@bloomengine/engine 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/native/tvos/metal-patched/Cargo.toml +178 -0
- package/native/tvos/metal-patched/LICENSE-APACHE +201 -0
- package/native/tvos/metal-patched/LICENSE-MIT +25 -0
- package/native/tvos/metal-patched/src/acceleration_structure.rs +667 -0
- package/native/tvos/metal-patched/src/acceleration_structure_pass.rs +108 -0
- package/native/tvos/metal-patched/src/argument.rs +366 -0
- package/native/tvos/metal-patched/src/blitpass.rs +102 -0
- package/native/tvos/metal-patched/src/buffer.rs +71 -0
- package/native/tvos/metal-patched/src/capturedescriptor.rs +76 -0
- package/native/tvos/metal-patched/src/capturemanager.rs +113 -0
- package/native/tvos/metal-patched/src/commandbuffer.rs +192 -0
- package/native/tvos/metal-patched/src/commandqueue.rs +44 -0
- package/native/tvos/metal-patched/src/computepass.rs +107 -0
- package/native/tvos/metal-patched/src/constants.rs +152 -0
- package/native/tvos/metal-patched/src/counters.rs +119 -0
- package/native/tvos/metal-patched/src/depthstencil.rs +190 -0
- package/native/tvos/metal-patched/src/device.rs +2134 -0
- package/native/tvos/metal-patched/src/drawable.rs +39 -0
- package/native/tvos/metal-patched/src/encoder.rs +2041 -0
- package/native/tvos/metal-patched/src/heap.rs +281 -0
- package/native/tvos/metal-patched/src/indirect_encoder.rs +344 -0
- package/native/tvos/metal-patched/src/lib.rs +657 -0
- package/native/tvos/metal-patched/src/library.rs +902 -0
- package/native/tvos/metal-patched/src/mps.rs +575 -0
- package/native/tvos/metal-patched/src/pipeline/compute.rs +475 -0
- package/native/tvos/metal-patched/src/pipeline/mod.rs +71 -0
- package/native/tvos/metal-patched/src/pipeline/render.rs +762 -0
- package/native/tvos/metal-patched/src/renderpass.rs +443 -0
- package/native/tvos/metal-patched/src/resource.rs +182 -0
- package/native/tvos/metal-patched/src/sampler.rs +165 -0
- package/native/tvos/metal-patched/src/sync.rs +178 -0
- package/native/tvos/metal-patched/src/texture.rs +352 -0
- package/native/tvos/metal-patched/src/types.rs +90 -0
- package/native/tvos/metal-patched/src/vertexdescriptor.rs +250 -0
- package/package.json +8 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
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- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
- package/native/third_party/JoltPhysics/LICENSE +0 -7
- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Geometry/Triangle.h>
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#include <Jolt/Geometry/IndexedTriangle.h>
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#include <Jolt/Geometry/Plane.h>
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#include <Jolt/Math/Mat44.h>
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JPH_NAMESPACE_BEGIN
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/// Axis aligned box
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class [[nodiscard]] AABox
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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/// Constructor
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AABox() : mMin(Vec3::sReplicate(FLT_MAX)), mMax(Vec3::sReplicate(-FLT_MAX)) { }
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AABox(Vec3Arg inMin, Vec3Arg inMax) : mMin(inMin), mMax(inMax) { }
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AABox(DVec3Arg inMin, DVec3Arg inMax) : mMin(inMin.ToVec3RoundDown()), mMax(inMax.ToVec3RoundUp()) { }
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AABox(Vec3Arg inCenter, float inRadius) : mMin(inCenter - Vec3::sReplicate(inRadius)), mMax(inCenter + Vec3::sReplicate(inRadius)) { }
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/// Create box from 2 points
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static AABox sFromTwoPoints(Vec3Arg inP1, Vec3Arg inP2) { return AABox(Vec3::sMin(inP1, inP2), Vec3::sMax(inP1, inP2)); }
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/// Create box from indexed triangle
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static AABox sFromTriangle(const VertexList &inVertices, const IndexedTriangle &inTriangle)
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{
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AABox box = sFromTwoPoints(Vec3(inVertices[inTriangle.mIdx[0]]), Vec3(inVertices[inTriangle.mIdx[1]]));
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box.Encapsulate(Vec3(inVertices[inTriangle.mIdx[2]]));
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return box;
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}
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/// Get bounding box of size FLT_MAX
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static AABox sBiggest()
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{
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/// Max half extent of AABox is 0.5 * FLT_MAX so that GetSize() remains finite
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return AABox(Vec3::sReplicate(-0.5f * FLT_MAX), Vec3::sReplicate(0.5f * FLT_MAX));
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}
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/// Comparison operators
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bool operator == (const AABox &inRHS) const { return mMin == inRHS.mMin && mMax == inRHS.mMax; }
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bool operator != (const AABox &inRHS) const { return mMin != inRHS.mMin || mMax != inRHS.mMax; }
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/// Reset the bounding box to an empty bounding box
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void SetEmpty()
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{
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mMin = Vec3::sReplicate(FLT_MAX);
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mMax = Vec3::sReplicate(-FLT_MAX);
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}
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/// Check if the bounding box is valid (max >= min)
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bool IsValid() const
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{
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return mMin.GetX() <= mMax.GetX() && mMin.GetY() <= mMax.GetY() && mMin.GetZ() <= mMax.GetZ();
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}
