@hypersoniclabs/helix-cli 0.1.6 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +627 -6
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
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@@ -0,0 +1,178 @@
1
+ "use strict";
2
+ // The cs2 lane's own glTF IO and cell writer. Deliberately not `sceneGltfIo()`: that factory is contract-tested on its
3
+ // exact extension set, and a baked map cell also needs quantization and meshopt.
4
+ Object.defineProperty(exports, "__esModule", { value: true });
5
+ exports.CS2_QUANTIZE_POSITION_BITS = void 0;
6
+ exports.linearFromSrgbHex = linearFromSrgbHex;
7
+ exports.computeVertexNormals = computeVertexNormals;
8
+ exports.cs2GltfIo = cs2GltfIo;
9
+ exports.writeCs2Glb = writeCs2Glb;
10
+ exports.weldAndSimplify = weldAndSimplify;
11
+ const core_1 = require("@gltf-transform/core");
12
+ const extensions_1 = require("@gltf-transform/extensions");
13
+ const functions_1 = require("@gltf-transform/functions");
14
+ const meshoptimizer_1 = require("meshoptimizer");
15
+ const externalTextures_1 = require("../../sceneImport/externalTextures");
16
+ /** A 1 km cell at meshopt's default 14 bits keeps 6 cm, which is half a kerb; two more bits buy 1.6 cm. */
17
+ exports.CS2_QUANTIZE_POSITION_BITS = 16;
18
+ /** glTF factors and `COLOR_0` are linear; every colour this converter quotes is an sRGB hex, so decode it once here. */
19
+ function linearFromSrgbHex(hex) {
20
+ const match = /^#?([0-9a-f]{6})$/i.exec(hex);
21
+ if (!match)
22
+ throw new Error(`linearFromSrgbHex: "${hex}" is not a six-digit hex colour`);
23
+ const packed = Number.parseInt(match[1], 16);
24
+ return [(packed >> 16) & 0xff, (packed >> 8) & 0xff, packed & 0xff].map((channel) => {
25
+ const value = channel / 255;
26
+ return value <= 0.04045 ? value / 12.92 : ((value + 0.055) / 1.055) ** 2.4;
27
+ });
28
+ }
29
+ /** Area polygons and marking ribbons ship no source normals, and a glTF primitive without `NORMAL` shades wrong. */
30
+ function computeVertexNormals(positions, indices) {
31
+ const normals = new Float32Array(positions.length);
32
+ for (let corner = 0; corner + 2 < indices.length; corner += 3) {
33
+ const a = indices[corner] * 3;
34
+ const b = indices[corner + 1] * 3;
35
+ const c = indices[corner + 2] * 3;
36
+ const ux = positions[b] - positions[a];
37
+ const uy = positions[b + 1] - positions[a + 1];
38
+ const uz = positions[b + 2] - positions[a + 2];
39
+ const vx = positions[c] - positions[a];
40
+ const vy = positions[c + 1] - positions[a + 1];
41
+ const vz = positions[c + 2] - positions[a + 2];
42
+ const face = [uy * vz - uz * vy, uz * vx - ux * vz, ux * vy - uy * vx];
43
+ for (const vertex of [a, b, c])
44
+ for (let axis = 0; axis < 3; axis += 1)
45
+ normals[vertex + axis] += face[axis];
46
+ }
47
+ for (let offset = 0; offset < normals.length; offset += 3) {
48
+ const length = Math.hypot(normals[offset], normals[offset + 1], normals[offset + 2]);
49
+ if (length > 1e-8) {
50
+ normals[offset] /= length;
51
+ normals[offset + 1] /= length;
52
+ normals[offset + 2] /= length;
53
+ }
54
+ else
55
+ normals[offset + 1] = 1;
56
+ }
57
+ return normals;
58
+ }
59
+ /** Reads and writes the GLBs this converter emits: KTX2 images, quantized positions, meshopt payloads. */
60
+ function cs2GltfIo() {
61
+ return new core_1.NodeIO()
62
+ .setLogger(new core_1.Logger(core_1.Logger.Verbosity.ERROR))
63
+ .registerExtensions([extensions_1.KHRTextureBasisu, extensions_1.KHRMeshQuantization, extensions_1.EXTMeshoptCompression])
64
+ .registerDependencies({ 'meshopt.decoder': meshoptimizer_1.MeshoptDecoder, 'meshopt.encoder': meshoptimizer_1.MeshoptEncoder });
65
+ }
66
+ /**
67
+ * One mesh, one primitive per material, world-space positions. Every KTX2 image is left out of the container and
68
+ * referenced by bare file name, so the whole city shares one texture set instead of one copy per cell.
