@hypersoniclabs/helix-cli 0.1.6 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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@@ -0,0 +1,13 @@
1
+ export declare function faceNormal(pos: Float32Array, a: number, b: number, c: number): [number, number, number];
2
+ export declare function bboxDiagonal(pos: Float32Array): number;
3
+ export interface Bvh {
4
+ /** Returns the closest source triangle index (or -1) and fills bary; lastDistSq holds its distance². */
5
+ closest(x: number, y: number, z: number, nx: number, ny: number, nz: number, bary: {
6
+ u: number;
7
+ v: number;
8
+ w: number;
9
+ }): number;
10
+ lastDistSq: number;
11
+ }
12
+ /** Median-split AABB tree over triangles; queries prefer facing-aligned hits when distances are close. */
13
+ export declare function buildBvh(pos: Float32Array, idx: Uint32Array): Bvh;
@@ -0,0 +1,197 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.faceNormal = faceNormal;
4
+ exports.bboxDiagonal = bboxDiagonal;
5
+ exports.buildBvh = buildBvh;
6
+ function faceNormal(pos, a, b, c) {
7
+ const ux = pos[b * 3] - pos[a * 3], uy = pos[b * 3 + 1] - pos[a * 3 + 1], uz = pos[b * 3 + 2] - pos[a * 3 + 2];
8
+ const vx = pos[c * 3] - pos[a * 3], vy = pos[c * 3 + 1] - pos[a * 3 + 1], vz = pos[c * 3 + 2] - pos[a * 3 + 2];
9
+ const x = uy * vz - uz * vy, y = uz * vx - ux * vz, z = ux * vy - uy * vx;
10
+ const len = Math.hypot(x, y, z) || 1;
11
+ return [x / len, y / len, z / len];
12
+ }
13
+ function bboxDiagonal(pos) {
14
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
15
+ for (let v = 0; v < pos.length; v += 3) {
16
+ for (let k = 0; k < 3; k++) {
17
+ min[k] = Math.min(min[k], pos[v + k]);
18
+ max[k] = Math.max(max[k], pos[v + k]);
19
+ }
20
+ }
21
+ return Math.hypot(max[0] - min[0], max[1] - min[1], max[2] - min[2]);
22
+ }
23
+ /** Median-split AABB tree over triangles; queries prefer facing-aligned hits when distances are close. */
24
+ function buildBvh(pos, idx) {
25
+ const triCount = idx.length / 3;
26
+ const order = new Uint32Array(triCount);
27
+ for (let t = 0; t < triCount; t++)
28
+ order[t] = t;
29
+ const centroids = new Float32Array(triCount * 3);
30
+ const normals = new Float32Array(triCount * 3);
31
+ for (let t = 0; t < triCount; t++) {
32
+ const a = idx[t * 3], b = idx[t * 3 + 1], c = idx[t * 3 + 2];
33
+ for (let k = 0; k < 3; k++)
34
+ centroids[t * 3 + k] = (pos[a * 3 + k] + pos[b * 3 + k] + pos[c * 3 + k]) / 3;
35
+ const [nx, ny, nz] = faceNormal(pos, a, b, c);
36
+ normals[t * 3] = nx;
37
+ normals[t * 3 + 1] = ny;
38
+ normals[t * 3 + 2] = nz;
39
+ }
40
+ const boundsOf = (start, count) => {
41
+ const b = new Float32Array([Infinity, Infinity, Infinity, -Infinity, -Infinity, -Infinity]);
42
+ for (let i = start; i < start + count; i++) {
43
+ const t = order[i];
44
+ for (const vtx of [idx[t * 3], idx[t * 3 + 1], idx[t * 3 + 2]]) {
45
+ for (let k = 0; k < 3; k++) {
46
+ b[k] = Math.min(b[k], pos[vtx * 3 + k]);
47
+ b[k + 3] = Math.max(b[k + 3], pos[vtx * 3 + k]);
48
+ }
49
+ }
50
+ }
51
+ return b;
52
+ };
53
+ const build = (start, count) => {
54
+ const bounds = boundsOf(start, count);
55
+ if (count <= 8)
56
+ return { bounds, start, count, left: null, right: null };
57
+ let axis = 0, span = -1;
58
+ for (let k = 0; k < 3; k++) {
59
+ const s = bounds[k + 3] - bounds[k];
60
