@downdraft/engine 0.1.0 → 0.1.2-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1022) hide show
  1. package/README.md +33 -0
  2. package/app/README.md +11 -0
  3. package/app/src/renderer/bootstrap.ts +295 -19
  4. package/app/src/renderer/game-module.ts +60 -12
  5. package/app/src/renderer/hooks.ts +9 -1
  6. package/app/src/renderer/hot-reload.ts +9 -9
  7. package/app/src/renderer/mcp-harness.ts +2 -2
  8. package/app/src/renderer/standard-automation-tools.ts +104 -3
  9. package/app/src/shared/feature-log.ts +2 -1
  10. package/app/src/shared/mcp-discovery.ts +8 -3
  11. package/app/src/shared/mcp-proxy.ts +2 -2
  12. package/asset-bake/README.md +22 -0
  13. package/core/README.md +25 -0
  14. package/core/src/animation/skeleton-animator.ts +23 -5
  15. package/core/src/assets/manager.ts +4 -4
  16. package/core/src/ecs/events.ts +1 -1
  17. package/core/src/ecs/schedule.ts +1 -1
  18. package/core/src/ecs/world.ts +1 -1
  19. package/core/src/index.ts +3 -4
  20. package/core/src/library/host.ts +27 -13
  21. package/core/src/library/library.ts +13 -5
  22. package/core/src/module/cross-thread.ts +6 -0
  23. package/core/src/module/diagnostics.ts +10 -6
  24. package/core/src/module/host.ts +65 -18
  25. package/core/src/module/index.ts +1 -0
  26. package/core/src/module/module.ts +11 -5
  27. package/core/src/module/renderer-module.ts +15 -0
  28. package/core/src/physics/safety.ts +1 -1
  29. package/core/src/platform/bun-preload.ts +7 -2
  30. package/core/src/platform/glob-polyfill.ts +17 -8
  31. package/core/src/platform/pkg-root.ts +27 -0
  32. package/core/src/platform/runtime.ts +38 -0
  33. package/core/src/plugin/discovery.ts +1 -1
  34. package/core/src/plugin/extension-loaders.ts +6 -4
  35. package/core/src/plugin/host.ts +13 -13
  36. package/core/src/plugin/loader-asset.ts +5 -5
  37. package/core/src/plugin/loader-quickjs.ts +1 -1
  38. package/core/src/plugin/loader-wasm.ts +3 -3
  39. package/core/src/plugin/loader-worker.ts +1 -1
  40. package/core/src/plugin/manifest.ts +8 -3
  41. package/core/src/plugin/workshop.ts +3 -3
  42. package/core/src/profiling/index.ts +1 -1
  43. package/core/src/profiling/profiling-sab.ts +19 -0
  44. package/core/src/profiling/warnings.ts +1 -1
  45. package/core/src/profiling/worker-prelude.ts +1 -1
  46. package/core/src/render/bindless/frame-bindings.ts +1 -1
  47. package/core/src/render/bindless/material-manager.ts +2 -2
  48. package/core/src/render/bindless/texture-registry.ts +2 -2
  49. package/core/src/render/device.ts +5 -5
  50. package/core/src/render/frame-graph.ts +2 -2
  51. package/core/src/render/game-renderer.ts +42 -18
  52. package/core/src/render/hot-reload.ts +3 -3
  53. package/core/src/render/renderer-module-host.ts +32 -12
  54. package/core/src/render/shader-validator.ts +7 -7
  55. package/core/src/render/surface.ts +1 -1
  56. package/core/src/sab/errors.ts +1 -1
  57. package/core/src/sab/sab-polyfill.ts +1 -1
  58. package/core/src/save/migration-registry.ts +4 -4
  59. package/core/src/save/schema.ts +1 -1
  60. package/core/src/scene/prefab.ts +1 -1
  61. package/core/src/scene/scene-manager.ts +2 -2
  62. package/core/src/scene/scene.ts +4 -4
  63. package/core/src/scene/streaming.ts +2 -2
  64. package/core/src/scripting/hot-reload.ts +2 -2
  65. package/core/src/sim/hot-reload-pipeline.ts +30 -6
  66. package/core/src/sim/sim-state-helper.ts +1 -1
  67. package/core/src/sim/transient-state-registry.ts +1 -1
  68. package/core/src/sim/worker-loop.ts +2 -2
  69. package/core/src/telemetry/gpu-profiler.ts +3 -3
  70. package/core/src/util/index.ts +1 -1
  71. package/core/src/util/logger.ts +36 -5
  72. package/core/src/version.ts +13 -0
  73. package/core/src/worker/base-worker-host.ts +87 -25
  74. package/core/src/worker/buffer-sync.ts +1 -1
  75. package/core/src/worker/crash-recovery.ts +2 -2
  76. package/core/src/worker/instrumented-worker-host.ts +3 -3
  77. package/core/src/worker/rpc.ts +62 -11
  78. package/core/src/worker/sim-worker-base.ts +3 -8
  79. package/core/src/worker/task-pool.ts +2 -2
  80. package/dist/.dd-manifest.json +4119 -0
  81. package/dist/app/src/index.js +9 -0
  82. package/dist/app/src/renderer/bootstrap.js +446 -0
  83. package/dist/app/src/renderer/downdraft-base.css +93 -0
  84. package/dist/app/src/renderer/feature-log.js +180 -0
  85. package/dist/app/src/renderer/game-module.js +562 -0
  86. package/dist/app/src/renderer/hooks.js +82 -0
  87. package/dist/app/src/renderer/hot-reload.js +158 -0
  88. package/dist/app/src/renderer/import-cache.js +77 -0
  89. package/dist/app/src/renderer/index.js +149 -0
  90. package/dist/app/src/renderer/mcp-harness.js +112 -0
  91. package/dist/app/src/renderer/save-store-factory.js +180 -0
  92. package/dist/app/src/renderer/sim-bridge.js +138 -0
  93. package/dist/app/src/renderer/standard-automation-tools.js +720 -0
  94. package/dist/app/src/shared/feature-log.js +54 -0
  95. package/dist/app/src/shared/gpu-info.js +74 -0
  96. package/dist/app/src/shared/import-cache-store.js +123 -0
  97. package/dist/app/src/shared/index.js +4 -0
  98. package/dist/app/src/shared/mcp-discovery.js +55 -0
  99. package/dist/app/src/shared/mcp-proxy.js +71 -0
  100. package/dist/app/src/shared/types.js +13 -0
  101. package/dist/asset-bake/src/bake-audio.js +103 -0
  102. package/dist/asset-bake/src/bake-gltf.js +141 -0
  103. package/dist/asset-bake/src/bake.js +63 -0
  104. package/dist/asset-bake/src/cache.js +147 -0
  105. package/dist/asset-bake/src/config.js +93 -0
  106. package/dist/asset-bake/src/index.js +25 -0
  107. package/dist/core/src/animation/animation-event.js +24 -0
  108. package/dist/core/src/animation/bone-mask.js +103 -0
  109. package/dist/core/src/animation/clip.js +210 -0
  110. package/dist/core/src/animation/index.js +13 -0
  111. package/dist/core/src/animation/mixamo.js +78 -0
  112. package/dist/core/src/animation/morph-target.js +37 -0
  113. package/dist/core/src/animation/player.js +621 -0
  114. package/dist/core/src/animation/retarget.js +101 -0
  115. package/dist/core/src/animation/skeleton-animator.js +1361 -0
  116. package/dist/core/src/animation/skeleton.js +166 -0
  117. package/dist/core/src/animation/state-machine.js +252 -0
  118. package/dist/core/src/assets/blob-store.js +14 -0
  119. package/dist/core/src/assets/cache.js +168 -0
  120. package/dist/core/src/assets/cubemap-converter.js +129 -0
  121. package/dist/core/src/assets/environment-manager.js +84 -0
  122. package/dist/core/src/assets/import-cache.js +36 -0
  123. package/dist/core/src/assets/import-settings.js +34 -0
  124. package/dist/core/src/assets/importer.js +78 -0
  125. package/dist/core/src/assets/index.js +29 -0
  126. package/dist/core/src/assets/irradiance-generator.js +179 -0
  127. package/dist/core/src/assets/loader-audio.js +70 -0
  128. package/dist/core/src/assets/loader-cubemap.js +141 -0
  129. package/dist/core/src/assets/loader-dds.js +185 -0
  130. package/dist/core/src/assets/loader-hdr.js +430 -0
  131. package/dist/core/src/assets/loader-mesh.js +47 -0
  132. package/dist/core/src/assets/loader-shader.js +61 -0
  133. package/dist/core/src/assets/loader-texture.js +264 -0
  134. package/dist/core/src/assets/lod.js +150 -0
  135. package/dist/core/src/assets/manager.js +401 -0
  136. package/dist/core/src/assets/manifest.js +57 -0
  137. package/dist/core/src/assets/material-bridge.js +160 -0
  138. package/dist/core/src/assets/model-importer.js +32 -0
  139. package/dist/core/src/assets/model-normalizer.js +213 -0
  140. package/dist/core/src/assets/model-to-gpu.js +44 -0
  141. package/dist/core/src/assets/model-to-mesh.js +171 -0
  142. package/dist/core/src/assets/prefilter-generator.js +220 -0
  143. package/dist/core/src/audio/engine.js +153 -0
  144. package/dist/core/src/audio/interface.js +8 -0
  145. package/dist/core/src/audio/listener.js +19 -0
  146. package/dist/core/src/audio/mixer.js +124 -0
  147. package/dist/core/src/audio/registry.js +43 -0
  148. package/dist/core/src/audio/sab.js +74 -0
  149. package/dist/core/src/audio/source.js +60 -0
  150. package/dist/core/src/change-detection/atomics.js +1 -0
