@downdraft/engine 0.1.0 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +38 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
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|
+
const SUN_BRIGHTNESS = 3.0;
|
|
10
|
+
export class LightingSystem {
|
|
11
|
+
device;
|
|
12
|
+
weatherBlend;
|
|
13
|
+
// Pooled return object for getLightingParams (avoids per-frame allocation)
|
|
14
|
+
pooledResult = {
|
|
15
|
+
sunDir: [0, 0, 0],
|
|
16
|
+
sunIntensity: 0,
|
|
17
|
+
sunBrightness: 0,
|
|
18
|
+
moonDir: [0, 0, 0],
|
|
19
|
+
moonIntensity: 0,
|
|
20
|
+
ambient: 0,
|
|
21
|
+
fogDensity: 0,
|
|
22
|
+
wetness: 0,
|
|
23
|
+
fogColor: [0.0, 0.1, 0.2],
|
|
24
|
+
};
|
|
25
|
+
constructor(device) {
|
|
26
|
+
this.device = device;
|
|
27
|
+
this.weatherBlend = new WeatherBlend(30.0);
|
|
28
|
+
}
|
|
29
|
+
// Calculate lighting parameters based on time of day and weather
|
|
30
|
+
getLightingParams(timeOfDay, weatherType, visibility) {
|
|
31
|
+
const sunAngle = timeOfDay * Math.PI * 2 - Math.PI / 2;
|
|
32
|
+
const cosA = Math.cos(sunAngle);
|
|
33
|
+
const sinA = Math.sin(sunAngle);
|
|
34
|
+
const rawZ = 0.3;
|
|
35
|
+
const sunLen = Math.sqrt(cosA * cosA + sinA * sinA + rawZ * rawZ);
|
|
36
|
+
const result = this.pooledResult;
|
|
37
|
+
result.sunDir[0] = cosA / sunLen;
|
|
38
|
+
result.sunDir[1] = sinA / sunLen;
|
|
39
|
+
result.sunDir[2] = rawZ / sunLen;
|
|
40
|
+
result.moonDir[0] = -result.sunDir[0];
|
|
41
|
+
result.moonDir[1] = -result.sunDir[1];
|
|
42
|
+
result.moonDir[2] = -result.sunDir[2];
|
|
43
|
+
result.moonIntensity = Math.max(0, -sinA);
|
|
44
|
+
// Blend lighting using the shared WeatherBlend from the plugin
|
|
45
|
+
const blended = this.weatherBlend.getLightingParams(timeOfDay, weatherType, visibility);
|
|
46
|
+
result.ambient = blended.ambient;
|
|
47
|
+
result.sunIntensity = blended.sunIntensity;
|
|
48
|
+
result.wetness = blended.wetness;
|
|
49
|
+
result.sunBrightness = blended.sunIntensity * SUN_BRIGHTNESS;
|
|
50
|
+
// Visibility affects fog distance
|
|
51
|
+
result.fogDensity = (1 - visibility) * 0.01;
|
|
52
|
+
return result;
|
|
53
|
+
}
|
|
54
|
+
updateWeatherBlend(weatherType, dt) {
|
|
55
|
+
this.weatherBlend.update(weatherType, dt);
|
|
56
|
+
}
|
|
57
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
struct Uniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
};
|
|
4
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
5
|
+
|
|
6
|
+
struct VertexInput {
|
|
7
|
+
@location(0) position: vec3<f32>,
|
|
8
|
+
@location(1) instancePos: vec3<f32>,
|
|
9
|
+
@location(2) instanceRadius: f32,
|
|
10
|
+
@location(3) instanceColor: vec3<f32>,
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
struct VertexOutput {
|
|
14
|
+
@builtin(position) clipPos: vec4<f32>,
|
|
15
|
+
@location(0) color: vec3<f32>,
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
@vertex
|
|
19
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
20
|
+
var output: VertexOutput;
|
|
21
|
+
let worldPos = input.position * input.instanceRadius + input.instancePos;
|
|
22
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
23
|
+
output.color = input.instanceColor;
|
|
24
|
+
return output;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
@fragment
|
|
28
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
29
|
+
return vec4<f32>(input.color, 0.4);
|
|
30
|
+
}
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// ChunkedVoxelField — chunked voxel storage for on-demand generation
|
|
3
|
+
// ============================================================================
|
|
4
|
+
// Stores voxel data in fixed-size chunks for memory-efficient terrain.
|
|
5
|
+
// Only non-empty chunks are allocated in the buffer, indexed via chunkOffsets.
|
|
6
|
+
//
|
|
7
|
+
// Chunk classification (chunkClass) reduces memory by skipping chunks that are
|
|
8
|
+
// entirely solid (FullSolid) or entirely empty (FullEmpty) — only surface chunks
|
|
9
|
+
// (Full) get buffer space allocated.
