@hypersoniclabs/helix-cli 0.1.6 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +627 -6
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"""Export reviewed Unreal Skeletal Meshes plus portable material sidecars."""
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import hashlib
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import json
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import math
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import os
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import re
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import traceback
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import unreal
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SIDECAR_SCHEMA = "helix.bridge.unreal-material-sidecar/1"
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UNREAL_OBJECT_PATH = re.compile(
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r"^/[A-Za-z0-9_+]+/(?:[A-Za-z0-9_+]+/)*[A-Za-z0-9_+]+(?:\.[A-Za-z0-9_+]+)?$"
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)
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# Mirrors bin/unreal-skeletal-mesh-extract.js's EXPORT_RESULTS_FILENAME/EXPORT_RESULTS_SCHEMA
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# (kept in sync by hand: this plugin script runs standalone inside UnrealEditor's Python VM,
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# not through the built CLI, so it cannot import that module). This is the per-asset results
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# manifest that lets a batch survive one bad asset: each job's outcome is recorded here so the
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# Node wrapper can tell "this asset really failed" apart from "the editor crashed before
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# writing anything", and still deliver every other asset's FBX/sidecar/textures as usable
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# output instead of discarding the whole batch (see batch-backlog.md item 13).
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EXPORT_RESULTS_SCHEMA = "helix.bridge.unreal-export-results/1"
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EXPORT_RESULTS_FILENAME = "_export-results.json"
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def required_environment(name: str) -> str:
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value = os.environ.get(name, "").strip()
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if not value:
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raise RuntimeError(f"Missing required environment variable {name}")
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return value
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def editor_property(value, name, default=None):
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try:
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return value.get_editor_property(name)
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except Exception:
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return default
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def object_path(value, label: str) -> str:
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try:
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path = str(value.get_path_name())
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except Exception as exc:
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raise RuntimeError(f"Unable to resolve {label} Unreal object path: {exc}") from exc
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if not UNREAL_OBJECT_PATH.fullmatch(path) or "\\" in path or ".." in path:
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raise RuntimeError(f"{label} has a non-portable Unreal object path: {path!r}")
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return path
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def finite_number(value, label: str) -> float:
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if isinstance(value, bool):
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raise RuntimeError(f"{label} did not resolve to a finite number")
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try:
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number = float(value)
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except Exception as exc:
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raise RuntimeError(f"{label} did not resolve to a finite number: {exc}") from exc
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if not math.isfinite(number):
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raise RuntimeError(f"{label} did not resolve to a finite number")
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return number
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def parameter_names(material, kind: str):
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method = getattr(unreal.MaterialEditingLibrary, f"get_{kind}_parameter_names", None)
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if method is None:
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raise RuntimeError(f"Unreal does not expose resolved {kind} parameter names")
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try:
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names = method(material) or []
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except Exception as exc:
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raise RuntimeError(f"Unable to read resolved {kind} parameter names: {exc}") from exc
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return sorted({str(name) for name in names}, key=lambda name: (name.casefold(), name))
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def resolved_parameter(material, kind: str, name: str):
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method = getattr(
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unreal.MaterialEditingLibrary,
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f"get_material_instance_{kind}_parameter_value",
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None,
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)
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if method is None:
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raise RuntimeError(f"Unreal does not expose resolved {kind} parameter values")
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try:
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return method(material, name)
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except Exception as exc:
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raise RuntimeError(f"Unable to resolve {kind} parameter {name!r}: {exc}") from exc
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def root_material(material):
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current = material
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seen = set()
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while current is not None:
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path = object_path(current, "Material")
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if path in seen:
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raise RuntimeError(f"Material parent cycle encountered at {path!r}")
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seen.add(path)
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parent = editor_property(current, "parent")
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if parent is None:
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return current
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current = parent
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raise RuntimeError("Material has no root material")
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def sha256_file(path: str):
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digest = hashlib.sha256()
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size = 0
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with open(path, "rb") as stream:
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while True:
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chunk = stream.read(1024 * 1024)
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if not chunk:
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break
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digest.update(chunk)
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size += len(chunk)
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return digest.hexdigest(), size
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def enum_text(value):
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if value is None:
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return None
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text = str(value).strip()
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return text or None
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def texture_color_space(texture):
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metadata = {}
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srgb = editor_property(texture, "srgb")
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if isinstance(srgb, bool):
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metadata["srgb"] = srgb
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compression = enum_text(editor_property(texture, "compression_settings"))
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if compression is not None:
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metadata["compressionSettings"] = compression
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# The PNG export is the texture's source art; Unreal applies "Flip Green Channel" at build time.
