@hypersoniclabs/helix-cli 0.1.6 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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@@ -0,0 +1,263 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TERRAIN_CONFORMANCE_LIFT_METRES = exports.TERRAIN_CONFORMANCE_LIMIT_METRES = exports.GENERATED_VERTEX_STRIDE = void 0;
4
+ exports.readCs2RoadPieces = readCs2RoadPieces;
5
+ exports.decodeVertex = decodeVertex;
6
+ exports.deformInstance = deformInstance;
7
+ exports.evalTerrainConformance = evalTerrainConformance;
8
+ exports.stripKey = stripKey;
9
+ exports.stripLateralRanges = stripLateralRanges;
10
+ const promises_1 = require("node:fs/promises");
11
+ const node_path_1 = require("node:path");
12
+ const binary_1 = require("./binary");
13
+ const csm2_1 = require("./csm2");
14
+ const types_1 = require("./types");
15
+ exports.GENERATED_VERTEX_STRIDE = 32;
16
+ /** Ground compositions cluster this close to the terrain; anything farther is deliberate structure (bridges, tunnels). */
17
+ exports.TERRAIN_CONFORMANCE_LIMIT_METRES = 1.25;
18
+ exports.TERRAIN_CONFORMANCE_LIFT_METRES = 0.035;
19
+ /** Reads `road-pieces/road-composition-generated.json` and its interleaved bin. */
20
+ async function readCs2RoadPieces(root) {
21
+ const dir = (0, node_path_1.join)(root, 'road-pieces');
22
+ const manifest = await (0, binary_1.readJsonFile)((0, node_path_1.join)(dir, 'road-composition-generated.json'), 'readCs2RoadPieces');
23
+ (0, binary_1.assertSchema)(manifest.schema, types_1.CS2_ROAD_GENERATED_SCHEMA, 'readCs2RoadPieces: road-composition-generated.json');
24
+ const bin = await (0, promises_1.readFile)((0, node_path_1.join)(dir, manifest.bin));
25
+ const buffer = bin.buffer.slice(bin.byteOffset, bin.byteOffset + bin.byteLength);
26
+ const meshes = manifest.meshes.map((record) => decodeGeneratedMesh(record, buffer));
27
+ const byCompositionEntityId = new Map();
28
+ for (const mesh of meshes)
29
+ for (const entityId of mesh.record.compositionEntityIds)
30
+ byCompositionEntityId.set(entityId, mesh);
31
+ return { manifest, meshes, byCompositionEntityId };
32
+ }
33
+ /** One vertex of the 32-byte interleaved layout. */
34
+ function decodeVertex(mesh, vertex) {
35
+ if (vertex < 0 || vertex >= mesh.record.vertexCount)
36
+ throw new Error(`decodeVertex: vertex ${vertex} is outside the ${mesh.record.vertexCount}-vertex mesh`);
37
+ const offset = mesh.record.vertices.offset + vertex * mesh.record.vertexStride;
38
+ return {
39
+ lateral: mesh.bytes.getFloat32(offset, true),
40
+ elevation: mesh.bytes.getFloat32(offset + 4, true),
41
+ t: clamp(mesh.bytes.getFloat32(offset + 8, true), 0, 1),
42
+ normal: decodeOctahedral(mesh.bytes.getUint32(offset + 12, true)),
43
+ packedTangent: mesh.bytes.getUint32(offset + 16, true),
44
+ colourA: mesh.bytes.getUint8(offset + 20),
45
+ colourB: mesh.bytes.getUint8(offset + 21),
46
+ flags: mesh.bytes.getUint8(offset + 23),
