@bloomengine/engine 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/native/tvos/metal-patched/Cargo.toml +178 -0
- package/native/tvos/metal-patched/LICENSE-APACHE +201 -0
- package/native/tvos/metal-patched/LICENSE-MIT +25 -0
- package/native/tvos/metal-patched/src/acceleration_structure.rs +667 -0
- package/native/tvos/metal-patched/src/acceleration_structure_pass.rs +108 -0
- package/native/tvos/metal-patched/src/argument.rs +366 -0
- package/native/tvos/metal-patched/src/blitpass.rs +102 -0
- package/native/tvos/metal-patched/src/buffer.rs +71 -0
- package/native/tvos/metal-patched/src/capturedescriptor.rs +76 -0
- package/native/tvos/metal-patched/src/capturemanager.rs +113 -0
- package/native/tvos/metal-patched/src/commandbuffer.rs +192 -0
- package/native/tvos/metal-patched/src/commandqueue.rs +44 -0
- package/native/tvos/metal-patched/src/computepass.rs +107 -0
- package/native/tvos/metal-patched/src/constants.rs +152 -0
- package/native/tvos/metal-patched/src/counters.rs +119 -0
- package/native/tvos/metal-patched/src/depthstencil.rs +190 -0
- package/native/tvos/metal-patched/src/device.rs +2134 -0
- package/native/tvos/metal-patched/src/drawable.rs +39 -0
- package/native/tvos/metal-patched/src/encoder.rs +2041 -0
- package/native/tvos/metal-patched/src/heap.rs +281 -0
- package/native/tvos/metal-patched/src/indirect_encoder.rs +344 -0
- package/native/tvos/metal-patched/src/lib.rs +657 -0
- package/native/tvos/metal-patched/src/library.rs +902 -0
- package/native/tvos/metal-patched/src/mps.rs +575 -0
- package/native/tvos/metal-patched/src/pipeline/compute.rs +475 -0
- package/native/tvos/metal-patched/src/pipeline/mod.rs +71 -0
- package/native/tvos/metal-patched/src/pipeline/render.rs +762 -0
- package/native/tvos/metal-patched/src/renderpass.rs +443 -0
- package/native/tvos/metal-patched/src/resource.rs +182 -0
- package/native/tvos/metal-patched/src/sampler.rs +165 -0
- package/native/tvos/metal-patched/src/sync.rs +178 -0
- package/native/tvos/metal-patched/src/texture.rs +352 -0
- package/native/tvos/metal-patched/src/types.rs +90 -0
- package/native/tvos/metal-patched/src/vertexdescriptor.rs +250 -0
- package/package.json +8 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
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- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
- package/native/third_party/JoltPhysics/LICENSE +0 -7
- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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#include <Jolt/ObjectStream/SerializableObject.h>
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#include <Jolt/Physics/Constraints/SpringSettings.h>
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JPH_NAMESPACE_BEGIN
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class StreamIn;
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class StreamOut;
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enum class EMotorState
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{
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Off, ///< Motor is off
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Velocity, ///< Motor will drive to target velocity
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Position ///< Motor will drive to target position
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};
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/// Class that contains the settings for a constraint motor.
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/// See the main page of the API documentation for more information on how to configure a motor.
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class JPH_EXPORT MotorSettings
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{
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JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, MotorSettings)
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public:
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/// Constructor
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MotorSettings() = default;
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MotorSettings(const MotorSettings &) = default;
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MotorSettings & operator = (const MotorSettings &) = default;
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MotorSettings(float inFrequency, float inDamping) : mSpringSettings(ESpringMode::FrequencyAndDamping, inFrequency, inDamping) { JPH_ASSERT(IsValid()); }
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MotorSettings(float inFrequency, float inDamping, float inForceLimit, float inTorqueLimit) : mSpringSettings(ESpringMode::FrequencyAndDamping, inFrequency, inDamping), mMinForceLimit(-inForceLimit), mMaxForceLimit(inForceLimit), mMinTorqueLimit(-inTorqueLimit), mMaxTorqueLimit(inTorqueLimit) { JPH_ASSERT(IsValid()); }
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/// Set asymmetric force limits
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void SetForceLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinForceLimit = inMin; mMaxForceLimit = inMax; }
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/// Set asymmetric torque limits
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void SetTorqueLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinTorqueLimit = inMin; mMaxTorqueLimit = inMax; }
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/// Set symmetric force limits
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void SetForceLimit(float inLimit) { mMinForceLimit = -inLimit; mMaxForceLimit = inLimit; }
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/// Set symmetric torque limits
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void SetTorqueLimit(float inLimit) { mMinTorqueLimit = -inLimit; mMaxTorqueLimit = inLimit; }
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/// Check if settings are valid
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bool IsValid() const { return mSpringSettings.mFrequency >= 0.0f && mSpringSettings.mDamping >= 0.0f && mMinForceLimit <= mMaxForceLimit && mMinTorqueLimit <= mMaxTorqueLimit; }
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/// Saves the contents of the motor settings in binary form to inStream.
