@hypersoniclabs/helix-cli 0.1.6 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +627 -6
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.MODULAR_CHARACTER_FACIAL_ROOT = exports.BASE_MALE_FACIAL_ROOT = void 0;
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exports.composeBaseMaleGlb = composeBaseMaleGlb;
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const node_crypto_1 = require("node:crypto");
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const promises_1 = require("node:fs/promises");
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const core_1 = require("@gltf-transform/core");
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const extensions_1 = require("@gltf-transform/extensions");
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const functions_1 = require("@gltf-transform/functions");
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const meshoptimizer_1 = require("meshoptimizer");
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const mat4_1 = require("./mat4");
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const canonicalSkeletonData_1 = require("./canonicalSkeletonData");
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const snapshots_1 = require("../bridge/internal/snapshots");
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const importCharacter_1 = require("./importCharacter");
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const resizeTextures_1 = require("./stages/resizeTextures");
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const ktx2_1 = require("./stages/ktx2");
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exports.BASE_MALE_FACIAL_ROOT = 'FACIAL_C_FacialRoot';
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exports.MODULAR_CHARACTER_FACIAL_ROOT = 'facial_root';
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const BASE_MALE_LODS = 3;
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function fail(message) {
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throw new Error(`base-male composition: ${message}`);
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}
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function assert(condition, message) {
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if (!condition)
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fail(message);
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}
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/** Node names repeat across LOD scenes, so rig lookup must remain scene-local. */
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function nodesByName(scene) {
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const result = new Map();
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const visit = (node) => {
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result.set(node.getName(), node);
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node.listChildren().forEach(visit);
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};
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scene.listChildren().forEach(visit);
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return result;
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}
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function meshNodeOf(scene) {
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let found = null;
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const visit = (node) => {
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if (node.getMesh() !== null)
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found ??= node;
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node.listChildren().forEach(visit);
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};
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scene.listChildren().forEach(visit);
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assert(found !== null, `scene ${scene.getName()} has no mesh node`);
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return found;
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}
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function maxDelta(a, b) {
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return Math.max(...a.map((value, index) => Math.abs(value - b[index])));
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}
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/**
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* Ports the proven Base Male body+face merge into the canonical CLI pipeline.
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* Each face mesh is rebound to the corresponding body LOD skin, with the one
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* face-only root grafted beneath `head`; the duplicate face armature is then
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* removed. Identical inputs produce identical output bytes.
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*/
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async function composeLegacyBaseMaleGlb(bodyBytes, faceBytes) {
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await Promise.all([meshoptimizer_1.MeshoptDecoder.ready, meshoptimizer_1.MeshoptEncoder.ready]);
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const io = new core_1.NodeIO()
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.setLogger(new core_1.Logger(core_1.Logger.Verbosity.SILENT))
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.registerExtensions(extensions_1.ALL_EXTENSIONS)
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.registerDependencies({
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'meshopt.decoder': meshoptimizer_1.MeshoptDecoder,
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'meshopt.encoder': meshoptimizer_1.MeshoptEncoder,
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});
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const document = await io.readBinary(bodyBytes);
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const faceDocument = await io.readBinary(faceBytes);
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const expectedMaterials = new Set([
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...document.getRoot().listMaterials().map((material) => material.getName()),
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...faceDocument.getRoot().listMaterials().map((material) => material.getName()),
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]);
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const bodyScenesBefore = new Set(document.getRoot().listScenes());
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(0, functions_1.mergeDocuments)(document, faceDocument);
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const allScenes = document.getRoot().listScenes();
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const bodyScenes = allScenes.filter((scene) => bodyScenesBefore.has(scene));
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const faceScenes = allScenes.filter((scene) => !bodyScenesBefore.has(scene));
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assert(bodyScenes.length === BASE_MALE_LODS && faceScenes.length === BASE_MALE_LODS, `expected ${BASE_MALE_LODS} LOD scenes per input, got ${bodyScenes.length}/${faceScenes.length}`);
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const originalBodyJointCounts = [];
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for (let lod = 0; lod < BASE_MALE_LODS; lod++) {
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const bodyScene = bodyScenes[lod];
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const faceScene = faceScenes[lod];
