@hypersoniclabs/helix-cli 0.1.6 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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@@ -0,0 +1,84 @@
1
+ export declare const DEV_DIR = ".helix";
2
+ export declare const DEV_STATE_FILENAME = "dev-state.json";
3
+ export declare const DEV_PRODUCTS_FILENAME = "dev-products.json";
4
+ export declare const DEV_ACHIEVEMENTS_FILENAME = "dev-achievements.json";
5
+ export declare const DEV_STATE_FILE_VERSION = 1;
6
+ /** Opaque to the CLI: the shape is the SDK's DevShellState. Only `userId` is ever read here. */
7
+ export type DevStateBlob = {
8
+ userId?: string;
9
+ } & Record<string, unknown>;
10
+ /** The simulated player. `dev-user-1` is the SDK's own default, so a first run matches its docs. */
11
+ export type DevIdentity = {
12
+ id: string;
13
+ username: string;
14
+ displayName: string | null;
15
+ };
16
+ export type DevWorldStates = {
17
+ activeUserId: string;
18
+ players: Record<string, DevStateBlob>;
19
+ };
20
+ export type DevStateFile = {
21
+ v: number;
22
+ worlds: Record<string, DevWorldStates>;
23
+ };
24
+ /** The catalog seed, shaped like the SDK's DevShellProductsSeed (and the future helix.registry.json). */
25
+ export type DevProductsSeed = {
26
+ products: unknown[];
27
+ listings?: unknown[];
28
+ };
29
+ export declare function devStatePath(worldDir: string): string;
30
+ export declare function devProductsPath(worldDir: string): string;
31
+ export declare function devAchievementsPath(worldDir: string): string;
32
+ export declare function emptyDevStateFile(): DevStateFile;
33
+ export declare const DEFAULT_DEV_IDENTITY: DevIdentity;
34
+ /** dev-user-1 is the SDK's default identity, so identity 1 must spell exactly what the SDK would. */
35
+ export declare function devIdentity(index: number): DevIdentity;
36
+ /** Never throws: a hand-edited or truncated file starts the run empty rather than killing the command. */
37
+ export declare function readDevStateFile(worldDir: string): DevStateFile;
38
+ export declare function writeDevStateFile(worldDir: string, file: DevStateFile): string;
39
+ export type DevStateSelection = {
40
+ file: DevStateFile;
41
+ identity: DevIdentity;
42
+ /** The state to hand the shell, or null to let it mint an empty player. */
43
+ state: DevStateBlob | null;
44
+ /** True when the file changed here (a reset or a new identity) and must be written back before boot. */
45
+ mutated: boolean;
46
+ };
47
+ /**
48
+ * Pick which simulated player this run drives. `--reset` drops the whole world's stored state; `--fresh`
49
+ * mints the next identity and leaves every other player's state alone.
50
+ */
51
+ export declare function selectDevState(file: DevStateFile, slug: string, options?: {
52
+ reset?: boolean;
53
+ fresh?: boolean;
54
+ }): DevStateSelection;
55
+ /** Fold one onStateChange payload back into the file. Last write wins — the shell is the only writer. */
56
+ export declare function recordDevState(file: DevStateFile, slug: string, state: DevStateBlob): DevStateFile;
57
+ export type IgnoreOutcome = 'present' | 'appended' | 'created';
58
+ /**
59
+ * Keep the simulated player out of version control. Appends with the file's OWN line ending — flipping
60
+ * a creator's .gitignore to LF would show up as a whole-file diff on their next commit.
61
+ */
62
+ export declare function ensureDevDirIgnored(worldDir: string): IgnoreOutcome;
63
+ export type DevProductsSeedResult = {
64
+ path: string;
65
+ seed: DevProductsSeed;
66
+ count: number;
67
+ } | null;
68
+ /** Read `.helix/dev-products.json` if the creator wrote one. A bare array is accepted as `{ products }`. */
69
+ export declare function readDevProductsSeed(worldDir: string): DevProductsSeedResult;
70
+ /** One validated seed row, shaped for the SDK's DevShellAchievement (registry side). */
71
+ export type DevAchievementRow = Record<string, unknown>;
72
+ export type DevAchievementsSeedResult = {
73
+ path: string;
74
+ achievements: DevAchievementRow[];
75
+ count: number;
76
+ criteriaCount: number;
77
+ } | null;
78
+ /**
79
+ * Read `.helix/dev-achievements.json` — registration-shaped rows, validated with the SAME rules
80
+ * `helix achievement register` applies (closed criteria vocabulary, key templates, dot-path field,
81
+ * unlockMode coherence). A seed that passes here is the same JSON that registers for real; a row the
82
+ * registration would refuse must fail the boot, not silently never unlock.