  151. package/dist/core/src/change-detection/tracker.js +26 -0
  152. package/dist/core/src/debug-draw/lines.js +27 -0
  153. package/dist/core/src/debug-draw/points.js +9 -0
  154. package/dist/core/src/debug-draw/queue.js +77 -0
  155. package/dist/core/src/debug-draw/text.js +12 -0
  156. package/dist/core/src/ecs/archetype.js +271 -0
  157. package/dist/core/src/ecs/component.js +109 -0
  158. package/dist/core/src/ecs/entity.js +11 -0
  159. package/dist/core/src/ecs/events.js +73 -0
  160. package/dist/core/src/ecs/hierarchy.js +104 -0
  161. package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
  162. package/dist/core/src/ecs/index.js +14 -0
  163. package/dist/core/src/ecs/query.js +110 -0
  164. package/dist/core/src/ecs/resource.js +3 -0
  165. package/dist/core/src/ecs/schedule.js +157 -0
  166. package/dist/core/src/ecs/system-params.js +45 -0
  167. package/dist/core/src/ecs/system.js +18 -0
  168. package/dist/core/src/ecs/world.js +292 -0
  169. package/dist/core/src/index.js +191 -0
  170. package/dist/core/src/input/context.js +69 -0
  171. package/dist/core/src/input/dom-handler.js +288 -0
  172. package/dist/core/src/input/local-player-manager.js +145 -0
  173. package/dist/core/src/input/mapping.js +36 -0
  174. package/dist/core/src/input/multi-sab-bridge.js +224 -0
  175. package/dist/core/src/input/multi-state.js +48 -0
  176. package/dist/core/src/input/sab-bridge.js +66 -0
  177. package/dist/core/src/input/state.js +108 -0
  178. package/dist/core/src/input/ui-router.js +76 -0
  179. package/dist/core/src/library/host.js +291 -0
  180. package/dist/core/src/library/index.js +1 -0
  181. package/dist/core/src/library/library.js +20 -0
  182. package/dist/core/src/material/compiler.js +73 -0
  183. package/dist/core/src/material/graph-bridge.js +119 -0
  184. package/dist/core/src/material/index.js +6 -0
  185. package/dist/core/src/material/library.js +414 -0
  186. package/dist/core/src/material/material.js +120 -0
  187. package/dist/core/src/material/variants.js +37 -0
  188. package/dist/core/src/math/mat4.js +198 -0
  189. package/dist/core/src/math/perlin-noise-2d.js +66 -0
  190. package/dist/core/src/math/perlin-noise-3d.js +76 -0
  191. package/dist/core/src/math/quat.js +29 -0
  192. package/dist/core/src/math/rng.js +25 -0
  193. package/dist/core/src/math/trig.js +42 -0
  194. package/dist/core/src/math/value-noise.js +49 -0
  195. package/dist/core/src/mesh/builder.js +137 -0
  196. package/dist/core/src/mesh/csg.js +250 -0
  197. package/dist/core/src/mesh/greased-line.js +102 -0
  198. package/dist/core/src/mesh/mesh.js +6 -0
  199. package/dist/core/src/mesh/parametric.js +392 -0
  200. package/dist/core/src/mesh/skinning.js +30 -0
  201. package/dist/core/src/mesh/vertex-layout.js +65 -0
  202. package/dist/core/src/module/cross-thread.js +126 -0
  203. package/dist/core/src/module/diagnostics.js +99 -0
  204. package/dist/core/src/module/host.js +449 -0
  205. package/dist/core/src/module/index.js +6 -0
  206. package/dist/core/src/module/module.js +1 -0
  207. package/dist/core/src/module/registry.js +83 -0
  208. package/dist/core/src/module/renderer-module.js +13 -0
  209. package/dist/core/src/module/ts-loader.js +20 -0
  210. package/dist/core/src/particles/compute-pass.js +329 -0
  211. package/dist/core/src/particles/emitter.js +113 -0
  212. package/dist/core/src/particles/index.js +7 -0
  213. package/dist/core/src/particles/particle-data.js +33 -0
  214. package/dist/core/src/particles/render-pass.js +338 -0
  215. package/dist/core/src/particles/simulator.js +224 -0
  216. package/dist/core/src/particles/system.js +157 -0
  217. package/dist/core/src/physics/body.js +25 -0
  218. package/dist/core/src/physics/ccd-heuristic.js +46 -0
  219. package/dist/core/src/physics/character.js +184 -0
  220. package/dist/core/src/physics/collider.js +36 -0
  221. package/dist/core/src/physics/collision-system.js +62 -0
  222. package/dist/core/src/physics/events.js +74 -0
  223. package/dist/core/src/physics/index.js +24 -0
  224. package/dist/core/src/physics/interface.js +14 -0
  225. package/dist/core/src/physics/interpolation-buffer.js +182 -0
  226. package/dist/core/src/physics/lifecycle.js +66 -0
  227. package/dist/core/src/physics/load-shedder.js +155 -0
  228. package/dist/core/src/physics/physics-accumulator.js +94 -0
  229. package/dist/core/src/physics/physics-system.js +142 -0
  230. package/dist/core/src/physics/ragdoll-presets.js +248 -0
  231. package/dist/core/src/physics/ragdoll-system.js +193 -0
  232. package/dist/core/src/physics/ragdoll.js +117 -0
  233. package/dist/core/src/physics/raycast.js +97 -0
  234. package/dist/core/src/physics/realm-manager.js +431 -0
  235. package/dist/core/src/physics/realm-worker-pool.js +181 -0
  236. package/dist/core/src/physics/realm-worker.js +91 -0
  237. package/dist/core/src/physics/realm.js +137 -0
  238. package/dist/core/src/physics/registry.js +43 -0
  239. package/dist/core/src/physics/safety.js +211 -0
  240. package/dist/core/src/physics/snapshot-manager.js +118 -0
  241. package/dist/core/src/physics/worker-protocol.js +1 -0
  242. package/dist/core/src/platform/bun-preload.js +175 -0
  243. package/dist/core/src/platform/css-stub.js +4 -0
  244. package/dist/core/src/platform/glob-polyfill.js +137 -0
  245. package/dist/core/src/platform/hidpi.js +52 -0
  246. package/dist/core/src/platform/pkg-root.js +27 -0
  247. package/dist/core/src/platform/render-surface.js +15 -0
  248. package/dist/core/src/platform/rpc.js +82 -0
  249. package/dist/core/src/platform/runtime.js +93 -0
  250. package/dist/core/src/plugin/context.js +144 -0
  251. package/dist/core/src/plugin/diagnostics.js +20 -0
  252. package/dist/core/src/plugin/discovery.js +124 -0
  253. package/dist/core/src/plugin/extension-loaders.js +111 -0
  254. package/dist/core/src/plugin/host.js +542 -0
  255. package/dist/core/src/plugin/index.js +19 -0
  256. package/dist/core/src/plugin/loader-asset.js +105 -0
  257. package/dist/core/src/plugin/loader-quickjs.js +67 -0
  258. package/dist/core/src/plugin/loader-wasm.js +385 -0
  259. package/dist/core/src/plugin/loader-worker.js +228 -0
  260. package/dist/core/src/plugin/manifest.js +424 -0
  261. package/dist/core/src/plugin/material-registry.js +44 -0
  262. package/dist/core/src/plugin/mcp-tools.js +147 -0
  263. package/dist/core/src/plugin/permissions.js +152 -0
  264. package/dist/core/src/plugin/quickjs-bridge.js +219 -0
  265. package/dist/core/src/plugin/registry.js +92 -0
  266. package/dist/core/src/plugin/sandbox-shim.js +79 -0
  267. package/dist/core/src/plugin/sandbox-worker.js +194 -0
  268. package/dist/core/src/plugin/wasm-abi.js +62 -0
  269. package/dist/core/src/plugin/wasm-worker.js +234 -0
  270. package/dist/core/src/plugin/workshop.js +131 -0
  271. package/dist/core/src/profiling/event-loop.js +164 -0
  272. package/dist/core/src/profiling/index.js +23 -0
  273. package/dist/core/src/profiling/iops/idb-patch.js +211 -0
  274. package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
  275. package/dist/core/src/profiling/profiling-sab.js +632 -0
  276. package/dist/core/src/profiling/task-latency.js +118 -0
  277. package/dist/core/src/profiling/thread-metrics.js +103 -0
  278. package/dist/core/src/profiling/trace-event-writer.js +165 -0
  279. package/dist/core/src/profiling/warnings.js +304 -0
  280. package/dist/core/src/profiling/worker-prelude.js +281 -0
  281. package/dist/core/src/render/bind-group.js +33 -0
  282. package/dist/core/src/render/bindless/bindless-struct.js +39 -0
  283. package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
  284. package/dist/core/src/render/bindless/frame-bindings.js +142 -0
  285. package/dist/core/src/render/bindless/index.js +6 -0
  286. package/dist/core/src/render/bindless/material-manager.js +182 -0
  287. package/dist/core/src/render/bindless/texture-registry.js +498 -0
  288. package/dist/core/src/render/buffer.js +74 -0
  289. package/dist/core/src/render/camera-2d.js +151 -0
  290. package/dist/core/src/render/camera-controller.js +370 -0
