@downdraft/engine 0.1.0 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +38 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
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+
// `obj[key] = value` would silently desync the store, the rendered mesh, and
|
|
10
|
+
// the sim. Each node therefore carries a `set()` that routes through the same
|
|
11
|
+
// apply function the game's own UI calls.
|
|
12
|
+
//
|
|
13
|
+
// Hierarchy is derived from dot-separated `path`s ("player.customization.
|
|
14
|
+
// girth") — no class hierarchy or decorator machinery required.
|
|
15
|
+
//
|
|
16
|
+
// Thread model: `set()` runs in whatever thread hosts the registry. For
|
|
17
|
+
// sim-authoritative state, implement `set` as a dispatch over the game's
|
|
18
|
+
// RendererToSimMessage channel and let `get` read the last received snapshot;
|
|
19
|
+
// mark the node `thread: "sim"` so callers know the write isn't synchronous.
|
|
20
|
+
//
|
|
21
|
+
// When to use what:
|
|
22
|
+
// - inspectable_* tools (this registry) — semantic game state with schema
|
|
23
|
+
// - add_component (editor MCP) — ECS component data
|
|
24
|
+
// - extraTools / set_test_state — bespoke escape hatches
|
|
25
|
+
// - inject_input / dispatch_* — exercising the real input pipeline
|
|
26
|
+
// ============================================================================
|
|
27
|
+
export class InspectableError extends Error {
|
|
28
|
+
reason;
|
|
29
|
+
constructor(message,
|
|
30
|
+
/** Machine-readable hint for callers that want to distinguish failures. */
|
|
31
|
+
reason) {
|
|
32
|
+
super(message);
|
|
33
|
+
this.reason = reason;
|
|
34
|
+
this.name = "InspectableError";
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
export class InspectableRegistry {
|
|
38
|
+
nodes = new Map();
|
|
39
|
+
listeners = new Set();
|
|
40
|
+
/** Register a node. Returns an unregister function. Throws on duplicate paths. */
|
|
41
|
+
register(node) {
|
|
42
|
+
if (!node.path)
|
|
43
|
+
throw new InspectableError("Node requires a path", "bad_type");
|
|
44
|
+
if (this.nodes.has(node.path)) {
|
|
45
|
+
throw new InspectableError(`Node "${node.path}" is already registered`, "bad_type");
|
|
46
|
+
}
|
|
47
|
+
this.nodes.set(node.path, node);
|
|
48
|
+
return () => { this.nodes.delete(node.path); };
|
|
49
|
+
}
|
|
50
|
+
registerAll(nodes) {
|
|
51
|
+
const unsubs = nodes.map((n) => this.register(n));
|
|
52
|
+
return () => { unsubs.forEach((u) => u()); };
|
|
53
|
+
}
|
|
54
|
+
unregister(path) {
|
|
55
|
+
return this.nodes.delete(path);
|
|
56
|
+
}
|
|
57
|
+
has(path) {
|
|
58
|
+
return this.nodes.has(path);
|
|
59
|
+
}
|
|
60
|
+
size() {
|
|
61
|
+
return this.nodes.size;
|
|
62
|
+
}
|
|
63
|
+
/** Node descriptors (schema only — no live reads), optionally filtered to
|
|
64
|
+
* a path prefix ("player" matches "player.health" but not "players.x"). */
|
|
65
|
+
list(prefix) {
|
|
66
|
+
const out = [];
|
|
67
|
+
for (const node of this.nodes.values()) {
|
|
68
|
+
if (prefix && node.path !== prefix && !node.path.startsWith(prefix + "."))
