@downdraft/engine 0.1.0 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +38 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
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+
const entities = [];
|
|
10
|
+
const binaryBlobs = {};
|
|
11
|
+
for (let i = 1; i < world.entities.length; i++) {
|
|
12
|
+
const meta = world.entities[i];
|
|
13
|
+
if (!meta.alive)
|
|
14
|
+
continue;
|
|
15
|
+
const arch = world.archetypeById.get(meta.archetypeId);
|
|
16
|
+
if (!arch)
|
|
17
|
+
continue;
|
|
18
|
+
const entity = { index: i, generation: meta.generation };
|
|
19
|
+
const components = [];
|
|
20
|
+
for (const [cid, col] of arch.columns.entries()) {
|
|
21
|
+
const row = arch.entities.findIndex((e) => e.index === entity.index && e.generation === entity.generation);
|
|
22
|
+
if (row >= 0) {
|
|
23
|
+
const data = getColumnValue(col, row);
|
|
24
|
+
if (data instanceof ArrayBuffer) {
|
|
25
|
+
const blobKey = `blob_${i}_${cid}`;
|
|
26
|
+
binaryBlobs[blobKey] = data;
|
|
27
|
+
components.push({ id: cid, data: { __blobRef: blobKey } });
|
|
28
|
+
}
|
|
29
|
+
else if (data instanceof Float32Array || data instanceof Float64Array ||
|
|
30
|
+
data instanceof Int32Array || data instanceof Uint32Array ||
|
|
31
|
+
data instanceof Uint8Array || data instanceof Int8Array ||
|
|
32
|
+
data instanceof Int16Array || data instanceof Uint16Array) {
|
|
33
|
+
const blobKey = `blob_${i}_${cid}`;
|
|
34
|
+
const buf = data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength);
|
|
35
|
+
binaryBlobs[blobKey] = buf instanceof ArrayBuffer ? buf : new ArrayBuffer(buf.byteLength);
|
|
36
|
+
new Uint8Array(binaryBlobs[blobKey]).set(new Uint8Array(buf));
|
|
37
|
+
components.push({ id: cid, data: { __blobRef: blobKey } });
|
|
38
|
+
}
|
|
39
|
+
else {
|
|
40
|
+
components.push({ id: cid, data });
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
entities.push({ index: i, generation: meta.generation, components });
|
|
45
|
+
}
|
|
46
|
+
return {
|
|
47
|
+
schemaVersion: 1,
|
|
48
|
+
scene: { name: sceneName, entities },
|
|
49
|
+
binaryBlobs: Object.keys(binaryBlobs).length > 0 ? binaryBlobs : undefined,
|
|
50
|
+
};
|
|
51
|
+
}
|
|
52
|
+
deserialize(data, world, schemaRegistry) {
|
|
53
|
+
const migrated = schemaRegistry.migrate(data, data.schemaVersion);
|
|
54
|
+
const blobs = migrated.binaryBlobs ?? {};
|
|
55
|
+
// Bounds validation — prevent OOM / integer overflow from malformed saves.
|
|
56
|
+
const entityCount = migrated.scene.entities.length;
|
|
57
|
+
if (entityCount > MAX_ENTITY_COUNT) {
|
|
58
|
+
throw new RangeError(`deserialize: entity count ${entityCount} exceeds maximum ${MAX_ENTITY_COUNT}`);
|
|
59
|
+
}
|
|
60
|
+
for (let i = 0; i < world.entities.length; i++) {
|
|
61
|
+
const meta = world.entities[i];
|
|
62
|
+
if (meta.alive) {
|
|
63
|
+
world.despawn({ index: i, generation: meta.generation });
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
world.flushCommands();
|
|
67
|
+
for (let i = 0; i < migrated.scene.entities.length; i++) {
|
|
68
|
+
const entry = migrated.scene.entities[i];
|
|
69
|
+
// Validate component count per entity.
|
|
70
|
+
if (entry.components.length > MAX_COMPONENTS_PER_ENTITY) {
|
|
71
|
+
throw new RangeError(`deserialize: entity ${i} has ${entry.components.length} components, exceeds maximum ${MAX_COMPONENTS_PER_ENTITY}`);
|
|
72
|
+
}
|
|
73
|
+
const components = new Map();
|
|
74
|
+
for (let j = 0; j < entry.components.length; j++) {
|
|
75
|
+
const comp = entry.components[j];
|
|
76
|
+
// Validate component ID exists in the component registry.
