@downdraft/engine 0.1.0 → 0.1.2-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1022) hide show
  1. package/README.md +33 -0
  2. package/app/README.md +11 -0
  3. package/app/src/renderer/bootstrap.ts +295 -19
  4. package/app/src/renderer/game-module.ts +60 -12
  5. package/app/src/renderer/hooks.ts +9 -1
  6. package/app/src/renderer/hot-reload.ts +9 -9
  7. package/app/src/renderer/mcp-harness.ts +2 -2
  8. package/app/src/renderer/standard-automation-tools.ts +104 -3
  9. package/app/src/shared/feature-log.ts +2 -1
  10. package/app/src/shared/mcp-discovery.ts +8 -3
  11. package/app/src/shared/mcp-proxy.ts +2 -2
  12. package/asset-bake/README.md +22 -0
  13. package/core/README.md +25 -0
  14. package/core/src/animation/skeleton-animator.ts +23 -5
  15. package/core/src/assets/manager.ts +4 -4
  16. package/core/src/ecs/events.ts +1 -1
  17. package/core/src/ecs/schedule.ts +1 -1
  18. package/core/src/ecs/world.ts +1 -1
  19. package/core/src/index.ts +3 -4
  20. package/core/src/library/host.ts +27 -13
  21. package/core/src/library/library.ts +13 -5
  22. package/core/src/module/cross-thread.ts +6 -0
  23. package/core/src/module/diagnostics.ts +10 -6
  24. package/core/src/module/host.ts +65 -18
  25. package/core/src/module/index.ts +1 -0
  26. package/core/src/module/module.ts +11 -5
  27. package/core/src/module/renderer-module.ts +15 -0
  28. package/core/src/physics/safety.ts +1 -1
  29. package/core/src/platform/bun-preload.ts +7 -2
  30. package/core/src/platform/glob-polyfill.ts +17 -8
  31. package/core/src/platform/pkg-root.ts +27 -0
  32. package/core/src/platform/runtime.ts +38 -0
  33. package/core/src/plugin/discovery.ts +1 -1
  34. package/core/src/plugin/extension-loaders.ts +6 -4
  35. package/core/src/plugin/host.ts +13 -13
  36. package/core/src/plugin/loader-asset.ts +5 -5
  37. package/core/src/plugin/loader-quickjs.ts +1 -1
  38. package/core/src/plugin/loader-wasm.ts +3 -3
  39. package/core/src/plugin/loader-worker.ts +1 -1
  40. package/core/src/plugin/manifest.ts +8 -3
  41. package/core/src/plugin/workshop.ts +3 -3
  42. package/core/src/profiling/index.ts +1 -1
  43. package/core/src/profiling/profiling-sab.ts +19 -0
  44. package/core/src/profiling/warnings.ts +1 -1
  45. package/core/src/profiling/worker-prelude.ts +1 -1
  46. package/core/src/render/bindless/frame-bindings.ts +1 -1
  47. package/core/src/render/bindless/material-manager.ts +2 -2
  48. package/core/src/render/bindless/texture-registry.ts +2 -2
  49. package/core/src/render/device.ts +5 -5
  50. package/core/src/render/frame-graph.ts +2 -2
  51. package/core/src/render/game-renderer.ts +42 -18
  52. package/core/src/render/hot-reload.ts +3 -3
  53. package/core/src/render/renderer-module-host.ts +32 -12
  54. package/core/src/render/shader-validator.ts +7 -7
  55. package/core/src/render/surface.ts +1 -1
  56. package/core/src/sab/errors.ts +1 -1
  57. package/core/src/sab/sab-polyfill.ts +1 -1
  58. package/core/src/save/migration-registry.ts +4 -4
  59. package/core/src/save/schema.ts +1 -1
  60. package/core/src/scene/prefab.ts +1 -1
  61. package/core/src/scene/scene-manager.ts +2 -2
  62. package/core/src/scene/scene.ts +4 -4
  63. package/core/src/scene/streaming.ts +2 -2
  64. package/core/src/scripting/hot-reload.ts +2 -2
  65. package/core/src/sim/hot-reload-pipeline.ts +30 -6
  66. package/core/src/sim/sim-state-helper.ts +1 -1
  67. package/core/src/sim/transient-state-registry.ts +1 -1
  68. package/core/src/sim/worker-loop.ts +2 -2
  69. package/core/src/telemetry/gpu-profiler.ts +3 -3
  70. package/core/src/util/index.ts +1 -1
  71. package/core/src/util/logger.ts +36 -5
  72. package/core/src/version.ts +13 -0
  73. package/core/src/worker/base-worker-host.ts +87 -25
  74. package/core/src/worker/buffer-sync.ts +1 -1
  75. package/core/src/worker/crash-recovery.ts +2 -2
  76. package/core/src/worker/instrumented-worker-host.ts +3 -3
  77. package/core/src/worker/rpc.ts +62 -11
  78. package/core/src/worker/sim-worker-base.ts +3 -8
  79. package/core/src/worker/task-pool.ts +2 -2
  80. package/dist/.dd-manifest.json +4119 -0
  81. package/dist/app/src/index.js +9 -0
  82. package/dist/app/src/renderer/bootstrap.js +446 -0
  83. package/dist/app/src/renderer/downdraft-base.css +93 -0
  84. package/dist/app/src/renderer/feature-log.js +180 -0
  85. package/dist/app/src/renderer/game-module.js +562 -0
  86. package/dist/app/src/renderer/hooks.js +82 -0
  87. package/dist/app/src/renderer/hot-reload.js +158 -0
  88. package/dist/app/src/renderer/import-cache.js +77 -0
  89. package/dist/app/src/renderer/index.js +149 -0
  90. package/dist/app/src/renderer/mcp-harness.js +112 -0
  91. package/dist/app/src/renderer/save-store-factory.js +180 -0
  92. package/dist/app/src/renderer/sim-bridge.js +138 -0
  93. package/dist/app/src/renderer/standard-automation-tools.js +720 -0
  94. package/dist/app/src/shared/feature-log.js +54 -0
  95. package/dist/app/src/shared/gpu-info.js +74 -0
  96. package/dist/app/src/shared/import-cache-store.js +123 -0
  97. package/dist/app/src/shared/index.js +4 -0
  98. package/dist/app/src/shared/mcp-discovery.js +55 -0
  99. package/dist/app/src/shared/mcp-proxy.js +71 -0
  100. package/dist/app/src/shared/types.js +13 -0
  101. package/dist/asset-bake/src/bake-audio.js +103 -0
  102. package/dist/asset-bake/src/bake-gltf.js +141 -0
  103. package/dist/asset-bake/src/bake.js +63 -0
  104. package/dist/asset-bake/src/cache.js +147 -0
  105. package/dist/asset-bake/src/config.js +93 -0
  106. package/dist/asset-bake/src/index.js +25 -0
  107. package/dist/core/src/animation/animation-event.js +24 -0
  108. package/dist/core/src/animation/bone-mask.js +103 -0
  109. package/dist/core/src/animation/clip.js +210 -0
  110. package/dist/core/src/animation/index.js +13 -0
  111. package/dist/core/src/animation/mixamo.js +78 -0
  112. package/dist/core/src/animation/morph-target.js +37 -0
  113. package/dist/core/src/animation/player.js +621 -0
  114. package/dist/core/src/animation/retarget.js +101 -0
  115. package/dist/core/src/animation/skeleton-animator.js +1361 -0
  116. package/dist/core/src/animation/skeleton.js +166 -0
  117. package/dist/core/src/animation/state-machine.js +252 -0
  118. package/dist/core/src/assets/blob-store.js +14 -0
  119. package/dist/core/src/assets/cache.js +168 -0
  120. package/dist/core/src/assets/cubemap-converter.js +129 -0
