@downdraft/engine 0.1.0 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +38 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
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+
time: f32,
|
|
9
|
+
gridSize: f32,
|
|
10
|
+
patchSize: f32,
|
|
11
|
+
originX: f32,
|
|
12
|
+
originZ: f32,
|
|
13
|
+
visibility: f32,
|
|
14
|
+
weatherType: u32,
|
|
15
|
+
timeOfDay: f32,
|
|
16
|
+
waveHeight: f32,
|
|
17
|
+
windSpeed: f32,
|
|
18
|
+
windDirX: f32,
|
|
19
|
+
windDirZ: f32,
|
|
20
|
+
weatherIntensity: f32,
|
|
21
|
+
sunDirX: f32,
|
|
22
|
+
sunDirY: f32,
|
|
23
|
+
sunDirZ: f32,
|
|
24
|
+
sunIntensity: f32,
|
|
25
|
+
wakeCount: u32,
|
|
26
|
+
shoreCount: u32,
|
|
27
|
+
});
|
|
28
|
+
const WATER_GRID = 256;
|
|
29
|
+
const MAX_WAKES = 16;
|
|
30
|
+
const MAX_SHORES = 128;
|
|
31
|
+
const WAKE_FLOATS = 6;
|
|
32
|
+
const SHORE_FLOATS = 4;
|
|
33
|
+
const WATER_SHADER = /* wgsl */ `
|
|
34
|
+
const MAX_POINT_LIGHTS = 32u;
|
|
35
|
+
const MAX_SPOT_LIGHTS = 8u;
|
|
36
|
+
|
|
37
|
+
${Uniforms.wgsl}
|
|
38
|
+
|
|
39
|
+
struct WakeSource {
|
|
40
|
+
pos: vec2<f32>,
|
|
41
|
+
dir: vec2<f32>,
|
|
42
|
+
speed: f32,
|
|
43
|
+
_pad: f32,
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
struct ShoreSource {
|
|
47
|
+
pos: vec2<f32>,
|
|
48
|
+
radius: f32,
|
|
49
|
+
cutoutRadius: f32,
|
|
50
|
+
};
|
|
51
|
+
|
|
52
|
+
struct PointLight {
|
|
53
|
+
position: vec3<f32>,
|
|
54
|
+
radius: f32,
|
|
55
|
+
color: vec3<f32>,
|
|
56
|
+
intensity: f32,
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
struct SpotLight {
|
|
60
|
+
position: vec3<f32>,
|
|
61
|
+
radius: f32,
|
|
62
|
+
direction: vec3<f32>,
|
|
63
|
+
cosInner: f32,
|
|
64
|
+
color: vec3<f32>,
|
|
65
|
+
cosOuter: f32,
|
|
66
|
+
intensity: f32,
|
|
67
|
+
_pad: f32,
|
|
68
|
+
};
|
|
69
|
+
|
|
70
|
+
struct LightStorage {
|
|
71
|
+
numPointLights: u32,
|
|
72
|
+
numSpotLights: u32,
|
|
73
|
+
_pad0: u32,
|
|
74
|
+
_pad1: u32,
|
|
75
|
+
pointLights: array<PointLight, MAX_POINT_LIGHTS>,
|
|
76
|
+
spotLights: array<SpotLight, MAX_SPOT_LIGHTS>,
|
|
77
|
+
};
|
|
78
|
+
|
|
79
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
80
|
+
@group(0) @binding(1) var heightTex: texture_2d<f32>;
|
|
81
|
+
@group(0) @binding(2) var normalTex: texture_2d<f32>;
|
|
82
|
+
@group(0) @binding(3) var flowTex: texture_2d<f32>;
|
|
83
|
+
@group(0) @binding(4) var samp: sampler;
|
|
84
|
+
@group(0) @binding(5) var<storage, read> wakeSources: array<WakeSource>;
|
|
85
|
+
@group(0) @binding(6) var<storage, read> shoreSources: array<ShoreSource>;
|
|
86
|
+
@group(1) @binding(0) var<storage, read> lightData: LightStorage;
|
|
87
|
+
|
|
88
|
+
struct VertexInput {
|
|
89
|
+
@location(0) position: vec2<f32>,
|
|
90
|
+
};
|
|
91
|
+
|
|
92
|
+
struct VertexOutput {
|
|
93
|
+
@builtin(position) clipPos: vec4<f32>,
|
|
94
|
+
@location(0) worldPos: vec3<f32>,
|
|
95
|
+
@location(1) uv: vec2<f32>,
|
|
96
|
+
@location(2) viewDir: vec3<f32>,
|
|
97
|
+
@location(3) waveHeight: f32,
|
|
98
|
+
@location(4) normal: vec3<f32>,
|
|
99
|
+
@location(5) foam: f32,
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
fn hash21(p: vec2<f32>) -> f32 {
|
|
103
|
+
let q = fract(p * vec2<f32>(0.1031, 0.11369));
|
|
104
|
+
return fract(dot(q, vec2<f32>(127.1, 311.7)) * 43758.5453);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
fn hash22(p: vec2<f32>) -> vec2<f32> {
|
|
108
|
+
let q = fract(p * vec2<f32>(0.1031, 0.11369));
|
|
109
|
+
return -1.0 + 2.0 * fract(vec2<f32>(
|
|
110
|
+
dot(q, vec2<f32>(127.1, 311.7)),
|
|
111
|
+
dot(q, vec2<f32>(269.5, 183.3))
|
|
112
|
+
) * 43758.5453);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
fn perlin2d(p: vec2<f32>) -> f32 {
|
|
116
|
+
let i = floor(p);
|
|
117
|
+
let f = fract(p);
|
|
118
|
+
let u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);
|
|
119
|
+
let ga = hash22(i);
|
|
120
|