|
|
77
|
+
const compName = getComponentName(comp.id);
|
|
78
|
+
if (compName.startsWith("Unknown(")) {
|
|
79
|
+
throw new Error(`deserialize: entity ${i} references unregistered component ID ${comp.id}`);
|
|
80
|
+
}
|
|
81
|
+
if (comp.data && typeof comp.data === "object" && "__blobRef" in comp.data) {
|
|
82
|
+
const ref = comp.data.__blobRef;
|
|
83
|
+
components.set(comp.id, blobs[ref] ?? new ArrayBuffer(0));
|
|
84
|
+
}
|
|
85
|
+
else {
|
|
86
|
+
components.set(comp.id, comp.data);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
world.spawn(components);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
toJSON(data) {
|
|
93
|
+
return JSON.stringify(data, (_key, value) => {
|
|
94
|
+
if (value instanceof ArrayBuffer) {
|
|
95
|
+
return { __type: "ArrayBuffer", __data: arrayBufferToBase64(value) };
|
|
96
|
+
}
|
|
97
|
+
if (typeof value === "object" && value !== null && value.buffer instanceof ArrayBuffer && !Array.isArray(value)) {
|
|
98
|
+
return { __type: "TypedArray", __data: arrayBufferToBase64(value.buffer) };
|
|
99
|
+
}
|
|
100
|
+
return value;
|
|
101
|
+
}, 2);
|
|
102
|
+
}
|
|
103
|
+
fromJSON(json) {
|
|
104
|
+
return JSON.parse(json, (_key, value) => {
|
|
105
|
+
if (value && typeof value === "object" && value.__type === "ArrayBuffer" && typeof value.__data === "string") {
|
|
106
|
+
return base64ToArrayBuffer(value.__data);
|
|
107
|
+
}
|
|
108
|
+
if (value && typeof value === "object" && value.__type === "TypedArray" && typeof value.__data === "string") {
|
|
109
|
+
return base64ToArrayBuffer(value.__data);
|
|
110
|
+
}
|
|
111
|
+
return value;
|
|
112
|
+
});
|
|
113
|
+
}
|
|
114
|
+
toBinary(data) {
|
|
115
|
+
const json = this.toJSON(data);
|
|
116
|
+
const encoder = new TextEncoder();
|
|
117
|
+
return encoder.encode(json).buffer;
|
|
118
|
+
}
|
|
119
|
+
fromBinary(buffer) {
|
|
120
|
+
const decoder = new TextDecoder();
|
|
121
|
+
return this.fromJSON(decoder.decode(buffer));
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
function arrayBufferToBase64(buffer) {
|
|
125
|
+
const bytes = new Uint8Array(buffer);
|
|
126
|
+
let binary = "";
|
|
127
|
+
for (let i = 0; i < bytes.length; i++) {
|
|
128
|
+
binary += String.fromCharCode(bytes[i]);
|
|
129
|
+
}
|
|
130
|
+
return btoa(binary);
|
|
131
|
+
}
|
|
132
|
+
function base64ToArrayBuffer(base64) {
|
|
133
|
+
const binary = atob(base64);
|
|
134
|
+
const bytes = new Uint8Array(binary.length);
|
|
135
|
+
for (let i = 0; i < binary.length; i++) {
|
|
136
|
+
bytes[i] = binary.charCodeAt(i);
|
|
137
|
+
}
|
|
138
|
+
return bytes.buffer;
|
|
139
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
export function c(def, overrides) {
|
|
2
|
+
return { def, overrides };
|
|
3
|
+
}
|
|
4
|
+
export function spawn(world, ...specs) {
|
|
5
|
+
const components = new Map();
|
|
6
|
+
specs.forEach((spec) => {
|
|
7
|
+
const data = spec.def.create(spec.overrides);
|
|
8
|
+
components.set(spec.def.id, data);
|
|
9
|
+
});