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assert(bodyScene.getName() === faceScene.getName(), `LOD ${lod} name mismatch: ${bodyScene.getName()} vs ${faceScene.getName()}`);
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const bodyNodes = nodesByName(bodyScene);
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const faceNodes = nodesByName(faceScene);
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const bodyMeshNode = meshNodeOf(bodyScene);
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const faceMeshNode = meshNodeOf(faceScene);
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const bodyMesh = bodyMeshNode.getMesh();
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const faceMesh = faceMeshNode.getMesh();
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const bodySkin = bodyMeshNode.getSkin();
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const faceSkin = faceMeshNode.getSkin();
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assert(bodyMesh !== null && faceMesh !== null, `LOD ${lod} missing a mesh`);
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assert(bodySkin !== null && faceSkin !== null, `LOD ${lod} missing a skin`);
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const bodyJoints = bodySkin.listJoints();
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const faceJoints = faceSkin.listJoints();
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const bodyIBM = bodySkin.getInverseBindMatrices();
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const faceIBM = faceSkin.getInverseBindMatrices();
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assert(bodyIBM !== null && faceIBM !== null, `LOD ${lod} missing inverse bind matrices`);
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originalBodyJointCounts.push(bodyJoints.length);
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const bodyJointIndex = new Map(bodyJoints.map((joint, index) => [joint.getName(), index]));
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assert(!bodyJointIndex.has(exports.BASE_MALE_FACIAL_ROOT), `LOD ${lod} body skin already contains ${exports.BASE_MALE_FACIAL_ROOT}`);
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const exclusiveFaceJoints = faceJoints.filter((joint) => !bodyJointIndex.has(joint.getName()));
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assert(exclusiveFaceJoints.length === 1 &&
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exclusiveFaceJoints[0].getName() === exports.BASE_MALE_FACIAL_ROOT, `LOD ${lod} face-exclusive joints must be exactly ${exports.BASE_MALE_FACIAL_ROOT}; got ` +
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`[${exclusiveFaceJoints.map((joint) => joint.getName()).join(', ')}]`);
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const scratchA = new Array(16);
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const scratchB = new Array(16);
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for (let faceIndex = 0; faceIndex < faceJoints.length; faceIndex++) {
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const name = faceJoints[faceIndex].getName();
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if (name === exports.BASE_MALE_FACIAL_ROOT)
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continue;
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const bodyIndex = bodyJointIndex.get(name);
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assert(bodyIndex !== undefined, `face joint "${name}" has no body counterpart`);
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faceIBM.getElement(faceIndex, scratchA);
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bodyIBM.getElement(bodyIndex, scratchB);
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const inverseBindDelta = maxDelta(scratchA, scratchB);
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assert(inverseBindDelta < 1e-4, `inverse bind matrix for "${name}" differs between body and face (${inverseBindDelta})`);
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const faceNode = faceNodes.get(name);
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const bodyNode = bodyNodes.get(name);
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assert(faceNode !== undefined && bodyNode !== undefined, `LOD ${lod} cannot resolve joint "${name}"`);
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const positionDelta = maxDelta(faceNode.getWorldTranslation(), bodyNode.getWorldTranslation());
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assert(positionDelta < 1e-4, `bind-pose world position for "${name}" differs (${positionDelta})`);
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}
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const faceRootSource = faceNodes.get(exports.BASE_MALE_FACIAL_ROOT);
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assert(faceRootSource !== undefined, `LOD ${lod} face has no ${exports.BASE_MALE_FACIAL_ROOT}`);
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assert(faceRootSource.listChildren().length === 0, `${exports.BASE_MALE_FACIAL_ROOT} is not a leaf`);
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const facialParentName = faceRootSource.getParentNode()?.getName();
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assert(facialParentName !== undefined, `${exports.BASE_MALE_FACIAL_ROOT} has no parent`);
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const facialParent = bodyNodes.get(facialParentName);
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assert(facialParent !== undefined, `${exports.BASE_MALE_FACIAL_ROOT}'s parent "${facialParentName}" is missing from the body skeleton`);
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const facialRoot = document
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.createNode(exports.BASE_MALE_FACIAL_ROOT)
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.setTranslation(faceRootSource.getTranslation())
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.setRotation(faceRootSource.getRotation())
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.setScale(faceRootSource.getScale());
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facialParent.addChild(facialRoot);
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const facialRootIndex = faceJoints.findIndex((joint) => joint.getName() === exports.BASE_MALE_FACIAL_ROOT);
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assert(facialRootIndex >= 0, `LOD ${lod} face skin does not use ${exports.BASE_MALE_FACIAL_ROOT}`);
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const mergedInverseBinds = new Float32Array((bodyJoints.length + 1) * 16);
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for (let bodyIndex = 0; bodyIndex < bodyJoints.length; bodyIndex++) {
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bodyIBM.getElement(bodyIndex, scratchA);
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mergedInverseBinds.set(scratchA, bodyIndex * 16);
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}
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faceIBM.getElement(facialRootIndex, scratchA);
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mergedInverseBinds.set(scratchA, bodyJoints.length * 16);
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const newIBM = document
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.createAccessor(`${bodySkin.getName()}_ibm`)
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.setType('MAT4')
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.setArray(mergedInverseBinds)
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.setBuffer(bodyIBM.getBuffer());
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bodySkin.addJoint(facialRoot).setInverseBindMatrices(newIBM);
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bodyIBM.dispose();
