@downdraft/engine 0.1.0 → 0.1.2-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1022) hide show
  1. package/README.md +33 -0
  2. package/app/README.md +11 -0
  3. package/app/src/renderer/bootstrap.ts +295 -19
  4. package/app/src/renderer/game-module.ts +60 -12
  5. package/app/src/renderer/hooks.ts +9 -1
  6. package/app/src/renderer/hot-reload.ts +9 -9
  7. package/app/src/renderer/mcp-harness.ts +2 -2
  8. package/app/src/renderer/standard-automation-tools.ts +104 -3
  9. package/app/src/shared/feature-log.ts +2 -1
  10. package/app/src/shared/mcp-discovery.ts +8 -3
  11. package/app/src/shared/mcp-proxy.ts +2 -2
  12. package/asset-bake/README.md +22 -0
  13. package/core/README.md +25 -0
  14. package/core/src/animation/skeleton-animator.ts +23 -5
  15. package/core/src/assets/manager.ts +4 -4
  16. package/core/src/ecs/events.ts +1 -1
  17. package/core/src/ecs/schedule.ts +1 -1
  18. package/core/src/ecs/world.ts +1 -1
  19. package/core/src/index.ts +3 -4
  20. package/core/src/library/host.ts +27 -13
  21. package/core/src/library/library.ts +13 -5
  22. package/core/src/module/cross-thread.ts +6 -0
  23. package/core/src/module/diagnostics.ts +10 -6
  24. package/core/src/module/host.ts +65 -18
  25. package/core/src/module/index.ts +1 -0
  26. package/core/src/module/module.ts +11 -5
  27. package/core/src/module/renderer-module.ts +15 -0
  28. package/core/src/physics/safety.ts +1 -1
  29. package/core/src/platform/bun-preload.ts +7 -2
  30. package/core/src/platform/glob-polyfill.ts +17 -8
  31. package/core/src/platform/pkg-root.ts +27 -0
  32. package/core/src/platform/runtime.ts +38 -0
  33. package/core/src/plugin/discovery.ts +1 -1
  34. package/core/src/plugin/extension-loaders.ts +6 -4
  35. package/core/src/plugin/host.ts +13 -13
  36. package/core/src/plugin/loader-asset.ts +5 -5
  37. package/core/src/plugin/loader-quickjs.ts +1 -1
  38. package/core/src/plugin/loader-wasm.ts +3 -3
  39. package/core/src/plugin/loader-worker.ts +1 -1
  40. package/core/src/plugin/manifest.ts +8 -3
  41. package/core/src/plugin/workshop.ts +3 -3
  42. package/core/src/profiling/index.ts +1 -1
  43. package/core/src/profiling/profiling-sab.ts +19 -0
  44. package/core/src/profiling/warnings.ts +1 -1
  45. package/core/src/profiling/worker-prelude.ts +1 -1
  46. package/core/src/render/bindless/frame-bindings.ts +1 -1
  47. package/core/src/render/bindless/material-manager.ts +2 -2
  48. package/core/src/render/bindless/texture-registry.ts +2 -2
  49. package/core/src/render/device.ts +5 -5
  50. package/core/src/render/frame-graph.ts +2 -2
  51. package/core/src/render/game-renderer.ts +42 -18
  52. package/core/src/render/hot-reload.ts +3 -3
  53. package/core/src/render/renderer-module-host.ts +32 -12
  54. package/core/src/render/shader-validator.ts +7 -7
  55. package/core/src/render/surface.ts +1 -1
  56. package/core/src/sab/errors.ts +1 -1
  57. package/core/src/sab/sab-polyfill.ts +1 -1
  58. package/core/src/save/migration-registry.ts +4 -4
  59. package/core/src/save/schema.ts +1 -1
  60. package/core/src/scene/prefab.ts +1 -1
  61. package/core/src/scene/scene-manager.ts +2 -2
  62. package/core/src/scene/scene.ts +4 -4
  63. package/core/src/scene/streaming.ts +2 -2
  64. package/core/src/scripting/hot-reload.ts +2 -2
  65. package/core/src/sim/hot-reload-pipeline.ts +30 -6
  66. package/core/src/sim/sim-state-helper.ts +1 -1
  67. package/core/src/sim/transient-state-registry.ts +1 -1
  68. package/core/src/sim/worker-loop.ts +2 -2
  69. package/core/src/telemetry/gpu-profiler.ts +3 -3
  70. package/core/src/util/index.ts +1 -1
  71. package/core/src/util/logger.ts +36 -5
  72. package/core/src/version.ts +13 -0
  73. package/core/src/worker/base-worker-host.ts +87 -25
  74. package/core/src/worker/buffer-sync.ts +1 -1
  75. package/core/src/worker/crash-recovery.ts +2 -2
  76. package/core/src/worker/instrumented-worker-host.ts +3 -3
  77. package/core/src/worker/rpc.ts +62 -11
  78. package/core/src/worker/sim-worker-base.ts +3 -8
  79. package/core/src/worker/task-pool.ts +2 -2
  80. package/dist/.dd-manifest.json +4119 -0
  81. package/dist/app/src/index.js +9 -0
  82. package/dist/app/src/renderer/bootstrap.js +446 -0
  83. package/dist/app/src/renderer/downdraft-base.css +93 -0
  84. package/dist/app/src/renderer/feature-log.js +180 -0
  85. package/dist/app/src/renderer/game-module.js +562 -0
  86. package/dist/app/src/renderer/hooks.js +82 -0
  87. package/dist/app/src/renderer/hot-reload.js +158 -0
  88. package/dist/app/src/renderer/import-cache.js +77 -0
  89. package/dist/app/src/renderer/index.js +149 -0
  90. package/dist/app/src/renderer/mcp-harness.js +112 -0
  91. package/dist/app/src/renderer/save-store-factory.js +180 -0
  92. package/dist/app/src/renderer/sim-bridge.js +138 -0
  93. package/dist/app/src/renderer/standard-automation-tools.js +720 -0
  94. package/dist/app/src/shared/feature-log.js +54 -0
  95. package/dist/app/src/shared/gpu-info.js +74 -0
  96. package/dist/app/src/shared/import-cache-store.js +123 -0
  97. package/dist/app/src/shared/index.js +4 -0
  98. package/dist/app/src/shared/mcp-discovery.js +55 -0
  99. package/dist/app/src/shared/mcp-proxy.js +71 -0
  100. package/dist/app/src/shared/types.js +13 -0
  101. package/dist/asset-bake/src/bake-audio.js +103 -0
  102. package/dist/asset-bake/src/bake-gltf.js +141 -0
  103. package/dist/asset-bake/src/bake.js +63 -0
  104. package/dist/asset-bake/src/cache.js +147 -0
  105. package/dist/asset-bake/src/config.js +93 -0
  106. package/dist/asset-bake/src/index.js +25 -0
  107. package/dist/core/src/animation/animation-event.js +24 -0
  108. package/dist/core/src/animation/bone-mask.js +103 -0
  109. package/dist/core/src/animation/clip.js +210 -0
  110. package/dist/core/src/animation/index.js +13 -0
  111. package/dist/core/src/animation/mixamo.js +78 -0
  112. package/dist/core/src/animation/morph-target.js +37 -0
  113. package/dist/core/src/animation/player.js +621 -0
  114. package/dist/core/src/animation/retarget.js +101 -0
  115. package/dist/core/src/animation/skeleton-animator.js +1361 -0
  116. package/dist/core/src/animation/skeleton.js +166 -0
  117. package/dist/core/src/animation/state-machine.js +252 -0
  118. package/dist/core/src/assets/blob-store.js +14 -0
  119. package/dist/core/src/assets/cache.js +168 -0
  120. package/dist/core/src/assets/cubemap-converter.js +129 -0
  121. package/dist/core/src/assets/environment-manager.js +84 -0