|
|
10
|
+
//
|
|
11
|
+
export const CHUNK_EMPTY = 0; // FullEmpty: all voxels below isoLevel
|
|
12
|
+
export const CHUNK_SOLID = 1; // FullSolid: all voxels above isoLevel
|
|
13
|
+
export const CHUNK_FULL = 2; // Full: contains surface, needs buffer storage
|
|
14
|
+
export function createChunkedVoxelField(chunkX, chunkZ, radius, voxelSize, dimX, dimY, dimZ, originX, originY, originZ, isoLevel = 0.0, chunkSize = 32, isPort = false, maxVoxelMemory = 160_000_000) {
|
|
15
|
+
const chunkBits = Math.log2(chunkSize) | 0;
|
|
16
|
+
const chunkMask = chunkSize - 1;
|
|
17
|
+
const chunkDimX = Math.ceil(dimX / chunkSize);
|
|
18
|
+
const chunkDimY = Math.ceil(dimY / chunkSize);
|
|
19
|
+
const chunkDimZ = Math.ceil(dimZ / chunkSize);
|
|
20
|
+
const voxelsPerChunk = chunkSize * chunkSize * chunkSize;
|
|
21
|
+
const totalChunks = chunkDimX * chunkDimY * chunkDimZ;
|
|
22
|
+
const maxFloats = Math.floor(maxVoxelMemory / 4);
|
|
23
|
+
const maxChunkSlots = Math.floor(maxFloats / voxelsPerChunk);
|
|
24
|
+
const totalChunkSlots = Math.min(totalChunks, maxChunkSlots);
|
|
25
|
+
const buffer = new ArrayBuffer(totalChunkSlots * voxelsPerChunk * 4);
|
|
26
|
+
const view = new Float32Array(buffer);
|
|
27
|
+
const chunkOffsets = new Int32Array(totalChunks).fill(-1);
|
|
28
|
+
const chunkGenerated = new Uint8Array(totalChunks);
|
|
29
|
+
const chunkClass = new Uint8Array(totalChunks); // default 0 = FullEmpty
|
|
30
|
+
return {
|
|
31
|
+
dimX, dimY, dimZ,
|
|
32
|
+
voxelSize,
|
|
33
|
+
originX, originY, originZ,
|
|
34
|
+
isoLevel,
|
|
35
|
+
radius,
|
|
36
|
+
chunkSize, chunkBits, chunkMask,
|
|
37
|
+
chunkDimX, chunkDimY, chunkDimZ,
|
|
38
|
+
voxelsPerChunk,
|
|
39
|
+
buffer, view,
|
|
40
|
+
chunkOffsets, chunkGenerated, chunkClass,
|
|
41
|
+
totalChunkSlots,
|
|
42
|
+
nextChunkOffset: 0,
|
|
43
|
+
chunkX, chunkZ,
|
|
44
|
+
isPort,
|
|
45
|
+
};
|
|
46
|
+
}
|
|
47
|
+
export function getChunkedVoxel(field, x, y, z) {
|
|
48
|
+
if (x < 0 || x >= field.dimX || y < 0 || y >= field.dimY || z < 0 || z >= field.dimZ)
|
|
49
|
+
return -1.0;
|
|
50
|
+
const cx = x >>> field.chunkBits;
|
|
51
|
+
const cy = y >>> field.chunkBits;
|
|
52
|
+
const cz = z >>> field.chunkBits;
|
|
53
|
+
const chunkIdx = cx * field.chunkDimY * field.chunkDimZ + cy * field.chunkDimZ + cz;
|
|
54
|
+
const cls = field.chunkClass[chunkIdx];
|
|
55
|
+
if (cls === CHUNK_SOLID)
|
|
56
|
+
return 1.0; // FullSolid sentinel
|
|
57
|
+
if (cls === CHUNK_EMPTY)
|
|
58
|
+
return -1.0; // FullEmpty sentinel
|
|
59
|
+
// CHUNK_FULL: look up in buffer
|
|
60
|
+
const offset = field.chunkOffsets[chunkIdx];
|
|
61
|
+
if (offset < 0)
|
|
62
|
+
return -1.0;
|
|
63
|
+
const lx = x & field.chunkMask;
|
|
64
|
+
const ly = y & field.chunkMask;
|
|
65
|
+
const lz = z & field.chunkMask;
|
|
66
|
+
const cs = field.chunkSize;
|
|
67
|
+
return field.view[offset + lx * cs * cs + ly * cs + lz];
|
|
68
|
+
}
|
|
69
|
+
export function setChunkedVoxel(field, x, y, z, value) {
|
|
70
|
+
if (x < 0 || x >= field.dimX || y < 0 || y >= field.dimY || z < 0 || z >= field.dimZ)
|
|
71
|
+
return;
|
|
72
|
+
const cx = x >>> field.chunkBits;
|
|
73
|
+
const cy = y >>> field.chunkBits;
|
|
74
|
+
const cz = z >>> field.chunkBits;
|
|
75
|
+
const chunkIdx = cx * field.chunkDimY * field.chunkDimZ + cy * field.chunkDimZ + cz;
|
|
76
|
+
const cls = field.chunkClass[chunkIdx];
|
|
77
|
+
if (cls !== CHUNK_FULL)
|
|
78
|
+
return; // Only write to Full chunks; others need promotion first
|
|
79
|
+
const offset = field.chunkOffsets[chunkIdx];
|
|
80
|
+
if (offset < 0)
|
|
81
|
+
return;
|
|
82
|
+
const lx = x & field.chunkMask;
|
|
83
|
+
const ly = y & field.chunkMask;
|
|
84
|
+
const lz = z & field.chunkMask;
|
|
85
|
+
const cs = field.chunkSize;
|
|
86
|
+
field.view[offset + lx * cs * cs + ly * cs + lz] = value;
|
|
87
|
+
}
|
|
88
|
+
export function isChunkEmpty(field, chunkIdx) {
|
|
89
|
+
return field.chunkOffsets[chunkIdx] < 0;
|
|
90
|
+
}
|
|
91
|
+
export function isChunkGenerated(field, chunkIdx) {
|
|
92
|
+
return field.chunkGenerated[chunkIdx] === 1;
|
|
93
|
+
}
|
|
94
|
+
export function allocateChunk(field, chunkIdx) {
|
|
95
|
+
if (chunkIdx < 0 || chunkIdx >= field.chunkOffsets.length)
|
|
96
|
+
return -1;
|
|
97
|
+
if (field.chunkOffsets[chunkIdx] >= 0)
|
|
98
|
+
return field.chunkOffsets[chunkIdx];
|
|
99
|
+
if (field.nextChunkOffset + field.voxelsPerChunk > field.view.length)
|
|
100
|
+
return -1;
|
|
101
|
+
const offset = field.nextChunkOffset;
|
|
102
|
+
field.nextChunkOffset += field.voxelsPerChunk;
|
|
103
|
+
field.chunkOffsets[chunkIdx] = offset;
|
|
104
|
+
field.chunkClass[chunkIdx] = CHUNK_FULL;
|
|
105
|
+
return offset;
|
|
106
|
+
}
|
|
107
|
+
export function markChunkGenerated(field, chunkIdx) {
|
|
108
|
+
field.chunkGenerated[chunkIdx] = 1;
|
|
109
|
+
}
|
|
110
|
+
// Promote a FullSolid or FullEmpty chunk to Full so it can be deformed.