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const remap = faceJoints.map((joint) => joint.getName() === exports.BASE_MALE_FACIAL_ROOT
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? bodyJoints.length
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: bodyJointIndex.get(joint.getName()));
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const jointElement = [0, 0, 0, 0];
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for (const primitive of faceMesh.listPrimitives()) {
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const joints = primitive.getAttribute('JOINTS_0');
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assert(joints !== null, `LOD ${lod} face primitive has no JOINTS_0`);
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assert(primitive.getAttribute('JOINTS_1') === null, `LOD ${lod} face primitive uses more than four joint influences`);
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for (let vertex = 0; vertex < joints.getCount(); vertex++) {
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joints.getElement(vertex, jointElement);
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for (let influence = 0; influence < jointElement.length; influence++) {
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const sourceIndex = jointElement[influence];
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const mapped = remap[sourceIndex];
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assert(mapped !== undefined, `face vertex references unknown joint index ${sourceIndex}`);
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jointElement[influence] = mapped;
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}
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joints.setElement(vertex, jointElement);
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}
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}
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const lodRoot = bodyMeshNode.getParentNode() ?? bodyMeshNode;
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const faceNode = document
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.createNode('FaceMesh')
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.setMesh(faceMesh)
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.setSkin(bodySkin)
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.setTranslation(faceMeshNode.getTranslation())
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.setRotation(faceMeshNode.getRotation())
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.setScale(faceMeshNode.getScale());
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if (lodRoot === bodyMeshNode)
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bodyMeshNode.addChild(faceNode);
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else
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lodRoot.addChild(faceNode);
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}
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for (const scene of faceScenes) {
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const doomed = [];
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const visit = (node) => {
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doomed.push(node);
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node.listChildren().forEach(visit);
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};
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scene.listChildren().forEach(visit);
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scene.dispose();
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doomed.forEach((node) => node.dispose());
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}
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for (const skin of document.getRoot().listSkins()) {
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if (skin.listJoints().length === 0)
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skin.dispose();
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}
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await document.transform((0, functions_1.prune)());
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const buffers = document.getRoot().listBuffers();
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const primaryBuffer = buffers[0];
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assert(primaryBuffer !== undefined, 'merged document has no binary buffer');
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document.getRoot().listAccessors().forEach((accessor) => accessor.setBuffer(primaryBuffer));
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buffers.slice(1).forEach((buffer) => buffer.dispose());
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const root = document.getRoot();
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const meshes = root.listMeshes().map((mesh) => mesh.getName());
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const materials = root.listMaterials().map((material) => material.getName());
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const skins = root.listSkins();
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const nodes = root.listNodes();
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const fingerBones = nodes.filter((node) => /^(thumb|index|middle|ring|pinky)_/.test(node.getName())).length;
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assert(meshes.filter((name) => name.includes('BodyMesh')).length === BASE_MALE_LODS, `expected ${BASE_MALE_LODS} body meshes, got [${meshes.join(', ')}]`);
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assert(meshes.filter((name) => name.includes('FaceMesh')).length === BASE_MALE_LODS, `expected ${BASE_MALE_LODS} face meshes, got [${meshes.join(', ')}]`);
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assert(skins.length === BASE_MALE_LODS, `expected ${BASE_MALE_LODS} skins, got ${skins.length}`);
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assert(skins.every((skin, index) => skin.listJoints().length === originalBodyJointCounts[index] + 1), `each skin must add exactly one facial joint; got [${skins.map((skin) => skin.listJoints().length).join(', ')}]`);
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assert(nodes.filter((node) => node.getName() === exports.BASE_MALE_FACIAL_ROOT).length === BASE_MALE_LODS, `expected ${BASE_MALE_LODS} ${exports.BASE_MALE_FACIAL_ROOT} nodes`);
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for (const material of expectedMaterials) {
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assert(materials.includes(material), `material ${material} was lost during composition`);
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}
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const bytes = await io.writeBinary(document);
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return {
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bytes,
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report: {
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bytes: bytes.length,
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sha256: (0, node_crypto_1.createHash)('sha256').update(bytes).digest('hex'),
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scenes: root.listScenes().map((scene) => scene.getName()),
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meshes,
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materials,
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skins: skins.length,
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jointsPerSkin: skins.map((skin) => skin.listJoints().length),
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nodes: nodes.length,