83
+ */
84
+ export declare function readDevAchievementsSeed(worldDir: string): DevAchievementsSeedResult;
@@ -0,0 +1,265 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.DEFAULT_DEV_IDENTITY = exports.DEV_STATE_FILE_VERSION = exports.DEV_ACHIEVEMENTS_FILENAME = exports.DEV_PRODUCTS_FILENAME = exports.DEV_STATE_FILENAME = exports.DEV_DIR = void 0;
4
+ exports.devStatePath = devStatePath;
5
+ exports.devProductsPath = devProductsPath;
6
+ exports.devAchievementsPath = devAchievementsPath;
7
+ exports.emptyDevStateFile = emptyDevStateFile;
8
+ exports.devIdentity = devIdentity;
9
+ exports.readDevStateFile = readDevStateFile;
10
+ exports.writeDevStateFile = writeDevStateFile;
11
+ exports.selectDevState = selectDevState;
12
+ exports.recordDevState = recordDevState;
13
+ exports.ensureDevDirIgnored = ensureDevDirIgnored;
14
+ exports.readDevProductsSeed = readDevProductsSeed;
15
+ exports.readDevAchievementsSeed = readDevAchievementsSeed;
16
+ // On-disk state for `helix dev` — the persistence half of the SDK's dev shell, which does no I/O of its
17
+ // own. One file per world project holds every simulated player's state, keyed by world slug and by
18
+ // simulated userId, so `--fresh` can start an empty player without discarding the one before it.
19
+ // State PERSISTS across reloads on purpose: a save that vanishes on exit cannot be tested at all.
20
+ const node_fs_1 = require("node:fs");
21
+ const node_path_1 = require("node:path");
22
+ const achievement_1 = require("../achievement");
23
+ exports.DEV_DIR = '.helix';
24
+ exports.DEV_STATE_FILENAME = 'dev-state.json';
25
+ exports.DEV_PRODUCTS_FILENAME = 'dev-products.json';
26
+ exports.DEV_ACHIEVEMENTS_FILENAME = 'dev-achievements.json';
27
+ exports.DEV_STATE_FILE_VERSION = 1;
28
+ const isRecord = (value) => typeof value === 'object' && value !== null && !Array.isArray(value);
29
+ // Windows editors (and PowerShell 5's utf8) prepend a BOM, which JSON.parse rejects with a baffling
30
+ // "unexpected token" — strip it so a hand-written seed file works however it was saved.
31
+ const readJsonText = (path) => (0, node_fs_1.readFileSync)(path, 'utf8').replace(/^\uFEFF/, '');
32
+ function devStatePath(worldDir) {
33
+ return (0, node_path_1.join)(worldDir, exports.DEV_DIR, exports.DEV_STATE_FILENAME);
34
+ }
35
+ function devProductsPath(worldDir) {
36
+ return (0, node_path_1.join)(worldDir, exports.DEV_DIR, exports.DEV_PRODUCTS_FILENAME);
37
+ }
38
+ function devAchievementsPath(worldDir) {
39
+ return (0, node_path_1.join)(worldDir, exports.DEV_DIR, exports.DEV_ACHIEVEMENTS_FILENAME);
40
+ }
41
+ function emptyDevStateFile() {
42
+ return { v: exports.DEV_STATE_FILE_VERSION, worlds: {} };
43
+ }
44
+ exports.DEFAULT_DEV_IDENTITY = {
45
+ id: 'dev-user-1',
46
+ username: 'dev-player',
47
+ displayName: 'Dev Player',
48
+ };
49
+ /** dev-user-1 is the SDK's default identity, so identity 1 must spell exactly what the SDK would. */
50
+ function devIdentity(index) {
51
+ if (index <= 1)
52
+ return { ...exports.DEFAULT_DEV_IDENTITY };
53
+ return { id: `dev-user-${index}`, username: `dev-player-${index}`, displayName: `Dev Player ${index}` };
54
+ }
55
+ /** Never throws: a hand-edited or truncated file starts the run empty rather than killing the command. */
56
+ function readDevStateFile(worldDir) {
57
+ const path = devStatePath(worldDir);
58
+ if (!(0, node_fs_1.existsSync)(path))
59
+ return emptyDevStateFile();