|
|
111
|
+
// Allocates buffer space and returns the offset, or -1 if no space.
|
|
112
|
+
export function promoteChunk(field, chunkIdx) {
|
|
113
|
+
if (field.chunkClass[chunkIdx] === CHUNK_FULL && field.chunkOffsets[chunkIdx] >= 0) {
|
|
114
|
+
return field.chunkOffsets[chunkIdx];
|
|
115
|
+
}
|
|
116
|
+
const offset = allocateChunk(field, chunkIdx);
|
|
117
|
+
if (offset < 0)
|
|
118
|
+
return -1;
|
|
119
|
+
// Fill with sentinel values based on previous class
|
|
120
|
+
const vpc = field.voxelsPerChunk;
|
|
121
|
+
if (field.chunkClass[chunkIdx] === CHUNK_SOLID || field.chunkClass[chunkIdx] === CHUNK_FULL) {
|
|
122
|
+
field.view.fill(1.0, offset, offset + vpc);
|
|
123
|
+
}
|
|
124
|
+
else {
|
|
125
|
+
field.view.fill(-1.0, offset, offset + vpc);
|
|
126
|
+
}
|
|
127
|
+
field.chunkClass[chunkIdx] = CHUNK_FULL;
|
|
128
|
+
field.chunkGenerated[chunkIdx] = 1; // mark as generated (sentinel data)
|
|
129
|
+
return offset;
|
|
130
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
export function applyDeformation(field, deformPos, config) {
|
|
2
|
+
const [dx, dy, dz] = deformPos;
|
|
3
|
+
const r = config.radius;
|
|
4
|
+
const strength = config.strength;
|
|
5
|
+
const falloff = config.falloff;
|
|
6
|
+
return (x, y, z) => {
|
|
7
|
+
const distSq = (x - dx) ** 2 + (y - dy) ** 2 + (z - dz) ** 2;
|
|
8
|
+
if (distSq > r * r)
|
|
9
|
+
return field(x, y, z);
|
|
10
|
+
const dist = Math.sqrt(distSq);
|
|
11
|
+
const t = 1 - (dist / r) ** falloff;
|
|
12
|
+
return field(x, y, z) + strength * t;
|
|
13
|
+
};
|
|
14
|
+
}
|
|
15
|
+
export function applyMultipleDeformations(field, deformations) {
|
|
16
|
+
let result = field;
|
|
17
|
+
deformations.forEach((def) => {
|
|
18
|
+
result = applyDeformation(result, def.pos, def.config);
|
|
19
|
+
});
|
|
20
|
+
return result;
|
|
21
|
+
}
|
|
22
|
+
export function deformChunk(mesh, deformPos, config) {
|
|
23
|
+
const [dx, dy, dz] = deformPos;
|
|
24
|
+
const r = config.radius;
|
|
25
|
+
const strength = config.strength;
|
|
26
|
+
const falloff = config.falloff;
|
|
27
|
+
const vertices = new Float32Array(mesh.vertices);
|
|
28
|
+
for (let i = 0; i < mesh.vertexCount; i++) {
|
|
29
|
+
const offset = i * 3;
|
|
30
|
+
const vx = vertices[offset];
|
|
31
|
+
const vy = vertices[offset + 1];
|
|
32
|
+
const vz = vertices[offset + 2];
|
|
33
|
+
const distSq = (vx - dx) ** 2 + (vy - dy) ** 2 + (vz - dz) ** 2;
|
|
34
|
+
if (distSq > r * r)
|
|
35
|
+
continue;
|
|
36
|
+
const dist = Math.sqrt(distSq);
|
|
37
|
+
const t = 1 - (dist / r) ** falloff;
|
|
38
|
+
vertices[offset + 1] += strength * t;
|
|
39
|
+
}
|
|
40
|
+
return { ...mesh, vertices };
|
|
41
|
+
}
|
|
@@ -0,0 +1,356 @@
|
|
|
1
|
+
import { EDGE_VERTS, MC_EDGE_TABLE, MC_TRI_TABLE } from "./tables.js";
|
|
2
|
+
export const DEFAULT_MC_CONFIG = {
|
|
3
|
+
chunkSize: 32,
|
|
4
|
+
isoLevel: 0.5,
|
|
5
|
+
scale: 1.0,
|
|
6
|
+
};
|
|
7
|
+
export function generateChunk(originX, originY, originZ, densityField, config) {
|
|
8
|
+
const size = config.chunkSize;
|
|
9
|
+
const isoLevel = config.isoLevel;
|
|
10
|
+
const scale = config.scale;
|
|
11
|
+
const verts = [];
|
|
12
|
+
const norms = [];
|
|
13
|
+
const indices = [];
|
|
14
|
+
const corners = new Float32Array(8);
|
|
15
|
+
const cornerPos = [];
|
|
16
|
+
for (let z = 0; z < size - 1; z++) {
|
|
17
|
+
for (let y = 0; y < size - 1; y++) {
|
|
18
|
+
for (let x = 0; x < size - 1; x++) {
|
|
19
|
+
const wx = originX + x * scale;
|
|
20
|
+
const wy = originY + y * scale;