+ if (s > span) {
61
+ span = s;
62
+ axis = k;
63
+ }
64
+ }
65
+ const sub = Array.from(order.subarray(start, start + count));
66
+ sub.sort((p, q) => centroids[p * 3 + axis] - centroids[q * 3 + axis]);
67
+ order.set(sub, start);
68
+ const half = count >> 1;
69
+ return { bounds, start, count, left: build(start, half), right: build(start + half, count - half) };
70
+ };
71
+ const root = build(0, triCount);
72
+ const aabbDistSq = (b, x, y, z) => {
73
+ const dx = Math.max(b[0] - x, 0, x - b[3]), dy = Math.max(b[1] - y, 0, y - b[4]), dz = Math.max(b[2] - z, 0, z - b[5]);
74
+ return dx * dx + dy * dy + dz * dz;
75
+ };
76
+ const tb = { u: 0, v: 0, w: 0 };
77
+ const api = {
78
+ lastDistSq: 0,
79
+ closest(x, y, z, nx, ny, nz, bary) {
80
+ // Track the best hit overall AND the best facing-aligned hit; return the aligned one when its
81
+ // distance is within 1.5x of the absolute best (layered-surface disambiguation).
82
+ let bestD = Infinity, bestT = -1, bu = 0, bv = 0, bw = 0;
83
+ let alignD = Infinity, alignT = -1, au = 0, av = 0, aw = 0;
84
+ const visit = (node) => {
85
+ // prune at the aligned-acceptance radius (bestD * 1.5²): beyond it a hit can neither win
86
+ // outright nor qualify as the preferred aligned hit
87
+ if (aabbDistSq(node.bounds, x, y, z) > bestD * 2.25)
88
+ return;
89
+ if (node.left === null) {
90
+ for (let i = node.start; i < node.start + node.count; i++) {
91
+ const t = order[i];
92
+ const d = closestPointTriangle(pos, idx[t * 3], idx[t * 3 + 1], idx[t * 3 + 2], x, y, z, tb);
93
+ if (d < bestD) {
94
+ bestD = d;
95
+ bestT = t;
96
+ bu = tb.u;
97
+ bv = tb.v;
98
+ bw = tb.w;
99
+ }
100
+ const dot = normals[t * 3] * nx + normals[t * 3 + 1] * ny + normals[t * 3 + 2] * nz;
101
+ if (dot > 0.15 && d < alignD) {
102
+ alignD = d;
103
+ alignT = t;
104
+ au = tb.u;
105
+ av = tb.v;
106
+ aw = tb.w;
107
+ }
108
+ }
109
+ return;
110
+ }
111
+ const dl = aabbDistSq(node.left.bounds, x, y, z), dr = aabbDistSq(node.right.bounds, x, y, z);
112
+ if (dl < dr) {
113
+ visit(node.left);
114
+ visit(node.right);
115
+ }
116
+ else {
117
+ visit(node.right);
118
+ visit(node.left);
119
+ }
120
+ };
121
+ visit(root);
122
+ if (alignT >= 0 && alignD <= bestD * 2.25) {
123
+ bary.u = au;
124
+ bary.v = av;
125
+ bary.w = aw;
126
+ api.lastDistSq = alignD;
127
+ return alignT;
128
+ }
129
+ bary.u = bu;
130
+ bary.v = bv;
131
+ bary.w = bw;
132
+ api.lastDistSq = bestD;
133
+ return bestT;
134
+ },
135
+ };
136
+ return api;
137
+ }
138
+ /** Ericson closest-point-on-triangle; fills barycentrics (u=A, v=B, w=C), returns distance². */
139
+ function closestPointTriangle(pos, ia, ib, ic, px, py, pz, bary) {
140
+ const ax = pos[ia * 3], ay = pos[ia * 3 + 1], az = pos[ia * 3 + 2];
141
+ const bx = pos[ib * 3], by = pos[ib * 3 + 1], bz = pos[ib * 3 + 2];
142
+ const cx = pos[ic * 3], cy = pos[ic * 3 + 1], cz = pos[ic * 3 + 2];
143
+ const abx = bx - ax, aby = by - ay, abz = bz - az;
144
+ const acx = cx - ax, acy = cy - ay, acz = cz - az;
145
+ const apx = px - ax, apy = py - ay, apz = pz - az;
146
+ const d1 = abx * apx + aby * apy + abz * apz;
147
+ const d2 = acx * apx + acy * apy + acz * apz;
148
+ let u = 0, v = 0, w = 0;
149
+ region: {
150
+ if (d1 <= 0 && d2 <= 0) {
151
+ u = 1;
152
+ break region;
153
+ }
154
+ const bpx = px - bx, bpy = py - by, bpz = pz - bz;