|
|
69
|
+
continue;
|
|
70
|
+
out.push(this.describeNode(node));
|
|
71
|
+
}
|
|
72
|
+
return out.sort((a, b) => a.path.localeCompare(b.path));
|
|
73
|
+
}
|
|
74
|
+
/** Nested tree of node descriptors — intermediate path segments become
|
|
75
|
+
* grouping objects with `children` and a synthesized `type: "json"`. */
|
|
76
|
+
tree(prefix) {
|
|
77
|
+
const roots = new Map();
|
|
78
|
+
for (const info of this.list(prefix)) {
|
|
79
|
+
const segs = info.path.split(".");
|
|
80
|
+
let kids = roots;
|
|
81
|
+
for (let i = 0; i < segs.length; i++) {
|
|
82
|
+
const leaf = i === segs.length - 1;
|
|
83
|
+
let entry = kids.get(segs[i]);
|
|
84
|
+
if (!entry) {
|
|
85
|
+
entry = {
|
|
86
|
+
path: segs.slice(0, i + 1).join("."),
|
|
87
|
+
type: "json",
|
|
88
|
+
readOnly: true,
|
|
89
|
+
children: [],
|
|
90
|
+
_kids: new Map(),
|
|
91
|
+
};
|
|
92
|
+
kids.set(segs[i], entry);
|
|
93
|
+
}
|
|
94
|
+
if (leaf)
|
|
95
|
+
Object.assign(entry, info, { children: entry.children, _kids: entry._kids });
|
|
96
|
+
kids = entry._kids;
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
const strip = (entries) => [...entries.values()].map(({ _kids, ...info }) => ({
|
|
100
|
+
...info,
|
|
101
|
+
children: _kids.size ? strip(_kids) : undefined,
|
|
102
|
+
}));
|
|
103
|
+
return strip(roots);
|
|
104
|
+
}
|
|
105
|
+
/** Schema descriptor for a single node (throws on unknown path). */
|
|
106
|
+
describe(path) {
|
|
107
|
+
return this.describeNode(this.node(path));
|
|
108
|
+
}
|
|
109
|
+
/** Current value of a node. */
|
|
110
|
+
get(path) {
|
|
111
|
+
const node = this.node(path);
|
|
112
|
+
return { path, value: node.get() };
|
|
113
|
+
}
|
|
114
|
+
/** Validate and apply a write through the node's `set()`, then return a
|
|
115
|
+
* fresh `get()` echo so callers see what actually landed. */
|
|
116
|
+
async set(path, value) {
|
|
117
|
+
const node = this.node(path);
|
|
118
|
+
if (node.readOnly || !node.set) {
|
|
119
|
+
throw new InspectableError(`Node "${path}" is read-only`, "read_only");
|
|
120
|
+
}
|
|
121
|
+
this.validate(node, value);
|
|
122
|
+
await node.set(value);
|
|
123
|
+
const result = { path, value: node.get() };
|
|
124
|
+
this.listeners.forEach((l) => {
|
|
125
|
+
try {
|
|
126
|
+
l(path, result.value);
|
|
127
|
+
}
|
|
128
|
+
catch { /* listener errors don't fail the write */ }
|
|
129
|
+
});
|
|
130
|
+
return result;
|
|
131
|
+
}
|
|
132
|
+
/** Subscribe to successful writes (path + resulting value). */
|
|
133
|
+
onChanged(listener) {
|
|
134
|
+
this.listeners.add(listener);
|
|
135
|
+
return () => { this.listeners.delete(listener); };
|
|
136
|
+
}
|
|
137
|
+
node(path) {
|
|
138
|
+
const node = this.nodes.get(path);
|
|
139
|
+
if (node)
|
|
140
|
+
return node;
|
|
141
|
+
// Suggest likely targets: children of the queried path, ancestors, and
|
|
142
|
+
// siblings sharing the parent prefix ("player.heal" → "player.health").
|
|
143
|
+
const parent = path.slice(0, path.lastIndexOf("."));
|
|
144
|
+
const near = [...this.nodes.keys()].filter((k) => k.startsWith(path + ".") || path.startsWith(k + ".") ||
|
|
145
|
+
(parent && k.startsWith(parent + ".")));
|
|
146
|
+
throw new InspectableError(`Unknown inspectable path "${path}"` + (near.length ? `. Did you mean: ${near.slice(0, 8).join(", ")}?` : ""), "not_found");
|
|
147
|
+
}
|
|
148
|
+
validate(node, value) {
|
|
149
|
+
switch (node.type) {
|
|
150
|
+
case "number": {
|
|
151
|
+
if (typeof value !== "number" || !Number.isFinite(value)) {
|
|
152
|
+
throw new InspectableError(`"${node.path}" expects a finite number, got ${typeof value}`, "bad_type");
|
|
153
|
+
}
|
|
154
|
+
if (node.min !== undefined && value < node.min || node.max !== undefined && value > node.max) {
|
|
155
|
+
throw new InspectableError(`"${node.path}" must be within [${node.min ?? "-∞"}, ${node.max ?? "+∞"}], got ${value}`, "out_of_range");
|
|
156
|
+
}
|
|
157
|
+
return;
|
|
158
|
+
}
|
|
159
|
+
case "boolean":
|
|
160
|
+
if (typeof value !== "boolean") {
|
|
161
|
+
