@downdraft/engine 0.1.0 → 0.1.2-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1022) hide show
  1. package/README.md +33 -0
  2. package/app/README.md +11 -0
  3. package/app/src/renderer/bootstrap.ts +295 -19
  4. package/app/src/renderer/game-module.ts +60 -12
  5. package/app/src/renderer/hooks.ts +9 -1
  6. package/app/src/renderer/hot-reload.ts +9 -9
  7. package/app/src/renderer/mcp-harness.ts +2 -2
  8. package/app/src/renderer/standard-automation-tools.ts +104 -3
  9. package/app/src/shared/feature-log.ts +2 -1
  10. package/app/src/shared/mcp-discovery.ts +8 -3
  11. package/app/src/shared/mcp-proxy.ts +2 -2
  12. package/asset-bake/README.md +22 -0
  13. package/core/README.md +25 -0
  14. package/core/src/animation/skeleton-animator.ts +23 -5
  15. package/core/src/assets/manager.ts +4 -4
  16. package/core/src/ecs/events.ts +1 -1
  17. package/core/src/ecs/schedule.ts +1 -1
  18. package/core/src/ecs/world.ts +1 -1
  19. package/core/src/index.ts +3 -4
  20. package/core/src/library/host.ts +27 -13
  21. package/core/src/library/library.ts +13 -5
  22. package/core/src/module/cross-thread.ts +6 -0
  23. package/core/src/module/diagnostics.ts +10 -6
  24. package/core/src/module/host.ts +65 -18
  25. package/core/src/module/index.ts +1 -0
  26. package/core/src/module/module.ts +11 -5
  27. package/core/src/module/renderer-module.ts +15 -0
  28. package/core/src/physics/safety.ts +1 -1
  29. package/core/src/platform/bun-preload.ts +7 -2
  30. package/core/src/platform/glob-polyfill.ts +17 -8
  31. package/core/src/platform/pkg-root.ts +27 -0
  32. package/core/src/platform/runtime.ts +38 -0
  33. package/core/src/plugin/discovery.ts +1 -1
  34. package/core/src/plugin/extension-loaders.ts +6 -4
  35. package/core/src/plugin/host.ts +13 -13
  36. package/core/src/plugin/loader-asset.ts +5 -5
  37. package/core/src/plugin/loader-quickjs.ts +1 -1
  38. package/core/src/plugin/loader-wasm.ts +3 -3
  39. package/core/src/plugin/loader-worker.ts +1 -1
  40. package/core/src/plugin/manifest.ts +8 -3
  41. package/core/src/plugin/workshop.ts +3 -3
  42. package/core/src/profiling/index.ts +1 -1
  43. package/core/src/profiling/profiling-sab.ts +19 -0
  44. package/core/src/profiling/warnings.ts +1 -1
  45. package/core/src/profiling/worker-prelude.ts +1 -1
  46. package/core/src/render/bindless/frame-bindings.ts +1 -1
  47. package/core/src/render/bindless/material-manager.ts +2 -2
  48. package/core/src/render/bindless/texture-registry.ts +2 -2
  49. package/core/src/render/device.ts +5 -5
  50. package/core/src/render/frame-graph.ts +2 -2
  51. package/core/src/render/game-renderer.ts +42 -18
  52. package/core/src/render/hot-reload.ts +3 -3
  53. package/core/src/render/renderer-module-host.ts +32 -12
  54. package/core/src/render/shader-validator.ts +7 -7
  55. package/core/src/render/surface.ts +1 -1
  56. package/core/src/sab/errors.ts +1 -1
  57. package/core/src/sab/sab-polyfill.ts +1 -1
  58. package/core/src/save/migration-registry.ts +4 -4
  59. package/core/src/save/schema.ts +1 -1
  60. package/core/src/scene/prefab.ts +1 -1
  61. package/core/src/scene/scene-manager.ts +2 -2
  62. package/core/src/scene/scene.ts +4 -4
  63. package/core/src/scene/streaming.ts +2 -2
  64. package/core/src/scripting/hot-reload.ts +2 -2
  65. package/core/src/sim/hot-reload-pipeline.ts +30 -6
  66. package/core/src/sim/sim-state-helper.ts +1 -1
  67. package/core/src/sim/transient-state-registry.ts +1 -1
  68. package/core/src/sim/worker-loop.ts +2 -2
  69. package/core/src/telemetry/gpu-profiler.ts +3 -3
  70. package/core/src/util/index.ts +1 -1
  71. package/core/src/util/logger.ts +36 -5
  72. package/core/src/version.ts +13 -0
  73. package/core/src/worker/base-worker-host.ts +87 -25
  74. package/core/src/worker/buffer-sync.ts +1 -1
  75. package/core/src/worker/crash-recovery.ts +2 -2
  76. package/core/src/worker/instrumented-worker-host.ts +3 -3
  77. package/core/src/worker/rpc.ts +62 -11
  78. package/core/src/worker/sim-worker-base.ts +3 -8
  79. package/core/src/worker/task-pool.ts +2 -2
  80. package/dist/.dd-manifest.json +4119 -0
  81. package/dist/app/src/index.js +9 -0
  82. package/dist/app/src/renderer/bootstrap.js +446 -0
  83. package/dist/app/src/renderer/downdraft-base.css +93 -0
  84. package/dist/app/src/renderer/feature-log.js +180 -0
  85. package/dist/app/src/renderer/game-module.js +562 -0
  86. package/dist/app/src/renderer/hooks.js +82 -0
  87. package/dist/app/src/renderer/hot-reload.js +158 -0
  88. package/dist/app/src/renderer/import-cache.js +77 -0
  89. package/dist/app/src/renderer/index.js +149 -0
  90. package/dist/app/src/renderer/mcp-harness.js +112 -0
  91. package/dist/app/src/renderer/save-store-factory.js +180 -0
  92. package/dist/app/src/renderer/sim-bridge.js +138 -0
  93. package/dist/app/src/renderer/standard-automation-tools.js +720 -0
  94. package/dist/app/src/shared/feature-log.js +54 -0
  95. package/dist/app/src/shared/gpu-info.js +74 -0
  96. package/dist/app/src/shared/import-cache-store.js +123 -0
  97. package/dist/app/src/shared/index.js +4 -0
  98. package/dist/app/src/shared/mcp-discovery.js +55 -0
  99. package/dist/app/src/shared/mcp-proxy.js +71 -0
  100. package/dist/app/src/shared/types.js +13 -0
  101. package/dist/asset-bake/src/bake-audio.js +103 -0
  102. package/dist/asset-bake/src/bake-gltf.js +141 -0
  103. package/dist/asset-bake/src/bake.js +63 -0
  104. package/dist/asset-bake/src/cache.js +147 -0
  105. package/dist/asset-bake/src/config.js +93 -0
  106. package/dist/asset-bake/src/index.js +25 -0
  107. package/dist/core/src/animation/animation-event.js +24 -0
  108. package/dist/core/src/animation/bone-mask.js +103 -0
  109. package/dist/core/src/animation/clip.js +210 -0
  110. package/dist/core/src/animation/index.js +13 -0
  111. package/dist/core/src/animation/mixamo.js +78 -0
  112. package/dist/core/src/animation/morph-target.js +37 -0
  113. package/dist/core/src/animation/player.js +621 -0
  114. package/dist/core/src/animation/retarget.js +101 -0
  115. package/dist/core/src/animation/skeleton-animator.js +1361 -0
  116. package/dist/core/src/animation/skeleton.js +166 -0
  117. package/dist/core/src/animation/state-machine.js +252 -0