60
+ let parsed;
61
+ try {
62
+ parsed = JSON.parse(readJsonText(path));
63
+ }
64
+ catch {
65
+ return emptyDevStateFile();
66
+ }
67
+ if (!isRecord(parsed) || !isRecord(parsed.worlds))
68
+ return emptyDevStateFile();
69
+ const worlds = {};
70
+ for (const [slug, entry] of Object.entries(parsed.worlds)) {
71
+ if (!isRecord(entry) || !isRecord(entry.players))
72
+ continue;
73
+ const players = {};
74
+ for (const [userId, state] of Object.entries(entry.players)) {
75
+ if (isRecord(state))
76
+ players[userId] = state;
77
+ }
78
+ const activeUserId = typeof entry.activeUserId === 'string' ? entry.activeUserId : exports.DEFAULT_DEV_IDENTITY.id;
79
+ worlds[slug] = { activeUserId, players };
80
+ }
81
+ return { v: exports.DEV_STATE_FILE_VERSION, worlds };
82
+ }
83
+ function writeDevStateFile(worldDir, file) {
84
+ const path = devStatePath(worldDir);
85
+ (0, node_fs_1.mkdirSync)((0, node_path_1.join)(worldDir, exports.DEV_DIR), { recursive: true });
86
+ (0, node_fs_1.writeFileSync)(path, `${JSON.stringify(file, null, 2)}\n`, 'utf8');
87
+ return path;
88
+ }
89
+ const IDENTITY_INDEX = /^dev-user-(\d+)$/;
90
+ function nextIdentityIndex(players) {
91
+ let highest = 0;
92
+ for (const userId of Object.keys(players)) {
93
+ const match = IDENTITY_INDEX.exec(userId);
94
+ if (match)
95
+ highest = Math.max(highest, Number(match[1]));
96
+ }
97
+ return highest + 1;
98
+ }
99
+ /**
100
+ * Pick which simulated player this run drives. `--reset` drops the whole world's stored state; `--fresh`
101
+ * mints the next identity and leaves every other player's state alone.
102
+ */
103
+ function selectDevState(file, slug, options = {}) {
104
+ const next = { v: exports.DEV_STATE_FILE_VERSION, worlds: { ...file.worlds } };
105
+ let mutated = false;
106
+ if (options.reset && next.worlds[slug]) {
107
+ delete next.worlds[slug];
108
+ mutated = true;
109
+ }
110
+ const world = next.worlds[slug];
111
+ if (options.fresh) {
112
+ const identity = devIdentity(nextIdentityIndex(world?.players ?? {}));
113
+ next.worlds[slug] = { activeUserId: identity.id, players: { ...(world?.players ?? {}) } };
114
+ return { file: next, identity, state: null, mutated: true };
115
+ }
116
+ if (!world)
117
+ return { file: next, identity: devIdentity(1), state: null, mutated };
118
+ const stored = world.players[world.activeUserId] ?? null;
119
+ const index = IDENTITY_INDEX.exec(world.activeUserId);
120
+ const identity = index
121
+ ? devIdentity(Number(index[1]))
122
+ : { id: world.activeUserId, username: world.activeUserId, displayName: world.activeUserId };
123
+ return { file: next, identity, state: stored, mutated };
124
+ }
125
+ /** Fold one onStateChange payload back into the file. Last write wins — the shell is the only writer. */
126
+ function recordDevState(file, slug, state) {
127
+ const userId = typeof state.userId === 'string' && state.userId ? state.userId : exports.DEFAULT_DEV_IDENTITY.id;
128
+ const world = file.worlds[slug] ?? { activeUserId: userId, players: {} };
129
+ return {
130
+ v: exports.DEV_STATE_FILE_VERSION,
131
+ worlds: {
132
+ ...file.worlds,
133
+ [slug]: { activeUserId: userId, players: { ...world.players, [userId]: state } },
134
+ },
135
+ };
136
+ }
137
+ /**
138
+ * Keep the simulated player out of version control. Appends with the file's OWN line ending — flipping
139
+ * a creator's .gitignore to LF would show up as a whole-file diff on their next commit.
