@bloomengine/engine 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/native/tvos/metal-patched/Cargo.toml +178 -0
- package/native/tvos/metal-patched/LICENSE-APACHE +201 -0
- package/native/tvos/metal-patched/LICENSE-MIT +25 -0
- package/native/tvos/metal-patched/src/acceleration_structure.rs +667 -0
- package/native/tvos/metal-patched/src/acceleration_structure_pass.rs +108 -0
- package/native/tvos/metal-patched/src/argument.rs +366 -0
- package/native/tvos/metal-patched/src/blitpass.rs +102 -0
- package/native/tvos/metal-patched/src/buffer.rs +71 -0
- package/native/tvos/metal-patched/src/capturedescriptor.rs +76 -0
- package/native/tvos/metal-patched/src/capturemanager.rs +113 -0
- package/native/tvos/metal-patched/src/commandbuffer.rs +192 -0
- package/native/tvos/metal-patched/src/commandqueue.rs +44 -0
- package/native/tvos/metal-patched/src/computepass.rs +107 -0
- package/native/tvos/metal-patched/src/constants.rs +152 -0
- package/native/tvos/metal-patched/src/counters.rs +119 -0
- package/native/tvos/metal-patched/src/depthstencil.rs +190 -0
- package/native/tvos/metal-patched/src/device.rs +2134 -0
- package/native/tvos/metal-patched/src/drawable.rs +39 -0
- package/native/tvos/metal-patched/src/encoder.rs +2041 -0
- package/native/tvos/metal-patched/src/heap.rs +281 -0
- package/native/tvos/metal-patched/src/indirect_encoder.rs +344 -0
- package/native/tvos/metal-patched/src/lib.rs +657 -0
- package/native/tvos/metal-patched/src/library.rs +902 -0
- package/native/tvos/metal-patched/src/mps.rs +575 -0
- package/native/tvos/metal-patched/src/pipeline/compute.rs +475 -0
- package/native/tvos/metal-patched/src/pipeline/mod.rs +71 -0
- package/native/tvos/metal-patched/src/pipeline/render.rs +762 -0
- package/native/tvos/metal-patched/src/renderpass.rs +443 -0
- package/native/tvos/metal-patched/src/resource.rs +182 -0
- package/native/tvos/metal-patched/src/sampler.rs +165 -0
- package/native/tvos/metal-patched/src/sync.rs +178 -0
- package/native/tvos/metal-patched/src/texture.rs +352 -0
- package/native/tvos/metal-patched/src/types.rs +90 -0
- package/native/tvos/metal-patched/src/vertexdescriptor.rs +250 -0
- package/package.json +8 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
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- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
- package/native/third_party/JoltPhysics/LICENSE +0 -7
- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Geometry/Ellipse.h>
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#include <Jolt/Physics/Constraints/ConstraintPart/RotationEulerConstraintPart.h>
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#include <Jolt/Physics/Constraints/ConstraintPart/AngleConstraintPart.h>
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JPH_NAMESPACE_BEGIN
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/// How the swing limit behaves
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enum class ESwingType : uint8
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{
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Cone, ///< Swing is limited by a cone shape, note that this cone starts to deform for larger swing angles. Cone limits only support limits that are symmetric around 0.
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Pyramid, ///< Swing is limited by a pyramid shape, note that this pyramid starts to deform for larger swing angles.
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};
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/// Quaternion based constraint that decomposes the rotation in constraint space in swing and twist: q = q_swing * q_twist
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/// where q_swing.x = 0 and where q_twist.y = q_twist.z = 0
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///
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/// - Rotation around the twist (x-axis) is within [inTwistMinAngle, inTwistMaxAngle].
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/// - Rotation around the swing axis (y and z axis) are limited to an ellipsoid in quaternion space formed by the equation:
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///
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/// (q_swing.y / sin(inSwingYHalfAngle / 2))^2 + (q_swing.z / sin(inSwingZHalfAngle / 2))^2 <= 1
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///
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/// Which roughly corresponds to an elliptic cone shape with major axis (inSwingYHalfAngle, inSwingZHalfAngle).
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///
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/// In case inSwingYHalfAngle = 0, the rotation around Y will be constrained to 0 and the rotation around Z
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/// will be constrained between [-inSwingZHalfAngle, inSwingZHalfAngle]. Vice versa if inSwingZHalfAngle = 0.