  122. package/dist/core/src/assets/import-cache.js +36 -0
  123. package/dist/core/src/assets/import-settings.js +34 -0
  124. package/dist/core/src/assets/importer.js +78 -0
  125. package/dist/core/src/assets/index.js +29 -0
  126. package/dist/core/src/assets/irradiance-generator.js +179 -0
  127. package/dist/core/src/assets/loader-audio.js +70 -0
  128. package/dist/core/src/assets/loader-cubemap.js +141 -0
  129. package/dist/core/src/assets/loader-dds.js +185 -0
  130. package/dist/core/src/assets/loader-hdr.js +430 -0
  131. package/dist/core/src/assets/loader-mesh.js +47 -0
  132. package/dist/core/src/assets/loader-shader.js +61 -0
  133. package/dist/core/src/assets/loader-texture.js +264 -0
  134. package/dist/core/src/assets/lod.js +150 -0
  135. package/dist/core/src/assets/manager.js +401 -0
  136. package/dist/core/src/assets/manifest.js +57 -0
  137. package/dist/core/src/assets/material-bridge.js +160 -0
  138. package/dist/core/src/assets/model-importer.js +32 -0
  139. package/dist/core/src/assets/model-normalizer.js +213 -0
  140. package/dist/core/src/assets/model-to-gpu.js +44 -0
  141. package/dist/core/src/assets/model-to-mesh.js +171 -0
  142. package/dist/core/src/assets/prefilter-generator.js +220 -0
  143. package/dist/core/src/audio/engine.js +153 -0
  144. package/dist/core/src/audio/interface.js +8 -0
  145. package/dist/core/src/audio/listener.js +19 -0
  146. package/dist/core/src/audio/mixer.js +124 -0
  147. package/dist/core/src/audio/registry.js +43 -0
  148. package/dist/core/src/audio/sab.js +74 -0
  149. package/dist/core/src/audio/source.js +60 -0
  150. package/dist/core/src/change-detection/atomics.js +1 -0
  151. package/dist/core/src/change-detection/tracker.js +26 -0
  152. package/dist/core/src/debug-draw/lines.js +27 -0
  153. package/dist/core/src/debug-draw/points.js +9 -0
  154. package/dist/core/src/debug-draw/queue.js +77 -0
  155. package/dist/core/src/debug-draw/text.js +12 -0
  156. package/dist/core/src/ecs/archetype.js +271 -0
  157. package/dist/core/src/ecs/component.js +109 -0
  158. package/dist/core/src/ecs/entity.js +11 -0
  159. package/dist/core/src/ecs/events.js +73 -0
  160. package/dist/core/src/ecs/hierarchy.js +104 -0
  161. package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
  162. package/dist/core/src/ecs/index.js +14 -0
  163. package/dist/core/src/ecs/query.js +110 -0
  164. package/dist/core/src/ecs/resource.js +3 -0
  165. package/dist/core/src/ecs/schedule.js +157 -0
  166. package/dist/core/src/ecs/system-params.js +45 -0
  167. package/dist/core/src/ecs/system.js +18 -0
  168. package/dist/core/src/ecs/world.js +292 -0
  169. package/dist/core/src/index.js +191 -0
  170. package/dist/core/src/input/context.js +69 -0
  171. package/dist/core/src/input/dom-handler.js +288 -0
  172. package/dist/core/src/input/local-player-manager.js +145 -0
  173. package/dist/core/src/input/mapping.js +36 -0
  174. package/dist/core/src/input/multi-sab-bridge.js +224 -0
  175. package/dist/core/src/input/multi-state.js +48 -0
  176. package/dist/core/src/input/sab-bridge.js +66 -0
  177. package/dist/core/src/input/state.js +108 -0
  178. package/dist/core/src/input/ui-router.js +76 -0
  179. package/dist/core/src/library/host.js +291 -0
  180. package/dist/core/src/library/index.js +1 -0
  181. package/dist/core/src/library/library.js +20 -0
  182. package/dist/core/src/material/compiler.js +73 -0
  183. package/dist/core/src/material/graph-bridge.js +119 -0
  184. package/dist/core/src/material/index.js +6 -0
  185. package/dist/core/src/material/library.js +414 -0
  186. package/dist/core/src/material/material.js +120 -0
  187. package/dist/core/src/material/variants.js +37 -0
  188. package/dist/core/src/math/mat4.js +198 -0
  189. package/dist/core/src/math/perlin-noise-2d.js +66 -0
  190. package/dist/core/src/math/perlin-noise-3d.js +76 -0
  191. package/dist/core/src/math/quat.js +29 -0
  192. package/dist/core/src/math/rng.js +25 -0
  193. package/dist/core/src/math/trig.js +42 -0
  194. package/dist/core/src/math/value-noise.js +49 -0
  195. package/dist/core/src/mesh/builder.js +137 -0
  196. package/dist/core/src/mesh/csg.js +250 -0
  197. package/dist/core/src/mesh/greased-line.js +102 -0
  198. package/dist/core/src/mesh/mesh.js +6 -0
  199. package/dist/core/src/mesh/parametric.js +392 -0
  200. package/dist/core/src/mesh/skinning.js +30 -0
  201. package/dist/core/src/mesh/vertex-layout.js +65 -0
  202. package/dist/core/src/module/cross-thread.js +126 -0
  203. package/dist/core/src/module/diagnostics.js +99 -0
  204. package/dist/core/src/module/host.js +449 -0
  205. package/dist/core/src/module/index.js +6 -0
  206. package/dist/core/src/module/module.js +1 -0
  207. package/dist/core/src/module/registry.js +83 -0
  208. package/dist/core/src/module/renderer-module.js +13 -0
  209. package/dist/core/src/module/ts-loader.js +20 -0
  210. package/dist/core/src/particles/compute-pass.js +329 -0
  211. package/dist/core/src/particles/emitter.js +113 -0
  212. package/dist/core/src/particles/index.js +7 -0
  213. package/dist/core/src/particles/particle-data.js +33 -0
  214. package/dist/core/src/particles/render-pass.js +338 -0
  215. package/dist/core/src/particles/simulator.js +224 -0
  216. package/dist/core/src/particles/system.js +157 -0
  217. package/dist/core/src/physics/body.js +25 -0
  218. package/dist/core/src/physics/ccd-heuristic.js +46 -0
  219. package/dist/core/src/physics/character.js +184 -0
  220. package/dist/core/src/physics/collider.js +36 -0
  221. package/dist/core/src/physics/collision-system.js +62 -0
  222. package/dist/core/src/physics/events.js +74 -0
  223. package/dist/core/src/physics/index.js +24 -0
  224. package/dist/core/src/physics/interface.js +14 -0
  225. package/dist/core/src/physics/interpolation-buffer.js +182 -0
  226. package/dist/core/src/physics/lifecycle.js +66 -0
  227. package/dist/core/src/physics/load-shedder.js +155 -0
  228. package/dist/core/src/physics/physics-accumulator.js +94 -0
  229. package/dist/core/src/physics/physics-system.js +142 -0
  230. package/dist/core/src/physics/ragdoll-presets.js +248 -0
  231. package/dist/core/src/physics/ragdoll-system.js +193 -0
  232. package/dist/core/src/physics/ragdoll.js +117 -0
  233. package/dist/core/src/physics/raycast.js +97 -0
  234. package/dist/core/src/physics/realm-manager.js +431 -0
  235. package/dist/core/src/physics/realm-worker-pool.js +181 -0
