@bloomengine/engine 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/native/tvos/metal-patched/Cargo.toml +178 -0
- package/native/tvos/metal-patched/LICENSE-APACHE +201 -0
- package/native/tvos/metal-patched/LICENSE-MIT +25 -0
- package/native/tvos/metal-patched/src/acceleration_structure.rs +667 -0
- package/native/tvos/metal-patched/src/acceleration_structure_pass.rs +108 -0
- package/native/tvos/metal-patched/src/argument.rs +366 -0
- package/native/tvos/metal-patched/src/blitpass.rs +102 -0
- package/native/tvos/metal-patched/src/buffer.rs +71 -0
- package/native/tvos/metal-patched/src/capturedescriptor.rs +76 -0
- package/native/tvos/metal-patched/src/capturemanager.rs +113 -0
- package/native/tvos/metal-patched/src/commandbuffer.rs +192 -0
- package/native/tvos/metal-patched/src/commandqueue.rs +44 -0
- package/native/tvos/metal-patched/src/computepass.rs +107 -0
- package/native/tvos/metal-patched/src/constants.rs +152 -0
- package/native/tvos/metal-patched/src/counters.rs +119 -0
- package/native/tvos/metal-patched/src/depthstencil.rs +190 -0
- package/native/tvos/metal-patched/src/device.rs +2134 -0
- package/native/tvos/metal-patched/src/drawable.rs +39 -0
- package/native/tvos/metal-patched/src/encoder.rs +2041 -0
- package/native/tvos/metal-patched/src/heap.rs +281 -0
- package/native/tvos/metal-patched/src/indirect_encoder.rs +344 -0
- package/native/tvos/metal-patched/src/lib.rs +657 -0
- package/native/tvos/metal-patched/src/library.rs +902 -0
- package/native/tvos/metal-patched/src/mps.rs +575 -0
- package/native/tvos/metal-patched/src/pipeline/compute.rs +475 -0
- package/native/tvos/metal-patched/src/pipeline/mod.rs +71 -0
- package/native/tvos/metal-patched/src/pipeline/render.rs +762 -0
- package/native/tvos/metal-patched/src/renderpass.rs +443 -0
- package/native/tvos/metal-patched/src/resource.rs +182 -0
- package/native/tvos/metal-patched/src/sampler.rs +165 -0
- package/native/tvos/metal-patched/src/sync.rs +178 -0
- package/native/tvos/metal-patched/src/texture.rs +352 -0
- package/native/tvos/metal-patched/src/types.rs +90 -0
- package/native/tvos/metal-patched/src/vertexdescriptor.rs +250 -0
- package/package.json +8 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
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- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
- package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
- package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
- package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
- package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
- package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
- package/native/third_party/JoltPhysics/LICENSE +0 -7
- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Collision/NarrowPhaseQuery.h>
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#include <Jolt/Physics/Collision/CollisionDispatch.h>
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#include <Jolt/Physics/Collision/RayCast.h>
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#include <Jolt/Physics/Collision/AABoxCast.h>
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#include <Jolt/Physics/Collision/ShapeCast.h>
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#include <Jolt/Physics/Collision/CollideShape.h>
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#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
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#include <Jolt/Physics/Collision/CastResult.h>
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#include <Jolt/Physics/Collision/InternalEdgeRemovingCollector.h>
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JPH_NAMESPACE_BEGIN
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bool NarrowPhaseQuery::CastRay(const RRayCast &inRay, RayCastResult &ioHit, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter) const
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{
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JPH_PROFILE_FUNCTION();
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class MyCollector : public RayCastBodyCollector
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{
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public:
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MyCollector(const RRayCast &inRay, RayCastResult &ioHit, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter) :
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mRay(inRay),
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mHit(ioHit),
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mBodyLockInterface(inBodyLockInterface),
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mBodyFilter(inBodyFilter)
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{
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ResetEarlyOutFraction(ioHit.mFraction);
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}
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virtual void AddHit(const ResultType &inResult) override
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{
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JPH_ASSERT(inResult.mFraction < mHit.mFraction, "This hit should not have been passed on to the collector");
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// Only test shape if it passes the body filter
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if (mBodyFilter.ShouldCollide(inResult.mBodyID))
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{
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// Lock the body
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BodyLockRead lock(mBodyLockInterface, inResult.mBodyID);
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if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
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{
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const Body &body = lock.GetBody();
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// Check body filter again now that we've locked the body
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if (mBodyFilter.ShouldCollideLocked(body))
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{
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// Collect the transformed shape
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TransformedShape ts = body.GetTransformedShape();
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// Release the lock now, we have all the info we need in the transformed shape
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lock.ReleaseLock();
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// Do narrow phase collision check
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if (ts.CastRay(mRay, mHit))
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{
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// Test that we didn't find a further hit by accident
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JPH_ASSERT(mHit.mFraction >= 0.0f && mHit.mFraction < GetEarlyOutFraction());
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// Update early out fraction based on narrow phase collector
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UpdateEarlyOutFraction(mHit.mFraction);
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}
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}
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}
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}
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}
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RRayCast mRay;
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RayCastResult & mHit;
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const BodyLockInterface & mBodyLockInterface;
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const BodyFilter & mBodyFilter;
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};
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// Do broadphase test, note that the broadphase uses floats so we drop precision here