throw new InspectableError(`"${node.path}" expects a boolean, got ${typeof value}`, "bad_type");
|
|
162
|
+
}
|
|
163
|
+
return;
|
|
164
|
+
case "string":
|
|
165
|
+
if (typeof value !== "string") {
|
|
166
|
+
throw new InspectableError(`"${node.path}" expects a string, got ${typeof value}`, "bad_type");
|
|
167
|
+
}
|
|
168
|
+
return;
|
|
169
|
+
case "enum": {
|
|
170
|
+
const options = node.enum?.() ?? [];
|
|
171
|
+
if (typeof value !== "string" || !options.includes(value)) {
|
|
172
|
+
throw new InspectableError(`"${node.path}" must be one of [${options.join(", ")}], got ${JSON.stringify(value)}`, "bad_enum");
|
|
173
|
+
}
|
|
174
|
+
return;
|
|
175
|
+
}
|
|
176
|
+
case "json":
|
|
177
|
+
if (!isJsonSerializable(value)) {
|
|
178
|
+
throw new InspectableError(`"${node.path}" expects a JSON-serializable value`, "bad_type");
|
|
179
|
+
}
|
|
180
|
+
return;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
describeNode(node) {
|
|
184
|
+
return {
|
|
185
|
+
path: node.path,
|
|
186
|
+
label: node.label,
|
|
187
|
+
description: node.description,
|
|
188
|
+
type: node.type,
|
|
189
|
+
min: node.min,
|
|
190
|
+
max: node.max,
|
|
191
|
+
options: node.type === "enum" ? (node.enum?.() ?? []) : undefined,
|
|
192
|
+
readOnly: node.readOnly ?? !node.set,
|
|
193
|
+
thread: node.thread,
|
|
194
|
+
};
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
function isJsonSerializable(value) {
|
|
198
|
+
try {
|
|
199
|
+
JSON.stringify(value);
|
|
200
|
+
return value === undefined ? false : true;
|
|
201
|
+
}
|
|
202
|
+
catch {
|
|
203
|
+
return false;
|
|
204
|
+
}
|
|
205
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// LightingLib — declarative engine library descriptor for @downdraft/engine/libraries/lighting
|
|
3
|
+
//
|
|
4
|
+
// Provides directional sun/moon lighting, ambient, bioluminescent blending, and
|
|
5
|
+
// dynamic point/spot lights. LightSystem extends LightingSystem with a
|
|
6
|
+
// read-only storage buffer shared across all entity pipelines, plus optional
|
|
7
|
+
// debug gizmo rendering.
|
|
8
|
+
//
|
|
9
|
+
// Games declare `libraries: [LightingLib]` in their GameModule. The host
|
|
10
|
+
// creates the LightSystem (renderer-side) during renderer init and exposes it
|
|
11
|
+
// via the LightingTok token. Games inject LightingTok to call
|
|
12
|
+
// getLightingParams(), addPointLight(), upload(), etc.
|
|
13
|
+
//
|
|
14
|
+
// Games that need full control can still import LightSystem directly
|
|
15
|
+
// (escape hatch). Note: init() must be called after construction to allocate
|
|
16
|
+
// the GPU storage buffer + bind group.
|
|
17
|
+
// ============================================================================
|
|
18
|
+
import { resourceToken } from "@downdraft/engine";
|
|
19
|
+
import { LightSystem } from "./light-system.js";
|
|
20
|
+
// ── Typed tokens (DI) ──
|
|
21
|
+
/** Token for the renderer-side LightSystem. Inject in renderer passes. */
|
|
22
|
+
export const LightingTok = resourceToken("lighting:system");
|
|
23
|
+
// ── Descriptor ──
|
|
24
|
+
export const LightingLib = {
|
|
25
|
+
name: "lighting",
|
|
26
|
+
version: "1.0.0",
|
|
27
|
+
provides: [LightingTok],
|
|
28
|
+
// Renderer-side only — LightSystem owns GPU buffers for the light storage.
|
|
29
|
+
renderer: {
|
|
30
|
+
init(config, ctx) {
|
|
31
|
+
const lighting = new LightSystem(ctx.device);
|
|
32
|
+
lighting.init();
|
|
33
|
+
if (config.showDebugGizmos) {
|
|
34
|
+
lighting.showDebugGizmos = true;
|
|
35
|
+
lighting.initDebugGizmos(ctx.format);
|
|
36
|
+
}
|
|
37
|
+
ctx.provide(LightingTok, lighting);
|
|
38
|
+
return lighting;
|
|
39
|
+
},
|
|
40
|
+
dispose(lighting) {
|
|
41
|
+
lighting.destroy();
|
|
42
|
+
},
|
|
43
|
+
},
|
|
44
|
+
defaultConfig: {
|
|
45
|
+
blendDuration: 30,
|
|
46
|
+
showDebugGizmos: false,
|
|
47
|
+
},
|
|
48
|
+
};
|
|
@@ -0,0 +1,395 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Light System — extends LightingSystem with dynamic point/spot lights
|
|
3
|
+
// Uses a read-only storage buffer shared across all entity pipelines.