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class SwingTwistConstraintPart
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{
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public:
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/// Override the swing type
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void SetSwingType(ESwingType inSwingType)
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{
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mSwingType = inSwingType;
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}
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/// Get the swing type for this part
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ESwingType GetSwingType() const
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{
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return mSwingType;
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}
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/// Set limits for this constraint (see description above for parameters)
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void SetLimits(float inTwistMinAngle, float inTwistMaxAngle, float inSwingYMinAngle, float inSwingYMaxAngle, float inSwingZMinAngle, float inSwingZMaxAngle)
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{
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constexpr float cLockedAngle = DegreesToRadians(0.5f);
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constexpr float cFreeAngle = DegreesToRadians(179.5f);
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// Assume sane input
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JPH_ASSERT(inTwistMinAngle <= inTwistMaxAngle);
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JPH_ASSERT(inSwingYMinAngle <= inSwingYMaxAngle);
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JPH_ASSERT(inSwingZMinAngle <= inSwingZMaxAngle);
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JPH_ASSERT(inSwingYMinAngle >= -JPH_PI && inSwingYMaxAngle <= JPH_PI);
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JPH_ASSERT(inSwingZMinAngle >= -JPH_PI && inSwingZMaxAngle <= JPH_PI);
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// Calculate the sine and cosine of the half angles
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Vec4 half_twist = 0.5f * Vec4(inTwistMinAngle, inTwistMaxAngle, 0, 0);
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Vec4 twist_s, twist_c;
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half_twist.SinCos(twist_s, twist_c);
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Vec4 half_swing = 0.5f * Vec4(inSwingYMinAngle, inSwingYMaxAngle, inSwingZMinAngle, inSwingZMaxAngle);
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Vec4 swing_s, swing_c;
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half_swing.SinCos(swing_s, swing_c);
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// Store half angles for pyramid limit
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mSwingYHalfMinAngle = half_swing.GetX();
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mSwingYHalfMaxAngle = half_swing.GetY();
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mSwingZHalfMinAngle = half_swing.GetZ();
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mSwingZHalfMaxAngle = half_swing.GetW();
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// Store axis flags which are used at runtime to quickly decided which constraints to apply
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mRotationFlags = 0;
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if (inTwistMinAngle > -cLockedAngle && inTwistMaxAngle < cLockedAngle)
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{
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mRotationFlags |= TwistXLocked;
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mSinTwistHalfMinAngle = 0.0f;
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mSinTwistHalfMaxAngle = 0.0f;
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mCosTwistHalfMinAngle = 1.0f;
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mCosTwistHalfMaxAngle = 1.0f;
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}
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else if (inTwistMinAngle < -cFreeAngle && inTwistMaxAngle > cFreeAngle)
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{
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mRotationFlags |= TwistXFree;
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mSinTwistHalfMinAngle = -1.0f;
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mSinTwistHalfMaxAngle = 1.0f;
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mCosTwistHalfMinAngle = 0.0f;
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mCosTwistHalfMaxAngle = 0.0f;
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}
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else
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{
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mSinTwistHalfMinAngle = twist_s.GetX();
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mSinTwistHalfMaxAngle = twist_s.GetY();
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mCosTwistHalfMinAngle = twist_c.GetX();
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mCosTwistHalfMaxAngle = twist_c.GetY();
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}
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if (inSwingYMinAngle > -cLockedAngle && inSwingYMaxAngle < cLockedAngle)
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{
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mRotationFlags |= SwingYLocked;
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mSinSwingYHalfMinAngle = 0.0f;
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mSinSwingYHalfMaxAngle = 0.0f;
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mCosSwingYHalfMinAngle = 1.0f;
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mCosSwingYHalfMaxAngle = 1.0f;
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}
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else if (inSwingYMinAngle < -cFreeAngle && inSwingYMaxAngle > cFreeAngle)
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{
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mRotationFlags |= SwingYFree;
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mSinSwingYHalfMinAngle = -1.0f;
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mSinSwingYHalfMaxAngle = 1.0f;
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mCosSwingYHalfMinAngle = 0.0f;
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mCosSwingYHalfMaxAngle = 0.0f;
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}
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else
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{
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mSinSwingYHalfMinAngle = swing_s.GetX();
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mSinSwingYHalfMaxAngle = swing_s.GetY();
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mCosSwingYHalfMinAngle = swing_c.GetX();
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mCosSwingYHalfMaxAngle = swing_c.GetY();
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JPH_ASSERT(mSinSwingYHalfMinAngle <= mSinSwingYHalfMaxAngle);
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}
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if (inSwingZMinAngle > -cLockedAngle && inSwingZMaxAngle < cLockedAngle)
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{
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mRotationFlags |= SwingZLocked;
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mSinSwingZHalfMinAngle = 0.0f;
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mSinSwingZHalfMaxAngle = 0.0f;
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mCosSwingZHalfMinAngle = 1.0f;
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mCosSwingZHalfMaxAngle = 1.0f;
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}
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else if (inSwingZMinAngle < -cFreeAngle && inSwingZMaxAngle > cFreeAngle)
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{
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mRotationFlags |= SwingZFree;
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mSinSwingZHalfMinAngle = -1.0f;
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mSinSwingZHalfMaxAngle = 1.0f;
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mCosSwingZHalfMinAngle = 0.0f;
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mCosSwingZHalfMaxAngle = 0.0f;
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}
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else
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{
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mSinSwingZHalfMinAngle = swing_s.GetZ();
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mSinSwingZHalfMaxAngle = swing_s.GetW();
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mCosSwingZHalfMinAngle = swing_c.GetZ();
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mCosSwingZHalfMaxAngle = swing_c.GetW();
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JPH_ASSERT(mSinSwingZHalfMinAngle <= mSinSwingZHalfMaxAngle);
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}
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}
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/// Flags to indicate which axis got clamped by ClampSwingTwist
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static constexpr uint cClampedTwistMin = 1 << 0;
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static constexpr uint cClampedTwistMax = 1 << 1;
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static constexpr uint cClampedSwingYMin = 1 << 2;
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static constexpr uint cClampedSwingYMax = 1 << 3;
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static constexpr uint cClampedSwingZMin = 1 << 4;
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static constexpr uint cClampedSwingZMax = 1 << 5;
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/// Helper function to determine if we're clamped against the min or max limit
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static JPH_INLINE bool sDistanceToMinShorter(float inDeltaMin, float inDeltaMax)
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{
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// We're outside of the limits, get actual delta to min/max range
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// Note that a swing/twist of -1 and 1 represent the same angle, so if the difference is bigger than 1, the shortest angle is the other way around (2 - difference)
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// We should actually be working with angles rather than sin(angle / 2). When the difference is small the approximation is accurate, but
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// when working with extreme values the calculation is off and e.g. when the limit is between 0 and 180 a value of approx -60 will clamp
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// to 180 rather than 0 (you'd expect anything > -90 to go to 0).