|
|
10
|
+
return world.spawn(components);
|
|
11
|
+
}
|
|
12
|
+
export function spawnChild(world, hierarchy, parent, ...specs) {
|
|
13
|
+
const entity = spawn(world, ...specs);
|
|
14
|
+
hierarchy.setParent(entity, parent);
|
|
15
|
+
return entity;
|
|
16
|
+
}
|
|
17
|
+
export function batch(world, count, factory) {
|
|
18
|
+
const entities = [];
|
|
19
|
+
for (let i = 0; i < count; i++) {
|
|
20
|
+
const specs = factory(i);
|
|
21
|
+
entities.push(spawn(world, ...specs));
|
|
22
|
+
}
|
|
23
|
+
return entities;
|
|
24
|
+
}
|
|
25
|
+
export function builderToPrefab(name, specs, tags) {
|
|
26
|
+
const components = specs.map((spec) => ({
|
|
27
|
+
componentId: spec.def.id,
|
|
28
|
+
data: { ...spec.def.defaults, ...spec.overrides },
|
|
29
|
+
}));
|
|
30
|
+
return { name, components, tags };
|
|
31
|
+
}
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
import { mat4, vec3 } from "wgpu-matrix";
|
|
2
|
+
export class Camera {
|
|
3
|
+
position = [0, 5, 10];
|
|
4
|
+
target = [0, 0, 0];
|
|
5
|
+
up = [0, 1, 0];
|
|
6
|
+
fov = 60;
|
|
7
|
+
aspect = 1;
|
|
8
|
+
near = 0.1;
|
|
9
|
+
far = 1000;
|
|
10
|
+
yaw = 0;
|
|
11
|
+
pitch = 0.3;
|
|
12
|
+
distance = 10;
|
|
13
|
+
viewMatrix = mat4.identity();
|
|
14
|
+
projMatrix = mat4.identity();
|
|
15
|
+
viewProjMatrix = mat4.identity();
|
|
16
|
+
viewDirty = true;
|
|
17
|
+
projDirty = true;
|
|
18
|
+
setPosition(x, y, z) {
|
|
19
|
+
this.position = [x, y, z];
|
|
20
|
+
this.viewDirty = true;
|
|
21
|
+
}
|
|
22
|
+
setTarget(x, y, z) {
|
|
23
|
+
this.target = [x, y, z];
|
|
24
|
+
this.viewDirty = true;
|
|
25
|
+
}
|
|
26
|
+
setAspect(width, height) {
|
|
27
|
+
this.aspect = width / height;
|
|
28
|
+
this.projDirty = true;
|
|
29
|
+
}
|
|
30
|
+
setFov(degrees) {
|
|
31
|
+
this.fov = degrees;
|
|
32
|
+
this.projDirty = true;
|
|
33
|
+
}
|
|
34
|
+
orbit(deltaYaw, deltaPitch) {
|
|
35
|
+
this.yaw += deltaYaw;
|
|
36
|
+
this.pitch += deltaPitch;
|
|
37
|
+
const maxPitch = Math.PI / 2 - 0.01;
|
|
38
|
+
if (this.pitch > maxPitch)
|
|
39
|
+
this.pitch = maxPitch;
|
|
40
|
+
if (this.pitch < -maxPitch)
|
|
41
|
+
this.pitch = -maxPitch;
|
|
42
|
+
this.updatePosition();
|
|
43
|
+
}
|
|
44
|
+
zoom(delta) {
|
|
45
|
+
this.distance -= delta;
|
|
46
|
+
if (this.distance < 0.1)
|
|
47
|
+
this.distance = 0.1;
|
|
48
|
+
if (this.distance > 500)
|
|
49
|
+
this.distance = 500;
|
|
50
|
+
this.updatePosition();
|
|
51
|
+
}
|
|
52
|
+
pan(deltaX, deltaY) {
|
|
53
|
+
const forward = vec3.normalize(vec3.subtract(this.target, this.position));
|
|
54
|
+
const right = vec3.normalize(vec3.cross(forward, this.up));
|
|
55
|
+
const panAmount = this.distance * 0.001;
|
|
56
|
+
this.target = vec3.subtract(this.target, vec3.scale(right, deltaX * panAmount));
|
|
57
|
+
this.target = vec3.add(this.target, vec3.scale(this.up, deltaY * panAmount));
|
|
58
|
+
this.updatePosition();
|
|
59
|
+
}
|
|
60
|
+
updatePosition() {
|
|
61
|
+
const cosPitch = Math.cos(this.pitch);