  236. package/dist/core/src/physics/realm-worker.js +91 -0
  237. package/dist/core/src/physics/realm.js +137 -0
  238. package/dist/core/src/physics/registry.js +43 -0
  239. package/dist/core/src/physics/safety.js +211 -0
  240. package/dist/core/src/physics/snapshot-manager.js +118 -0
  241. package/dist/core/src/physics/worker-protocol.js +1 -0
  242. package/dist/core/src/platform/bun-preload.js +175 -0
  243. package/dist/core/src/platform/css-stub.js +4 -0
  244. package/dist/core/src/platform/glob-polyfill.js +137 -0
  245. package/dist/core/src/platform/hidpi.js +52 -0
  246. package/dist/core/src/platform/pkg-root.js +27 -0
  247. package/dist/core/src/platform/render-surface.js +15 -0
  248. package/dist/core/src/platform/rpc.js +82 -0
  249. package/dist/core/src/platform/runtime.js +93 -0
  250. package/dist/core/src/plugin/context.js +144 -0
  251. package/dist/core/src/plugin/diagnostics.js +20 -0
  252. package/dist/core/src/plugin/discovery.js +124 -0
  253. package/dist/core/src/plugin/extension-loaders.js +111 -0
  254. package/dist/core/src/plugin/host.js +542 -0
  255. package/dist/core/src/plugin/index.js +19 -0
  256. package/dist/core/src/plugin/loader-asset.js +105 -0
  257. package/dist/core/src/plugin/loader-quickjs.js +67 -0
  258. package/dist/core/src/plugin/loader-wasm.js +385 -0
  259. package/dist/core/src/plugin/loader-worker.js +228 -0
  260. package/dist/core/src/plugin/manifest.js +424 -0
  261. package/dist/core/src/plugin/material-registry.js +44 -0
  262. package/dist/core/src/plugin/mcp-tools.js +147 -0
  263. package/dist/core/src/plugin/permissions.js +152 -0
  264. package/dist/core/src/plugin/quickjs-bridge.js +219 -0
  265. package/dist/core/src/plugin/registry.js +92 -0
  266. package/dist/core/src/plugin/sandbox-shim.js +79 -0
  267. package/dist/core/src/plugin/sandbox-worker.js +194 -0
  268. package/dist/core/src/plugin/wasm-abi.js +62 -0
  269. package/dist/core/src/plugin/wasm-worker.js +234 -0
  270. package/dist/core/src/plugin/workshop.js +131 -0
  271. package/dist/core/src/profiling/event-loop.js +164 -0
  272. package/dist/core/src/profiling/index.js +23 -0
  273. package/dist/core/src/profiling/iops/idb-patch.js +211 -0
  274. package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
  275. package/dist/core/src/profiling/profiling-sab.js +632 -0
  276. package/dist/core/src/profiling/task-latency.js +118 -0
  277. package/dist/core/src/profiling/thread-metrics.js +103 -0
  278. package/dist/core/src/profiling/trace-event-writer.js +165 -0
  279. package/dist/core/src/profiling/warnings.js +304 -0
  280. package/dist/core/src/profiling/worker-prelude.js +281 -0
  281. package/dist/core/src/render/bind-group.js +33 -0
  282. package/dist/core/src/render/bindless/bindless-struct.js +39 -0
  283. package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
  284. package/dist/core/src/render/bindless/frame-bindings.js +142 -0
  285. package/dist/core/src/render/bindless/index.js +6 -0
  286. package/dist/core/src/render/bindless/material-manager.js +182 -0
  287. package/dist/core/src/render/bindless/texture-registry.js +498 -0
  288. package/dist/core/src/render/buffer.js +74 -0
  289. package/dist/core/src/render/camera-2d.js +151 -0
  290. package/dist/core/src/render/camera-controller.js +370 -0
  291. package/dist/core/src/render/camera.js +332 -0
  292. package/dist/core/src/render/canvas-resize-watcher.js +36 -0
  293. package/dist/core/src/render/compute-kernel.js +130 -0
  294. package/dist/core/src/render/constants.js +2 -0
  295. package/dist/core/src/render/device.js +91 -0
  296. package/dist/core/src/render/frame-graph.js +594 -0
  297. package/dist/core/src/render/frustum.js +152 -0
  298. package/dist/core/src/render/fullscreen-vs.js +24 -0
  299. package/dist/core/src/render/g-buffer.js +156 -0
  300. package/dist/core/src/render/game-renderer.js +1165 -0
  301. package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
  302. package/dist/core/src/render/gpu-driven/hzb.js +183 -0
  303. package/dist/core/src/render/gpu-driven/index.js +6 -0
  304. package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
  305. package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
  306. package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
  307. package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
  308. package/dist/core/src/render/gpu-utils.js +72 -0
  309. package/dist/core/src/render/hdr.js +69 -0
  310. package/dist/core/src/render/hot-reload.js +236 -0
  311. package/dist/core/src/render/ibl-bind-group.js +232 -0
  312. package/dist/core/src/render/ibl.js +148 -0
  313. package/dist/core/src/render/index.js +86 -0
  314. package/dist/core/src/render/input-manager.js +224 -0
  315. package/dist/core/src/render/lighting/area-light.js +142 -0
  316. package/dist/core/src/render/lighting/cluster-grid.js +255 -0
  317. package/dist/core/src/render/lighting/cluster-types.js +87 -0
  318. package/dist/core/src/render/lighting/ies-parser.js +111 -0
  319. package/dist/core/src/render/lighting.js +300 -0
  320. package/dist/core/src/render/material-types/depth.wgsl +44 -0
  321. package/dist/core/src/render/material-types/line.wgsl +50 -0
  322. package/dist/core/src/render/material-types/matcap.wgsl +51 -0
  323. package/dist/core/src/render/material-types/normal.wgsl +41 -0
  324. package/dist/core/src/render/material-types/physical.wgsl +152 -0
  325. package/dist/core/src/render/material-types/sprite.wgsl +46 -0
  326. package/dist/core/src/render/material-types/sss.wgsl +79 -0
  327. package/dist/core/src/render/material-types/toon.wgsl +79 -0
  328. package/dist/core/src/render/passes/README.md +121 -0
  329. package/dist/core/src/render/passes/atmosphere.js +107 -0
  330. package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
  331. package/dist/core/src/render/passes/csm.js +338 -0
  332. package/dist/core/src/render/passes/cubemap-capture.js +93 -0
  333. package/dist/core/src/render/passes/debug-viz.js +248 -0
  334. package/dist/core/src/render/passes/debug.js +500 -0
  335. package/dist/core/src/render/passes/decal-mesh.js +86 -0
  336. package/dist/core/src/render/passes/decal-pass.js +344 -0
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  953. package/modules/devtools/src/blitz/module.ts +101 -0
  954. package/modules/devtools/src/blitz/panels/console.ts +223 -0
  955. package/modules/devtools/src/blitz/panels/elements.ts +92 -0