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/// Encapsulate point in bounding box
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void Encapsulate(Vec3Arg inPos)
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{
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mMin = Vec3::sMin(mMin, inPos);
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mMax = Vec3::sMax(mMax, inPos);
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}
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/// Encapsulate bounding box in bounding box
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void Encapsulate(const AABox &inRHS)
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{
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mMin = Vec3::sMin(mMin, inRHS.mMin);
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mMax = Vec3::sMax(mMax, inRHS.mMax);
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}
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/// Encapsulate triangle in bounding box
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void Encapsulate(const Triangle &inRHS)
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{
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Vec3 v = Vec3::sLoadFloat3Unsafe(inRHS.mV[0]);
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Encapsulate(v);
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v = Vec3::sLoadFloat3Unsafe(inRHS.mV[1]);
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Encapsulate(v);
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v = Vec3::sLoadFloat3Unsafe(inRHS.mV[2]);
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Encapsulate(v);
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}
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/// Encapsulate triangle in bounding box
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void Encapsulate(const VertexList &inVertices, const IndexedTriangle &inTriangle)
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{
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for (uint32 idx : inTriangle.mIdx)
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Encapsulate(Vec3(inVertices[idx]));
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}
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/// Intersect this bounding box with inOther, returns the intersection
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AABox Intersect(const AABox &inOther) const
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{
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return AABox(Vec3::sMax(mMin, inOther.mMin), Vec3::sMin(mMax, inOther.mMax));
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}
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/// Make sure that each edge of the bounding box has a minimal length
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void EnsureMinimalEdgeLength(float inMinEdgeLength)
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{
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Vec3 min_length = Vec3::sReplicate(inMinEdgeLength);
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mMax = Vec3::sSelect(mMax, mMin + min_length, Vec3::sLess(mMax - mMin, min_length));
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}
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/// Widen the box on both sides by inVector
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void ExpandBy(Vec3Arg inVector)
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{
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mMin -= inVector;
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mMax += inVector;
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}
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/// Get center of bounding box
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Vec3 GetCenter() const
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{
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return 0.5f * (mMin + mMax);
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}
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/// Get extent of bounding box (half of the size)
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Vec3 GetExtent() const
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{
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return 0.5f * (mMax - mMin);
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}
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/// Get size of bounding box
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Vec3 GetSize() const
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{
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return mMax - mMin;
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}
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/// Get surface area of bounding box
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float GetSurfaceArea() const
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{
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Vec3 extent = mMax - mMin;
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return 2.0f * (extent.GetX() * extent.GetY() + extent.GetX() * extent.GetZ() + extent.GetY() * extent.GetZ());
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}
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/// Get volume of bounding box
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float GetVolume() const
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{
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Vec3 extent = mMax - mMin;
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return extent.GetX() * extent.GetY() * extent.GetZ();
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}
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/// Check if this box contains another box
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bool Contains(const AABox &inOther) const
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{
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return UVec4::sAnd(Vec3::sLessOrEqual(mMin, inOther.mMin), Vec3::sGreaterOrEqual(mMax, inOther.mMax)).TestAllXYZTrue();
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}
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/// Check if this box contains a point
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bool Contains(Vec3Arg inOther) const
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{