|
|
62
|
+
const sinPitch = Math.sin(this.pitch);
|
|
63
|
+
const cosYaw = Math.cos(this.yaw);
|
|
64
|
+
const sinYaw = Math.sin(this.yaw);
|
|
65
|
+
this.position = [
|
|
66
|
+
this.target[0] + this.distance * cosPitch * sinYaw,
|
|
67
|
+
this.target[1] + this.distance * sinPitch,
|
|
68
|
+
this.target[2] + this.distance * cosPitch * cosYaw,
|
|
69
|
+
];
|
|
70
|
+
this.viewDirty = true;
|
|
71
|
+
}
|
|
72
|
+
isViewDirty() {
|
|
73
|
+
return this.viewDirty;
|
|
74
|
+
}
|
|
75
|
+
isProjDirty() {
|
|
76
|
+
return this.projDirty;
|
|
77
|
+
}
|
|
78
|
+
getViewMatrix() {
|
|
79
|
+
if (this.viewDirty || this.projDirty)
|
|
80
|
+
this.updateMatrices();
|
|
81
|
+
return this.viewMatrix;
|
|
82
|
+
}
|
|
83
|
+
getProjectionMatrix() {
|
|
84
|
+
if (this.viewDirty || this.projDirty)
|
|
85
|
+
this.updateMatrices();
|
|
86
|
+
return this.projMatrix;
|
|
87
|
+
}
|
|
88
|
+
getViewProjectionMatrix() {
|
|
89
|
+
if (this.viewDirty || this.projDirty)
|
|
90
|
+
this.updateMatrices();
|
|
91
|
+
return this.viewProjMatrix;
|
|
92
|
+
}
|
|
93
|
+
updateMatrices() {
|
|
94
|
+
if (this.viewDirty) {
|
|
95
|
+
this.viewMatrix = mat4.lookAt(this.position, this.target, this.up);
|
|
96
|
+
this.viewDirty = false;
|
|
97
|
+
}
|
|
98
|
+
if (this.projDirty) {
|
|
99
|
+
this.projMatrix = mat4.perspective(this.fov * (Math.PI / 180), this.aspect, this.near, this.far);
|
|
100
|
+
this.projDirty = false;
|
|
101
|
+
}
|
|
102
|
+
this.viewProjMatrix = mat4.multiply(this.projMatrix, this.viewMatrix);
|
|
103
|
+
}
|
|
104
|
+
getData() {
|
|
105
|
+
return {
|
|
106
|
+
position: [this.position[0], this.position[1], this.position[2]],
|
|
107
|
+
target: [this.target[0], this.target[1], this.target[2]],
|
|
108
|
+
up: [this.up[0], this.up[1], this.up[2]],
|
|
109
|
+
fov: this.fov,
|
|
110
|
+
aspect: this.aspect,
|
|
111
|
+
near: this.near,
|
|
112
|
+
far: this.far,
|
|
113
|
+
yaw: this.yaw,
|
|
114
|
+
pitch: this.pitch,
|
|
115
|
+
distance: this.distance,
|
|
116
|
+
};
|
|
117
|
+
}
|
|
118
|
+
}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
import { findEntityRow, getColumnValue } from "../ecs/archetype.js";
|
|
2
|
+
export class CheckpointManager {
|
|
3
|
+
checkpoints = new Map();
|
|
4
|
+
history = [];
|
|
5
|
+
maxHistory = 50;
|
|
6
|
+
create(name, world) {
|
|
7
|
+
const entities = [];
|
|
8
|
+
for (let i = 1; i < world.entities.length; i++) {
|
|
9
|
+
const meta = world.entities[i];
|
|
10
|
+
if (!meta.alive)
|
|
11
|
+
continue;
|
|
12
|
+
const arch = world.archetypeById.get(meta.archetypeId);
|
|
13
|
+
if (!arch)
|
|
14
|
+
continue;
|
|
15
|
+
const entity = { index: i, generation: meta.generation };
|
|
16
|
+
const components = [];
|
|
17
|
+
for (const [cid, col] of arch.columns.entries()) {
|
|
18
|
+
const row = findEntityRow(arch, entity);
|
|
19
|
+
if (row >= 0) {
|
|
20
|
+
components.push({ id: cid, data: getColumnValue(col, row) });
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