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fingerBones,
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},
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};
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}
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function semanticParent(node, jointNames) {
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const seen = new Set([node]);
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let parent = node.getParentNode() ?? undefined;
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237
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while (parent !== undefined) {
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assert(!seen.has(parent), `joint hierarchy contains a cycle at "${node.getName()}"`);
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seen.add(parent);
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if (parent.getName() !== node.getName() && jointNames.has(parent.getName()))
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return parent;
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parent = parent.getParentNode() ?? undefined;
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}
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return undefined;
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}
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246
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function uniqueJointsByName(joints, label) {
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247
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const result = new Map();
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248
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for (const joint of joints) {
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249
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const name = joint.getName();
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250
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assert(name.length > 0, `${label} contains an unnamed joint`);
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assert(!result.has(name), `${label} contains duplicate joint name "${name}"`);
|
|
252
|
+
result.set(name, joint);
|
|
253
|
+
}
|
|
254
|
+
return result;
|
|
255
|
+
}
|
|
256
|
+
function modularLods(scene, label) {
|
|
257
|
+
const lods = new Map();
|
|
258
|
+
const visit = (node) => {
|
|
259
|
+
if (node.getMesh() !== null) {
|
|
260
|
+
assert(node.getSkin() !== null, `${label} mesh node "${node.getName()}" has no skin`);
|
|
261
|
+
const match = /_LOD(\d+)$/i.exec(node.getName());
|
|
262
|
+
assert(match !== null, `${label} mesh node "${node.getName()}" has no unambiguous _LODn suffix`);
|
|
263
|
+
const index = Number(match[1]);
|
|
264
|
+
assert(!lods.has(index), `${label} contains multiple mesh nodes for LOD${index}`);
|
|
265
|
+
lods.set(index, node);
|
|
266
|
+
}
|
|
267
|
+
node.listChildren().forEach(visit);
|
|
268
|
+
};
|
|
269
|
+
scene.listChildren().forEach(visit);
|
|
270
|
+
return [...lods.entries()]
|
|
271
|
+
.sort(([a], [b]) => a - b)
|
|
272
|
+
.map(([index, meshNode]) => ({ index, meshNode }));
|
|
273
|
+
}
|
|
274
|
+
function oneSkinnedMeshNode(scene, label) {
|
|
275
|
+
const nodes = [];
|
|
276
|
+
scene.traverse((node) => {
|
|
277
|
+
if (node.getMesh() !== null && node.getSkin() !== null)
|
|
278
|
+
nodes.push(node);
|
|
279
|
+
});
|
|
280
|
+
assert(nodes.length === 1, `${label} must contain exactly one skinned mesh node; found ${nodes.length}`);
|
|
281
|
+
return nodes[0];
|
|
282
|
+
}
|
|
283
|
+
function assertValidBindMatrices(joints, inverseBinds, meshNode, label) {
|
|
284
|
+
const matrix = new Array(16);
|
|
285
|
+
const identity = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
|
|
286
|
+
const inverseMeshWorld = (0, mat4_1.invert4)(meshNode.getWorldMatrix());
|
|
287
|
+
for (let index = 0; index < joints.length; index++) {
|
|
288
|
+
inverseBinds.getElement(index, matrix);
|
|
289
|
+
const delta = maxDelta((0, mat4_1.mul4)(inverseMeshWorld, (0, mat4_1.mul4)(joints[index].getWorldMatrix(), matrix)), identity);
|
|
290
|
+
assert(delta < 1e-3, `${label} joint "${joints[index].getName()}" has an invalid bind matrix (${delta})`);
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
function copyNodeMatrixInParentSpace(source, semanticParentSource) {
|
|
294
|
+
const world = source.getWorldMatrix();
|
|
295
|
+
return semanticParentSource === undefined
|
|
296
|
+
? [...world]
|
|
297
|
+
: (0, mat4_1.mul4)((0, mat4_1.invert4)(semanticParentSource.getWorldMatrix()), world);
|
|
298
|
+
}
|
|
299
|
+
const IDENTITY_MATRIX = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
|
|
300
|
+
function transformVector(matrix, vector) {
|
|
301
|
+
return [
|
|
302
|
+
matrix[0] * vector[0] + matrix[4] * vector[1] + matrix[8] * vector[2],
|
|
303
|
+
matrix[1] * vector[0] + matrix[5] * vector[1] + matrix[9] * vector[2],
|
|
304
|
+
matrix[2] * vector[0] + matrix[6] * vector[1] + matrix[10] * vector[2],
|
|
305
|
+
];
|
|
306
|
+
}
|
|
307
|
+
function transformNormal(matrix, vector) {
|
|
308
|
+
const inverse = (0, mat4_1.invert4)(matrix);
|
|
309
|
+
return [
|
|
310
|
+
inverse[0] * vector[0] + inverse[1] * vector[1] + inverse[2] * vector[2],
|
|
311
|
+
inverse[4] * vector[0] + inverse[5] * vector[1] + inverse[6] * vector[2],
|
|
312
|
+
inverse[8] * vector[0] + inverse[9] * vector[1] + inverse[10] * vector[2],
|
|
313
|
+
];
|
|
314
|
+
}
|
|
315
|
+
function normalized(vector) {
|
|
316
|
+
const length = Math.hypot(vector[0], vector[1], vector[2]) || 1;
|
|
317
|
+
return [vector[0] / length, vector[1] / length, vector[2] / length];
|
|
318
|
+
}
|
|
319
|
+
/** Moves a selected mesh into the canonical scene's identity space. Accessors are cloned before
|
|
320
|
+
* mutation because Unreal LODs may share buffers or attributes. Morph values are deltas, so their
|
|
321
|
+
* POSITION/NORMAL transforms intentionally omit translation and normalization. */
|
|
322
|
+
function bakeMeshWorldTransform(meshNode, matrix) {
|
|
323
|
+
const mesh = meshNode.getMesh();
|
|
324
|
+
assert(mesh !== null, `mesh node "${meshNode.getName()}" has no mesh`);
|
|
325
|
+
const transformed = new Map();
|
|
326
|
+
const transformAccessor = (accessor, semantic, morph) => {
|
|
327
|
+
const key = `${morph ? 'morph' : 'base'}:${semantic}`;
|
|
328
|
+
const bySource = transformed.get(key) ?? new Map();
|
|
329
|
+
transformed.set(key, bySource);
|
|
330
|
+
const existing = bySource.get(accessor);
|
|
331
|
+
if (existing !== undefined)
|
|
332
|
+
return existing;
|
|
333
|
+
const result = accessor.clone();
|
|
334
|
+
const value = [0, 0, 0, 0];
|
|
335
|
+
for (let index = 0; index < result.getCount(); index++) {
|
|
336
|
+
result.getElement(index, value);
|
|
337
|
+
let xyz;
|
|
338
|
+
if (semantic === 'POSITION') {
|
|
339
|
+
const position = [value[0], value[1], value[2]];
|
|
340
|
+
xyz = morph ? transformVector(matrix, position) : (0, mat4_1.transformPoint)(matrix, position);
|
|
341
|
+
}
|
|
342
|
+
else if (semantic === 'NORMAL')
|
|
343
|
+
xyz = transformNormal(matrix, value);
|
|
344
|
+
else
|
|
345
|
+
xyz = transformVector(matrix, value);
|
|
346
|
+
if (!morph && semantic !== 'POSITION')
|
|
347
|
+
xyz = normalized(xyz);
|
|
348
|
+
result.setElement(index, semantic === 'TANGENT' ? [xyz[0], xyz[1], xyz[2], value[3]] : xyz);
|
|
349
|
+
}
|
|
350
|
+
bySource.set(accessor, result);
|
|
351
|
+
return result;
|
|
352
|
+
};
|
|
353
|
+
for (const primitive of mesh.listPrimitives()) {
|
|
354
|
+
for (const semantic of ['POSITION', 'NORMAL', 'TANGENT']) {
|
|
355
|
+
const accessor = primitive.getAttribute(semantic);
|
|
356
|
+
if (accessor !== null)
