@hypersoniclabs/helix-cli 0.1.6 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +627 -6
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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import { type PenetrationResult } from './vehiclePenetration';
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import type { OccupantPosture } from './vehiclePosture';
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export type Vec3 = [number, number, number];
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/** Thresholds. Calibrated on live cars — see the calibration table in `vehicle.spec.ts`. */
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export declare const VEHICLE_QA_THRESHOLDS: {
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/** Drawn wheel centre vs physics hub, lateral (x) and longitudinal (z). */
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readonly hubPlanarTolM: 0.03;
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/** Drawn wheel centre vs physics hub, vertical (y). */
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readonly hubVerticalTolM: 0.03;
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/** Drawn axle vs the wheel node's spin axis. Geometry that is not square to its spin axis wobbles. */
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readonly axleAgreementMaxDeg: 10;
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/** Drawn tyre radius vs physics radius (warn-level: a big mismatch sinks or floats the tyre). */
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readonly radiusTolM: 0.03;
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/** A body vertex this far inside the tyre volume is poke-through. */
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readonly penetrationDepthM: 0.01;
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/** Body points inside this fraction of the tyre radius are inside the rim barrel (brakes, hub, knuckle — often baked
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* into a single body mesh): never judged. Road-car rims sit at 0.62–0.72 of the tyre radius. */
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readonly hubZoneFraction: 0.72;
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/** Body vertices this many points inside the tyre (deeper than `penetrationDepthM`) fail the wheel. */
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readonly penetrationMaxCount: 0;
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/** Arch window: body over the tyre within this angle of vertical. */
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readonly archWindowDeg: 60;
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/** Fender skin outboard of the tyre's outer face that still counts as the arch lip. */
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readonly archOutboardBandM: 0.12;
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/** The lip band starts this far inboard of the tyre's outer face (sidewall bulge, lip curl). */
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readonly archLipInsetM: 0.02;
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/** Lip points are judged down to this fraction of the tyre radius (there is no hardware outboard of the tyre). */
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readonly lipFloorFraction: 0.3;
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/** The side-view cutout measure looks down to this fraction of the radius (below it: brake discs, hub). */
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readonly cutoutFloorFraction: 0.45;
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/** Minimum radial gap from the tyre's top arc to the body. */
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readonly archGapMinM: 0;
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/** Lowest body point above the contact plane, road cars. */
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readonly rideHeightMinM: 0.05;
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/** Duplicate wheel geometry within this distance of a hub is a second drawn wheel on that hub. */
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readonly duplicateHubM: 0.25;
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/** Spin: drawn rotation / (distance / radius). */
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readonly spinRatioMin: 0.8;
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readonly spinRatioMax: 1.25;
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/** Spin needs at least this much sampled time and this much rolled angle to judge. */
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readonly spinMinSeconds: 1;
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readonly spinMinExpectedRad: 3;
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/** Largest per-sample expected step before the samples alias (can't unwrap beyond π). */
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readonly spinMaxStepRad: 2.6;
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/** Steering at full lock: front wheels must yaw at least this much, and the steering wheel at least this much. */
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readonly steerWheelMinDeg: 10;
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readonly steeringWheelMinDeg: 30;
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/** Steered wheels vs the physics steer angle at full lock. */
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readonly steerAgreementTolDeg: 4;
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/** Articulation: open angle within this of the declared hinge travel; closed again within this of closed. */
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readonly panelTolDeg: 5;
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readonly panelReturnTolDeg: 2;
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/** Attached nodes (glass, door card, mirror) must stay rigid to the panel's main node. */
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readonly rigidPosTolM: 0.005;
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readonly rigidQuatDotMin: 0.9999;
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};
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export type Thresholds = typeof VEHICLE_QA_THRESHOLDS;
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export declare const dot: (a: Vec3, b: Vec3) => number;
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export declare const sub: (a: Vec3, b: Vec3) => Vec3;
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export declare const add: (a: Vec3, b: Vec3) => Vec3;
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export declare const scale: (a: Vec3, s: number) => Vec3;
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export declare const cross: (a: Vec3, b: Vec3) => Vec3;
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export declare const len: (a: Vec3) => number;
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export declare const norm: (a: Vec3) => Vec3;
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export declare const r4: (v: number) => number;
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export declare const r3v: (v: Vec3) => Vec3;
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/** Orthonormal basis around an axle: `a` the axle, `u` body-up projected off the axle, `v = a × u` (forward-ish). */
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export declare function axleBasis(axle: Vec3): {
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a: Vec3;
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u: Vec3;
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v: Vec3;
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};
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/** Eigenvector of the smallest eigenvalue of a symmetric 3×3 matrix (Jacobi). */