entities.push({ entity, components });
|
|
24
|
+
}
|
|
25
|
+
const cp = {
|
|
26
|
+
name,
|
|
27
|
+
timestamp: Date.now(),
|
|
28
|
+
entities,
|
|
29
|
+
};
|
|
30
|
+
this.checkpoints.set(name, cp);
|
|
31
|
+
this.history.push(name);
|
|
32
|
+
if (this.history.length > this.maxHistory) {
|
|
33
|
+
const old = this.history.shift();
|
|
34
|
+
this.checkpoints.delete(old);
|
|
35
|
+
}
|
|
36
|
+
return cp;
|
|
37
|
+
}
|
|
38
|
+
restore(name, world) {
|
|
39
|
+
const cp = this.checkpoints.get(name);
|
|
40
|
+
if (!cp)
|
|
41
|
+
return false;
|
|
42
|
+
// Despawn all existing alive entities (including root) to prevent duplicates
|
|
43
|
+
for (let i = 0; i < world.entities.length; i++) {
|
|
44
|
+
const meta = world.entities[i];
|
|
45
|
+
if (meta.alive) {
|
|
46
|
+
const entity = { index: i, generation: meta.generation };
|
|
47
|
+
world.despawn(entity);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
world.flushCommands();
|
|
51
|
+
// Spawn entities from checkpoint
|
|
52
|
+
for (let i = 0; i < cp.entities.length; i++) {
|
|
53
|
+
const entry = cp.entities[i];
|
|
54
|
+
const components = new Map();
|
|
55
|
+
for (let j = 0; j < entry.components.length; j++) {
|
|
56
|
+
components.set(entry.components[j].id, entry.components[j].data);
|
|
57
|
+
}
|
|
58
|
+
world.spawn(components);
|
|
59
|
+
}
|
|
60
|
+
return true;
|
|
61
|
+
}
|
|
62
|
+
list() {
|
|
63
|
+
return [...this.checkpoints.values()];
|
|
64
|
+
}
|
|
65
|
+
diff(a, b) {
|
|
66
|
+
const cpA = this.checkpoints.get(a);
|
|
67
|
+
const cpB = this.checkpoints.get(b);
|
|
68
|
+
if (!cpA || !cpB)
|
|
69
|
+
return null;
|
|
70
|
+
const entitiesA = new Set(cpA.entities.map((e) => `${e.entity.index}.${e.entity.generation}`));
|
|
71
|
+
const entitiesB = new Set(cpB.entities.map((e) => `${e.entity.index}.${e.entity.generation}`));
|
|
72
|
+
const added = [];
|
|
73
|
+
const removed = [];
|
|
74
|
+
for (const id of entitiesB.values()) {
|
|
75
|
+
if (!entitiesA.has(id))
|
|
76
|
+
added.push(id);
|
|
77
|
+
}
|
|
78
|
+
for (const id of entitiesA.values()) {
|
|
79
|
+
if (!entitiesB.has(id))
|
|
80
|
+
removed.push(id);
|
|
81
|
+
}
|
|
82
|
+
return { added, removed, changed: [] };
|
|
83
|
+
}
|
|
84
|
+
}
|
|
@@ -0,0 +1,155 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Unified game loop that coordinates fixed-timestep simulation with rendering.
|
|
3
|
+
*
|
|
4
|
+
* Uses an accumulator pattern:
|
|
5
|
+
* 1. Each frame, measure wall-clock delta time.
|
|
6
|
+
* 2. Accumulate delta into the accumulator.
|
|
7
|
+
* 3. While the accumulator >= fixedDt, run a simulation step.
|
|
8
|
+
* 4. Cap steps at maxStepsPerFrame to prevent the spiral of death.
|
|
9
|
+
* 5. Compute interpolation alpha = accumulator / fixedDt.
|
|
10
|
+
* 6. Render once per frame, passing alpha for interpolation.
|
|
11
|
+
*
|
|
12
|
+
* The render callback (if provided) is invoked once per frame after
|
|
13
|
+
* simulation steps, receiving the interpolation alpha.