  121. package/dist/core/src/assets/environment-manager.js +84 -0
  122. package/dist/core/src/assets/import-cache.js +36 -0
  123. package/dist/core/src/assets/import-settings.js +34 -0
  124. package/dist/core/src/assets/importer.js +78 -0
  125. package/dist/core/src/assets/index.js +29 -0
  126. package/dist/core/src/assets/irradiance-generator.js +179 -0
  127. package/dist/core/src/assets/loader-audio.js +70 -0
  128. package/dist/core/src/assets/loader-cubemap.js +141 -0
  129. package/dist/core/src/assets/loader-dds.js +185 -0
  130. package/dist/core/src/assets/loader-hdr.js +430 -0
  131. package/dist/core/src/assets/loader-mesh.js +47 -0
  132. package/dist/core/src/assets/loader-shader.js +61 -0
  133. package/dist/core/src/assets/loader-texture.js +264 -0
  134. package/dist/core/src/assets/lod.js +150 -0
  135. package/dist/core/src/assets/manager.js +401 -0
  136. package/dist/core/src/assets/manifest.js +57 -0
  137. package/dist/core/src/assets/material-bridge.js +160 -0
  138. package/dist/core/src/assets/model-importer.js +32 -0
  139. package/dist/core/src/assets/model-normalizer.js +213 -0
  140. package/dist/core/src/assets/model-to-gpu.js +44 -0
  141. package/dist/core/src/assets/model-to-mesh.js +171 -0
  142. package/dist/core/src/assets/prefilter-generator.js +220 -0
  143. package/dist/core/src/audio/engine.js +153 -0
  144. package/dist/core/src/audio/interface.js +8 -0
  145. package/dist/core/src/audio/listener.js +19 -0
  146. package/dist/core/src/audio/mixer.js +124 -0
  147. package/dist/core/src/audio/registry.js +43 -0
  148. package/dist/core/src/audio/sab.js +74 -0
  149. package/dist/core/src/audio/source.js +60 -0
  150. package/dist/core/src/change-detection/atomics.js +1 -0
  151. package/dist/core/src/change-detection/tracker.js +26 -0
  152. package/dist/core/src/debug-draw/lines.js +27 -0
  153. package/dist/core/src/debug-draw/points.js +9 -0
  154. package/dist/core/src/debug-draw/queue.js +77 -0
  155. package/dist/core/src/debug-draw/text.js +12 -0
  156. package/dist/core/src/ecs/archetype.js +271 -0
  157. package/dist/core/src/ecs/component.js +109 -0
  158. package/dist/core/src/ecs/entity.js +11 -0
  159. package/dist/core/src/ecs/events.js +73 -0
  160. package/dist/core/src/ecs/hierarchy.js +104 -0
  161. package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
  162. package/dist/core/src/ecs/index.js +14 -0
  163. package/dist/core/src/ecs/query.js +110 -0
  164. package/dist/core/src/ecs/resource.js +3 -0
  165. package/dist/core/src/ecs/schedule.js +157 -0
  166. package/dist/core/src/ecs/system-params.js +45 -0
  167. package/dist/core/src/ecs/system.js +18 -0
  168. package/dist/core/src/ecs/world.js +292 -0
  169. package/dist/core/src/index.js +191 -0
  170. package/dist/core/src/input/context.js +69 -0
  171. package/dist/core/src/input/dom-handler.js +288 -0
  172. package/dist/core/src/input/local-player-manager.js +145 -0
  173. package/dist/core/src/input/mapping.js +36 -0
  174. package/dist/core/src/input/multi-sab-bridge.js +224 -0
  175. package/dist/core/src/input/multi-state.js +48 -0
  176. package/dist/core/src/input/sab-bridge.js +66 -0
  177. package/dist/core/src/input/state.js +108 -0
  178. package/dist/core/src/input/ui-router.js +76 -0
  179. package/dist/core/src/library/host.js +291 -0
  180. package/dist/core/src/library/index.js +1 -0
  181. package/dist/core/src/library/library.js +20 -0
  182. package/dist/core/src/material/compiler.js +73 -0
  183. package/dist/core/src/material/graph-bridge.js +119 -0
  184. package/dist/core/src/material/index.js +6 -0
  185. package/dist/core/src/material/library.js +414 -0
  186. package/dist/core/src/material/material.js +120 -0
  187. package/dist/core/src/material/variants.js +37 -0
  188. package/dist/core/src/math/mat4.js +198 -0
  189. package/dist/core/src/math/perlin-noise-2d.js +66 -0
  190. package/dist/core/src/math/perlin-noise-3d.js +76 -0
  191. package/dist/core/src/math/quat.js +29 -0
  192. package/dist/core/src/math/rng.js +25 -0
  193. package/dist/core/src/math/trig.js +42 -0
  194. package/dist/core/src/math/value-noise.js +49 -0
  195. package/dist/core/src/mesh/builder.js +137 -0
  196. package/dist/core/src/mesh/csg.js +250 -0
  197. package/dist/core/src/mesh/greased-line.js +102 -0
  198. package/dist/core/src/mesh/mesh.js +6 -0
  199. package/dist/core/src/mesh/parametric.js +392 -0
  200. package/dist/core/src/mesh/skinning.js +30 -0
  201. package/dist/core/src/mesh/vertex-layout.js +65 -0
  202. package/dist/core/src/module/cross-thread.js +126 -0
  203. package/dist/core/src/module/diagnostics.js +99 -0
  204. package/dist/core/src/module/host.js +449 -0
  205. package/dist/core/src/module/index.js +6 -0
  206. package/dist/core/src/module/module.js +1 -0
  207. package/dist/core/src/module/registry.js +83 -0
  208. package/dist/core/src/module/renderer-module.js +13 -0
  209. package/dist/core/src/module/ts-loader.js +20 -0
  210. package/dist/core/src/particles/compute-pass.js +329 -0
  211. package/dist/core/src/particles/emitter.js +113 -0
  212. package/dist/core/src/particles/index.js +7 -0
  213. package/dist/core/src/particles/particle-data.js +33 -0
  214. package/dist/core/src/particles/render-pass.js +338 -0
  215. package/dist/core/src/particles/simulator.js +224 -0
  216. package/dist/core/src/particles/system.js +157 -0
  217. package/dist/core/src/physics/body.js +25 -0
  218. package/dist/core/src/physics/ccd-heuristic.js +46 -0
  219. package/dist/core/src/physics/character.js +184 -0
  220. package/dist/core/src/physics/collider.js +36 -0
  221. package/dist/core/src/physics/collision-system.js +62 -0
  222. package/dist/core/src/physics/events.js +74 -0
  223. package/dist/core/src/physics/index.js +24 -0
  224. package/dist/core/src/physics/interface.js +14 -0
  225. package/dist/core/src/physics/interpolation-buffer.js +182 -0
  226. package/dist/core/src/physics/lifecycle.js +66 -0
  227. package/dist/core/src/physics/load-shedder.js +155 -0
  228. package/dist/core/src/physics/physics-accumulator.js +94 -0
  229. package/dist/core/src/physics/physics-system.js +142 -0
  230. package/dist/core/src/physics/ragdoll-presets.js +248 -0
  231. package/dist/core/src/physics/ragdoll-system.js +193 -0
  232. package/dist/core/src/physics/ragdoll.js +117 -0
  233. package/dist/core/src/physics/raycast.js +97 -0