47
+ uv: [(0, csm2_1.halfToFloat)(mesh.bytes.getUint16(offset + 24, true)), (0, csm2_1.halfToFloat)(mesh.bytes.getUint16(offset + 26, true))],
48
+ };
49
+ }
50
+ function deformInstance(mesh, parameters, options = {}) {
51
+ assertParameters(parameters);
52
+ const count = mesh.record.vertexCount;
53
+ const positions = new Float32Array(count * 3);
54
+ const normals = new Float32Array(count * 3);
55
+ const translation = [parameters.transform[9], parameters.transform[10], parameters.transform[11]];
56
+ const ranges = stripLateralRanges(mesh);
57
+ const nodePiece = options.nodePiece ?? false;
58
+ for (let vertex = 0; vertex < count; vertex += 1) {
59
+ const source = decodeVertex(mesh, vertex);
60
+ const matrixA = parameters.matrices[Math.min(7, source.colourA)];
61
+ const matrixB = parameters.matrices[Math.min(7, source.colourB)];
62
+ const pointA = cubicMatrixPoint(matrixA, source.t);
63
+ const pointB = cubicMatrixPoint(matrixB, source.t);
64
+ const tangentA = cubicMatrixDerivative(matrixA, source.t);
65
+ const tangentB = cubicMatrixDerivative(matrixB, source.t);
66
+ const sourceSync = selectSync(parameters.sync, source.flags & 7, false);
67
+ const targetSync = selectSync(parameters.sync, source.flags & 7, true);
68
+ const synced = stretchToInnerCurve(piecewiseSync(source.lateral, sourceSync, targetSync), source, ranges.get(stripKey(source)), sourceSync, targetSync);
69
+ const lateral = nodePiece ? clamp(source.lateral + (synced - source.lateral) * source.t, 0, 1) : synced;
70
+ const point = lerp3(pointA, pointB, lateral);
71
+ const tangent = normalize3(lerp3(tangentA, tangentB, lateral), [0, 0, 1]);
72
+ const side = normalize3([-tangent[2], 0, tangent[0]], [1, 0, 0]);
73
+ const normal = normalize3([
74
+ side[0] * source.normal[0] + tangent[0] * source.normal[2],
75
+ source.normal[1] + tangent[1] * source.normal[2],
76
+ side[2] * source.normal[0] + tangent[2] * source.normal[2],
77
+ ], [0, 1, 0]);
78
+ const offset = vertex * 3;
79
+ positions[offset] = point[0] + translation[0];
80
+ positions[offset + 1] = point[1] + source.elevation + translation[1];
81
+ positions[offset + 2] = -(point[2] + translation[2]);
82
+ normals[offset] = normal[0];
83
+ normals[offset + 1] = normal[1];
84
+ normals[offset + 2] = -normal[2];
85
+ }
86
+ const indices = new Uint32Array(mesh.indices.length);
87
+ for (let triangle = 0; triangle + 2 < mesh.indices.length; triangle += 3) {
88
+ indices[triangle] = mesh.indices[triangle];
89
+ indices[triangle + 1] = mesh.indices[triangle + 2];
90
+ indices[triangle + 2] = mesh.indices[triangle + 1];
91
+ }
92
+ return { positions, normals, indices };
93
+ }
94
+ /**
95
+ * CS2 runs a terrain-adjustment stage after deforming a composition. The per-composition median of (vertexY - terrainY)
96
+ * corrects the sampling datum without flattening kerbs; a median outside +/-1.25 m is a bridge or a tunnel, left alone.