140
+ */
141
+ function ensureDevDirIgnored(worldDir) {
142
+ const path = (0, node_path_1.join)(worldDir, '.gitignore');
143
+ const entry = `${exports.DEV_DIR}/`;
144
+ if (!(0, node_fs_1.existsSync)(path)) {
145
+ (0, node_fs_1.writeFileSync)(path, `${entry}\n`, 'utf8');
146
+ return 'created';
147
+ }
148
+ const current = (0, node_fs_1.readFileSync)(path, 'utf8');
149
+ const ignored = current
150
+ .split(/\r?\n/)
151
+ .map((line) => line.trim())
152
+ .some((line) => line === entry || line === exports.DEV_DIR || line === `/${exports.DEV_DIR}` || line === `/${entry}`);
153
+ if (ignored)
154
+ return 'present';
155
+ const eol = current.includes('\r\n') ? '\r\n' : '\n';
156
+ const separator = current.length === 0 || current.endsWith('\n') ? '' : eol;
157
+ (0, node_fs_1.writeFileSync)(path, `${current}${separator}${entry}${eol}`, 'utf8');
158
+ return 'appended';
159
+ }
160
+ /** Read `.helix/dev-products.json` if the creator wrote one. A bare array is accepted as `{ products }`. */
161
+ function readDevProductsSeed(worldDir) {
162
+ const path = devProductsPath(worldDir);
163
+ if (!(0, node_fs_1.existsSync)(path))
164
+ return null;
165
+ let parsed;
166
+ try {
167
+ parsed = JSON.parse(readJsonText(path));
168
+ }
169
+ catch (err) {
170
+ throw new Error(`${path} is not valid JSON: ${err instanceof Error ? err.message : String(err)}`);
171
+ }
172
+ const products = Array.isArray(parsed)
173
+ ? parsed
174
+ : isRecord(parsed) && Array.isArray(parsed.products)
175
+ ? parsed.products
176
+ : null;
177
+ if (!products) {
178
+ throw new Error(`${path} must be { "products": [...] } (or a bare array of products)`);
179
+ }
180
+ const listings = isRecord(parsed) && Array.isArray(parsed.listings) ? parsed.listings : undefined;
181
+ return { path, seed: listings ? { products, listings } : { products }, count: products.length };
182
+ }
183
+ /**
184
+ * Read `.helix/dev-achievements.json` — registration-shaped rows, validated with the SAME rules
185
+ * `helix achievement register` applies (closed criteria vocabulary, key templates, dot-path field,
186
+ * unlockMode coherence). A seed that passes here is the same JSON that registers for real; a row the
187
+ * registration would refuse must fail the boot, not silently never unlock.
188
+ */
189
+ function readDevAchievementsSeed(worldDir) {
190
+ const path = devAchievementsPath(worldDir);
191
+ if (!(0, node_fs_1.existsSync)(path))
192
+ return null;
193
+ let parsed;
194
+ try {
195
+ parsed = JSON.parse(readJsonText(path));
196
+ }
197
+ catch (err) {
198
+ throw new Error(`${path} is not valid JSON: ${err instanceof Error ? err.message : String(err)}`);
199
+ }
200
+ const rows = Array.isArray(parsed)
201
+ ? parsed
202
+ : isRecord(parsed) && Array.isArray(parsed.achievements)
203
+ ? parsed.achievements
204
+ : null;
205
+ if (!rows) {
206
+ throw new Error(`${path} must be { "achievements": [...] } (or a bare array of achievements)`);
207
+ }
208
+ const achievements = [];
209
+ const seen = new Set();
210
+ rows.forEach((raw, index) => {
211
+ const at = (message) => new Error(`${path} achievements[${index}]: ${message}`);
212
+ if (!isRecord(raw))
213
+ throw at('must be an object');
214
+ const key = raw.key;
215
+ if (typeof key !== 'string' || !achievement_1.ACHIEVEMENT_KEY_PATTERN.test(key)) {
216
+ throw at('"key" must be 2-80 chars of lowercase letters, digits, "_" or "-", starting alphanumeric');
217
+ }
218
+ if (seen.has(key))
219
+ throw at(`duplicate key "${key}"`);
220
+ seen.add(key);
221
+ const scoped = (message) => new Error(`${path} achievement "${key}": ${message}`);
222
+ if (typeof raw.name !== 'string' || !raw.name.trim())
223
+ throw scoped('"name" is required');
224
+ if (raw.description !== undefined && typeof raw.description !== 'string')
225
+ throw scoped('"description" must be a string');
226
+ if (raw.iconUrl !== undefined && typeof raw.iconUrl !== 'string')
227
+ throw scoped('"iconUrl" must be a string');
228
+ if (raw.hidden !== undefined && typeof raw.hidden !== 'boolean')