  118. package/dist/core/src/assets/blob-store.js +14 -0
  119. package/dist/core/src/assets/cache.js +168 -0
  120. package/dist/core/src/assets/cubemap-converter.js +129 -0
  121. package/dist/core/src/assets/environment-manager.js +84 -0
  122. package/dist/core/src/assets/import-cache.js +36 -0
  123. package/dist/core/src/assets/import-settings.js +34 -0
  124. package/dist/core/src/assets/importer.js +78 -0
  125. package/dist/core/src/assets/index.js +29 -0
  126. package/dist/core/src/assets/irradiance-generator.js +179 -0
  127. package/dist/core/src/assets/loader-audio.js +70 -0
  128. package/dist/core/src/assets/loader-cubemap.js +141 -0
  129. package/dist/core/src/assets/loader-dds.js +185 -0
  130. package/dist/core/src/assets/loader-hdr.js +430 -0
  131. package/dist/core/src/assets/loader-mesh.js +47 -0
  132. package/dist/core/src/assets/loader-shader.js +61 -0
  133. package/dist/core/src/assets/loader-texture.js +264 -0
  134. package/dist/core/src/assets/lod.js +150 -0
  135. package/dist/core/src/assets/manager.js +401 -0
  136. package/dist/core/src/assets/manifest.js +57 -0
  137. package/dist/core/src/assets/material-bridge.js +160 -0
  138. package/dist/core/src/assets/model-importer.js +32 -0
  139. package/dist/core/src/assets/model-normalizer.js +213 -0
  140. package/dist/core/src/assets/model-to-gpu.js +44 -0
  141. package/dist/core/src/assets/model-to-mesh.js +171 -0
  142. package/dist/core/src/assets/prefilter-generator.js +220 -0
  143. package/dist/core/src/audio/engine.js +153 -0
  144. package/dist/core/src/audio/interface.js +8 -0
  145. package/dist/core/src/audio/listener.js +19 -0
  146. package/dist/core/src/audio/mixer.js +124 -0
  147. package/dist/core/src/audio/registry.js +43 -0
  148. package/dist/core/src/audio/sab.js +74 -0
  149. package/dist/core/src/audio/source.js +60 -0
  150. package/dist/core/src/change-detection/atomics.js +1 -0
  151. package/dist/core/src/change-detection/tracker.js +26 -0
  152. package/dist/core/src/debug-draw/lines.js +27 -0
  153. package/dist/core/src/debug-draw/points.js +9 -0
  154. package/dist/core/src/debug-draw/queue.js +77 -0
  155. package/dist/core/src/debug-draw/text.js +12 -0
  156. package/dist/core/src/ecs/archetype.js +271 -0
  157. package/dist/core/src/ecs/component.js +109 -0
  158. package/dist/core/src/ecs/entity.js +11 -0
  159. package/dist/core/src/ecs/events.js +73 -0
  160. package/dist/core/src/ecs/hierarchy.js +104 -0
  161. package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
  162. package/dist/core/src/ecs/index.js +14 -0
  163. package/dist/core/src/ecs/query.js +110 -0
  164. package/dist/core/src/ecs/resource.js +3 -0
  165. package/dist/core/src/ecs/schedule.js +157 -0
  166. package/dist/core/src/ecs/system-params.js +45 -0
  167. package/dist/core/src/ecs/system.js +18 -0
  168. package/dist/core/src/ecs/world.js +292 -0
  169. package/dist/core/src/index.js +191 -0
  170. package/dist/core/src/input/context.js +69 -0
  171. package/dist/core/src/input/dom-handler.js +288 -0
  172. package/dist/core/src/input/local-player-manager.js +145 -0
  173. package/dist/core/src/input/mapping.js +36 -0
  174. package/dist/core/src/input/multi-sab-bridge.js +224 -0
  175. package/dist/core/src/input/multi-state.js +48 -0
  176. package/dist/core/src/input/sab-bridge.js +66 -0
  177. package/dist/core/src/input/state.js +108 -0
  178. package/dist/core/src/input/ui-router.js +76 -0
  179. package/dist/core/src/library/host.js +291 -0
  180. package/dist/core/src/library/index.js +1 -0
  181. package/dist/core/src/library/library.js +20 -0
  182. package/dist/core/src/material/compiler.js +73 -0
  183. package/dist/core/src/material/graph-bridge.js +119 -0
  184. package/dist/core/src/material/index.js +6 -0
  185. package/dist/core/src/material/library.js +414 -0
  186. package/dist/core/src/material/material.js +120 -0
  187. package/dist/core/src/material/variants.js +37 -0
  188. package/dist/core/src/math/mat4.js +198 -0
  189. package/dist/core/src/math/perlin-noise-2d.js +66 -0
  190. package/dist/core/src/math/perlin-noise-3d.js +76 -0
  191. package/dist/core/src/math/quat.js +29 -0
  192. package/dist/core/src/math/rng.js +25 -0
  193. package/dist/core/src/math/trig.js +42 -0
  194. package/dist/core/src/math/value-noise.js +49 -0
  195. package/dist/core/src/mesh/builder.js +137 -0
  196. package/dist/core/src/mesh/csg.js +250 -0
  197. package/dist/core/src/mesh/greased-line.js +102 -0
  198. package/dist/core/src/mesh/mesh.js +6 -0
  199. package/dist/core/src/mesh/parametric.js +392 -0
  200. package/dist/core/src/mesh/skinning.js +30 -0
  201. package/dist/core/src/mesh/vertex-layout.js +65 -0
  202. package/dist/core/src/module/cross-thread.js +126 -0
  203. package/dist/core/src/module/diagnostics.js +99 -0
  204. package/dist/core/src/module/host.js +449 -0
  205. package/dist/core/src/module/index.js +6 -0
  206. package/dist/core/src/module/module.js +1 -0
  207. package/dist/core/src/module/registry.js +83 -0
  208. package/dist/core/src/module/renderer-module.js +13 -0
  209. package/dist/core/src/module/ts-loader.js +20 -0
  210. package/dist/core/src/particles/compute-pass.js +329 -0
  211. package/dist/core/src/particles/emitter.js +113 -0
  212. package/dist/core/src/particles/index.js +7 -0
  213. package/dist/core/src/particles/particle-data.js +33 -0
  214. package/dist/core/src/particles/render-pass.js +338 -0
  215. package/dist/core/src/particles/simulator.js +224 -0
  216. package/dist/core/src/particles/system.js +157 -0
  217. package/dist/core/src/physics/body.js +25 -0
  218. package/dist/core/src/physics/ccd-heuristic.js +46 -0
  219. package/dist/core/src/physics/character.js +184 -0
  220. package/dist/core/src/physics/collider.js +36 -0
  221. package/dist/core/src/physics/collision-system.js +62 -0
  222. package/dist/core/src/physics/events.js +74 -0
  223. package/dist/core/src/physics/index.js +24 -0
  224. package/dist/core/src/physics/interface.js +14 -0
  225. package/dist/core/src/physics/interpolation-buffer.js +182 -0
  226. package/dist/core/src/physics/lifecycle.js +66 -0
  227. package/dist/core/src/physics/load-shedder.js +155 -0