69
+ */
70
+ async function writeCs2Glb(name, materials, primitives) {
71
+ if (primitives.length === 0)
72
+ throw new Error(`writeCs2Glb: ${name} has no primitives`);
73
+ await Promise.all([meshoptimizer_1.MeshoptDecoder.ready, meshoptimizer_1.MeshoptEncoder.ready]);
74
+ const document = new core_1.Document().setLogger(new core_1.Logger(core_1.Logger.Verbosity.ERROR));
75
+ const buffer = document.createBuffer();
76
+ const used = new Set(primitives.map((primitive) => primitive.material).filter((material) => material !== undefined));
77
+ const byName = new Map();
78
+ const uriByImage = new Map();
79
+ for (const spec of materials) {
80
+ if (!used.has(spec.name))
81
+ continue;
82
+ const material = document.createMaterial(spec.name)
83
+ .setBaseColorFactor(spec.baseColorFactor)
84
+ .setMetallicFactor(0)
85
+ .setRoughnessFactor(spec.roughnessFactor)
86
+ .setDoubleSided(spec.doubleSided);
87
+ if (spec.alphaCutoff !== undefined)
88
+ material.setAlphaMode('MASK').setAlphaCutoff(spec.alphaCutoff);
89
+ if (spec.baseColorFile !== undefined) {
90
+ material.setBaseColorTexture(document.createTexture(spec.baseColorFile).setMimeType('image/ktx2').setURI(spec.baseColorFile));
91
+ uriByImage.set(spec.baseColorFile, spec.baseColorFile);
92
+ }
93
+ byName.set(spec.name, material);
94
+ }
95
+ if (uriByImage.size > 0)
96
+ document.createExtension(extensions_1.KHRTextureBasisu).setRequired(true);
97
+ const mesh = document.createMesh(name);
98
+ for (const source of primitives) {
99
+ const vertices = source.positions.length / 3;
100
+ const primitive = document.createPrimitive()
101
+ .setAttribute('POSITION', document.createAccessor().setType('VEC3').setArray(source.positions).setBuffer(buffer))
102
+ .setIndices(document.createAccessor().setType('SCALAR')
103
+ .setArray(vertices > 0xffff ? source.indices : Uint16Array.from(source.indices)).setBuffer(buffer));
104
+ if (source.material !== undefined) {
105
+ const material = byName.get(source.material);
106
+ if (!material)
107
+ throw new Error(`writeCs2Glb: ${name} names material "${source.material}", which was not declared`);
108
+ primitive.setMaterial(material);
109
+ }
110
+ if (source.normals)
111
+ primitive.setAttribute('NORMAL', document.createAccessor().setType('VEC3').setArray(source.normals).setBuffer(buffer));
112
+ if (source.uvs)
113
+ primitive.setAttribute('TEXCOORD_0', document.createAccessor().setType('VEC2').setArray(source.uvs).setBuffer(buffer));
114
+ if (source.colours)
115
+ primitive.setAttribute('COLOR_0', document.createAccessor().setType('VEC3').setArray(source.colours).setBuffer(buffer));
116
+ mesh.addPrimitive(primitive);
117
+ }
118
+ document.createScene().addChild(document.createNode(name).setMesh(mesh));
119
+ // Quantization is what puts a decode transform on the node: the positions above are world-space, and the node the
120
+ // writer emits maps the packed integers back onto them.
121
+ await document.transform((0, functions_1.meshopt)({ encoder: meshoptimizer_1.MeshoptEncoder, level: 'high', quantizePosition: exports.CS2_QUANTIZE_POSITION_BITS }));
122
+ return (0, externalTextures_1.externalizeGlbTextureUris)(await cs2GltfIo().writeBinary(document), uriByImage);
123
+ }
124
+ /**
125
+ * Welds by exact position, then simplifies to a triangle budget. A collider only has to be walkable, so it drops
126
+ * every attribute but position and accepts the seams welding introduces.