|
|
357
|
+
primitive.setAttribute(semantic, transformAccessor(accessor, semantic, false));
|
|
358
|
+
}
|
|
359
|
+
for (const target of primitive.listTargets()) {
|
|
360
|
+
for (const semantic of ['POSITION', 'NORMAL', 'TANGENT']) {
|
|
361
|
+
const accessor = target.getAttribute(semantic);
|
|
362
|
+
if (accessor !== null)
|
|
363
|
+
target.setAttribute(semantic, transformAccessor(accessor, semantic, true));
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
function bindAlignment(bodyByName, headByName) {
|
|
369
|
+
const anchors = ['pelvis', 'head', 'clavicle_l', 'clavicle_r'];
|
|
370
|
+
const pairs = anchors.map((name) => ({
|
|
371
|
+
body: bodyByName.get(name)?.getWorldTranslation(),
|
|
372
|
+
head: headByName.get(name)?.getWorldTranslation(),
|
|
373
|
+
}));
|
|
374
|
+
const available = pairs.filter((pair) => pair.body !== undefined && pair.head !== undefined);
|
|
375
|
+
const alreadyAligned = available.length > 0 && available.every(({ body, head }) => Math.max(...body.map((value, index) => Math.abs(value - head[index]))) < 1e-3);
|
|
376
|
+
if (alreadyAligned)
|
|
377
|
+
return IDENTITY_MATRIX;
|
|
378
|
+
assert(available.length === anchors.length, 'body/head axis alignment requires pelvis, head, clavicle_l, and clavicle_r');
|
|
379
|
+
const frame = (points) => {
|
|
380
|
+
const [pelvis, head, left, right] = points;
|
|
381
|
+
const y = (0, mat4_1.normalize3)((0, mat4_1.sub3)(head, pelvis));
|
|
382
|
+
const shoulder = (0, mat4_1.normalize3)((0, mat4_1.sub3)(right, left));
|
|
383
|
+
const z = (0, mat4_1.normalize3)((0, mat4_1.cross3)(shoulder, y));
|
|
384
|
+
assert(Math.hypot(...z) > 0.99, 'body/head axis alignment anchors are degenerate');
|
|
385
|
+
const x = (0, mat4_1.normalize3)((0, mat4_1.cross3)(y, z));
|
|
386
|
+
return [x[0], x[1], x[2], 0, y[0], y[1], y[2], 0, z[0], z[1], z[2], 0, pelvis[0], pelvis[1], pelvis[2], 1];
|
|
387
|
+
};
|
|
388
|
+
const bodyPoints = available.map(({ body }) => body);
|
|
389
|
+
const headPoints = available.map(({ head }) => head);
|
|
390
|
+
const bodyHeight = Math.hypot(...(0, mat4_1.sub3)(bodyPoints[1], bodyPoints[0]));
|
|
391
|
+
const headHeight = Math.hypot(...(0, mat4_1.sub3)(headPoints[1], headPoints[0]));
|
|
392
|
+
assert(bodyHeight > 1e-6 && headHeight > 1e-6, 'body/head axis alignment has zero-height anchors');
|
|
393
|
+
const scale = bodyHeight / headHeight;
|
|
394
|
+
const scaleMatrix = [scale, 0, 0, 0, 0, scale, 0, 0, 0, 0, scale, 0, 0, 0, 0, 1];
|
|
395
|
+
return (0, mat4_1.mul4)(frame(bodyPoints), (0, mat4_1.mul4)(scaleMatrix, (0, mat4_1.invert4)(frame(headPoints))));
|
|
396
|
+
}
|
|
397
|
+
function copyMeshNode(document, source, name, skin, worldMatrix = source.getWorldMatrix()) {
|
|
398
|
+
const mesh = source.getMesh();
|
|
399
|
+
assert(mesh !== null, `${name} source has no mesh`);
|
|
400
|
+
return document
|
|
401
|
+
.createNode(name)
|
|
402
|
+
.setMatrix([...worldMatrix])
|
|
403
|
+
.setMesh(mesh)
|
|
404
|
+
.setSkin(skin)
|
|
405
|
+
.setWeights(source.getWeights())
|
|
406
|
+
.setExtras({ ...source.getExtras() });
|
|
407
|
+
}
|
|
408
|
+
function remapFaceJointAttributes(document, meshNode, remap, lod) {
|
|
409
|
+
const mesh = meshNode.getMesh();
|
|
410
|
+
assert(mesh !== null, `LOD ${lod} head node has no mesh`);
|
|
411
|
+
const scratch = [0, 0, 0, 0];
|
|
412
|
+
for (const primitive of mesh.listPrimitives()) {
|
|
413
|
+
for (const semantic of ['JOINTS_0', 'JOINTS_1']) {
|
|
414
|
+
const joints = primitive.getAttribute(semantic);
|
|
415
|
+
if (joints === null) {
|
|
416
|
+
if (semantic === 'JOINTS_0')
|
|
417
|
+
fail(`LOD ${lod} head primitive has no JOINTS_0`);
|
|
418
|
+
continue;
|
|
419
|
+
}
|
|
420
|
+
const elementSize = joints.getElementSize();
|
|
421
|
+
const remapped = new Uint16Array(joints.getCount() * elementSize);
|
|
422
|
+
for (let vertex = 0; vertex < joints.getCount(); vertex++) {
|
|
423
|
+
joints.getElement(vertex, scratch);
|
|
424
|
+
for (let influence = 0; influence < elementSize; influence++) {
|
|
425
|
+
const sourceIndex = scratch[influence];
|
|
426
|
+
const mapped = remap[sourceIndex];
|
|
427
|
+
assert(mapped !== undefined, `LOD ${lod} head vertex references unknown joint index ${sourceIndex}`);
|
|
428
|
+
remapped[vertex * elementSize + influence] = mapped;
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
primitive.setAttribute(semantic, document.createAccessor(joints.getName())
|
|
432
|
+
.setType(joints.getType())
|
|
433
|
+
.setArray(remapped)
|
|
434
|
+
.setNormalized(joints.getNormalized())
|
|
435
|
+
.setBuffer(joints.getBuffer())
|
|
436
|
+
.setExtras({ ...joints.getExtras() }));
|
|
437
|
+
}
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
async function composeModularCharacterGlb(bodyBytes, headBytes) {
|
|
441
|
+
await meshoptimizer_1.MeshoptDecoder.ready;
|
|
442
|
+
const io = new core_1.NodeIO()
|
|
443
|
+
.setLogger(new core_1.Logger(core_1.Logger.Verbosity.SILENT))
|
|
444
|
+
.registerExtensions(extensions_1.ALL_EXTENSIONS)
|
|
445
|
+
.registerDependencies({
|
|
446
|
+
'meshopt.decoder': meshoptimizer_1.MeshoptDecoder,
|
|
447
|
+
'meshopt.encoder': meshoptimizer_1.MeshoptEncoder,
|
|
448
|
+
});
|
|
449
|
+
const document = await io.readBinary(bodyBytes);
|
|
450
|
+
const headDocument = await io.readBinary(headBytes);
|
|
451
|
+
const bodyScenes = document.getRoot().listScenes();
|
|
452
|
+
const headScene = headDocument.getRoot().listScenes()[0];
|
|
453
|
+
assert(bodyScenes.map((scene) => scene.getName()).join(',') === 'lod1,lod2,lod3', `canonical body scenes must be [lod1, lod2, lod3]; found [${bodyScenes.map((scene) => scene.getName()).join(', ')}]`);
|
|
454
|
+
const bodyLods = bodyScenes.map((scene, index) => ({
|
|
455
|
+
index,
|
|
456
|
+
meshNode: oneSkinnedMeshNode(scene, `body ${scene.getName()}`),
|
|
457
|
+
}));
|
|
458
|
+
const sourceHeadLods = modularLods(headScene, 'head');
|
|
459
|
+
assert(sourceHeadLods.length >= BASE_MALE_LODS, `head must provide at least ${BASE_MALE_LODS} LODs`);
|
|
460
|
+
const bakedEyes = headDocument.getRoot().listMaterials().filter((material) => /^MI_Eye[LR]_Baked$/i.test(material.getName()));
|
|
461
|
+
const genericEyes = headDocument.getRoot().listMaterials().filter((material) => /^MI_Eye_Instance$/i.test(material.getName()));
|
|
462
|
+
const primaryEyes = bakedEyes.length > 0 ? bakedEyes : genericEyes;
|
|
463
|
+
assert((bakedEyes.length === 2 && new Set(bakedEyes.map((material) => material.getName().toLowerCase())).size === 2) ||
|
|
464
|
+
(bakedEyes.length === 0 && genericEyes.length === 1), `head must contain either MI_EyeL_Baked + MI_EyeR_Baked or one MI_Eye_Instance material`);
|
|
465
|
+
if (primaryEyes.some((material) => material.getBaseColorTexture() === null)) {
|
|
466
|
+
const eyePng = await (0, promises_1.readFile)((0, snapshots_1.defaultMetaHumanEyeTexture)());
|
|
467
|
+
const eyeTexture = headDocument.createTexture('MI_Eye_Baked_BC')
|
|
468
|
+
.setImage(new Uint8Array(eyePng))
|
|
469
|
+
.setMimeType('image/png');
|
|
470
|
+
for (const primaryEye of primaryEyes) {
|
|
471
|
+
if (primaryEye.getBaseColorTexture() === null)
|
|
472
|
+
primaryEye.setBaseColorTexture(eyeTexture);
|
|
473
|
+
}
|
|
474
|
+
}
|
|
475
|
+
for (const primaryEye of primaryEyes) {
|
|
476
|
+
primaryEye
|
|
477
|
+
.setBaseColorFactor([1, 1, 1, 1])
|
|
478
|
+
.setMetallicFactor(0)
|
|
479
|
+
.setRoughnessFactor(0.25);
|
|
480
|
+
}
|
|
481
|
+
// The body importer already enforces the web texture budget. Apply the same
|
|
482
|
+
// 1024px ceiling to the separately prepared modular head before documents
|
|
483
|
+
// are merged; this covers skin, teeth, and normal maps without touching the
|
|
484
|
+
// body's existing KTX2 payloads.