|
|
4
|
+
// ============================================================================
|
|
5
|
+
import { createValidatedShaderModule } from "@downdraft/engine";
|
|
6
|
+
import { calculateViewProj, DEPTH_FORMAT, MSAA_SAMPLE_COUNT } from "@downdraft/engine";
|
|
7
|
+
import { LightingSystem } from "./lighting-system.js";
|
|
8
|
+
const DEBUG_WGSL = "struct Uniforms {\n viewProj: mat4x4<f32>,\n};\n@group(0) @binding(0) var<uniform> uniforms: Uniforms;\n\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) instancePos: vec3<f32>,\n @location(2) instanceRadius: f32,\n @location(3) instanceColor: vec3<f32>,\n};\n\nstruct VertexOutput {\n @builtin(position) clipPos: vec4<f32>,\n @location(0) color: vec3<f32>,\n};\n\n@vertex\nfn vs_main(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n let worldPos = input.position * input.instanceRadius + input.instancePos;\n output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);\n output.color = input.instanceColor;\n return output;\n}\n\n@fragment\nfn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {\n return vec4<f32>(input.color, 0.4);\n}\n";
|
|
9
|
+
export const MAX_POINT_LIGHTS = 32;
|
|
10
|
+
export const MAX_SPOT_LIGHTS = 8;
|
|
11
|
+
const CULL_MARGIN = 300; // world units beyond light radius for culling
|
|
12
|
+
export class LightSystem extends LightingSystem {
|
|
13
|
+
lightStorageBuffer = null;
|
|
14
|
+
lightBindGroupLayout = null;
|
|
15
|
+
lightBindGroup = null;
|
|
16
|
+
pointLights = [];
|
|
17
|
+
spotLights = [];
|
|
18
|
+
pointLightCount = 0;
|
|
19
|
+
spotLightCount = 0;
|
|
20
|
+
// Pre-allocated light objects to avoid per-frame allocation
|
|
21
|
+
pointLightPool = [];
|
|
22
|
+
spotLightPool = [];
|
|
23
|
+
// Pre-allocated cull arrays to avoid per-frame allocation
|
|
24
|
+
culledPointIndices = [];
|
|
25
|
+
culledPointDistSq = [];
|
|
26
|
+
culledSpotIndices = [];
|
|
27
|
+
culledSpotDistSq = [];
|
|
28
|
+
// Packed data for GPU upload — matches WGSL LightStorage struct layout.
|
|
29
|
+
// Header: 4 floats (16 bytes)
|
|
30
|
+
// PointLight: 8 floats (32 bytes) each × MAX_POINT_LIGHTS
|
|
31
|
+
// SpotLight: 16 floats (64 bytes) each × MAX_SPOT_LIGHTS
|
|
32
|
+
lightDataArray;
|
|
33
|
+
lightDataU32;
|
|
34
|
+
prevNumPoints = 0;
|
|
35
|
+
prevNumSpots = 0;
|
|
36
|
+
// Debug gizmo rendering
|
|
37
|
+
showDebugGizmos = false;
|
|
38
|
+
debugPipeline = null;
|
|
39
|
+
debugBindGroupLayout = null;
|
|
40
|
+
debugBindGroup = null;
|
|
41
|
+
debugUniformBuffer = null;
|
|
42
|
+
debugSphereVerts = null;
|
|
43
|
+
debugSphereIndexCount = 0;
|
|
44
|
+
debugSphereIndexBuffer = null;
|
|
45
|
+
debugInstanceBuffer = null;
|
|
46
|
+
debugInstanceData = null;
|
|
47
|
+
constructor(device) {
|
|
48
|
+
super(device);
|
|
49
|
+
const totalFloats = 4 + MAX_POINT_LIGHTS * 8 + MAX_SPOT_LIGHTS * 16;
|
|
50
|
+
this.lightDataArray = new Float32Array(totalFloats);
|
|
51
|
+
this.lightDataU32 = new Uint32Array(this.lightDataArray.buffer);
|
|
52
|
+
}
|
|
53
|
+
init() {
|
|
54
|
+
const totalBytes = this.lightDataArray.byteLength;
|
|
55
|
+
const dev = this.device;
|
|
56
|
+
this.lightStorageBuffer = dev.createBuffer({
|
|
57
|
+
size: totalBytes,
|
|
58
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
59
|
+
});
|
|
60
|
+
this.lightBindGroupLayout = dev.createBindGroupLayout({
|
|
61
|
+
entries: [
|
|
62
|
+
{
|
|
63
|
+
binding: 0,
|
|
64
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
65
|
+
buffer: { type: "read-only-storage", hasDynamicOffset: false },
|
|
66
|
+
},
|
|
67
|
+
],
|
|
68
|
+
});
|
|
69
|
+
this.lightBindGroup = dev.createBindGroup({