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return UVec4::sAnd(Vec3::sLessOrEqual(mMin, inOther), Vec3::sGreaterOrEqual(mMax, inOther)).TestAllXYZTrue();
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}
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/// Check if this box contains a point
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bool Contains(DVec3Arg inOther) const
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{
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return Contains(Vec3(inOther));
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}
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/// Check if this box overlaps with another box
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bool Overlaps(const AABox &inOther) const
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{
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return !UVec4::sOr(Vec3::sGreater(mMin, inOther.mMax), Vec3::sLess(mMax, inOther.mMin)).TestAnyXYZTrue();
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}
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/// Check if this box overlaps with a plane
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bool Overlaps(const Plane &inPlane) const
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{
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Vec3 normal = inPlane.GetNormal();
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float dist_normal = inPlane.SignedDistance(GetSupport(normal));
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float dist_min_normal = inPlane.SignedDistance(GetSupport(-normal));
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return dist_normal * dist_min_normal <= 0.0f; // If both support points are on the same side of the plane we don't overlap
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}
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/// Translate bounding box
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void Translate(Vec3Arg inTranslation)
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{
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mMin += inTranslation;
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mMax += inTranslation;
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}
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/// Translate bounding box
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void Translate(DVec3Arg inTranslation)
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{
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mMin = (DVec3(mMin) + inTranslation).ToVec3RoundDown();
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mMax = (DVec3(mMax) + inTranslation).ToVec3RoundUp();
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}
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/// Transform bounding box
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AABox Transformed(Mat44Arg inMatrix) const
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{
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// Start with the translation of the matrix
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Vec3 new_min, new_max;
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new_min = new_max = inMatrix.GetTranslation();
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// Now find the extreme points by considering the product of the min and max with each column of inMatrix
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for (int c = 0; c < 3; ++c)
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{
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Vec3 col = inMatrix.GetColumn3(c);
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Vec3 a = col * mMin[c];
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Vec3 b = col * mMax[c];
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new_min += Vec3::sMin(a, b);
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new_max += Vec3::sMax(a, b);
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}
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// Return the new bounding box
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return AABox(new_min, new_max);
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}
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/// Transform bounding box
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AABox Transformed(DMat44Arg inMatrix) const
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{
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AABox transformed = Transformed(inMatrix.GetRotation());
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transformed.Translate(inMatrix.GetTranslation());
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return transformed;
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}
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/// Scale this bounding box, can handle non-uniform and negative scaling
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AABox Scaled(Vec3Arg inScale) const
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{
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return AABox::sFromTwoPoints(mMin * inScale, mMax * inScale);
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}
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/// Calculate the support vector for this convex shape.
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Vec3 GetSupport(Vec3Arg inDirection) const
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{
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return Vec3::sSelect(mMax, mMin, Vec3::sLess(inDirection, Vec3::sZero()));
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}
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/// Get the vertices of the face that faces inDirection the most
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template <class VERTEX_ARRAY>
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void GetSupportingFace(Vec3Arg inDirection, VERTEX_ARRAY &outVertices) const
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{
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outVertices.resize(4);
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int axis = inDirection.Abs().GetHighestComponentIndex();
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if (inDirection[axis] < 0.0f)
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{
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switch (axis)