|
|
21
|
+
const wz = originZ + z * scale;
|
|
22
|
+
cornerPos[0] = [wx, wy, wz];
|
|
23
|
+
cornerPos[1] = [wx + scale, wy, wz];
|
|
24
|
+
cornerPos[2] = [wx + scale, wy, wz + scale];
|
|
25
|
+
cornerPos[3] = [wx, wy, wz + scale];
|
|
26
|
+
cornerPos[4] = [wx, wy + scale, wz];
|
|
27
|
+
cornerPos[5] = [wx + scale, wy + scale, wz];
|
|
28
|
+
cornerPos[6] = [wx + scale, wy + scale, wz + scale];
|
|
29
|
+
cornerPos[7] = [wx, wy + scale, wz + scale];
|
|
30
|
+
for (let i = 0; i < 8; i++) {
|
|
31
|
+
corners[i] = densityField(cornerPos[i][0], cornerPos[i][1], cornerPos[i][2]);
|
|
32
|
+
}
|
|
33
|
+
let cubeIndex = 0;
|
|
34
|
+
for (let i = 0; i < 8; i++) {
|
|
35
|
+
if (corners[i] < isoLevel)
|
|
36
|
+
cubeIndex |= (1 << i);
|
|
37
|
+
}
|
|
38
|
+
if (cubeIndex === 0 || cubeIndex === 255)
|
|
39
|
+
continue;
|
|
40
|
+
const edges = MC_EDGE_TABLE[cubeIndex];
|
|
41
|
+
if (edges === 0)
|
|
42
|
+
continue;
|
|
43
|
+
const edgeVerts = new Array(12).fill(null);
|
|
44
|
+
for (let i = 0; i < 12; i++) {
|
|
45
|
+
if (edges & (1 << i)) {
|
|
46
|
+
const [a, b] = EDGE_VERTS[i];
|
|
47
|
+
const va = corners[a];
|
|
48
|
+
const vb = corners[b];
|
|
49
|
+
const t = (isoLevel - va) / (vb - va);
|
|
50
|
+
const pa = cornerPos[a];
|
|
51
|
+
const pb = cornerPos[b];
|
|
52
|
+
edgeVerts[i] = [
|
|
53
|
+
pa[0] + t * (pb[0] - pa[0]),
|
|
54
|
+
pa[1] + t * (pb[1] - pa[1]),
|
|
55
|
+
pa[2] + t * (pb[2] - pa[2]),
|
|
56
|
+
];
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
const triOffset = cubeIndex * 16;
|
|
60
|
+
for (let i = 0; i < 16; i += 3) {
|
|
61
|
+
const e0 = MC_TRI_TABLE[triOffset + i];
|
|
62
|
+
if (e0 < 0)
|
|
63
|
+
break;
|
|
64
|
+
const e1 = MC_TRI_TABLE[triOffset + i + 1];
|
|
65
|
+
const e2 = MC_TRI_TABLE[triOffset + i + 2];
|
|
66
|
+
const v0 = edgeVerts[e0];
|
|
67
|
+
const v1 = edgeVerts[e1];
|
|
68
|
+
const v2 = edgeVerts[e2];
|
|
69
|
+
if (!v0 || !v1 || !v2)
|
|
70
|
+
continue;
|
|
71
|
+
const baseIdx = verts.length / 3;
|
|
72
|
+
verts.push(v0[0], v0[1], v0[2]);
|
|
73
|
+
verts.push(v1[0], v1[1], v1[2]);
|
|
74
|
+
verts.push(v2[0], v2[1], v2[2]);
|
|
75
|
+
const ex1 = v1[0] - v0[0];
|
|
76
|
+
const ey1 = v1[1] - v0[1];
|
|
77
|
+
const ez1 = v1[2] - v0[2];
|
|
78
|
+
const ex2 = v2[0] - v0[0];
|
|
79
|
+
const ey2 = v2[1] - v0[1];
|
|
80
|
+
const ez2 = v2[2] - v0[2];
|
|
81
|
+
let nx = ey1 * ez2 - ez1 * ey2;
|
|
82
|
+
let ny = ez1 * ex2 - ex1 * ez2;
|
|
83
|
+
let nz = ex1 * ey2 - ey1 * ex2;
|
|
84
|
+
const nlen = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
|
85
|
+
if (nlen > 1e-9) {
|
|
86
|
+
nx /= nlen;
|
|
87
|
+
ny /= nlen;
|
|
88
|
+
nz /= nlen;
|
|
89
|
+
}
|
|
90
|
+
else {
|
|
91
|
+
nx = 0;
|
|
92
|
+
ny = 1;
|
|
93
|
+
nz = 0;
|
|
94
|
+
}
|
|
95
|
+
norms.push(nx, ny, nz);
|
|
96
|
+
norms.push(nx, ny, nz);
|
|
97
|
+
norms.push(nx, ny, nz);
|
|
98
|
+
indices.push(baseIdx, baseIdx + 1, baseIdx + 2);
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
return {
|
|
104
|
+
vertices: new Float32Array(verts),
|
|
105
|
+
normals: new Float32Array(norms),
|
|
106
|
+
indices: new Uint32Array(indices),
|
|
107
|
+
vertexCount: verts.length / 3,
|
|
108
|
+
indexCount: indices.length,
|
|
109
|
+
};
|
|
110
|
+
}
|
|
111
|
+
export function defaultDensityField(x, y, z, maxHeight = 20, noiseScale = 0.05) {
|
|
112
|
+
const height = y / maxHeight;
|
|
113
|
+
const noise = simpleNoise(x * noiseScale, y * noiseScale, z * noiseScale);
|
|
114
|
+
return height - noise;
|
|
115
|
+
}
|
|
116
|
+