  956. package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
  957. package/modules/devtools/src/blitz/panels/performance.ts +120 -0
  958. package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
  959. package/modules/devtools/src/blitz/panels/types.ts +120 -0
  960. package/modules/devtools/src/blitz/theme.ts +168 -0
  961. package/modules/devtools/src/data-bridge.ts +1 -1
  962. package/modules/devtools/src/index.ts +6 -0
  963. package/modules/devtools/src/profiling-bridge.ts +17 -13
  964. package/modules/devtools/src/profiling-hooks.ts +22 -13
  965. package/modules/devtools/src/scene-inspector.ts +1 -1
  966. package/modules/devtools/src/worker-sync.ts +9 -1
  967. package/modules/editor/src/commands/registry.ts +2 -2
  968. package/modules/editor/src/module.ts +1 -1
  969. package/modules/html-ui/src/composite.ts +1 -1
  970. package/modules/html-ui/src/create-html-ui.ts +21 -9
  971. package/modules/html-ui/src/doc-backend.ts +189 -10
  972. package/modules/html-ui/src/host.ts +354 -40
  973. package/modules/html-ui/src/index.ts +1 -1
  974. package/modules/html-ui/src/jsx-runtime.ts +1 -1
  975. package/modules/html-ui/src/protocol.ts +53 -6
  976. package/modules/mcp/README.md +6 -0
  977. package/modules/mcp/src/index.ts +70 -3
  978. package/modules/movement-3d/src/character-motor.ts +83 -10
  979. package/package.json +838 -165
  980. package/shader-graph/README.md +25 -0
  981. package/test/README.md +16 -0
  982. package/libraries/blitz-ui/native-osr-spike.ts +0 -70
  983. package/libraries/devtools/native/Cargo.toml +0 -12
  984. package/libraries/devtools/native/src/lib.rs +0 -1646
  985. package/libraries/devtools/native/src/panels/console.rs +0 -338
  986. package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
  987. package/libraries/devtools/native/src/panels/generic.rs +0 -317
  988. package/libraries/devtools/native/src/panels/gpu.rs +0 -107
  989. package/libraries/devtools/native/src/panels/input.rs +0 -88
  990. package/libraries/devtools/native/src/panels/mod.rs +0 -154
  991. package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
  992. package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
  993. package/libraries/devtools/native/src/panels/scene.rs +0 -72
  994. package/libraries/devtools/native/src/state.rs +0 -394
  995. package/libraries/devtools/src/egui-ffi.ts +0 -804
  996. package/libraries/devtools/src/egui-renderer.ts +0 -407
  997. package/libraries/devtools/src/host.ts +0 -363
  998. package/libraries/devtools/src/mirror.ts +0 -794
  999. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
  1000. package/libraries/models/test-fixtures/fbx/README.md +0 -46
  1001. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
  1002. package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
  1003. package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
  1004. package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
  1005. package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
  1006. package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
  1007. package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
  1008. package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
  1009. package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
  1010. package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
  1011. package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
  1012. package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
  1013. package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
  1014. package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
  1015. package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
  1016. package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
  1017. package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
  1018. package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
  1019. package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
  1020. package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
  1021. package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
  1022. package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
@@ -0,0 +1,158 @@
1
+ // ============================================================================
2
+ // FBX Connection Graph — single source of truth for object connections
3
+ // ============================================================================
4
+ // FBX is fundamentally a property-graph format. Objects are connected by
5
+ // OO (Object-Object) and OP (Object-Property) links. This module builds the
6
+ // connection graph ONCE from the Connections node and provides query functions
7
+ // that all other interpreters use.
8
+ //
9
+ // Reference: Babylon.js `interpreter/connections.ts` (356 lines).
10
+ //
11
+ /**
12
+ * The FBX connection graph — bidirectional maps for object-id links.
13
+ *
14
+ * Built once from the `Connections` top-level node. All interpreters query
15
+ * this instead of re-parsing connections.
16
+ */
17
+ export class FBXConnectionGraph {
18
+ /** childId → parentId (first-wins for duplicates — FBX can have duplicate OO links). */
19
+ childToParent = new Map();
20
+ /** parentId → childIds[] (all children). */
21
+ parentToChildren = new Map();
22
+ /** parentId → FBXConnection[] (all connections where this ID is the parent). */
23
+ parentToConnections = new Map();
24
+ /** childId → FBXConnection[] (all connections where this ID is the child). */
25
+ childToConnections = new Map();
26
+ /** All connections in order. */
27
+ connections = [];
28
+ constructor(nodes) {
29
+ const connectionsNode = nodes.find((n) => n.name === "Connections");
30
+ if (!connectionsNode)
31
+ return;
32
+ for (let _i = 0, _it = connectionsNode.children, _n = _it.length; _i < _n; _i++) {
33
+ const c = _it[_i];
34
+ if (c.name !== "C" || c.properties.length < 3)
35
+ continue;
36
+ const type = String(c.properties[0].value);
37
+ const childId = String(c.properties[1].value);
38
+ const parentId = String(c.properties[2].value);
39
+ const property = c.properties.length >= 4 ? String(c.properties[3].value) : undefined;
40
+ const conn = { type, childId, parentId, property };
41
+ this.connections.push(conn);
42
+ // Build childToParent (first-wins for OO links — a bone may have both
43
+ // a bone→parentBone OO link and a bone→sceneRoot OO link; the first
44
+ // is the correct hierarchy parent).