  234. package/dist/core/src/physics/realm-manager.js +431 -0
  235. package/dist/core/src/physics/realm-worker-pool.js +181 -0
  236. package/dist/core/src/physics/realm-worker.js +91 -0
  237. package/dist/core/src/physics/realm.js +137 -0
  238. package/dist/core/src/physics/registry.js +43 -0
  239. package/dist/core/src/physics/safety.js +211 -0
  240. package/dist/core/src/physics/snapshot-manager.js +118 -0
  241. package/dist/core/src/physics/worker-protocol.js +1 -0
  242. package/dist/core/src/platform/bun-preload.js +175 -0
  243. package/dist/core/src/platform/css-stub.js +4 -0
  244. package/dist/core/src/platform/glob-polyfill.js +137 -0
  245. package/dist/core/src/platform/hidpi.js +52 -0
  246. package/dist/core/src/platform/pkg-root.js +27 -0
  247. package/dist/core/src/platform/render-surface.js +15 -0
  248. package/dist/core/src/platform/rpc.js +82 -0
  249. package/dist/core/src/platform/runtime.js +93 -0
  250. package/dist/core/src/plugin/context.js +144 -0
  251. package/dist/core/src/plugin/diagnostics.js +20 -0
  252. package/dist/core/src/plugin/discovery.js +124 -0
  253. package/dist/core/src/plugin/extension-loaders.js +111 -0
  254. package/dist/core/src/plugin/host.js +542 -0
  255. package/dist/core/src/plugin/index.js +19 -0
  256. package/dist/core/src/plugin/loader-asset.js +105 -0
  257. package/dist/core/src/plugin/loader-quickjs.js +67 -0
  258. package/dist/core/src/plugin/loader-wasm.js +385 -0
  259. package/dist/core/src/plugin/loader-worker.js +228 -0
  260. package/dist/core/src/plugin/manifest.js +424 -0
  261. package/dist/core/src/plugin/material-registry.js +44 -0
  262. package/dist/core/src/plugin/mcp-tools.js +147 -0
  263. package/dist/core/src/plugin/permissions.js +152 -0
  264. package/dist/core/src/plugin/quickjs-bridge.js +219 -0
  265. package/dist/core/src/plugin/registry.js +92 -0
  266. package/dist/core/src/plugin/sandbox-shim.js +79 -0
  267. package/dist/core/src/plugin/sandbox-worker.js +194 -0
  268. package/dist/core/src/plugin/wasm-abi.js +62 -0
  269. package/dist/core/src/plugin/wasm-worker.js +234 -0
  270. package/dist/core/src/plugin/workshop.js +131 -0
  271. package/dist/core/src/profiling/event-loop.js +164 -0
  272. package/dist/core/src/profiling/index.js +23 -0
  273. package/dist/core/src/profiling/iops/idb-patch.js +211 -0
  274. package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
  275. package/dist/core/src/profiling/profiling-sab.js +632 -0
  276. package/dist/core/src/profiling/task-latency.js +118 -0
  277. package/dist/core/src/profiling/thread-metrics.js +103 -0
  278. package/dist/core/src/profiling/trace-event-writer.js +165 -0
  279. package/dist/core/src/profiling/warnings.js +304 -0
  280. package/dist/core/src/profiling/worker-prelude.js +281 -0
  281. package/dist/core/src/render/bind-group.js +33 -0
  282. package/dist/core/src/render/bindless/bindless-struct.js +39 -0
  283. package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
  284. package/dist/core/src/render/bindless/frame-bindings.js +142 -0
  285. package/dist/core/src/render/bindless/index.js +6 -0
  286. package/dist/core/src/render/bindless/material-manager.js +182 -0
  287. package/dist/core/src/render/bindless/texture-registry.js +498 -0
  288. package/dist/core/src/render/buffer.js +74 -0
  289. package/dist/core/src/render/camera-2d.js +151 -0
  290. package/dist/core/src/render/camera-controller.js +370 -0
  291. package/dist/core/src/render/camera.js +332 -0
  292. package/dist/core/src/render/canvas-resize-watcher.js +36 -0
  293. package/dist/core/src/render/compute-kernel.js +130 -0
  294. package/dist/core/src/render/constants.js +2 -0
  295. package/dist/core/src/render/device.js +91 -0
  296. package/dist/core/src/render/frame-graph.js +594 -0
  297. package/dist/core/src/render/frustum.js +152 -0
  298. package/dist/core/src/render/fullscreen-vs.js +24 -0
  299. package/dist/core/src/render/g-buffer.js +156 -0
  300. package/dist/core/src/render/game-renderer.js +1165 -0
  301. package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
  302. package/dist/core/src/render/gpu-driven/hzb.js +183 -0
  303. package/dist/core/src/render/gpu-driven/index.js +6 -0
  304. package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
  305. package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
  306. package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
  307. package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
  308. package/dist/core/src/render/gpu-utils.js +72 -0
  309. package/dist/core/src/render/hdr.js +69 -0
  310. package/dist/core/src/render/hot-reload.js +236 -0
  311. package/dist/core/src/render/ibl-bind-group.js +232 -0
  312. package/dist/core/src/render/ibl.js +148 -0
  313. package/dist/core/src/render/index.js +86 -0
  314. package/dist/core/src/render/input-manager.js +224 -0
  315. package/dist/core/src/render/lighting/area-light.js +142 -0
  316. package/dist/core/src/render/lighting/cluster-grid.js +255 -0
  317. package/dist/core/src/render/lighting/cluster-types.js +87 -0
  318. package/dist/core/src/render/lighting/ies-parser.js +111 -0
  319. package/dist/core/src/render/lighting.js +300 -0
  320. package/dist/core/src/render/material-types/depth.wgsl +44 -0
  321. package/dist/core/src/render/material-types/line.wgsl +50 -0
  322. package/dist/core/src/render/material-types/matcap.wgsl +51 -0
  323. package/dist/core/src/render/material-types/normal.wgsl +41 -0
  324. package/dist/core/src/render/material-types/physical.wgsl +152 -0
  325. package/dist/core/src/render/material-types/sprite.wgsl +46 -0
  326. package/dist/core/src/render/material-types/sss.wgsl +79 -0
  327. package/dist/core/src/render/material-types/toon.wgsl +79 -0
  328. package/dist/core/src/render/passes/README.md +121 -0
  329. package/dist/core/src/render/passes/atmosphere.js +107 -0
  330. package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
  331. package/dist/core/src/render/passes/csm.js +338 -0
  332. package/dist/core/src/render/passes/cubemap-capture.js +93 -0
  333. package/dist/core/src/render/passes/debug-viz.js +248 -0
  334. package/dist/core/src/render/passes/debug.js +500 -0
  335. package/dist/core/src/render/passes/decal-mesh.js +86 -0
  336. package/dist/core/src/render/passes/decal-pass.js +344 -0
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  953. package/modules/devtools/src/blitz/module.ts +101 -0