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inDeltaMin = abs(inDeltaMin);
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if (inDeltaMin > 1.0f) inDeltaMin = 2.0f - inDeltaMin;
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inDeltaMax = abs(inDeltaMax);
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if (inDeltaMax > 1.0f) inDeltaMax = 2.0f - inDeltaMax;
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return inDeltaMin < inDeltaMax;
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}
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/// Clamp twist and swing against the constraint limits, returns which parts were clamped (everything assumed in constraint space)
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inline void ClampSwingTwist(Quat &ioSwing, Quat &ioTwist, uint &outClampedAxis) const
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{
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// Start with not clamped
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outClampedAxis = 0;
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// Check that swing and twist quaternions don't contain rotations around the wrong axis
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JPH_ASSERT(ioSwing.GetX() == 0.0f);
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JPH_ASSERT(ioTwist.GetY() == 0.0f);
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JPH_ASSERT(ioTwist.GetZ() == 0.0f);
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// Ensure quaternions have w > 0
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bool negate_swing = ioSwing.GetW() < 0.0f;
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if (negate_swing)
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ioSwing = -ioSwing;
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bool negate_twist = ioTwist.GetW() < 0.0f;
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if (negate_twist)
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ioTwist = -ioTwist;
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if (mRotationFlags & TwistXLocked)
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{
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// Twist axis is locked, clamp whenever twist is not identity
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outClampedAxis |= ioTwist.GetX() != 0.0f? (cClampedTwistMin | cClampedTwistMax) : 0;
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ioTwist = Quat::sIdentity();
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}
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else if ((mRotationFlags & TwistXFree) == 0)
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{
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// Twist axis has limit, clamp whenever out of range
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float delta_min = mSinTwistHalfMinAngle - ioTwist.GetX();
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float delta_max = ioTwist.GetX() - mSinTwistHalfMaxAngle;
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if (delta_min > 0.0f || delta_max > 0.0f)
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{
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// Pick the twist that corresponds to the smallest delta
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if (sDistanceToMinShorter(delta_min, delta_max))
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{
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ioTwist = Quat(mSinTwistHalfMinAngle, 0, 0, mCosTwistHalfMinAngle);
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outClampedAxis |= cClampedTwistMin;
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}
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else
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{
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ioTwist = Quat(mSinTwistHalfMaxAngle, 0, 0, mCosTwistHalfMaxAngle);
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outClampedAxis |= cClampedTwistMax;
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}
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}
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}
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// Clamp swing
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if (mRotationFlags & SwingYLocked)
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{
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if (mRotationFlags & SwingZLocked)