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void SaveBinaryState(StreamOut &inStream) const;
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/// Restores contents from the binary stream inStream.
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void RestoreBinaryState(StreamIn &inStream);
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// Settings
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SpringSettings mSpringSettings { ESpringMode::FrequencyAndDamping, 2.0f, 1.0f }; ///< Settings for the spring that is used to drive to the position target (not used when motor is a velocity motor).
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float mMinForceLimit = -FLT_MAX; ///< Minimum force to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
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float mMaxForceLimit = FLT_MAX; ///< Maximum force to apply in case of a linear constraint (N). Not used when motor is an angular motor.
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float mMinTorqueLimit = -FLT_MAX; ///< Minimum torque to apply in case of a angular constraint (N m). Usually this is -mMaxTorqueLimit unless you want a motor that can e.g. push but not pull. Not used when motor is a position motor.
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float mMaxTorqueLimit = FLT_MAX; ///< Maximum torque to apply in case of a angular constraint (N m). Not used when motor is a position motor.
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};
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JPH_NAMESPACE_END
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Constraints/PathConstraint.h>
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#include <Jolt/Physics/Body/Body.h>
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#include <Jolt/Core/StringTools.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRenderer.h>
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#endif // JPH_DEBUG_RENDERER
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PathConstraintSettings)
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{
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JPH_ADD_BASE_CLASS(PathConstraintSettings, TwoBodyConstraintSettings)
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JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPath)
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JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPathPosition)
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JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPathRotation)
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JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPathFraction)
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JPH_ADD_ATTRIBUTE(PathConstraintSettings, mMaxFrictionForce)
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JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPositionMotorSettings)
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JPH_ADD_ENUM_ATTRIBUTE(PathConstraintSettings, mRotationConstraintType)
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}
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void PathConstraintSettings::SaveBinaryState(StreamOut &inStream) const
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{
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ConstraintSettings::SaveBinaryState(inStream);
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mPath->SaveBinaryState(inStream);
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inStream.Write(mPathPosition);
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inStream.Write(mPathRotation);
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inStream.Write(mPathFraction);
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inStream.Write(mMaxFrictionForce);
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inStream.Write(mRotationConstraintType);
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mPositionMotorSettings.SaveBinaryState(inStream);
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}
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void PathConstraintSettings::RestoreBinaryState(StreamIn &inStream)
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{
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ConstraintSettings::RestoreBinaryState(inStream);
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PathConstraintPath::PathResult result = PathConstraintPath::sRestoreFromBinaryState(inStream);
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if (!result.HasError())
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mPath = result.Get();
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inStream.Read(mPathPosition);
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inStream.Read(mPathRotation);
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inStream.Read(mPathFraction);
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inStream.Read(mMaxFrictionForce);
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inStream.Read(mRotationConstraintType);
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mPositionMotorSettings.RestoreBinaryState(inStream);
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}
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TwoBodyConstraint *PathConstraintSettings::Create(Body &inBody1, Body &inBody2) const
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{
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return new PathConstraint(inBody1, inBody2, *this);
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}
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PathConstraint::PathConstraint(Body &inBody1, Body &inBody2, const PathConstraintSettings &inSettings) :