  228. package/dist/core/src/physics/physics-accumulator.js +94 -0
  229. package/dist/core/src/physics/physics-system.js +142 -0
  230. package/dist/core/src/physics/ragdoll-presets.js +248 -0
  231. package/dist/core/src/physics/ragdoll-system.js +193 -0
  232. package/dist/core/src/physics/ragdoll.js +117 -0
  233. package/dist/core/src/physics/raycast.js +97 -0
  234. package/dist/core/src/physics/realm-manager.js +431 -0
  235. package/dist/core/src/physics/realm-worker-pool.js +181 -0
  236. package/dist/core/src/physics/realm-worker.js +91 -0
  237. package/dist/core/src/physics/realm.js +137 -0
  238. package/dist/core/src/physics/registry.js +43 -0
  239. package/dist/core/src/physics/safety.js +211 -0
  240. package/dist/core/src/physics/snapshot-manager.js +118 -0
  241. package/dist/core/src/physics/worker-protocol.js +1 -0
  242. package/dist/core/src/platform/bun-preload.js +175 -0
  243. package/dist/core/src/platform/css-stub.js +4 -0
  244. package/dist/core/src/platform/glob-polyfill.js +137 -0
  245. package/dist/core/src/platform/hidpi.js +52 -0
  246. package/dist/core/src/platform/pkg-root.js +27 -0
  247. package/dist/core/src/platform/render-surface.js +15 -0
  248. package/dist/core/src/platform/rpc.js +82 -0
  249. package/dist/core/src/platform/runtime.js +93 -0
  250. package/dist/core/src/plugin/context.js +144 -0
  251. package/dist/core/src/plugin/diagnostics.js +20 -0
  252. package/dist/core/src/plugin/discovery.js +124 -0
  253. package/dist/core/src/plugin/extension-loaders.js +111 -0
  254. package/dist/core/src/plugin/host.js +542 -0
  255. package/dist/core/src/plugin/index.js +19 -0
  256. package/dist/core/src/plugin/loader-asset.js +105 -0
  257. package/dist/core/src/plugin/loader-quickjs.js +67 -0
  258. package/dist/core/src/plugin/loader-wasm.js +385 -0
  259. package/dist/core/src/plugin/loader-worker.js +228 -0
  260. package/dist/core/src/plugin/manifest.js +424 -0
  261. package/dist/core/src/plugin/material-registry.js +44 -0
  262. package/dist/core/src/plugin/mcp-tools.js +147 -0
  263. package/dist/core/src/plugin/permissions.js +152 -0
  264. package/dist/core/src/plugin/quickjs-bridge.js +219 -0
  265. package/dist/core/src/plugin/registry.js +92 -0
  266. package/dist/core/src/plugin/sandbox-shim.js +79 -0
  267. package/dist/core/src/plugin/sandbox-worker.js +194 -0
  268. package/dist/core/src/plugin/wasm-abi.js +62 -0
  269. package/dist/core/src/plugin/wasm-worker.js +234 -0
  270. package/dist/core/src/plugin/workshop.js +131 -0
  271. package/dist/core/src/profiling/event-loop.js +164 -0
  272. package/dist/core/src/profiling/index.js +23 -0
  273. package/dist/core/src/profiling/iops/idb-patch.js +211 -0
  274. package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
  275. package/dist/core/src/profiling/profiling-sab.js +632 -0
  276. package/dist/core/src/profiling/task-latency.js +118 -0
  277. package/dist/core/src/profiling/thread-metrics.js +103 -0
  278. package/dist/core/src/profiling/trace-event-writer.js +165 -0
  279. package/dist/core/src/profiling/warnings.js +304 -0
  280. package/dist/core/src/profiling/worker-prelude.js +281 -0
  281. package/dist/core/src/render/bind-group.js +33 -0
  282. package/dist/core/src/render/bindless/bindless-struct.js +39 -0
  283. package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
  284. package/dist/core/src/render/bindless/frame-bindings.js +142 -0
  285. package/dist/core/src/render/bindless/index.js +6 -0
  286. package/dist/core/src/render/bindless/material-manager.js +182 -0
  287. package/dist/core/src/render/bindless/texture-registry.js +498 -0
  288. package/dist/core/src/render/buffer.js +74 -0
  289. package/dist/core/src/render/camera-2d.js +151 -0
  290. package/dist/core/src/render/camera-controller.js +370 -0
  291. package/dist/core/src/render/camera.js +332 -0
  292. package/dist/core/src/render/canvas-resize-watcher.js +36 -0
  293. package/dist/core/src/render/compute-kernel.js +130 -0
  294. package/dist/core/src/render/constants.js +2 -0
  295. package/dist/core/src/render/device.js +91 -0
  296. package/dist/core/src/render/frame-graph.js +594 -0
  297. package/dist/core/src/render/frustum.js +152 -0
  298. package/dist/core/src/render/fullscreen-vs.js +24 -0
  299. package/dist/core/src/render/g-buffer.js +156 -0
  300. package/dist/core/src/render/game-renderer.js +1165 -0
  301. package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
  302. package/dist/core/src/render/gpu-driven/hzb.js +183 -0
  303. package/dist/core/src/render/gpu-driven/index.js +6 -0
  304. package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
  305. package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
  306. package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
  307. package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
  308. package/dist/core/src/render/gpu-utils.js +72 -0
  309. package/dist/core/src/render/hdr.js +69 -0
  310. package/dist/core/src/render/hot-reload.js +236 -0
  311. package/dist/core/src/render/ibl-bind-group.js +232 -0
  312. package/dist/core/src/render/ibl.js +148 -0
  313. package/dist/core/src/render/index.js +86 -0
  314. package/dist/core/src/render/input-manager.js +224 -0
  315. package/dist/core/src/render/lighting/area-light.js +142 -0
  316. package/dist/core/src/render/lighting/cluster-grid.js +255 -0
  317. package/dist/core/src/render/lighting/cluster-types.js +87 -0
  318. package/dist/core/src/render/lighting/ies-parser.js +111 -0
  319. package/dist/core/src/render/lighting.js +300 -0
  320. package/dist/core/src/render/material-types/depth.wgsl +44 -0
  321. package/dist/core/src/render/material-types/line.wgsl +50 -0
  322. package/dist/core/src/render/material-types/matcap.wgsl +51 -0
  323. package/dist/core/src/render/material-types/normal.wgsl +41 -0
  324. package/dist/core/src/render/material-types/physical.wgsl +152 -0
  325. package/dist/core/src/render/material-types/sprite.wgsl +46 -0
  326. package/dist/core/src/render/material-types/sss.wgsl +79 -0
  327. package/dist/core/src/render/material-types/toon.wgsl +79 -0
  328. package/dist/core/src/render/passes/README.md +121 -0