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{
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// Both swing Y and Z are disabled, no degrees of freedom in swing
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outClampedAxis |= ioSwing.GetY() != 0.0f? (cClampedSwingYMin | cClampedSwingYMax) : 0;
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outClampedAxis |= ioSwing.GetZ() != 0.0f? (cClampedSwingZMin | cClampedSwingZMax) : 0;
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ioSwing = Quat::sIdentity();
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}
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else
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{
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// Swing Y angle disabled, only 1 degree of freedom in swing
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outClampedAxis |= ioSwing.GetY() != 0.0f? (cClampedSwingYMin | cClampedSwingYMax) : 0;
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float delta_min = mSinSwingZHalfMinAngle - ioSwing.GetZ();
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float delta_max = ioSwing.GetZ() - mSinSwingZHalfMaxAngle;
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if (delta_min > 0.0f || delta_max > 0.0f)
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{
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// Pick the swing that corresponds to the smallest delta
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if (sDistanceToMinShorter(delta_min, delta_max))
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{
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ioSwing = Quat(0, 0, mSinSwingZHalfMinAngle, mCosSwingZHalfMinAngle);
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outClampedAxis |= cClampedSwingZMin;
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}
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else
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{
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ioSwing = Quat(0, 0, mSinSwingZHalfMaxAngle, mCosSwingZHalfMaxAngle);
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outClampedAxis |= cClampedSwingZMax;
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}
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}
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250
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-
else if ((outClampedAxis & cClampedSwingYMin) != 0)
|
|
251
|
-
{
|
|
252
|
-
float z = ioSwing.GetZ();
|
|
253
|
-
ioSwing = Quat(0, 0, z, sqrt(1.0f - Square(z)));
|
|
254
|
-
}
|
|
255
|
-
}
|
|
256
|
-
}
|
|
257
|
-
else if (mRotationFlags & SwingZLocked)
|
|
258
|
-
{
|
|
259
|
-
// Swing Z angle disabled, only 1 degree of freedom in swing
|
|
260
|
-
outClampedAxis |= ioSwing.GetZ() != 0.0f? (cClampedSwingZMin | cClampedSwingZMax) : 0;
|
|
261
|
-
float delta_min = mSinSwingYHalfMinAngle - ioSwing.GetY();
|
|
262
|
-
float delta_max = ioSwing.GetY() - mSinSwingYHalfMaxAngle;
|
|
263
|
-
if (delta_min > 0.0f || delta_max > 0.0f)
|
|
264
|
-
{
|
|
265
|
-
// Pick the swing that corresponds to the smallest delta
|
|
266
|
-
if (sDistanceToMinShorter(delta_min, delta_max))
|
|
267
|
-
{
|
|
268
|
-
ioSwing = Quat(0, mSinSwingYHalfMinAngle, 0, mCosSwingYHalfMinAngle);
|
|
269
|
-
outClampedAxis |= cClampedSwingYMin;
|
|
270
|
-
}
|
|
271
|
-
else
|
|
272
|
-
{
|
|
273
|
-
ioSwing = Quat(0, mSinSwingYHalfMaxAngle, 0, mCosSwingYHalfMaxAngle);
|
|
274
|
-
outClampedAxis |= cClampedSwingYMax;
|
|
275
|
-
}
|
|
276
|
-
}
|
|
277
|
-
else if ((outClampedAxis & cClampedSwingZMin) != 0)
|
|
278
|
-
{
|
|
279
|
-
float y = ioSwing.GetY();
|
|
280
|
-
ioSwing = Quat(0, y, 0, sqrt(1.0f - Square(y)));
|
|
281
|
-
}
|
|
282
|
-
}
|
|
283
|
-
else
|
|
284
|
-
{
|
|
285
|
-
// Two degrees of freedom
|
|
286
|
-
if (mSwingType == ESwingType::Cone)
|
|
287
|
-
{
|
|
288
|
-
// Use ellipse to solve limits
|
|
289
|
-
Ellipse ellipse(mSinSwingYHalfMaxAngle, mSinSwingZHalfMaxAngle);
|
|
290
|
-
Float2 point(ioSwing.GetY(), ioSwing.GetZ());
|
|
291
|
-
if (!ellipse.IsInside(point))
|
|
292
|
-
{
|
|
293
|
-
Float2 closest = ellipse.GetClosestPoint(point);
|
|
294
|
-
ioSwing = Quat(0, closest.x, closest.y, sqrt(max(0.0f, 1.0f - Square(closest.x) - Square(closest.y))));
|
|
295
|
-
outClampedAxis |= cClampedSwingYMin | cClampedSwingYMax | cClampedSwingZMin | cClampedSwingZMax; // We're not using the flags on which side we got clamped here
