAAQ;AAC1D,YAAM,cAAc,KAAK,SAAS,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,QAAQ,CAAC;AAC1E,UAAI;AACF,aAAK,YAAY,WAAW;AAAA,IAChC;AAAA,EACF;AAAA,EAZA,OAAO,OAAO;AACZ,kBAAa,WAAW,IAAI,cAAa;AAAA,EAC3C;AAAA,EAYA,YAAY,QAA4B;AACtC,SAAK,+BAA+B,OAAO,WAAW,MAAM,sBAAsB;AAAA,MAChF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,QAAQ;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,2BAA2B,OAAO,WAAW,MAAM,kBAAkB;AAAA,MACxE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,eAAe,QAAQ;AAAA,MAC7C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,0BAA0B,OAAO,WAAW,MAAM,iBAAiB;AAAA,MACtE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,cAAc,MAAM,IAAI,KAAK;AAAA,MACnD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,wBAAwB,OAAO,WAAW,MAAM,eAAe;AAAA,MAClE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,YAAY,MAAM,IAAI,KAAK;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,yBAAyB,OAAO,WAAW,MAAM,gBAAgB;AAAA,MACpE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,aAAa,QAAQ;AAAA,MAC3C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,6BAA6B,OAAO,WAAW,MAAM,oBAAoB;AAAA,MAC5E,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,iBAAiB,QAAQ;AAAA,MAC/C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,mCAAmC,OAAO,WAAW,MAAM,0BAA0B;AAAA,MACxF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,uBAAuB,QAAQ;AAAA,MACrD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;","names":[]}
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import {
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EventEmitter
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} from "./chunk-HU53VGSY.js";
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// src/Utils/Resources.ts
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import { AudioLoader, CubeTextureLoader, TextureLoader } from "three";
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import { DRACOLoader } from "three/addons/loaders/DRACOLoader.js";
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import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
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import { FontLoader, SVGLoader } from "three/examples/jsm/Addons.js";
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var Resources = class extends EventEmitter {
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constructor(sources) {
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super();
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this.sources = sources;
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textureLoader: new TextureLoader(),
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cubeTextureLoader: new CubeTextureLoader(),
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audioLoader: new AudioLoader(),
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svgLoader: new SVGLoader(),
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fontLoader: new FontLoader()
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};
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}
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startLoading() {
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const loadHandler = (loader, path2) => {
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loader.load(path2, (data) => this.sourceLoaded(source, data));
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}
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};
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switch (type) {
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case "gltfModel":
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loadHandler(this.loaders.gltfLoader, path);
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break;
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case "texture":
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loadHandler(this.loaders.textureLoader, path);
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break;
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case "sound":
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loadHandler(this.loaders.audioLoader, path);
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break;
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case "svg":
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loadHandler(this.loaders.svgLoader, path);
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break;
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case "font":
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loadHandler(this.loaders.fontLoader, path);
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break;
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case "cubeTexture":
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this.loaders.cubeTextureLoader.load([...path], (data) => this.sourceLoaded(source, data));