|
|
70
|
+
layout: this.lightBindGroupLayout,
|
|
71
|
+
entries: [{ binding: 0, resource: { buffer: this.lightStorageBuffer } }],
|
|
72
|
+
});
|
|
73
|
+
// Zero-initialize the buffer so numPointLights/numSpotLights start at 0
|
|
74
|
+
dev.queue.writeBuffer(this.lightStorageBuffer, 0, this.lightDataArray);
|
|
75
|
+
}
|
|
76
|
+
getLightBindGroup() {
|
|
77
|
+
return this.lightBindGroup;
|
|
78
|
+
}
|
|
79
|
+
getLightBindGroupLayout() {
|
|
80
|
+
return this.lightBindGroupLayout;
|
|
81
|
+
}
|
|
82
|
+
beginFrame() {
|
|
83
|
+
this.pointLightCount = 0;
|
|
84
|
+
this.spotLightCount = 0;
|
|
85
|
+
}
|
|
86
|
+
addPointLight(pos, color, intensity, radius) {
|
|
87
|
+
if (this.pointLightCount >= MAX_POINT_LIGHTS)
|
|
88
|
+
return;
|
|
89
|
+
let light = this.pointLightPool[this.pointLightCount];
|
|
90
|
+
if (!light) {
|
|
91
|
+
light = { pos, color, intensity, radius };
|
|
92
|
+
this.pointLightPool[this.pointLightCount] = light;
|
|
93
|
+
}
|
|
94
|
+
else {
|
|
95
|
+
light.pos = pos;
|
|
96
|
+
light.color = color;
|
|
97
|
+
light.intensity = intensity;
|
|
98
|
+
light.radius = radius;
|
|
99
|
+
}
|
|
100
|
+
this.pointLights[this.pointLightCount] = light;
|
|
101
|
+
this.pointLightCount++;
|
|
102
|
+
}
|
|
103
|
+
addSpotLight(pos, dir, color, intensity, radius, cosInner, cosOuter) {
|
|
104
|
+
if (this.spotLightCount >= MAX_SPOT_LIGHTS)
|
|
105
|
+
return;
|
|
106
|
+
let light = this.spotLightPool[this.spotLightCount];
|
|
107
|
+
if (!light) {
|
|
108
|
+
light = { pos, dir, color, intensity, radius, cosInner, cosOuter };
|
|
109
|
+
this.spotLightPool[this.spotLightCount] = light;
|
|
110
|
+
}
|
|
111
|
+
else {
|
|
112
|
+
light.pos = pos;
|
|
113
|
+
light.dir = dir;
|
|
114
|
+
light.color = color;
|
|
115
|
+
light.intensity = intensity;
|
|
116
|
+
light.radius = radius;
|
|
117
|
+
light.cosInner = cosInner;
|
|
118
|
+
light.cosOuter = cosOuter;
|
|
119
|
+
}
|
|
120
|
+
this.spotLights[this.spotLightCount] = light;
|
|
121
|
+
this.spotLightCount++;
|
|
122
|
+
}
|
|
123
|
+
upload(cameraPos) {
|
|
124
|
+
if (!this.lightStorageBuffer)
|
|
125
|
+
return;
|
|
126
|
+
// Cull and sort point lights by distance to camera (nearest first)
|
|
127
|
+
const culledIndices = this.culledPointIndices;
|
|
128
|
+
const culledDistSq = this.culledPointDistSq;
|
|
129
|
+
culledIndices.length = 0;
|
|
130
|
+
culledDistSq.length = 0;
|
|
131
|
+
for (let i = 0; i < this.pointLightCount; i++) {
|
|
132
|
+
const pl = this.pointLights[i];
|
|
133
|
+
const dx = pl.pos[0] - cameraPos[0];
|
|
134
|
+
const dy = pl.pos[1] - cameraPos[1];
|
|
135
|
+
const dz = pl.pos[2] - cameraPos[2];
|
|
136
|
+
const distSq = dx * dx + dy * dy + dz * dz;
|
|
137
|
+
const maxDist = pl.radius + CULL_MARGIN;
|
|
138
|
+
if (distSq <= maxDist * maxDist) {
|
|
139
|
+
culledIndices.push(i);
|
|
140
|
+
culledDistSq.push(distSq);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
// Simple insertion sort (small N, avoids sort closure allocation)
|
|
144
|
+
for (let i = 1; i < culledIndices.length; i++) {
|
|
145
|
+
const keyIdx = culledIndices[i];
|
|
146
|
+
const keyDist = culledDistSq[i];
|
|
147
|
+
let j = i - 1;
|
|
148
|
+
while (j >= 0 && culledDistSq[j] > keyDist) {
|
|
149
|
+
culledIndices[j + 1] = culledIndices[j];
|
|
150
|
+
culledDistSq[j + 1] = culledDistSq[j];
|
|
151
|
+
j--;
|
|
152
|
+
}
|
|
153
|
+
culledIndices[j + 1] = keyIdx;
|
|
154
|
+
culledDistSq[j + 1] = keyDist;
|
|
155
|
+
}
|
|
156
|
+
const numPoints = Math.min(culledIndices.length, MAX_POINT_LIGHTS);
|
|
157
|
+
// Cull and sort spot lights
|
|
158
|
+
const culledSpotIdx = this.culledSpotIndices;