155
+ const d3 = abx * bpx + aby * bpy + abz * bpz;
156
+ const d4 = acx * bpx + acy * bpy + acz * bpz;
157
+ if (d3 >= 0 && d4 <= d3) {
158
+ v = 1;
159
+ break region;
160
+ }
161
+ const vc = d1 * d4 - d3 * d2;
162
+ if (vc <= 0 && d1 >= 0 && d3 <= 0) {
163
+ v = d1 / (d1 - d3);
164
+ u = 1 - v;
165
+ break region;
166
+ }
167
+ const cpx = px - cx, cpy = py - cy, cpz = pz - cz;
168
+ const d5 = abx * cpx + aby * cpy + abz * cpz;
169
+ const d6 = acx * cpx + acy * cpy + acz * cpz;
170
+ if (d6 >= 0 && d5 <= d6) {
171
+ w = 1;
172
+ break region;
173
+ }
174
+ const vb = d5 * d2 - d1 * d6;
175
+ if (vb <= 0 && d2 >= 0 && d6 <= 0) {
176
+ w = d2 / (d2 - d6);
177
+ u = 1 - w;
178
+ break region;
179
+ }
180
+ const va = d3 * d6 - d5 * d4;
181
+ if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
182
+ w = (d4 - d3) / (d4 - d3 + (d5 - d6));
183
+ v = 1 - w;
184
+ break region;
185
+ }
186
+ const denom = 1 / (va + vb + vc);
187
+ v = vb * denom;
188
+ w = vc * denom;
189
+ u = 1 - v - w;
190
+ }
191
+ bary.u = u;
192
+ bary.v = v;
193
+ bary.w = w;
194
+ const qx = u * ax + v * bx + w * cx - px, qy = u * ay + v * by + w * cy - py, qz = u * az + v * bz + w * cz - pz;
195
+ return qx * qx + qy * qy + qz * qz;
196
+ }
197
+ //# sourceMappingURL=surfaceBvh.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,2 @@
1
+ /** Prefix module-scoped validator failures with the authored instance id, not only its array offset. */
2
+ export declare function labelModuleValidationErrors(errors: readonly string[], manifestValue: unknown): string[];
@@ -0,0 +1,24 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.labelModuleValidationErrors = labelModuleValidationErrors;
4
+ function objectRecord(value) {
5
+ return value && typeof value === 'object' && !Array.isArray(value)
6
+ ? value
7
+ : {};
8
+ }
9
+ /** Prefix module-scoped validator failures with the authored instance id, not only its array offset. */
10
+ function labelModuleValidationErrors(errors, manifestValue) {
11
+ const multiplayer = objectRecord(objectRecord(manifestValue).multiplayer);
12
+ const modules = Array.isArray(multiplayer.modules) ? multiplayer.modules : [];
13
+ return errors.map((error) => {
14
+ const match = /multiplayer\.modules(?:\[([0-9]+)\]|\.([0-9]+))/.exec(error);
15
+ if (!match)
16
+ return error;
17
+ const index = Number(match[1] ?? match[2]);
18
+ const id = objectRecord(modules[index]).id;
19
+ return typeof id === 'string' && id.length > 0
20
+ ? `module "${id}": ${error}`
21
+ : error;
22
+ });
23
+ }
24
+ //# sourceMappingURL=module-validation.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,183 @@
1
+ import { CliCredentials } from './config';
2
+ /** LIX is a decimal amount (the wallet column is numeric(19,4)) — never minor units. */
3
+ export declare const LIX_DP = 4;
4
+ export declare const roundLix: (value: number) => number;
5
+ /** Render a LIX amount for humans: trim trailing zeros but never lie about precision. */
6
+ export declare function formatLix(value: number): string;
7
+ export type LixHold = {
8
+ reservationId?: string;
9
+ jobId?: string | null;
10
+ action?: string;
11
+ label?: string;
12
+ lix: number;
13
+ reservedAt?: string;
14
+ holdUntil?: string;
15
+ };
16
+ export type LixBalance = {
17
+ currency: string;
18
+ available: number;