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}
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});
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}
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sourceLoaded(source, file) {
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this.trigger("progress", {
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loaded: this.loaded,
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total: this.sources.length
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});
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}
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}
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};
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export {
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Resources
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};
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//# sourceMappingURL=chunk-7QLYKS4T.js.map
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{"version":3,"sources":["../../src/Utils/Resources.ts"],"sourcesContent":["import type { CubeTexture, Texture } from 'three'\nimport type { GLTF } from 'three/addons/loaders/GLTFLoader.js'\nimport type { Font, SVGResult } from 'three/examples/jsm/Addons.js'\nimport type { Asset } from '../Types/Asset'\nimport { AudioLoader, CubeTextureLoader, TextureLoader } from 'three'\nimport { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'\nimport { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { FontLoader, SVGLoader } from 'three/examples/jsm/Addons.js'\nimport EventEmitter from './EventEmitter'\n\ntype AssetType = GLTF | Texture | CubeTexture | AudioBuffer | SVGResult | Font\n\nexport default class Resources extends EventEmitter {\n sources: Asset[]\n loaded: number\n toLoad: number\n items: { [key: string]: AssetType }\n\n loaders!: {\n gltfLoader: GLTFLoader\n textureLoader: TextureLoader\n cubeTextureLoader: CubeTextureLoader\n audioLoader: AudioLoader\n svgLoader: SVGLoader\n fontLoader: FontLoader\n }\n\n constructor(sources: Asset[]) {\n super()\n\n this.sources = sources\n\n this.items = {}\n this.toLoad = this.sources.length\n this.loaded = 0\n\n this.loaders = {\n gltfLoader: new GLTFLoader(),\n textureLoader: new TextureLoader(),\n cubeTextureLoader: new CubeTextureLoader(),\n audioLoader: new AudioLoader(),\n svgLoader: new SVGLoader(),\n fontLoader: new FontLoader(),\n }\n this.loaders.gltfLoader.dracoLoader = new DRACOLoader()\n this.loaders.gltfLoader.dracoLoader.setDecoderPath('/draco/')\n\n this.startLoading()\n }\n\n startLoading() {\n this.sources.forEach((source) => {\n const { type, path } = source\n\n const loadHandler = (loader: GLTFLoader | TextureLoader | AudioLoader | SVGLoader | FontLoader, path: string | string[]) => {\n if (Array.isArray(path)) {\n path.forEach(p => loader.load(p, data => this.sourceLoaded(source, data)))\n }\n else {\n loader.load(path, data => this.sourceLoaded(source, data))\n }\n }\n\n switch (type) {\n case 'gltfModel':\n loadHandler(this.loaders.gltfLoader, path)\n break\n case 'texture':\n loadHandler(this.loaders.textureLoader, path)\n break\n case 'sound':\n loadHandler(this.loaders.audioLoader, path)\n break\n case 'svg':\n loadHandler(this.loaders.svgLoader, path)\n break\n case 'font':\n loadHandler(this.loaders.fontLoader, path)\n break\n case 'cubeTexture':\n this.loaders.cubeTextureLoader.load([...path], data => this.sourceLoaded(source, data))\n break\n }\n })\n }\n\n private sourceLoaded(source: Asset, file: AssetType) {\n this.items[source.name] = file\n this.loaded++\n\n this.trigger('progress', {\n loaded: this.loaded,\n total: this.sources.length,\n })\n\n if (this.loaded === this.toLoad) {\n this.trigger('loaded')\n }\n }\n}\n"],"mappings":";;;;;AAIA,SAAS,aAAa,mBAAmB,qBAAqB;AAC9D,SAAS,mBAAmB;AAC5B,SAAS,kBAAkB;AAC3B,SAAS,YAAY,iBAAiB;AAKtC,IAAqB,YAArB,cAAuC,aAAa;AAAA,EAelD,YAAY,SAAkB;AAC5B,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,QAAQ,CAAC;AACd,SAAK,SAAS,KAAK,QAAQ;AAC3B,SAAK,SAAS;AAEd,SAAK,UAAU;AAAA,MACb,YAAY,IAAI,WAAW;AAAA,MAC3B,eAAe,IAAI,cAAc;AAAA,MACjC,mBAAmB,IAAI,kBAAkB;AAAA,MACzC,aAAa,IAAI,YAAY;AAAA,MAC7B,WAAW,IAAI,UAAU;AAAA,MACzB,YAAY,IAAI,WAAW;AAAA,IAC7B;AACA,SAAK,QAAQ,WAAW,cAAc,IAAI,YAAY;AACtD,SAAK,QAAQ,WAAW,YAAY,eAAe,SAAS;AAE5D,SAAK,aAAa;AAAA,EACpB;AAAA,EAEA,eAAe;AACb,SAAK,QAAQ,QAAQ,CAAC,WAAW;AAC/B,YAAM,EAAE,MAAM,KAAK,IAAI;AAEvB,YAAM,cAAc,CAAC,QAA2EA,UAA4B;AAC1H,YAAI,MAAM,QAAQA,KAAI,GAAG;AACvB,UAAAA,MAAK,QAAQ,OAAK,OAAO,KAAK,GAAG,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC,CAAC;AAAA,QAC3E,OACK;AACH,iBAAO,KAAKA,OAAM,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC;AAAA,QAC3D;AAAA,MACF;AAEA,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