  291. package/dist/core/src/render/camera.js +332 -0
  292. package/dist/core/src/render/canvas-resize-watcher.js +36 -0
  293. package/dist/core/src/render/compute-kernel.js +130 -0
  294. package/dist/core/src/render/constants.js +2 -0
  295. package/dist/core/src/render/device.js +91 -0
  296. package/dist/core/src/render/frame-graph.js +594 -0
  297. package/dist/core/src/render/frustum.js +152 -0
  298. package/dist/core/src/render/fullscreen-vs.js +24 -0
  299. package/dist/core/src/render/g-buffer.js +156 -0
  300. package/dist/core/src/render/game-renderer.js +1165 -0
  301. package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
  302. package/dist/core/src/render/gpu-driven/hzb.js +183 -0
  303. package/dist/core/src/render/gpu-driven/index.js +6 -0
  304. package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
  305. package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
  306. package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
  307. package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
  308. package/dist/core/src/render/gpu-utils.js +72 -0
  309. package/dist/core/src/render/hdr.js +69 -0
  310. package/dist/core/src/render/hot-reload.js +236 -0
  311. package/dist/core/src/render/ibl-bind-group.js +232 -0
  312. package/dist/core/src/render/ibl.js +148 -0
  313. package/dist/core/src/render/index.js +86 -0
  314. package/dist/core/src/render/input-manager.js +224 -0
  315. package/dist/core/src/render/lighting/area-light.js +142 -0
  316. package/dist/core/src/render/lighting/cluster-grid.js +255 -0
  317. package/dist/core/src/render/lighting/cluster-types.js +87 -0
  318. package/dist/core/src/render/lighting/ies-parser.js +111 -0
  319. package/dist/core/src/render/lighting.js +300 -0
  320. package/dist/core/src/render/material-types/depth.wgsl +44 -0
  321. package/dist/core/src/render/material-types/line.wgsl +50 -0
  322. package/dist/core/src/render/material-types/matcap.wgsl +51 -0
  323. package/dist/core/src/render/material-types/normal.wgsl +41 -0
  324. package/dist/core/src/render/material-types/physical.wgsl +152 -0
  325. package/dist/core/src/render/material-types/sprite.wgsl +46 -0
  326. package/dist/core/src/render/material-types/sss.wgsl +79 -0
  327. package/dist/core/src/render/material-types/toon.wgsl +79 -0
  328. package/dist/core/src/render/passes/README.md +121 -0
  329. package/dist/core/src/render/passes/atmosphere.js +107 -0
  330. package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
  331. package/dist/core/src/render/passes/csm.js +338 -0
  332. package/dist/core/src/render/passes/cubemap-capture.js +93 -0
  333. package/dist/core/src/render/passes/debug-viz.js +248 -0
  334. package/dist/core/src/render/passes/debug.js +500 -0
  335. package/dist/core/src/render/passes/decal-mesh.js +86 -0
  336. package/dist/core/src/render/passes/decal-pass.js +344 -0
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  953. package/modules/devtools/src/blitz/module.ts +101 -0
  954. package/modules/devtools/src/blitz/panels/console.ts +223 -0
  955. package/modules/devtools/src/blitz/panels/elements.ts +92 -0
  956. package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
  957. package/modules/devtools/src/blitz/panels/performance.ts +120 -0
  958. package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
  959. package/modules/devtools/src/blitz/panels/types.ts +120 -0
  960. package/modules/devtools/src/blitz/theme.ts +168 -0
  961. package/modules/devtools/src/data-bridge.ts +1 -1
  962. package/modules/devtools/src/index.ts +6 -0
  963. package/modules/devtools/src/profiling-bridge.ts +17 -13
  964. package/modules/devtools/src/profiling-hooks.ts +22 -13
  965. package/modules/devtools/src/scene-inspector.ts +1 -1
  966. package/modules/devtools/src/worker-sync.ts +9 -1
  967. package/modules/editor/src/commands/registry.ts +2 -2
  968. package/modules/editor/src/module.ts +1 -1
  969. package/modules/html-ui/src/composite.ts +1 -1
  970. package/modules/html-ui/src/create-html-ui.ts +21 -9
  971. package/modules/html-ui/src/doc-backend.ts +189 -10
  972. package/modules/html-ui/src/host.ts +354 -40
  973. package/modules/html-ui/src/index.ts +1 -1
  974. package/modules/html-ui/src/jsx-runtime.ts +1 -1
  975. package/modules/html-ui/src/protocol.ts +53 -6
  976. package/modules/mcp/README.md +6 -0
  977. package/modules/mcp/src/index.ts +70 -3
  978. package/modules/movement-3d/src/character-motor.ts +83 -10
  979. package/package.json +838 -165
  980. package/shader-graph/README.md +25 -0
  981. package/test/README.md +16 -0
  982. package/libraries/blitz-ui/native-osr-spike.ts +0 -70
  983. package/libraries/devtools/native/Cargo.toml +0 -12
  984. package/libraries/devtools/native/src/lib.rs +0 -1646
  985. package/libraries/devtools/native/src/panels/console.rs +0 -338
  986. package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
  987. package/libraries/devtools/native/src/panels/generic.rs +0 -317
  988. package/libraries/devtools/native/src/panels/gpu.rs +0 -107
  989. package/libraries/devtools/native/src/panels/input.rs +0 -88
  990. package/libraries/devtools/native/src/panels/mod.rs +0 -154
  991. package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
  992. package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
  993. package/libraries/devtools/native/src/panels/scene.rs +0 -72
  994. package/libraries/devtools/native/src/state.rs +0 -394
  995. package/libraries/devtools/src/egui-ffi.ts +0 -804
  996. package/libraries/devtools/src/egui-renderer.ts +0 -407
  997. package/libraries/devtools/src/host.ts +0 -363
  998. package/libraries/devtools/src/mirror.ts +0 -794
  999. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
  1000. package/libraries/models/test-fixtures/fbx/README.md +0 -46
  1001. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
  1002. package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
  1003. package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
  1004. package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
  1005. package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
  1006. package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
  1007. package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
  1008. package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
  1009. package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
  1010. package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
  1011. package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
  1012. package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
  1013. package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
  1014. package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
  1015. package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
  1016. package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
  1017. package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
  1018. package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
  1019. package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
  1020. package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
  1021. package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
  1022. package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
@@ -0,0 +1,966 @@
1
+ import { getProfile, mat4x4f, wgsl } from "@downdraft/engine/shader-graph";
2
+ import { mat4 } from "wgpu-matrix";
3
+ import { compileVariant } from "../../material/graph-bridge.js";
4
+ import { variantKey } from "../../material/variants.js";
5
+ import { BindlessMaterialStruct } from "../bindless/index.js";
6
+ import { createUniformBuffer } from "../gpu-utils.js";
7
+ import { RenderPass } from "../render-pass.js";
8
+ import { destroyMapValues } from "../resource-tracker.js";
9
+ import { createValidatedShaderModule } from "../shader-validator.js";
10
+ // ─── Camera uniform structs (single source of truth for layout) ────────────
11
+ // Previously these were hand-written inline in each shader string and mirrored
12
+ // by magic-offset data.set() calls in updateCamera/updatePBRCamera/updateGraphCamera.