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MyCollector collector(inRay, ioHit, *mBodyLockInterface, inBodyFilter);
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mBroadPhaseQuery->CastRay(RayCast(inRay), collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
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return ioHit.mFraction <= 1.0f;
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}
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void NarrowPhaseQuery::CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
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{
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JPH_PROFILE_FUNCTION();
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class MyCollector : public RayCastBodyCollector
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{
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public:
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MyCollector(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
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RayCastBodyCollector(ioCollector),
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mRay(inRay),
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mRayCastSettings(inRayCastSettings),
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mCollector(ioCollector),
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mBodyLockInterface(inBodyLockInterface),
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mBodyFilter(inBodyFilter),
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mShapeFilter(inShapeFilter)
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{
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}
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virtual void AddHit(const ResultType &inResult) override
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{
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JPH_ASSERT(inResult.mFraction < mCollector.GetEarlyOutFraction(), "This hit should not have been passed on to the collector");
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// Only test shape if it passes the body filter
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if (mBodyFilter.ShouldCollide(inResult.mBodyID))
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{
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// Lock the body
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BodyLockRead lock(mBodyLockInterface, inResult.mBodyID);
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if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
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{
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const Body &body = lock.GetBody();
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// Check body filter again now that we've locked the body
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if (mBodyFilter.ShouldCollideLocked(body))
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{
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// Collect the transformed shape
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TransformedShape ts = body.GetTransformedShape();
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// Notify collector of new body
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mCollector.OnBody(body);
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// Release the lock now, we have all the info we need in the transformed shape
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lock.ReleaseLock();
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// Do narrow phase collision check
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ts.CastRay(mRay, mRayCastSettings, mCollector, mShapeFilter);
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// Notify collector of the end of this body
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// We do this before updating the early out fraction so that the collector can still modify it
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mCollector.OnBodyEnd();
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// Update early out fraction based on narrow phase collector
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UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
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}
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}
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}
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}
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RRayCast mRay;
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RayCastSettings mRayCastSettings;
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CastRayCollector & mCollector;
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const BodyLockInterface & mBodyLockInterface;
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const BodyFilter & mBodyFilter;
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const ShapeFilter & mShapeFilter;
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};
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// Do broadphase test, note that the broadphase uses floats so we drop precision here
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MyCollector collector(inRay, inRayCastSettings, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
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mBroadPhaseQuery->CastRay(RayCast(inRay), collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
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}
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void NarrowPhaseQuery::CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
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{
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JPH_PROFILE_FUNCTION();
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class MyCollector : public CollideShapeBodyCollector
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{
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public:
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MyCollector(RVec3Arg inPoint, CollidePointCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
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CollideShapeBodyCollector(ioCollector),
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mPoint(inPoint),
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mCollector(ioCollector),
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mBodyLockInterface(inBodyLockInterface),
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mBodyFilter(inBodyFilter),
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mShapeFilter(inShapeFilter)
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{
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}
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virtual void AddHit(const ResultType &inResult) override
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{
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// Only test shape if it passes the body filter
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if (mBodyFilter.ShouldCollide(inResult))
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{
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// Lock the body
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BodyLockRead lock(mBodyLockInterface, inResult);
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if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
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{
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const Body &body = lock.GetBody();
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// Check body filter again now that we've locked the body
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if (mBodyFilter.ShouldCollideLocked(body))
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{