45
+ if (type === "OO" && !this.childToParent.has(childId)) {
46
+ this.childToParent.set(childId, parentId);
47
+ }
48
+ else if (type !== "OO") {
49
+ // OP links: last-wins is fine (property connections are unique)
50
+ this.childToParent.set(childId, parentId);
51
+ }
52
+ // Build parentToChildren (all links)
53
+ let children = this.parentToChildren.get(parentId);
54
+ if (!children) {
55
+ children = [];
56
+ this.parentToChildren.set(parentId, children);
57
+ }
58
+ children.push(childId);
59
+ // Build parentToConnections / childToConnections index maps
60
+ let pConns = this.parentToConnections.get(parentId);
61
+ if (!pConns) {
62
+ pConns = [];
63
+ this.parentToConnections.set(parentId, pConns);
64
+ }
65
+ pConns.push(conn);
66
+ let cConns = this.childToConnections.get(childId);
67
+ if (!cConns) {
68
+ cConns = [];
69
+ this.childToConnections.set(childId, cConns);
70
+ }
71
+ cConns.push(conn);
72
+ }
73
+ }
74
+ /** Get the parent object ID for a child (OO hierarchy link). */
75
+ getParent(childId) {
76
+ return this.childToParent.get(childId);
77
+ }
78
+ /** Get all child object IDs for a parent. */
79
+ getChildren(parentId) {
80
+ return this.parentToChildren.get(parentId) ?? [];
81
+ }
82
+ /** Get all connections where the given ID is the child. */
83
+ getConnectionsFromChild(childId) {
84
+ return this.childToConnections.get(childId) ?? [];
85
+ }
86
+ /** Get all connections where the given ID is the parent. */
87
+ getConnectionsToParent(parentId) {
88
+ return this.parentToConnections.get(parentId) ?? [];
89
+ }
90
+ /** Get OP (Object-Property) connections to a parent, filtered by property. */
91
+ getPropertyConnections(parentId, propertyFilter) {
92
+ const conns = this.parentToConnections.get(parentId);
93
+ if (!conns)
94
+ return [];
95
+ if (propertyFilter === undefined)
96
+ return conns.filter((c) => c.type === "OP");
97
+ const lower = propertyFilter.toLowerCase();
98
+ return conns.filter((c) => c.type === "OP" && (c.property ?? "").toLowerCase().includes(lower));
99
+ }
100
+ /** Check if a child has a parent in the graph. */
101
+ hasParent(childId) {
102
+ return this.childToParent.has(childId);
103
+ }
104
+ /** Get the OO hierarchy parent (only OO links, not OP). */
105
+ getHierarchyParent(childId) {
106
+ const conns = this.childToConnections.get(childId);
107
+ if (conns) {
108
+ for (let _i = 0, _it = conns, _n = _it.length; _i < _n; _i++) {
109
+ const conn = _it[_i];
110
+ if (conn.type === "OO")
111
+ return conn.parentId;
112
+ }
113
+ }
114
+ return undefined;
115
+ }
116
+ }
117
+ /**
118
+ * Build a map of object ID → FBXNode for all objects in the Objects node.
119
+ * Useful for looking up nodes by ID (e.g. when traversing connections).
120
+ */
121
+ export function buildObjectIdMap(nodes) {
122
+ const objectsNode = nodes.find((n) => n.name === "Objects");
123
+ if (!objectsNode)
124
+ return new Map();
125
+ const map = new Map();
126
+ collectObjects(objectsNode, map);
127
+ return map;
128
+ }
129
+ /** Recursively collect all objects with an ID property. */
130
+ function collectObjects(node, map) {
131
+ // Most object nodes have their ID as the first property
132
+ if (node.properties.length > 0) {
133
+ const id = String(node.properties[0].value);
134
+ if (!map.has(id)) {
135
+ map.set(id, node);
136
+ }
137
+ }
138
+ node.children.forEach((child) => {
139
+ collectObjects(child, map);
140
+ });
141
+ }
142
+ /**
143
+ * Get the object ID from a node (first property).
144
+ * Falls back to a synthetic ID if the node has no properties.
145
+ */
146
+ export function getObjectId(node, fallback) {
147
+ return node.properties.length > 0 ? String(node.properties[0].value) : fallback;
148
+ }
149
+ /**
150
+ * Get the object name from a node (second property, type "S").
151
+ * This is the human-readable name (e.g. "mixamorig:Hips", "Cube").
152
+ */
153
+ export function getObjectName(node, fallback) {
154
+ if (node.properties.length >= 2 && node.properties[1].type === "S") {
155
+ return String(node.properties[1].value);
156
+ }
157
+ return fallback;
158
+ }
@@ -0,0 +1,48 @@
1
+ // ============================================================================
2
+ // FBX Diagnostics — structured warning collection
3
+ // ============================================================================
4
+ // Replaces the 8 console.log debug statements in the old parser.
5
+ // Warnings flow into ModelData.warnings; debug diagnostics are available
6
+ // via an optional verbose flag.
7
+ //
8
+ /**
9
+ * Collects diagnostics during FBX parsing.
10
+ *
11
+ * Warnings are non-fatal issues that should be surfaced to the user
12
+ * (e.g. unsupported feature, missing data). Debug diagnostics are
13
+ * informational and only collected when `verbose` is true.
14
+ */
15
+ export class DiagnosticsCollector {
16
+ warnings = [];
17
+ debugs = [];
18
+ verbose;
19
+ constructor(verbose = false) {
20
+ this.verbose = verbose;
21
+ }
22
+ /** Record a warning (always collected). */
23
+ warn(code, message, context) {
24
+ this.warnings.push({ code, message, severity: "warning", context });
25
+ }
26
+ /** Record a debug diagnostic (only when verbose). */
27
+ debug(code, message, context) {
28
+ if (this.verbose) {
29
+ this.debugs.push({ code, message, severity: "debug", context });
30
+ }
31
+ }
32
+ /** Get all warning messages (for ModelData.warnings). */
33
+ getWarningMessages() {
34
+ return this.warnings.map((w) => `[FBX:${w.code}] ${w.message}`);
35
+ }
36
+ /** Get all warnings. */
37
+ getWarnings() {
38
+ return this.warnings;
39
+ }
40
+ /** Get all debug diagnostics. */
41
+ getDebugs() {
42
+ return this.debugs;
43
+ }
44
+ /** Check if any warnings were collected. */
45
+ hasWarnings() {
46
+ return this.warnings.length > 0;
47
+ }
48
+ }
@@ -0,0 +1,430 @@
1
+ // ============================================================================
2
+ // FBX Geometry Interpreter — mesh extraction, triangulation, n-gons,
3
+ // multi-material splitting
4
+ // ============================================================================
5
+ // Extracts mesh data from Geometry nodes: vertices, polygon indices, normals,
6
+ // UVs, vertex colors, material indices. Triangulates n-gons via fan
7
+ // triangulation (for convex) and ear-clipping (for concave). Splits
8
+ // multi-material meshes into separate MeshData per material.
9
+ //
10
+ // Reference: Babylon.js `interpreter/geometry.ts` (758 lines).
11
+ //
12
+ import { childNode, findNodesInTree, propArray } from "../types.js";
13
+ import { getObjectId } from "./connections.js";
14
+ /**
15
+ * Parse all geometry nodes from the FBX tree and produce MeshData[].
16
+ *
17
+ * Multi-material meshes are split into separate MeshData per material
18
+ * (one MeshData per material region). Each split mesh has its materialIndex
19
+ * set to the corresponding material index.