13
+ /** GBUFFER_SHADER camera: 4× mat4x4 = 256 bytes. */
14
+ const CameraUniformsGbuffer = wgsl.struct("CameraUniforms", {
15
+ viewProj: mat4x4f,
16
+ prevViewProj: mat4x4f,
17
+ modelMatrix: mat4x4f,
18
+ prevModelMatrix: mat4x4f,
19
+ });
20
+ /** SIMPLE_SHADER camera: 2× mat4x4 = 128 bytes. */
21
+ const CameraUniformsSimple = wgsl.struct("CameraUniforms", {
22
+ viewProj: mat4x4f,
23
+ modelMatrix: mat4x4f,
24
+ });
25
+ /** PBR_GBUFFER_SHADER camera: 2× mat4x4 = 128 bytes (model/prevModel are
26
+ * separate @binding(1)/(2) uniforms, not in this struct). */
27
+ const CameraUniformsPBR = wgsl.struct("CameraUniforms", {
28
+ viewProj: mat4x4f,
29
+ prevViewProj: mat4x4f,
30
+ });
31
+ const GBUFFER_SHADER = `
32
+ ${CameraUniformsGbuffer.wgsl}
33
+
34
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
35
+
36
+ struct VertexInput {
37
+ @location(0) position: vec3<f32>,
38
+ @location(1) normal: vec3<f32>,
39
+ @location(2) uv: vec2<f32>,
40
+ @location(3) color: vec4<f32>,
41
+ };
42
+
43
+ struct VertexOutput {
44
+ @builtin(position) clipPosition: vec4<f32>,
45
+ @location(0) worldPos: vec3<f32>,
46
+ @location(1) worldNormal: vec3<f32>,
47
+ @location(2) uv: vec2<f32>,
48
+ @location(3) color: vec4<f32>,
49
+ @location(4) prevClipPosition: vec4<f32>,
50
+ };
51
+
52
+ @vertex
53
+ fn vs_main(input: VertexInput) -> VertexOutput {
54
+ var output: VertexOutput;
55
+ let worldPos = camera.modelMatrix * vec4<f32>(input.position, 1.0);
56
+ output.clipPosition = camera.viewProj * worldPos;
57
+ output.worldPos = worldPos.xyz;
58
+ output.worldNormal = normalize((camera.modelMatrix * vec4<f32>(input.normal, 0.0)).xyz);
59
+ output.uv = input.uv;
60
+ output.color = input.color;
61
+ let prevWorldPos = camera.prevModelMatrix * vec4<f32>(input.position, 1.0);
62
+ output.prevClipPosition = camera.prevViewProj * prevWorldPos;
63
+ return output;
64
+ }
65
+
66
+ @fragment
67
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32>,
68
+ @location(1) vec4<f32>,
69
+ @location(2) vec4<f32>,
70
+ @location(3) vec2<f32> {
71
+ // GBuffer0: albedo (RGB) + AO (A)
72
+ let albedo = input.color.rgb;
73
+ let ao = 1.0;
74
+ // GBuffer1: normal (RGB) + roughness (A)
75
+ let encodedNormal = normalize(input.worldNormal) * 0.5 + 0.5;
76
+ let roughness = 0.5;
77
+ // GBuffer2: metallic (R) + emissive (GBA)
78
+ let metallic = 0.0;
79
+ let emissive = vec3<f32>(0.0);
80
+ // Velocity: screen-space motion (curr - prev)
81
+ let currNDC = input.clipPosition.xy / input.clipPosition.w;
82
+ let prevNDC = input.prevClipPosition.xy / input.prevClipPosition.w;
83
+ let velocity = (currNDC - prevNDC) * 0.5;
84
+
85
+ return vec4<f32>(albedo, ao),
86
+ vec4<f32>(encodedNormal, roughness),
87
+ vec4<f32>(metallic, emissive),
88
+ velocity;
89
+ }
90
+ `;
91
+ const PBR_GBUFFER_SHADER = `
92
+ ${CameraUniformsPBR.wgsl}
93
+
94
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
95
+ @group(0) @binding(1) var modelUniform: mat4x4<f32>;
96
+ @group(0) @binding(2) var prevModelUniform: mat4x4<f32>;
97
+ @group(0) @binding(3) var<uniform> materialIndex: u32;
98
+
99
+ // Bindless material binding model (@group(3)) — struct emitted from
100
+ // BindlessMaterialStruct (single source of truth, shared with material-manager).
101
+ ${BindlessMaterialStruct.wgsl}
102
+
103
+ @group(3) @binding(0) var<storage, read> bindlessMaterials: array<BindlessMaterial>;
104
+ @group(3) @binding(1) var albedoArray0: texture_2d_array<f32>;
105
+ @group(3) @binding(2) var albedoArray1: texture_2d_array<f32>;
106
+ @group(3) @binding(3) var albedoArray2: texture_2d_array<f32>;
107
+ @group(3) @binding(4) var albedoArray3: texture_2d_array<f32>;
108
+ @group(3) @binding(5) var albedoArray4: texture_2d_array<f32>;
109
+ @group(3) @binding(6) var albedoArray5: texture_2d_array<f32>;
110
+ @group(3) @binding(7) var albedoArray6: texture_2d_array<f32>;
111
+ @group(3) @binding(8) var albedoArray7: texture_2d_array<f32>;
112
+ @group(3) @binding(9) var bindlessSamplerRepeat: sampler;
113
+ @group(3) @binding(10) var bindlessSamplerClamp: sampler;
114
+
115
+ fn unpackArrayIndex(handle: u32) -> u32 { return (handle >> 16u) & 0xFFFFu; }
116
+ fn unpackLayerIndex(handle: u32) -> u32 { return handle & 0xFFFFu; }
117
+
118
+ fn sampleBindlessArray(arr: u32, uv: vec2<f32>, layer: u32) -> vec4<f32> {
119
+ switch (arr) {
120
+ case 0u: { return textureSample(albedoArray0, bindlessSamplerRepeat, uv, layer); }
121
+ case 1u: { return textureSample(albedoArray1, bindlessSamplerRepeat, uv, layer); }
122
+ case 2u: { return textureSample(albedoArray2, bindlessSamplerRepeat, uv, layer); }
123
+ case 3u: { return textureSample(albedoArray3, bindlessSamplerRepeat, uv, layer); }
124
+ case 4u: { return textureSample(albedoArray4, bindlessSamplerRepeat, uv, layer); }
125
+ case 5u: { return textureSample(albedoArray5, bindlessSamplerRepeat, uv, layer); }
126
+ case 6u: { return textureSample(albedoArray6, bindlessSamplerRepeat, uv, layer); }
127
+ case 7u: { return textureSample(albedoArray7, bindlessSamplerRepeat, uv, layer); }
128
+ default: { return vec4<f32>(1.0, 1.0, 1.0, 1.0); }
129
+ }
130
+ }
131
+
132
+ struct VertexInput {
133
+ @location(0) position: vec3<f32>,
134
+ @location(1) normal: vec3<f32>,
135
+ @location(2) uv: vec2<f32>,
136
+ @location(3) tangent: vec4<f32>,
137
+ };
138
+
139
+ struct VertexOutput {
140
+ @builtin(position) clipPosition: vec4<f32>,
141
+ @location(0) worldPosition: vec3<f32>,
142
+ @location(1) uv: vec2<f32>,
143
+ @location(2) worldNormal: vec3<f32>,
144
+ @location(3) worldTangent: vec3<f32>,
145
+ @location(4) worldBitangent: vec3<f32>,
146
+ @location(5) prevClipPosition: vec4<f32>,
147
+ };
148
+
149
+ @vertex
150
+ fn vs_main(input: VertexInput) -> VertexOutput {
151
+ var output: VertexOutput;
152
+ let worldPos = modelUniform * vec4<f32>(input.position, 1.0);
153
+ output.clipPosition = camera.viewProj * worldPos;
154
+ output.worldPosition = worldPos.xyz;
155
+
156
+ // KHR_texture_transform: scale, rotate, translate UVs.