|
|
485
|
+
await (0, resizeTextures_1.resizeTextures)(headDocument, 1024);
|
|
486
|
+
const sourceNodes = [...document.getRoot().listNodes()];
|
|
487
|
+
const sourceScenes = [...document.getRoot().listScenes()];
|
|
488
|
+
const sourceSkins = [...document.getRoot().listSkins()];
|
|
489
|
+
(0, functions_1.mergeDocuments)(document, headDocument);
|
|
490
|
+
sourceNodes.push(...document.getRoot().listNodes().filter((node) => !sourceNodes.includes(node)));
|
|
491
|
+
sourceScenes.push(...document.getRoot().listScenes().filter((scene) => !sourceScenes.includes(scene)));
|
|
492
|
+
sourceSkins.push(...document.getRoot().listSkins().filter((skin) => !sourceSkins.includes(skin)));
|
|
493
|
+
const mergedHeadScene = document.getRoot().listScenes().find((scene) => !bodyScenes.includes(scene));
|
|
494
|
+
assert(mergedHeadScene !== undefined, 'merged document has no modular head scene');
|
|
495
|
+
const headLods = modularLods(mergedHeadScene, 'head');
|
|
496
|
+
const bodyJointCounts = [];
|
|
497
|
+
const selectedBodyMeshes = [];
|
|
498
|
+
const selectedHeadMeshes = [];
|
|
499
|
+
for (let outputLod = 0; outputLod < BASE_MALE_LODS; outputLod++) {
|
|
500
|
+
const bodyLod = bodyLods[outputLod];
|
|
501
|
+
const headLod = headLods[outputLod];
|
|
502
|
+
const bodySourceSkin = bodyLod.meshNode.getSkin();
|
|
503
|
+
const headSourceSkin = headLod.meshNode.getSkin();
|
|
504
|
+
assert(bodySourceSkin !== null && headSourceSkin !== null, `LOD ${bodyLod.index} is missing a skin`);
|
|
505
|
+
const bodyIBM = bodySourceSkin.getInverseBindMatrices();
|
|
506
|
+
const headIBM = headSourceSkin.getInverseBindMatrices();
|
|
507
|
+
assert(bodyIBM !== null && headIBM !== null, `LOD ${bodyLod.index} is missing inverse bind matrices`);
|
|
508
|
+
const bodyJoints = bodySourceSkin.listJoints();
|
|
509
|
+
const headJoints = headSourceSkin.listJoints();
|
|
510
|
+
assert(bodyIBM.getCount() === bodyJoints.length, `LOD ${bodyLod.index} body IBM count does not match its joints`);
|
|
511
|
+
assert(headIBM.getCount() === headJoints.length, `LOD ${headLod.index} head IBM count does not match its joints`);
|
|
512
|
+
const bodyByName = uniqueJointsByName(bodyJoints, `LOD ${bodyLod.index} body skin`);
|
|
513
|
+
const headByName = uniqueJointsByName(headJoints, `LOD ${headLod.index} head skin`);
|
|
514
|
+
assert(bodyJoints.map((joint) => joint.getName()).join(',') === canonicalSkeletonData_1.CANONICAL_JOINT_NAMES.join(','), `LOD ${bodyLod.index} body skin is not helix-humanoid@1`);
|
|
515
|
+
assertValidBindMatrices(bodyJoints, bodyIBM, bodyLod.meshNode, `LOD ${bodyLod.index} body skin`);
|
|
516
|
+
assertValidBindMatrices(headJoints, headIBM, headLod.meshNode, `LOD ${headLod.index} head skin`);
|
|
517
|
+
const bodyNames = new Set(bodyByName.keys());
|
|
518
|
+
const headNames = new Set(headByName.keys());
|
|
519
|
+
const bodyParents = new Map(bodyJoints.map((joint) => [joint.getName(), semanticParent(joint, bodyNames)?.getName()]));
|
|
520
|
+
const headParents = new Map(headJoints.map((joint) => [joint.getName(), semanticParent(joint, headNames)?.getName()]));
|
|
521
|
+
const headToBody = bindAlignment(bodyByName, headByName);
|
|
522
|
+
const sharedNames = headJoints.map((joint) => joint.getName()).filter((name) => bodyNames.has(name));
|
|
523
|
+
assert(sharedNames.length > 0, `LOD ${bodyLod.index} body/head skins have no shared joints`);
|
|
524
|
+
const scratchA = new Array(16);
|
|
525
|
+
const bodyIndex = new Map(bodyJoints.map((joint, index) => [joint.getName(), index]));
|
|
526
|
+
for (const name of sharedNames) {
|
|
527
|
+
let mappedParent = headParents.get(name);
|
|
528
|
+
while (mappedParent !== undefined && !bodyNames.has(mappedParent))
|
|
529
|
+
mappedParent = headParents.get(mappedParent);
|
|
530
|
+
assert(bodyParents.get(name) === mappedParent, `LOD ${bodyLod.index} shared joint "${name}" parent differs: ` +
|
|
531
|
+
`${bodyParents.get(name) ?? '<root>'} vs ${mappedParent ?? '<root>'}`);
|
|
532
|
+
// Canonical embed intentionally changes joint orientations/IBMs while preserving the
|
|
533
|
+
// authored bind positions. Position compatibility is the cross-rig invariant here; each
|
|
534
|
+
// skin's full IBM was independently validated above.