function simpleNoise(x, y, z) {
|
|
117
|
+
const a = Math.sin(x * 12.9898 + y * 78.233 + z * 37.719) * 43758.5453;
|
|
118
|
+
const b = Math.sin(x * 4.1231 + y * 12.7891 + z * 93.985) * 23421.6312;
|
|
119
|
+
const c = Math.sin(x * 8.7543 + y * 45.1234 + z * 73.456) * 17909.231;
|
|
120
|
+
return ((a - Math.floor(a)) + (b - Math.floor(b)) + (c - Math.floor(c))) / 3;
|
|
121
|
+
}
|
|
122
|
+
// ============================================================================
|
|
123
|
+
// Full-featured mesh extraction — VoxelField-based with sub-region, coloring,
|
|
124
|
+
// normal flipping, typed-array scratch buffers, and Uint16/Uint32 index support.
|
|
125
|
+
// ============================================================================
|
|
126
|
+
const CORNER_OFFSET = [
|
|
127
|
+
[0, 0, 0], [1, 0, 0], [1, 0, 1], [0, 0, 1],
|
|
128
|
+
[0, 1, 0], [1, 1, 0], [1, 1, 1], [0, 1, 1],
|
|
129
|
+
];
|
|
130
|
+
const SCRATCH_D = new Float32Array(8);
|
|
131
|
+
const SCRATCH_EDGE_VERTS = new Float32Array(12 * 3);
|
|
132
|
+
function ensureCapacity(arr, needed) {
|
|
133
|
+
if (arr.length >= needed)
|
|
134
|
+
return arr;
|
|
135
|
+
let newLen = arr.length * 2;
|
|
136
|
+
while (newLen < needed)
|
|
137
|
+
newLen *= 2;
|
|
138
|
+
const MAX_FIELD_SIZE = 100_000_000;
|
|
139
|
+
if (newLen > MAX_FIELD_SIZE)
|
|
140
|
+
throw new Error(`Field capacity exceeded: ${newLen}`);
|
|
141
|
+
const newArr = new Float32Array(newLen);
|
|
142
|
+
newArr.set(arr);
|
|
143
|
+
return newArr;
|
|
144
|
+
}
|
|
145
|
+
function ensureCapacityU32(arr, needed) {
|
|
146
|
+
if (arr.length >= needed)
|
|
147
|
+
return arr;
|
|
148
|
+
let newLen = arr.length * 2;
|
|
149
|
+
while (newLen < needed)
|
|
150
|
+
newLen *= 2;
|
|
151
|
+
const MAX_FIELD_SIZE = 100_000_000;
|
|
152
|
+
if (newLen > MAX_FIELD_SIZE)
|
|
153
|
+
throw new Error(`Field capacity exceeded: ${newLen}`);
|
|
154
|
+
const newArr = new Uint32Array(newLen);
|
|
155
|
+
newArr.set(arr);
|
|
156
|
+
return newArr;
|
|
157
|
+
}
|
|
158
|
+
function ensureCapacityU16(arr, needed) {
|
|
159
|
+
if (arr.length >= needed)
|
|
160
|
+
return arr;
|
|
161
|
+
let newLen = arr.length * 2;
|
|
162
|
+
while (newLen < needed)
|
|
163
|
+
newLen *= 2;
|
|
164
|
+
const MAX_FIELD_SIZE = 100_000_000;
|
|
165
|
+
if (newLen > MAX_FIELD_SIZE)
|
|
166
|
+
throw new Error(`Field capacity exceeded: ${newLen}`);
|
|
167
|
+
const newArr = new Uint16Array(newLen);
|
|
168
|
+
newArr.set(arr);
|
|
169
|
+
return newArr;
|
|
170
|
+
}
|
|
171
|
+
export function extractMeshFromField(field, options = {}) {
|
|
172
|
+
const iso = field.isoLevel;
|
|
173
|
+
const vs = field.voxelSize;
|
|
174
|
+
const dimYDimZ = field.dimY * field.dimZ;
|
|
175
|
+
const dimZ = field.dimZ;
|
|
176
|
+
const ox = field.originX, oy = field.originY, oz = field.originZ;
|
|
177
|
+
const colorFn = options.colorFn;
|
|
178
|
+
const flipDown = options.flipDownNormals !== false;
|
|
179
|
+
let verts = new Float32Array(65536);
|
|
180
|
+
let vertCount = 0;
|
|
181
|
+
let indices32 = new Uint32Array(32768);
|
|
182
|
+
let indices16 = new Uint16Array(32768);
|
|
183
|
+
let indexCount = 0;
|
|
184
|
+
let useUint32 = false;
|
|
185
|
+
const d = SCRATCH_D;
|
|
186
|
+
const edgeVerts = SCRATCH_EDGE_VERTS;
|
|
187
|
+
const xStart = options.x0 !== undefined ? Math.max(0, options.x0) : 0;
|
|
188
|
+
const yStart = options.y0 !== undefined ? Math.max(0, options.y0) : 0;
|
|
189
|
+
const zStart = options.z0 !== undefined ? Math.max(0, options.z0) : 0;
|
|
190
|
+