157
+ let m = bindlessMaterials[materialIndex];
158
+ if (m.hasTexTransform > 0.5) {
159
+ let cosR = cos(m.texRotation);
160
+ let sinR = sin(m.texRotation);
161
+ let scaled = input.uv * m.texScale;
162
+ output.uv = vec2<f32>(
163
+ cosR * scaled.x - sinR * scaled.y + m.texOffset.x,
164
+ sinR * scaled.x + cosR * scaled.y + m.texOffset.y,
165
+ );
166
+ } else {
167
+ output.uv = input.uv;
168
+ }
169
+
170
+ let normalMatrix = mat3x3<f32>(
171
+ modelUniform[0].xyz,
172
+ modelUniform[1].xyz,
173
+ modelUniform[2].xyz,
174
+ );
175
+ output.worldNormal = normalize(normalMatrix * input.normal);
176
+ output.worldTangent = normalize(normalMatrix * input.tangent.xyz);
177
+ output.worldBitangent = cross(output.worldNormal, output.worldTangent) * input.tangent.w;
178
+
179
+ let prevWorldPos = prevModelUniform * vec4<f32>(input.position, 1.0);
180
+ output.prevClipPosition = camera.prevViewProj * prevWorldPos;
181
+
182
+ return output;
183
+ }
184
+
185
+ @fragment
186
+ fn fs_main(input: VertexOutput) -> (
187
+ @location(0) vec4<f32>,
188
+ @location(1) vec4<f32>,
189
+ @location(2) vec4<f32>,
190
+ @location(3) vec2<f32>,
191
+ ) {
192
+ let m = bindlessMaterials[materialIndex];
193
+ let albArr = unpackArrayIndex(m.albedoTex);
194
+ let albLayer = unpackLayerIndex(m.albedoTex);
195
+ let albedo = sampleBindlessArray(albArr, input.uv, albLayer) * m.baseColor;
196
+
197
+ let mrArr = unpackArrayIndex(m.metallicRoughnessTex);
198
+ let mrLayer = unpackLayerIndex(m.metallicRoughnessTex);
199
+ let mr = sampleBindlessArray(mrArr, input.uv, mrLayer);
200
+ let metallic = mr.b * m.metallic;
201
+ let roughness = mr.g * m.roughness;
202
+
203
+ let aoHandle = m.aoEmissiveTex & 0xFFFFu;
204
+ let aoArr = unpackArrayIndex(aoHandle);
205
+ let aoLayer = unpackLayerIndex(aoHandle);
206
+ let ao = sampleBindlessArray(aoArr, input.uv, aoLayer).r;
207
+
208
+ let emHandle = (m.aoEmissiveTex >> 16u) & 0xFFFFu;
209
+ let emArr = unpackArrayIndex(emHandle);
210
+ let emLayer = unpackLayerIndex(emHandle);
211
+ let emissive = sampleBindlessArray(emArr, input.uv, emLayer).rgb * m.emissiveIntensity;
212
+
213
+ let nArr = unpackArrayIndex(m.normalTex);
214
+ let nLayer = unpackLayerIndex(m.normalTex);
215
+ let tangentNormal = sampleBindlessArray(nArr, input.uv, nLayer).xyz * 2.0 - 1.0;
216
+ let TBN = mat3x3<f32>(
217
+ input.worldTangent,
218
+ input.worldBitangent,
219
+ input.worldNormal,
220
+ );
221
+ let worldNormal = normalize(TBN * tangentNormal);
222
+ let encodedNormal = (worldNormal * 0.5 + 0.5);
223
+
224
+ let currNDC = input.clipPosition.xy / input.clipPosition.w;
225
+ let prevNDC = input.prevClipPosition.xy / input.prevClipPosition.w;
226
+ let velocity = (currNDC - prevNDC) * 0.5;
227
+
228
+ return (
229
+ vec4<f32>(albedo.rgb, ao),
230
+ vec4<f32>(encodedNormal, roughness),
231
+ vec4<f32>(metallic, emissive.r, emissive.g, emissive.b),
232
+ velocity,
233
+ );
234
+ }
235
+ `;
236
+ const SIMPLE_SHADER = `
237
+ ${CameraUniformsSimple.wgsl}
238
+
239
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
240
+
241
+ struct VertexInput {
242
+ @location(0) position: vec3<f32>,
243
+ @location(1) normal: vec3<f32>,
244
+ @location(2) uv: vec2<f32>,
245
+ @location(3) color: vec4<f32>,
246
+ };
247
+
248
+ struct VertexOutput {
249
+ @builtin(position) clipPosition: vec4<f32>,
250
+ @location(0) color: vec4<f32>,
251
+ @location(1) normal: vec3<f32>,
252
+ };
253
+
254
+ @vertex
255
+ fn vs_main(input: VertexInput) -> VertexOutput {
256
+ var output: VertexOutput;
257
+ let worldPos = camera.modelMatrix * vec4<f32>(input.position, 1.0);
258
+ output.clipPosition = camera.viewProj * worldPos;
259
+ output.color = input.color;
260
+ output.normal = input.normal;
261
+ return output;
262
+ }
263
+
264
+ @fragment
265
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
266
+ let lightDir = normalize(vec3<f32>(0.5, 0.8, 0.3));
267
+ let lambert = max(dot(normalize(input.normal), lightDir), 0.0);
268
+ let ambient = 0.3;
269
+ let intensity = ambient + lambert * 0.7;
270
+ return vec4<f32>(input.color.rgb * intensity, input.color.a);
271
+ }
272
+ `;
273
+ export class OpaquePass extends RenderPass {
274
+ name = "opaque";
275
+ // Graph handles (set by RenderLoop before graph build)
276
+ gbufferAlbedoHandle = null;
277
+ gbufferNormalHandle = null;
278
+ gbufferMetallicEmissiveHandle = null;
279
+ gbufferVelocityHandle = null;
280
+ gbufferDepthHandle = null;
281
+ surfaceHandle = null; // for simple mode
282
+ depthHandle = null; // for simple mode depth
283
+ device;
284
+ pipeline = null;
285
+ vertexBuffer = null;
286
+ indexBuffer = null;
287
+ mesh = null;
288
+ depthTexture = null;
289
+ deferredDepthTextures = [];
290
+ shaderModule = null;
291
+ surfaceFormat;
292
+ mode;
293
+ cameraBuffer = null;
294
+ bindGroup = null;
295
+ modelMatrix = mat4.identity();
296
+ prevModelMatrix = mat4.identity();
297
+ prevViewProj = mat4.identity();
298
+ pbrPipeline = null;
299
+ pbrShaderModule = null;
300
+ pbrCameraBuffer = null;
301
+ pbrModelBuffer = null;
302
+ pbrPrevModelBuffer = null;
303
+ pbrMaterialIndexBuffer = null;
304
+ pbrCameraBindGroup = null;
305
+ pbrMaterial = null;
306
+ pbrMaterialIndex = 0;
307
+ pbrMaterialRegistered = false;
308
+ // Bindless deps (optional — when set, the PBR path uses @group(3))
309
+ bindlessRegistry = null;
310
+ bindlessMaterialManager = null;
311
+ bindlessBindGroup = null;
312
+ lastViewProj = mat4.identity();
313
+ graphMaterial = null;
314
+ graphPipeline = null;
315
+ // Per-variant pipeline cache (keyed by variantKey). Bounded — when exceeding
316
+ // MAX_VARIANT_PIPELINES, the oldest entry is evicted.
317
+ graphVariantPipelines = new Map();
318
+ graphVariantShaderModules = new Map();
319
+ static MAX_VARIANT_PIPELINES = 24;
320
+ graphShaderModule = null;
321
+ graphCameraBuffer = null;
322
+ graphBindGroup = null;
323
+ graphProfile = null;
324
+ graphExtraBindGroups = new Map();
325
+ graphInstanceBuffer = null;
326
+ graphInstanceCount = 0;
327
+ graphUniformData = null;
328
+ // Preallocated typed views for camera uniform writes (avoid per-frame alloc).
329
+ _gbufferCamView = null;
330
+ _gbufferCamBuf = null;
331
+ _simpleCamView = null;
332
+ _simpleCamBuf = null;
333
+ _pbrCamView = null;
334
+ _pbrCamBuf = null;
335
+ constructor(device, surfaceFormat, mode = "gbuffer") {
336
+ super();
337
+ this.device = device;
338
+ this.surfaceFormat = surfaceFormat ?? (navigator.gpu ? navigator.gpu.getPreferredCanvasFormat() : "bgra8unorm");
339
+ this.mode = mode;
340
+ }
341
+ setMesh(mesh) {
342
+ this.mesh = mesh;
343
+ this.vertexBuffer = this.device.createBuffer({
344
+ size: mesh.vertices.byteLength,
345
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
346
+ });
347
+ this.device.queue.writeBuffer(this.vertexBuffer, 0, mesh.vertices.buffer);
348
+ this.indexBuffer = this.device.createBuffer({
349
+ size: mesh.indices.byteLength,
350
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
351
+ });
352
+ this.device.queue.writeBuffer(this.indexBuffer, 0, mesh.indices.buffer);
353
+ }
354
+ setShaderSource(wgsl) {
355
+ this.shaderModule = createValidatedShaderModule(this.device, { code: wgsl, label: "OpaquePass.setShaderSource" });
356
+ this.pipeline = null;
357
+ }
358
+ setModelMatrix(model) {
359
+ this.prevModelMatrix = this.modelMatrix;
360
+ this.modelMatrix = model;
361
+ }
362
+ setPrevViewProj(prevViewProj) {
363
+ this.prevViewProj = prevViewProj;
364
+ }
365
+ /** Provide bindless deps. When set, the PBR path uses @group(3) for materials. */
366
+ setBindlessDeps(registry, materialManager, bindGroup) {
367
+ this.bindlessRegistry = registry;
368
+ this.bindlessMaterialManager = materialManager;
369
+ this.bindlessBindGroup = bindGroup;
370
+ this.pbrPipeline = null; // rebuild pipeline with bindless layout
371
+ this.pbrMaterialRegistered = false;
372
+ }
373
+ /** Update the bindless bind group for the frame (call before execute). */
374
+ setBindlessBindGroup(bg) {
375
+ this.bindlessBindGroup = bg;
376
+ }
377
+ setPBRMaterial(resources) {
378
+ this.pbrMaterial = resources;
379
+ this.pbrPipeline = null;
380
+ this.pbrMaterialRegistered = false;
381
+ }
382
+ setMaterial(material) {
383
+ if (!material.inlineShaderSource)
384
+ return;
385
+ this.graphMaterial = material;
386
+ this.graphPipeline = null;
387
+ this.graphBindGroup = null;
388
+ this.graphExtraBindGroups.clear();
389
+ this.graphVariantPipelines.clear();
390
+ this.graphVariantShaderModules.clear();
391
+ if (material.profile) {
392
+ this.graphProfile = getProfile(material.profile) ?? null;
393
+ }
394
+ }
395
+ /**
396
+ * Set the material with a specific variant flag override. The renderer
397
+ * compiles and caches a pipeline per variantKey. Used for shadow-caster,
398
+ * skinning, alpha-mode, and morph permutations.