229
+ throw scoped('"hidden" must be a boolean');
230
+ if (raw.points !== undefined && (!Number.isInteger(raw.points) || raw.points < 0 || raw.points > 1000)) {
231
+ throw scoped('"points" must be an integer between 0 and 1000');
232
+ }
233
+ if (raw.unlockMode !== undefined && typeof raw.unlockMode !== 'string')
234
+ throw scoped('"unlockMode" must be a string');
235
+ if (raw.criteria !== undefined && raw.criteria !== null && !isRecord(raw.criteria)) {
236
+ throw scoped('"criteria" must be an object');
237
+ }
238
+ const criteriaInput = isRecord(raw.criteria) ? raw.criteria : undefined;
239
+ const hasCriteria = (0, achievement_1.hasCriteriaInput)(criteriaInput);
240
+ try {
241
+ const unlockMode = (0, achievement_1.resolveUnlockMode)(raw.unlockMode, hasCriteria);
242
+ const criteria = hasCriteria && criteriaInput ? (0, achievement_1.buildAchievementCriteria)(criteriaInput) : undefined;
243
+ achievements.push({
244
+ key,
245
+ name: raw.name,
246
+ ...(raw.description !== undefined ? { description: raw.description } : {}),
247
+ ...(raw.points !== undefined ? { points: raw.points } : {}),
248
+ ...(raw.hidden !== undefined ? { hidden: raw.hidden } : {}),
249
+ ...(raw.iconUrl !== undefined ? { iconUrl: raw.iconUrl } : {}),
250
+ unlockMode,
251
+ ...(criteria ? { criteria } : {}),
252
+ });
253
+ }
254
+ catch (err) {
255
+ throw scoped(err instanceof Error ? err.message : String(err));
256
+ }
257
+ });
258
+ return {
259
+ path,
260
+ achievements,
261
+ count: achievements.length,
262
+ criteriaCount: achievements.filter((a) => a.criteria !== undefined).length,
263
+ };
264
+ }
265
+ //# sourceMappingURL=state.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,104 @@
1
+ export { deviceActionAstBudgetError } from './deviceActionValidation';
2
+ export declare const DEVICE_FILENAME = "device.json";
3
+ /**
4
+ * The closed interaction verb vocabulary the web host enforces.
5
+ *
6
+ * Mirrors the `verb` enum on `DeviceInteraction` in the first-party Device
7
+ * schema (`helixgame.com/lib/devices/validate.ts`). The host REJECTS anything
8
+ * else when the package loads, so validating it only in the host let a package
9
+ * pass `helix device validate` offline and then fail in the client —
10
+ * `continuum-soju` shipped `"verb": "drink"` that way. The list is duplicated
11
+ * deliberately; add verbs to both.
12
+ */
13
+ export declare const DEVICE_INTERACTION_VERBS: readonly ["use", "open", "close", "toggle", "play", "sit", "custom"];
14
+ /** The same vocabulary rendered as one readable list for error messages. */
15
+ export declare const DEVICE_INTERACTION_VERB_LIST: string;
16
+ /**
17
+ * The closed capability vocabulary a package may declare.
18
+ *
19
+ * Mirrors `DEVICE_CAPABILITIES` in `helixgame.com/lib/devices/types.ts`. A
20
+ * capability the client accepts and this list omits is a FALSE REJECTION —
21
+ * `physics.solid` was exactly that, and it made the shipped
22
+ * `continuum-garage-door` example (which needs it for its `collision` block)
23
+ * fail `helix device validate` while the client loaded it happily. Add
24
+ * capabilities to both lists, never to one.
25
+ */
26
+ export declare const DEVICE_CAPABILITIES: readonly ["model.glb", "presentation.nodeMotion", "clock.serverTime", "state.typed", "state.durable", "room.authority", "audio.playback", "presentation.light", "presentation.vfx", "character.posture", "character.animate", "character.hand", "signals.local", "screen.render", "screen.input", "app.web.local", "app.web.remote", "app.web.panel", "app.image.remote", "app.image.owner", "app.canvas", "device.ports", "physics.solid"];
27
+ /**
28
+ * The closed component vocabulary.
29
+ *
30
+ * Mirrors the discriminated union on `components` in the client schema
31
+ * (`validate.ts:423-527`). Branching on an unknown `type` used to fall through
32
+ * with no check at all, so a component kind this list does not name is rejected
33
+ * here rather than validated as an empty object.