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// Collect the transformed shape
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TransformedShape ts = body.GetTransformedShape();
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// Notify collector of new body
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mCollector.OnBody(body);
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// Release the lock now, we have all the info we need in the transformed shape
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lock.ReleaseLock();
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// Do narrow phase collision check
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ts.CollidePoint(mPoint, mCollector, mShapeFilter);
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// Notify collector of the end of this body
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// We do this before updating the early out fraction so that the collector can still modify it
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mCollector.OnBodyEnd();
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// Update early out fraction based on narrow phase collector
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UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
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}
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}
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}
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}
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RVec3 mPoint;
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CollidePointCollector & mCollector;
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const BodyLockInterface & mBodyLockInterface;
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const BodyFilter & mBodyFilter;
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const ShapeFilter & mShapeFilter;
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};
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// Do broadphase test (note: truncates double to single precision since the broadphase uses single precision)
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MyCollector collector(inPoint, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
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mBroadPhaseQuery->CollidePoint(Vec3(inPoint), collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
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}
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void NarrowPhaseQuery::CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
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{
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JPH_PROFILE_FUNCTION();
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class MyCollector : public CollideShapeBodyCollector
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{
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public:
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MyCollector(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
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CollideShapeBodyCollector(ioCollector),
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mShape(inShape),
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mShapeScale(inShapeScale),
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mCenterOfMassTransform(inCenterOfMassTransform),
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mCollideShapeSettings(inCollideShapeSettings),
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mBaseOffset(inBaseOffset),
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mCollector(ioCollector),
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mBodyLockInterface(inBodyLockInterface),
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mBodyFilter(inBodyFilter),
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mShapeFilter(inShapeFilter)
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{
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}
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virtual void AddHit(const ResultType &inResult) override
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{
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// Only test shape if it passes the body filter
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if (mBodyFilter.ShouldCollide(inResult))
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{
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// Lock the body
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BodyLockRead lock(mBodyLockInterface, inResult);
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if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
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{
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const Body &body = lock.GetBody();
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// Check body filter again now that we've locked the body
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if (mBodyFilter.ShouldCollideLocked(body))
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{
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// Collect the transformed shape
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TransformedShape ts = body.GetTransformedShape();
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// Notify collector of new body
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mCollector.OnBody(body);
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// Release the lock now, we have all the info we need in the transformed shape
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lock.ReleaseLock();
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// Do narrow phase collision check
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ts.CollideShape(mShape, mShapeScale, mCenterOfMassTransform, mCollideShapeSettings, mBaseOffset, mCollector, mShapeFilter);
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// Notify collector of the end of this body
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// We do this before updating the early out fraction so that the collector can still modify it
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mCollector.OnBodyEnd();
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// Update early out fraction based on narrow phase collector
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UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
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}
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}
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}
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}
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const Shape * mShape;
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Vec3 mShapeScale;
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RMat44 mCenterOfMassTransform;
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const CollideShapeSettings & mCollideShapeSettings;
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RVec3 mBaseOffset;
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CollideShapeCollector & mCollector;
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const BodyLockInterface & mBodyLockInterface;
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const BodyFilter & mBodyFilter;
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const ShapeFilter & mShapeFilter;
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};
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// Calculate bounds for shape and expand by max separation distance
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AABox bounds = inShape->GetWorldSpaceBounds(inCenterOfMassTransform, inShapeScale);
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bounds.ExpandBy(Vec3::sReplicate(inCollideShapeSettings.mMaxSeparationDistance));
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// Do broadphase test