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{
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case 0:
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outVertices[0] = Vec3(mMax.GetX(), mMin.GetY(), mMin.GetZ());
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outVertices[1] = Vec3(mMax.GetX(), mMax.GetY(), mMin.GetZ());
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outVertices[2] = Vec3(mMax.GetX(), mMax.GetY(), mMax.GetZ());
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outVertices[3] = Vec3(mMax.GetX(), mMin.GetY(), mMax.GetZ());
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break;
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case 1:
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outVertices[0] = Vec3(mMin.GetX(), mMax.GetY(), mMin.GetZ());
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outVertices[1] = Vec3(mMin.GetX(), mMax.GetY(), mMax.GetZ());
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outVertices[2] = Vec3(mMax.GetX(), mMax.GetY(), mMax.GetZ());
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outVertices[3] = Vec3(mMax.GetX(), mMax.GetY(), mMin.GetZ());
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break;
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case 2:
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outVertices[0] = Vec3(mMin.GetX(), mMin.GetY(), mMax.GetZ());
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outVertices[1] = Vec3(mMax.GetX(), mMin.GetY(), mMax.GetZ());
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outVertices[2] = Vec3(mMax.GetX(), mMax.GetY(), mMax.GetZ());
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outVertices[3] = Vec3(mMin.GetX(), mMax.GetY(), mMax.GetZ());
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break;
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}
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}
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else
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{
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switch (axis)
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{
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case 0:
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outVertices[0] = Vec3(mMin.GetX(), mMin.GetY(), mMin.GetZ());
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outVertices[1] = Vec3(mMin.GetX(), mMin.GetY(), mMax.GetZ());
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outVertices[2] = Vec3(mMin.GetX(), mMax.GetY(), mMax.GetZ());
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outVertices[3] = Vec3(mMin.GetX(), mMax.GetY(), mMin.GetZ());
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break;
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case 1:
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outVertices[0] = Vec3(mMin.GetX(), mMin.GetY(), mMin.GetZ());
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outVertices[1] = Vec3(mMax.GetX(), mMin.GetY(), mMin.GetZ());
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outVertices[2] = Vec3(mMax.GetX(), mMin.GetY(), mMax.GetZ());
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outVertices[3] = Vec3(mMin.GetX(), mMin.GetY(), mMax.GetZ());
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break;
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case 2:
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outVertices[0] = Vec3(mMin.GetX(), mMin.GetY(), mMin.GetZ());
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outVertices[1] = Vec3(mMin.GetX(), mMax.GetY(), mMin.GetZ());
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outVertices[2] = Vec3(mMax.GetX(), mMax.GetY(), mMin.GetZ());
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outVertices[3] = Vec3(mMax.GetX(), mMin.GetY(), mMin.GetZ());
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break;
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}
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}
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}
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/// Get the closest point on or in this box to inPoint
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Vec3 GetClosestPoint(Vec3Arg inPoint) const
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{
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return Vec3::sMin(Vec3::sMax(inPoint, mMin), mMax);
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}
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/// Get the squared distance between inPoint and this box (will be 0 if in Point is inside the box)
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inline float GetSqDistanceTo(Vec3Arg inPoint) const
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{
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return (GetClosestPoint(inPoint) - inPoint).LengthSq();
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}
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/// Bounding box min and max
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Vec3 mMin;
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Vec3 mMax;
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};
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JPH_NAMESPACE_END
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@@ -1,224 +0,0 @@
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Geometry/OrientedBox.h>
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JPH_NAMESPACE_BEGIN
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10
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/// Helper functions that process 4 axis aligned boxes at the same time using SIMD
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/// Test if 4 bounding boxes overlap with 1 bounding box, splat 1 box
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13
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JPH_INLINE UVec4 AABox4VsBox(const AABox &inBox1, Vec4Arg inBox2MinX, Vec4Arg inBox2MinY, Vec4Arg inBox2MinZ, Vec4Arg inBox2MaxX, Vec4Arg inBox2MaxY, Vec4Arg inBox2MaxZ)
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{
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15
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// Splat values of box 1
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16
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Vec4 box1_minx = inBox1.mMin.SplatX();