  329. package/dist/core/src/render/passes/atmosphere.js +107 -0
  330. package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
  331. package/dist/core/src/render/passes/csm.js +338 -0
  332. package/dist/core/src/render/passes/cubemap-capture.js +93 -0
  333. package/dist/core/src/render/passes/debug-viz.js +248 -0
  334. package/dist/core/src/render/passes/debug.js +500 -0
  335. package/dist/core/src/render/passes/decal-mesh.js +86 -0
  336. package/dist/core/src/render/passes/decal-pass.js +344 -0
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  951. package/mcp/src/undo-redo.ts +2 -2
  952. package/modules/devtools/src/blitz/host.ts +430 -0
  953. package/modules/devtools/src/blitz/module.ts +101 -0
  954. package/modules/devtools/src/blitz/panels/console.ts +223 -0
  955. package/modules/devtools/src/blitz/panels/elements.ts +92 -0
  956. package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
  957. package/modules/devtools/src/blitz/panels/performance.ts +120 -0
  958. package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
  959. package/modules/devtools/src/blitz/panels/types.ts +120 -0
  960. package/modules/devtools/src/blitz/theme.ts +168 -0
  961. package/modules/devtools/src/data-bridge.ts +1 -1
  962. package/modules/devtools/src/index.ts +6 -0
  963. package/modules/devtools/src/profiling-bridge.ts +17 -13
  964. package/modules/devtools/src/profiling-hooks.ts +22 -13
  965. package/modules/devtools/src/scene-inspector.ts +1 -1
  966. package/modules/devtools/src/worker-sync.ts +9 -1
  967. package/modules/editor/src/commands/registry.ts +2 -2
  968. package/modules/editor/src/module.ts +1 -1
  969. package/modules/html-ui/src/composite.ts +1 -1
  970. package/modules/html-ui/src/create-html-ui.ts +21 -9
  971. package/modules/html-ui/src/doc-backend.ts +189 -10
  972. package/modules/html-ui/src/host.ts +354 -40
  973. package/modules/html-ui/src/index.ts +1 -1
  974. package/modules/html-ui/src/jsx-runtime.ts +1 -1
  975. package/modules/html-ui/src/protocol.ts +53 -6
  976. package/modules/mcp/README.md +6 -0
  977. package/modules/mcp/src/index.ts +70 -3
  978. package/modules/movement-3d/src/character-motor.ts +83 -10
  979. package/package.json +838 -165
  980. package/shader-graph/README.md +25 -0
  981. package/test/README.md +16 -0
  982. package/libraries/blitz-ui/native-osr-spike.ts +0 -70
  983. package/libraries/devtools/native/Cargo.toml +0 -12
  984. package/libraries/devtools/native/src/lib.rs +0 -1646
  985. package/libraries/devtools/native/src/panels/console.rs +0 -338
  986. package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
  987. package/libraries/devtools/native/src/panels/generic.rs +0 -317
  988. package/libraries/devtools/native/src/panels/gpu.rs +0 -107
  989. package/libraries/devtools/native/src/panels/input.rs +0 -88
  990. package/libraries/devtools/native/src/panels/mod.rs +0 -154
  991. package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
  992. package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
  993. package/libraries/devtools/native/src/panels/scene.rs +0 -72
  994. package/libraries/devtools/native/src/state.rs +0 -394
  995. package/libraries/devtools/src/egui-ffi.ts +0 -804
  996. package/libraries/devtools/src/egui-renderer.ts +0 -407
  997. package/libraries/devtools/src/host.ts +0 -363
  998. package/libraries/devtools/src/mirror.ts +0 -794
  999. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
  1000. package/libraries/models/test-fixtures/fbx/README.md +0 -46
  1001. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
  1002. package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
  1003. package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
  1004. package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
  1005. package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
  1006. package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
  1007. package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
  1008. package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
  1009. package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
  1010. package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
  1011. package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
  1012. package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
  1013. package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
  1014. package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
  1015. package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
  1016. package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
  1017. package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
  1018. package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
  1019. package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
  1020. package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
  1021. package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
  1022. package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
@@ -0,0 +1,221 @@
1
+ import { f32, mat4x4f, vec4f, wgsl } from "@downdraft/engine/shader-graph";
2
+ import { mat4, vec3 } from "wgpu-matrix";
3
+ import { PassType } from "../frame-graph.js";
4
+ import { RenderPass } from "../render-pass.js";
5
+ import { destroyMapValues } from "../resource-tracker.js";
6
+ import { createValidatedShaderModule } from "../shader-validator.js";
7
+ import { TrackedRenderPass } from "../tracked-render-pass.js";
8
+ export const MAX_POINT_LIGHT_SHADOWS = 4;
9
+ const CUBE_FACES = 6;
10
+ const FaceUniforms = wgsl.struct("FaceUniforms", {
11
+ viewProj: mat4x4f,
12
+ lightPos: vec4f,
13
+ farPlane: f32,
14
+ _pad0: f32,
15
+ _pad1: f32,
16
+ _pad2: f32,
17
+ });
18
+ const POINT_SHADOW_SHADER = /* wgsl */ `
19
+ ${FaceUniforms.wgsl}
20
+
21
+ @group(0) @binding(0) var<uniform> faceData: FaceUniforms;
22
+ @group(0) @binding(1) var modelUniform: mat4x4<f32>;
23
+
24
+ struct VertexInput {
25
+ @location(0) position: vec3<f32>,
26
+ };
27
+
28
+ @vertex
29
+ fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
30
+ let worldPos = modelUniform * vec4<f32>(input.position, 1.0);
31
+ return faceData.viewProj * worldPos;
32
+ }
33