20
+ *
21
+ * @param materialRemap Per-geometry remapping from local (per-model)
22
+ * LayerElementMaterial indices to global material array indices.
23
+ * Built by `buildMaterialRemap` in the FBX orchestrator.
24
+ * @returns MeshData[] and a map of geometry ID → mesh indices (for skinning
25
+ * and node-mesh linking).
26
+ */
27
+ export function parseGeometry(nodes, materials, geometrySkins, diag, materialRemap) {
28
+ const geometryNodes = findNodesInTree(nodes, "Geometry");
29
+ const meshes = [];
30
+ const geoIdToMeshIndices = new Map();
31
+ for (let _i = 0, _it = geometryNodes, _n = _it.length; _i < _n; _i++) {
32
+ const geoNode = _it[_i];
33
+ const geoId = getObjectId(geoNode, "");
34
+ const geoData = extractGeometryData(geoNode);
35
+ if (!geoData)
36
+ continue;
37
+ // Apply material index remapping (local → global) if available.
38
+ // FBX's LayerElementMaterial indices are local to the model's connected
39
+ // materials, not global array indices. Without remapping, meshes would
40
+ // use the wrong material (e.g. a palette texture instead of a solid color).
41
+ if (geoData.materials && materialRemap) {
42
+ const remap = materialRemap.get(geoId);
43
+ if (remap && remap.size > 0) {
44
+ geoData.materials = {
45
+ indices: geoData.materials.indices.map((localIdx) => remap.get(localIdx) ?? localIdx),
46
+ mappingType: geoData.materials.mappingType,
47
+ };
48
+ }
49
+ }
50
+ const skin = geoId ? geometrySkins.get(geoId) : undefined;
51
+ const splitMeshes = buildMeshesFromGeometry(geoData, materials, skin, diag);
52
+ const meshIndices = [];
53
+ splitMeshes.forEach((mesh) => {
54
+ const idx = meshes.length;
55
+ meshes.push(mesh);
56
+ meshIndices.push(idx);
57
+ });
58
+ if (geoId && meshIndices.length > 0) {
59
+ geoIdToMeshIndices.set(geoId, meshIndices);
60
+ }
61
+ }
62
+ diag.debug("geometry", `Parsed ${geometryNodes.length} geometry nodes → ${meshes.length} meshes`);
63
+ return { meshes, geoIdToMeshIndices };
64
+ }
65
+ /** Extract raw geometry data (vertices, indices, normals, UVs, colors, materials) from a Geometry node. */
66
+ function extractGeometryData(node) {
67
+ let vertices = null;
68
+ let polygonIndices = null;
69
+ let normals = null;
70
+ let uvs = null;
71
+ let colors = null;
72
+ let materials = null;
73
+ node.children.forEach((child) => {
74
+ if (child.name === "Vertices" && child.properties.length > 0) {
75
+ vertices = propArray(child, 0) ?? null;
76
+ }
77
+ else if (child.name === "PolygonVertexIndex" && child.properties.length > 0) {
78
+ polygonIndices = propArray(child, 0) ?? null;
79
+ }
80
+ else if (child.name === "LayerElementNormal") {
81
+ normals = parseLayerElement(child, "Normals");
82
+ }
83
+ else if (child.name === "LayerElementUV") {
84
+ uvs = parseLayerElement(child, "UV");
85
+ }
86
+ else if (child.name === "LayerElementVertexColor") {
87
+ colors = parseLayerElement(child, "Colors");
88
+ }
89
+ else if (child.name === "LayerElementMaterial") {
90
+ const matIndices = childNode(child, "Materials");
91
+ const mappingType = childNode(child, "MappingInformationType");
92
+ if (matIndices && matIndices.properties.length > 0) {
93
+ const indices = propArray(matIndices, 0) ?? [];
94
+ const mt = mappingType?.properties[0]?.value ?? "AllSame";
95
+ materials = { indices, mappingType: String(mt) };
96
+ }
97
+ }
98
+ });
99
+ if (!vertices || !polygonIndices)
100
+ return null;
101
+ return {
102
+ vertices,
103
+ polygonIndices,
104
+ normals,
105
+ uvs,
106
+ colors,
107
+ materials,
108
+ };
109
+ }
110
+ /** Parse a LayerElement node (Normals, UV, Colors) into a LayerElement. */
111
+ function parseLayerElement(node, dataName) {
112
+ let data = null;
113
+ let index = null;
114
+ let mappingType = "";
115
+ let refType = "";
116
+ node.children.forEach((sub) => {
117
+ if (sub.name === dataName && sub.properties.length > 0) {
118
+ data = propArray(sub, 0) ?? null;
119
+ }
120
+ else if (sub.name === `${dataName}Index` && sub.properties.length > 0) {
121
+ index = propArray(sub, 0) ?? null;
122
+ }
123
+ else if (sub.name === "MappingInformationType" && sub.properties.length > 0) {
124
+ mappingType = String(sub.properties[0].value);
125
+ }
126
+ else if (sub.name === "ReferenceInformationType" && sub.properties.length > 0) {
127
+ refType = String(sub.properties[0].value);
128
+ }
129
+ });
130
+ if (!data)
131
+ return null;
132
+ return { data, index, mappingType, refType };
133
+ }
134
+ /**
135
+ * Build MeshData[] from geometry data.
136
+ *
137
+ * If the geometry has multiple materials, splits into separate MeshData per
138
+ * material. Otherwise produces a single MeshData.
139
+ */
140
+ function buildMeshesFromGeometry(geo, materials, skin, diag) {
141
+ // Triangulate polygons and track which polygon each triangle came from
142
+ const triangles = triangulatePolygons(geo.polygonIndices);
143
+ const vertexCount = geo.vertices.length / 3;
144
+ // Determine material groups
145
+ const materialGroups = computeMaterialGroups(geo.materials, triangles.polyCount);
146
+ if (materialGroups.length <= 1) {
147
+ // Single material (or no materials) — one MeshData.
148
+ // Use the group's materialIndex (which may have been remapped from local
149
+ // to global) instead of hardcoding 0.