  954. package/modules/devtools/src/blitz/panels/console.ts +223 -0
  955. package/modules/devtools/src/blitz/panels/elements.ts +92 -0
  956. package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
  957. package/modules/devtools/src/blitz/panels/performance.ts +120 -0
  958. package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
  959. package/modules/devtools/src/blitz/panels/types.ts +120 -0
  960. package/modules/devtools/src/blitz/theme.ts +168 -0
  961. package/modules/devtools/src/data-bridge.ts +1 -1
  962. package/modules/devtools/src/index.ts +6 -0
  963. package/modules/devtools/src/profiling-bridge.ts +17 -13
  964. package/modules/devtools/src/profiling-hooks.ts +22 -13
  965. package/modules/devtools/src/scene-inspector.ts +1 -1
  966. package/modules/devtools/src/worker-sync.ts +9 -1
  967. package/modules/editor/src/commands/registry.ts +2 -2
  968. package/modules/editor/src/module.ts +1 -1
  969. package/modules/html-ui/src/composite.ts +1 -1
  970. package/modules/html-ui/src/create-html-ui.ts +21 -9
  971. package/modules/html-ui/src/doc-backend.ts +189 -10
  972. package/modules/html-ui/src/host.ts +354 -40
  973. package/modules/html-ui/src/index.ts +1 -1
  974. package/modules/html-ui/src/jsx-runtime.ts +1 -1
  975. package/modules/html-ui/src/protocol.ts +53 -6
  976. package/modules/mcp/README.md +6 -0
  977. package/modules/mcp/src/index.ts +70 -3
  978. package/modules/movement-3d/src/character-motor.ts +83 -10
  979. package/package.json +838 -165
  980. package/shader-graph/README.md +25 -0
  981. package/test/README.md +16 -0
  982. package/libraries/blitz-ui/native-osr-spike.ts +0 -70
  983. package/libraries/devtools/native/Cargo.toml +0 -12
  984. package/libraries/devtools/native/src/lib.rs +0 -1646
  985. package/libraries/devtools/native/src/panels/console.rs +0 -338
  986. package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
  987. package/libraries/devtools/native/src/panels/generic.rs +0 -317
  988. package/libraries/devtools/native/src/panels/gpu.rs +0 -107
  989. package/libraries/devtools/native/src/panels/input.rs +0 -88
  990. package/libraries/devtools/native/src/panels/mod.rs +0 -154
  991. package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
  992. package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
  993. package/libraries/devtools/native/src/panels/scene.rs +0 -72
  994. package/libraries/devtools/native/src/state.rs +0 -394
  995. package/libraries/devtools/src/egui-ffi.ts +0 -804
  996. package/libraries/devtools/src/egui-renderer.ts +0 -407
  997. package/libraries/devtools/src/host.ts +0 -363
  998. package/libraries/devtools/src/mirror.ts +0 -794
  999. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
  1000. package/libraries/models/test-fixtures/fbx/README.md +0 -46
  1001. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
  1002. package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
  1003. package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
  1004. package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
  1005. package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
  1006. package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
  1007. package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
  1008. package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
  1009. package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
  1010. package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
  1011. package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
  1012. package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
  1013. package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
  1014. package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
  1015. package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
  1016. package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
  1017. package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
  1018. package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
  1019. package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
  1020. package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
  1021. package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
  1022. package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
@@ -0,0 +1,210 @@
1
+ // ============================================================================
2
+ // NativeOSRManager — Renderer-side coordinator for Blitz-backed OSR
3
+ //
4
+ // Coordinates panel renderers (createRenderer, addElement, render,
5
+ // handleInput, focusBillboard, …). Textures come from in-process `pullFrame`
6
+ // + writeTexture, and the host object is the native bridge's osr sub-API.
7
+ // ============================================================================
8
+ import { OSRInputRouter } from "./input-router.js";
9
+ import { NativeOsrTextureSource } from "./native-texture-source.js";
10
+ import { WorldSpaceUIPass } from "./world-space-ui-pass.js";
11
+ export class NativeOSRManager {
12
+ device;
13
+ host = null;
14
+ sources = new Map();
15
+ renderPass;
16
+ inputRouter = null;
17
+ elements = new Map();
18
+ rendererIds = [];
19
+ rendererStatuses = new Map();
20
+ atlasLayouts = new Map();
21
+ errorTextureIndices = new Set();
22
+ cursorStyle = "default";
23
+ onCursorStyleCb = null;
24
+ constructor(device, surfaceFormat = "bgra8unorm", depthFormat = "depth24plus") {
25
+ this.device = device;
26
+ this.renderPass = new WorldSpaceUIPass(device, surfaceFormat, depthFormat);
27
+ }
28
+ init(host) {
29
+ this.host = host;
30
+ this.renderPass.prepare();
31
+ host.onPanelLayout((rendererId, layout) => {
32
+ this.atlasLayouts.set(rendererId, layout);
33
+ this.updateInputRouterConfig();
34
+ });
35
+ host.onRendererEvent((event) => {
36
+ this.rendererStatuses.set(event.rendererId, event.status);
37
+ const texIdx = this.rendererIds.indexOf(event.rendererId);
38
+ if (texIdx >= 0) {
39
+ if (event.status === "failed")
40
+ this.errorTextureIndices.add(texIdx);
41
+ else if (event.status === "running")
42
+ this.errorTextureIndices.delete(texIdx);
43
+ }
44
+ this.updateInputRouterConfig();
45
+ });
46
+ if (typeof host.onCursorStyle === "function") {
47
+ host.onCursorStyle((_id, cursor) => {
48
+ if (this.cursorStyle !== cursor) {
49
+ this.cursorStyle = cursor;
50
+ this.onCursorStyleCb?.(cursor);
51
+ }
52
+ });
53
+ }
54