34
+ */
35
+ export declare const DEVICE_COMPONENT_TYPES: readonly ["slider", "clockHands", "pointLight", "audioReactiveLight", "characterSpot", "screen"];
36
+ /**
37
+ * The closed behavior-graph step vocabulary.
38
+ *
39
+ * Mirrors the `step` union in the client schema (`validate.ts:133-222`). Every
40
+ * kind is validated to the client's depth, including the ones the shipped
41
+ * examples never use (`moveNode`, `setVfx`, `emitSignal`, `sequence`, `delay`,
42
+ * `repeat`, `stopAudio`) — their absence from the examples is why the gap went
43
+ * unnoticed for so long.
44
+ */
45
+ export declare const DEVICE_GRAPH_STEP_KINDS: readonly ["setState", "toggleState", "moveNode", "rotateNode", "playAudio", "stopAudio", "setVfx", "attachCharacter", "playCharacterAnimation", "releaseCharacter", "enterCharacterSpot", "reachCharacterHand", "releaseCharacterHand", "attachItem", "releaseItem", "emitSignal", "branch", "sequence", "delay", "repeat"];
46
+ /**
47
+ * The closed CHARACTER socket set an `attachItem` step may target.
48
+ *
49
+ * These are sockets on the acting character, never the Device's own `sockets`:
50
+ * the two namespaces are unrelated, and a Device that mounts on a wall has no
51
+ * hand to put anything in. Mirrors `DEVICE_HAND_SOCKETS` in the first-party
52
+ * host (`helixgame.com/lib/devices/types.ts`) and in the portable engine. The
53
+ * CLI validates offline, so the list is duplicated deliberately; add sockets
54
+ * to both.
55
+ */
56
+ export declare const DEVICE_HAND_SOCKETS: readonly ["hand_r.grip", "hand_l.grip"];
57
+ /** The same vocabulary rendered as one readable list for error messages. */
58
+ export declare const DEVICE_HAND_SOCKET_LIST: string;
59
+ /** The closed trigger vocabulary (`validate.ts:224-243`). */
60
+ export declare const DEVICE_TRIGGER_KINDS: readonly ["init", "interact", "stateChanged", "signal", "playerNear"];
61
+ /** The closed host vocabulary for `compatibility.hosts` (`validate.ts:555-560`). */
62
+ export declare const DEVICE_HOSTS: readonly ["home", "world"];
63
+ /** The same vocabulary rendered as one readable list for error messages. */
64
+ export declare const DEVICE_HOSTS_LIST: string;
65
+ /** The closed `thumbnail.policy` vocabulary (`validate.ts:563-567`). */
66
+ export declare const DEVICE_THUMBNAIL_POLICIES: readonly ["catalog", "discreteState", "never"];
67
+ /** The host's `inputMode` vocabulary for a text control (`validate.ts:414-419`). */
68
+ export declare const DEVICE_TEXT_INPUT_MODES: readonly ["text", "tel", "url", "email", "numeric", "decimal", "search"];
69
+ type Scalar = number | string | boolean;
70
+ type JsonObject = Record<string, unknown>;
71
+ export interface DeviceValidationReport {
72
+ ok: boolean;
73
+ directory: string;
74
+ definitionPath: string;
75
+ modelPath: string | null;
76
+ nodeNames: string[];
77
+ errors: string[];
78
+ warnings: string[];
79
+ definition?: JsonObject;
80
+ }
81
+ export interface DeviceTestReport {
82
+ ok: boolean;
83
+ mode: 'single' | 'multiplayer';
84
+ clients: number;
85
+ actionsExercised: string[];
86
+ finalState: Record<string, Scalar>;
87
+ persistentState: Record<string, Scalar>;
88
+ errors: string[];
89
+ }
90
+ export declare function readDeviceGlbNodeNames(file: string): string[];
91
+ export declare function validateDeviceProject(input: string): DeviceValidationReport;
92
+ export declare function testDeviceProject(input: string, mode: 'single' | 'multiplayer'): DeviceTestReport;
93
+ export declare function createDeviceProject(input: {
94
+ directory: string;
95
+ id: string;
96
+ title: string;
97
+ modelPath: string;
98
+ template: 'clock' | 'standing-desk' | 'television';
99
+ }): {
100
+ directory: string;
101
+ definitionPath: string;
102
+ modelPath: string;
103
+ nodeNames: string[];
104
+ };