+
let gb = hash22(i + vec2<f32>(1.0, 0.0));
|
|
121
|
+
let gc = hash22(i + vec2<f32>(0.0, 1.0));
|
|
122
|
+
let gd = hash22(i + vec2<f32>(1.0, 1.0));
|
|
123
|
+
let va = dot(ga, f);
|
|
124
|
+
let vb = dot(gb, f - vec2<f32>(1.0, 0.0));
|
|
125
|
+
let vc = dot(gc, f - vec2<f32>(0.0, 1.0));
|
|
126
|
+
let vd = dot(gd, f - vec2<f32>(1.0, 1.0));
|
|
127
|
+
return mix(mix(va, vb, u.x), mix(vc, vd, u.x), u.y) * 0.5 + 0.5;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
fn fbm(p: vec2<f32>) -> f32 {
|
|
131
|
+
var v = 0.0;
|
|
132
|
+
var a = 0.5;
|
|
133
|
+
var pp = p;
|
|
134
|
+
for (var i = 0; i < 4; i = i + 1) {
|
|
135
|
+
v = v + a * perlin2d(pp);
|
|
136
|
+
pp = pp * 2.0;
|
|
137
|
+
a = a * 0.5;
|
|
138
|
+
}
|
|
139
|
+
return v;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
fn waveHeight(worldX: f32, worldZ: f32, t: f32, amp: f32) -> f32 {
|
|
143
|
+
let h1 = sin(worldX * 0.15 + t * 0.12) * cos(worldZ * 0.12 + t * 0.10) * 0.6;
|
|
144
|
+
let h2 = sin(worldX * 0.4 - t * 0.2) * cos(worldZ * 0.35 + t * 0.15) * 0.15;
|
|
145
|
+
let h3 = sin((worldX + worldZ) * 0.1 + t * 0.08) * 0.3;
|
|
146
|
+
return (h1 + h2 + h3) * amp;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
fn computeNormal(wx: f32, wz: f32, t: f32, amp: f32) -> vec3<f32> {
|
|
150
|
+
let eps = 0.5;
|
|
151
|
+
let h0 = waveHeight(wx, wz, t, amp);
|
|
152
|
+
let hx = waveHeight(wx + eps, wz, t, amp);
|
|
153
|
+
let hz = waveHeight(wx, wz + eps, t, amp);
|
|
154
|
+
let dx = (hx - h0) / eps;
|
|
155
|
+
let dz = (hz - h0) / eps;
|
|
156
|
+
return normalize(vec3<f32>(-dx, 1.0, -dz));
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
fn windChopAmp() -> f32 {
|
|
160
|
+
let ss = clamp((uniforms.windSpeed - 2.0) / 23.0, 0.0, 1.0);
|
|
161
|
+
return 0.15 + ss * 0.65;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
fn wakeDisplacement(worldX: f32, worldZ: f32) -> vec2<f32> {
|
|
165
|
+
var totalH = 0.0;
|
|
166
|
+
var foam = 0.0;
|
|
167
|
+
let n = uniforms.wakeCount;
|
|
168
|
+
for (var i = 0u; i < n; i = i + 1u) {
|
|
169
|
+
let src = wakeSources[i];
|
|
170
|
+
let dx = worldX - src.pos.x;
|
|
171
|
+
let dz = worldZ - src.pos.y;
|
|
172
|
+
let dist = length(vec2<f32>(dx, dz));
|
|
173
|
+
|
|
174
|
+
let distFadeFar = 1.0 - smoothstep(50.0, 60.0, dist);
|
|
175
|
+
if (distFadeFar < 0.001) { continue; }
|
|
176
|
+
|
|
177
|
+
let dir = src.dir;
|
|
178
|
+
let fwd = dx * dir.x + dz * dir.y;
|
|
179
|
+
let lat = -dx * dir.y + dz * dir.x;
|
|
180
|
+
|
|
181
|
+
let fwdFade = 1.0 - smoothstep(2.0, 8.0, fwd);
|
|
182
|
+
if (fwdFade < 0.001) { continue; }
|
|
183
|
+
|
|
184
|
+
let wakeSpread = 0.36;
|
|
185
|
+
let wakeEdge = abs(fwd) * wakeSpread;
|
|
186
|
+
let lateralFade = 1.0 - smoothstep(wakeEdge * 0.7, wakeEdge, abs(lat));
|
|
187
|
+
if (lateralFade < 0.01) { continue; }
|
|
188
|
+
|
|
189
|
+
let behind = -fwd;
|
|
190
|
+
let distFade = exp(-behind * 0.04);
|
|
191
|
+
let speedFactor = clamp(src.speed / 10.0, 0.0, 1.5);
|
|
192
|
+
|
|
193
|
+
let fade = distFadeFar * fwdFade;
|
|
194
|
+
|
|
195
|
+
let k = 0.5;
|
|
196
|
+
let ridge1 = sin(behind * k - uniforms.time * 3.0) * 0.15;
|
|
197
|
+
let ridge2 = sin(behind * k * 1.5 - uniforms.time * 4.0) * 0.08;
|
|
198
|
+
let wakeH = (ridge1 + ridge2) * distFade * lateralFade * speedFactor * fade;
|
|
199
|
+
totalH += wakeH;
|
|
200
|
+
|
|
201
|
+
let foamWidth = wakeEdge * 0.5;
|
|
202
|
+
let foamLat = 1.0 - smoothstep(foamWidth * 0.3, foamWidth, abs(lat));
|
|
203
|
+
foam += distFade * foamLat * speedFactor * 0.6 * fade;
|
|
204
|
+
}
|
|
205
|
+
return vec2<f32>(totalH, foam);
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
fn shoreDisplacement(worldX: f32, worldZ: f32) -> vec2<f32> {
|
|
209
|
+
var totalH = 0.0;
|
|
210
|
+
var foam = 0.0;
|
|
211
|
+
let n = uniforms.shoreCount;
|
|
212
|
+
for (var i = 0u; i < n; i = i + 1u) {
|
|
213
|