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export declare function smallestEigenvector(m: number[][]): Vec3;
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export interface WheelGeometry {
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/** Drawn wheel centre: tyre midplane on the axle, centre of the tyre circle in the wheel plane. */
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centre: Vec3;
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/** Spin axis used (unit, body frame). */
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axle: Vec3;
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/** Smallest-variance axis of the drawn geometry (the axle the geometry is actually built around). */
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pcaAxle: Vec3;
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axleAgreementDeg: number;
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/** Outer tyre radius (max radial distance of the drawn geometry from the centre). */
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radius: number;
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/** Tyre width: axial extent of the tread (points within 10 % of the outer radius). */
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width: number;
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points: number;
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}
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/**
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* Measure a drawn wheel from its vertices (flat xyz, body frame). `axleHint` is the wheel node's spin axis; the centre
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* is the centre of the tyre circle in the plane perpendicular to it and the midpoint of the tread along it. Node
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* origins are never used — a rim node can sit at the car's origin with its geometry baked at the hub.
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*/
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export declare function wheelGeometry(points: ArrayLike<number>, axleHint: Vec3): WheelGeometry | null;
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export interface BodyPoints {
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/** Flat xyz, body frame. */
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points: ArrayLike<number>;
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/** Index into `names` per point. */
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mesh: ArrayLike<number>;
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names: string[];
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}
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export interface ArchResult {
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/** Body surface samples (≈8 mm grid) inside the tyre volume deeper than the threshold (outside the hub zone). */
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penetrationCount: number;
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maxPenetrationM: number;
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penetrationMeshes: string[];
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/** Min radial gap (ρ − r) from the tyre's top arc (±window) to the body, tread + outboard lip band. null = nothing over the tyre. */
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archGapM: number | null;
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/** Same, restricted to ±15° of vertical (the visible gap over the tyre top). */
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archGapTopM: number | null;
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/**
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* The side view: lowest body surface over the tyre top (±15°) in the tyre's outer half or outboard of it, minus the
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* tyre radius. Negative = the tyre top sits that far above the arch cutout (what the static GLB analysis measures).
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*/
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archCutoutTopM: number | null;
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/** Angle from vertical (deg, + = towards the front) where the min gap was found, and which mesh. */
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archGapAtDeg: number | null;
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archGapMesh: string | null;
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archPoints: number;
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}
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/**
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* Body vs one tyre. `outward` is +1 when the axle direction points away from the car's centreline at this wheel.
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* The tyre is the cylinder (centre, axle, radius r, width w).
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*/
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export declare function archAnalysis(body: BodyPoints, w: WheelGeometry, outward: 1 | -1, t?: Thresholds): ArchResult;
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/** Least-squares plane y = c0 + c1·x + c2·z through the tyre contact points (centre − r·up for each wheel). */
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export declare function contactPlane(wheels: Array<{
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centre: Vec3;
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radius: number;
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axle: Vec3;
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}>): [number, number, number];
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export interface RideHeight {
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/** Lowest body point above the contact plane (m). Negative = body below the road. */
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minM: number | null;
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mesh: string | null;
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at: Vec3 | null;
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}
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export declare function rideHeight(body: BodyPoints, plane: [number, number, number], filter?: (p: Vec3) => boolean): RideHeight;
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export interface WheelRow {
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id: string;
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/** Physics hub (body frame): tuning contact mount − up·(restLength − compression). */
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hub: Vec3;
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/** Where the runtime posed the wheel node (for diagnosis only). */
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node: Vec3 | null;
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drawnCentre: Vec3 | null;
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delta: Vec3 | null;
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radius: number | null;
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/** The wheel contact's radius: where the suspension puts the physics ground under this hub. */
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physicsRadius: number;
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/**
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* The radius the runtime ROLLS this wheel on: its axle's v2 tyre (`simulation.land.tyreByAxle[min(axle, n-1)].radius`,
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* so front and rear differ on a staggered car), else the contact's. Spin and drawn-radius checks use this, per wheel.