const xEnd = options.x1 !== undefined ? Math.min(field.dimX - 1, options.x1) : field.dimX - 1;
|
|
191
|
+
const yEnd = options.y1 !== undefined ? Math.min(field.dimY - 1, options.y1) : field.dimY - 1;
|
|
192
|
+
const zEnd = options.z1 !== undefined ? Math.min(field.dimZ - 1, options.z1) : field.dimZ - 1;
|
|
193
|
+
for (let x = xStart; x < xEnd; x++) {
|
|
194
|
+
for (let y = yStart; y < yEnd; y++) {
|
|
195
|
+
for (let z = zStart; z < zEnd; z++) {
|
|
196
|
+
let cubeIndex = 0;
|
|
197
|
+
for (let c = 0; c < 8; c++) {
|
|
198
|
+
const co = CORNER_OFFSET[c];
|
|
199
|
+
const cx = x + co[0], cy = y + co[1], cz = z + co[2];
|
|
200
|
+
let val;
|
|
201
|
+
if (cx < 0 || cx >= field.dimX || cy < 0 || cy >= field.dimY || cz < 0 || cz >= field.dimZ) {
|
|
202
|
+
val = -1.0;
|
|
203
|
+
}
|
|
204
|
+
else {
|
|
205
|
+
val = field.data[cx * dimYDimZ + cy * dimZ + cz];
|
|
206
|
+
}
|
|
207
|
+
d[c] = val;
|
|
208
|
+
if (val < iso)
|
|
209
|
+
cubeIndex |= (1 << c);
|
|
210
|
+
}
|
|
211
|
+
const edges = MC_EDGE_TABLE[cubeIndex];
|
|
212
|
+
if (edges === 0)
|
|
213
|
+
continue;
|
|
214
|
+
for (let e = 0; e < 12; e++) {
|
|
215
|
+
if (!(edges & (1 << e)))
|
|
216
|
+
continue;
|
|
217
|
+
const conn = EDGE_VERTS[e];
|
|
218
|
+
const c1 = conn[0], c2 = conn[1];
|
|
219
|
+
const co1 = CORNER_OFFSET[c1];
|
|
220
|
+
const co2 = CORNER_OFFSET[c2];
|
|
221
|
+
const p1x = (x + co1[0]) * vs + ox, p1y = (y + co1[1]) * vs + oy, p1z = (z + co1[2]) * vs + oz;
|
|
222
|
+
const p2x = (x + co2[0]) * vs + ox, p2y = (y + co2[1]) * vs + oy, p2z = (z + co2[2]) * vs + oz;
|
|
223
|
+
const d1 = d[c1], d2 = d[c2];
|
|
224
|
+
let ex, ey, ez;
|
|
225
|
+
if (Math.abs(iso - d1) < 1e-10) {
|
|
226
|
+
ex = p1x;
|
|
227
|
+
ey = p1y;
|
|
228
|
+
ez = p1z;
|
|
229
|
+
}
|
|
230
|
+
else if (Math.abs(iso - d2) < 1e-10) {
|
|
231
|
+
ex = p2x;
|
|
232
|
+
ey = p2y;
|
|
233
|
+
ez = p2z;
|
|
234
|
+
}
|
|
235
|
+
else if (Math.abs(d1 - d2) < 1e-10) {
|
|
236
|
+
ex = p1x;
|
|
237
|
+
ey = p1y;
|
|
238
|
+
ez = p1z;
|
|
239
|
+
}
|
|
240
|
+
else {
|
|
241
|
+
const t = (iso - d1) / (d2 - d1);
|
|
242
|
+
ex = p1x + t * (p2x - p1x);
|
|
243
|
+
ey = p1y + t * (p2y - p1y);
|
|
244
|
+
ez = p1z + t * (p2z - p1z);
|
|
245
|
+
}
|
|
246
|
+
const eo = e * 3;
|
|
247
|
+
edgeVerts[eo] = ex;
|
|
248
|
+
edgeVerts[eo + 1] = ey;
|
|
249
|
+
edgeVerts[eo + 2] = ez;
|
|
250
|
+
}
|
|
251
|
+
const triBase = cubeIndex * 16;
|
|
252
|
+
for (let t = 0; t < 15; t += 3) {
|
|
253
|
+
const e0 = MC_TRI_TABLE[triBase + t];
|
|
254
|
+
if (e0 < 0)
|
|
255
|
+
break;
|
|
256
|
+
const e1 = MC_TRI_TABLE[triBase + t + 1];
|
|
257
|
+
const e2 = MC_TRI_TABLE[triBase + t + 2];
|
|
258
|
+
const ev0o = e0 * 3, ev1o = e1 * 3, ev2o = e2 * 3;
|
|
259
|
+
const v0x = edgeVerts[ev0o], v0y = edgeVerts[ev0o + 1], v0z = edgeVerts[ev0o + 2];
|
|
260
|
+
const v1x = edgeVerts[ev1o], v1y = edgeVerts[ev1o + 1], v1z = edgeVerts[ev1o + 2];
|
|
261
|
+
const v2x = edgeVerts[ev2o], v2y = edgeVerts[ev2o + 1], v2z = edgeVerts[ev2o + 2];
|
|
262
|
+
const e1x = v1x - v0x, e1y = v1y - v0y, e1z = v1z - v0z;
|
|
263
|
+
const e2x = v2x - v0x, e2y = v2y - v0y, e2z = v2z - v0z;
|
|
264
|
+
let nx = e1y * e2z - e1z * e2y;
|
|
265
|
+
let ny = e1z * e2x - e1x * e2z;
|
|
266
|
+
let nz = e1x * e2y - e1y * e2x;
|
|
267
|
+
const nlen = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
|
268
|
+
if (nlen > 1e-10) {
|
|
269
|
+
nx /= nlen;
|
|
270
|
+
ny /= nlen;
|
|
271
|
+
nz /= nlen;
|
|
272
|
+
}
|
|
273
|
+
else {
|
|
274
|
+
nx = 0;
|
|
275