|
|
159
|
+
const culledSpotDist = this.culledSpotDistSq;
|
|
160
|
+
culledSpotIdx.length = 0;
|
|
161
|
+
culledSpotDist.length = 0;
|
|
162
|
+
for (let i = 0; i < this.spotLightCount; i++) {
|
|
163
|
+
const sl = this.spotLights[i];
|
|
164
|
+
const dx = sl.pos[0] - cameraPos[0];
|
|
165
|
+
const dy = sl.pos[1] - cameraPos[1];
|
|
166
|
+
const dz = sl.pos[2] - cameraPos[2];
|
|
167
|
+
const distSq = dx * dx + dy * dy + dz * dz;
|
|
168
|
+
const maxDist = sl.radius + CULL_MARGIN;
|
|
169
|
+
if (distSq <= maxDist * maxDist) {
|
|
170
|
+
culledSpotIdx.push(i);
|
|
171
|
+
culledSpotDist.push(distSq);
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
for (let i = 1; i < culledSpotIdx.length; i++) {
|
|
175
|
+
const keyIdx = culledSpotIdx[i];
|
|
176
|
+
const keyDist = culledSpotDist[i];
|
|
177
|
+
let j = i - 1;
|
|
178
|
+
while (j >= 0 && culledSpotDist[j] > keyDist) {
|
|
179
|
+
culledSpotIdx[j + 1] = culledSpotIdx[j];
|
|
180
|
+
culledSpotDist[j + 1] = culledSpotDist[j];
|
|
181
|
+
j--;
|
|
182
|
+
}
|
|
183
|
+
culledSpotIdx[j + 1] = keyIdx;
|
|
184
|
+
culledSpotDist[j + 1] = keyDist;
|
|
185
|
+
}
|
|
186
|
+
const numSpots = Math.min(culledSpotIdx.length, MAX_SPOT_LIGHTS);
|
|
187
|
+
// Pack into Float32Array matching WGSL LightStorage struct layout
|
|
188
|
+
const data = this.lightDataArray;
|
|
189
|
+
// Zero only stale slots from the previous frame (not the entire array)
|
|
190
|
+
const pointStart = 4 + numPoints * 8;
|
|
191
|
+
const pointEnd = 4 + Math.max(numPoints, this.prevNumPoints) * 8;
|
|
192
|
+
if (pointEnd > pointStart)
|
|
193
|
+
data.fill(0, pointStart, pointEnd);
|
|
194
|
+
const spotBase = 4 + MAX_POINT_LIGHTS * 8;
|
|
195
|
+
const spotStart = spotBase + numSpots * 16;
|
|
196
|
+
const spotEnd = spotBase + Math.max(numSpots, this.prevNumSpots) * 16;
|
|
197
|
+
if (spotEnd > spotStart)
|
|
198
|
+
data.fill(0, spotStart, spotEnd);
|
|
199
|
+
this.prevNumPoints = numPoints;
|
|
200
|
+
this.prevNumSpots = numSpots;
|
|
201
|
+
// Header: numPointLights, numSpotLights, pad, pad (u32 values via Uint32Array view)
|
|
202
|
+
this.lightDataU32[0] = numPoints;
|
|
203
|
+
this.lightDataU32[1] = numSpots;
|
|
204
|
+
this.lightDataU32[2] = 0;
|
|
205
|
+
this.lightDataU32[3] = 0;
|
|
206
|
+
// Point lights: 8 floats each starting at offset 4
|
|
207
|
+
for (let i = 0; i < numPoints; i++) {
|
|
208
|
+
const pl = this.pointLights[culledIndices[i]];
|
|
209
|
+
const off = 4 + i * 8;
|
|
210
|
+
data[off] = pl.pos[0];
|
|
211
|
+
data[off + 1] = pl.pos[1];
|
|
212
|
+
data[off + 2] = pl.pos[2];
|
|
213
|
+
data[off + 3] = pl.radius;
|
|
214
|
+
data[off + 4] = pl.color[0];
|
|
215
|
+
data[off + 5] = pl.color[1];
|
|
216
|
+
data[off + 6] = pl.color[2];
|
|
217
|
+
data[off + 7] = pl.intensity;
|
|
218
|
+
}
|
|
219
|
+
// Spot lights: 16 floats each starting at offset 4 + MAX_POINT_LIGHTS * 8
|
|
220
|
+
for (let i = 0; i < numSpots; i++) {
|
|
221
|
+
const sl = this.spotLights[culledSpotIdx[i]];
|
|
222
|
+
const off = spotBase + i * 16;
|
|
223
|
+
data[off] = sl.pos[0];
|
|
224
|
+
data[off + 1] = sl.pos[1];
|
|
225
|
+
data[off + 2] = sl.pos[2];
|
|
226
|
+
data[off + 3] = sl.radius;
|
|
227
|
+
data[off + 4] = sl.dir[0];
|
|
228
|
+
data[off + 5] = sl.dir[1];
|
|
229
|
+
data[off + 6] = sl.dir[2];
|
|
230
|
+
data[off + 7] = sl.cosInner;
|
|
231
|
+
data[off + 8] = sl.color[0];
|
|
232
|
+
data[off + 9] = sl.color[1];
|
|
233
|
+
data[off + 10] = sl.color[2];
|
|
234
|
+
data[off + 11] = sl.cosOuter;
|
|
235
|
+
data[off + 12] = sl.intensity;
|
|
236
|
+
// off + 13, +14, +15 = padding (already zeroed)