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*/
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rollRadius?: number;
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/** The wheel's axle index (0 = front), from the live tuning. */
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axle?: number | null;
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width: number | null;
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axleAgreementDeg: number | null;
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meshes: string[];
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penetrationCount: number | null;
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maxPenetrationM: number | null;
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penetrationMeshes: string[];
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archGapM: number | null;
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archGapTopM: number | null;
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archCutoutTopM?: number | null;
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archGapAtDeg: number | null;
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archGapMesh: string | null;
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/** Lowest body point above this wheel's own contact level, within ±0.6 m longitudinally of the hub. */
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rideHeightLocalM: number | null;
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/** Suspension compression the row was judged at (median of the sampling window), and the window. */
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compression?: number | null;
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compressionWindow?: {
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n: number;
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min: number | null;
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median: number | null;
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max: number | null;
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} | null;
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}
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export interface Verdict {
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pass: boolean;
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detail: string;
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measured: Record<string, unknown>;
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}
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export declare function judgeAtHubs(rows: WheelRow[], physicsWheelCount: number, duplicates: Array<{
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mesh: string;
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nearWheel: string;
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distM: number;
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}>, t?: Thresholds): Verdict;
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export declare function judgeArchClearance(rows: WheelRow[], ride: RideHeight, t?: Thresholds): Verdict;
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export declare function judgeRadius(rows: WheelRow[], t?: Thresholds): Verdict;
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export interface SpinSample {
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t: number;
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x: number;
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z: number;
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forwardSpeed: number;
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/** Per wheel: angle of the drawn wheel about its own axle (axle oriented towards body +X), rad, wrapped. */
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ang: number[];
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}
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export interface SpinResult {
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pass: boolean;
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seconds: number;
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distanceM: number;
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fps: number;
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wheels: Array<{
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id: string;
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drawnRad: number;
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expectedRad: number;
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ratio: number | null;
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maxStepRad: number;
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}>;
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reason: string | null;
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}
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export declare function spinAnalysis(samples: SpinSample[], ids: string[], radii: number[], t?: Thresholds): SpinResult;
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export type Quat = [number, number, number, number];
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export declare const qMul: (a: Quat, b: Quat) => Quat;
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export declare const qInv: (q: Quat) => Quat;
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export declare const qAngleDeg: (q: Quat) => number;
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/** Signed angle (deg) of the rotation taking `from` to `to`, measured about `axis` (both quats in the same frame). */
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export declare function signedAngleAboutDeg(from: Quat, to: Quat, axis: Vec3): number;
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/** Yaw (deg) of an axle direction about body +Y, 0 = square across the car. */
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export declare function axleYawDeg(axle: Vec3): number;
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export interface PanelSweep {
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id: string;
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expectedDeg: number;
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openDeg: number | null;
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closedAgainDeg: number | null;
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durable: {
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closed: unknown;
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open: unknown;
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closedAgain: unknown;
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};
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/** Max drift of each attached node relative to the main node between closed and open. */
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attached: Array<{
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node: string;
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maxPosDeltaM: number;
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quatDot: number;
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} | {
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node: string;
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missing: true;
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}>;
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key: string | null;
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/** How the travel ended: `reached`, `stopped-short`, `state-flipped-but-panel-did-not-move`, `toggle-not-accepted`. */
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opening?: {
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status: string;
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reissued: number;
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seconds: number;
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trace?: unknown;
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} | null;
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closing?: {
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status: string;
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reissued: number;
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seconds: number;
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trace?: unknown;
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} | null;
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}
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export declare function judgePanel(p: PanelSweep, t?: Thresholds): {
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pass: boolean;
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why: string;
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};
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export interface CamSpec {
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pos: Vec3;
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target: Vec3;
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fov: number;
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near?: number;
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}
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/**
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* Camera (body frame) looking at the centre of a box from direction `dir`, far enough that the box fills ~`fill` of
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* the frame. `fov` is vertical, `aspect` = width / height.