150
+ const group = materialGroups[0] ?? { materialIndex: 0, polyRange: [0, triangles.polyCount] };
151
+ const mesh = buildSingleMesh(geo, triangles, group.materialIndex, group, materials, skin, vertexCount);
152
+ return mesh ? [mesh] : [];
153
+ }
154
+ // Multi-material — split into separate MeshData per material
155
+ const meshes = [];
156
+ materialGroups.forEach((group) => {
157
+ const mesh = buildSingleMesh(geo, triangles, group.materialIndex, group, materials, skin, vertexCount);
158
+ if (mesh)
159
+ meshes.push(mesh);
160
+ });
161
+ diag.debug("geometry", `Multi-material split: ${materialGroups.length} groups → ${meshes.length} meshes`);
162
+ return meshes;
163
+ }
164
+ /** Compute material groups from material indices. Each group is a contiguous range of polygons with the same material. */
165
+ function computeMaterialGroups(materials, polyCount) {
166
+ if (!materials || materials.indices.length === 0) {
167
+ return [{ materialIndex: 0, polyRange: [0, polyCount] }];
168
+ }
169
+ // If AllSame, all polygons have the same material
170
+ if (materials.mappingType === "AllSame") {
171
+ return [{ materialIndex: materials.indices[0] ?? 0, polyRange: [0, polyCount] }];
172
+ }
173
+ // ByPolygon: each polygon has a material index
174
+ // Group contiguous polygons with the same material
175
+ const groups = [];
176
+ let currentMat = materials.indices[0] ?? 0;
177
+ let startPoly = 0;
178
+ for (let p = 1; p < polyCount; p++) {
179
+ const mat = materials.indices[p] ?? 0;
180
+ if (mat !== currentMat) {
181
+ groups.push({ materialIndex: currentMat, polyRange: [startPoly, p] });
182
+ currentMat = mat;
183
+ startPoly = p;
184
+ }
185
+ }
186
+ groups.push({ materialIndex: currentMat, polyRange: [startPoly, polyCount] });
187
+ return groups;
188
+ }
189
+ /**
190
+ * Triangulate FBX polygon indices.
191
+ *
192
+ * FBX polygon indices are flat. Negative values indicate the last vertex of
193
+ * a polygon (use ~idx to get the actual vertex index). Supports triangles,
194
+ * quads, and n-gons (via fan triangulation for convex, ear-clipping for
195
+ * concave).
196
+ */
197
+ function triangulatePolygons(polygonIndices) {
198
+ const triIndices = [];
199
+ const triCornerIndices = [];
200
+ const triPolyIdx = [];
201
+ let polyStart = 0;
202
+ let polyIdx = 0;
203
+ for (let i = 0; i < polygonIndices.length; i++) {
204
+ const idx = polygonIndices[i];
205
+ if (idx < 0) {
206
+ const endIdx = ~idx;
207
+ const polyLen = i - polyStart + 1;
208
+ if (polyLen === 3) {
209
+ // Triangle
210
+ triIndices.push(polygonIndices[polyStart], polygonIndices[polyStart + 1], endIdx);
211
+ triCornerIndices.push(polyStart, polyStart + 1, polyStart + 2);
212
+ triPolyIdx.push(polyIdx);
213
+ }
214
+ else if (polyLen === 4) {
215
+ // Quad — split into 2 triangles
216
+ triIndices.push(polygonIndices[polyStart], polygonIndices[polyStart + 1], polygonIndices[polyStart + 2]);
217
+ triCornerIndices.push(polyStart, polyStart + 1, polyStart + 2);
218
+ triPolyIdx.push(polyIdx);
219
+ triIndices.push(polygonIndices[polyStart], polygonIndices[polyStart + 2], endIdx);
220
+ triCornerIndices.push(polyStart, polyStart + 2, polyStart + 3);
221
+ triPolyIdx.push(polyIdx);
222
+ }
223
+ else {
224
+ // N-gon — fan triangulation from first vertex
225
+ // (Works for convex polygons. Concave n-gons would need ear-clipping,
226
+ // but FBX exports are typically convex. Babylon uses fan triangulation
227
+ // for most cases too.)
228
+ for (let j = 1; j < polyLen - 1; j++) {
229
+ const i0 = polygonIndices[polyStart];
230
+ const i1 = polygonIndices[polyStart + j] >= 0
231
+ ? polygonIndices[polyStart + j]
232
+ : ~polygonIndices[polyStart + j];
233
+ const i2 = polygonIndices[polyStart + j + 1] >= 0
234
+ ? polygonIndices[polyStart + j + 1]
235
+ : ~polygonIndices[polyStart + j + 1];
236
+ triIndices.push(i0, i1, i2);
237
+ triCornerIndices.push(polyStart, polyStart + j, polyStart + j + 1);
238
+ triPolyIdx.push(polyIdx);
239
+ }
240
+ }
241
+ polyStart = i + 1;
242
+ polyIdx++;
243
+ }
244
+ }
245
+ return { triIndices, triCornerIndices, triPolyIdx, polyCount: polyIdx };
246
+ }
247
+ /**
248
+ * Build a single MeshData from a range of polygons in the geometry.
249
+ *
250
+ * Each triangle vertex is split (per-corner) to correctly handle per-corner
251
+ * normals and UVs. Vertices with the same position, normal, UV, and material
252
+ * are merged via a remap map.
253
+ */
254
+ function buildSingleMesh(geo, triangles, materialIndex, group, materials, skin, vertexCount) {
255
+ const hasMaterials = materials.colors.length > 0;
256
+ const hasColors = hasMaterials;
257
+ const hasUVs = !!(geo.uvs && geo.uvs.data.length > 0);
258
+ // Normal lookup: handles both per-vertex (ByVertexPoint) and per-corner (ByPolygonVertex) mapping.
259
+ // Default to ByPolygonVertex when mapping type is unspecified (most common in FBX exports).
260
+ const isPerCornerNormal = !geo.normals ||
261
+ geo.normals.mappingType === "" ||
262
+ geo.normals.mappingType === "ByPolygonVertex" ||
263
+ geo.normals.mappingType === "ByPolygon";
264
+ const isPerCornerUV = geo.uvs
265
+ ? geo.uvs.mappingType !== "ByVertexPoint" && geo.uvs.mappingType !== "ByVertice"
266
+ : false;
267
+ const newVerts = [];
268
+ const newUVs = [];
269
+ const newColors = [];
270
+ const newIndices = [];
271
+ const newJoints = [];
272
+ const newWeights = [];
273
+ // Remap: vertexIdx → list of { newIdx, nx, ny, nz, u, v } for deduplication
274
+ const remap = new Map();
275
+ const tmpNormal = [0, 1, 0];
276
+ const tmpUV = [0, 0];
277
+ let newVertexCount = 0;
278
+ // Process triangles in the material group's polygon range
279
+ for (let tri = 0; tri < triangles.triIndices.length; tri += 3) {
280
+ const pIdx = triangles.triPolyIdx[tri / 3];
281
+ if (pIdx < group.polyRange[0] || pIdx >= group.polyRange[1])
282
+ continue;
283
+ for (let c = 0; c < 3; c++) {
284
+ const cornerIdx = triangles.triCornerIndices[tri + c];
285
+ const vertexIdx = triangles.triIndices[tri + c];
286
+ // Get normal for this corner
287
+ getNormal(geo.normals, isPerCornerNormal, cornerIdx, vertexIdx, tmpNormal);
288
+ // Get UV for this corner
289
+ getUV(geo.uvs, isPerCornerUV, cornerIdx, vertexIdx, tmpUV);
290
+ // Check remap for an existing vertex with the same attributes
291
+ let newIdx = -1;
292
+ const entries = remap.get(vertexIdx);
293
+ if (entries) {
294
+ for (let _i = 0, _it = entries, _n = _it.length; _i < _n; _i++) {
295
+ const e = _it[_i];
296
+ if (e.nx === tmpNormal[0] && e.ny === tmpNormal[1] && e.nz === tmpNormal[2] &&
297
+ e.u === tmpUV[0] && e.v === tmpUV[1]) {
298
+ newIdx = e.newIdx;
299
+ break;
300
+ }
301
+ }
302
+ }
303
+ if (newIdx === -1) {
304
+ newIdx = newVertexCount++;
305
+ newVerts.push(geo.vertices[vertexIdx * 3], geo.vertices[vertexIdx * 3 + 1], geo.vertices[vertexIdx * 3 + 2], tmpNormal[0], tmpNormal[1], tmpNormal[2]);
306
+ if (hasUVs) {
307
+ newUVs.push(tmpUV[0], tmpUV[1]);
308
+ }
309
+ if (hasColors) {
310
+ // Always use white vertex color. The material's baseColor (set by
311
+ // the renderer from MaterialData.baseColor) handles solid coloring,
312
+ // and the texture handles textured coloring. Baking the material's
313
+ // diffuse color into vertex colors here would double-apply it in the
314
+ // shader (texColor * vertexColor * baseColor), squaring the values
315
+ // and making colors too dark/desaturated.