+
let src = shoreSources[i];
|
|
214
|
+
let r = src.radius;
|
|
215
|
+
if (r < 0.001) { continue; }
|
|
216
|
+
let dx = worldX - src.pos.x;
|
|
217
|
+
let dz = worldZ - src.pos.y;
|
|
218
|
+
let dist = length(vec2<f32>(dx, dz));
|
|
219
|
+
|
|
220
|
+
let flatR = r * 1.0;
|
|
221
|
+
let dampR = r * 1.2 + 8.0;
|
|
222
|
+
let rampUp = smoothstep(flatR, dampR, dist);
|
|
223
|
+
if (rampUp < 0.001) { continue; }
|
|
224
|
+
|
|
225
|
+
let bandEnd = dampR + 20.0;
|
|
226
|
+
let fadeW = 8.0;
|
|
227
|
+
let outerFade = 1.0 - smoothstep(bandEnd - fadeW, bandEnd, dist);
|
|
228
|
+
if (outerFade < 0.001) { continue; }
|
|
229
|
+
|
|
230
|
+
let ringDist = dist - r;
|
|
231
|
+
let k = 0.2;
|
|
232
|
+
let shoal = 1.0 - rampUp * 0.6;
|
|
233
|
+
let waveAmp = 0.5 * shoal;
|
|
234
|
+
let ringH = sin(ringDist * k + uniforms.time * 0.35) * waveAmp;
|
|
235
|
+
let distFade = exp(-max(ringDist - (dampR - r), 0.0) * 0.08);
|
|
236
|
+
totalH += ringH * distFade * outerFade;
|
|
237
|
+
}
|
|
238
|
+
return vec2<f32>(totalH, foam);
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
fn shoreDamping(worldX: f32, worldZ: f32) -> f32 {
|
|
242
|
+
var damping = 1.0;
|
|
243
|
+
let n = uniforms.shoreCount;
|
|
244
|
+
for (var i = 0u; i < n; i = i + 1u) {
|
|
245
|
+
let src = shoreSources[i];
|
|
246
|
+
let r = src.radius;
|
|
247
|
+
if (r < 0.001) { continue; }
|
|
248
|
+
let dx = worldX - src.pos.x;
|
|
249
|
+
let dz = worldZ - src.pos.y;
|
|
250
|
+
let dist = length(vec2<f32>(dx, dz));
|
|
251
|
+
let flatR = r * 1.0;
|
|
252
|
+
let dampR = r * 1.2 + 8.0;
|
|
253
|
+
let d = smoothstep(flatR, dampR, dist);
|
|
254
|
+
damping = min(damping, d);
|
|
255
|
+
}
|
|
256
|
+
return damping;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
fn waterCutout(worldX: f32, worldZ: f32) -> bool {
|
|
260
|
+
let n = uniforms.shoreCount;
|
|
261
|
+
for (var i = 0u; i < n; i = i + 1u) {
|
|
262
|
+
let src = shoreSources[i];
|
|
263
|
+
if (src.cutoutRadius < 0.001) { continue; }
|
|
264
|
+
let dx = worldX - src.pos.x;
|
|
265
|
+
let dz = worldZ - src.pos.y;
|
|
266
|
+
let dist = length(vec2<f32>(dx, dz));
|
|
267
|
+
if (dist < src.cutoutRadius) { return true; }
|
|
268
|
+
}
|
|
269
|
+
return false;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
fn fogAndNight(dist: f32, color: vec3<f32>) -> vec3<f32> {
|
|
273
|
+
var c = color;
|
|
274
|
+
let fogFactor = min(dist / 800.0, 1.0) * (1.0 - uniforms.visibility);
|
|
275
|
+
c = mix(c, vec3<f32>(0.5, 0.6, 0.7), fogFactor);
|
|
276
|
+
let nightFactor = 1.0 - smoothstep(0.2, 0.5, uniforms.timeOfDay);
|
|
277
|
+
c *= (1.0 - nightFactor * 0.5);
|
|
278
|
+
if (uniforms.weatherType == 4u || uniforms.weatherType == 8u) {
|
|
279
|
+
c *= 0.6;
|
|
280
|
+
}
|
|
281
|
+
return c;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
fn applyWaterDynamicLights(worldPos: vec3<f32>, N: vec3<f32>, viewDir: vec3<f32>) -> vec3<f32> {
|
|
285
|
+
var color = vec3<f32>(0.0);
|
|
286
|
+
let numPoint = lightData.numPointLights;
|
|
287
|
+
for (var i = 0u; i < MAX_POINT_LIGHTS; i++) {
|
|
288
|
+
if (i >= numPoint) { break; }
|
|
289
|
+
let light = lightData.pointLights[i];
|
|
290
|
+
let toLight = light.position - worldPos;
|
|
291
|
+
let dist = length(toLight);
|
|
292
|
+
if (dist > light.radius) { continue; }
|
|
293
|
+
let L = toLight / max(dist, 0.001);
|
|
294
|
+
let atten = 1.0 - smoothstep(0.0, light.radius, dist);
|
|
295
|
+
let diff = max(dot(N, L), 0.0);
|
|
296
|
+
color += light.color * diff * light.intensity * atten * 0.5;
|
|
297
|
+
let halfDir = normalize(L + viewDir);
|
|
298
|
+
let NdotH = max(dot(N, halfDir), 0.0);
|
|
299
|
+
color += light.color * pow(NdotH, 32.0) * light.intensity * atten * 0.3;
|
|
300
|
+
}
|
|
301
|
+
let numSpot = lightData.numSpotLights;
|
|
302
|
+
for (var i = 0u; i < MAX_SPOT_LIGHTS; i++) {
|
|
303
|
+
if (i >= numSpot) { break; }