+ }
55
+ createRenderer(config) {
56
+ if (!this.host)
57
+ return;
58
+ this.sources.set(config.id, new NativeOsrTextureSource(this.device, config.id, config.width, config.height, config.pixelFormat ?? "rgba"));
59
+ this.rendererIds.push(config.id);
60
+ this.rendererStatuses.set(config.id, "running");
61
+ this.updateTextureBindings();
62
+ this.updateInputRouterConfig();
63
+ void this.host.createRenderer(config);
64
+ }
65
+ destroyRenderer(id) {
66
+ if (!this.host)
67
+ return;
68
+ const texIdx = this.rendererIds.indexOf(id);
69
+ this.sources.get(id)?.destroy();
70
+ this.sources.delete(id);
71
+ this.rendererIds = this.rendererIds.filter((r) => r !== id);
72
+ this.rendererStatuses.delete(id);
73
+ this.atlasLayouts.delete(id);
74
+ this.errorTextureIndices.delete(texIdx);
75
+ for (const [elId, el] of this.elements.entries()) {
76
+ if (el.textureIndex === texIdx)
77
+ this.elements.delete(elId);
78
+ }
79
+ this.updateTextureBindings();
80
+ this.updateInputRouterConfig();
81
+ void this.host.destroyRenderer(id);
82
+ }
83
+ addPanel(config) {
84
+ void this.host?.addPanel(config);
85
+ }
86
+ removePanel(rendererId, panelId) {
87
+ void this.host?.removePanel(rendererId, panelId);
88
+ }
89
+ updatePanel(rendererId, panelId, html) {
90
+ void this.host?.updatePanel(rendererId, panelId, html);
91
+ }
92
+ updateData(rendererId, panelId, values) {
93
+ this.host?.updateData(rendererId, panelId, values);
94
+ }
95
+ setContent(rendererId, html) {
96
+ void this.host?.setContent(rendererId, html);
97
+ }
98
+ addElement(element) {
99
+ this.elements.set(element.id, element);
100
+ }
101
+ removeElement(id) {
102
+ this.elements.delete(id);
103
+ }
104
+ updateElements(elements) {
105
+ this.elements.clear();
106
+ elements.forEach((el) => { this.elements.set(el.id, el); ; });
107
+ }
108
+ /** Pull dirty frames from the host and upload — call once per frame before
109
+ * render(). Cheap when clean (the cdylib returns null without rasterizing). */
110
+ update() {
111
+ if (!this.host)
112
+ return;
113
+ for (const source of this.sources.values()) {
114
+ source.update(this.host);
115
+ }
116
+ }
117
+ render(camera, passEncoder) {
118
+ if (this.elements.size === 0)
119
+ return;
120
+ this.update();
121
+ const texList = this.getTextureList();
122
+ if (texList.length === 0)
123
+ return;
124
+ this.renderPass.updateCamera(camera);
125
+ this.renderPass.setTextures(texList.map((t) => ({ textureView: t.textureView })));
126
+ this.renderPass.execute(passEncoder, Array.from(this.elements.values()), this.errorTextureIndices);
127
+ }
128
+ handleInput(camera, mouseState) {
129
+ this.inputRouter?.handleMouse(camera, mouseState, Array.from(this.elements.values()));
130
+ }
131
+ handleKey(type, keyCode, modifiers) {
132
+ this.inputRouter?.handleKey(type, keyCode, modifiers);
133
+ }
134
+ focusBillboard(canvasWidth, canvasHeight) {
135
+ const id = this.inputRouter?.focusBillboard() ?? null;
136
+ if (id && canvasWidth && canvasHeight) {
137
+ this.inputRouter?.setForcedFocusCanvasSize(canvasWidth, canvasHeight);
138
+ }
139
+ return id;
140
+ }
141
+ unfocusBillboard() {
142
+ this.inputRouter?.unfocusBillboard();
143
+ }
144
+ isForcedFocus() {
145
+ return this.inputRouter?.isForcedFocus() ?? false;
146
+ }
147
+ isHoveringBillboard() {
148
+ return this.inputRouter?.isHoveringBillboard() ?? false;
149
+ }
150
+ getCursorStyle() {
151
+ return this.cursorStyle;
152
+ }
153
+ onCursorStyleChange(cb) {
154
+ this.onCursorStyleCb = cb;
155
+ }
156
+ setSoftwareCursorEnabled(enabled) {
157
+ if (!this.host || typeof this.host.setSoftwareCursor !== "function")
158
+ return;
159
+ for (let _i7044 = 0, _it7044 = this.rendererIds, _n7044 = _it7044.length; _i7044 < _n7044; _i7044++) {
160
+ const id = _it7044[_i7044];
161
+ this.host.setSoftwareCursor(id, enabled);
162
+ ;
163
+ }
164
+ ;
165
+ }
166
+ destroy() {
167
+ this.renderPass.destroy();
168
+ for (const s of this.sources.values())
169
+ s.destroy();
170
+ this.sources.clear();
171
+ this.elements.clear();
172
+ this.rendererIds = [];
173
+ this.rendererStatuses.clear();
174
+ this.atlasLayouts.clear();
175
+ }
176
+ getTextureList() {
177
+ const list = [];
178
+ for (const [id, s] of this.sources.entries())
179
+ list.push({ rendererId: id, textureView: s.getTextureView() });
180
+ return list;
181
+ }
182
+ updateTextureBindings() {
183
+ this.renderPass.setTextures(this.getTextureList().map((t) => ({ textureView: t.textureView })));
184
+ }
185
+ updateInputRouterConfig() {
186
+ const textureIndexToRendererId = new Map();
187
+ for (let i = 0; i < this.rendererIds.length; i++)
188
+ textureIndexToRendererId.set(i, this.rendererIds[i]);
189
+ const rendererDimensions = new Map();
190
+ this.rendererIds.forEach((id) => {
191
+ const s = this.sources.get(id);
192
+ if (s)
193
+ rendererDimensions.set(id, { width: s.width, height: s.height });
194
+ });
195
+ const config = {
196
+ textureIndexToRendererId,
197
+ atlasLayouts: this.atlasLayouts,
198
+ rendererStatuses: this.rendererStatuses,
199
+ rendererDimensions,
200
+ };
201
+ if (!this.inputRouter && this.host) {
202
+ this.inputRouter = new OSRInputRouter(config, (rendererId, event) => {
203
+ this.host?.sendInputEvent(rendererId, event);
204
+ });
205
+ }
206
+ else {
207
+ this.inputRouter?.updateConfig(config);
208
+ }
209
+ }
210
+ }
@@ -0,0 +1,66 @@
1
+ // ============================================================================
2
+ // NativeOsrTextureSource — GPUTexture sink for one Blitz OSR renderer
3
+ //
4
+ // In-process pull pipeline: the bridge's `pullFrame`
5
+ // hands back a dirty RGBA8 buffer which is uploaded via queue.writeTexture.
6
+ // When the source also exposes `frameRect` only the changed region is copied
7
+ // and uploaded.
8
+ // ============================================================================
9
+ export class NativeOsrTextureSource {
10
+ rendererId;
11
+ width;
12
+ height;
13
+ device;
14
+ texture;
15
+ view;
16
+ /** Reusable staging buffer for unaligned-strided partial uploads. */
17
+ scratch = new Uint8Array(0);
18
+ constructor(device, rendererId, width, height, _pixelFormat) {
19
+ this.device = device;
20
+ this.rendererId = rendererId;
21
+ this.width = width;
22
+ this.height = height;
23
+ // Blitz rasterizes RGBA8; the pixelFormat flag is ignored — wgpu
24
+ // textures are always rgba8unorm here (no bgra swapchain semantics).