|
|
14
|
+
*/
|
|
15
|
+
export class GameLoop {
|
|
16
|
+
gameWorld;
|
|
17
|
+
renderCb;
|
|
18
|
+
fixedDt;
|
|
19
|
+
maxSteps;
|
|
20
|
+
running = false;
|
|
21
|
+
rafId = 0;
|
|
22
|
+
accumulator = 0;
|
|
23
|
+
alpha = 0;
|
|
24
|
+
lastTime = 0;
|
|
25
|
+
frameCount = 0;
|
|
26
|
+
fpsTimer = 0;
|
|
27
|
+
fps = 0;
|
|
28
|
+
lastSimSteps = 0;
|
|
29
|
+
constructor(gameWorld, config) {
|
|
30
|
+
this.gameWorld = gameWorld;
|
|
31
|
+
this.renderCb = config.onRender ?? null;
|
|
32
|
+
this.fixedDt = config.fixedDt;
|
|
33
|
+
this.maxSteps = config.maxStepsPerFrame;
|
|
34
|
+
}
|
|
35
|
+
/** Start the unified game loop. */
|
|
36
|
+
start() {
|
|
37
|
+
if (this.running)
|
|
38
|
+
return;
|
|
39
|
+
this.running = true;
|
|
40
|
+
this.accumulator = 0;
|
|
41
|
+
this.lastTime = performance.now();
|
|
42
|
+
// Only start the RAF loop if requestAnimationFrame is available
|
|
43
|
+
// (not in test environments like bun test).
|
|
44
|
+
if (typeof requestAnimationFrame !== "undefined") {
|
|
45
|
+
this.loop();
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
/** Stop the unified game loop. */
|
|
49
|
+
stop() {
|
|
50
|
+
this.running = false;
|
|
51
|
+
if (this.rafId) {
|
|
52
|
+
cancelAnimationFrame(this.rafId);
|
|
53
|
+
this.rafId = 0;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
/** Interpolation alpha for the current frame (0.0 to 1.0). */
|
|
57
|
+
getAlpha() {
|
|
58
|
+
return this.alpha;
|
|
59
|
+
}
|
|
60
|
+
/** Current FPS estimate. */
|
|
61
|
+
getFPS() {
|
|
62
|
+
return this.fps;
|
|
63
|
+
}
|
|
64
|
+
/** Number of simulation steps executed in the last frame. */
|
|
65
|
+
getLastSimSteps() {
|
|
66
|
+
return this.lastSimSteps;
|
|
67
|
+
}
|
|
68
|
+
/** Current accumulator value (remaining un-simulated time). */
|
|
69
|
+
getAccumulator() {
|
|
70
|
+
return this.accumulator;
|
|
71
|
+
}
|
|
72
|
+
isRunning() {
|
|
73
|
+
return this.running;
|
|
74
|
+
}
|
|
75
|
+
/** Get the fixed simulation timestep. */
|
|
76
|
+
getFixedDt() {
|
|
77
|
+
return this.fixedDt;
|
|
78
|
+
}
|
|
79
|
+
/** Update the fixed simulation timestep. */
|
|
80
|
+
setFixedDt(dt) {
|
|
81
|
+
this.fixedDt = dt;
|
|
82
|
+
this.accumulator = 0;
|
|
83
|
+
}
|
|
84
|
+
/** Update the max steps per frame. */
|
|
85
|
+
setMaxStepsPerFrame(max) {
|
|
86
|
+
this.maxSteps = max;
|
|
87
|
+
}
|
|
88
|
+
/** Get the max steps per frame. */
|
|
89
|
+
getMaxStepsPerFrame() {
|
|
90
|
+
return this.maxSteps;
|
|
91
|
+
}
|
|
92
|
+
/** Attach or detach a render callback at runtime. */
|
|
93
|
+
setRenderCallback(cb) {
|
|
94
|
+
this.renderCb = cb;
|
|
95
|
+
}
|
|
96
|
+
getStats() {
|
|
97
|
+
return {
|
|
98
|
+
fps: this.fps,
|
|
99
|
+
simSteps: this.lastSimSteps,
|
|
100
|
+
alpha: this.alpha,
|
|
101
|
+
accumulator: this.accumulator,
|
|
102
|
+
};
|
|
103
|
+
}
|
|
104
|
+
/**
|
|
105
|
+
* Run one frame of simulation + rendering with a given delta time (seconds).
|
|
106
|
+
* Returns the number of simulation steps executed.
|
|
107
|
+
*
|
|
108
|
+
* Can be called directly for testing or external loop driving (no RAF).
|
|
109
|
+
*/
|
|
110
|
+
runFrame(frameDt) {
|
|
111
|
+
if (!Number.isFinite(frameDt) || frameDt < 0)
|
|
112
|
+
return 0;
|
|
113
|
+
// Cap frame delta at 250ms to avoid huge jumps after tab switches.