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TwoBodyConstraint(inBody1, inBody2, inSettings),
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mRotationConstraintType(inSettings.mRotationConstraintType),
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mMaxFrictionForce(inSettings.mMaxFrictionForce),
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mPositionMotorSettings(inSettings.mPositionMotorSettings)
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{
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// Calculate transform that takes us from the path start to center of mass space of body 1
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mPathToBody1 = Mat44::sRotationTranslation(inSettings.mPathRotation, inSettings.mPathPosition - inBody1.GetShape()->GetCenterOfMass());
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SetPath(inSettings.mPath, inSettings.mPathFraction);
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}
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void PathConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
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{
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if (mBody1->GetID() == inBodyID)
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mPathToBody1.SetTranslation(mPathToBody1.GetTranslation() - inDeltaCOM);
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else if (mBody2->GetID() == inBodyID)
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mPathToBody2.SetTranslation(mPathToBody2.GetTranslation() - inDeltaCOM);
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}
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void PathConstraint::SetPath(const PathConstraintPath *inPath, float inPathFraction)
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{
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mPath = inPath;
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mPathFraction = inPathFraction;
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if (mPath != nullptr)
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{
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// Get the point on the path for this fraction
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Vec3 path_point, path_tangent, path_normal, path_binormal;
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mPath->GetPointOnPath(mPathFraction, path_point, path_tangent, path_normal, path_binormal);
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// Construct the matrix that takes us from the closest point on the path to body 2 center of mass space
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Mat44 closest_point_to_path(Vec4(path_tangent, 0), Vec4(path_binormal, 0), Vec4(path_normal, 0), Vec4(path_point, 1));
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Mat44 cp_to_body1 = mPathToBody1 * closest_point_to_path;
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mPathToBody2 = (mBody2->GetInverseCenterOfMassTransform() * mBody1->GetCenterOfMassTransform()).ToMat44() * cp_to_body1;
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// Calculate initial orientation
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if (mRotationConstraintType == EPathRotationConstraintType::FullyConstrained)
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mInvInitialOrientation = RotationEulerConstraintPart::sGetInvInitialOrientation(*mBody1, *mBody2);
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}
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}
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void PathConstraint::CalculateConstraintProperties(float inDeltaTime)
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{
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// Get transforms of body 1 and 2
|
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RMat44 transform1 = mBody1->GetCenterOfMassTransform();
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RMat44 transform2 = mBody2->GetCenterOfMassTransform();
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112
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// Get the transform of the path transform as seen from body 1 in world space
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RMat44 path_to_world_1 = transform1 * mPathToBody1;
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// Get the transform of from the point on path that body 2 is attached to in world space
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RMat44 path_to_world_2 = transform2 * mPathToBody2;
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// Calculate new closest point on path
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RVec3 position2 = path_to_world_2.GetTranslation();
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Vec3 position2_local_to_path = Vec3(path_to_world_1.InversedRotationTranslation() * position2);
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mPathFraction = mPath->GetClosestPoint(position2_local_to_path, mPathFraction);
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// Get the point on the path for this fraction
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125
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Vec3 path_point, path_tangent, path_normal, path_binormal;
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mPath->GetPointOnPath(mPathFraction, path_point, path_tangent, path_normal, path_binormal);
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127
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128
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// Calculate R1 and R2
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RVec3 path_point_ws = path_to_world_1 * path_point;
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|