19
+ held: number;
20
+ total: number;
21
+ breakdown?: {
22
+ withdrawable?: number;
23
+ nonWithdrawable?: number;
24
+ };
25
+ holds: LixHold[];
26
+ /** Which endpoint answered — the dedicated billing route, or the raw wallet fallback. */
27
+ source: 'lix-billing' | 'wallet';
28
+ };
29
+ /**
30
+ * Read the caller's LIX balance.
31
+ *
32
+ * Prefers `GET /api/v1/lix-billing/balance`, which reports available/held/total and itemises open
33
+ * holds. Falls back to the raw economy wallet (`GET /api/v1/wallet/me`) on 404 so the command works
34
+ * against deployments where the billing route has not landed yet — and says which one answered,
35
+ * because the wallet has no notion of `held` and reporting 0 held as if it were measured would hide
36
+ * exactly the stranded money this command exists to reveal.
37
+ */
38
+ export declare function getLixBalance(creds: CliCredentials): Promise<LixBalance>;
39
+ export declare function formatBalance(balance: LixBalance): string;
40
+ /**
41
+ * How a component's price relates to what you can actually be charged:
42
+ * exact — the charge IS this number.
43
+ * ceiling — the charge is at most this number (`maxLix === lix`).
44
+ * estimate — the charge can land either side; `maxLix` is the real cap.
45
+ *
46
+ * `estimate` exists because `ceiling` used to be applied to music, which is billed on the duration
47
+ * the provider ACCEPTS — that can exceed the duration requested, so the authorized cap sits above
48
+ * the quote. The charge was never uncapped; the label oversold it.
49
+ */
50
+ export type EstimateBasis = 'exact' | 'ceiling' | 'estimate';
51
+ export type QuoteComponent = {
52
+ stage: string;
53
+ action?: string;
54
+ /** Server-owned display name. Never map action→label CLI-side; that map has already drifted once. */
55
+ label?: string;
56
+ lix?: number;
57
+ spark?: number;
58
+ /** The most this component can be charged. Equals `lix` for exact/ceiling. */
59
+ maxLix?: number;
60
+ priceType?: 'base' | 'premium' | string;
61
+ estimateBasis?: EstimateBasis;
62
+ };
63
+ export type GenerationQuote = {
64
+ totalLix: number;
65
+ baseLix: number;
66
+ premiumLix: number;
67
+ /**
68
+ * The most this job can be charged — the number a spend guard must compare against. Guarding
69
+ * `totalLix` lets someone approve a bound the charge is permitted to exceed.
70
+ */
71
+ maxLix: number;
72
+ components: QuoteComponent[];
73
+ quoteToken?: string;
74
+ quoteId?: string;
75
+ expiresAt?: string;
76
+ configVersion?: string;
77
+ estimateBasis: EstimateBasis;
78
+ };
79
+ type QuoteResponse = {
80
+ lix?: number;
81
+ spark?: number;
82
+ maxLix?: number;
83
+ pricing?: {
84
+ maxLix?: number;
85
+ baseLix?: number;
86
+ premiumLix?: number;
87
+ totalLix?: number;
88
+ baseSpark?: number;
89
+ premiumSpark?: number;
90
+ totalSpark?: number;
91
+ };
92
+ components?: QuoteComponent[];
93
+ quoteToken?: string;
94
+ quoteId?: string;
95
+ expiresAt?: string;
96
+ configVersion?: string;
97
+ estimateBasis?: EstimateBasis;
98
+ };
99
+ export declare function normalizeQuote(res: QuoteResponse): GenerationQuote;
100
+ /**
101
+ * Price a generation BEFORE running it. The request body is the same DTO the generation route
102
+ * takes, deliberately: it prices the real request rather than a parallel model of it.