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*/
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export declare function camFit(min: Vec3, max: Vec3, dir: Vec3, fov?: number, aspect?: number, fill?: number): CamSpec;
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export interface BodyTriangles {
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/** Flat, 9 numbers per triangle (three body-frame vertices). */
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tris: ArrayLike<number>;
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/** Index into `names` per triangle. */
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mesh: ArrayLike<number>;
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276
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names: string[];
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277
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}
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278
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+
/**
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279
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+
* Points on the body SURFACE (not just its vertices) inside `box`, on a barycentric grid of about `spacing` metres.
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280
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+
* Vertices alone miss the case that matters most: a fender skin whose large triangles have every vertex outside the
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281
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+
* tyre while the face itself cuts through it — the 993's arches are exactly that.
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282
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+
*/
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283
|
+
export declare function sampleTriangles(body: BodyTriangles, box: {
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284
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+
min: Vec3;
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285
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+
max: Vec3;
|
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286
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+
}, spacing?: number, maxPoints?: number): BodyPoints;
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287
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+
/** The region around a wheel whose body surface can touch or overhang the tyre. */
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288
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+
export declare function wheelNeighbourhood(w: WheelGeometry, t?: Thresholds): {
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289
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+
min: Vec3;
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290
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+
max: Vec3;
|
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291
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+
};
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292
|
+
/**
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293
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+
* Match a package's declared `module.seatVars` keys to the seats the world actually produced.
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294
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+
*
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295
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+
* The engine does not compare raw strings: `core/vehicle/seatIdResolution.ts` (`cabinSeatIdFor`) accepts a key
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296
|
+
* that is EITHER a cabin seat id (`seat_dside_f`, …) OR the legacy driver role key (`module.driverSeat`, default
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297
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* `'driver'`), which means the driver's cabin seat. A legacy single-driver package that declares `driver` is a
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298
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+
* valid manifest and boards correctly, so requiring the key itself to be an evidence seat id failed it.
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299
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+