|
|
237
|
+
}
|
|
238
|
+
this.device?.queue.writeBuffer(this.lightStorageBuffer, 0, data);
|
|
239
|
+
}
|
|
240
|
+
MAX_DEBUG_INSTANCES = MAX_POINT_LIGHTS + MAX_SPOT_LIGHTS;
|
|
241
|
+
initDebugGizmos(format) {
|
|
242
|
+
// Generate unit sphere wireframe (latitude/longitude lines)
|
|
243
|
+
const latSegments = 8;
|
|
244
|
+
const lonSegments = 16;
|
|
245
|
+
const verts = [];
|
|
246
|
+
for (let lat = 0; lat <= latSegments; lat++) {
|
|
247
|
+
const theta = (lat / latSegments) * Math.PI;
|
|
248
|
+
const y = Math.cos(theta);
|
|
249
|
+
const r = Math.sin(theta);
|
|
250
|
+
for (let lon = 0; lon <= lonSegments; lon++) {
|
|
251
|
+
const phi = (lon / lonSegments) * Math.PI * 2;
|
|
252
|
+
verts.push(r * Math.cos(phi), y, r * Math.sin(phi));
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
const indices = [];
|
|
256
|
+
// Latitude lines
|
|
257
|
+
for (let lat = 0; lat <= latSegments; lat++) {
|
|
258
|
+
for (let lon = 0; lon < lonSegments; lon++) {
|
|
259
|
+
const i = lat * (lonSegments + 1) + lon;
|
|
260
|
+
indices.push(i, i + 1);
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
// Longitude lines
|
|
264
|
+
for (let lon = 0; lon <= lonSegments; lon++) {
|
|
265
|
+
for (let lat = 0; lat < latSegments; lat++) {
|
|
266
|
+
const i = lat * (lonSegments + 1) + lon;
|
|
267
|
+
indices.push(i, i + (lonSegments + 1));
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
this.debugSphereIndexCount = indices.length;
|
|
271
|
+
const instanceFloats = this.MAX_DEBUG_INSTANCES * 8;
|
|
272
|
+
this.debugInstanceData = new Float32Array(instanceFloats);
|
|
273
|
+
const dev = this.device;
|
|
274
|
+
this.debugSphereVerts = dev.createBuffer({
|
|
275
|
+
size: verts.length * 4,
|
|
276
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
277
|
+
});
|
|
278
|
+
dev.queue.writeBuffer(this.debugSphereVerts, 0, new Float32Array(verts));
|
|
279
|
+
this.debugSphereIndexBuffer = dev.createBuffer({
|
|
280
|
+
size: indices.length * 2,
|
|
281
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
282
|
+
});
|
|
283
|
+
dev.queue.writeBuffer(this.debugSphereIndexBuffer, 0, new Uint16Array(indices));
|
|
284
|
+
this.debugInstanceBuffer = dev.createBuffer({
|
|
285
|
+
size: instanceFloats * 4,
|
|
286
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
287
|
+
});
|
|
288
|
+
this.debugUniformBuffer = dev.createBuffer({
|
|
289
|
+
size: 64,
|
|
290
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
291
|
+
});
|
|
292
|
+
this.debugBindGroupLayout = dev.createBindGroupLayout({
|
|
293
|
+
entries: [
|
|
294
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "uniform" } },
|
|
295
|
+
],
|
|
296
|
+
});
|
|
297
|
+
this.debugBindGroup = dev.createBindGroup({
|
|
298
|
+
layout: this.debugBindGroupLayout,
|
|
299
|
+
entries: [{ binding: 0, resource: { buffer: this.debugUniformBuffer } }],
|
|
300
|
+
});
|
|
301
|
+
const shaderModule = createValidatedShaderModule(dev, { code: DEBUG_WGSL, label: "LightSystem.debug" });
|
|
302
|
+
this.debugPipeline = dev.createRenderPipeline({
|
|
303
|
+
layout: dev.createPipelineLayout({ bindGroupLayouts: [this.debugBindGroupLayout] }),
|
|
304
|
+
vertex: {
|
|
305
|
+
module: shaderModule,
|
|
306
|
+
entryPoint: "vs_main",
|
|
307
|
+
buffers: [
|
|
308
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" }] },
|
|
309
|
+
{ arrayStride: 32, stepMode: "instance", attributes: [
|
|
310
|
+
{ shaderLocation: 1, offset: 0, format: "float32x3" },
|
|
311
|
+
{ shaderLocation: 2, offset: 12, format: "float32" },
|
|
312
|
+
{ shaderLocation: 3, offset: 16, format: "float32x3" },
|
|
313
|
+