97
+ */
98
+ function evalTerrainConformance(positions, terrainSampleAt) {
99
+ const deltas = [];
100
+ for (let offset = 0; offset + 2 < positions.length; offset += 3) {
101
+ const delta = positions[offset + 1] - terrainSampleAt(positions[offset], positions[offset + 2]);
102
+ if (Number.isFinite(delta))
103
+ deltas.push(delta);
104
+ }
105
+ if (deltas.length === 0)
106
+ return { medianMetres: 0, shiftMetres: 0, applied: false };
107
+ deltas.sort((left, right) => left - right);
108
+ const middle = Math.floor(deltas.length / 2);
109
+ const medianMetres = deltas.length % 2 === 0 ? (deltas[middle - 1] + deltas[middle]) / 2 : deltas[middle];
110
+ const applied = medianMetres >= -exports.TERRAIN_CONFORMANCE_LIMIT_METRES && medianMetres <= exports.TERRAIN_CONFORMANCE_LIMIT_METRES;
111
+ return { medianMetres, shiftMetres: applied ? -medianMetres + exports.TERRAIN_CONFORMANCE_LIFT_METRES : 0, applied };
112
+ }
113
+ function decodeGeneratedMesh(record, buffer) {
114
+ if (record.vertexStride !== exports.GENERATED_VERTEX_STRIDE) {
115
+ throw new Error(`readCs2RoadPieces: mesh ${record.meshEntityId} has unsupported stride ${record.vertexStride}`);
116
+ }
117
+ assertSection(record.vertices, record.vertexCount * record.vertexStride, buffer.byteLength, `mesh ${record.meshEntityId} vertices`, 1);
118
+ assertSection(record.indices, record.indexCount * 4, buffer.byteLength, `mesh ${record.meshEntityId} indices`, 4);
119
+ for (const range of record.materials ?? []) {
120
+ const valid = Number.isInteger(range.startIndex) && range.startIndex >= 0 && range.startIndex % 3 === 0
121
+ && Number.isInteger(range.indexCount) && range.indexCount > 0 && range.indexCount % 3 === 0
122
+ && range.startIndex + range.indexCount <= record.indexCount;
123
+ if (!valid)
124
+ throw new Error(`readCs2RoadPieces: mesh ${record.meshEntityId} has an invalid material range`);
125
+ }
126
+ return { record, bytes: new DataView(buffer), indices: new Uint32Array(buffer, record.indices.offset, record.indexCount) };
127
+ }
128
+ function assertSection(section, expected, total, label, alignment) {
129
+ if (section.byteLength !== expected)
130
+ throw new Error(`readCs2RoadPieces: ${label} declares ${section.byteLength} bytes, the counts need ${expected}`);
131
+ if (section.offset % alignment !== 0)
132
+ throw new Error(`readCs2RoadPieces: ${label} starts at ${section.offset}, not a multiple of ${alignment}`);
133
+ if (section.offset + section.byteLength > total)
134
+ throw new Error(`readCs2RoadPieces: ${label} runs past the end of the bin`);
135
+ }
136
+ function assertParameters(parameters) {
137
+ const valid = Array.isArray(parameters.transform) && parameters.transform.length === 12
138
+ && Array.isArray(parameters.matrices) && parameters.matrices.length === 8
139
+ && parameters.matrices.every((matrix) => Array.isArray(matrix) && matrix.length === 4
140
+ && matrix.every((column) => Array.isArray(column) && column.length === 4))
141
+ && Array.isArray(parameters.sync) && parameters.sync.length === 4 && parameters.sync.every((vector) => Array.isArray(vector) && vector.length === 4);
142
+ if (!valid)
143
+ throw new Error('deformInstance: renderParameters must hold a 12-float transform, 8 4x4 matrices and 4 sync vectors');
144
+ }
145
+ function cubicMatrixPoint(matrix, t) {
146
+ const inverse = 1 - t;
147
+ const weights = [inverse ** 3, 3 * inverse ** 2 * t, 3 * inverse * t ** 2, t ** 3];
148