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Vec4 box1_miny = inBox1.mMin.SplatY();
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18
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Vec4 box1_minz = inBox1.mMin.SplatZ();
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19
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Vec4 box1_maxx = inBox1.mMax.SplatX();
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Vec4 box1_maxy = inBox1.mMax.SplatY();
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Vec4 box1_maxz = inBox1.mMax.SplatZ();
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23
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// Test separation over each axis
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UVec4 nooverlapx = UVec4::sOr(Vec4::sGreater(box1_minx, inBox2MaxX), Vec4::sGreater(inBox2MinX, box1_maxx));
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25
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UVec4 nooverlapy = UVec4::sOr(Vec4::sGreater(box1_miny, inBox2MaxY), Vec4::sGreater(inBox2MinY, box1_maxy));
|
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26
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UVec4 nooverlapz = UVec4::sOr(Vec4::sGreater(box1_minz, inBox2MaxZ), Vec4::sGreater(inBox2MinZ, box1_maxz));
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27
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28
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// Return overlap
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return UVec4::sNot(UVec4::sOr(UVec4::sOr(nooverlapx, nooverlapy), nooverlapz));
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}
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/// Scale 4 axis aligned boxes
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JPH_INLINE void AABox4Scale(Vec3Arg inScale, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ, Vec4 &outBoundsMinX, Vec4 &outBoundsMinY, Vec4 &outBoundsMinZ, Vec4 &outBoundsMaxX, Vec4 &outBoundsMaxY, Vec4 &outBoundsMaxZ)
|
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34
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{
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35
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Vec4 scale_x = inScale.SplatX();
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36
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Vec4 scaled_min_x = scale_x * inBoxMinX;
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37
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Vec4 scaled_max_x = scale_x * inBoxMaxX;
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38
|
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outBoundsMinX = Vec4::sMin(scaled_min_x, scaled_max_x); // Negative scale can flip min and max
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39
|
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outBoundsMaxX = Vec4::sMax(scaled_min_x, scaled_max_x);
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40
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|
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41
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Vec4 scale_y = inScale.SplatY();
|
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42
|
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Vec4 scaled_min_y = scale_y * inBoxMinY;
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43
|
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Vec4 scaled_max_y = scale_y * inBoxMaxY;
|
|
44
|
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outBoundsMinY = Vec4::sMin(scaled_min_y, scaled_max_y);
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45
|
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outBoundsMaxY = Vec4::sMax(scaled_min_y, scaled_max_y);
|
|
46
|
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|
|
47
|
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Vec4 scale_z = inScale.SplatZ();
|
|
48
|
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Vec4 scaled_min_z = scale_z * inBoxMinZ;
|
|
49
|
-
Vec4 scaled_max_z = scale_z * inBoxMaxZ;
|
|
50
|
-
outBoundsMinZ = Vec4::sMin(scaled_min_z, scaled_max_z);
|
|
51
|
-
outBoundsMaxZ = Vec4::sMax(scaled_min_z, scaled_max_z);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
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/// Enlarge 4 bounding boxes with extent (add to both sides)
|
|
55
|
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JPH_INLINE void AABox4EnlargeWithExtent(Vec3Arg inExtent, Vec4 &ioBoundsMinX, Vec4 &ioBoundsMinY, Vec4 &ioBoundsMinZ, Vec4 &ioBoundsMaxX, Vec4 &ioBoundsMaxY, Vec4 &ioBoundsMaxZ)
|
|
56
|
-
{
|
|
57
|
-
Vec4 extent_x = inExtent.SplatX();
|
|
58
|
-
ioBoundsMinX -= extent_x;
|
|
59
|
-
ioBoundsMaxX += extent_x;
|
|
60
|
-
|
|
61
|
-
Vec4 extent_y = inExtent.SplatY();
|
|
62
|
-
ioBoundsMinY -= extent_y;
|
|
63
|
-
ioBoundsMaxY += extent_y;
|
|
64
|
-
|
|
65
|
-
Vec4 extent_z = inExtent.SplatZ();
|
|
66
|
-
ioBoundsMinZ -= extent_z;
|
|
67
|
-
ioBoundsMaxZ += extent_z;
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
/// Test if 4 bounding boxes overlap with a point
|
|
71
|
-
JPH_INLINE UVec4 AABox4VsPoint(Vec3Arg inPoint, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
|
|
72
|
-
{
|
|
73
|
-
// Splat point to 4 component vectors
|
|
74
|
-
Vec4 point_x = Vec4(inPoint).SplatX();
|
|
75
|
-
Vec4 point_y = Vec4(inPoint).SplatY();
|
|
76
|
-
Vec4 point_z = Vec4(inPoint).SplatZ();
|
|
77
|
-
|
|
78
|
-
// Test if point overlaps with box
|
|
79
|
-
UVec4 overlapx = UVec4::sAnd(Vec4::sGreaterOrEqual(point_x, inBoxMinX), Vec4::sLessOrEqual(point_x, inBoxMaxX));
|
|
80
|
-
UVec4 overlapy = UVec4::sAnd(Vec4::sGreaterOrEqual(point_y, inBoxMinY), Vec4::sLessOrEqual(point_y, inBoxMaxY));
|
|
81
|
-
UVec4 overlapz = UVec4::sAnd(Vec4::sGreaterOrEqual(point_z, inBoxMinZ), Vec4::sLessOrEqual(point_z, inBoxMaxZ));
|
|
82
|
-
|
|
83
|
-
// Test if all are overlapping
|
|
84
|
-
return UVec4::sAnd(UVec4::sAnd(overlapx, overlapy), overlapz);
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
/// Test if 4 bounding boxes overlap with an oriented box
|
|
88
|
-
JPH_INLINE UVec4 AABox4VsBox(Mat44Arg inOrientation, Vec3Arg inHalfExtents, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ, float inEpsilon = 1.0e-6f)
|
|
89
|
-
{
|
|
90
|
-
// Taken from: Real Time Collision Detection - Christer Ericson
|
|
91
|
-
// Chapter 4.4.1, page 103-105.