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mR1 = Vec3(path_point_ws - mBody1->GetCenterOfMassPosition());
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mR2 = Vec3(position2 - mBody2->GetCenterOfMassPosition());
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132
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133
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// Calculate U = X2 + R2 - X1 - R1
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mU = Vec3(position2 - path_point_ws);
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136
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// Calculate world space normals
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mPathNormal = path_to_world_1.Multiply3x3(path_normal);
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mPathBinormal = path_to_world_1.Multiply3x3(path_binormal);
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140
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// Calculate slide axis
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mPathTangent = path_to_world_1.Multiply3x3(path_tangent);
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// Prepare constraint part for position constraint to slide along the path
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mPositionConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), mR1 + mU, *mBody2, transform2.GetRotation(), mR2, mPathNormal, mPathBinormal);
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146
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// Check if closest point is on the boundary of the path and if so apply limit
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if (!mPath->IsLooping() && (mPathFraction <= 0.0f || mPathFraction >= mPath->GetPathMaxFraction()))
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mPositionLimitsConstraintPart.CalculateConstraintProperties(*mBody1, mR1 + mU, *mBody2, mR2, mPathTangent);
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else
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150
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mPositionLimitsConstraintPart.Deactivate();
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151
|
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152
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// Prepare rotation constraint part
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153
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switch (mRotationConstraintType)
|
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154
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{
|
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155
|
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case EPathRotationConstraintType::Free:
|
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156
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// No rotational limits
|
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157
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break;
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158
|
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|
|
159
|
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case EPathRotationConstraintType::ConstrainAroundTangent:
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160
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mHingeConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), mPathTangent, *mBody2, transform2.GetRotation(), path_to_world_2.GetAxisX());
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161
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break;
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162
|
-
|
|
163
|
-
case EPathRotationConstraintType::ConstrainAroundNormal:
|
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164
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mHingeConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), mPathNormal, *mBody2, transform2.GetRotation(), path_to_world_2.GetAxisZ());
|
|
165
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break;
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|
166
|
-
|
|
167
|
-
case EPathRotationConstraintType::ConstrainAroundBinormal:
|
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168
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mHingeConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), mPathBinormal, *mBody2, transform2.GetRotation(), path_to_world_2.GetAxisY());
|
|
169
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break;
|
|
170
|
-
|
|
171
|
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case EPathRotationConstraintType::ConstrainToPath:
|
|
172
|
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// We need to calculate the inverse of the rotation from body 1 to body 2 for the current path position (see: RotationEulerConstraintPart::sGetInvInitialOrientation)
|
|
173
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// RotationBody2 = RotationBody1 * InitialOrientation <=> InitialOrientation^-1 = RotationBody2^-1 * RotationBody1
|
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174
|
-
// We can express RotationBody2 in terms of RotationBody1: RotationBody2 = RotationBody1 * PathToBody1 * RotationClosestPointOnPath * PathToBody2^-1
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175
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// Combining these two: InitialOrientation^-1 = PathToBody2 * (PathToBody1 * RotationClosestPointOnPath)^-1
|
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176
|
-
mInvInitialOrientation = mPathToBody2.Multiply3x3RightTransposed(mPathToBody1.Multiply3x3(Mat44(Vec4(path_tangent, 0), Vec4(path_binormal, 0), Vec4(path_normal, 0), Vec4::sZero()))).GetQuaternion();
|
|
177
|
-
[[fallthrough]];
|
|