* Everything else must still be a real seat id: a passenger key the cabin does not have is exactly the defect
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300
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+
* this assert exists to catch (the engine itself warns that such a seat "can never replicate").
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301
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+
*/
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302
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+
export declare function resolveDeclaredSeats(declared: {
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303
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+
driver: string | null;
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304
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+
seats: string[];
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305
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+
}, evidence: ReadonlyArray<{
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306
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+
id: string;
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307
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+
role: string;
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308
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+
}>): {
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309
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+
absent: string[];
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310
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+
resolved: Record<string, string>;
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311
|
+
driverId: string | null;
|
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312
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+
};
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313
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+
/** The first engine whose cabin fit honours authored seat-socket heights. Anything older makes the occupant numbers meaningless. */
|
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314
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+
export declare const OCCUPANT_MIN_ENGINE = "0.3.169";
|
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315
|
+
export declare const OCCUPANT_QA_THRESHOLDS: {
|
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316
|
+
/** Crown (highest skinned vertex of the head) to the first car surface above it. Below this the head touches or is through the lining. */
|
|
317
|
+
readonly headGapMinM: 0.01;
|
|
318
|
+
/** The occupant must not hover above the cushion: lowest buttock vertex above the cushion top by more than this. */
|
|
319
|
+
readonly hipFloatMaxM: 0.12;
|
|
320
|
+
/** ...nor go through the seat's base: lowest buttock vertex below the first up-facing surface under the seat by more than this. */
|
|
321
|
+
readonly hipThroughBaseMaxM: 0.02;
|
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322
|
+
/** Warn-level: how deep the buttocks sit INTO the cushion volume. A bucket seat swallows some of a body; this much is a lot. */
|
|
323
|
+
readonly hipSinkWarnM: 0.1;
|
|
324
|
+
/** Sole vs the first car surface below the foot (floor mat, sill, pedal pad). A sole this far under it is through the floor. */
|
|
325
|
+
readonly footSinkMaxM: 0.05;
|
|
326
|
+
/** A sole this far above it hovers in mid air. */
|
|
327
|
+
readonly footFloatMaxM: 0.3;
|
|
328
|
+
/** Driver: the nearest finger-or-hand bone to the steering wheel, per hand. */
|
|
329
|
+
readonly handToRimMaxM: 0.07;
|
|
330
|
+
/** The pelvis must sit on the seat node the engine says it is on. */
|
|
331
|
+
readonly seatResidualMaxM: 0.03;
|
|
332
|
+
};
|
|
333
|
+
export type OccupantThresholds = typeof OCCUPANT_QA_THRESHOLDS;
|
|
334
|
+
/** `0.3.169` vs `0.3.170-beta` etc. Compares the numeric dotted prefix; an unreadable version is NOT at least anything. */
|
|
335
|
+
export declare function engineAtLeast(version: string | null | undefined, min: string): boolean;
|
|
336
|
+
/** Flat triangle soup (9 numbers per triangle) with the mesh index of each triangle and the mesh names. */
|
|
337
|
+
export interface CabinTriangles {
|
|
338
|
+
tris: number[];
|
|
339
|
+
mesh: number[];
|
|
340
|
+
names: string[];
|
|
341
|
+
}
|
|
342
|
+
export interface RayHit {
|
|
343
|
+
t: number;
|
|
344
|
+
y: number;
|
|
345
|
+
point: Vec3;
|
|
346
|
+
mesh: string;
|
|
347
|
+
}
|
|
348
|
+
/**
|
|