25
+ this.texture = device.createTexture({
26
+ size: { width, height },
27
+ format: "rgba8unorm",
28
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
29
+ });
30
+ this.view = this.texture.createView();
31
+ }
32
+ getTextureView() {
33
+ return this.view;
34
+ }
35
+ /** Pull + upload a dirty frame. Returns true when new pixels were written. */
36
+ update(source) {
37
+ const pixels = source.pullFrame(this.rendererId);
38
+ if (!pixels || pixels.length === 0)
39
+ return false;
40
+ if (pixels.length !== this.width * this.height * 4)
41
+ return false;
42
+ const rect = source.frameRect?.(this.rendererId)
43
+ ?? { x: 0, y: 0, w: this.width, h: this.height };
44
+ const rowBytes = this.width * 4;
45
+ if (rowBytes % 256 === 0) {
46
+ // Frame rows already satisfy wgpu's 256-byte stride — upload the dirty
47
+ // region straight out of the source buffer, no copies.
48
+ this.device.queue.writeTexture({ texture: this.texture, origin: [rect.x, rect.y, 0] }, pixels, { offset: (rect.y * this.width + rect.x) * 4, bytesPerRow: rowBytes, rowsPerImage: rect.h }, { width: rect.w, height: rect.h, depthOrArrayLayers: 1 });
49
+ return true;
50
+ }
51
+ // Unaligned stride — repack the dirty rows into a 256-aligned scratch.
52
+ const stride = Math.ceil(rect.w * 4 / 256) * 256;
53
+ const need = stride * rect.h;
54
+ if (this.scratch.length < need)
55
+ this.scratch = new Uint8Array(need);
56
+ for (let r = 0; r < rect.h; r++) {
57
+ const src = ((rect.y + r) * this.width + rect.x) * 4;
58
+ this.scratch.set(pixels.subarray(src, src + rect.w * 4), r * stride);
59
+ }
60
+ this.device.queue.writeTexture({ texture: this.texture, origin: [rect.x, rect.y, 0] }, this.scratch, { bytesPerRow: stride, rowsPerImage: rect.h }, { width: rect.w, height: rect.h, depthOrArrayLayers: 1 });
61
+ return true;
62
+ }
63
+ destroy() {
64
+ this.texture.destroy();
65
+ }
66
+ }
@@ -0,0 +1,8 @@
1
+ // ============================================================================
2
+ // Native OSR Module — Shared Types
3
+ // ============================================================================
4
+ export const BillboardMode = {
5
+ ScreenAligned: 0,
6
+ AxisAligned: 1,
7
+ Fixed: 2,
8
+ };
@@ -0,0 +1,313 @@
1
+ // ============================================================================
2
+ // World Space UI Pass — Renders OSR textures as billboarded quads in 3D space
3
+ // ============================================================================
4
+ import { createValidatedShaderModule } from "@downdraft/engine";
5
+ const SHADER_CODE = /* wgsl */ `
6
+ struct CameraUniforms {
7
+ viewProj: mat4x4<f32>,
8
+ cameraRight: vec4<f32>,
9
+ cameraUp: vec4<f32>,
10
+ };
11
+
12
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
13
+ @group(0) @binding(1) var uiSampler: sampler;
14
+
15
+ @group(1) @binding(0) var uiTexture: texture_2d<f32>;
16
+
17
+ struct VertexOutput {
18
+ @builtin(position) clipPosition: vec4<f32>,
19
+ @location(0) uv: vec2<f32>,
20
+ @location(1) errorFlag: f32,
21
+ };
22
+
23
+ struct InstanceInput {
24
+ @location(1) position: vec3<f32>,
25
+ @location(2) size: vec2<f32>,
26
+ @location(3) uvOffset: vec2<f32>,
27
+ @location(4) uvScale: vec2<f32>,
28
+ @location(5) billboardMode: f32,
29
+ @location(6) textureIndex: f32,
30
+ @location(7) errorFlag: f32,
31
+ };
32
+
33
+ @vertex
34
+ fn vs_main(@location(0) quadUV: vec2<f32>, instance: InstanceInput) -> VertexOutput {
35
+ var output: VertexOutput;
36
+ output.errorFlag = instance.errorFlag;
37
+
38
+ var worldOffset: vec3<f32>;
39
+ if (instance.billboardMode == 0.0) {
40
+ worldOffset = camera.cameraRight.xyz * (quadUV.x - 0.5) * instance.size.x
41
+ + camera.cameraUp.xyz * (quadUV.y - 0.5) * instance.size.y;
42
+ } else if (instance.billboardMode == 1.0) {
43
+ worldOffset = vec3<f32>((quadUV.x - 0.5) * instance.size.x, 0.0, 0.0)
44
+ + camera.cameraUp.xyz * (quadUV.y - 0.5) * instance.size.y;
45
+ } else {
46
+ worldOffset = vec3<f32>((quadUV.x - 0.5) * instance.size.x, 0.0, (quadUV.y - 0.5) * instance.size.y);
47
+ }
48
+
49
+ let worldPos = vec4<f32>(instance.position + worldOffset, 1.0);
50
+ output.clipPosition = camera.viewProj * worldPos;
51
+ output.uv = instance.uvOffset + vec2<f32>(quadUV.x, 1.0 - quadUV.y) * instance.uvScale;
52
+
53
+ return output;
54
+ }
55
+
56
+ @fragment
57
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
58
+ let texColor = textureSample(uiTexture, uiSampler, input.uv);
59
+ let errorColor = vec4<f32>(1.0, 0.0, 0.0, 0.85);
60
+ let result = mix(texColor, errorColor, select(0.0, 1.0, input.errorFlag > 0.5));
61
+ return vec4<f32>(result.rgb, 1.0);
62
+ }
63
+ `;
64
+ // Instance data layout: position(3) + pad(1) + size(2) + uvOffset(2) + uvScale(2) +
65
+ // billboardMode(1) + textureIndex(1) + errorFlag(1) + pad(1) = 14 floats = 56 bytes
66
+ const INSTANCE_FLOATS = 14;
67
+ const INSTANCE_BYTES = INSTANCE_FLOATS * 4;
68
+ // Quad vertices: 6 vertices × 2 floats (uv) = 12 floats
69
+ // Flipped horizontally (U: 1→0) to correct mirrored rendering
70
+ const QUAD_VERTICES = new Float32Array([
71
+ 1, 0,
72
+ 0, 0,
73
+ 1, 1,
74
+ 1, 1,
75
+ 0, 0,
76
+ 0, 1,
77
+ ]);
78
+ export class WorldSpaceUIPass {
79
+ device;
80
+ surfaceFormat;
81
+ depthFormat;
82
+ shaderModule = null;
83
+ pipeline = null;
84
+ uniformBuffer = null;
85
+ sampler = null;
86
+ vertexBuffer = null;
87
+ instanceBuffer = null;
88
+ instanceCount = 0;
89
+ maxInstances = 256;
90
+ bindGroupLayout0 = null;
91
+ bindGroup0 = null;
92
+ textureBindGroups = new Map();
93
+ currentTextures = [];
94
+ constructor(device, surfaceFormat = "bgra8unorm", depthFormat = "depth24plus") {
95
+ this.device = device;
96
+ this.surfaceFormat = surfaceFormat;
97
+ this.depthFormat = depthFormat;
98
+ }
99
+ prepare() {
100
+ // Shader module
101
+ this.shaderModule = createValidatedShaderModule(this.device, { code: SHADER_CODE, label: "WorldSpaceUIPass" });