|
|
114
|
+
const dt = Math.min(frameDt, 0.25);
|
|
115
|
+
// FPS counter
|
|
116
|
+
this.frameCount++;
|
|
117
|
+
this.fpsTimer += dt;
|
|
118
|
+
if (this.fpsTimer >= 1) {
|
|
119
|
+
this.fps = this.frameCount;
|
|
120
|
+
this.frameCount = 0;
|
|
121
|
+
this.fpsTimer = 0;
|
|
122
|
+
}
|
|
123
|
+
// Fixed-timestep simulation with catch-up
|
|
124
|
+
this.accumulator += dt;
|
|
125
|
+
let steps = 0;
|
|
126
|
+
while (this.accumulator >= this.fixedDt && steps < this.maxSteps) {
|
|
127
|
+
this.gameWorld.step(this.fixedDt);
|
|
128
|
+
this.accumulator -= this.fixedDt;
|
|
129
|
+
steps++;
|
|
130
|
+
}
|
|
131
|
+
// Spiral-of-death protection: if we still have too much accumulated time,
|
|
132
|
+
// drop it to prevent unbounded catch-up.
|
|
133
|
+
if (this.accumulator > this.fixedDt * this.maxSteps) {
|
|
134
|
+
this.accumulator = 0;
|
|
135
|
+
}
|
|
136
|
+
this.lastSimSteps = steps;
|
|
137
|
+
// Interpolation alpha: how far between sim steps we are (0.0 to ~1.0)
|
|
138
|
+
this.alpha = this.fixedDt > 0 ? this.accumulator / this.fixedDt : 0;
|
|
139
|
+
this.gameWorld.resources.alpha = this.alpha;
|
|
140
|
+
// Render once per frame
|
|
141
|
+
if (this.renderCb) {
|
|
142
|
+
this.renderCb(this.alpha);
|
|
143
|
+
}
|
|
144
|
+
return steps;
|
|
145
|
+
}
|
|
146
|
+
loop = () => {
|
|
147
|
+
if (!this.running)
|
|
148
|
+
return;
|
|
149
|
+
this.rafId = requestAnimationFrame(this.loop);
|
|
150
|
+
const now = performance.now();
|
|
151
|
+
const frameDt = (now - this.lastTime) / 1000;
|
|
152
|
+
this.lastTime = now;
|
|
153
|
+
this.runFrame(frameDt);
|
|
154
|
+
};
|
|
155
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// Scene sub-barrel — re-exports all scene-related items.
|
|
2
|
+
export { batch, builderToPrefab, c, spawn, spawnChild } from "./builder.js";
|
|
3
|
+
export { Camera } from "./camera.js";
|
|
4
|
+
export { CheckpointManager } from "./checkpoint.js";
|
|
5
|
+
export { GameLoop } from "./game-loop.js";
|
|
6
|
+
export { RenderLayer } from "./layer.js";
|
|
7
|
+
export { createPrefabFromComponentDefs, PrefabFactory, PrefabRegistry } from "./prefab.js";
|
|
8
|
+
export { Scene } from "./scene.js";
|
|
9
|
+
export { SceneManager } from "./scene-manager.js";
|
|
10
|
+
export { computeSkyColor, DayNightCycle, DEFAULT_ATMOSPHERE_CONFIG, DEFAULT_DAY_NIGHT_CONFIG, DEFAULT_FOG_CONFIG, FogSystem } from "./sky.js";
|
|
11
|
+
export { SpatialGrid } from "./spatial-grid.js";
|
|
12
|
+
export { chunkKey, WorldStreamer, worldToChunk } from "./streaming.js";
|
|
13
|
+
export { generateInstances, packInstanceData, VegetationPatch, VegetationWindSystem } from "./vegetation.js";
|
|
14
|
+
export { GameWorld } from "./world.js";
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export var RenderLayer;
|
|
2
|
+
(function (RenderLayer) {
|
|
3
|
+
RenderLayer[RenderLayer["Opaque"] = 0] = "Opaque";
|
|
4
|
+
RenderLayer[RenderLayer["Transparent"] = 1] = "Transparent";
|
|
5
|
+
RenderLayer[RenderLayer["UI"] = 2] = "UI";
|
|
6
|
+
RenderLayer[RenderLayer["Debug"] = 3] = "Debug";
|
|
7
|
+
})(RenderLayer || (RenderLayer = {}));
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
import { ROOT_ENTITY } from "../ecs/entity.js";
|
|
2
|
+
import { createLogger } from "../util/logger.js";
|
|
3
|