399
+ */
400
+ setMaterialVariant(material, variantFlags) {
401
+ if (!material.inlineShaderSource && !material.graph)
402
+ return;
403
+ this.graphMaterial = material;
404
+ this.graphBindGroup = null;
405
+ this.graphExtraBindGroups.clear();
406
+ if (material.profile) {
407
+ this.graphProfile = getProfile(material.profile) ?? null;
408
+ }
409
+ // Compile the variant WGSL if not already cached.
410
+ const vkey = variantKey(variantFlags);
411
+ if (!this.graphVariantShaderModules.has(vkey)) {
412
+ const wgsl = compileVariant(material, variantFlags, this.graphProfile ?? undefined);
413
+ const module = createValidatedShaderModule(this.device, { code: wgsl, label: "OpaquePass.variant" });
414
+ this.graphVariantShaderModules.set(vkey, module);
415
+ // Evict oldest if over cap.
416
+ if (this.graphVariantPipelines.size >= OpaquePass.MAX_VARIANT_PIPELINES) {
417
+ const oldestKey = this.graphVariantPipelines.keys().next().value;
418
+ if (oldestKey) {
419
+ this.graphVariantPipelines.get(oldestKey)?.destroy();
420
+ this.graphVariantShaderModules.get(oldestKey)?.destroy();
421
+ this.graphVariantPipelines.delete(oldestKey);
422
+ this.graphVariantShaderModules.delete(oldestKey);
423
+ }
424
+ }
425
+ }
426
+ // Mark the active pipeline as the variant one (built lazily in ensureGraphPipeline).
427
+ this.graphPipeline = null;
428
+ }
429
+ setGraphProfile(profile) {
430
+ this.graphProfile = profile;
431
+ this.graphPipeline = null;
432
+ this.graphBindGroup = null;
433
+ this.graphExtraBindGroups.clear();
434
+ this.graphVariantPipelines.clear();
435
+ this.graphVariantShaderModules.clear();
436
+ }
437
+ setExtraBindGroup(group, bindGroup) {
438
+ this.graphExtraBindGroups.set(group, bindGroup);
439
+ }
440
+ setInstanceBuffer(buffer, count) {
441
+ this.graphInstanceBuffer = buffer;
442
+ this.graphInstanceCount = count;
443
+ }
444
+ setGraphUniformData(data) {
445
+ this.graphUniformData = data;
446
+ }
447
+ ensureGraphPipeline() {
448
+ if (this.graphPipeline || !this.mesh || !this.graphMaterial?.inlineShaderSource)
449
+ return;
450
+ this.graphShaderModule = createValidatedShaderModule(this.device, { code: this.graphMaterial.inlineShaderSource, label: "OpaquePass.graph" });
451
+ const profile = this.graphProfile;
452
+ const uniformSize = profile
453
+ ? this.calcUniformSize(profile)
454
+ : 192;
455
+ this.graphCameraBuffer = createUniformBuffer(this.device, Math.max(uniformSize, 16));
456
+ const vertexAttrs = profile
457
+ ? profile.vertexLayout.attributes.map((a) => ({
458
+ shaderLocation: a.location,
459
+ offset: a.offset,
460
+ format: a.format,
461
+ }))
462
+ : [
463
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
464
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
465
+ { shaderLocation: 2, offset: 24, format: "float32x2" },
466
+ ];
467
+ const stride = profile?.vertexLayout.stride ?? this.mesh.layout.stride;
468
+ const targets = profile
469
+ ? this.getProfileTargets(profile)
470
+ : [{ format: this.surfaceFormat }];
471
+ const topology = profile?.topology ?? "triangle-list";
472
+ const cullMode = this.graphMaterial.cullMode === "front" ? "front" : this.graphMaterial.cullMode === "none" ? "none" : "back";
473
+ const depthWrite = profile?.depthWriteEnabled ?? true;
474
+ this.graphPipeline = this.device.createRenderPipeline({
475
+ layout: "auto",
476
+ vertex: {
477
+ module: this.graphShaderModule,
478
+ entryPoint: "vs_main",
479
+ buffers: [{
480
+ arrayStride: stride,
481
+ attributes: vertexAttrs,
482
+ }],
483
+ },
484
+ fragment: {
485
+ module: this.graphShaderModule,
486
+ entryPoint: "fs_main",
487
+ targets,
488
+ },
489
+ primitive: {
490
+ topology: topology,
491
+ cullMode: cullMode,
492
+ },
493
+ depthStencil: {
494
+ format: "depth32float",
495
+ depthWriteEnabled: depthWrite,
496
+ depthCompare: "less",
497
+ },
498
+ });
499
+ // Build bind group 0 — uniform buffer + any profile-defined group 0 bindings
500
+ const group0Entries = [
501
+ { binding: 0, resource: { buffer: this.graphCameraBuffer } },
502
+ ];
503
+ // Add profile-defined bindings for group 0 (e.g. sampler, texture, storage)
504
+ if (profile) {
505
+ const g0 = profile.bindGroups.find((bg) => bg.group === 0);
506
+ if (g0) {
507
+ for (let _i = 0, _it = g0.entries, _n = _it.length; _i < _n; _i++) {
508
+ const entry = _it[_i];
509
+ if (entry.binding === 0)
510
+ continue; // Already added uniform
511
+ // These resources need to be provided externally — skip if not set
512
+ }
513
+ }
514
+ }
515
+ this.graphBindGroup = this.device.createBindGroup({
516
+ layout: this.graphPipeline.getBindGroupLayout(0),
517
+ entries: group0Entries,
518
+ });
519
+ }
520
+ calcUniformSize(profile) {
521
+ let size = 0;
522
+ profile.uniformFields.forEach((field) => {
523
+ if (field.type === "mat4x4<f32>")
524
+ size += 64;
525
+ else if (field.type === "vec4<f32>")
526
+ size += 16;
527
+ else if (field.type === "vec3<f32>")
528
+ size += 16; // vec3 aligned to 16
529
+ else if (field.type === "vec2<f32>")
530
+ size += 8;
531
+ else if (field.type === "f32")
532
+ size += 4;
533
+ else if (field.type === "u32")
534
+ size += 4;
535
+ else
536
+ size += 16;
537
+ });
538
+ // Align to 16
539
+ return Math.ceil(size / 16) * 16;
540
+ }
541
+ getProfileTargets(profile) {
542
+ // Multi-render-target (deferred GBuffer) — one target per output format.