102
+ // Sampler
103
+ this.sampler = this.device.createSampler({
104
+ magFilter: "linear",
105
+ minFilter: "linear",
106
+ addressModeU: "clamp-to-edge",
107
+ addressModeV: "clamp-to-edge",
108
+ });
109
+ // Uniform buffer: viewProj(64) + cameraRight(16) + cameraUp(16) = 96 bytes
110
+ this.uniformBuffer = this.device.createBuffer({
111
+ size: 96,
112
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
113
+ });
114
+ // Vertex buffer (quad UVs)
115
+ this.vertexBuffer = this.device.createBuffer({
116
+ size: QUAD_VERTICES.byteLength,
117
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
118
+ });
119
+ this.device.queue.writeBuffer(this.vertexBuffer, 0, QUAD_VERTICES);
120
+ // Instance buffer
121
+ this.instanceBuffer = this.device.createBuffer({
122
+ size: this.maxInstances * INSTANCE_BYTES,
123
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
124
+ });
125
+ // Bind group layout 0: camera uniform + sampler
126
+ this.bindGroupLayout0 = this.device.createBindGroupLayout({
127
+ entries: [
128
+ { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "uniform" } },
129
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
130
+ ],
131
+ });
132
+ this.bindGroup0 = this.device.createBindGroup({
133
+ layout: this.bindGroupLayout0,
134
+ entries: [
135
+ { binding: 0, resource: { buffer: this.uniformBuffer } },
136
+ { binding: 1, resource: this.sampler },
137
+ ],
138
+ });
139
+ // Bind group layout 1: texture
140
+ const bindGroupLayout1 = this.device.createBindGroupLayout({
141
+ entries: [
142
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float" } },
143
+ ],
144
+ });
145
+ // Pipeline layout
146
+ const pipelineLayout = this.device.createPipelineLayout({
147
+ bindGroupLayouts: [this.bindGroupLayout0, bindGroupLayout1],
148
+ });
149
+ // Render pipeline
150
+ this.pipeline = this.device.createRenderPipeline({
151
+ layout: pipelineLayout,
152
+ vertex: {
153
+ module: this.shaderModule,
154
+ entryPoint: "vs_main",
155
+ buffers: [
156
+ {
157
+ // Vertex buffer — quad UVs
158
+ arrayStride: 8,
159
+ stepMode: "vertex",
160
+ attributes: [{ shaderLocation: 0, offset: 0, format: "float32x2" }],
161
+ },
162
+ {
163
+ // Instance buffer — per-instance data
164
+ arrayStride: INSTANCE_BYTES,
165
+ stepMode: "instance",
166
+ attributes: [
167
+ { shaderLocation: 1, offset: 0, format: "float32x3" }, // position
168
+ { shaderLocation: 2, offset: 16, format: "float32x2" }, // size
169
+ { shaderLocation: 3, offset: 24, format: "float32x2" }, // uvOffset
170
+ { shaderLocation: 4, offset: 32, format: "float32x2" }, // uvScale
171
+ { shaderLocation: 5, offset: 40, format: "float32" }, // billboardMode
172
+ { shaderLocation: 6, offset: 44, format: "float32" }, // textureIndex
173
+ { shaderLocation: 7, offset: 48, format: "float32" }, // errorFlag
174
+ ],
175
+ },
176
+ ],
177
+ },
178
+ fragment: {
179
+ module: this.shaderModule,
180
+ entryPoint: "fs_main",
181
+ targets: [{
182
+ format: this.surfaceFormat,
183
+ blend: {
184
+ color: {
185
+ srcFactor: "src-alpha",
186
+ dstFactor: "one-minus-src-alpha",
187
+ operation: "add",
188
+ },
189
+ alpha: {
190
+ srcFactor: "one",
191
+ dstFactor: "one-minus-src-alpha",
192
+ operation: "add",
193
+ },
194
+ },
195
+ }],
196
+ },
197
+ primitive: { topology: "triangle-list" },
198
+ depthStencil: {
199
+ depthWriteEnabled: false,
200
+ depthCompare: "less",
201
+ format: this.depthFormat,
202
+ },
203
+ });
204
+ }
205
+ updateInstances(elements, errorTextureIndices) {
206
+ if (!this.instanceBuffer)
207
+ return;
208
+ this.instanceCount = elements.length;
209
+ // Grow buffer if needed
210
+ if (this.instanceCount > this.maxInstances) {
211
+ this.maxInstances = Math.ceil(this.instanceCount * 1.5);
212
+ this.instanceBuffer.destroy();
213
+ this.instanceBuffer = this.device.createBuffer({
214
+ size: this.maxInstances * INSTANCE_BYTES,
215
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
216
+ });
217
+ }
218
+ const data = new Float32Array(this.instanceCount * INSTANCE_FLOATS);
219
+ for (let i = 0; i < this.instanceCount; i++) {
220
+ const el = elements[i];
221
+ const offset = i * INSTANCE_FLOATS;
222
+ data[offset + 0] = el.position[0];
223
+ data[offset + 1] = el.position[1];
224
+ data[offset + 2] = el.position[2];
225
+ data[offset + 3] = 0; // pad
226
+ data[offset + 4] = el.size[0];
227
+ data[offset + 5] = el.size[1];
228
+ data[offset + 6] = el.uvOffset[0];
229
+ data[offset + 7] = el.uvOffset[1];
230
+ data[offset + 8] = el.uvScale[0];
231
+ data[offset + 9] = el.uvScale[1];
232
+ data[offset + 10] = el.billboardMode;
233
+ data[offset + 11] = el.textureIndex;
234
+ data[offset + 12] = errorTextureIndices.has(el.textureIndex) ? 1 : 0;
235
+ data[offset + 13] = 0; // pad
236
+ }
237
+ this.device.queue.writeBuffer(this.instanceBuffer, 0, data);
238
+ }
239
+ updateCamera(camera) {
240
+ if (!this.uniformBuffer)
241
+ return;
242
+ // WGSL uniform struct layout (vec4 = 16 bytes each):
243
+ // viewProj: mat4x4 at offset 0 (16 floats = 64 bytes)
244
+ // cameraRight: vec4 at offset 64 (floats 16-19)
245
+ // cameraUp: vec4 at offset 80 (floats 20-23)
246
+ const data = new Float32Array(24);
247
+ data.set(camera.viewProj, 0);
248
+ data[16] = camera.cameraRight[0];
249
+ data[17] = camera.cameraRight[1];
250
+ data[18] = camera.cameraRight[2];
251
+ data[19] = 0;
252
+ data[20] = camera.cameraUp[0];
253
+ data[21] = camera.cameraUp[1];
254
+ data[22] = camera.cameraUp[2];
255
+ data[23] = 0;
256
+ this.device.queue.writeBuffer(this.uniformBuffer, 0, data);
257
+ }
258
+ setTextures(textures) {
259
+ this.currentTextures = textures;
260
+ this.textureBindGroups.clear();
261
+ if (!this.pipeline)
262
+ return;
263
+ const bindGroupLayout1 = this.pipeline.getBindGroupLayout(1);
264
+ for (let i = 0; i < textures.length; i++) {
265
+ this.textureBindGroups.set(i, this.device.createBindGroup({
266