|
|
92
|
-
// Note that the code is swapped around: A is the aabox and B is the oriented box (this saves us from having to invert the orientation of the oriented box)
|
|
93
|
-
|
|
94
|
-
// Compute translation vector t (the translation of B in the space of A)
|
|
95
|
-
Vec4 t[3] {
|
|
96
|
-
inOrientation.GetTranslation().SplatX() - 0.5f * (inBoxMinX + inBoxMaxX),
|
|
97
|
-
inOrientation.GetTranslation().SplatY() - 0.5f * (inBoxMinY + inBoxMaxY),
|
|
98
|
-
inOrientation.GetTranslation().SplatZ() - 0.5f * (inBoxMinZ + inBoxMaxZ) };
|
|
99
|
-
|
|
100
|
-
// Compute common subexpressions. Add in an epsilon term to
|
|
101
|
-
// counteract arithmetic errors when two edges are parallel and
|
|
102
|
-
// their cross product is (near) null (see text for details)
|
|
103
|
-
Vec3 epsilon = Vec3::sReplicate(inEpsilon);
|
|
104
|
-
Vec3 abs_r[3] { inOrientation.GetAxisX().Abs() + epsilon, inOrientation.GetAxisY().Abs() + epsilon, inOrientation.GetAxisZ().Abs() + epsilon };
|
|
105
|
-
|
|
106
|
-
// Half extents for a
|
|
107
|
-
Vec4 a_half_extents[3] {
|
|
108
|
-
0.5f * (inBoxMaxX - inBoxMinX),
|
|
109
|
-
0.5f * (inBoxMaxY - inBoxMinY),
|
|
110
|
-
0.5f * (inBoxMaxZ - inBoxMinZ) };
|
|
111
|
-
|
|
112
|
-
// Half extents of b
|
|
113
|
-
Vec4 b_half_extents_x = inHalfExtents.SplatX();
|
|
114
|
-
Vec4 b_half_extents_y = inHalfExtents.SplatY();
|
|
115
|
-
Vec4 b_half_extents_z = inHalfExtents.SplatZ();
|
|
116
|
-
|
|
117
|
-
// Each component corresponds to 1 overlapping OBB vs ABB
|
|
118
|
-
UVec4 overlaps = UVec4(0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff);
|
|
119
|
-
|
|
120
|
-
// Test axes L = A0, L = A1, L = A2
|
|
121
|
-
Vec4 ra, rb;
|
|
122
|
-
for (int i = 0; i < 3; i++)
|
|
123
|
-
{
|
|
124
|
-
ra = a_half_extents[i];
|
|
125
|
-
rb = b_half_extents_x * abs_r[0][i] + b_half_extents_y * abs_r[1][i] + b_half_extents_z * abs_r[2][i];
|
|
126
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual(t[i].Abs(), ra + rb));
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
// Test axes L = B0, L = B1, L = B2
|
|
130
|
-
for (int i = 0; i < 3; i++)
|
|
131
|
-
{
|
|
132
|
-
ra = a_half_extents[0] * abs_r[i][0] + a_half_extents[1] * abs_r[i][1] + a_half_extents[2] * abs_r[i][2];
|
|
133
|
-
rb = Vec4::sReplicate(inHalfExtents[i]);
|
|
134
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[0] * inOrientation(0, i) + t[1] * inOrientation(1, i) + t[2] * inOrientation(2, i)).Abs(), ra + rb));
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
// Test axis L = A0 x B0
|
|
138
|
-
ra = a_half_extents[1] * abs_r[0][2] + a_half_extents[2] * abs_r[0][1];
|
|
139
|
-
rb = b_half_extents_y * abs_r[2][0] + b_half_extents_z * abs_r[1][0];
|
|
140
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[2] * inOrientation(1, 0) - t[1] * inOrientation(2, 0)).Abs(), ra + rb));