|
+
ny = 1;
|
|
276
|
+
nz = 0;
|
|
277
|
+
}
|
|
278
|
+
if (flipDown && ny < 0) {
|
|
279
|
+
nx = -nx;
|
|
280
|
+
ny = -ny;
|
|
281
|
+
nz = -nz;
|
|
282
|
+
}
|
|
283
|
+
const cx = (v0x + v1x + v2x) / 3;
|
|
284
|
+
const cy = (v0y + v1y + v2y) / 3;
|
|
285
|
+
const cz = (v0z + v1z + v2z) / 3;
|
|
286
|
+
const col = colorFn ? colorFn(cx, cy, cz, nx, ny, nz, field) : [1, 1, 1];
|
|
287
|
+
if (vertCount + 27 > verts.length) {
|
|
288
|
+
verts = ensureCapacity(verts, vertCount + 27);
|
|
289
|
+
}
|
|
290
|
+
verts[vertCount++] = v0x;
|
|
291
|
+
verts[vertCount++] = v0y;
|
|
292
|
+
verts[vertCount++] = v0z;
|
|
293
|
+
verts[vertCount++] = nx;
|
|
294
|
+
verts[vertCount++] = ny;
|
|
295
|
+
verts[vertCount++] = nz;
|
|
296
|
+
verts[vertCount++] = col[0];
|
|
297
|
+
verts[vertCount++] = col[1];
|
|
298
|
+
verts[vertCount++] = col[2];
|
|
299
|
+
verts[vertCount++] = v1x;
|
|
300
|
+
verts[vertCount++] = v1y;
|
|
301
|
+
verts[vertCount++] = v1z;
|
|
302
|
+
verts[vertCount++] = nx;
|
|
303
|
+
verts[vertCount++] = ny;
|
|
304
|
+
verts[vertCount++] = nz;
|
|
305
|
+
verts[vertCount++] = col[0];
|
|
306
|
+
verts[vertCount++] = col[1];
|
|
307
|
+
verts[vertCount++] = col[2];
|
|
308
|
+
verts[vertCount++] = v2x;
|
|
309
|
+
verts[vertCount++] = v2y;
|
|
310
|
+
verts[vertCount++] = v2z;
|
|
311
|
+
verts[vertCount++] = nx;
|
|
312
|
+
verts[vertCount++] = ny;
|
|
313
|
+
verts[vertCount++] = nz;
|
|
314
|
+
verts[vertCount++] = col[0];
|
|
315
|
+
verts[vertCount++] = col[1];
|
|
316
|
+
verts[vertCount++] = col[2];
|
|
317
|
+
const baseIdx = (vertCount - 27) / 9;
|
|
318
|
+
if (!useUint32 && baseIdx + 2 > 65535) {
|
|
319
|
+
useUint32 = true;
|
|
320
|
+
if (indexCount > indices32.length) {
|
|
321
|
+
indices32 = ensureCapacityU32(indices32, indexCount);
|
|
322
|
+
}
|
|
323
|
+
for (let ci = 0; ci < indexCount; ci++) {
|
|
324
|
+
indices32[ci] = indices16[ci];
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
if (useUint32) {
|
|
328
|
+
if (indexCount + 3 > indices32.length) {
|
|
329
|
+
indices32 = ensureCapacityU32(indices32, indexCount + 3);
|
|
330
|
+
}
|
|
331
|
+
indices32[indexCount++] = baseIdx;
|
|
332
|
+
indices32[indexCount++] = baseIdx + 1;
|
|
333
|
+
indices32[indexCount++] = baseIdx + 2;
|
|
334
|
+
}
|
|
335
|
+
else {
|
|
336
|
+
if (indexCount + 3 > indices16.length) {
|
|
337
|
+
indices16 = ensureCapacityU16(indices16, indexCount + 3);
|
|
338
|
+
}
|
|
339
|
+
indices16[indexCount++] = baseIdx;
|
|
340
|
+
indices16[indexCount++] = baseIdx + 1;
|
|
341
|
+
indices16[indexCount++] = baseIdx + 2;
|
|
342
|
+
}
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
const finalVerts = verts.subarray(0, vertCount);
|
|
348
|
+
const finalIndices = useUint32
|
|
349
|
+
? indices32.subarray(0, indexCount)
|
|
350
|
+
: indices16.subarray(0, indexCount);
|
|
351
|
+
return {
|
|
352
|
+
verts: finalVerts,
|
|
353
|
+
indices: finalIndices,
|
|
354
|
+
useUint32,
|
|
355
|
+
};
|
|
356
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export { applyDeformation, applyMultipleDeformations, deformChunk } from "./deformation.js";
|
|
2
|
+
export { DEFAULT_MC_CONFIG, defaultDensityField, extractMeshFromField, generateChunk } from "./generator.js";
|
|
3
|
+
export { DEFAULT_LOD_LEVELS, TerrainLODManager } from "./lod.js";
|
|
4
|
+
export { extractMeshFromFieldTetra } from "./marching-tetrahedra.js";
|
|
5
|
+
export { TerrainChannel, TerrainSABChannel } from "./sab.js";
|
|
6
|
+
// Chunked voxel field storage
|
|
7
|
+