+ layout: bindGroupLayout1,
267
+ entries: [{ binding: 0, resource: textures[i].textureView }],
268
+ }));
269
+ }
270
+ }
271
+ execute(passEncoder, elements, errorTextureIndices) {
272
+ if (!this.pipeline || !this.bindGroup0 || !this.vertexBuffer || !this.instanceBuffer)
273
+ return;
274
+ if (elements.length === 0)
275
+ return;
276
+ // Sort elements by textureIndex so instances are contiguous per texture group
277
+ const sorted = [...elements].sort((a, b) => a.textureIndex - b.textureIndex);
278
+ this.updateInstances(sorted, errorTextureIndices);
279
+ passEncoder.setPipeline(this.pipeline);
280
+ passEncoder.setBindGroup(0, this.bindGroup0);
281
+ passEncoder.setVertexBuffer(0, this.vertexBuffer);
282
+ passEncoder.setVertexBuffer(1, this.instanceBuffer);
283
+ // Group sorted instances by textureIndex — each group is contiguous
284
+ let firstInstance = 0;
285
+ let currentTexIdx = sorted[0].textureIndex;
286
+ let groupCount = 0;
287
+ for (let i = 0; i <= sorted.length; i++) {
288
+ const texIdx = i < sorted.length ? sorted[i].textureIndex : -1;
289
+ if (texIdx !== currentTexIdx) {
290
+ // Draw the accumulated group
291
+ const bg = this.textureBindGroups.get(currentTexIdx);
292
+ if (bg) {
293
+ passEncoder.setBindGroup(1, bg);
294
+ passEncoder.draw(6, groupCount, 0, firstInstance);
295
+ }
296
+ firstInstance += groupCount;
297
+ groupCount = 0;
298
+ currentTexIdx = texIdx;
299
+ }
300
+ groupCount++;
301
+ }
302
+ }
303
+ destroy() {
304
+ this.shaderModule?.destroy();
305
+ this.pipeline = null;
306
+ this.uniformBuffer?.destroy();
307
+ this.vertexBuffer?.destroy();
308
+ this.instanceBuffer?.destroy();
309
+ this.bindGroupLayout0 = null;
310
+ this.bindGroup0 = null;
311
+ this.textureBindGroups.clear();
312
+ }
313
+ }
@@ -0,0 +1,39 @@
1
+ // ============================================================================
2
+ // @downdraft/engine/modules/sailing — sailing mechanics (wind + buoyancy + steering)
3
+ //
4
+ // Composes water physics (wave sampling, buoyancy) with sailing mechanics
5
+ // (wind force, sail trim, rudder steering, hull drag). Requires the water
6
+ // library's WaterWriterTok to sample wave heights for buoyancy.
7
+ // ============================================================================
8
+ import { resourceToken } from "@downdraft/engine";
9
+ import { WaterWriterTok } from "@downdraft/engine/libraries/water";
10
+ export const SailingStateTok = resourceToken("sailing:state");
11
+ export const WindStateTok = resourceToken("sailing:wind");
12
+ export function createSailingModule(config = {}) {
13
+ const cfg = {
14
+ baseWindSpeed: config.baseWindSpeed ?? 8.0,
15
+ baseWindDirection: config.baseWindDirection ?? 0,
16
+ sailArea: config.sailArea ?? 50,
17
+ rudderArea: config.rudderArea ?? 10,
18
+ hullDragCoeff: config.hullDragCoeff ?? 0.3,
19
+ maxTurnRate: config.maxTurnRate ?? 0.5,
20
+ };
21
+ return {
22
+ name: "sailing",
23
+ version: "1.0.0",
24
+ requires: [WaterWriterTok],
25
+ provides: [SailingStateTok, WindStateTok],
26
+ register(ctx) {
27
+ // Inject the water writer (validated by `requires`).
28
+ // The water writer is used by the game's sailing system to sample
29
+ // wave heights for buoyancy. The plugin validates the dependency
30
+ // exists; the game's system reads it from the DI graph.
31
+ ctx.injectOptional(WaterWriterTok);
32
+ ctx.provide(SailingStateTok, cfg);
33
+ ctx.provide(WindStateTok, { speed: cfg.baseWindSpeed, direction: cfg.baseWindDirection });
34
+ // The actual sailing system (force calculation, rudder integration,
35
+ // hull drag) is game-specific and registered as an ECS system by
36
+ // the game. This plugin provides config + wind state via DI.
37
+ },
38
+ };
39
+ }
@@ -0,0 +1,44 @@
1
+ // ============================================================================
2
+ // @downdraft/engine/modules/terrain — composable terrain plugin
3
+ //
4
+ // Composes @downdraft/engine/libraries/marching-cubes (mesh extraction + chunked voxel
5
+ // fields) with LOD management, streaming, and deformation broadcasting into a
6
+ // single Module with typed DI. Games register this plugin instead of manually
7
+ // wiring TerrainSystem + TerrainLODManager + mesh worker pools.
8
+ //
9
+ // Provides:
10
+ // - TerrainStreamingTok — the terrain streaming config (LOD levels, voxel sizes)
11
+ //
12
+ // The actual TerrainSystem and TerrainLODManager are game-specific (they need
13
+ // a game-provided DensityField), so games create them in onReady and inject
14
+ // TerrainStreamingTok for the config.
15
+ //
16
+ // Requires:
17
+ // - (none — terrain is self-contained; physics integration is optional)
18
+ // ============================================================================
19
+ import { resourceToken, } from "@downdraft/engine";
20
+ import { DEFAULT_STREAMING_CONFIG, } from "@downdraft/engine/libraries/marching-cubes";
21
+ // ── Typed tokens (DI) ──
22
+ /** Token for the terrain streaming config. Inject to read LOD/streaming config. */
23
+ export const TerrainStreamingTok = resourceToken("terrain:streaming");
24
+ // ── Module factory ──
25
+ export function createTerrainModule(config = {}) {
26
+ const streamingConfig = {
27
+ ...DEFAULT_STREAMING_CONFIG,
28
+ ...config.streaming,
29
+ };
30
+ return {
31
+ name: "terrain",
32
+ version: "1.0.0",
33
+ provides: [TerrainStreamingTok],
34
+ register(ctx) {
35
+ // Provide the streaming config so other systems/plugins can read it.
36
+ ctx.provide(TerrainStreamingTok, streamingConfig);
37
+ // The actual terrain system (chunk gen, LOD, deform) and LOD manager
38
+ // are game-specific — they need a game-provided DensityField. Games
39
+ // create them in onReady and inject TerrainStreamingTok for the config.
40
+ },
41
+ };
42
+ }
43
+ // Re-export library types for convenience
44
+ export { DEFAULT_STREAMING_CONFIG } from "@downdraft/engine/libraries/marching-cubes";