127
+ */
128
+ async function weldAndSimplify(positions, indices, maxTriangles, errorMetres) {
129
+ await meshoptimizer_1.MeshoptSimplifier.ready;
130
+ const slotByKey = new Map();
131
+ const slotOf = new Uint32Array(positions.length / 3);
132
+ const welded = [];
133
+ for (let vertex = 0; vertex < slotOf.length; vertex += 1) {
134
+ const offset = vertex * 3;
135
+ const key = `${positions[offset]},${positions[offset + 1]},${positions[offset + 2]}`;
136
+ let slot = slotByKey.get(key);
137
+ if (slot === undefined) {
138
+ slot = welded.length / 3;
139
+ slotByKey.set(key, slot);
140
+ welded.push(positions[offset], positions[offset + 1], positions[offset + 2]);
141
+ }
142
+ slotOf[vertex] = slot;
143
+ }
144
+ const weldedPositions = Float32Array.from(welded);
145
+ const kept = [];
146
+ for (let corner = 0; corner + 2 < indices.length; corner += 3) {
147
+ const a = slotOf[indices[corner]];
148
+ const b = slotOf[indices[corner + 1]];
149
+ const c = slotOf[indices[corner + 2]];
150
+ if (a !== b && b !== c && a !== c)
151
+ kept.push(a, b, c);
152
+ }
153
+ const weldedIndices = Uint32Array.from(kept);
154
+ const trianglesBefore = weldedIndices.length / 3;
155
+ if (trianglesBefore <= maxTriangles) {
156
+ return { positions: weldedPositions, indices: weldedIndices, trianglesBefore, trianglesAfter: trianglesBefore, errorMetres: 0 };
157
+ }
158
+ const [simplified, error] = meshoptimizer_1.MeshoptSimplifier.simplify(weldedIndices, weldedPositions, 3, maxTriangles * 3, errorMetres, ['ErrorAbsolute']);
159
+ return { ...compactPositions(weldedPositions, simplified), trianglesBefore, trianglesAfter: simplified.length / 3, errorMetres: error };
160
+ }
161
+ /** Drops the vertices the simplifier stopped referencing, so the written accessor is the size of the result. */
162
+ function compactPositions(positions, indices) {
163
+ const remap = new Map();
164
+ const out = new Uint32Array(indices.length);
165
+ const kept = [];
166
+ for (let corner = 0; corner < indices.length; corner += 1) {
167
+ const source = indices[corner];
168
+ let target = remap.get(source);
169
+ if (target === undefined) {
170
+ target = kept.length / 3;
171
+ remap.set(source, target);
172
+ kept.push(positions[source * 3], positions[source * 3 + 1], positions[source * 3 + 2]);
173
+ }
174
+ out[corner] = target;
175
+ }
176
+ return { positions: Float32Array.from(kept), indices: out };
177
+ }
178
+ //# sourceMappingURL=glb.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,96 @@
1
+ import { type Cs2RoadBins, type Cs2RoadCurve } from '../roads';
2
+ import { type Cs2CellOptions } from './roadBake';
3
+ export declare const CS2_MARKING_SEGMENTS = 6;
4
+ export declare const CS2_MARKING_LIFT_METRES = 0.12;
5
+ /** Paint seated on a baked deck needs no terrain clearance, only enough to stay off it. */
6
+ export declare const CS2_MARKING_ROAD_LIFT_METRES = 0.03;
7
+ /** How far a deck may sit from the lane's own authored height and still be the deck it belongs to. */
8
+ export declare const CS2_MARKING_SEAT_REACH_METRES = 2;
9
+ export declare const CS2_MARKING_MIN_HALF_WIDTH_METRES = 0.03;
10
+ export declare const CS2_MARKING_YELLOW = "#f5c94a";
11
+ export declare const CS2_MARKING_WHITE = "#f4f0df";
12
+ export declare const CS2_MARKING_DASH_PERIOD_METRES = 4.5;
13
+ export declare const CS2_MARKING_DASH_FILL = 0.56;
14
+ export declare const CS2_MARKING_YIELD_PERIOD_METRES = 1.25;
15
+ export declare const CS2_MARKING_YIELD_FILL = 0.42;
16
+ /** Paint conforms to the terrain up to 2 m above it and keeps its authored height from 6 m: a bridge keeps its deck. */
17
+ export declare const CS2_CONFORM_FULL_ABOVE_METRES = 2;
18
+ export declare const CS2_PRESERVE_FULL_ABOVE_METRES = 6;
19
+ export declare const CS2_CONFORM_FULL_BELOW_METRES = -6;
20
+ export declare const CS2_PRESERVE_FULL_BELOW_METRES = -10;
21
+ /** Variant B's dash mask: a 4 x 64 alpha stripe whose V axis is one dash period. */
22
+ export declare const CS2_STRIPE_WIDTH_TEXELS = 4;
23
+ export declare const CS2_STRIPE_HEIGHT_TEXELS = 64;
24
+ export type Cs2MarkingPattern = 'solid' | 'dashed' | 'yield';
25
+ export interface Cs2Marking {
26