103
+ */
104
+ export declare function quoteGeneration(creds: CliCredentials, input: unknown): Promise<GenerationQuote>;
105
+ export declare function formatQuote(quote: GenerationQuote, balance?: LixBalance | null): string;
106
+ /**
107
+ * What a finished job actually cost, in LIX, from either route.
108
+ *
109
+ * Dreamer reports `lixSpentTotal`. The asset pipeline reported `units` and never said LIX, so
110
+ * nothing on that receipt stated the currency — and `units` IS LIX: the backend computes it as
111
+ * `Number(job.lixSpentTotal || '0')`, same number, different name, no conversion. Read the
112
+ * canonical field, fall back to the alias, and present one name.
113
+ */
114
+ export declare function receiptLix(job: {
115
+ lixSpentTotal?: number | string;
116
+ units?: number;
117
+ sparkSpentTotal?: number;
118
+ }): number | null;
119
+ /** One consistent cost line for both generation routes. */
120
+ export declare function formatReceipt(job: {
121
+ lixSpentTotal?: number | string;
122
+ units?: number;
123
+ sparkSpentTotal?: number;
124
+ providerCostUsd?: number;
125
+ }): string | null;
126
+ /**
127
+ * How long this job has been working, and what happens if it never finishes.
128
+ *
129
+ * A cold end-to-end run watched a music generation sit at `stage: "provider"` with LIX held and
130
+ * `updatedAt` frozen. Nothing in any payload distinguished "the provider is still composing" from
131
+ * "the process that was calling the provider is gone", there was no stated deadline, and
132
+ * `recovery.actions` was empty — so after fifteen minutes the run started the duplicate job the
133
+ * tools explicitly tell you not to start. (The duplicate returned in ten seconds; the original
134
+ * later surfaced as failed with no charge, i.e. the platform HAD recovered it — silently, with no
135
+ * way to know that was coming.)
136
+ *
137
+ * The platform's actual contract: an interrupted paid provider call is never repeated, and its
138
+ * hold is released by bounded automatic reconciliation. That is a good contract. It was just
139
+ * invisible. Say it, with the elapsed time, so waiting is an informed decision rather than a guess.
140
+ */
141
+ export declare function formatWaitState(job: {
142
+ status?: string;
143
+ currentStage?: string;
144
+ stages?: {
145
+ name: string;
146
+ status: string;
147
+ startedAt?: string | null;
148
+ }[];
149
+ updatedAt?: string;
150
+ openHoldLix?: number;
151
+ }, now?: Date): string | null;
152
+ export type JobSummary = {
153
+ id: string;
154
+ jobId?: string;
155
+ status: string;
156
+ kind?: string;
157
+ title?: string | null;
158
+ lixSpentTotal?: number | string;
159
+ units?: number;
160
+ openHoldLix?: number;
161
+ recoverable?: boolean;
162
+ awaitingApproval?: {
163
+ gate: string;
164
+ options?: string[];
165
+ } | null;
166
+ error?: string | null;
167
+ publishedItemId?: string | null;
168
+ createdAt?: string;
169
+ };
170
+ export type JobState = 'all' | 'unfinished' | 'failed' | 'published' | 'awaiting_approval';
171
+ export declare function listJobs(creds: CliCredentials, query?: {
172
+ limit?: number;
173
+ offset?: number;
174
+ state?: JobState;
175
+ }): Promise<{
176
+ jobs: JobSummary[];
177
+ total: number | null;
178
+ }>;
179
+ export declare function formatJobs(result: {
180
+ jobs: JobSummary[];
181
+ total: number | null;
182
+ }): string;
183
+ export {};