+ `;
34
+ export class PointLightShadowPass extends RenderPass {
35
+ name = "point-light-shadow";
36
+ passType = PassType.Custom;
37
+ shadowHandle = null;
38
+ device;
39
+ shadowMapSize;
40
+ shaderModule = null;
41
+ shadowTextures = [];
42
+ shadowViews = [];
43
+ shadowSamplers = [];
44
+ uniformBuffer = null;
45
+ modelBuffer = null;
46
+ _uniformView = null;
47
+ _uniformBuf = null;
48
+ pipelines = new Map();
49
+ bindGroups = new Map();
50
+ vertexBuffers = new Map();
51
+ indexBuffers = new Map();
52
+ constructor(device, shadowMapSize = 512) {
53
+ super();
54
+ this.device = device;
55
+ this.shadowMapSize = shadowMapSize;
56
+ }
57
+ prepare(_device) {
58
+ if (!this.shaderModule) {
59
+ this.shaderModule = createValidatedShaderModule(this.device, { code: POINT_SHADOW_SHADER, label: "PointLightShadowPass" });
60
+ }
61
+ for (let i = 0; i < MAX_POINT_LIGHT_SHADOWS; i++) {
62
+ const tex = this.device.createTexture({
63
+ size: [this.shadowMapSize, this.shadowMapSize, CUBE_FACES],
64
+ format: "depth32float",
65
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
66
+ });
67
+ this.shadowTextures.push(tex);
68
+ this.shadowViews.push(tex.createView({ dimension: "cube" }));
69
+ this.shadowSamplers.push(this.device.createSampler({ compare: "less", magFilter: "linear", minFilter: "linear" }));
70
+ }
71
+ this.uniformBuffer = this.device.createBuffer({
72
+ size: 96,
73
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
74
+ });
75
+ this._uniformBuf = new Float32Array(FaceUniforms.floatCount);
76
+ this._uniformView = FaceUniforms.view(this._uniformBuf);
77
+ this.modelBuffer = this.device.createBuffer({
78
+ size: 64,
79
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
80
+ });
81
+ }
82
+ getPipeline(stride) {
83
+ let pipeline = this.pipelines.get(stride);
84
+ if (!pipeline) {
85
+ pipeline = this.device.createRenderPipeline({
86
+ layout: "auto",
87
+ vertex: {
88
+ module: this.shaderModule,
89
+ entryPoint: "vs_main",
90
+ buffers: [{
91
+ arrayStride: stride,
92
+ attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" }],
93
+ }],
94
+ },
95
+ primitive: { topology: "triangle-list", cullMode: "back" },
96
+ depthStencil: {
97
+ format: "depth32float",
98
+ depthWriteEnabled: true,
99
+ depthCompare: "less",
100
+ },
101
+ });
102
+ this.pipelines.set(stride, pipeline);
103
+ this.bindGroups.set(stride, this.device.createBindGroup({
104
+ layout: pipeline.getBindGroupLayout(0),
105
+ entries: [
106
+ { binding: 0, resource: { buffer: this.uniformBuffer } },
107
+ { binding: 1, resource: { buffer: this.modelBuffer } },
108
+ ],
109
+ }));
110
+ }
111
+ return pipeline;
112
+ }
113
+ computeFaceViewProj(lightPos, faceIndex, aspect, farPlane) {
114
+ const targets = [
115
+ [lightPos[0] + 1, lightPos[1], lightPos[2]],
116
+ [lightPos[0] - 1, lightPos[1], lightPos[2]],
117
+ [lightPos[0], lightPos[1] + 1, lightPos[2]],
118
+ [lightPos[0], lightPos[1] - 1, lightPos[2]],
119
+ [lightPos[0], lightPos[1], lightPos[2] + 1],
120
+ [lightPos[0], lightPos[1], lightPos[2] - 1],
121
+ ];
122
+ const ups = [
123
+ [0, -1, 0], [0, -1, 0], [0, 0, 1], [0, 0, -1], [0, -1, 0], [0, -1, 0],
124
+ ];
125
+ const view = mat4.lookAt(vec3.create(...lightPos), vec3.create(...targets[faceIndex]), vec3.create(...ups[faceIndex]));
126
+ const proj = mat4.perspective(Math.PI / 2, aspect, 0.1, farPlane);
127
+ return mat4.multiply(proj, view);
128
+ }
129
+ renderPointLightShadow(encoder, lightIndex, lightPos, farPlane, meshes) {
130
+ if (lightIndex >= MAX_POINT_LIGHT_SHADOWS || !this.shaderModule)
131
+ return;
132
+ const aspect = 1.0;
133
+ const view = this.shadowViews[lightIndex];
134
+ for (let face = 0; face < CUBE_FACES; face++) {
135
+ const viewProj = this.computeFaceViewProj(lightPos, face, aspect, farPlane);
136
+ const uv = this._uniformView;
137
+ uv.set("viewProj", viewProj);
138
+ uv.set("lightPos", [lightPos[0], lightPos[1], lightPos[2], farPlane]);
139
+ uv.set("farPlane", farPlane);
140
+ uv.set("_pad0", 0);
141
+ uv.set("_pad1", 0);
142
+ uv.set("_pad2", 0);
143
+ this.device.queue.writeBuffer(this.uniformBuffer, 0, this._uniformBuf);
144
+ const pass = encoder.beginRenderPass({
145
+ colorAttachments: [],
146
+ depthStencilAttachment: {
147
+ view,
148
+ depthClearValue: 1.0,
149
+ depthLoadOp: face === 0 ? "clear" : "load",
150
+ depthStoreOp: "store",
151
+ },
152
+ });
153
+ const tracked = new TrackedRenderPass(pass);
154
+ meshes.forEach(({ mesh, model }) => {
155
+ this.device.queue.writeBuffer(this.modelBuffer, 0, model);
156
+ const pipeline = this.getPipeline(mesh.layout.stride);
157
+ const bindGroup = this.bindGroups.get(mesh.layout.stride);
158
+ tracked.setPipeline(pipeline);
159
+ tracked.setBindGroup(0, bindGroup);
160
+ tracked.setVertexBuffer(0, this.getVertexBuffer(mesh));
161
+ tracked.setIndexBuffer(this.getIndexBuffer(mesh), mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
162
+ tracked.drawIndexed(mesh.indexCount);
163
+ });
164
+ tracked.end();
165
+ }
166
+ }
167
+ getShadowView(index) {
168
+ return this.shadowViews[index] ?? null;
169
+ }
170
+ getShadowSampler(index) {
171
+ return this.shadowSamplers[index] ?? null;
172
+ }
173
+ setup(builder) {
174
+ if (this.shadowHandle) {
175
+ builder.write(this.shadowHandle);
176
+ }
177
+ }
178
+ execute(_ctx) {
179
+ }
180
+ getVertexBuffer(mesh) {
181
+ let buf = this.vertexBuffers.get(mesh);
182
+ if (!buf) {
183
+ buf = this.device.createBuffer({
184
+ size: mesh.vertices.byteLength,
185
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
186
+ });
187
+ this.device.queue.writeBuffer(buf, 0, mesh.vertices.buffer);
188
+ this.vertexBuffers.set(mesh, buf);
189
+ }
190
+ return buf;
191
+ }
192
+ getIndexBuffer(mesh) {
193
+ let buf = this.indexBuffers.get(mesh);
194
+ if (!buf) {
195
+ buf = this.device.createBuffer({
196
+ size: mesh.indices.byteLength,
197
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
198
+ });
199
+ this.device.queue.writeBuffer(buf, 0, mesh.indices.buffer);
200
+ this.indexBuffers.set(mesh, buf);
201
+ }
202
+ return buf;
203
+ }
204
+ destroy() {
205
+ this.shadowTextures.forEach((tex) => { tex.destroy(); ; });
206
+ // GPUSampler has no destroy() — it's GC'd automatically.