+ lane: number;
27
+ curve: Cs2RoadCurve;
28
+ yellow: boolean;
29
+ pattern: Cs2MarkingPattern;
30
+ /** Metres of one dash cycle; 0 is an unbroken line. */
31
+ periodMetres: number;
32
+ fill: number;
33
+ cx: number;
34
+ cz: number;
35
+ }
36
+ export type Cs2MarkingCellOptions = Cs2CellOptions;
37
+ export interface Cs2MarkingGeometryOptions {
38
+ seaLevelMetres: number;
39
+ terrainHeightAt(x: number, z: number): number;
40
+ /** Deck height at a world XZ near the lane's own height, or null where no carriageway covers it. */
41
+ surfaceHeightAt?(x: number, z: number, nearY: number): number | null;
42
+ /** Metres above a seated deck; default 0.03. */
43
+ markingLiftMetres?: number;
44
+ /** Pass one in to receive the tally; the ribbons fill it as they are placed. */
45
+ seating?: Cs2MarkingSeating;
46
+ segments?: number;
47
+ }
48
+ /** Rail points placed on a baked deck versus fallen back to the terrain rule, counted left and right separately. */
49
+ export interface Cs2MarkingSeating {
50
+ seatedOnRoad: number;
51
+ fallbackTerrain: number;
52
+ }
53
+ export interface Cs2MarkingMesh {
54
+ material: string;
55
+ positions: Float32Array;
56
+ uvs: Float32Array;
57
+ indices: Uint32Array;
58
+ /** Variant A only: linear RGB carrying the paint colour so one material draws every style. */
59
+ colours?: Float32Array;
60
+ }
61
+ export interface Cs2MarkingStation {
62
+ left: [number, number, number];
63
+ right: [number, number, number];
64
+ /** Arc length from the start of the lane, in metres. */
65
+ distance: number;
66
+ }
67
+ /** Every lane of kind 6, with the style the flags imply and the cell its curve midpoint falls in. */
68
+ export declare function collectCs2Markings(bins: Cs2RoadBins, options: Cs2MarkingCellOptions): Cs2Marking[];
69
+ /** The lit part of each dash cycle, in arc length. A period of zero is one unbroken run. */
70
+ export declare function dashIntervals(lengthMetres: number, periodMetres: number, fill: number): Array<[number, number]>;
71
+ /**
72
+ * The ribbon rails of one marking, seated on the baked deck under each rail point so the paint lies ON the asphalt.
73
+ * Off the carriageway there is no deck to read, and the rail falls back to the reference's own per-vertex terrain
74
+ * blend: fully onto the terrain near the ground, fully authored on a bridge. Left and right are sampled
75
+ * independently either way, so a ribbon banks with the surface it lies on.
76
+ */
77
+ export declare function markingStations(marking: Cs2Marking, options: Cs2MarkingGeometryOptions): Cs2MarkingStation[];
78
+ /**
79
+ * Variant A: one material, dashes cut as geometry. Only the lit part of each cycle is emitted, so nothing on the GPU
80
+ * has to discard and the paint needs no texture at all.
81
+ */
82
+ export declare function buildMarkingCellA(markings: readonly Cs2Marking[], options: Cs2MarkingGeometryOptions): Cs2MarkingMesh[];
83
+ /**
84
+ * Variant B: one material per pattern, the whole ribbon emitted, and the dashes masked by an alpha stripe whose V is
85
+ * arc length over the dash period.
86
+ */
87
+ export declare function buildMarkingCellB(markings: readonly Cs2Marking[], options: Cs2MarkingGeometryOptions): Cs2MarkingMesh[];
88
+ export declare function markingColour(marking: Cs2Marking): string;
89
+ /** The five materials variant B declares. Yield collapses to one material, so a yellow yield lane paints white. */
90
+ export declare function markingMaterialB(marking: Cs2Marking): string;
91
+ /**
92
+ * The alpha stripe variant B masks its dashes with: white where the cycle is lit, transparent where it is not, so one
93
+ * texture serves both dash colours and a second serves the tighter yield cycle.
94
+ */
95
+ export declare function encodeCs2StripeKtx2(fill: number): Promise<Uint8Array>;
96
+ export declare function cubicBezier(curve: Cs2RoadCurve, t: number): [number, number, number];
@@ -0,0 +1,329 @@
1
+ "use strict";
2
+ // Lane markings. The bundle carries no paint colour or dash data at all: every lane of kind 6 is a ribbon off its own
3
+ // Bezier, and the reference renderer synthesises the style from the writer's substring-derived flags.