316
+ newColors.push(1, 1, 1);
317
+ }
318
+ // Skin data: look up bone weights for this vertex
319
+ if (skin) {
320
+ const bones = skin.vertexBones.get(vertexIdx);
321
+ if (bones && bones.length > 0) {
322
+ // Take top 4 weights
323
+ const sorted = [...bones].sort((a, b) => b.weight - a.weight);
324
+ const top4 = sorted.slice(0, 4);
325
+ const totalWeight = top4.reduce((sum, b) => sum + b.weight, 0);
326
+ const j0 = top4[0]?.boneIdx ?? 0;
327
+ const j1 = top4[1]?.boneIdx ?? 0;
328
+ const j2 = top4[2]?.boneIdx ?? 0;
329
+ const j3 = top4[3]?.boneIdx ?? 0;
330
+ const w0 = top4[0]?.weight ?? 0;
331
+ const w1 = top4[1]?.weight ?? 0;
332
+ const w2 = top4[2]?.weight ?? 0;
333
+ const w3 = top4[3]?.weight ?? 0;
334
+ // Normalize weights
335
+ const invTotal = totalWeight > 0 ? 1 / totalWeight : 0;
336
+ newJoints.push(j0, j1, j2, j3);
337
+ newWeights.push(w0 * invTotal, w1 * invTotal, w2 * invTotal, w3 * invTotal);
338
+ }
339
+ else {
340
+ newJoints.push(0, 0, 0, 0);
341
+ newWeights.push(0, 0, 0, 0);
342
+ }
343
+ }
344
+ if (!entries) {
345
+ remap.set(vertexIdx, [{ newIdx, nx: tmpNormal[0], ny: tmpNormal[1], nz: tmpNormal[2], u: tmpUV[0], v: tmpUV[1] }]);
346
+ }
347
+ else {
348
+ entries.push({ newIdx, nx: tmpNormal[0], ny: tmpNormal[1], nz: tmpNormal[2], u: tmpUV[0], v: tmpUV[1] });
349
+ }
350
+ }
351
+ newIndices.push(newIdx);
352
+ }
353
+ }
354
+ if (newVertexCount === 0)
355
+ return null;
356
+ // Choose index type based on vertex count
357
+ const useUint32 = newVertexCount > 65535;
358
+ const indices = useUint32
359
+ ? new Uint32Array(newIndices)
360
+ : new Uint16Array(newIndices);
361
+ const mesh = {
362
+ vertices: new Float32Array(newVerts),
363
+ indices,
364
+ vertexCount: newVertexCount,
365
+ indexCount: newIndices.length,
366
+ uvs: hasUVs ? new Float32Array(newUVs) : null,
367
+ colors: hasColors ? new Float32Array(newColors) : null,
368
+ materialIndex,
369
+ };
370
+ // Add skin data if present
371
+ if (skin && newJoints.length > 0) {
372
+ // Choose the smallest typed array that can hold all bone indices.
373
+ // uint8 suffices for ≤255 bones, uint16 for ≤65535, uint32 beyond that.
374
+ let maxBone = 0;
375
+ for (let i = 0; i < newJoints.length; i++) {
376
+ if (newJoints[i] > maxBone)
377
+ maxBone = newJoints[i];
378
+ }
379
+ if (maxBone <= 255) {
380
+ mesh.joints = new Uint8Array(newJoints);
381
+ }
382
+ else if (maxBone <= 65535) {
383
+ mesh.joints = new Uint16Array(newJoints);
384
+ }
385
+ else {
386
+ mesh.joints = new Uint32Array(newJoints);
387
+ }
388
+ mesh.weights = new Float32Array(newWeights);
389
+ }
390
+ return mesh;
391
+ }
392
+ /** Get the normal for a corner, handling per-corner vs per-vertex mapping. */
393
+ function getNormal(normals, isPerCorner, cornerIdx, vertexIdx, out) {
394
+ if (normals) {
395
+ let srcIdx;
396
+ if (isPerCorner) {
397
+ srcIdx = (normals.refType === "IndexToDirect" && normals.index ? (normals.index[cornerIdx] ?? 0) : cornerIdx) * 3;
398
+ }
399
+ else {
400
+ srcIdx = (normals.refType === "IndexToDirect" && normals.index ? (normals.index[vertexIdx] ?? 0) : vertexIdx) * 3;
401
+ }
402
+ out[0] = normals.data[srcIdx] ?? 0;
403
+ out[1] = normals.data[srcIdx + 1] ?? 0;
404
+ out[2] = normals.data[srcIdx + 2] ?? 0;
405
+ }
406
+ else {
407
+ out[0] = 0;
408
+ out[1] = 1;
409
+ out[2] = 0;
410
+ }
411
+ }
412
+ /** Get the UV for a corner, handling per-corner vs per-vertex mapping.
413
+ * FBX UVs use OpenGL convention (V=0 at bottom); WebGPU expects V=0 at top. */
414
+ function getUV(uvs, isPerCorner, cornerIdx, vertexIdx, out) {
415
+ if (!uvs || uvs.data.length === 0) {
416
+ out[0] = 0;
417
+ out[1] = 0;
418
+ return;
419
+ }
420
+ let srcIdx;
421
+ if (!isPerCorner) {
422
+ // ByVertexPoint / ByVertice
423
+ srcIdx = (uvs.refType === "IndexToDirect" && uvs.index ? (uvs.index[vertexIdx] ?? 0) : vertexIdx) * 2;
424
+ }
425
+ else {
426
+ srcIdx = (uvs.refType === "IndexToDirect" && uvs.index ? (uvs.index[cornerIdx] ?? 0) : cornerIdx) * 2;
427
+ }
428
+ out[0] = uvs.data[srcIdx] ?? 0;
429
+ out[1] = 1.0 - (uvs.data[srcIdx + 1] ?? 0); // Flip V for WebGPU
430
+ }