349
|
+
* Nearest TWO-SIDED hit of a ray against a triangle soup (Möller–Trumbore, no back-face culling: a headliner or a seat
|
|
350
|
+
* cushion is usually modelled as a single-sided shell that faces away from the occupant).
|
|
351
|
+
*/
|
|
352
|
+
export declare function rayFirst(soup: CabinTriangles, origin: Vec3, dir: Vec3, opts?: {
|
|
353
|
+
cull?: boolean;
|
|
354
|
+
minT?: number;
|
|
355
|
+
maxT?: number;
|
|
356
|
+
}): RayHit | null;
|
|
357
|
+
/** Every hit of the ray, nearest first. See `rayFirst` for `cull`. */
|
|
358
|
+
export declare function rayHits(soup: CabinTriangles, origin: Vec3, dir: Vec3, opts?: {
|
|
359
|
+
cull?: boolean;
|
|
360
|
+
minT?: number;
|
|
361
|
+
maxT?: number;
|
|
362
|
+
}): RayHit[];
|
|
363
|
+
export interface OccupantPull {
|
|
364
|
+
/** Seat key as declared by the package, and the cabin seat id it resolved to. */
|
|
365
|
+
seatKey: string;
|
|
366
|
+
seatId: string;
|
|
367
|
+
role: string;
|
|
368
|
+
/** Every bone of the occupant's skeleton, body frame. */
|
|
369
|
+
bones: Record<string, Vec3>;
|
|
370
|
+
/** Skinned vertices of the occupant (every drawn skinned mesh: body, hair, hats...), body frame, flat xyz. */
|
|
371
|
+
points: number[];
|
|
372
|
+
/** Vertices of the steering wheel (rim, spokes, hub), body frame, flat xyz. Null when the vehicle has none. */
|
|
373
|
+
rim: number[] | null;
|
|
374
|
+
/** The car's own drawn triangles around the seat. */
|
|
375
|
+
cabin: CabinTriangles;
|
|
376
|
+
/** The engine's own readout for this occupant (pelvis-to-seat residual etc.), as read. */
|
|
377
|
+
seatResidualM: number | null;
|
|
378
|
+
}
|
|
379
|
+
export interface OccupantMeasure {
|
|
380
|
+
seatKey: string;
|
|
381
|
+
seatId: string;
|
|
382
|
+
role: string;
|
|
383
|
+
occupantPoints: number;
|
|
384
|
+
cabinTriangles: number;
|
|
385
|
+
head: {
|
|
386
|
+
boneY: number | null;
|
|
387
|
+
crownY: number | null;
|
|
388
|
+
ceilingY: number | null;
|
|
389
|
+
gapM: number | null;
|
|
390
|
+
ceilingMesh: string | null;
|
|
391
|
+
openRoof: boolean;
|
|
392
|
+
};
|
|
393
|
+
hips: {
|
|
394
|
+
pelvisY: number | null;
|
|
395
|
+
buttockY: number | null;
|
|
396
|
+
seatSurfaceY: number | null;
|
|
397
|
+
seatMesh: string | null;
|
|
398
|
+
/** buttock bottom minus cushion top: negative = into the cushion, positive = hovering. */
|
|
399
|
+
gapM: number | null;
|
|
400
|
+
/** First up-facing surface below the buttocks (the seat's base / floor pan), and the buttock bottom's height above it. */
|
|
401
|
+
baseY: number | null;
|
|
402
|
+
baseGapM: number | null;
|
|
403
|
+
};
|
|
404
|
+
feet: Array<{
|
|
405
|
+
side: 'l' | 'r';
|
|
406
|
+
soleY: number | null;
|
|
407
|
+
floorY: number | null;
|
|
408
|
+
floorMesh: string | null;
|
|
409
|
+
gapM: number | null;
|
|
410
|
+
}>;
|
|
411
|
+
hands: Array<{
|
|
412
|
+
side: 'l' | 'r';
|
|
413
|
+
nearestBone: string | null;
|
|
414
|
+
distM: number | null;
|
|
415
|
+
}> | null;
|
|
416
|
+
seatResidualM: number | null;
|
|
417
|
+
/** Measured clipping of this occupant into the cabin (vehiclePenetration.measurePenetration), when it was measured. */
|
|
418
|
+
penetration?: PenetrationResult;
|
|
419
|
+
/** Seated posture read off the drawn bones and skull (vehiclePosture.measurePosture), when it was measured. */
|
|
420
|
+
posture?: OccupantPosture;
|
|
421
|
+
}
|
|
422
|
+
/** Everything the occupant asserts judge, from one pull. Pure. */
|
|
423
|
+
/** How far ABOVE the pelvis bone the buttock search reaches (see measureOccupant). */
|
|
424
|
+
export declare const HIP_WINDOW_ABOVE_PELVIS_M = 0.15;
|
|
425
|
+
export declare function measureOccupant(pull: OccupantPull): OccupantMeasure;
|
|
426
|
+
export interface OccupantVerdict {
|
|
427
|
+
id: string;
|
|
428
|
+
pass: boolean;
|
|
429
|
+
severity?: 'block' | 'warn';
|
|
430
|
+
detail: string;
|
|
431
|
+
measured: Record<string, unknown>;
|
|
432
|
+
}
|
|
433
|
+
/**
|
|
434
|
+
* The occupant asserts, one per question the critic also answers visually. `boarded` lists the declared seats the harness
|
|
435
|
+
* could NOT sit in (with why): a declared seat nobody can use is itself a defect.
|
|
436
|
+
*/
|
|
437
|
+
export declare function judgeOccupants(measures: OccupantMeasure[], failedSeats: Array<{
|
|
438
|
+
seatKey: string;
|
|
439
|
+
why: string;
|
|
440
|
+
}>, declaredSeats: string[], engineVersion: string | null, T?: OccupantThresholds): OccupantVerdict[];
|