|
|
296
|
-
}
|
|
297
|
-
}
|
|
298
|
-
else
|
|
299
|
-
{
|
|
300
|
-
// Use pyramid to solve limits
|
|
301
|
-
// The quaternion rotating by angle y around the Y axis then rotating by angle z around the Z axis is:
|
|
302
|
-
// q = Quat::sRotation(Vec3::sAxisZ(), z) * Quat::sRotation(Vec3::sAxisY(), y)
|
|
303
|
-
// [q.x, q.y, q.z, q.w] = [-sin(y / 2) * sin(z / 2), sin(y / 2) * cos(z / 2), cos(y / 2) * sin(z / 2), cos(y / 2) * cos(z / 2)]
|
|
304
|
-
// So we can calculate y / 2 = atan2(q.y, q.w) and z / 2 = atan2(q.z, q.w)
|
|
305
|
-
Vec4 half_angle = Vec4::sATan2(ioSwing.GetXYZW().Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>(), ioSwing.GetXYZW().SplatW());
|
|
306
|
-
Vec4 min_half_angle(mSwingYHalfMinAngle, mSwingYHalfMinAngle, mSwingZHalfMinAngle, mSwingZHalfMinAngle);
|
|
307
|
-
Vec4 max_half_angle(mSwingYHalfMaxAngle, mSwingYHalfMaxAngle, mSwingZHalfMaxAngle, mSwingZHalfMaxAngle);
|
|
308
|
-
Vec4 clamped_half_angle = Vec4::sMin(Vec4::sMax(half_angle, min_half_angle), max_half_angle);
|
|
309
|
-
UVec4 unclamped = Vec4::sEquals(half_angle, clamped_half_angle);
|
|
310
|
-
if (!unclamped.TestAllTrue())
|
|
311
|
-
{
|
|
312
|
-
// We now calculate the quaternion again using the formula for q above,
|
|
313
|
-
// but we leave out the x component in order to not introduce twist
|
|
314
|
-
Vec4 s, c;
|
|
315
|
-
clamped_half_angle.SinCos(s, c);
|
|
316
|
-
ioSwing = Quat(0, s.GetY() * c.GetZ(), c.GetY() * s.GetZ(), c.GetY() * c.GetZ()).Normalized();
|
|
317
|
-
outClampedAxis |= cClampedSwingYMin | cClampedSwingYMax | cClampedSwingZMin | cClampedSwingZMax; // We're not using the flags on which side we got clamped here
|
|
318
|
-
}
|
|
319
|
-
}
|
|
320
|
-
}
|
|
321
|
-
|
|
322
|
-
// Flip sign back
|
|
323
|
-
if (negate_swing)
|
|
324
|
-
ioSwing = -ioSwing;
|
|
325
|
-
if (negate_twist)
|
|
326
|
-
ioTwist = -ioTwist;
|
|
327
|
-
|
|
328
|
-
JPH_ASSERT(ioSwing.IsNormalized());
|
|
329
|
-
JPH_ASSERT(ioTwist.IsNormalized());
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
/// Calculate properties used during the functions below
|
|
333
|
-
/// @param inBody1 The first body that this constraint is attached to
|
|
334
|
-
/// @param inBody2 The second body that this constraint is attached to
|
|
335
|
-
/// @param inConstraintRotation The current rotation of the constraint in constraint space
|
|
336
|
-
/// @param inConstraintToWorld Rotates from constraint space into world space
|
|
337
|
-
inline void CalculateConstraintProperties(const Body &inBody1, const Body &inBody2, QuatArg inConstraintRotation, QuatArg inConstraintToWorld)
|
|
338
|
-
{
|
|
339
|
-
// Decompose into swing and twist
|
|
340
|
-
Quat q_swing, q_twist;
|
|
341
|
-
inConstraintRotation.GetSwingTwist(q_swing, q_twist);
|
|
342
|
-
|
|
343
|
-
// Clamp against joint limits
|
|
344
|
-
Quat q_clamped_swing = q_swing, q_clamped_twist = q_twist;
|
|
345
|
-
uint clamped_axis;
|
|
346
|
-
ClampSwingTwist(q_clamped_swing, q_clamped_twist, clamped_axis);
|
|
347
|
-
|
|
348
|
-
if (mRotationFlags & SwingYLocked)
|
|
349
|
-
{
|
|
350
|
-
Quat twist_to_world = inConstraintToWorld * q_swing;
|
|
351
|
-
mWorldSpaceSwingLimitYRotationAxis = twist_to_world.RotateAxisY();
|
|
352
|
-
mWorldSpaceSwingLimitZRotationAxis = twist_to_world.RotateAxisZ();
|
|
353
|
-
|
|
354
|
-
if (mRotationFlags & SwingZLocked)
|
|
355
|
-
{
|
|
356
|
-
// Swing fully locked
|
|
357
|
-
mSwingLimitYConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitYRotationAxis);
|
|
358
|
-
mSwingLimitZConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitZRotationAxis);
|
|
359
|
-
}
|
|
360
|
-
else
|
|
361
|
-
{
|
|
362
|
-
// Swing only locked around Y
|
|
363
|
-
mSwingLimitYConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitYRotationAxis);
|
|
364
|
-
if ((clamped_axis & (cClampedSwingZMin | cClampedSwingZMax)) != 0)
|
|
365
|
-
{
|
|
366
|
-
if ((clamped_axis & cClampedSwingZMin) != 0)
|
|
367
|
-
mWorldSpaceSwingLimitZRotationAxis = -mWorldSpaceSwingLimitZRotationAxis; // Flip axis if hitting min limit because the impulse limit is going to be between [-FLT_MAX, 0]
|
|
368
|
-
mSwingLimitZConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitZRotationAxis);
|
|
369
|
-
}
|
|
370
|
-
else
|
|
371
|
-
mSwingLimitZConstraintPart.Deactivate();
|
|
372
|
-
}
|
|
373
|
-
}
|
|
374
|
-
else if (mRotationFlags & SwingZLocked)
|
|
375
|
-
{
|
|
376
|
-
// Swing only locked around Z