4
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
5
+ if (k2 === undefined) k2 = k;
6
+ var desc = Object.getOwnPropertyDescriptor(m, k);
7
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
8
+ desc = { enumerable: true, get: function() { return m[k]; } };
9
+ }
10
+ Object.defineProperty(o, k2, desc);
11
+ }) : (function(o, m, k, k2) {
12
+ if (k2 === undefined) k2 = k;
13
+ o[k2] = m[k];
14
+ }));
15
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
16
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
17
+ }) : function(o, v) {
18
+ o["default"] = v;
19
+ });
20
+ var __importStar = (this && this.__importStar) || (function () {
21
+ var ownKeys = function(o) {
22
+ ownKeys = Object.getOwnPropertyNames || function (o) {
23
+ var ar = [];
24
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
25
+ return ar;
26
+ };
27
+ return ownKeys(o);
28
+ };
29
+ return function (mod) {
30
+ if (mod && mod.__esModule) return mod;
31
+ var result = {};
32
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
33
+ __setModuleDefault(result, mod);
34
+ return result;
35
+ };
36
+ })();
37
+ Object.defineProperty(exports, "__esModule", { value: true });
38
+ exports.CS2_STRIPE_HEIGHT_TEXELS = exports.CS2_STRIPE_WIDTH_TEXELS = exports.CS2_PRESERVE_FULL_BELOW_METRES = exports.CS2_CONFORM_FULL_BELOW_METRES = exports.CS2_PRESERVE_FULL_ABOVE_METRES = exports.CS2_CONFORM_FULL_ABOVE_METRES = exports.CS2_MARKING_YIELD_FILL = exports.CS2_MARKING_YIELD_PERIOD_METRES = exports.CS2_MARKING_DASH_FILL = exports.CS2_MARKING_DASH_PERIOD_METRES = exports.CS2_MARKING_WHITE = exports.CS2_MARKING_YELLOW = exports.CS2_MARKING_MIN_HALF_WIDTH_METRES = exports.CS2_MARKING_SEAT_REACH_METRES = exports.CS2_MARKING_ROAD_LIFT_METRES = exports.CS2_MARKING_LIFT_METRES = exports.CS2_MARKING_SEGMENTS = void 0;
39
+ exports.collectCs2Markings = collectCs2Markings;
40
+ exports.dashIntervals = dashIntervals;
41
+ exports.markingStations = markingStations;
42
+ exports.buildMarkingCellA = buildMarkingCellA;
43
+ exports.buildMarkingCellB = buildMarkingCellB;
44
+ exports.markingColour = markingColour;
45
+ exports.markingMaterialB = markingMaterialB;
46
+ exports.encodeCs2StripeKtx2 = encodeCs2StripeKtx2;
47
+ exports.cubicBezier = cubicBezier;
48
+ const esm_1 = require("../../character/esm");
49
+ const roads_1 = require("../roads");
50
+ const glb_1 = require("./glb");
51
+ const roadBake_1 = require("./roadBake");
52
+ exports.CS2_MARKING_SEGMENTS = 6;
53
+ exports.CS2_MARKING_LIFT_METRES = 0.12;
54
+ /** Paint seated on a baked deck needs no terrain clearance, only enough to stay off it. */
55
+ exports.CS2_MARKING_ROAD_LIFT_METRES = 0.03;
56
+ /** How far a deck may sit from the lane's own authored height and still be the deck it belongs to. */
57
+ exports.CS2_MARKING_SEAT_REACH_METRES = 2;
58
+ exports.CS2_MARKING_MIN_HALF_WIDTH_METRES = 0.03;
59
+ exports.CS2_MARKING_YELLOW = '#f5c94a';
60
+ exports.CS2_MARKING_WHITE = '#f4f0df';
61
+ exports.CS2_MARKING_DASH_PERIOD_METRES = 4.5;
62
+ exports.CS2_MARKING_DASH_FILL = 0.56;
63
+ exports.CS2_MARKING_YIELD_PERIOD_METRES = 1.25;
64
+ exports.CS2_MARKING_YIELD_FILL = 0.42;
65
+ /** Paint conforms to the terrain up to 2 m above it and keeps its authored height from 6 m: a bridge keeps its deck. */
66
+ exports.CS2_CONFORM_FULL_ABOVE_METRES = 2;
67
+ exports.CS2_PRESERVE_FULL_ABOVE_METRES = 6;
68
+ exports.CS2_CONFORM_FULL_BELOW_METRES = -6;
69
+ exports.CS2_PRESERVE_FULL_BELOW_METRES = -10;
70
+ /** Variant B's dash mask: a 4 x 64 alpha stripe whose V axis is one dash period. */
71
+ exports.CS2_STRIPE_WIDTH_TEXELS = 4;
72
+ exports.CS2_STRIPE_HEIGHT_TEXELS = 64;
73
+ /** Every lane of kind 6, with the style the flags imply and the cell its curve midpoint falls in. */
74
+ function collectCs2Markings(bins, options) {
75
+ const markings = [];
76
+ for (let lane = 0; lane < bins.header.lanes.count; lane += 1) {
77
+ const record = (0, roads_1.laneAt)(bins, lane);
78
+ if (record.kind !== roads_1.ROAD_KINDS.marking)
79
+ continue;
80
+ const curve = (0, roads_1.curveAt)(bins, lane);
81