178
|
-
|
|
179
|
-
case EPathRotationConstraintType::FullyConstrained:
|
|
180
|
-
mRotationConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), *mBody2, transform2.GetRotation());
|
|
181
|
-
break;
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
// Motor properties
|
|
185
|
-
switch (mPositionMotorState)
|
|
186
|
-
{
|
|
187
|
-
case EMotorState::Off:
|
|
188
|
-
if (mMaxFrictionForce > 0.0f)
|
|
189
|
-
mPositionMotorConstraintPart.CalculateConstraintProperties(*mBody1, mR1 + mU, *mBody2, mR2, mPathTangent);
|
|
190
|
-
else
|
|
191
|
-
mPositionMotorConstraintPart.Deactivate();
|
|
192
|
-
break;
|
|
193
|
-
|
|
194
|
-
case EMotorState::Velocity:
|
|
195
|
-
mPositionMotorConstraintPart.CalculateConstraintProperties(*mBody1, mR1 + mU, *mBody2, mR2, mPathTangent, -mTargetVelocity);
|
|
196
|
-
break;
|
|
197
|
-
|
|
198
|
-
case EMotorState::Position:
|
|
199
|
-
if (mPositionMotorSettings.mSpringSettings.HasStiffness())
|
|
200
|
-
{
|
|
201
|
-
// Calculate constraint value to drive to
|
|
202
|
-
float c;
|
|
203
|
-
if (mPath->IsLooping())
|
|
204
|
-
{
|
|
205
|
-
float max_fraction = mPath->GetPathMaxFraction();
|
|
206
|
-
c = fmod(mPathFraction - mTargetPathFraction, max_fraction);
|
|
207
|
-
float half_max_fraction = 0.5f * max_fraction;
|
|
208
|
-
if (c > half_max_fraction)
|
|
209
|
-
c -= max_fraction;
|
|
210
|
-
else if (c < -half_max_fraction)
|
|
211
|
-
c += max_fraction;
|
|
212
|
-
}
|
|
213
|
-
else
|
|
214
|
-
c = mPathFraction - mTargetPathFraction;
|
|
215
|
-
mPositionMotorConstraintPart.CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, mR1 + mU, *mBody2, mR2, mPathTangent, 0.0f, c, mPositionMotorSettings.mSpringSettings);
|
|
216
|
-
}
|
|
217
|
-
else
|
|
218
|
-
mPositionMotorConstraintPart.Deactivate();
|
|
219
|
-
break;
|
|
220
|
-
}
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
void PathConstraint::SetupVelocityConstraint(float inDeltaTime)
|
|
224
|
-
{
|
|
225
|
-
CalculateConstraintProperties(inDeltaTime);
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
void PathConstraint::ResetWarmStart()
|
|
229
|
-
{
|
|
230
|
-
mPositionMotorConstraintPart.Deactivate();
|
|
231
|
-
mPositionConstraintPart.Deactivate();
|
|
232
|
-
mPositionLimitsConstraintPart.Deactivate();
|
|
233
|
-
mHingeConstraintPart.Deactivate();
|
|
234
|
-
mRotationConstraintPart.Deactivate();
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
void PathConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
|
|
238
|
-
{
|
|
239
|
-
// Warm starting: Apply previous frame impulse
|
|
240
|
-
mPositionMotorConstraintPart.WarmStart(*mBody1, *mBody2, mPathTangent, inWarmStartImpulseRatio);
|
|
241
|
-
mPositionConstraintPart.WarmStart(*mBody1, *mBody2, mPathNormal, mPathBinormal, inWarmStartImpulseRatio);
|
|
242
|
-
mPositionLimitsConstraintPart.WarmStart(*mBody1, *mBody2, mPathTangent, inWarmStartImpulseRatio);
|
|
243
|
-
|
|
244
|
-
switch (mRotationConstraintType)
|
|
245
|
-
{
|
|
246
|
-
case EPathRotationConstraintType::Free:
|
|
247
|
-
// No rotational limits
|
|
248
|
-
break;
|
|
249
|
-
|
|
250
|
-
case EPathRotationConstraintType::ConstrainAroundTangent:
|
|
251
|
-
case EPathRotationConstraintType::ConstrainAroundNormal:
|
|
252
|
-
case EPathRotationConstraintType::ConstrainAroundBinormal:
|
|
253
|
-
mHingeConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
254
|
-
break;
|
|
255
|
-
|
|
256
|
-
case EPathRotationConstraintType::ConstrainToPath:
|
|
257
|
-
case EPathRotationConstraintType::FullyConstrained:
|
|
258
|
-
mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
259
|
-
break;
|
|
260
|
-
}
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
bool PathConstraint::SolveVelocityConstraint(float inDeltaTime)
|
|
264
|
-
{
|
|
265
|
-
// Solve motor
|
|
266
|
-
bool motor = false;
|
|
267
|
-
if (mPositionMotorConstraintPart.IsActive())
|
|
268
|
-
{
|
|
269
|
-
switch (mPositionMotorState)
|
|
270
|
-
{
|
|
271
|
-
case EMotorState::Off:
|
|
272
|
-
{
|
|
273
|
-
float max_lambda = mMaxFrictionForce * inDeltaTime;
|
|
274
|
-
motor = mPositionMotorConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathTangent, -max_lambda, max_lambda);
|
|
275
|
-
break;
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
case EMotorState::Velocity:
|
|
279
|
-
case EMotorState::Position:
|
|
280
|
-
motor = mPositionMotorConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathTangent, inDeltaTime * mPositionMotorSettings.mMinForceLimit, inDeltaTime * mPositionMotorSettings.mMaxForceLimit);
|
|
281
|
-
break;
|
|
282
|
-
}
|
|
283
|
-
}
|
|
284
|
-
|
|
285
|
-
// Solve position constraint along 2 axis
|
|
286
|
-
bool pos = mPositionConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathNormal, mPathBinormal);
|
|
287
|
-
|
|
288
|
-
// Solve limits along path axis
|
|
289
|
-
bool limit = false;
|
|
290
|
-
if (mPositionLimitsConstraintPart.IsActive())
|
|
291
|
-
{
|
|
292
|
-
if (mPathFraction <= 0.0f)
|
|
293
|
-
limit = mPositionLimitsConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathTangent, 0, FLT_MAX);
|
|
294
|
-
else
|
|
295
|
-
{
|
|
296
|
-
JPH_ASSERT(mPathFraction >= mPath->GetPathMaxFraction());
|
|
297
|
-
limit = mPositionLimitsConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathTangent, -FLT_MAX, 0);
|
|
298
|
-
}
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
// Solve rotational constraint
|
|
302
|
-
// Note, this is not entirely correct, we should apply a velocity constraint so that the body will actually follow the path
|
|
303
|
-
// by looking at the derivative of the tangent, normal or binormal but we don't. This means the position constraint solver
|
|
304
|
-
// will need to correct the orientation error that builds up, which in turn means that the simulation is not physically correct.