|
|
377
|
-
Quat twist_to_world = inConstraintToWorld * q_swing;
|
|
378
|
-
mWorldSpaceSwingLimitYRotationAxis = twist_to_world.RotateAxisY();
|
|
379
|
-
mWorldSpaceSwingLimitZRotationAxis = twist_to_world.RotateAxisZ();
|
|
380
|
-
|
|
381
|
-
if ((clamped_axis & (cClampedSwingYMin | cClampedSwingYMax)) != 0)
|
|
382
|
-
{
|
|
383
|
-
if ((clamped_axis & cClampedSwingYMin) != 0)
|
|
384
|
-
mWorldSpaceSwingLimitYRotationAxis = -mWorldSpaceSwingLimitYRotationAxis; // Flip axis if hitting min limit because the impulse limit is going to be between [-FLT_MAX, 0]
|
|
385
|
-
mSwingLimitYConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitYRotationAxis);
|
|
386
|
-
}
|
|
387
|
-
else
|
|
388
|
-
mSwingLimitYConstraintPart.Deactivate();
|
|
389
|
-
mSwingLimitZConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitZRotationAxis);
|
|
390
|
-
}
|
|
391
|
-
else if ((mRotationFlags & SwingYZFree) != SwingYZFree)
|
|
392
|
-
{
|
|
393
|
-
// Swing has limits around Y and Z
|
|
394
|
-
if ((clamped_axis & (cClampedSwingYMin | cClampedSwingYMax | cClampedSwingZMin | cClampedSwingZMax)) != 0)
|
|
395
|
-
{
|
|
396
|
-
// Calculate axis of rotation from clamped swing to swing
|
|
397
|
-
Vec3 current = (inConstraintToWorld * q_swing).RotateAxisX();
|
|
398
|
-
Vec3 desired = (inConstraintToWorld * q_clamped_swing).RotateAxisX();
|
|
399
|
-
mWorldSpaceSwingLimitYRotationAxis = desired.Cross(current);
|
|
400
|
-
float len = mWorldSpaceSwingLimitYRotationAxis.Length();
|
|
401
|
-
if (len != 0.0f)
|
|
402
|
-
{
|
|
403
|
-
mWorldSpaceSwingLimitYRotationAxis /= len;
|
|
404
|
-
mSwingLimitYConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceSwingLimitYRotationAxis);
|
|
405
|
-
}
|
|
406
|
-
else
|
|
407
|
-
mSwingLimitYConstraintPart.Deactivate();
|
|
408
|
-
}
|
|
409
|
-
else
|
|
410
|
-
mSwingLimitYConstraintPart.Deactivate();
|
|
411
|
-
mSwingLimitZConstraintPart.Deactivate();
|
|
412
|
-
}
|
|
413
|
-
else
|
|
414
|
-
{
|
|
415
|
-
// No swing limits
|
|
416
|
-
mSwingLimitYConstraintPart.Deactivate();
|
|
417
|
-
mSwingLimitZConstraintPart.Deactivate();
|
|
418
|
-
}
|
|
419
|
-
|
|
420
|
-
if (mRotationFlags & TwistXLocked)
|
|
421
|
-
{
|
|
422
|
-
// Twist locked, always activate constraint
|
|
423
|
-
mWorldSpaceTwistLimitRotationAxis = (inConstraintToWorld * q_swing).RotateAxisX();
|
|
424
|
-
mTwistLimitConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceTwistLimitRotationAxis);
|
|
425
|
-
}
|
|
426
|
-
else if ((mRotationFlags & TwistXFree) == 0)
|
|
427
|
-
{
|
|
428
|
-
// Twist has limits
|
|
429
|
-
if ((clamped_axis & (cClampedTwistMin | cClampedTwistMax)) != 0)
|
|
430
|
-
{
|
|
431
|
-
mWorldSpaceTwistLimitRotationAxis = (inConstraintToWorld * q_swing).RotateAxisX();
|
|
432
|
-
if ((clamped_axis & cClampedTwistMin) != 0)
|
|
433
|
-
mWorldSpaceTwistLimitRotationAxis = -mWorldSpaceTwistLimitRotationAxis; // Flip axis if hitting min limit because the impulse limit is going to be between [-FLT_MAX, 0]
|
|
434
|
-
mTwistLimitConstraintPart.CalculateConstraintProperties(inBody1, inBody2, mWorldSpaceTwistLimitRotationAxis);
|
|
435
|
-
}
|
|
436
|
-
else
|
|
437
|
-
mTwistLimitConstraintPart.Deactivate();
|
|
438
|
-
}
|
|
439
|
-
else
|
|
440
|
-
{
|
|
441
|
-
// No twist limits
|
|
442
|
-
mTwistLimitConstraintPart.Deactivate();
|
|
443
|
-
}
|
|
444
|
-
}
|
|
445
|
-
|
|
446
|
-
/// Deactivate this constraint
|
|
447
|
-
void Deactivate()
|
|
448
|
-
{
|
|
449
|
-
mSwingLimitYConstraintPart.Deactivate();
|
|
450
|
-
mSwingLimitZConstraintPart.Deactivate();
|
|
451
|
-
mTwistLimitConstraintPart.Deactivate();
|
|
452
|
-
}
|
|
453
|
-
|
|
454
|
-
/// Check if constraint is active
|
|
455
|
-
inline bool IsActive() const
|
|
456
|
-
{
|
|
457
|
-
return mSwingLimitYConstraintPart.IsActive() || mSwingLimitZConstraintPart.IsActive() || mTwistLimitConstraintPart.IsActive();
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
/// Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses
|
|
461
|
-
inline void WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)
|
|
462
|
-
{
|
|
463
|
-
mSwingLimitYConstraintPart.WarmStart(ioBody1, ioBody2, inWarmStartImpulseRatio);
|
|
464
|
-
mSwingLimitZConstraintPart.WarmStart(ioBody1, ioBody2, inWarmStartImpulseRatio);
|
|
465
|
-
mTwistLimitConstraintPart.WarmStart(ioBody1, ioBody2, inWarmStartImpulseRatio);
|
|
466
|
-
}
|
|
467
|
-
|
|
468
|
-
/// Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equation.