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# Recording it lets import convert only the normal maps that really are DirectX-convention.
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flip_green = editor_property(texture, "flip_green_channel")
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if isinstance(flip_green, bool):
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metadata["flipGreenChannel"] = flip_green
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return metadata
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def export_texture(texture, textures_dir: str, cache):
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if not isinstance(texture, unreal.Texture2D):
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return None
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source_asset_path = object_path(texture, "Texture2D")
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cached = cache.get(source_asset_path)
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if cached is not None:
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return cached
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os.makedirs(textures_dir, exist_ok=True)
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temporary_name = hashlib.sha256(source_asset_path.encode("utf-8")).hexdigest()
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temporary_path = os.path.join(textures_dir, f".helix-texture-{temporary_name}.png")
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if os.path.lexists(temporary_path):
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raise RuntimeError(f"Texture export path already exists: {temporary_path}")
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task = unreal.AssetExportTask()
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task.set_editor_property("object", texture)
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task.set_editor_property("filename", temporary_path)
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task.set_editor_property("automated", True)
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task.set_editor_property("prompt", False)
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task.set_editor_property("replace_identical", False)
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task.set_editor_property("write_empty_files", False)
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if not unreal.Exporter.run_asset_export_task(task):
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raise RuntimeError(f"Unreal failed to export Texture2D {source_asset_path!r} as PNG")
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if not os.path.isfile(temporary_path) or os.path.islink(temporary_path):
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raise RuntimeError(f"Unreal did not create a regular PNG for Texture2D {source_asset_path!r}")
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digest, size = sha256_file(temporary_path)
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if size == 0:
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raise RuntimeError(f"Unreal created an empty PNG for Texture2D {source_asset_path!r}")
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filename = f"{digest}.png"
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final_path = os.path.join(textures_dir, filename)
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if os.path.exists(final_path):
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existing_digest, existing_size = sha256_file(final_path)
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if existing_digest != digest or existing_size != size:
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raise RuntimeError(f"Texture content-address collision for {digest}")
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os.remove(temporary_path)
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else:
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os.replace(temporary_path, final_path)
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record = {
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"sourceAssetPath": source_asset_path,
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"path": f"textures/{filename}",
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"sha256": digest,
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"sizeBytes": size,
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"colorSpace": texture_color_space(texture),
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}
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cache[source_asset_path] = record
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return record
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def resolved_material(material, output_dir: str, texture_cache):
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scalars = {
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name: finite_number(resolved_parameter(material, "scalar", name), f"Scalar {name!r}")
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for name in parameter_names(material, "scalar")
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}
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vectors = {}
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for name in parameter_names(material, "vector"):
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value = resolved_parameter(material, "vector", name)
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vectors[name] = {
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channel: finite_number(getattr(value, channel, None), f"Vector {name!r}.{channel}")
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for channel in ("r", "g", "b", "a")
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}