+ const pattern = (record.flags & roads_1.ROAD_FLAGS.markingYield) !== 0
82
+ ? 'yield'
83
+ : (record.flags & roads_1.ROAD_FLAGS.markingDashed) !== 0 ? 'dashed' : 'solid';
84
+ const midpoint = cubicBezier(curve, 0.5);
85
+ const cell = (0, roadBake_1.cellAt)(midpoint[0], midpoint[2], options);
86
+ if (!cell)
87
+ continue;
88
+ markings.push({
89
+ lane,
90
+ curve,
91
+ yellow: (record.flags & roads_1.ROAD_FLAGS.markingYellow) !== 0,
92
+ pattern,
93
+ periodMetres: pattern === 'yield' ? exports.CS2_MARKING_YIELD_PERIOD_METRES : pattern === 'dashed' ? exports.CS2_MARKING_DASH_PERIOD_METRES : 0,
94
+ fill: pattern === 'yield' ? exports.CS2_MARKING_YIELD_FILL : exports.CS2_MARKING_DASH_FILL,
95
+ cx: cell.cx,
96
+ cz: cell.cz,
97
+ });
98
+ }
99
+ return markings;
100
+ }
101
+ /** The lit part of each dash cycle, in arc length. A period of zero is one unbroken run. */
102
+ function dashIntervals(lengthMetres, periodMetres, fill) {
103
+ if (!(lengthMetres > 0))
104
+ return [];
105
+ if (!(periodMetres > 0) || fill >= 1)
106
+ return [[0, lengthMetres]];
107
+ const intervals = [];
108
+ for (let cycle = 0; cycle * periodMetres < lengthMetres; cycle += 1) {
109
+ const start = cycle * periodMetres;
110
+ const end = Math.min(lengthMetres, start + periodMetres * fill);
111
+ if (end > start)
112
+ intervals.push([start, end]);
113
+ }
114
+ return intervals;
115
+ }
116
+ /**
117
+ * The ribbon rails of one marking, seated on the baked deck under each rail point so the paint lies ON the asphalt.
118
+ * Off the carriageway there is no deck to read, and the rail falls back to the reference's own per-vertex terrain
119
+ * blend: fully onto the terrain near the ground, fully authored on a bridge. Left and right are sampled
120
+ * independently either way, so a ribbon banks with the surface it lies on.
121
+ */
122
+ function markingStations(marking, options) {
123
+ const segments = options.segments ?? exports.CS2_MARKING_SEGMENTS;
124
+ const halfWidth = Math.max(exports.CS2_MARKING_MIN_HALF_WIDTH_METRES, marking.curve.widthMetres / 2);
125
+ const stations = [];
126
+ let distance = 0;
127
+ let previous = null;
128
+ for (let segment = 0; segment <= segments; segment += 1) {
129
+ const t = segment / segments;
130
+ const point = cubicBezier(marking.curve, t);
131
+ if (previous)
132
+ distance += Math.hypot(point[0] - previous[0], point[1] - previous[1], point[2] - previous[2]);
133
+ const tangent = ribbonTangent(marking.curve, t, point, previous);
134
+ // cross(up, tangent), re-normalised in the horizontal plane so a climbing lane keeps its painted width.
135
+ const horizontal = Math.hypot(tangent[2], tangent[0]) || 1;
136
+ const side = [tangent[2] / horizontal * halfWidth, -tangent[0] / horizontal * halfWidth];
137
+ const sourceY = point[1] - options.seaLevelMetres;
138
+ const preserve = elevationWeight(sourceY - options.terrainHeightAt(point[0], point[2]));
139
+ const rail = (x, z) => {
140
+ // A viaduct over a street covers the same XZ; the lane's own height is what says which deck the paint is on.
141
+ const covering = options.surfaceHeightAt?.(x, z, sourceY) ?? null;
142
+ const deck = covering !== null && Math.abs(covering - sourceY) <= exports.CS2_MARKING_SEAT_REACH_METRES ? covering : null;
143
+ if (deck !== null) {
144
+ if (options.seating)
145
+ options.seating.seatedOnRoad += 1;
146
+ return [x, deck + (options.markingLiftMetres ?? exports.CS2_MARKING_ROAD_LIFT_METRES), z];
147
+ }
148
+ if (options.seating)
149
+ options.seating.fallbackTerrain += 1;
150
+ const ground = options.terrainHeightAt(x, z);
151
+ return [x, ground + (sourceY - ground) * preserve + exports.CS2_MARKING_LIFT_METRES, z];
152
+ };
153
+ stations.push({ left: rail(point[0] - side[0], point[2] - side[1]), right: rail(point[0] + side[0], point[2] + side[1]), distance });
154
+ previous = point;
155
+ }
156
+ return stations;
157
+ }
158
+ /**
159
+ * Variant A: one material, dashes cut as geometry. Only the lit part of each cycle is emitted, so nothing on the GPU
160
+ * has to discard and the paint needs no texture at all.