207
+ this.shadowSamplers.length = 0;
208
+ this.uniformBuffer?.destroy();
209
+ this.modelBuffer?.destroy();
210
+ this._uniformView = null;
211
+ this._uniformBuf = null;
212
+ for (const buf of this.vertexBuffers.values())
213
+ buf.destroy();
214
+ for (const buf of this.indexBuffers.values())
215
+ buf.destroy();
216
+ this.vertexBuffers.clear();
217
+ this.indexBuffers.clear();
218
+ destroyMapValues(this.pipelines);
219
+ destroyMapValues(this.bindGroups);
220
+ }
221
+ }
@@ -0,0 +1,142 @@
1
+ export const DEFAULT_PROCEDURAL_CONFIG = {
2
+ type: "checkerboard",
3
+ width: 256,
4
+ height: 256,
5
+ scale: 8,
6
+ octaves: 4,
7
+ persistence: 0.5,
8
+ lacunarity: 2.0,
9
+ seed: 0,
10
+ colorA: [1, 1, 1, 1],
11
+ colorB: [0, 0, 0, 1],
12
+ };
13
+ function hash(x, y, seed) {
14
+ let h = x * 374761393 + y * 668265263 + seed * 982451653;
15
+ h = (h ^ (h >> 13)) * 1274126177;
16
+ return ((h ^ (h >> 16)) >>> 0) / 4294967295;
17
+ }
18
+ function lerp(a, b, t) {
19
+ return a + (b - a) * t;
20
+ }
21
+ function smoothstep(edge0, edge1, x) {
22
+ const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
23
+ return t * t * (3 - 2 * t);
24
+ }
25
+ function valueNoise(x, y, seed) {
26
+ const ix = Math.floor(x);
27
+ const iy = Math.floor(y);
28
+ const fx = x - ix;
29
+ const fy = y - iy;
30
+ const a = hash(ix, iy, seed);
31
+ const b = hash(ix + 1, iy, seed);
32
+ const c = hash(ix, iy + 1, seed);
33
+ const d = hash(ix + 1, iy + 1, seed);
34
+ const ux = smoothstep(0, 1, fx);
35
+ const uy = smoothstep(0, 1, fy);
36
+ return lerp(lerp(a, b, ux), lerp(c, d, ux), uy);
37
+ }
38
+ function fbm(x, y, octaves, persistence, lacunarity, seed) {
39
+ let total = 0;
40
+ let amplitude = 1;
41
+ let frequency = 1;
42
+ let maxValue = 0;
43
+ for (let i = 0; i < octaves; i++) {
44
+ total += valueNoise(x * frequency, y * frequency, seed + i) * amplitude;
45
+ maxValue += amplitude;
46
+ amplitude *= persistence;
47
+ frequency *= lacunarity;
48
+ }
49
+ return total / maxValue;
50
+ }
51
+ export function generateProceduralTexture(config) {
52
+ const { width, height, scale, type, colorA, colorB, octaves, persistence, lacunarity, seed } = config;
53
+ const data = new Uint8Array(width * height * 4);
54
+ for (let y = 0; y < height; y++) {
55
+ for (let x = 0; x < width; x++) {
56
+ const u = x / width;
57
+ const v = y / height;
58
+ let t = 0;
59
+ switch (type) {
60
+ case "checkerboard": {
61
+ const cx = Math.floor(u * scale);
62
+ const cy = Math.floor(v * scale);
63
+ t = (cx + cy) % 2 === 0 ? 0 : 1;
64
+ break;
65
+ }
66
+ case "noise": {
67
+ t = hash(Math.floor(u * scale), Math.floor(v * scale), seed);
68
+ break;
69
+ }
70
+ case "perlin": {
71
+ t = fbm(u * scale, v * scale, octaves, persistence, lacunarity, seed);
72
+ break;
73
+ }
74
+ case "voronoi": {
75
+ const px = u * scale;
76
+ const py = v * scale;
77
+ const ix = Math.floor(px);
78
+ const iy = Math.floor(py);
79
+ let minDist = Infinity;
80
+ for (let dx = -1; dx <= 1; dx++) {
81
+ for (let dy = -1; dy <= 1; dy++) {
82
+ const cx = ix + dx + hash(ix + dx, iy + dy, seed);
83
+ const cy = iy + dy + hash(ix + dx, iy + dy, seed + 1);
84
+ const dist = (cx - px) ** 2 + (cy - py) ** 2;
85
+ minDist = Math.min(minDist, dist);
86
+ }
87
+ }
88
+ t = Math.sqrt(minDist);
89
+ break;
90
+ }
91
+ case "brick": {
92
+ const bx = Math.floor(u * scale);
93
+ const by = Math.floor(v * scale * 0.5);
94
+ const offset = by % 2 === 0 ? 0 : 0.5;
95
+ const bxOffset = Math.floor((u + offset) * scale);
96
+ const mortar = Math.abs((u + offset) * scale - bxOffset - 0.5);
97
+ const mortarY = Math.abs(v * scale * 0.5 - by - 0.5);
98
+ t = (mortar < 0.05 || mortarY < 0.05) ? 1 : 0;
99
+ break;
100
+ }
101
+ case "wood": {
102
+ const nx = u * scale - scale * 0.5;
103
+ const ny = v * scale - scale * 0.5;
104
+ const dist = Math.sqrt(nx * nx + ny * ny);
105
+ t = Math.sin(dist * 2.0 + fbm(u * scale * 0.5, v * scale * 0.5, 3, 0.5, 2, seed) * 5) * 0.5 + 0.5;
106
+ break;
107
+ }
108
+ case "marble": {
109
+ t = Math.sin((u + fbm(u * scale, v * scale, octaves, persistence, lacunarity, seed)) * scale * 2) * 0.5 + 0.5;
110
+ break;
111
+ }
112
+ case "grid": {
113
+ const gx = Math.abs((u * scale) % 1 - 0.5);
114
+ const gy = Math.abs((v * scale) % 1 - 0.5);
115
+ t = (gx < 0.02 || gy < 0.02) ? 1 : 0;
116
+ break;
117
+ }
118
+ case "gradient": {
119
+ t = v;
120
+ break;
121
+ }
122
+ }
123
+ const idx = (y * width + x) * 4;
124
+ data[idx] = Math.round(lerp(colorA[0], colorB[0], t) * 255);
125
+ data[idx + 1] = Math.round(lerp(colorA[1], colorB[1], t) * 255);
126
+ data[idx + 2] = Math.round(lerp(colorA[2], colorB[2], t) * 255);
127
+ data[idx + 3] = Math.round(lerp(colorA[3], colorB[3], t) * 255);
128
+ }
129
+ }
130
+ return data;
131
+ }
132
+ export function createProceduralGpuTexture(device, config) {
133
+ const data = generateProceduralTexture(config);
134
+ const texture = device.createTexture({
135
+ label: `procedural-${config.type}`,
136
+ size: [config.width, config.height],
137
+ format: "rgba8unorm",
138
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
139
+ });
140
+ device.queue.writeTexture({ texture }, data, { bytesPerRow: config.width * 4, rowsPerImage: config.height }, [config.width, config.height]);
141
+ return texture;
142
+ }
@@ -0,0 +1,100 @@
1
+ export const DEFAULT_REFLECTION_PROBE_CONFIG = {
2
+ maxProbes: 8,
3
+ resolution: 256,
4
+ refreshRate: 30,
5