|
|
304
|
+
let light = lightData.spotLights[i];
|
|
305
|
+
let toLight = light.position - worldPos;
|
|
306
|
+
let dist = length(toLight);
|
|
307
|
+
if (dist > light.radius) { continue; }
|
|
308
|
+
let L = toLight / max(dist, 0.001);
|
|
309
|
+
let spotCos = dot(-L, light.direction);
|
|
310
|
+
if (spotCos < light.cosOuter) { continue; }
|
|
311
|
+
let spotAtten = smoothstep(light.cosOuter, light.cosInner, spotCos);
|
|
312
|
+
let atten = (1.0 - smoothstep(0.0, light.radius, dist)) * spotAtten;
|
|
313
|
+
let diff = max(dot(N, L), 0.0);
|
|
314
|
+
color += light.color * diff * light.intensity * atten * 0.5;
|
|
315
|
+
let halfDir = normalize(L + viewDir);
|
|
316
|
+
let NdotH = max(dot(N, halfDir), 0.0);
|
|
317
|
+
color += light.color * pow(NdotH, 32.0) * light.intensity * atten * 0.3;
|
|
318
|
+
}
|
|
319
|
+
return color;
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
@vertex
|
|
323
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
324
|
+
var output: VertexOutput;
|
|
325
|
+
let worldX = uniforms.originX + input.position.x * uniforms.patchSize;
|
|
326
|
+
let worldZ = uniforms.originZ + input.position.y * uniforms.patchSize;
|
|
327
|
+
let gs = i32(uniforms.gridSize);
|
|
328
|
+
let ogx = i32(uniforms.originX / uniforms.patchSize);
|
|
329
|
+
let ogz = i32(uniforms.originZ / uniforms.patchSize);
|
|
330
|
+
var gx = (ogx + i32(input.position.x)) % gs;
|
|
331
|
+
gx = (gx % gs + gs) % gs;
|
|
332
|
+
var gz = (ogz + i32(input.position.y)) % gs;
|
|
333
|
+
gz = (gz % gs + gs) % gs;
|
|
334
|
+
let h = textureLoad(heightTex, vec2<i32>(gx, gz), 0).r;
|
|
335
|
+
let t = uniforms.time;
|
|
336
|
+
let chopAmp = windChopAmp();
|
|
337
|
+
let chop = waveHeight(worldX, worldZ, t, chopAmp);
|
|
338
|
+
|
|
339
|
+
let wake = wakeDisplacement(worldX, worldZ);
|
|
340
|
+
let shore = shoreDisplacement(worldX, worldZ);
|
|
341
|
+
|
|
342
|
+
let damping = shoreDamping(worldX, worldZ);
|
|
343
|
+
let visualH = (h + chop + wake.x) * damping + shore.x;
|
|
344
|
+
let worldPos = vec3<f32>(worldX, visualH, worldZ);
|
|
345
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
346
|
+
output.worldPos = worldPos;
|
|
347
|
+
output.uv = input.position;
|
|
348
|
+
output.viewDir = uniforms.cameraPos - worldPos;
|
|
349
|
+
output.waveHeight = visualH;
|
|
350
|
+
output.foam = wake.y + shore.y;
|
|
351
|
+
var gx2 = (gx + 1) % gs;
|
|
352
|
+
var gz2 = (gz + 1) % gs;
|
|
353
|
+
let hx_sab = textureLoad(heightTex, vec2<i32>(gx2, gz), 0).r;
|
|
354
|
+
let hz_sab = textureLoad(heightTex, vec2<i32>(gx, gz2), 0).r;
|
|
355
|
+
let dampingX = shoreDamping(worldX + uniforms.patchSize, worldZ);
|
|
356
|
+
let dampingZ = shoreDamping(worldX, worldZ + uniforms.patchSize);
|
|
357
|
+
let hx = (hx_sab + waveHeight(worldX + uniforms.patchSize, worldZ, t, chopAmp) + wakeDisplacement(worldX + uniforms.patchSize, worldZ).x) * dampingX + shoreDisplacement(worldX + uniforms.patchSize, worldZ).x;
|
|
358
|
+
let hz = (hz_sab + waveHeight(worldX, worldZ + uniforms.patchSize, t, chopAmp) + wakeDisplacement(worldX, worldZ + uniforms.patchSize).x) * dampingZ + shoreDisplacement(worldX, worldZ + uniforms.patchSize).x;
|
|
359
|
+
let eps = uniforms.patchSize;
|
|
360
|
+
let dx = (hx - visualH) / eps;
|
|
361
|
+
let dz = (hz - visualH) / eps;
|
|
362
|
+
output.normal = normalize(vec3<f32>(-dx, 1.0, -dz));
|
|
363
|
+
return output;
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
@fragment
|
|
367
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
368
|
+
if (waterCutout(input.worldPos.x, input.worldPos.z)) {
|
|
369
|
+
discard;
|
|
370
|
+
}
|
|
371
|
+
let viewDir = normalize(input.viewDir);
|
|
372
|
+
let dist = length(input.viewDir);
|
|
373
|
+
|
|
374
|
+
let dpdx = dpdx(input.worldPos);
|
|
375
|
+
let dpdy = dpdy(input.worldPos);
|
|
376
|
+
var faceNormal = normalize(cross(dpdx, dpdy));
|
|
377
|
+