|
|
305
|
-
bool rot = false;
|
|
306
|
-
switch (mRotationConstraintType)
|
|
307
|
-
{
|
|
308
|
-
case EPathRotationConstraintType::Free:
|
|
309
|
-
// No rotational limits
|
|
310
|
-
break;
|
|
311
|
-
|
|
312
|
-
case EPathRotationConstraintType::ConstrainAroundTangent:
|
|
313
|
-
case EPathRotationConstraintType::ConstrainAroundNormal:
|
|
314
|
-
case EPathRotationConstraintType::ConstrainAroundBinormal:
|
|
315
|
-
rot = mHingeConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
316
|
-
break;
|
|
317
|
-
|
|
318
|
-
case EPathRotationConstraintType::ConstrainToPath:
|
|
319
|
-
case EPathRotationConstraintType::FullyConstrained:
|
|
320
|
-
rot = mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
321
|
-
break;
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
return motor || pos || limit || rot;
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
bool PathConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
|
|
328
|
-
{
|
|
329
|
-
// Update constraint properties (bodies may have moved)
|
|
330
|
-
CalculateConstraintProperties(inDeltaTime);
|
|
331
|
-
|
|
332
|
-
// Solve position constraint along 2 axis
|
|
333
|
-
bool pos = mPositionConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mU, mPathNormal, mPathBinormal, inBaumgarte);
|
|
334
|
-
|
|
335
|
-
// Solve limits along path axis
|
|
336
|
-
bool limit = false;
|
|
337
|
-
if (mPositionLimitsConstraintPart.IsActive())
|
|
338
|
-
{
|
|
339
|
-
if (mPathFraction <= 0.0f)
|
|
340
|
-
limit = mPositionLimitsConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mPathTangent, mU.Dot(mPathTangent), inBaumgarte);
|
|
341
|
-
else
|
|
342
|
-
{
|
|
343
|
-
JPH_ASSERT(mPathFraction >= mPath->GetPathMaxFraction());
|
|
344
|
-
limit = mPositionLimitsConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mPathTangent, mU.Dot(mPathTangent), inBaumgarte);
|
|
345
|
-
}
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
// Solve rotational constraint
|
|
349
|
-
bool rot = false;
|
|
350
|
-
switch (mRotationConstraintType)
|
|
351
|
-
{
|
|
352
|
-
case EPathRotationConstraintType::Free:
|
|
353
|
-
// No rotational limits
|
|
354
|
-
break;
|
|
355
|
-
|
|
356
|
-
case EPathRotationConstraintType::ConstrainAroundTangent:
|
|
357
|
-
case EPathRotationConstraintType::ConstrainAroundNormal:
|
|
358
|
-
case EPathRotationConstraintType::ConstrainAroundBinormal:
|
|
359
|
-
rot = mHingeConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
|
|
360
|
-
break;
|
|
361
|
-
|
|
362
|
-
case EPathRotationConstraintType::ConstrainToPath:
|
|
363
|
-
case EPathRotationConstraintType::FullyConstrained:
|
|
364
|
-
rot = mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mInvInitialOrientation, inBaumgarte);
|
|
365
|
-
break;
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
return pos || limit || rot;
|
|
369
|
-
}
|
|
370
|
-
|
|
371
|
-
#ifdef JPH_DEBUG_RENDERER
|
|
372
|
-
void PathConstraint::DrawConstraint(DebugRenderer *inRenderer) const
|
|
373
|
-
{
|
|
374
|
-
if (mPath != nullptr)
|
|
375
|
-
{
|
|
376
|
-
// Draw the path in world space
|
|
377
|
-
RMat44 path_to_world = mBody1->GetCenterOfMassTransform() * mPathToBody1;
|
|
378
|
-
mPath->DrawPath(inRenderer, path_to_world);
|
|
379
|
-
|
|
380
|
-
// Draw anchor point of both bodies in world space