] },
|
|
314
|
+
],
|
|
315
|
+
},
|
|
316
|
+
fragment: {
|
|
317
|
+
module: shaderModule,
|
|
318
|
+
entryPoint: "fs_main",
|
|
319
|
+
targets: [{ format: format, blend: {
|
|
320
|
+
color: { srcFactor: "src-alpha", dstFactor: "one", operation: "add" },
|
|
321
|
+
alpha: { srcFactor: "src-alpha", dstFactor: "one", operation: "add" },
|
|
322
|
+
} }],
|
|
323
|
+
},
|
|
324
|
+
primitive: { topology: "line-list" },
|
|
325
|
+
multisample: { count: MSAA_SAMPLE_COUNT },
|
|
326
|
+
depthStencil: {
|
|
327
|
+
format: DEPTH_FORMAT,
|
|
328
|
+
depthWriteEnabled: false,
|
|
329
|
+
depthCompare: "less",
|
|
330
|
+
},
|
|
331
|
+
});
|
|
332
|
+
}
|
|
333
|
+
renderDebugGizmos(passEncoder, camera) {
|
|
334
|
+
if (!this.showDebugGizmos || !this.debugPipeline || !this.debugBindGroup || !this.debugUniformBuffer)
|
|
335
|
+
return;
|
|
336
|
+
if (!this.debugInstanceBuffer || !this.debugInstanceData || !this.debugSphereVerts || !this.debugSphereIndexBuffer)
|
|
337
|
+
return;
|
|
338
|
+
const viewProj = calculateViewProj(camera);
|
|
339
|
+
this.device?.queue.writeBuffer(this.debugUniformBuffer, 0, viewProj);
|
|
340
|
+
// Collect instances from point lights + spot lights
|
|
341
|
+
const data = this.debugInstanceData;
|
|
342
|
+
data.fill(0);
|
|
343
|
+
let count = 0;
|
|
344
|
+
for (let i = 0; i < this.pointLightCount && count < this.MAX_DEBUG_INSTANCES; i++) {
|
|
345
|
+
const pl = this.pointLights[i];
|
|
346
|
+
const off = count * 8;
|
|
347
|
+
data[off] = pl.pos[0];
|
|
348
|
+
data[off + 1] = pl.pos[1];
|
|
349
|
+
data[off + 2] = pl.pos[2];
|
|
350
|
+
data[off + 3] = pl.radius;
|
|
351
|
+
data[off + 4] = pl.color[0];
|
|
352
|
+
data[off + 5] = pl.color[1];
|
|
353
|
+
data[off + 6] = pl.color[2];
|
|
354
|
+
count++;
|
|
355
|
+
}
|
|
356
|
+
for (let i = 0; i < this.spotLightCount && count < this.MAX_DEBUG_INSTANCES; i++) {
|
|
357
|
+
const sl = this.spotLights[i];
|
|
358
|
+
const off = count * 8;
|
|
359
|
+
data[off] = sl.pos[0];
|
|
360
|
+
data[off + 1] = sl.pos[1];
|
|
361
|
+
data[off + 2] = sl.pos[2];
|
|
362
|
+
data[off + 3] = sl.radius;
|
|
363
|
+
data[off + 4] = sl.color[0];
|
|
364
|
+
data[off + 5] = sl.color[1];
|
|
365
|
+
data[off + 6] = sl.color[2];
|
|
366
|
+
count++;
|
|
367
|
+
}
|
|
368
|
+
this.device?.queue.writeBuffer(this.debugInstanceBuffer, 0, data);
|
|
369
|
+
passEncoder.setPipeline(this.debugPipeline);
|
|
370
|
+
passEncoder.setBindGroup(0, this.debugBindGroup);
|
|
371
|
+
passEncoder.setVertexBuffer(0, this.debugSphereVerts);
|
|
372
|
+
passEncoder.setVertexBuffer(1, this.debugInstanceBuffer);
|
|
373
|
+
passEncoder.setIndexBuffer(this.debugSphereIndexBuffer, "uint16");
|
|
374
|
+
passEncoder.drawIndexed(this.debugSphereIndexCount, count);
|
|
375
|
+
}
|
|
376
|
+
/** Release all GPU resources. Call when the light system is no longer needed. */
|
|
377
|
+
destroy() {
|
|
378
|
+
this.lightStorageBuffer?.destroy();
|
|
379
|
+
this.lightStorageBuffer = null;
|
|
380
|
+
this.debugUniformBuffer?.destroy();
|
|
381
|
+
this.debugUniformBuffer = null;
|
|
382
|
+
this.debugSphereVerts?.destroy();
|
|
383
|
+
this.debugSphereVerts = null;
|
|
384
|
+
this.debugSphereIndexBuffer?.destroy();
|
|
385
|
+
this.debugSphereIndexBuffer = null;
|
|
386
|
+
this.debugInstanceBuffer?.destroy();
|
|
387
|
+
this.debugInstanceBuffer = null;
|
|
388
|
+
this.lightBindGroupLayout = null;
|
|
389
|
+
this.lightBindGroup = null;
|
|
390
|
+
this.debugPipeline = null;
|
|
391
|
+
this.debugBindGroupLayout = null;
|
|
392
|
+
this.debugBindGroup = null;
|
|
393
|
+
this.debugInstanceData = null;
|
|
394
|
+
}
|
|
395
|
+
}
|