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textures = {}
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for name in parameter_names(material, "texture"):
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texture = resolved_parameter(material, "texture", name)
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if texture is not None:
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exported = export_texture(
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texture,
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os.path.join(output_dir, "textures"),
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texture_cache,
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)
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if exported is not None:
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textures[name] = exported
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return {"scalars": scalars, "vectors": vectors, "textures": textures}
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def material_sidecar(asset, asset_path: str, slug: str, output_dir: str, texture_cache):
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materials = []
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for index, skeletal_material in enumerate(editor_property(asset, "materials", []) or []):
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interface = editor_property(skeletal_material, "material_interface")
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if interface is None:
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raise RuntimeError(f"Skeletal Mesh material slot {index} has no material interface")
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materials.append({
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"slotIndex": index,
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"slotName": str(editor_property(skeletal_material, "material_slot_name", "")),
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"importedSlotName": str(
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editor_property(skeletal_material, "imported_material_slot_name", "")
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),
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"sourceMaterialAssetPath": object_path(interface, "Material"),
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"sourceRootMaterialAssetPath": object_path(root_material(interface), "Root material"),
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"parameters": resolved_material(interface, output_dir, texture_cache),
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})
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return {
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"schemaVersion": SIDECAR_SCHEMA,
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"asset": {"slug": slug, "sourceMeshAssetPath": asset_path},
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"materials": materials,
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}
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def export_asset(job, texture_cache) -> None:
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asset_path = job["assetPath"]
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output_path = job["outputPath"]
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export_morph_targets = job["exportMorphTargets"]
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slug = job["slug"]
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unreal.log(f"HELIX Bridge exporting {asset_path!r} to {output_path!r}")
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asset = unreal.EditorAssetLibrary.load_asset(asset_path)
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if asset is None:
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raise RuntimeError(f"Unable to load Unreal asset {asset_path!r}")
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if not isinstance(asset, unreal.SkeletalMesh):
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raise RuntimeError(
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f"Unreal asset {asset_path!r} is {asset.get_class().get_name()}, not a SkeletalMesh"
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)
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output_dir = os.path.dirname(output_path)
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sidecar = material_sidecar(asset, asset_path, slug, output_dir, texture_cache)
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options = unreal.FbxExportOption()
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options.set_editor_property("export_morph_targets", export_morph_targets)
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task = unreal.AssetExportTask()
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task.set_editor_property("object", asset)
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task.set_editor_property("filename", output_path)
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task.set_editor_property("automated", True)
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task.set_editor_property("prompt", False)
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task.set_editor_property("replace_identical", True)
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task.set_editor_property("write_empty_files", False)
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task.set_editor_property("options", options)
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if not unreal.Exporter.run_asset_export_task(task):
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raise RuntimeError(f"Unreal failed to export SkeletalMesh {asset_path!r} to {output_path!r}")