|
|
381
|
-
RVec3 x1 = mBody1->GetCenterOfMassPosition() + mR1;
|
|
382
|
-
RVec3 x2 = mBody2->GetCenterOfMassPosition() + mR2;
|
|
383
|
-
inRenderer->DrawMarker(x1, Color::sYellow, 0.1f);
|
|
384
|
-
inRenderer->DrawMarker(x2, Color::sYellow, 0.1f);
|
|
385
|
-
inRenderer->DrawArrow(x1, x1 + mPathTangent, Color::sBlue, 0.1f);
|
|
386
|
-
inRenderer->DrawArrow(x1, x1 + mPathNormal, Color::sRed, 0.1f);
|
|
387
|
-
inRenderer->DrawArrow(x1, x1 + mPathBinormal, Color::sGreen, 0.1f);
|
|
388
|
-
inRenderer->DrawText3D(x1, StringFormat("%.1f", (double)mPathFraction));
|
|
389
|
-
|
|
390
|
-
// Draw motor
|
|
391
|
-
switch (mPositionMotorState)
|
|
392
|
-
{
|
|
393
|
-
case EMotorState::Position:
|
|
394
|
-
{
|
|
395
|
-
// Draw target marker
|
|
396
|
-
Vec3 position, tangent, normal, binormal;
|
|
397
|
-
mPath->GetPointOnPath(mTargetPathFraction, position, tangent, normal, binormal);
|
|
398
|
-
inRenderer->DrawMarker(path_to_world * position, Color::sYellow, 1.0f);
|
|
399
|
-
break;
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
case EMotorState::Velocity:
|
|
403
|
-
{
|
|
404
|
-
RVec3 position = mBody2->GetCenterOfMassPosition() + mR2;
|
|
405
|
-
inRenderer->DrawArrow(position, position + mPathTangent * mTargetVelocity, Color::sRed, 0.1f);
|
|
406
|
-
break;
|
|
407
|
-
}
|
|
408
|
-
|
|
409
|
-
case EMotorState::Off:
|
|
410
|
-
break;
|
|
411
|
-
}
|
|
412
|
-
}
|
|
413
|
-
}
|
|
414
|
-
#endif // JPH_DEBUG_RENDERER
|
|
415
|
-
|
|
416
|
-
void PathConstraint::SaveState(StateRecorder &inStream) const
|
|
417
|
-
{
|
|
418
|
-
TwoBodyConstraint::SaveState(inStream);
|
|
419
|
-
|
|
420
|
-
mPositionConstraintPart.SaveState(inStream);
|
|
421
|
-
mPositionLimitsConstraintPart.SaveState(inStream);
|
|
422
|
-
mPositionMotorConstraintPart.SaveState(inStream);
|
|
423
|
-
mHingeConstraintPart.SaveState(inStream);
|
|
424
|
-
mRotationConstraintPart.SaveState(inStream);
|
|
425
|
-
|
|
426
|
-
inStream.Write(mMaxFrictionForce);
|
|
427
|
-
inStream.Write(mPositionMotorSettings);
|
|
428
|
-
inStream.Write(mPositionMotorState);
|
|
429
|
-
inStream.Write(mTargetVelocity);
|
|
430
|
-
inStream.Write(mTargetPathFraction);
|
|
431
|
-
inStream.Write(mPathFraction);
|
|
432
|
-
}
|
|
433
|
-
|
|
434
|
-
void PathConstraint::RestoreState(StateRecorder &inStream)
|
|
435
|
-
{
|
|
436
|
-
TwoBodyConstraint::RestoreState(inStream);
|
|
437
|
-
|
|
438
|
-
mPositionConstraintPart.RestoreState(inStream);
|
|
439
|
-
mPositionLimitsConstraintPart.RestoreState(inStream);
|
|
440
|
-
mPositionMotorConstraintPart.RestoreState(inStream);
|
|
441
|
-
mHingeConstraintPart.RestoreState(inStream);
|
|
442
|
-
mRotationConstraintPart.RestoreState(inStream);
|
|
443
|
-
|
|
444
|
-
inStream.Read(mMaxFrictionForce);
|
|
445
|
-
inStream.Read(mPositionMotorSettings);
|
|
446
|
-
inStream.Read(mPositionMotorState);
|
|
447
|
-
inStream.Read(mTargetVelocity);
|
|
448
|
-
inStream.Read(mTargetPathFraction);
|
|
449
|
-
inStream.Read(mPathFraction);
|
|
450
|
-
}
|
|
451
|
-
|
|
452
|
-
Ref<ConstraintSettings> PathConstraint::GetConstraintSettings() const
|
|
453
|
-
{
|
|
454
|
-
JPH_ASSERT(false); // Not implemented yet
|
|
455
|
-
return nullptr;
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
JPH_NAMESPACE_END
|