+ return [0, 1, 2].map((axis) => matrix.reduce((sum, column, index) => sum + column[axis] * weights[index], 0));
149
+ }
150
+ function cubicMatrixDerivative(matrix, t) {
151
+ const inverse = 1 - t;
152
+ return [0, 1, 2].map((axis) => 3 * inverse ** 2 * (matrix[1][axis] - matrix[0][axis])
153
+ + 6 * inverse * t * (matrix[2][axis] - matrix[1][axis])
154
+ + 3 * t ** 2 * (matrix[3][axis] - matrix[2][axis]));
155
+ }
156
+ /** Curves 1 and 2 run from the composition middle to the two corner points: the inner edge of either half of a node piece. */
157
+ const INNER_CURVES = new Set([1, 2]);
158
+ /** A strip is short of its inner curve when its remapped inner edge is farther than this from it, in lateral units. */
159
+ const STRETCH_EPSILON = 1e-3;
160
+ const stripRangeCache = new WeakMap();
161
+ /** One strip = one (curve A, curve B, sync pair) triple; the key packs the three bytes the vertex carries. */
162
+ function stripKey(vertex) {
163
+ return (vertex.colourA << 11) | (vertex.colourB << 3) | (vertex.flags & 7);
164
+ }
165
+ /** The source lateral extent of every strip in a mesh, once per mesh: what says whether a strip reaches the middle. */
166
+ function stripLateralRanges(mesh) {
167
+ const cached = stripRangeCache.get(mesh);
168
+ if (cached)
169
+ return cached;
170
+ const ranges = new Map();
171
+ for (let vertex = 0; vertex < mesh.record.vertexCount; vertex += 1) {
172
+ const source = decodeVertex(mesh, vertex);
173
+ const key = stripKey(source);
174
+ const range = ranges.get(key);
175
+ if (range) {
176
+ range.min = Math.min(range.min, source.lateral);
177
+ range.max = Math.max(range.max, source.lateral);
178
+ }
179
+ else
180
+ ranges.set(key, { min: source.lateral, max: source.lateral });
181
+ }
182
+ stripRangeCache.set(mesh, ranges);
183
+ return ranges;
184
+ }
185
+ /**
186
+ * Puts a strip's inner edge ON its inner curve when the sync targets stop it short. Two shapes of "short":
187
+ * - the targets COLLAPSE the inner columns onto one lateral (a symmetric road's node piece maps its lane columns
188
+ * 0.4375..1 all to 0.4507 and bridges the carriageway to the spine): those columns are spread linearly from the
189
+ * collapse point to the curve instead, so the sidewalk column stays where the game put it — rescaling the whole
190
+ * strip drags the sidewalk 8 m into the carriageway;
191
+ * - the MESH itself ends at the last sync knot (a one-way piece's half-strip over 0.2..0.6): only that end column moves,
192
+ * onto the curve; every column before it stays where the targets put it. The targets align the piece's kerb knot with
193
+ * its neighbour's (Granit's ramp 0.644413 meets the Large Road's 1 − 0.355587 exactly), so rescaling the strip dragged
194
+ * the ramp's tapering sidewalk 4 m into the carriageway — a 20 cm plateau across every ramp merge.
195
+ * Strips whose targets reach the curve, strips between two outer or two inner curves, spine strips and the dummy pass
196
+ * through unchanged. `vertex.lateral` is the vertex's own lateral, before the remap.
197
+ */
198
+ function stretchToInnerCurve(lateral, vertex, range, sourceSync, targetSync) {
199
+ const innerA = INNER_CURVES.has(vertex.colourA);
200
+ const innerB = INNER_CURVES.has(vertex.colourB);
201
+ if (innerA === innerB || Math.max(vertex.colourA, vertex.colourB) > 3)
202
+ return lateral;
203
+ if (innerB) {
204
+ const collapsed = targetSync[3];
205