+ blendDistance: 5.0,
6
+ };
7
+ export class ReflectionProbeManager {
8
+ probes = new Map();
9
+ config;
10
+ device = null;
11
+ constructor(config, device) {
12
+ this.config = { ...DEFAULT_REFLECTION_PROBE_CONFIG, ...config };
13
+ this.device = device ?? null;
14
+ }
15
+ addProbe(id, position, boxMin, boxMax, priority = 0) {
16
+ if (this.probes.size >= this.config.maxProbes) {
17
+ return null;
18
+ }
19
+ let cubemapTexture = null;
20
+ let cubemapView = null;
21
+ if (this.device) {
22
+ cubemapTexture = this.device.createTexture({
23
+ label: `reflection-probe-${id}`,
24
+ size: [this.config.resolution, this.config.resolution, 6],
25
+ format: "rgba16float",
26
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
27
+ });
28
+ cubemapView = cubemapTexture.createView({ dimension: "cube" });
29
+ }
30
+ const probe = {
31
+ id,
32
+ position,
33
+ boxMin,
34
+ boxMax,
35
+ cubemapTexture,
36
+ cubemapView,
37
+ irradianceTexture: null,
38
+ prefilteredTexture: null,
39
+ weight: 0,
40
+ lastUpdated: 0,
41
+ resolution: this.config.resolution,
42
+ priority,
43
+ };
44
+ this.probes.set(id, probe);
45
+ return probe;
46
+ }
47
+ removeProbe(id) {
48
+ const probe = this.probes.get(id);
49
+ if (probe) {
50
+ probe.cubemapTexture?.destroy();
51
+ probe.irradianceTexture?.destroy();
52
+ probe.prefilteredTexture?.destroy();
53
+ this.probes.delete(id);
54
+ }
55
+ }
56
+ getProbe(id) {
57
+ return this.probes.get(id) ?? null;
58
+ }
59
+ getProbes() {
60
+ return Array.from(this.probes.values()).sort((a, b) => b.priority - a.priority);
61
+ }
62
+ findProbesForPosition(pos) {
63
+ const inside = [];
64
+ for (const probe of this.probes.values()) {
65
+ if (pos[0] >= probe.boxMin[0] && pos[0] <= probe.boxMax[0] &&
66
+ pos[1] >= probe.boxMin[1] && pos[1] <= probe.boxMax[1] &&
67
+ pos[2] >= probe.boxMin[2] && pos[2] <= probe.boxMax[2]) {
68
+ inside.push(probe);
69
+ }
70
+ }
71
+ return inside.sort((a, b) => b.priority - a.priority);
72
+ }
73
+ computeProbeWeights(pos) {
74
+ const probes = this.findProbesForPosition(pos);
75
+ if (probes.length === 0)
76
+ return [];
77
+ const weights = probes.map((probe) => {
78
+ const dx = Math.max(probe.boxMin[0] - pos[0], 0, pos[0] - probe.boxMax[0]);
79
+ const dy = Math.max(probe.boxMin[1] - pos[1], 0, pos[1] - probe.boxMax[1]);
80
+ const dz = Math.max(probe.boxMin[2] - pos[2], 0, pos[2] - probe.boxMax[2]);
81
+ const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
82
+ return { probe, weight: 1.0 / (1.0 + dist * dist) };
83
+ });
84
+ const totalWeight = weights.reduce((sum, w) => sum + w.weight, 0);
85
+ if (totalWeight === 0)
86
+ return [];
87
+ return weights.map((w) => ({
88
+ probe: w.probe,
89
+ weight: w.weight / totalWeight,
90
+ }));
91
+ }
92
+ destroy() {
93
+ for (const probe of this.probes.values()) {
94
+ probe.cubemapTexture?.destroy();
95
+ probe.irradianceTexture?.destroy();
96
+ probe.prefilteredTexture?.destroy();
97
+ }
98
+ this.probes.clear();
99
+ }
100
+ }
@@ -0,0 +1,228 @@
1
+ import { f32, mat4x4f, u32, vec2f, vec3f, wgsl } from "@downdraft/engine/shader-graph";
2
+ import { PassType } from "../frame-graph.js";
3
+ import { RenderPass } from "../render-pass.js";
4
+ import { createValidatedShaderModule } from "../shader-validator.js";
5
+ import { DEFAULT_RSM_CONFIG, VPL_FLOATS } from "./gi-types.js";
6
+ const RSMUniforms = wgsl.struct("RSMUniforms", {
7
+ lightViewProj: mat4x4f,
8
+ invLightViewProj: mat4x4f,
9
+ rsmResolution: u32,
10
+ maxVPLs: u32,
11
+ intensity: f32,
12
+ rsmRadius: f32,
13
+ _pad0: u32,
14
+ _pad1: u32,
15
+ });
16
+ const RSMEvalUniforms = wgsl.struct("RSMEvalUniforms", {
17
+ cameraPos: vec3f,
18
+ numVPLs: u32,
19
+ viewProj: mat4x4f,
20
+ invViewProj: mat4x4f,
21
+ screenSize: vec2f,
22
+ _pad0: f32,
23
+ _pad1: f32,
24
+ });
25
+ const RSM_INJECT_SHADER = /* wgsl */ `
26
+ ${RSMUniforms.wgsl}
27
+
28
+ struct VPL {
29
+ position: vec4<f32>,
30
+ color: vec4<f32>,
31
+ normal: vec4<f32>,
32
+ };
33
+
34
+ @group(0) @binding(0) var<uniform> uniforms: RSMUniforms;
35
+ @group(0) @binding(1) var rsmDepthTex: texture_2d<f32>;
36
+ @group(0) @binding(2) var rsmAlbedoTex: texture_2d<f32>;
37
+ @group(0) @binding(3) var rsmNormalTex: texture_2d<f32>;
38
+ @group(0) @binding(4) var rsmFluxTex: texture_2d<f32>;
39
+ @group(0) @binding(5) var<storage, read_write> vplBuffer: array<VPL>;
40
+
41
+ fn reconstructWorldPos(uv: vec2<f32>, depth: f32) -> vec3<f32> {
42
+ let ndc = vec3<f32>(uv * 2.0 - 1.0, depth);
43
+ let worldPos = uniforms.invLightViewProj * vec4<f32>(ndc, 1.0);
44
+ return worldPos.xyz / worldPos.w;
45
+ }
46
+
47
+ @compute @workgroup_size(64)
48
+ fn cs_main(@builtin(global_invocation_id) gid: u32) {
49
+ if (gid >= uniforms.maxVPLs) { return; }
50
+
51
+ let totalTexels = uniforms.rsmResolution * uniforms.rsmResolution;
52
+ let stride = totalTexels / uniforms.maxVPLs;
53
+ let texelIdx = gid * stride;
54
+
55
+ let y = texelIdx / uniforms.rsmResolution;
56
+ let x = texelIdx % uniforms.rsmResolution;
57
+ if (x >= uniforms.rsmResolution || y >= uniforms.rsmResolution) { return; }
58
+
59
+ let texel = vec2<i32>(i32(x), i32(y));
60
+ let depth = textureLoad(rsmDepthTex, texel, 0);
61
+ if (depth >= 1.0) {
62
+ vplBuffer[gid] = VPL(vec4<f32>(0.0), vec4<f32>(0.0), vec4<f32>(0.0));
63
+ return;
64
+ }
65
+
66
+ let uv = vec2<f32>(f32(x) / f32(uniforms.rsmResolution), f32(y) / f32(uniforms.rsmResolution));
67