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if not os.path.isfile(output_path) or os.path.getsize(output_path) == 0:
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raise RuntimeError(
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f"Unreal reported success but did not create a non-empty FBX at {output_path!r}"
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)
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sidecar_path = os.path.join(output_dir, f"{slug}.materials.json")
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if os.path.lexists(sidecar_path):
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raise RuntimeError(f"Material sidecar path already exists: {sidecar_path}")
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with open(sidecar_path, "x", encoding="utf-8", newline="\n") as stream:
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json.dump(sidecar, stream, indent=2, sort_keys=True, allow_nan=False)
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stream.write("\n")
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unreal.log(f"HELIX Bridge exported {asset_path!r} to {output_path!r}")
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def export_jobs():
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raw = os.environ.get("HELIX_UNREAL_EXPORTS_JSON", "").strip()
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if not raw:
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output_path = required_environment("HELIX_UNREAL_OUTPUT_FBX")
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return [{
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"slug": os.path.splitext(os.path.basename(output_path))[0],
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|
+
"assetPath": required_environment("HELIX_UNREAL_ASSET_PATH"),
|
|
292
|
+
"outputPath": output_path,
|
|
293
|
+
"exportMorphTargets": os.environ.get("HELIX_UNREAL_EXPORT_MORPH_TARGETS", "1") == "1",
|
|
294
|
+
}]
|
|
295
|
+
jobs = json.loads(raw)
|
|
296
|
+
if not isinstance(jobs, list) or not jobs:
|
|
297
|
+
raise RuntimeError("HELIX_UNREAL_EXPORTS_JSON must be a non-empty array")
|
|
298
|
+
return jobs
|
|
299
|
+
|
|
300
|
+
|
|
301
|
+
def write_export_results(output_dir: str, results) -> None:
|
|
302
|
+
payload = {
|
|
303
|
+
"schemaVersion": EXPORT_RESULTS_SCHEMA,
|
|
304
|
+
"results": results,
|
|
305
|
+
}
|
|
306
|
+
results_path = os.path.join(output_dir, EXPORT_RESULTS_FILENAME)
|
|
307
|
+
with open(results_path, "w", encoding="utf-8", newline="\n") as stream:
|
|
308
|
+
json.dump(payload, stream, indent=2, sort_keys=True, allow_nan=False)
|
|
309
|
+
stream.write("\n")
|
|
310
|
+
|
|
311
|
+
|
|
312
|
+
def main() -> None:
|
|
313
|
+
texture_cache = {}
|
|
314
|
+
results = []
|
|
315
|
+
output_dir = None
|
|
316
|
+
for job in export_jobs():
|
|
317
|
+
if not isinstance(job, dict):
|
|
318
|
+
raise RuntimeError("Each Unreal export job must be an object")
|
|
319
|
+
slug = str(job.get("slug", "")).strip()
|
|
320
|
+
asset_path = str(job.get("assetPath", "")).strip()
|
|
321
|
+
output_path = str(job.get("outputPath", "")).strip()
|
|
322
|
+
export_morph_targets = job.get("exportMorphTargets", True)
|
|
323
|
+
if (
|
|
324
|
+
not slug
|
|
325
|
+
or not asset_path
|
|
326
|
+
or not output_path
|
|
327
|
+
or not isinstance(export_morph_targets, bool)
|
|
328
|
+
):
|
|
329
|
+
raise RuntimeError(
|
|
330
|
+
"Unreal export jobs require slug, assetPath, outputPath, and a boolean exportMorphTargets"
|
|
331
|
+
)
|
|
332
|
+
if output_dir is None:
|
|
333
|
+
output_dir = os.path.dirname(output_path)
|
|
334
|
+
|
|
335
|
+
# A single bad asset (wrong type, won't load, corrupt material, ...) must not discard
|
|
336
|
+
# every other asset already queued in this batch commandlet run: catch it, record it,
|
|
337
|
+
# and move on. See batch-backlog.md item 13 — this used to propagate straight out of
|
|
338
|
+
# the loop and abort the whole UnrealEditor process, silently dropping every
|
|
339
|
+
# not-yet-processed asset even when they had nothing wrong with them.
|
|
340
|
+
try:
|
|
341
|
+
export_asset({
|
|
342
|
+
"slug": slug,
|
|
343
|
+
"assetPath": asset_path,
|
|
344
|
+
"outputPath": output_path,
|
|
345
|
+
"exportMorphTargets": export_morph_targets,
|
|
346
|
+
}, texture_cache)
|
|
347
|
+
except Exception as exc:
|
|
348
|
+
message = str(exc) or exc.__class__.__name__
|
|
349
|
+
unreal.log_error(
|
|
350
|
+
f"HELIX Bridge failed to export {asset_path!r} (slug {slug!r}); skipping it and "
|
|
351
|
+
f"continuing with the rest of the batch: {message}\n" + traceback.format_exc()
|
|
352
|
+
)
|
|
353
|
+
results.append({
|
|
354
|
+
"slug": slug,
|
|
355
|
+
"assetPath": asset_path,
|
|
356
|
+
"outputPath": output_path,
|
|
357
|
+
"status": "failed",
|
|
358
|
+
"error": message,
|
|
359
|
+
})
|
|
360
|
+
continue
|
|
361
|
+
results.append({
|
|
362
|
+
"slug": slug,
|
|
363
|
+
"assetPath": asset_path,
|
|
364
|
+
"outputPath": output_path,
|
|
365
|
+
"status": "succeeded",
|
|
366
|
+
})
|
|
367
|
+
|
|
368
|
+
if output_dir is not None:
|
|
369
|
+
write_export_results(output_dir, results)
|
|
370
|
+
|
|
371
|
+
failed = [result for result in results if result["status"] == "failed"]
|
|
372
|
+
succeeded = [result for result in results if result["status"] == "succeeded"]
|
|
373
|
+
if failed and not succeeded:
|
|
374
|
+
summary = "; ".join(f"{result['slug']}: {result['error']}" for result in failed)
|
|
375
|
+
raise RuntimeError(f"Every asset in this batch failed to export ({summary})")
|
|
376
|
+
|
|
377
|
+
|
|
378
|
+
try:
|
|
379
|
+
main()
|
|
380
|
+
except Exception:
|
|
381
|
+
unreal.log_error("HELIX Unreal Bridge export failed:\n" + traceback.format_exc())
|
|
382
|
+
raise
|
|
383
|
+
finally:
|
|
384
|
+
unreal.SystemLibrary.quit_editor()
|