|
|
141
|
-
|
|
142
|
-
// Test axis L = A0 x B1
|
|
143
|
-
ra = a_half_extents[1] * abs_r[1][2] + a_half_extents[2] * abs_r[1][1];
|
|
144
|
-
rb = b_half_extents_x * abs_r[2][0] + b_half_extents_z * abs_r[0][0];
|
|
145
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[2] * inOrientation(1, 1) - t[1] * inOrientation(2, 1)).Abs(), ra + rb));
|
|
146
|
-
|
|
147
|
-
// Test axis L = A0 x B2
|
|
148
|
-
ra = a_half_extents[1] * abs_r[2][2] + a_half_extents[2] * abs_r[2][1];
|
|
149
|
-
rb = b_half_extents_x * abs_r[1][0] + b_half_extents_y * abs_r[0][0];
|
|
150
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[2] * inOrientation(1, 2) - t[1] * inOrientation(2, 2)).Abs(), ra + rb));
|
|
151
|
-
|
|
152
|
-
// Test axis L = A1 x B0
|
|
153
|
-
ra = a_half_extents[0] * abs_r[0][2] + a_half_extents[2] * abs_r[0][0];
|
|
154
|
-
rb = b_half_extents_y * abs_r[2][1] + b_half_extents_z * abs_r[1][1];
|
|
155
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[0] * inOrientation(2, 0) - t[2] * inOrientation(0, 0)).Abs(), ra + rb));
|
|
156
|
-
|
|
157
|
-
// Test axis L = A1 x B1
|
|
158
|
-
ra = a_half_extents[0] * abs_r[1][2] + a_half_extents[2] * abs_r[1][0];
|
|
159
|
-
rb = b_half_extents_x * abs_r[2][1] + b_half_extents_z * abs_r[0][1];
|
|
160
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[0] * inOrientation(2, 1) - t[2] * inOrientation(0, 1)).Abs(), ra + rb));
|
|
161
|
-
|
|
162
|
-
// Test axis L = A1 x B2
|
|
163
|
-
ra = a_half_extents[0] * abs_r[2][2] + a_half_extents[2] * abs_r[2][0];
|
|
164
|
-
rb = b_half_extents_x * abs_r[1][1] + b_half_extents_y * abs_r[0][1];
|
|
165
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[0] * inOrientation(2, 2) - t[2] * inOrientation(0, 2)).Abs(), ra + rb));
|
|
166
|
-
|
|
167
|
-
// Test axis L = A2 x B0
|
|
168
|
-
ra = a_half_extents[0] * abs_r[0][1] + a_half_extents[1] * abs_r[0][0];
|
|
169
|
-
rb = b_half_extents_y * abs_r[2][2] + b_half_extents_z * abs_r[1][2];
|
|
170
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[1] * inOrientation(0, 0) - t[0] * inOrientation(1, 0)).Abs(), ra + rb));
|
|
171
|
-
|
|
172
|
-
// Test axis L = A2 x B1
|
|
173
|
-
ra = a_half_extents[0] * abs_r[1][1] + a_half_extents[1] * abs_r[1][0];
|
|
174
|
-
rb = b_half_extents_x * abs_r[2][2] + b_half_extents_z * abs_r[0][2];
|
|
175
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[1] * inOrientation(0, 1) - t[0] * inOrientation(1, 1)).Abs(), ra + rb));
|
|
176
|
-
|
|
177
|
-
// Test axis L = A2 x B2
|
|
178
|
-
ra = a_half_extents[0] * abs_r[2][1] + a_half_extents[1] * abs_r[2][0];
|
|
179
|
-
rb = b_half_extents_x * abs_r[1][2] + b_half_extents_y * abs_r[0][2];
|
|
180
|
-
overlaps = UVec4::sAnd(overlaps, Vec4::sLessOrEqual((t[1] * inOrientation(0, 2) - t[0] * inOrientation(1, 2)).Abs(), ra + rb));
|
|
181
|
-