161
+ */
162
+ function buildMarkingCellA(markings, options) {
163
+ const positions = [];
164
+ const uvs = [];
165
+ const colours = [];
166
+ const indices = [];
167
+ for (const marking of markings) {
168
+ const stations = markingStations(marking, options);
169
+ const colour = (0, glb_1.linearFromSrgbHex)(markingColour(marking));
170
+ for (const [start, end] of dashIntervals(stations[stations.length - 1].distance, marking.periodMetres, marking.fill)) {
171
+ const before = positions.length / 3;
172
+ appendStrip(clipStations(stations, start, end), positions, uvs, indices, marking.periodMetres);
173
+ for (let vertex = before; vertex < positions.length / 3; vertex += 1)
174
+ colours.push(...colour);
175
+ }
176
+ }
177
+ if (indices.length === 0)
178
+ return [];
179
+ return [{
180
+ material: 'marking',
181
+ positions: Float32Array.from(positions),
182
+ uvs: Float32Array.from(uvs),
183
+ colours: Float32Array.from(colours),
184
+ indices: Uint32Array.from(indices),
185
+ }];
186
+ }
187
+ /**
188
+ * Variant B: one material per pattern, the whole ribbon emitted, and the dashes masked by an alpha stripe whose V is
189
+ * arc length over the dash period.
190
+ */
191
+ function buildMarkingCellB(markings, options) {
192
+ const buckets = new Map();
193
+ for (const marking of markings) {
194
+ const stations = markingStations(marking, options);
195
+ const material = markingMaterialB(marking);
196
+ const bucket = buckets.get(material) ?? { positions: [], uvs: [], indices: [] };
197
+ appendStrip(stations, bucket.positions, bucket.uvs, bucket.indices, marking.periodMetres);
198
+ buckets.set(material, bucket);
199
+ }
200
+ return [...buckets.keys()].sort().map((material) => {
201
+ const bucket = buckets.get(material);
202
+ return {
203
+ material,
204
+ positions: Float32Array.from(bucket.positions),
205
+ uvs: Float32Array.from(bucket.uvs),
206
+ indices: Uint32Array.from(bucket.indices),
207
+ };
208
+ });
209
+ }
210
+ function markingColour(marking) {
211
+ return marking.yellow ? exports.CS2_MARKING_YELLOW : exports.CS2_MARKING_WHITE;
212
+ }
213
+ /** The five materials variant B declares. Yield collapses to one material, so a yellow yield lane paints white. */
214
+ function markingMaterialB(marking) {
215
+ if (marking.pattern === 'yield')
216
+ return 'marking-yield';
217
+ const colour = marking.yellow ? 'yellow' : 'white';
218
+ return marking.pattern === 'dashed' ? `marking-${colour}-dashed` : `marking-${colour}`;
219
+ }
220
+ /**
221
+ * The alpha stripe variant B masks its dashes with: white where the cycle is lit, transparent where it is not, so one
222
+ * texture serves both dash colours and a second serves the tighter yield cycle.
223
+ */
224
+ async function encodeCs2StripeKtx2(fill) {
225
+ const sharp = (await Promise.resolve().then(() => __importStar(require('sharp')))).default;
226
+ const raw = Buffer.alloc(exports.CS2_STRIPE_WIDTH_TEXELS * exports.CS2_STRIPE_HEIGHT_TEXELS * 4);
227
+ for (let row = 0; row < exports.CS2_STRIPE_HEIGHT_TEXELS; row += 1) {
228
+ const lit = (row + 0.5) / exports.CS2_STRIPE_HEIGHT_TEXELS < fill;
229
+ for (let column = 0; column < exports.CS2_STRIPE_WIDTH_TEXELS; column += 1) {
230
+ const offset = (row * exports.CS2_STRIPE_WIDTH_TEXELS + column) * 4;
231
+ raw[offset] = 255;
232
+ raw[offset + 1] = 255;
233
+ raw[offset + 2] = 255;
234
+ raw[offset + 3] = lit ? 255 : 0;
235
+ }
236
+ }
237
+ const png = await sharp(raw, { raw: { width: exports.CS2_STRIPE_WIDTH_TEXELS, height: exports.CS2_STRIPE_HEIGHT_TEXELS, channels: 4 } }).png().toBuffer();
238
+ const { encodeToKTX2 } = (await (0, esm_1.importEsm)('ktx2-encoder'));
239
+ return encodeToKTX2(new Uint8Array(png), {
240
+ isUASTC: true,
241
+ uastcLDRQualityLevel: 2,
242
+ needSupercompression: true,
243
+ generateMipmap: true,
244
+ isPerceptual: false,
245
+ isSetKTX2SRGBTransferFunc: false,