+
const log = createLogger();
|
|
4
|
+
export class PrefabRegistry {
|
|
5
|
+
prefabs = new Map();
|
|
6
|
+
register(prefab) {
|
|
7
|
+
if (this.prefabs.has(prefab.name)) {
|
|
8
|
+
log.warn("prefab-registry", `Overwriting prefab "${prefab.name}"`);
|
|
9
|
+
}
|
|
10
|
+
this.prefabs.set(prefab.name, prefab);
|
|
11
|
+
}
|
|
12
|
+
unregister(name) {
|
|
13
|
+
this.prefabs.delete(name);
|
|
14
|
+
}
|
|
15
|
+
get(name) {
|
|
16
|
+
return this.prefabs.get(name);
|
|
17
|
+
}
|
|
18
|
+
has(name) {
|
|
19
|
+
return this.prefabs.has(name);
|
|
20
|
+
}
|
|
21
|
+
list() {
|
|
22
|
+
return [...this.prefabs.keys()];
|
|
23
|
+
}
|
|
24
|
+
clear() {
|
|
25
|
+
this.prefabs.clear();
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
export class PrefabFactory {
|
|
29
|
+
world;
|
|
30
|
+
registry;
|
|
31
|
+
hierarchy;
|
|
32
|
+
constructor(world, registry, hierarchy) {
|
|
33
|
+
this.world = world;
|
|
34
|
+
this.registry = registry;
|
|
35
|
+
this.hierarchy = hierarchy;
|
|
36
|
+
}
|
|
37
|
+
spawn(prefabName, parent) {
|
|
38
|
+
const prefab = this.registry.get(prefabName);
|
|
39
|
+
if (!prefab)
|
|
40
|
+
throw new Error(`Prefab "${prefabName}" not found`);
|
|
41
|
+
const components = new Map();
|
|
42
|
+
prefab.components.forEach((entry) => {
|
|
43
|
+
components.set(entry.componentId, { ...entry.data });
|
|
44
|
+
});
|
|
45
|
+
const entity = this.world.spawn(components);
|
|
46
|
+
this.hierarchy.setParent(entity, parent ?? ROOT_ENTITY);
|
|
47
|
+
if (prefab.children) {
|
|
48
|
+
prefab.children.forEach((child) => {
|
|
49
|
+
this.spawnChild(child, entity);
|
|
50
|
+
});
|
|
51
|
+
}
|
|
52
|
+
return entity;
|
|
53
|
+
}
|
|
54
|
+
spawnChild(child, parent) {
|
|
55
|
+
const components = new Map();
|
|
56
|
+
if (child.components) {
|
|
57
|
+
child.components.forEach((entry) => {
|
|
58
|
+
components.set(entry.componentId, { ...entry.data });
|
|
59
|
+
});
|
|
60
|
+
}
|
|
61
|
+
if (child.prefab) {
|
|
62
|
+
const prefab = this.registry.get(child.prefab);
|
|
63
|
+
if (prefab) {
|
|
64
|
+
prefab.components.forEach((entry) => {
|
|
65
|
+
if (!components.has(entry.componentId)) {
|
|
66
|
+
components.set(entry.componentId, { ...entry.data });
|
|
67
|
+
}
|
|
68
|
+
});
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
const entity = this.world.spawn(components);
|
|
72
|
+
this.hierarchy.setParent(entity, parent);
|
|
73
|
+
if (child.prefab) {
|
|
74
|
+
const prefab = this.registry.get(child.prefab);
|
|
75
|
+
if (prefab?.children) {
|
|
76
|
+
prefab.children.forEach((grandchild) => {
|
|
77
|
+
this.spawnChild(grandchild, entity);
|
|
78
|
+
});
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
return entity;
|
|
82
|
+
}
|
|
83
|
+
spawnMany(prefabName, count, parent) {
|
|
84
|
+
const entities = [];
|
|
85
|
+
for (let i = 0; i < count; i++) {
|
|
86
|
+
entities.push(this.spawn(prefabName, parent));
|
|
87
|
+
}
|
|
88
|
+
return entities;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
export function createPrefabFromComponentDefs(name, defs, tags) {
|
|
92
|
+
const components = defs.map(({ def, overrides }) => ({
|
|
93
|
+
componentId: def.id,
|
|
94
|
+
data: { ...def.defaults, ...overrides },
|
|
95
|
+
}));
|
|
96
|
+
return { name, components, tags };
|
|
97
|
+
}
|