|
|
535
|
+
if (name !== 'root') {
|
|
536
|
+
const positionDelta = maxDelta(bodyByName.get(name).getWorldTranslation(), (0, mat4_1.transformPoint)(headToBody, headByName.get(name).getWorldTranslation()));
|
|
537
|
+
assert(positionDelta < 1e-2, `LOD ${bodyLod.index} aligned bind position for "${name}" differs (${positionDelta})`);
|
|
538
|
+
}
|
|
539
|
+
}
|
|
540
|
+
assert(headByName.has(exports.MODULAR_CHARACTER_FACIAL_ROOT), `LOD ${bodyLod.index} head has no ${exports.MODULAR_CHARACTER_FACIAL_ROOT}`);
|
|
541
|
+
assert(headParents.get(exports.MODULAR_CHARACTER_FACIAL_ROOT) === 'head', `LOD ${bodyLod.index} ${exports.MODULAR_CHARACTER_FACIAL_ROOT} must be parented to "head"`);
|
|
542
|
+
const reachesFacialRoot = (joint) => {
|
|
543
|
+
const seen = new Set();
|
|
544
|
+
let name = joint.getName();
|
|
545
|
+
while (name !== undefined) {
|
|
546
|
+
if (name === exports.MODULAR_CHARACTER_FACIAL_ROOT)
|
|
547
|
+
return true;
|
|
548
|
+
assert(!seen.has(name), `LOD ${bodyLod.index} head hierarchy is cyclic`);
|
|
549
|
+
seen.add(name);
|
|
550
|
+
name = headParents.get(name);
|
|
551
|
+
}
|
|
552
|
+
return false;
|
|
553
|
+
};
|
|
554
|
+
const facialJoints = headJoints.filter(reachesFacialRoot);
|
|
555
|
+
const facialNames = new Set(facialJoints.map((joint) => joint.getName()));
|
|
556
|
+
assert(facialJoints.length > 1 && facialJoints[0].getName() === exports.MODULAR_CHARACTER_FACIAL_ROOT, `LOD ${bodyLod.index} head facial subtree is empty or ambiguous`);
|
|
557
|
+
for (const joint of facialJoints.slice(1)) {
|
|
558
|
+
const parent = headParents.get(joint.getName());
|
|
559
|
+
assert(parent !== undefined && facialNames.has(parent), `LOD ${bodyLod.index} facial joint "${joint.getName()}" is disconnected`);
|
|
560
|
+
}
|
|
561
|
+
const mappedHeadTarget = (joint) => {
|
|
562
|
+
let name = joint.getName();
|
|
563
|
+
const seen = new Set();
|
|
564
|
+
while (name !== undefined) {
|
|
565
|
+
assert(!seen.has(name), `LOD ${bodyLod.index} head hierarchy is cyclic at "${name}"`);
|
|
566
|
+
seen.add(name);
|
|
567
|
+
if (bodyNames.has(name))
|
|
568
|
+
return name;
|
|
569
|
+
name = headParents.get(name);
|
|
570
|
+
}
|
|
571
|
+
fail(`LOD ${bodyLod.index} non-facial head joint "${joint.getName()}" has no canonical ancestor`);
|
|
572
|
+
};
|
|
573
|
+
headJoints.filter((joint) => !facialNames.has(joint.getName())).forEach(mappedHeadTarget);
|
|
574
|
+
const outputScene = document.createScene(`lod${outputLod + 1}`);
|
|
575
|
+
const clonedByName = new Map();
|
|
576
|
+
for (const source of bodyJoints) {
|
|
577
|
+
const parentName = bodyParents.get(source.getName());
|
|
578
|
+
const parentSource = parentName === undefined ? undefined : bodyByName.get(parentName);
|
|
579
|
+
clonedByName.set(source.getName(), document.createNode(source.getName())
|
|
580
|
+
.setMatrix(copyNodeMatrixInParentSpace(source, parentSource))
|
|
581
|
+
.setExtras({ ...source.getExtras() }));
|
|
582
|
+
}
|
|
583
|
+
for (const source of facialJoints) {
|
|
584
|
+
const parentName = headParents.get(source.getName());
|
|
585
|
+
const desiredWorld = (0, mat4_1.mul4)(headToBody, source.getWorldMatrix());
|
|
586
|
+
const bodyParent = parentName === undefined ? undefined : bodyByName.get(parentName);
|
|
587
|
+
const headParent = parentName === undefined ? undefined : headByName.get(parentName);
|
|
588
|
+
const desiredParentWorld = bodyParent?.getWorldMatrix() ??
|
|
589
|
+
(headParent === undefined ? undefined : (0, mat4_1.mul4)(headToBody, headParent.getWorldMatrix()));
|
|
590
|
+
clonedByName.set(source.getName(), document.createNode(source.getName())
|
|
591
|
+
.setMatrix((desiredParentWorld === undefined
|
|
592
|
+
? desiredWorld
|
|
593
|
+
: (0, mat4_1.mul4)((0, mat4_1.invert4)(desiredParentWorld), desiredWorld)))
|
|
594
|
+
.setExtras({ ...source.getExtras() }));
|
|
595
|
+
}
|
|
596
|
+
for (const source of [...bodyJoints, ...facialJoints]) {
|
|
597
|
+
const parents = bodyNames.has(source.getName()) ? bodyParents : headParents;
|
|
598
|
+
const parentName = parents.get(source.getName());
|
|
599
|
+
const clone = clonedByName.get(source.getName());
|
|
600
|
+
if (parentName === undefined)
|
|
601
|
+
outputScene.addChild(clone);
|
|
602
|
+
else {
|
|
603
|
+
const parent = clonedByName.get(parentName);
|
|
604
|
+
assert(parent !== undefined, `LOD ${bodyLod.index} cannot clone parent "${parentName}"`);
|
|
605
|
+
parent.addChild(clone);
|
|
606
|
+
}
|
|
607
|
+
}
|
|
608
|
+
const combinedJoints = [...bodyJoints, ...facialJoints].map((joint) => clonedByName.get(joint.getName()));
|
|
609
|
+
const mergedInverseBinds = new Float32Array(combinedJoints.length * 16);
|
|
610
|
+
combinedJoints.forEach((joint, index) => mergedInverseBinds.set((0, mat4_1.invert4)(joint.getWorldMatrix()), index * 16));
|
|
611
|
+
const mergedIBM = document.createAccessor(`character-skin-${outputLod}-ibm`)
|
|
612
|
+
.setType('MAT4')
|
|
613
|
+
.setArray(mergedInverseBinds)
|
|
614
|
+
.setBuffer(bodyIBM.getBuffer());
|
|
615
|
+
const mergedSkin = document.createSkin(`character-skin-${outputLod}`)
|
|
616
|
+
.setInverseBindMatrices(mergedIBM)
|
|
617
|
+
.setSkeleton(clonedByName.get(bodySourceSkin.getSkeleton()?.getName() ?? 'root') ?? null);
|
|
618
|
+
combinedJoints.forEach((joint) => mergedSkin.addJoint(joint));
|
|
619
|
+
const faceRemap = headJoints.map((joint) => {
|
|
620
|
+
const facialIndex = facialJoints.indexOf(joint);
|
|
621
|
+
if (facialIndex >= 0)
|
|
622
|
+
return bodyJoints.length + facialIndex;
|
|
623
|
+
return bodyIndex.get(mappedHeadTarget(joint));
|
|
624
|
+
});
|
|
625
|
+
remapFaceJointAttributes(document, headLod.meshNode, faceRemap, bodyLod.index);