246
+ isKTX2File: true,
247
+ imageDecoder: async (bytes) => {
248
+ const { data, info } = await sharp(Buffer.from(bytes)).ensureAlpha().raw().toBuffer({ resolveWithObject: true });
249
+ return { width: info.width, height: info.height, data: new Uint8Array(data) };
250
+ },
251
+ });
252
+ }
253
+ /** The quad strip of one run of stations, wound the way the reference renderer winds its ribbons. */
254
+ function appendStrip(stations, positions, uvs, indices, periodMetres) {
255
+ if (stations.length < 2)
256
+ return;
257
+ const base = positions.length / 3;
258
+ for (const station of stations) {
259
+ positions.push(...station.left, ...station.right);
260
+ const v = periodMetres > 0 ? station.distance / periodMetres : station.distance;
261
+ uvs.push(0, v, 1, v);
262
+ }
263
+ for (let segment = 0; segment + 1 < stations.length; segment += 1) {
264
+ const at = base + segment * 2;
265
+ indices.push(at, at + 2, at + 1, at + 1, at + 2, at + 3);
266
+ }
267
+ }
268
+ /** The stations inside `[start, end]`, with an interpolated station at each end so a dash keeps its exact length. */
269
+ function clipStations(stations, start, end) {
270
+ const clipped = [stationAt(stations, start)];
271
+ for (const station of stations)
272
+ if (station.distance > start && station.distance < end)
273
+ clipped.push(station);
274
+ clipped.push(stationAt(stations, end));
275
+ return clipped;
276
+ }
277
+ function stationAt(stations, distance) {
278
+ const last = stations[stations.length - 1];
279
+ if (distance <= stations[0].distance)
280
+ return stations[0];
281
+ if (distance >= last.distance)
282
+ return last;
283
+ for (let index = 0; index + 1 < stations.length; index += 1) {
284
+ const from = stations[index];
285
+ const to = stations[index + 1];
286
+ if (distance > to.distance)
287
+ continue;
288
+ const span = to.distance - from.distance;
289
+ const share = span > 1e-9 ? (distance - from.distance) / span : 0;
290
+ return {
291
+ left: lerp3(from.left, to.left, share),
292
+ right: lerp3(from.right, to.right, share),
293
+ distance,
294
+ };
295
+ }
296
+ return last;
297
+ }
298
+ function ribbonTangent(curve, t, point, previous) {
299
+ const ahead = cubicBezier(curve, Math.min(1, t + 0.001));
300
+ let tangent = [ahead[0] - point[0], ahead[1] - point[1], ahead[2] - point[2]];
301
+ if (lengthSquared(tangent) < 1e-9 && previous)
302
+ tangent = [point[0] - previous[0], point[1] - previous[1], point[2] - previous[2]];
303
+ if (lengthSquared(tangent) < 1e-9)
304
+ return [1, 0, 0];
305
+ const length = Math.hypot(tangent[0], tangent[1], tangent[2]);
306
+ return [tangent[0] / length, tangent[1] / length, tangent[2] / length];
307
+ }
308
+ function cubicBezier(curve, t) {
309
+ const inverse = 1 - t;
310
+ const weights = [inverse ** 3, 3 * inverse ** 2 * t, 3 * inverse * t ** 2, t ** 3];
311
+ const points = [curve.a, curve.b, curve.c, curve.d];
312
+ return [0, 1, 2].map((axis) => points.reduce((sum, point, index) => sum + point[axis] * weights[index], 0));
313
+ }
314
+ function elevationWeight(delta) {
315
+ return delta >= 0
316
+ ? smoothstep(exports.CS2_CONFORM_FULL_ABOVE_METRES, exports.CS2_PRESERVE_FULL_ABOVE_METRES, delta)
317
+ : smoothstep(exports.CS2_CONFORM_FULL_BELOW_METRES, exports.CS2_PRESERVE_FULL_BELOW_METRES, delta);
318
+ }
319
+ function smoothstep(edge0, edge1, value) {
320
+ const t = Math.min(1, Math.max(0, (value - edge0) / (edge1 - edge0)));
321
+ return t * t * (3 - 2 * t);
322
+ }
323
+ function lerp3(from, to, share) {
324
+ return [from[0] + (to[0] - from[0]) * share, from[1] + (to[1] - from[1]) * share, from[2] + (to[2] - from[2]) * share];
325
+ }
326
+ function lengthSquared(value) {
327
+ return value[0] ** 2 + value[1] ** 2 + value[2] ** 2;
328
+ }
329
+ //# sourceMappingURL=markings.js.map
@@ -0,0 +1 @@
1
+ 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