export { allocateChunk, CHUNK_EMPTY, CHUNK_FULL, CHUNK_SOLID, createChunkedVoxelField, getChunkedVoxel, isChunkEmpty, isChunkGenerated, markChunkGenerated, promoteChunk, setChunkedVoxel } from "./chunked-field.js";
|
|
8
|
+
// Terrain streaming config
|
|
9
|
+
export { DEFAULT_STREAMING_CONFIG, getLODVoxelSize } from "./streaming-config.js";
|
|
10
|
+
// Declarative library descriptor
|
|
11
|
+
export { MarchingCubesLib, TerrainStreamingConfigTok } from "./library.js";
|
|
12
|
+
// Terrain streaming manager
|
|
13
|
+
export { TerrainStreamingManager } from "./streaming-manager.js";
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// MarchingCubesLib — declarative engine library descriptor for @downdraft/engine/libraries/marching-cubes
|
|
3
|
+
//
|
|
4
|
+
// Games declare `libraries: [MarchingCubesLib]` (or with config override)
|
|
5
|
+
// in their GameModule. The host allocates the terrain SAB (if used —
|
|
6
|
+
// to-the-ocean currently uses RPC events instead), and provides the
|
|
7
|
+
// TerrainLODManager + streaming config via typed tokens.
|
|
8
|
+
//
|
|
9
|
+
// Games that need full control can still import the mesh extraction
|
|
10
|
+
// functions and ChunkedVoxelField directly (escape hatch).
|
|
11
|
+
// ============================================================================
|
|
12
|
+
import { resourceToken } from "@downdraft/engine";
|
|
13
|
+
import { TerrainChannel } from "./sab.js";
|
|
14
|
+
import { DEFAULT_STREAMING_CONFIG } from "./streaming-config.js";
|
|
15
|
+
// ── Typed tokens (DI) ──
|
|
16
|
+
/** Token for the terrain streaming config. */
|
|
17
|
+
export const TerrainStreamingConfigTok = resourceToken("terrain:streaming-config");
|
|
18
|
+
// ── Descriptor ──
|
|
19
|
+
export const MarchingCubesLib = {
|
|
20
|
+
name: "marching-cubes",
|
|
21
|
+
version: "1.0.0",
|
|
22
|
+
// SAB channel for zero-copy terrain deformation broadcast.
|
|
23
|
+
// Allocated using TerrainChannel's layout. Games that prefer RPC events
|
|
24
|
+
// can ignore this channel (it's allocated but not required to be used).
|
|
25
|
+
sabChannels: [
|
|
26
|
+
{ name: "terrain", size: TerrainChannel.byteLength },
|
|
27
|
+
],
|
|
28
|
+
provides: [TerrainStreamingConfigTok],
|
|
29
|
+
sim: {
|
|
30
|
+
create(config, ctx) {
|
|
31
|
+
const streamingConfig = { ...DEFAULT_STREAMING_CONFIG, ...config.streaming };
|
|
32
|
+
ctx.provide(TerrainStreamingConfigTok, streamingConfig);
|
|
33
|
+
// TerrainLODManager needs a DensityField (game-specific), so we just
|
|
34
|
+
// provide the streaming config here. Games create the LOD manager
|
|
35
|
+
// in onReady with their density field and inject TerrainStreamingConfigTok.
|
|
36
|
+
return { streamingConfig };
|
|
37
|
+
},
|
|
38
|
+
dispose(_system) {
|
|
39
|
+
// The system is a plain config object — no resources to free.
|
|
40
|
+
},
|
|
41
|
+
// tick is game-specific (calls lodManager.updateLOD(), processDeformations(),
|
|
42
|
+
// queueNearbyChunksForGeneration(), etc.) — games wire this via onReady.
|
|
43
|
+
},
|
|
44
|
+
tickPhase: "terrain",
|
|
45
|
+
// No renderer setup — terrain mesh generation is handled by the game's
|
|
46
|
+
// TerrainMeshPool worker pool, not by the library descriptor. The library
|
|
47
|
+
// provides the mesh extraction functions; the game orchestrates the workers.
|
|
48
|
+
defaultConfig: {
|
|
49
|
+
useSAB: false,
|
|
50
|
+
physVoxelSizeMultiplier: 1,
|
|
51
|
+
physFieldGenMaxPerTick: 1,
|
|
52
|
+
physFieldGenTimeBudgetMs: 8,
|
|
53
|
+
},
|
|
54
|
+
};
|