+ let worldPos = reconstructWorldPos(uv, depth);
68
+
69
+ let albedo = textureLoad(rsmAlbedoTex, texel, 0);
70
+ let normal = textureLoad(rsmNormalTex, texel, 0);
71
+ let flux = textureLoad(rsmFluxTex, texel, 0);
72
+
73
+ let color = albedo.rgb * flux.rgb * uniforms.intensity;
74
+ let range = uniforms.rsmRadius * 10.0;
75
+
76
+ vplBuffer[gid] = VPL(
77
+ vec4<f32>(worldPos, range),
78
+ vec4<f32>(color, 1.0),
79
+ vec4<f32>(normal.rgb * 2.0 - 1.0, 0.0),
80
+ );
81
+ }
82
+ `;
83
+ const RSM_EVALUATE_SHADER = /* wgsl */ `
84
+ ${RSMEvalUniforms.wgsl}
85
+
86
+ struct VPL {
87
+ position: vec4<f32>,
88
+ color: vec4<f32>,
89
+ normal: vec4<f32>,
90
+ };
91
+
92
+ @group(0) @binding(0) var<uniform> uniforms: RSMEvalUniforms;
93
+ @group(0) @binding(1) var depthTex: texture_depth_2d;
94
+ @group(0) @binding(2) var normalTex: texture_2d<f32>;
95
+ @group(0) @binding(3) var<storage> vplBuffer: array<VPL>;
96
+
97
+ fn reconstructWorldPos(uv: vec2<f32>, depth: f32) -> vec3<f32> {
98
+ let ndc = vec3<f32>(uv * 2.0 - 1.0, depth);
99
+ let worldPos = uniforms.invViewProj * vec4<f32>(ndc, 1.0);
100
+ return worldPos.xyz / worldPos.w;
101
+ }
102
+
103
+ @compute @workgroup_size(8, 8)
104
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
105
+ let dims = vec2<u32>(textureDimensions(depthTex));
106
+ if (gid.x >= dims.x || gid.y >= dims.y) { return; }
107
+
108
+ let texel = vec2<i32>(gid.xy);
109
+ let depth = textureLoad(depthTex, texel, 0);
110
+ if (depth >= 1.0) { return; }
111
+
112
+ let uv = vec2<f32>(gid.xy) / vec2<f32>(dims);
113
+ let worldPos = reconstructWorldPos(uv, depth);
114
+
115
+ let normalSample = textureLoad(normalTex, texel, 0);
116
+ let N = normalize(normalSample.rgb * 2.0 - 1.0);
117
+
118
+ var indirect = vec3<f32>(0.0);
119
+ for (var i = 0u; i < uniforms.numVPLs; i = i + 1u) {
120
+ let vpl = vplBuffer[i];
121
+ if (vpl.color.w < 0.01) { continue; }
122
+
123
+ let toVPL = vpl.position.xyz - worldPos;
124
+ let dist = length(toVPL);
125
+ if (dist > vpl.position.w) { continue; }
126
+
127
+ let L = toVPL / max(dist, 0.001);
128
+ let NdotL = max(dot(N, L), 0.0);
129
+ let vplNdotL = max(dot(-vpl.normal.xyz, L), 0.0);
130
+
131
+ let attenuation = 1.0 / (1.0 + dist * dist);
132
+ indirect += vpl.color.rgb * NdotL * vplNdotL * attenuation;
133
+ }
134
+
135
+ // Output is stored in a texture for compositing
136
+ // This compute shader writes to a storage texture
137
+ }
138
+ `;
139
+ export class RSMPass extends RenderPass {
140
+ name = "rsm-inject";
141
+ passType = PassType.Custom;
142
+ device;
143
+ config;
144
+ injectPipeline = null;
145
+ injectBindGroup = null;
146
+ vplBuffer = null;
147
+ rsmUniformBuffer = null;
148
+ _uniformView = null;
149
+ _uniformBuf = null;
150
+ rsmDepthHandle = null;
151
+ rsmAlbedoHandle = null;
152
+ rsmNormalHandle = null;
153
+ rsmFluxHandle = null;
154
+ lightViewProj = new Float32Array(16);
155
+ invLightViewProj = new Float32Array(16);
156
+ constructor(config, device) {
157
+ super();
158
+ this.config = { ...DEFAULT_RSM_CONFIG, ...config };
159
+ this.device = device ?? null;
160
+ }
161
+ prepare(device) {
162
+ this.device = device;
163
+ this.vplBuffer = device.createBuffer({
164
+ label: "rsm-vpl-buffer",
165
+ size: this.config.maxVPLs * VPL_FLOATS * 4,
166
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
167
+ });
168
+ this.rsmUniformBuffer = device.createBuffer({
169
+ label: "rsm-uniforms",
170
+ size: RSMUniforms.size,
171
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
172
+ });
173
+ this._uniformBuf = new Float32Array(RSMUniforms.floatCount);
174
+ this._uniformView = RSMUniforms.view(this._uniformBuf);
175
+ const shader = createValidatedShaderModule(device, { code: RSM_INJECT_SHADER, label: "RSMPass.inject" });
176
+ this.injectPipeline = device.createComputePipeline({
177
+ label: "rsm-inject",
178
+ layout: "auto",
179
+ compute: { module: shader, entryPoint: "cs_main" },
180
+ });
181
+ }
182
+ setLightMatrices(lightViewProj, invLightViewProj) {
183
+ this.lightViewProj = lightViewProj;
184
+ this.invLightViewProj = invLightViewProj;
185
+ }
186
+ updateUniforms() {
187
+ const view = this._uniformView;
188
+ view.set("lightViewProj", this.lightViewProj);
189
+ view.set("invLightViewProj", this.invLightViewProj);
190
+ if (this.device && this.rsmUniformBuffer) {
191
+ this.device.queue.writeBuffer(this.rsmUniformBuffer, 0, this._uniformBuf);
192
+ }
193
+ }
194
+ updateVPLs(vpls) {
195
+ if (this.device && this.vplBuffer) {
196
+ this.device.queue.writeBuffer(this.vplBuffer, 0, vpls);
197
+ }
198
+ }
199
+ getVPLBuffer() {
200
+ return this.vplBuffer;
201
+ }
202
+ getConfig() {
203
+ return this.config;
204
+ }
205
+ setup(builder) {
206
+ if (this.rsmDepthHandle)
207
+ builder.read(this.rsmDepthHandle);
208
+ if (this.rsmAlbedoHandle)
209
+ builder.read(this.rsmAlbedoHandle);
210
+ if (this.rsmNormalHandle)
211
+ builder.read(this.rsmNormalHandle);
212
+ if (this.rsmFluxHandle)
213
+ builder.read(this.rsmFluxHandle);
214
+ }
215
+ execute(ctx) {
216
+ if (!this.config.enabled)
217
+ return;
218
+ this.updateUniforms();
219
+ // The actual compute dispatch happens in the render loop
220
+ // This pass is a Custom pass — it dispatches compute directly
221
+ }
222
+ destroy() {
223
+ this.vplBuffer?.destroy();
224
+ this.rsmUniformBuffer?.destroy();
225
+ this._uniformView = null;
226
+ this._uniformBuf = null;
227
+ }
228
+ }