|
|
626
|
+
const bodyMesh = bodyLod.meshNode.getMesh();
|
|
627
|
+
const headMesh = headLod.meshNode.getMesh();
|
|
628
|
+
bakeMeshWorldTransform(bodyLod.meshNode, bodyLod.meshNode.getWorldMatrix());
|
|
629
|
+
bakeMeshWorldTransform(headLod.meshNode, (0, mat4_1.mul4)(headToBody, headLod.meshNode.getWorldMatrix()));
|
|
630
|
+
bodyMesh.setName(`BodyMesh_LOD${outputLod}`);
|
|
631
|
+
headMesh.setName(`FaceMesh_LOD${outputLod}`);
|
|
632
|
+
selectedBodyMeshes.push(bodyMesh.getName());
|
|
633
|
+
selectedHeadMeshes.push(headMesh.getName());
|
|
634
|
+
outputScene.addChild(copyMeshNode(document, bodyLod.meshNode, 'BodyMesh', mergedSkin, IDENTITY_MATRIX));
|
|
635
|
+
outputScene.addChild(copyMeshNode(document, headLod.meshNode, 'FaceMesh', mergedSkin, IDENTITY_MATRIX));
|
|
636
|
+
bodyJointCounts.push(bodyJoints.length);
|
|
637
|
+
}
|
|
638
|
+
sourceScenes.forEach((scene) => scene.dispose());
|
|
639
|
+
sourceNodes.forEach((node) => node.dispose());
|
|
640
|
+
sourceSkins.forEach((skin) => skin.dispose());
|
|
641
|
+
await document.transform((0, functions_1.prune)());
|
|
642
|
+
const buffers = document.getRoot().listBuffers();
|
|
643
|
+
const primaryBuffer = buffers[0];
|
|
644
|
+
assert(primaryBuffer !== undefined, 'merged document has no binary buffer');
|
|
645
|
+
document.getRoot().listAccessors().forEach((accessor) => accessor.setBuffer(primaryBuffer));
|
|
646
|
+
buffers.slice(1).forEach((buffer) => buffer.dispose());
|
|
647
|
+
const root = document.getRoot();
|
|
648
|
+
const scenes = root.listScenes();
|
|
649
|
+
const meshes = root.listMeshes().map((mesh) => mesh.getName());
|
|
650
|
+
const materials = root.listMaterials().map((material) => material.getName());
|
|
651
|
+
const skins = root.listSkins();
|
|
652
|
+
const nodes = root.listNodes();
|
|
653
|
+
assert(scenes.length === BASE_MALE_LODS, `expected ${BASE_MALE_LODS} output LOD scenes`);
|
|
654
|
+
assert(selectedBodyMeshes.every((name) => meshes.includes(name)), 'a selected body mesh was lost during composition');
|
|
655
|
+
assert(selectedHeadMeshes.every((name) => meshes.includes(name)), 'a selected head mesh was lost during composition');
|
|
656
|
+
assert(skins.length === BASE_MALE_LODS, `expected ${BASE_MALE_LODS} output skins, got ${skins.length}`);
|
|
657
|
+
assert(skins.every((skin, index) => skin.listJoints().length > bodyJointCounts[index]), `each output skin must include the connected facial subtree`);
|
|
658
|
+
(0, importCharacter_1.assertCanonicalCharacterGeometry)(document, 'character');
|
|
659
|
+
const reportBeforeCompression = {
|
|
660
|
+
scenes: scenes.map((scene) => scene.getName()),
|
|
661
|
+
meshes,
|
|
662
|
+
materials,
|
|
663
|
+
skins: skins.length,
|
|
664
|
+
jointsPerSkin: skins.map((skin) => skin.listJoints().length),
|
|
665
|
+
nodes: nodes.length,
|
|
666
|
+
fingerBones: nodes.filter((node) => /^(thumb|index|middle|ring|pinky)_/.test(node.getName())).length,
|
|
667
|
+
};
|
|
668
|
+
// The body import has already encoded its textures. Finish the separately
|
|
669
|
+
// prepared face document here so the combined web package never mixes PNG
|
|
670
|
+
// face/eye payloads with KTX2 body payloads.
|
|
671
|
+
await (0, ktx2_1.encodeKtx2)(document, { mode: 'uastc' });
|
|
672
|
+
// Customizer heads can carry dozens of morph targets on each LOD. Preserve
|
|
673
|
+
// every target, but quantize and compress their accessor payload for the web
|
|
674
|
+
// package instead of shipping the exporter's very large raw float arrays.
|
|
675
|
+
await meshoptimizer_1.MeshoptEncoder.ready;
|
|
676
|
+
await document.transform((0, functions_1.meshopt)({ encoder: meshoptimizer_1.MeshoptEncoder, level: 'high' }));
|
|
677
|
+
const bytes = await io.writeBinary(document);
|
|
678
|
+
return {
|
|
679
|
+
bytes,
|
|
680
|
+
report: {
|
|
681
|
+
bytes: bytes.length,
|
|
682
|
+
sha256: (0, node_crypto_1.createHash)('sha256').update(bytes).digest('hex'),
|
|
683
|
+
...reportBeforeCompression,
|
|
684
|
+
},
|
|
685
|
+
};
|
|
686
|
+
}
|
|
687
|
+
/**
|
|
688
|
+
* Composes either the published HELIX Base Male's pre-split LOD inputs or a
|
|
689
|
+
* canonical HELIX body with a modular Unreal head containing `_LODn` meshes.
|
|
690
|
+
* Callers must import a raw modular body through the character pipeline first.
|
|
691
|
+
* The legacy route is deliberately unchanged to keep its canonical output
|
|
692
|
+
* byte-for-byte stable.
|
|
693
|
+
*/
|
|
694
|
+
async function composeBaseMaleGlb(bodyBytes, faceBytes) {
|
|
695
|
+
await meshoptimizer_1.MeshoptDecoder.ready;
|
|
696
|
+
const io = new core_1.NodeIO()
|
|
697
|
+
.setLogger(new core_1.Logger(core_1.Logger.Verbosity.SILENT))
|
|
698
|
+
.registerExtensions(extensions_1.ALL_EXTENSIONS)
|
|
699
|
+
.registerDependencies({ 'meshopt.decoder': meshoptimizer_1.MeshoptDecoder });
|
|
700
|
+
const [body, face] = await Promise.all([
|
|
701
|
+
io.readBinary(bodyBytes.slice()),
|
|
702
|
+
io.readBinary(faceBytes.slice()),
|
|
703
|
+
]);
|
|
704
|
+
const shape = [body.getRoot().listScenes().length, face.getRoot().listScenes().length];
|
|
705
|
+
if (shape[0] === BASE_MALE_LODS && shape[1] === BASE_MALE_LODS) {
|
|
706
|
+
return composeLegacyBaseMaleGlb(bodyBytes, faceBytes);
|
|
707
|
+
}
|
|
708
|
+
assert(shape[0] === BASE_MALE_LODS && shape[1] === 1, `inputs must use either ${BASE_MALE_LODS}/${BASE_MALE_LODS} pre-split scenes or a ` +
|
|
709
|
+
`${BASE_MALE_LODS}-scene canonical body plus one modular head scene; got ${shape[0]}/${shape[1]}`);
|
|
710
|
+
return composeModularCharacterGlb(bodyBytes, faceBytes);
|
|
711
|
+
}
|
|
712
|
+
//# sourceMappingURL=composeBaseMale.js.map
|