if (faceNormal.y < 0.0) {
|
|
378
|
+
faceNormal = -faceNormal;
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
var qn = faceNormal;
|
|
382
|
+
qn.x = round(qn.x / 0.3) * 0.3;
|
|
383
|
+
qn.y = round(qn.y / 0.3) * 0.3;
|
|
384
|
+
qn.z = round(qn.z / 0.3) * 0.3;
|
|
385
|
+
qn = normalize(qn);
|
|
386
|
+
|
|
387
|
+
let sunDir = normalize(vec3<f32>(uniforms.sunDirX, uniforms.sunDirY, uniforms.sunDirZ));
|
|
388
|
+
let sunIntensity = uniforms.sunIntensity;
|
|
389
|
+
let diff = max(dot(faceNormal, sunDir), 0.0);
|
|
390
|
+
let diffScaled = mix(0.15, diff, sunIntensity);
|
|
391
|
+
|
|
392
|
+
let color1 = vec3<f32>(0.01, 0.03, 0.06);
|
|
393
|
+
let color2 = vec3<f32>(0.02, 0.08, 0.14);
|
|
394
|
+
let color3 = vec3<f32>(0.04, 0.16, 0.24);
|
|
395
|
+
let color4 = vec3<f32>(0.08, 0.28, 0.36);
|
|
396
|
+
let color5 = vec3<f32>(0.15, 0.42, 0.48);
|
|
397
|
+
|
|
398
|
+
var waterColor = color1;
|
|
399
|
+
waterColor = mix(waterColor, color2, smoothstep(0.0, 0.15, diffScaled));
|
|
400
|
+
waterColor = mix(waterColor, color3, smoothstep(0.15, 0.35, diffScaled));
|
|
401
|
+
waterColor = mix(waterColor, color4, smoothstep(0.35, 0.6, diffScaled));
|
|
402
|
+
waterColor = mix(waterColor, color5, smoothstep(0.6, 0.9, diffScaled));
|
|
403
|
+
|
|
404
|
+
let halfDir = normalize(sunDir + viewDir);
|
|
405
|
+
let NdotH = max(dot(faceNormal, halfDir), 0.0);
|
|
406
|
+
let stormFactor = select(1.0, 0.15, uniforms.weatherType == 4u || uniforms.weatherType == 8u);
|
|
407
|
+
let spec = pow(NdotH, 16.0);
|
|
408
|
+
waterColor += vec3<f32>(1.0, 0.95, 0.8) * spec * 0.8 * stormFactor * sunIntensity;
|
|
409
|
+
let spec2 = pow(NdotH, 4.0);
|
|
410
|
+
waterColor += vec3<f32>(0.5, 0.65, 0.8) * spec2 * 0.1 * stormFactor * sunIntensity;
|
|
411
|
+
|
|
412
|
+
let hNorm = input.waveHeight / max(uniforms.waveHeight, 0.01);
|
|
413
|
+
waterColor = mix(waterColor, vec3<f32>(0.0, 0.02, 0.05), smoothstep(0.1, -0.4, hNorm) * 0.4);
|
|
414
|
+
waterColor = mix(waterColor, vec3<f32>(0.12, 0.32, 0.38), smoothstep(0.2, 0.5, hNorm) * 0.2);
|
|
415
|
+
|
|
416
|
+
let edge = fwidth(input.worldPos.x) + fwidth(input.worldPos.z);
|
|
417
|
+
let edgeFactor = 1.0 - smoothstep(uniforms.patchSize * 0.3, uniforms.patchSize * 0.48, edge);
|
|
418
|
+
waterColor *= mix(0.5, 1.0, edgeFactor);
|
|
419
|
+
|
|
420
|
+
let fresnel = pow(1.0 - max(dot(viewDir, faceNormal), 0.0), 4.0);
|
|
421
|
+
waterColor = mix(waterColor, vec3<f32>(0.3, 0.5, 0.75), fresnel * 0.3);
|
|
422
|
+
|
|
423
|
+
let windSS = clamp((uniforms.windSpeed - 8.0) / 17.0, 0.0, 1.0);
|
|
424
|
+
let steepness = 1.0 - faceNormal.y;
|
|
425
|
+
let crestFactor = smoothstep(0.15, 0.5, hNorm);
|
|
426
|
+
let whitecapMask = smoothstep(0.25, 0.45, steepness) * crestFactor * windSS;
|
|
427
|
+
let foamColor = vec3<f32>(0.75, 0.78, 0.72);
|
|
428
|
+
waterColor = mix(waterColor, foamColor, whitecapMask);
|
|
429
|
+
|
|
430
|
+
let wakeFoamMask = smoothstep(0.3, 0.5, input.foam);
|
|
431
|
+
waterColor = mix(waterColor, foamColor, wakeFoamMask * 0.8);
|
|
432
|
+
|
|
433
|
+
waterColor += applyWaterDynamicLights(input.worldPos, faceNormal, viewDir);
|
|
434
|
+
|
|
435
|
+
let c = fogAndNight(dist, waterColor);
|
|
436
|
+
|
|
437
|
+
let cosTheta = max(dot(viewDir, vec3<f32>(0.0, 1.0, 0.0)), 0.05);
|
|
438
|
+
let waterPath = dist / cosTheta;
|
|
439
|
+
let underwaterFog = 1.0 - exp(-waterPath * 0.015);
|
|
440
|
+
let fogColor = vec3<f32>(0.02, 0.08, 0.12);
|
|
441
|
+
let finalColor = mix(c, fogColor, underwaterFog * 0.7);
|
|
442
|
+
let finalAlpha = mix(0.85, 0.99, underwaterFog);
|
|
443
|
+
return vec4<f32>(finalColor, finalAlpha);
|
|
444
|
+
}
|
|
445
|
+
`;
|
|
446
|
+
export class WaterPass extends RenderPass {
|
|
447
|
+
name = "water";
|
|
448
|
+
hdrHandle = null;
|
|
449
|
+
depthHandle = null;
|
|
450
|
+
device;
|
|
451
|
+
pipeline = null;
|
|
452
|
+
shaderModule = null;