|
|
182
|
-
// Return if the OBB vs AABBs are intersecting
|
|
183
|
-
return overlaps;
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
/// Convenience function that tests 4 AABoxes vs OrientedBox
|
|
187
|
-
JPH_INLINE UVec4 AABox4VsBox(const OrientedBox &inBox, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ, float inEpsilon = 1.0e-6f)
|
|
188
|
-
{
|
|
189
|
-
return AABox4VsBox(inBox.mOrientation, inBox.mHalfExtents, inBoxMinX, inBoxMinY, inBoxMinZ, inBoxMaxX, inBoxMaxY, inBoxMaxZ, inEpsilon);
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
/// Get the squared distance between 4 AABoxes and a point
|
|
193
|
-
JPH_INLINE Vec4 AABox4DistanceSqToPoint(Vec4Arg inPointX, Vec4Arg inPointY, Vec4Arg inPointZ, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
|
|
194
|
-
{
|
|
195
|
-
// Get closest point on box
|
|
196
|
-
Vec4 closest_x = Vec4::sMin(Vec4::sMax(inPointX, inBoxMinX), inBoxMaxX);
|
|
197
|
-
Vec4 closest_y = Vec4::sMin(Vec4::sMax(inPointY, inBoxMinY), inBoxMaxY);
|
|
198
|
-
Vec4 closest_z = Vec4::sMin(Vec4::sMax(inPointZ, inBoxMinZ), inBoxMaxZ);
|
|
199
|
-
|
|
200
|
-
// Return the squared distance between the box and point
|
|
201
|
-
return Square(closest_x - inPointX) + Square(closest_y - inPointY) + Square(closest_z - inPointZ);
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
/// Get the squared distance between 4 AABoxes and a point
|
|
205
|
-
JPH_INLINE Vec4 AABox4DistanceSqToPoint(Vec3 inPoint, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
|
|
206
|
-
{
|
|
207
|
-
return AABox4DistanceSqToPoint(inPoint.SplatX(), inPoint.SplatY(), inPoint.SplatZ(), inBoxMinX, inBoxMinY, inBoxMinZ, inBoxMaxX, inBoxMaxY, inBoxMaxZ);
|
|
208
|
-
}
|
|
209
|
-
|
|
210
|
-
/// Test 4 AABoxes vs a sphere
|
|
211
|
-
JPH_INLINE UVec4 AABox4VsSphere(Vec4Arg inCenterX, Vec4Arg inCenterY, Vec4Arg inCenterZ, Vec4Arg inRadiusSq, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
|
|
212
|
-
{
|
|
213
|
-
// Test the distance from the center of the sphere to the box is smaller than the radius
|
|
214
|
-
Vec4 distance_sq = AABox4DistanceSqToPoint(inCenterX, inCenterY, inCenterZ, inBoxMinX, inBoxMinY, inBoxMinZ, inBoxMaxX, inBoxMaxY, inBoxMaxZ);
|
|
215
|
-
return Vec4::sLessOrEqual(distance_sq, inRadiusSq);
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
/// Test 4 AABoxes vs a sphere
|
|
219
|
-
JPH_INLINE UVec4 AABox4VsSphere(Vec3Arg inCenter, float inRadiusSq, Vec4Arg inBoxMinX, Vec4Arg inBoxMinY, Vec4Arg inBoxMinZ, Vec4Arg inBoxMaxX, Vec4Arg inBoxMaxY, Vec4Arg inBoxMaxZ)
|
|
220
|
-
{
|
|
221
|
-
return AABox4VsSphere(inCenter.SplatX(), inCenter.SplatY(), inCenter.SplatZ(), Vec4::sReplicate(inRadiusSq), inBoxMinX, inBoxMinY, inBoxMinZ, inBoxMaxX, inBoxMaxY, inBoxMaxZ);
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
JPH_NAMESPACE_END
|