543
+ if (profile.outputFormats && profile.outputFormats.length > 0) {
544
+ return profile.outputFormats.map((fmt) => ({
545
+ format: fmt,
546
+ }));
547
+ }
548
+ if (profile.blend === "transparent") {
549
+ return [{
550
+ format: this.surfaceFormat,
551
+ blend: {
552
+ color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
553
+ alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
554
+ },
555
+ }];
556
+ }
557
+ if (profile.blend === "additive") {
558
+ return [{
559
+ format: this.surfaceFormat,
560
+ blend: {
561
+ color: { srcFactor: "one", dstFactor: "one", operation: "add" },
562
+ alpha: { srcFactor: "one", dstFactor: "one", operation: "add" },
563
+ },
564
+ }];
565
+ }
566
+ return [{ format: this.surfaceFormat }];
567
+ }
568
+ updateGraphCamera(viewProj) {
569
+ if (!this.graphCameraBuffer)
570
+ return;
571
+ // If custom uniform data is provided, use it directly
572
+ if (this.graphUniformData) {
573
+ this.device.queue.writeBuffer(this.graphCameraBuffer, 0, this.graphUniformData);
574
+ return;
575
+ }
576
+ // Default: write viewProj + modelMatrix + cameraPos + time
577
+ const profile = this.graphProfile;
578
+ const size = profile ? this.calcUniformSize(profile) : 192;
579
+ const data = new Float32Array(size / 4);
580
+ data.set(viewProj, 0);
581
+ if (profile) {
582
+ let offset = 16; // after viewProj (mat4x4)
583
+ const hasModelMatrix = profile.uniformFields.some((f) => f.name === "modelMatrix");
584
+ if (hasModelMatrix) {
585
+ data.set(this.modelMatrix, offset);
586
+ offset += 16;
587
+ }
588
+ // cameraPos (vec3) + time (f32) = 4 floats
589
+ data.set([0, 0, 0, 0], offset);
590
+ }
591
+ else {
592
+ data.set(this.modelMatrix, 16);
593
+ data.set([0, 0, 0, 0], 32);
594
+ }
595
+ this.device.queue.writeBuffer(this.graphCameraBuffer, 0, data);
596
+ }
597
+ ensurePBRPipeline() {
598
+ if (this.pbrPipeline || !this.mesh)
599
+ return;
600
+ if (!this.pbrShaderModule) {
601
+ this.pbrShaderModule = createValidatedShaderModule(this.device, { code: PBR_GBUFFER_SHADER, label: "OpaquePass.pbrGBuffer" });
602
+ }
603
+ this.pbrCameraBuffer = createUniformBuffer(this.device, 128);
604
+ this.pbrModelBuffer = createUniformBuffer(this.device, 64);
605
+ this.pbrPrevModelBuffer = createUniformBuffer(this.device, 64);
606
+ this.pbrMaterialIndexBuffer = createUniformBuffer(this.device, 16); // u32 + padding (uniform buffer min alignment)
607
+ this._pbrCamBuf = new Float32Array(CameraUniformsPBR.floatCount);
608
+ this._pbrCamView = CameraUniformsPBR.view(this._pbrCamBuf);
609
+ this.pbrPipeline = this.device.createRenderPipeline({
610
+ layout: "auto",
611
+ vertex: {
612
+ module: this.pbrShaderModule,
613
+ entryPoint: "vs_main",
614
+ buffers: [{
615
+ arrayStride: this.mesh.layout.stride,
616
+ attributes: [
617
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
618
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
619
+ { shaderLocation: 2, offset: 24, format: "float32x2" },
620
+ { shaderLocation: 3, offset: 32, format: "float32x4" },
621
+ ],
622
+ }],
623
+ },
624
+ fragment: {
625
+ module: this.pbrShaderModule,
626
+ entryPoint: "fs_main",
627
+ targets: [
628
+ { format: "rgba8unorm" },
629
+ { format: "rgba8unorm" },
630
+ { format: "rgba8unorm" },
631
+ { format: "rg16float" },
632
+ ],
633
+ },
634
+ primitive: { topology: "triangle-list", cullMode: "back" },
635
+ depthStencil: {
636
+ format: "depth32float",
637
+ depthWriteEnabled: true,
638
+ depthCompare: "less",
639
+ },
640
+ });
641
+ this.pbrCameraBindGroup = this.device.createBindGroup({
642
+ layout: this.pbrPipeline.getBindGroupLayout(0),
643
+ entries: [
644
+ { binding: 0, resource: { buffer: this.pbrCameraBuffer } },
645
+ { binding: 1, resource: { buffer: this.pbrModelBuffer } },
646
+ { binding: 2, resource: { buffer: this.pbrPrevModelBuffer } },
647
+ { binding: 3, resource: { buffer: this.pbrMaterialIndexBuffer } },
648
+ ],
649
+ });
650
+ }
651
+ /** Register/update the PBR material in the bindless material manager. */
652
+ ensurePBRMaterialRegistered() {
653
+ if (this.pbrMaterialRegistered || !this.pbrMaterial || !this.bindlessRegistry || !this.bindlessMaterialManager)
654
+ return;
655
+ const mat = this.pbrMaterial;
656
+ const registry = this.bindlessRegistry;
657
+ const params = {
658
+ baseColor: mat.baseColor,
659
+ roughness: mat.roughness,
660
+ metallic: mat.metallic,
661
+ emissiveIntensity: mat.emissiveIntensity,
662
+ albedoTexHandle: mat.albedoTextureSourceId
663
+ ? registry.getHandle(mat.albedoTextureSourceId) ?? registry.defaultWhiteHandle
664
+ : registry.defaultWhiteHandle,
665
+ normalTexHandle: mat.normalTextureSourceId
666
+ ? registry.getHandle(mat.normalTextureSourceId) ?? registry.defaultWhiteHandle
667
+ : registry.defaultWhiteHandle,
668
+ metallicRoughnessTexHandle: mat.metallicRoughnessTextureSourceId
669
+ ? registry.getHandle(mat.metallicRoughnessTextureSourceId) ?? registry.defaultWhiteHandle
670
+ : registry.defaultWhiteHandle,
671
+ aoTexHandle: mat.aoTextureSourceId
672
+ ? registry.getHandle(mat.aoTextureSourceId) ?? registry.defaultWhiteHandle
673
+ : registry.defaultWhiteHandle,
674
+ emissiveTexHandle: mat.emissiveTextureSourceId
675
+ ? registry.getHandle(mat.emissiveTextureSourceId) ?? registry.defaultWhiteHandle
676
+ : registry.defaultWhiteHandle,
677
+ textureTransform: mat.textureTransform,
678
+ };
679
+ this.pbrMaterialIndex = this.bindlessMaterialManager.registerMaterial(params);
680
+ // Write the material index into the uniform buffer (u32 at offset 0).
681
+ const idxData = new Uint32Array(1);
682
+ idxData[0] = this.pbrMaterialIndex;
683
+ this.device.queue.writeBuffer(this.pbrMaterialIndexBuffer, 0, idxData);
684
+ this.pbrMaterialRegistered = true;
685
+ }
686
+ updatePBRCamera(viewProj) {
687
+ if (!this.pbrCameraBuffer || !this.pbrModelBuffer || !this.pbrPrevModelBuffer)
688
+ return;
689
+ const v = this._pbrCamView;
690
+ v.set("viewProj", viewProj);
691
+ v.set("prevViewProj", this.prevViewProj);
692
+ this.device.queue.writeBuffer(this.pbrCameraBuffer, 0, this._pbrCamBuf);
693
+ this.device.queue.writeBuffer(this.pbrModelBuffer, 0, this.modelMatrix);
694
+ this.device.queue.writeBuffer(this.pbrPrevModelBuffer, 0, this.prevModelMatrix);
695
+ }
696
+ prepare(_device) {
697
+ if (!this.mesh)
698
+ return;
699
+ if (!this.shaderModule) {
700
+ this.shaderModule = createValidatedShaderModule(this.device, {
701
+ code: this.mode === "gbuffer" ? GBUFFER_SHADER : SIMPLE_SHADER,
702
+ label: "OpaquePass.gbuffer",
703
+ });
704
+ }
705
+ if (this.mode === "gbuffer") {
706
+ this.cameraBuffer = createUniformBuffer(this.device, 256);
707
+ this._gbufferCamBuf = new Float32Array(CameraUniformsGbuffer.floatCount);
708
+ this._gbufferCamView = CameraUniformsGbuffer.view(this._gbufferCamBuf);
709
+ }
710
+ else {
711
+ this.cameraBuffer = createUniformBuffer(this.device, 128);
712
+ this._simpleCamBuf = new Float32Array(CameraUniformsSimple.floatCount);
713
+ this._simpleCamView = CameraUniformsSimple.view(this._simpleCamBuf);
714
+ }
715
+ if (this.mode === "gbuffer") {
716
+ this.pipeline = this.device.createRenderPipeline({
717
+ layout: "auto",
718
+ vertex: {
719
+ module: this.shaderModule,
720
+ entryPoint: "vs_main",
721
+ buffers: [{
722
+ arrayStride: this.mesh.layout.stride,
723
+ attributes: [
724
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
725
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
726
+ { shaderLocation: 2, offset: 24, format: "float32x2" },
727
+ { shaderLocation: 3, offset: 32, format: "float32x4" },
728
+ ],
729
+ }],
730
+ },
731
+ fragment: {
732
+ module: this.shaderModule,
733
+ entryPoint: "fs_main",
734
+ targets: [
735
+ { format: "rgba8unorm" },
736
+ { format: "rgba8unorm" },
737
+ { format: "rgba8unorm" },
738
+ { format: "rg16float" },
739
+ ],
740
+ },
741
+ primitive: {
742
+ topology: "triangle-list",
743
+ cullMode: "back",
744
+ },
745
+ depthStencil: {
746
+ format: "depth32float",
747
+ depthWriteEnabled: true,
748
+ depthCompare: "less",
749
+ },
750
+ });
751
+ }
752
+ else {
753
+ this.pipeline = this.device.createRenderPipeline({