|
|
453
|
+
uniformBuffer = null;
|
|
454
|
+
bindGroup = null;
|
|
455
|
+
bindGroupLayout = null;
|
|
456
|
+
lightBindGroupLayout = null;
|
|
457
|
+
lightBindGroup = null;
|
|
458
|
+
vertexBuffer = null;
|
|
459
|
+
indexBuffer = null;
|
|
460
|
+
indexCount = 0;
|
|
461
|
+
surfaceFormat;
|
|
462
|
+
depthFormat;
|
|
463
|
+
msaaSampleCount;
|
|
464
|
+
gridSize;
|
|
465
|
+
heightTexture = null;
|
|
466
|
+
normalTexture = null;
|
|
467
|
+
flowTexture = null;
|
|
468
|
+
sampler = null;
|
|
469
|
+
wakeBuffer = null;
|
|
470
|
+
shoreBuffer = null;
|
|
471
|
+
wakeData;
|
|
472
|
+
shoreData;
|
|
473
|
+
wakeCount = 0;
|
|
474
|
+
shoreCount = 0;
|
|
475
|
+
time = 0;
|
|
476
|
+
cachedNormalData = null;
|
|
477
|
+
cachedHeightData = null;
|
|
478
|
+
_uniformView = null;
|
|
479
|
+
_uniformBuf = null;
|
|
480
|
+
constructor(device, surfaceFormat, depthFormat = "depth32float", msaaSampleCount = 1, gridSize = WATER_GRID) {
|
|
481
|
+
super();
|
|
482
|
+
this.device = device;
|
|
483
|
+
this.surfaceFormat = surfaceFormat;
|
|
484
|
+
this.depthFormat = depthFormat;
|
|
485
|
+
this.msaaSampleCount = msaaSampleCount;
|
|
486
|
+
this.gridSize = gridSize;
|
|
487
|
+
this.wakeData = new Float32Array(MAX_WAKES * WAKE_FLOATS);
|
|
488
|
+
this.shoreData = new Float32Array(MAX_SHORES * SHORE_FLOATS);
|
|
489
|
+
}
|
|
490
|
+
prepare(_device) {
|
|
491
|
+
if (this.pipeline)
|
|
492
|
+
return;
|
|
493
|
+
const gridSize = this.gridSize;
|
|
494
|
+
const vertices = [];
|
|
495
|
+
for (let z = 0; z < gridSize; z++) {
|
|
496
|
+
for (let x = 0; x < gridSize; x++) {
|
|
497
|
+
vertices.push(x, z);
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
const indices = [];
|
|
501
|
+
for (let z = 0; z < gridSize - 1; z++) {
|
|
502
|
+
for (let x = 0; x < gridSize - 1; x++) {
|
|
503
|
+
const i = z * gridSize + x;
|
|
504
|
+
indices.push(i, i + 1, i + gridSize);
|
|
505
|
+
indices.push(i + 1, i + gridSize + 1, i + gridSize);
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
this.indexCount = indices.length;
|
|
509
|
+
const wakeBufSize = MAX_WAKES * WAKE_FLOATS * 4;
|
|
510
|
+
const shoreBufSize = MAX_SHORES * SHORE_FLOATS * 4;
|
|
511
|
+
const dev = this.device;
|
|
512
|
+
this.shaderModule = createValidatedShaderModule(dev, { code: WATER_SHADER, label: "WaterPass" });
|
|
513
|
+
this.uniformBuffer = dev.createBuffer({ size: 256, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
|
|
514
|
+
this._uniformBuf = new Float32Array(40);
|
|
515
|
+
this._uniformView = Uniforms.view(this._uniformBuf);
|
|
516
|
+
this.vertexBuffer = dev.createBuffer({ size: vertices.length * 4, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST });
|
|
517
|
+
dev.queue.writeBuffer(this.vertexBuffer, 0, new Float32Array(vertices));
|
|
518
|
+
this.indexBuffer = dev.createBuffer({ size: indices.length * 2, usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST });
|
|
519
|
+
dev.queue.writeBuffer(this.indexBuffer, 0, new Uint16Array(indices));
|
|
520
|
+
this.heightTexture = dev.createTexture({
|
|
521
|
+
size: [gridSize, gridSize], format: "r32float",
|
|
522
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
523
|
+
});
|
|
524
|
+
this.normalTexture = dev.createTexture({
|
|
525
|
+
size: [gridSize, gridSize], format: "rgba8unorm",
|
|
526
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
527
|
+
});
|
|
528
|
+
this.flowTexture = dev.createTexture({
|
|
529
|
+
size: [gridSize, gridSize], format: "rg16float",
|
|
530
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
531
|
+
});
|
|
532
|
+
this.sampler = dev.createSampler({ magFilter: "linear", minFilter: "linear" });
|
|
533
|
+
this.wakeBuffer = dev.createBuffer({ size: wakeBufSize, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
|
|
534
|
+
this.shoreBuffer = dev.createBuffer({ size: shoreBufSize, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