+ if (collapsed >= 1 - STRETCH_EPSILON || collapsed <= STRETCH_EPSILON || sourceSync[3] < range.max - STRETCH_EPSILON)
206
+ return lateral;
207
+ let start = sourceSync[3];
208
+ for (let knot = 2; knot >= 0 && Math.abs(targetSync[knot] - collapsed) <= STRETCH_EPSILON; knot -= 1)
209
+ start = Math.min(start, sourceSync[knot]);
210
+ if (range.max - start <= STRETCH_EPSILON)
211
+ return vertex.lateral >= range.max - STRETCH_EPSILON ? 1 : lateral;
212
+ if (vertex.lateral < start)
213
+ return lateral;
214
+ return clamp(collapsed + ((vertex.lateral - start) / (range.max - start)) * (1 - collapsed), 0, 1);
215
+ }
216
+ const collapsed = targetSync[0];
217
+ if (collapsed <= STRETCH_EPSILON || collapsed >= 1 - STRETCH_EPSILON || sourceSync[0] > range.min + STRETCH_EPSILON)
218
+ return lateral;
219
+ let end = sourceSync[0];
220
+ for (let knot = 1; knot <= 3 && Math.abs(targetSync[knot] - collapsed) <= STRETCH_EPSILON; knot += 1)
221
+ end = Math.max(end, sourceSync[knot]);
222
+ if (end - range.min <= STRETCH_EPSILON)
223
+ return vertex.lateral <= range.min + STRETCH_EPSILON ? 0 : lateral;
224
+ if (vertex.lateral > end)
225
+ return lateral;
226
+ return clamp(collapsed * ((vertex.lateral - range.min) / (end - range.min)), 0, 1);
227
+ }
228
+ function selectSync(sync, lowBits, second) {
229
+ const index = second ? lowBits - 1 : lowBits - 2;
230
+ return index >= 0 && index < 4 ? sync[index] : [0.2, 0.4, 0.6, 0.8];
231
+ }
232
+ function piecewiseSync(value, source, target) {
233
+ const sourcePoints = [0, ...source, 1];
234
+ const targetPoints = [0, ...target, 1];
235
+ const x = clamp(value, 0, 1);
236
+ for (let index = 0; index < sourcePoints.length - 1; index += 1) {
237
+ const start = sourcePoints[index];
238
+ const end = Math.max(start + 1e-6, sourcePoints[index + 1]);
239
+ if (x <= end || index === sourcePoints.length - 2) {
240
+ const share = clamp((x - start) / (end - start), 0, 1);
241
+ return targetPoints[index] + (targetPoints[index + 1] - targetPoints[index]) * share;
242
+ }
243
+ }
244
+ return x;
245
+ }
246
+ function decodeOctahedral(packed) {
247
+ const x = Math.max(-1, (packed << 16 >> 16) / 32767);
248
+ const y = Math.max(-1, (packed >> 16 << 16 >> 16) / 32767);
249
+ const z = 1 - Math.abs(x) - Math.abs(y);
250
+ const fold = Math.max(-z, 0);
251
+ return normalize3([x + (x >= 0 ? -fold : fold), y + (y >= 0 ? -fold : fold), z], [0, 1, 0]);
252
+ }
253
+ function lerp3(a, b, t) {
254
+ return [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
255
+ }
256
+ function normalize3(value, fallback) {
257
+ const length = Math.hypot(value[0], value[1], value[2]);
258
+ return length > 1e-8 ? [value[0] / length, value[1] / length, value[2] / length] : fallback;
259
+ }
260
+ function clamp(value, min, max) {
261
+ return value < min ? min : value > max ? max : value;
262
+ }
263
+ //# sourceMappingURL=roadPieces.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,92 @@
1
+ import { type Cs2CompositionParameters, type Cs2CompositionPart, type Cs2RoadEdge, type Cs2RoadNode, type Cs2RoadsHeader } from './types';
2
+ export declare const ROAD_CURVE_STRIDE = 13;
3
+ export declare const ROAD_LANE_STRIDE = 7;
4
+ export declare const ROAD_EDGE_SURFACE_STRIDE = 14;
5
+ export declare const ROAD_KINDS: Readonly<{
6
+ car: 1;
7
+ bicycle: 2;
8
+ pedestrian: 3;
9
+ parking: 4;
10
+ track: 5;
11
+ marking: 6;
12
+ }>;
13
+ export declare const ROAD_OWNER_KINDS: Readonly<{
14
+ edge: 0;
15
+ node: 1;
16
+ }>;
17