|
|
469
|
-
inline bool SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)
|
|
470
|
-
{
|
|
471
|
-
bool impulse = false;
|
|
472
|
-
|
|
473
|
-
// Solve swing constraint
|
|
474
|
-
if (mSwingLimitYConstraintPart.IsActive())
|
|
475
|
-
impulse |= mSwingLimitYConstraintPart.SolveVelocityConstraint(ioBody1, ioBody2, mWorldSpaceSwingLimitYRotationAxis, -FLT_MAX, mSinSwingYHalfMinAngle == mSinSwingYHalfMaxAngle? FLT_MAX : 0.0f);
|
|
476
|
-
|
|
477
|
-
if (mSwingLimitZConstraintPart.IsActive())
|
|
478
|
-
impulse |= mSwingLimitZConstraintPart.SolveVelocityConstraint(ioBody1, ioBody2, mWorldSpaceSwingLimitZRotationAxis, -FLT_MAX, mSinSwingZHalfMinAngle == mSinSwingZHalfMaxAngle? FLT_MAX : 0.0f);
|
|
479
|
-
|
|
480
|
-
// Solve twist constraint
|
|
481
|
-
if (mTwistLimitConstraintPart.IsActive())
|
|
482
|
-
impulse |= mTwistLimitConstraintPart.SolveVelocityConstraint(ioBody1, ioBody2, mWorldSpaceTwistLimitRotationAxis, -FLT_MAX, mSinTwistHalfMinAngle == mSinTwistHalfMaxAngle? FLT_MAX : 0.0f);
|
|
483
|
-
|
|
484
|
-
return impulse;
|
|
485
|
-
}
|
|
486
|
-
|
|
487
|
-
/// Iteratively update the position constraint. Makes sure C(...) = 0.
|
|
488
|
-
/// @param ioBody1 The first body that this constraint is attached to
|
|
489
|
-
/// @param ioBody2 The second body that this constraint is attached to
|
|
490
|
-
/// @param inConstraintRotation The current rotation of the constraint in constraint space
|
|
491
|
-
/// @param inConstraintToBody1 , inConstraintToBody2 Rotates from constraint space to body 1/2 space
|
|
492
|
-
/// @param inBaumgarte Baumgarte constant (fraction of the error to correct)
|
|
493
|
-
inline bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inConstraintRotation, QuatArg inConstraintToBody1, QuatArg inConstraintToBody2, float inBaumgarte) const
|
|
494
|
-
{
|
|
495
|
-
Quat q_swing, q_twist;
|
|
496
|
-
inConstraintRotation.GetSwingTwist(q_swing, q_twist);
|
|
497
|
-
|
|
498
|
-
uint clamped_axis;
|
|
499
|
-
ClampSwingTwist(q_swing, q_twist, clamped_axis);
|
|
500
|
-
|
|
501
|
-
// Solve rotation violations
|
|
502
|
-
if (clamped_axis != 0)
|
|
503
|
-
{
|
|
504
|
-
RotationEulerConstraintPart part;
|
|
505
|
-
Quat inv_initial_orientation = inConstraintToBody2 * (inConstraintToBody1 * q_swing * q_twist).Conjugated();
|
|
506
|
-
part.CalculateConstraintProperties(ioBody1, Mat44::sRotation(ioBody1.GetRotation()), ioBody2, Mat44::sRotation(ioBody2.GetRotation()));
|
|
507
|
-
return part.SolvePositionConstraint(ioBody1, ioBody2, inv_initial_orientation, inBaumgarte);
|
|
508
|
-
}
|
|
509
|
-
|
|
510
|
-
return false;
|
|
511
|
-
}
|
|
512
|
-
|
|
513
|
-
/// Return lagrange multiplier for swing
|
|
514
|
-
inline float GetTotalSwingYLambda() const
|
|
515
|
-
{
|
|
516
|
-
return mSwingLimitYConstraintPart.GetTotalLambda();
|
|
517
|
-
}
|
|
518
|
-
|
|
519
|
-
inline float GetTotalSwingZLambda() const
|
|
520
|
-
{
|