|
|
535
|
+
this.bindGroupLayout = dev.createBindGroupLayout({
|
|
536
|
+
entries: [
|
|
537
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
538
|
+
{ binding: 1, visibility: GPUShaderStage.VERTEX, texture: { sampleType: "unfilterable-float" } },
|
|
539
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, texture: {} },
|
|
540
|
+
{ binding: 3, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "unfilterable-float" } },
|
|
541
|
+
{ binding: 4, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
|
|
542
|
+
{ binding: 5, visibility: GPUShaderStage.VERTEX, buffer: { type: "read-only-storage" } },
|
|
543
|
+
{ binding: 6, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "read-only-storage" } },
|
|
544
|
+
],
|
|
545
|
+
});
|
|
546
|
+
this.bindGroup = dev.createBindGroup({
|
|
547
|
+
layout: this.bindGroupLayout,
|
|
548
|
+
entries: [
|
|
549
|
+
{ binding: 0, resource: { buffer: this.uniformBuffer } },
|
|
550
|
+
{ binding: 1, resource: this.heightTexture.createView() },
|
|
551
|
+
{ binding: 2, resource: this.normalTexture.createView() },
|
|
552
|
+
{ binding: 3, resource: this.flowTexture.createView() },
|
|
553
|
+
{ binding: 4, resource: this.sampler },
|
|
554
|
+
{ binding: 5, resource: { buffer: this.wakeBuffer } },
|
|
555
|
+
{ binding: 6, resource: { buffer: this.shoreBuffer } },
|
|
556
|
+
],
|
|
557
|
+
});
|
|
558
|
+
this.lightBindGroupLayout = dev.createBindGroupLayout({
|
|
559
|
+
entries: [
|
|
560
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "read-only-storage" } },
|
|
561
|
+
],
|
|
562
|
+
});
|
|
563
|
+
const pipelineLayout = dev.createPipelineLayout({
|
|
564
|
+
bindGroupLayouts: [this.bindGroupLayout, this.lightBindGroupLayout],
|
|
565
|
+
});
|
|
566
|
+
this.pipeline = dev.createRenderPipeline({
|
|
567
|
+
layout: pipelineLayout,
|
|
568
|
+
vertex: {
|
|
569
|
+
module: this.shaderModule, entryPoint: "vs_main",
|
|
570
|
+
buffers: [{ arrayStride: 8, attributes: [{ shaderLocation: 0, offset: 0, format: "float32x2" }] }],
|
|
571
|
+
},
|
|
572
|
+
fragment: {
|
|
573
|
+
module: this.shaderModule, entryPoint: "fs_main",
|
|
574
|
+
targets: [{
|
|
575
|
+
format: this.surfaceFormat,
|
|
576
|
+
blend: {
|
|
577
|
+
color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
578
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
579
|
+
},
|
|
580
|
+
}],
|
|
581
|
+
},
|
|
582
|
+
primitive: { topology: "triangle-list" },
|
|
583
|
+
multisample: { count: this.msaaSampleCount },
|
|
584
|
+
depthStencil: { format: this.depthFormat, depthWriteEnabled: true, depthCompare: "less" },
|
|
585
|
+
});
|
|
586
|
+
}
|
|
587
|
+
getLightBindGroupLayout() {
|
|
588
|
+
return this.lightBindGroupLayout;
|
|
589
|
+
}
|
|
590
|
+
setLightBindGroup(bg) {
|
|
591
|
+
this.lightBindGroup = bg;
|
|
592
|
+
}
|
|
593
|
+
updateDynamics(wakes, wakeCount, shores, shoreCount) {
|
|
594
|
+
const wc = Math.min(wakeCount, MAX_WAKES);
|
|
595
|
+
const sc = Math.min(shoreCount, MAX_SHORES);
|
|
596
|
+
this.wakeData.set(wakes.subarray(0, wc * WAKE_FLOATS));
|
|
597
|
+
this.shoreData.set(shores.subarray(0, sc * SHORE_FLOATS));
|
|
598
|
+
this.device.queue.writeBuffer(this.wakeBuffer, 0, this.wakeData);
|
|
599
|
+
this.device.queue.writeBuffer(this.shoreBuffer, 0, this.shoreData);
|
|
600
|
+
this.wakeCount = wc;
|
|
601
|
+
this.shoreCount = sc;
|
|
602
|
+
}
|
|
603
|
+
setHeightData(heights) {
|
|
604
|
+
if (!this.heightTexture)
|
|
605
|
+
return;
|
|
606
|
+
if (!this.cachedHeightData || this.cachedHeightData.length !== heights.length) {
|
|
607
|
+
this.cachedHeightData = new Float32Array(heights.length);
|
|
608
|
+
}
|
|
609
|
+
this.cachedHeightData.set(heights);
|
|
610
|
+
this.device.queue.writeTexture({ texture: this.heightTexture }, this.cachedHeightData, { bytesPerRow: this.gridSize * 4 }, { width: this.gridSize, height: this.gridSize });
|
|
611
|
+
}
|
|
612