+ /** The writer's 22 substring-derived bits (`road-surface-bundle.mjs:23-46`) — a heuristic, not source truth. */
18
+ export declare const ROAD_FLAGS: Readonly<{
19
+ twoWay: number;
20
+ invert: number;
21
+ forward: number;
22
+ turnLeft: number;
23
+ turnRight: number;
24
+ uTurn: number;
25
+ yield: number;
26
+ roundabout: number;
27
+ highway: number;
28
+ trafficLight: number;
29
+ starting: number;
30
+ ending: number;
31
+ onWater: number;
32
+ levelCrossing: number;
33
+ markingDashed: number;
34
+ markingYellow: number;
35
+ markingStop: number;
36
+ markingYield: number;
37
+ markingParking: number;
38
+ markingEdge: number;
39
+ markingCentre: number;
40
+ markingMerge: number;
41
+ }>;
42
+ export type Cs2RoadFlagName = keyof typeof ROAD_FLAGS;
43
+ export interface Cs2RoadCurve {
44
+ /** Four explicit cubic Bezier control points, mirrored. */
45
+ a: [number, number, number];
46
+ b: [number, number, number];
47
+ c: [number, number, number];
48
+ d: [number, number, number];
49
+ widthMetres: number;
50
+ }
51
+ export interface Cs2RoadLane {
52
+ kind: number;
53
+ flags: number;
54
+ /** Index into `edges[]` or `nodes[]` per `ownerKind`. */
55
+ ownerIndex: number;
56
+ prefabIndex: number;
57
+ entityId: number;
58
+ prefabEntityId: number;
59
+ ownerKind: number;
60
+ }
61
+ export interface Cs2RoadEdgeSurface extends Cs2RoadCurve {
62
+ lateralOffsetMetres: number;
63
+ }
64
+ export interface Cs2RoadBins {
65
+ header: Cs2RoadsHeader;
66
+ curves: Float32Array;
67
+ lanes: Uint32Array;
68
+ edgeSurfaces: Float32Array;
69
+ }
70
+ /**
71
+ * Parses only the small top-level fields of `roads-v2.json` and stops there. The file is 84 MB because every edge
72
+ * carries its `renderParameters`; `edges`, `nodes` and `appliedCompositions` all stream separately.
73
+ */
74
+ export declare function readRoadsHeader(root: string): Promise<Cs2RoadsHeader>;
75
+ /** Reads the three index-parallel bins declared by the header. */
76
+ export declare function readCs2RoadBins(root: string, header?: Cs2RoadsHeader): Promise<Cs2RoadBins>;
77
+ export declare function curveAt(bins: Cs2RoadBins, index: number): Cs2RoadCurve;
78
+ export declare function laneAt(bins: Cs2RoadBins, index: number): Cs2RoadLane;
79
+ export declare function edgeSurfaceAt(bins: Cs2RoadBins, index: number): Cs2RoadEdgeSurface;
80
+ export declare function roadKindName(kind: number): string;
81
+ export declare function roadFlagNames(flags: number): Cs2RoadFlagName[];
82
+ /** Streams `edges[]` one element at a time; nothing else in the file is buffered. */
83
+ export declare function iterateRoadEdges(root: string): AsyncGenerator<Cs2RoadEdge>;
84
+ /**
85
+ * The deformation payload of one edge, by position in `edges[]`. This rescans from the start of the array, so a bulk
86
+ * consumer should walk `iterateRoadEdges` once instead of calling this in a loop.
87
+ */
88
+ export declare function readEdgeRenderParameters(root: string, edgeIndex: number): Promise<Partial<Record<Cs2CompositionPart, Cs2CompositionParameters>>>;
89
+ /** Buffers the `nodes[]` member (about 2 MB of JSON on Granit) and leaves `edges[]` unread. */
90
+ export declare function readRoadNodes(root: string): Promise<Cs2RoadNode[]>;
91
+ /** Buffers the `appliedCompositions[]` member (about 3.5 MB of JSON on Granit). Unmirrored, like `renderParameters`. */
92
+ export declare function readAppliedCompositions(root: string): Promise<Array<Record<string, unknown>>>;