|
521
|
-
return mSwingLimitZConstraintPart.GetTotalLambda();
|
|
522
|
-
}
|
|
523
|
-
|
|
524
|
-
/// Return lagrange multiplier for twist
|
|
525
|
-
inline float GetTotalTwistLambda() const
|
|
526
|
-
{
|
|
527
|
-
return mTwistLimitConstraintPart.GetTotalLambda();
|
|
528
|
-
}
|
|
529
|
-
|
|
530
|
-
/// Save state of this constraint part
|
|
531
|
-
void SaveState(StateRecorder &inStream) const
|
|
532
|
-
{
|
|
533
|
-
mSwingLimitYConstraintPart.SaveState(inStream);
|
|
534
|
-
mSwingLimitZConstraintPart.SaveState(inStream);
|
|
535
|
-
mTwistLimitConstraintPart.SaveState(inStream);
|
|
536
|
-
}
|
|
537
|
-
|
|
538
|
-
/// Restore state of this constraint part
|
|
539
|
-
void RestoreState(StateRecorder &inStream)
|
|
540
|
-
{
|
|
541
|
-
mSwingLimitYConstraintPart.RestoreState(inStream);
|
|
542
|
-
mSwingLimitZConstraintPart.RestoreState(inStream);
|
|
543
|
-
mTwistLimitConstraintPart.RestoreState(inStream);
|
|
544
|
-
}
|
|
545
|
-
|
|
546
|
-
private:
|
|
547
|
-
// CONFIGURATION PROPERTIES FOLLOW
|
|
548
|
-
|
|
549
|
-
enum ERotationFlags
|
|
550
|
-
{
|
|
551
|
-
/// Indicates that axis is completely locked (cannot rotate around this axis)
|
|
552
|
-
TwistXLocked = 1 << 0,
|
|
553
|
-
SwingYLocked = 1 << 1,
|
|
554
|
-
SwingZLocked = 1 << 2,
|
|
555
|
-
|
|
556
|
-
/// Indicates that axis is completely free (can rotate around without limits)
|
|
557
|
-
TwistXFree = 1 << 3,
|
|
558
|
-
SwingYFree = 1 << 4,
|
|
559
|
-
SwingZFree = 1 << 5,
|
|
560
|
-
SwingYZFree = SwingYFree | SwingZFree
|
|
561
|
-
};
|
|
562
|
-
|
|
563
|
-
uint8 mRotationFlags;
|
|
564
|
-
|
|
565
|
-
// Constants
|
|
566
|
-
ESwingType mSwingType = ESwingType::Cone;
|
|
567
|
-
float mSinTwistHalfMinAngle;
|
|
568
|
-
float mSinTwistHalfMaxAngle;
|
|
569
|
-
float mCosTwistHalfMinAngle;
|
|
570
|
-
float mCosTwistHalfMaxAngle;
|
|
571
|
-
float mSwingYHalfMinAngle;
|
|
572
|
-
float mSwingYHalfMaxAngle;
|
|
573
|
-
float mSwingZHalfMinAngle;
|
|
574
|
-
float mSwingZHalfMaxAngle;
|
|
575
|
-
float mSinSwingYHalfMinAngle;
|
|
576
|
-
float mSinSwingYHalfMaxAngle;
|
|
577
|
-
float mSinSwingZHalfMinAngle;
|
|
578
|
-
float mSinSwingZHalfMaxAngle;
|
|
579
|
-
float mCosSwingYHalfMinAngle;
|
|
580
|
-
float mCosSwingYHalfMaxAngle;
|
|
581
|
-
float mCosSwingZHalfMinAngle;
|
|
582
|
-
float mCosSwingZHalfMaxAngle;
|
|
583
|
-
|
|
584
|
-
// RUN TIME PROPERTIES FOLLOW
|
|
585
|
-
|
|
586
|
-
/// Rotation axis for the angle constraint parts
|
|
587
|
-
Vec3 mWorldSpaceSwingLimitYRotationAxis;
|
|
588
|
-
Vec3 mWorldSpaceSwingLimitZRotationAxis;
|
|
589
|
-
Vec3 mWorldSpaceTwistLimitRotationAxis;
|
|
590
|
-
|
|
591
|
-
/// The constraint parts
|
|
592
|
-
AngleConstraintPart mSwingLimitYConstraintPart;
|
|
593
|
-
AngleConstraintPart mSwingLimitZConstraintPart;
|
|
594
|
-
AngleConstraintPart mTwistLimitConstraintPart;
|
|
595
|
-
};
|
|
596
|
-
|
|
597
|
-
JPH_NAMESPACE_END
|