|
+
setUniforms(u) {
|
|
613
|
+
if (!this.uniformBuffer)
|
|
614
|
+
return;
|
|
615
|
+
this.time = u.time;
|
|
616
|
+
const view = this._uniformView;
|
|
617
|
+
view.set("viewProj", u.viewProj);
|
|
618
|
+
view.set("cameraPos", u.cameraPos);
|
|
619
|
+
view.set("time", u.time);
|
|
620
|
+
view.set("gridSize", u.gridSize);
|
|
621
|
+
view.set("patchSize", u.patchSize);
|
|
622
|
+
view.set("originX", u.originX);
|
|
623
|
+
view.set("originZ", u.originZ);
|
|
624
|
+
view.set("visibility", u.visibility);
|
|
625
|
+
view.setU32("weatherType", u.weatherType);
|
|
626
|
+
view.set("timeOfDay", u.timeOfDay);
|
|
627
|
+
view.set("waveHeight", u.waveHeight);
|
|
628
|
+
view.set("windSpeed", u.windSpeed);
|
|
629
|
+
view.set("windDirX", u.windDirX);
|
|
630
|
+
view.set("windDirZ", u.windDirZ);
|
|
631
|
+
view.set("weatherIntensity", u.weatherIntensity);
|
|
632
|
+
view.set("sunDirX", u.sunDir[0]);
|
|
633
|
+
view.set("sunDirY", u.sunDir[1]);
|
|
634
|
+
view.set("sunDirZ", u.sunDir[2]);
|
|
635
|
+
view.set("sunIntensity", u.sunIntensity);
|
|
636
|
+
view.setU32("wakeCount", this.wakeCount);
|
|
637
|
+
view.setU32("shoreCount", this.shoreCount);
|
|
638
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, this._uniformBuf);
|
|
639
|
+
}
|
|
640
|
+
setup(builder) {
|
|
641
|
+
if (this.depthHandle)
|
|
642
|
+
builder.depthAttachment({ handle: this.depthHandle, depthLoadOp: "load", depthStoreOp: "store", depthReadOnly: true });
|
|
643
|
+
if (this.hdrHandle)
|
|
644
|
+
builder.colorAttachment({ handle: this.hdrHandle, loadOp: "load", storeOp: "store" });
|
|
645
|
+
}
|
|
646
|
+
execute(ctx) {
|
|
647
|
+
if (!this.pipeline || !this.bindGroup || !this.vertexBuffer || !this.indexBuffer || !ctx.pass)
|
|
648
|
+
return;
|
|
649
|
+
// Write default normal data once
|
|
650
|
+
if (!this.cachedNormalData) {
|
|
651
|
+
this.cachedNormalData = new Uint8Array(this.gridSize * this.gridSize * 4);
|
|
652
|
+
for (let i = 0; i < this.gridSize * this.gridSize; i++) {
|
|
653
|
+
this.cachedNormalData[i * 4 + 0] = 128;
|
|
654
|
+
this.cachedNormalData[i * 4 + 1] = 128;
|
|
655
|
+
this.cachedNormalData[i * 4 + 2] = 255;
|
|
656
|
+
this.cachedNormalData[i * 4 + 3] = 255;
|
|
657
|
+
}
|
|
658
|
+
}
|
|
659
|
+
this.device.queue.writeTexture({ texture: this.normalTexture }, this.cachedNormalData, { bytesPerRow: this.gridSize * 4 }, { width: this.gridSize, height: this.gridSize });
|
|
660
|
+
const tracked = ctx.pass;
|
|
661
|
+
tracked.setPipeline(this.pipeline);
|
|
662
|
+
tracked.setBindGroup(0, this.bindGroup);
|
|
663
|
+
if (this.lightBindGroup) {
|
|
664
|
+
tracked.setBindGroup(1, this.lightBindGroup);
|
|
665
|
+
}
|
|
666
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
667
|
+
tracked.setIndexBuffer(this.indexBuffer, "uint16");
|
|
668
|
+
tracked.drawIndexed(this.indexCount);
|
|
669
|
+
}
|
|
670
|
+
destroy() {
|
|
671
|
+
this.uniformBuffer?.destroy();
|
|
672
|
+
this.vertexBuffer?.destroy();
|
|
673
|
+
this.indexBuffer?.destroy();
|
|
674
|
+
this.wakeBuffer?.destroy();
|
|
675
|
+
this.shoreBuffer?.destroy();
|
|
676
|
+
this.heightTexture?.destroy();
|
|
677
|
+
this.normalTexture?.destroy();
|
|
678
|
+
this.flowTexture?.destroy();
|
|
679
|
+
this.uniformBuffer = null;
|
|
680
|
+
this.vertexBuffer = null;
|
|
681
|
+
this.indexBuffer = null;
|
|
682
|
+
this.wakeBuffer = null;
|
|
683
|
+
this.shoreBuffer = null;
|
|
684
|
+
this.heightTexture = null;
|
|
685
|
+
this.normalTexture = null;
|
|
686
|
+
this.flowTexture = null;
|
|
687
|
+
this.sampler = null;
|
|
688
|
+
this.pipeline = null;
|
|
689
|
+
this.shaderModule = null;
|
|
690
|
+
this.bindGroup = null;
|
|
691
|
+
this.bindGroupLayout = null;
|
|
692
|
+
this.lightBindGroup = null;
|
|
693
|
+
this.lightBindGroupLayout = null;
|
|
694
|
+
this._uniformView = null;
|
|
695
|
+
this._uniformBuf = null;
|
|
696
|
+
}
|
|
697
|
+
}
|