,sBAAY,KAAK,QAAQ,YAAY,IAAI;AACzC;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,eAAe,IAAI;AAC5C;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,aAAa,IAAI;AAC1C;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,WAAW,IAAI;AACxC;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,YAAY,IAAI;AACzC;AAAA,QACF,KAAK;AACH,eAAK,QAAQ,kBAAkB,KAAK,CAAC,GAAG,IAAI,GAAG,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC;AACtF;AAAA,MACJ;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EAEQ,aAAa,QAAe,MAAiB;AACnD,SAAK,MAAM,OAAO,IAAI,IAAI;AAC1B,SAAK;AAEL,SAAK,QAAQ,YAAY;AAAA,MACvB,QAAQ,KAAK;AAAA,MACb,OAAO,KAAK,QAAQ;AAAA,IACtB,CAAC;AAED,QAAI,KAAK,WAAW,KAAK,QAAQ;AAC/B,WAAK,QAAQ,QAAQ;AAAA,IACvB;AAAA,EACF;AACF;","names":["path"]}
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import {
|
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Game
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} from "./chunk-A5XMBADG.js";
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// src/ui/ObjectLabel.ts
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import { Vector3 } from "three";
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var ObjectLabel = class {
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constructor(entity, offset = new Vector3(0)) {
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init() {
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}
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update(_delta) {
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const worldPosition = "getWorldPosition" in this.entity ? this.entity.getWorldPosition(new Vector3()) : this.entity.position.clone();
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const screenPosition = worldPosition.clone().add(this.offset);
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screenPosition.project(Game.instance().camera.instance);
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const screenX = screenPosition.x;
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const screenY = screenPosition.y;
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const isVisible = screenX >= -1 && screenX <= 1 && screenY >= -1 && screenY <= 1 && screenPosition.z >= 0 && screenPosition.z <= 1;
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}
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const rect = Game.instance().canvas.getBoundingClientRect();
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const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2;
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const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2;
|
|
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|
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const translateX = screenX * rect.width / 2 + canvasOffsetX;
|
|
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|
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const translateY = -screenY * rect.height / 2 + canvasOffsetY;
|
|
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|
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this.domElement.style.transform = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`;
|
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|
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const cameraPos = Game.instance().camera.instance.position;
|
|
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|
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const distance = worldPosition.distanceTo(cameraPos);
|
|
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|
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const maxDistance = 40;
|
|
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|
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const minDistance = 2;
|
|
36
|
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const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance);
|
|
37
|
-
const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance);
|
|
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|
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const scale = 0.5 + t * 0.5;
|
|
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|
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const opacity = t;
|
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|
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this.domElement.style.opacity = opacity.toFixed(2);
|
|
41
|
-
this.domElement.style.transform += ` scale(${scale.toFixed(2)})`;
|
|
42
|
-
} else {
|
|
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|
|
44
|
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this.domElement.remove();
|
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45
|
-
}
|
|
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}