754
+ layout: "auto",
755
+ vertex: {
756
+ module: this.shaderModule,
757
+ entryPoint: "vs_main",
758
+ buffers: [{
759
+ arrayStride: this.mesh.layout.stride,
760
+ attributes: [
761
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
762
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
763
+ { shaderLocation: 2, offset: 24, format: "float32x2" },
764
+ { shaderLocation: 3, offset: 32, format: "float32x4" },
765
+ ],
766
+ }],
767
+ },
768
+ fragment: {
769
+ module: this.shaderModule,
770
+ entryPoint: "fs_main",
771
+ targets: [{ format: this.surfaceFormat }],
772
+ },
773
+ primitive: {
774
+ topology: "triangle-list",
775
+ cullMode: "back",
776
+ },
777
+ depthStencil: {
778
+ format: "depth32float",
779
+ depthWriteEnabled: true,
780
+ depthCompare: "less",
781
+ },
782
+ });
783
+ }
784
+ this.bindGroup = this.device.createBindGroup({
785
+ layout: this.pipeline.getBindGroupLayout(0),
786
+ entries: [{ binding: 0, resource: { buffer: this.cameraBuffer } }],
787
+ });
788
+ }
789
+ updateCamera(viewProj) {
790
+ if (!this.cameraBuffer)
791
+ return;
792
+ this.lastViewProj = viewProj;
793
+ if (this.mode === "gbuffer") {
794
+ const v = this._gbufferCamView;
795
+ v.set("viewProj", viewProj);
796
+ v.set("prevViewProj", this.prevViewProj);
797
+ v.set("modelMatrix", this.modelMatrix);
798
+ v.set("prevModelMatrix", this.prevModelMatrix);
799
+ this.device.queue.writeBuffer(this.cameraBuffer, 0, this._gbufferCamBuf);
800
+ }
801
+ else {
802
+ const v = this._simpleCamView;
803
+ v.set("viewProj", viewProj);
804
+ v.set("modelMatrix", this.modelMatrix);
805
+ this.device.queue.writeBuffer(this.cameraBuffer, 0, this._simpleCamBuf);
806
+ }
807
+ }
808
+ setup(builder) {
809
+ if (this.mode === "gbuffer") {
810
+ if (this.gbufferAlbedoHandle)
811
+ builder.colorAttachment({ handle: this.gbufferAlbedoHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
812
+ if (this.gbufferNormalHandle)
813
+ builder.colorAttachment({ handle: this.gbufferNormalHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0.5, g: 0.5, b: 0.5, a: 1 } });
814
+ if (this.gbufferMetallicEmissiveHandle)
815
+ builder.colorAttachment({ handle: this.gbufferMetallicEmissiveHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
816
+ if (this.gbufferVelocityHandle)
817
+ builder.colorAttachment({ handle: this.gbufferVelocityHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
818
+ if (this.gbufferDepthHandle)
819
+ builder.depthAttachment({ handle: this.gbufferDepthHandle, depthLoadOp: "load", depthStoreOp: "store", depthClearValue: 1.0 });
820
+ }
821
+ else {
822
+ if (this.surfaceHandle)
823
+ builder.colorAttachment({ handle: this.surfaceHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0.1, g: 0.1, b: 0.12, a: 1 } });
824
+ if (this.depthHandle)
825
+ builder.depthAttachment({ handle: this.depthHandle, depthLoadOp: "clear", depthStoreOp: "store", depthClearValue: 1.0 });
826
+ }
827
+ }
828
+ execute(ctx) {
829
+ if (!this.vertexBuffer || !this.indexBuffer || !this.mesh || !ctx.pass)
830
+ return;
831
+ this.setPrevViewProj(ctx.prevViewProj);
832
+ this.updateCamera(ctx.viewProj);
833
+ const tracked = ctx.pass;
834
+ if (this.graphMaterial && this.graphMaterial.inlineShaderSource) {
835
+ this.ensureGraphPipeline();
836
+ if (!this.graphPipeline || !this.graphBindGroup)
837
+ return;
838
+ this.updateGraphCamera(this.lastViewProj);
839
+ tracked.setPipeline(this.graphPipeline);
840
+ tracked.setBindGroup(0, this.graphBindGroup);
841
+ // Set extra bind groups (lights, IBL, etc.)
842
+ for (const [group, bg] of this.graphExtraBindGroups.entries()) {
843
+ tracked.setBindGroup(group, bg);
844
+ }
845
+ tracked.setVertexBuffer(0, this.vertexBuffer);
846
+ tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
847
+ if (this.graphInstanceBuffer && this.graphInstanceCount > 0) {
848
+ tracked.drawIndexed(this.mesh.indexCount, this.graphInstanceCount);
849
+ }
850
+ else {
851
+ tracked.drawIndexed(this.mesh.indexCount);
852
+ }
853
+ return;
854
+ }
855
+ if (this.pbrMaterial && this.mode === "gbuffer") {
856
+ this.ensurePBRPipeline();
857
+ this.ensurePBRMaterialRegistered();
858
+ if (!this.pbrPipeline || !this.pbrCameraBindGroup)
859
+ return;
860
+ this.updatePBRCamera(this.lastViewProj);
861
+ tracked.setPipeline(this.pbrPipeline);
862
+ tracked.setBindGroup(0, this.pbrCameraBindGroup);
863
+ // Bindless material bind group (@group(3)) — set once per frame by the host.
864
+ if (this.bindlessBindGroup)
865
+ tracked.setBindGroup(3, this.bindlessBindGroup);
866
+ tracked.setVertexBuffer(0, this.vertexBuffer);
867
+ tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
868
+ tracked.drawIndexed(this.mesh.indexCount);
869
+ return;
870
+ }
871
+ if (!this.pipeline || !this.bindGroup)
872
+ return;
873
+ tracked.setPipeline(this.pipeline);
874
+ tracked.setBindGroup(0, this.bindGroup);
875
+ tracked.setVertexBuffer(0, this.vertexBuffer);
876
+ tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
877
+ tracked.drawIndexed(this.mesh.indexCount);
878
+ }
879
+ getBindGroupLayout() {
880
+ return this.pipeline?.getBindGroupLayout(0) ?? null;
881
+ }
882
+ ensureDepthTexture(width, height) {
883
+ if (this.depthTexture) {
884
+ if (this.depthTexture.width === width && this.depthTexture.height === height) {
885
+ return this.depthTexture;
886
+ }
887
+ // Defer destruction — the old depth texture may still be referenced by
888
+ // in-flight command buffers. It will be destroyed on the next endFrame().
889
+ this.deferredDepthTextures.push(this.depthTexture);
890
+ }
891
+ this.depthTexture = this.device.createTexture({
892
+ size: [width, height],
893
+ format: "depth32float",
894
+ usage: GPUTextureUsage.RENDER_ATTACHMENT,
895
+ });
896
+ return this.depthTexture;
897
+ }
898
+ endFrame() {
899
+ this.deferredDepthTextures.forEach((t) => { t.destroy(); ; });
900
+ this.deferredDepthTextures = [];
901
+ }
902
+ getDepthTextureView() {
903
+ return this.depthTexture?.createView() ?? null;
904
+ }
905
+ getVertexBuffer() {
906
+ return this.vertexBuffer;
907
+ }
908
+ getIndexBuffer() {
909
+ return this.indexBuffer;
910
+ }
911
+ getIndexCount() {
912
+ return this.mesh?.indexCount ?? 0;
913
+ }
914
+ getIndexFormat() {
915
+ return this.mesh?.indices instanceof Uint16Array ? "uint16" : "uint32";
916
+ }
917
+ destroy() {
918
+ this.vertexBuffer?.destroy();
919
+ this.indexBuffer?.destroy();
920
+ this.depthTexture?.destroy();
921
+ this.deferredDepthTextures.forEach((t) => { t.destroy(); ; });
922
+ this.deferredDepthTextures = [];
923
+ this.cameraBuffer?.destroy();
924
+ this.pbrCameraBuffer?.destroy();
925
+ this.pbrModelBuffer?.destroy();
926
+ this.pbrPrevModelBuffer?.destroy();
927
+ this.pbrMaterialIndexBuffer?.destroy();
928
+ this.pipeline?.destroy();
929
+ this.pbrPipeline?.destroy();
930
+ this.shaderModule?.destroy();
931
+ this.pbrShaderModule?.destroy();
932
+ this.vertexBuffer = null;
933
+ this.indexBuffer = null;
934
+ this.depthTexture = null;
935
+ this.cameraBuffer = null;
936
+ this._gbufferCamView = null;
937
+ this._gbufferCamBuf = null;
938
+ this._simpleCamView = null;
939
+ this._simpleCamBuf = null;
940
+ this.pipeline = null;
941
+ this.pbrPipeline = null;
942
+ this.pbrShaderModule = null;
943
+ this.shaderModule = null;
944
+ this.pbrCameraBuffer = null;
945
+ this.pbrModelBuffer = null;
946
+ this.pbrPrevModelBuffer = null;
947
+ this.pbrMaterialIndexBuffer = null;
948
+ this._pbrCamView = null;
949
+ this._pbrCamBuf = null;
950
+ this.pbrMaterial = null;
951
+ this.pbrMaterialRegistered = false;
952
+ this.graphCameraBuffer?.destroy();
953
+ this.graphPipeline?.destroy();
954
+ this.graphShaderModule?.destroy();
955
+ this.graphCameraBuffer = null;
956
+ this.graphBindGroup = null;
957
+ this.graphMaterial = null;
958
+ this.graphProfile = null;
959
+ destroyMapValues(this.graphExtraBindGroups);
960
+ this.graphInstanceBuffer = null;
961
+ this.graphInstanceCount = 0;
962
+ this.graphUniformData = null;
963
+ destroyMapValues(this.graphVariantPipelines);
964
+ destroyMapValues(this.graphVariantShaderModules);
965
+ }
966
+ }