|
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}
|
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destroy() {
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|
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}
|
|
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|
-
};
|
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|
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|
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export {
|
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ObjectLabel
|
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};
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|
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//# sourceMappingURL=chunk-7ZSIOAT6.js.map
|
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@@ -1 +0,0 @@
|
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{"version":3,"sources":["../../src/ui/ObjectLabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport type GameObjectInterface from '../World/GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Game from '../Game'\n\nexport default abstract class ObjectLabel implements GameObjectInterface {\n protected entity: Object3D | GameObject\n public domElement!: HTMLDivElement\n public offset: Vector3\n\n constructor(entity: Object3D | GameObject, offset: Vector3 = new Vector3(0)) {\n this.entity = entity\n this.offset = offset\n }\n\n protected init() {\n this.domElement = this.createElement()\n }\n\n protected abstract createElement(): HTMLDivElement\n\n update(_delta: number): void {\n const worldPosition\n = 'getWorldPosition' in this.entity\n ? this.entity.getWorldPosition(new Vector3())\n : this.entity.position.clone()\n\n const screenPosition = worldPosition.clone().add(this.offset)\n screenPosition.project(Game.instance().camera.instance)\n\n const screenX = screenPosition.x\n const screenY = screenPosition.y\n\n const isVisible\n = screenX >= -1 && screenX <= 1\n && screenY >= -1 && screenY <= 1\n && screenPosition.z >= 0 && screenPosition.z <= 1\n\n if (isVisible) {\n if (!document.body.contains(this.domElement)) {\n document.body.appendChild(this.domElement)\n }\n\n const rect = Game.instance().canvas.getBoundingClientRect()\n const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2\n const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2\n const translateX = screenX * rect.width / 2 + canvasOffsetX\n const translateY = -screenY * rect.height / 2 + canvasOffsetY\n\n this.domElement.style.transform\n = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`\n\n const cameraPos = Game.instance().camera.instance.position\n const distance = worldPosition.distanceTo(cameraPos)\n\n const maxDistance = 40\n const minDistance = 2\n\n const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance)\n const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance)\n\n const scale = 0.5 + t * 0.5\n const opacity = t\n\n this.domElement.style.opacity = opacity.toFixed(2)\n this.domElement.style.transform += ` scale(${scale.toFixed(2)})`\n }\n else {\n if (document.body.contains(this.domElement)) {\n this.domElement.remove()\n }\n }\n }\n\n destroy(): void {\n this.domElement.remove()\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,eAAe;AAGxB,IAA8B,cAA9B,MAAyE;AAAA,EAKvE,YAAY,QAA+B,SAAkB,IAAI,QAAQ,CAAC,GAAG;AAC3E,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAChB;AAAA,EAEU,OAAO;AACf,SAAK,aAAa,KAAK,cAAc;AAAA,EACvC;AAAA,EAIA,OAAO,QAAsB;AAC3B,UAAM,gBACF,sBAAsB,KAAK,SACzB,KAAK,OAAO,iBAAiB,IAAI,QAAQ,CAAC,IAC1C,KAAK,OAAO,SAAS,MAAM;AAEjC,UAAM,iBAAiB,cAAc,MAAM,EAAE,IAAI,KAAK,MAAM;AAC5D,mBAAe,QAAQ,KAAK,SAAS,EAAE,OAAO,QAAQ;AAEtD,UAAM,UAAU,eAAe;AAC/B,UAAM,UAAU,eAAe;AAE/B,UAAM,YACF,WAAW,MAAM,WAAW,KACzB,WAAW,MAAM,WAAW,KAC5B,eAAe,KAAK,KAAK,eAAe,KAAK;AAEpD,QAAI,WAAW;AACb,UAAI,CAAC,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC5C,iBAAS,KAAK,YAAY,KAAK,UAAU;AAAA,MAC3C;AAEA,YAAM,OAAO,KAAK,SAAS,EAAE,OAAO,sBAAsB;AAC1D,YAAM,gBAAgB,KAAK,OAAO,KAAK,QAAQ,IAAI,OAAO,aAAa;AACvE,YAAM,gBAAgB,KAAK,MAAM,KAAK,SAAS,IAAI,OAAO,cAAc;AACxE,YAAM,aAAa,UAAU,KAAK,QAAQ,IAAI;AAC9C,YAAM,aAAa,CAAC,UAAU,KAAK,SAAS,IAAI;AAEhD,WAAK,WAAW,MAAM,YAClB,cAAc,UAAU,kBAAkB,UAAU;AAExD,YAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAClD,YAAM,WAAW,cAAc,WAAW,SAAS;AAEnD,YAAM,cAAc;AACpB,YAAM,cAAc;AAEpB,YAAM,kBAAkB,KAAK,IAAI,KAAK,IAAI,UAAU,WAAW,GAAG,WAAW;AAC7E,YAAM,IAAI,KAAK,kBAAkB,gBAAgB,cAAc;AAE/D,YAAM,QAAQ,MAAM,IAAI;AACxB,YAAM,UAAU;AAEhB,WAAK,WAAW,MAAM,UAAU,QAAQ,QAAQ,CAAC;AACjD,WAAK,WAAW,MAAM,aAAa,UAAU,MAAM,QAAQ,CAAC,CAAC;AAAA,IAC/D,OACK;AACH,UAAI,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC3C,aAAK,WAAW,OAAO;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW,OAAO;AAAA,EACzB;AACF;","names":[]}
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