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MyCollector collector(inShape, inShapeScale, inCenterOfMassTransform, inCollideShapeSettings, inBaseOffset, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
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mBroadPhaseQuery->CollideAABox(bounds, collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
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}
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297
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void NarrowPhaseQuery::CollideShapeWithInternalEdgeRemoval(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
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{
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// We require these settings for internal edge removal to work
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CollideShapeSettings settings = inCollideShapeSettings;
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settings.mActiveEdgeMode = EActiveEdgeMode::CollideWithAll;
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settings.mCollectFacesMode = ECollectFacesMode::CollectFaces;
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InternalEdgeRemovingCollector wrapper(ioCollector
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#ifdef JPH_INTERNAL_EDGE_REMOVING_COLLECTOR_DEBUG
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, inBaseOffset
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#endif // JPH_INTERNAL_EDGE_REMOVING_COLLECTOR_DEBUG
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);
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CollideShape(inShape, inShapeScale, inCenterOfMassTransform, settings, inBaseOffset, wrapper, inBroadPhaseLayerFilter, inObjectLayerFilter, inBodyFilter, inShapeFilter);
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}
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void NarrowPhaseQuery::CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
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{
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JPH_PROFILE_FUNCTION();
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class MyCollector : public CastShapeBodyCollector
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{
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public:
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MyCollector(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
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CastShapeBodyCollector(ioCollector),
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mShapeCast(inShapeCast),
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mShapeCastSettings(inShapeCastSettings),
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mBaseOffset(inBaseOffset),
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mCollector(ioCollector),
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325
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mBodyLockInterface(inBodyLockInterface),
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mBodyFilter(inBodyFilter),
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mShapeFilter(inShapeFilter)
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{
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}
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virtual void AddHit(const ResultType &inResult) override
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{
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333
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JPH_ASSERT(inResult.mFraction <= max(0.0f, mCollector.GetEarlyOutFraction()), "This hit should not have been passed on to the collector");
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334
|
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335
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// Only test shape if it passes the body filter
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if (mBodyFilter.ShouldCollide(inResult.mBodyID))
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|
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{
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// Lock the body
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339
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BodyLockRead lock(mBodyLockInterface, inResult.mBodyID);
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340
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if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
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341
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{
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342
|
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const Body &body = lock.GetBody();
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343
|
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|
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344
|
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// Check body filter again now that we've locked the body
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345
|
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if (mBodyFilter.ShouldCollideLocked(body))
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|
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{
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// Collect the transformed shape
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348
|
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TransformedShape ts = body.GetTransformedShape();
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349
|
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|
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350
|
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// Notify collector of new body
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351
|
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mCollector.OnBody(body);
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352
|
-
|
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353
|
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// Release the lock now, we have all the info we need in the transformed shape
|
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354
|
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lock.ReleaseLock();
|
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355
|
-
|
|
356
|
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// Do narrow phase collision check
|
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357
|
-
ts.CastShape(mShapeCast, mShapeCastSettings, mBaseOffset, mCollector, mShapeFilter);
|
|
358
|
-
|
|
359
|
-
// Notify collector of the end of this body
|
|
360
|
-
// We do this before updating the early out fraction so that the collector can still modify it
|
|
361
|
-
mCollector.OnBodyEnd();
|
|
362
|
-
|
|
363
|
-
// Update early out fraction based on narrow phase collector
|
|
364
|
-
UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
|
|
365
|
-
}
|
|
366
|
-
}
|
|
367
|
-
}
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
RShapeCast mShapeCast;
|
|
371
|
-
const ShapeCastSettings & mShapeCastSettings;
|
|
372
|
-
RVec3 mBaseOffset;
|
|
373
|
-
CastShapeCollector & mCollector;
|
|
374
|
-
const BodyLockInterface & mBodyLockInterface;
|
|
375
|
-
const BodyFilter & mBodyFilter;
|
|
376
|
-
const ShapeFilter & mShapeFilter;
|
|
377
|
-
};
|
|
378
|
-
|
|
379
|
-
// Do broadphase test
|
|
380
|
-
MyCollector collector(inShapeCast, inShapeCastSettings, inBaseOffset, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
|
|
381
|
-
mBroadPhaseQuery->CastAABox({ inShapeCast.mShapeWorldBounds, inShapeCast.mDirection }, collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
void NarrowPhaseQuery::CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const
|
|
385
|
-
{
|
|
386
|
-
class MyCollector : public CollideShapeBodyCollector
|
|
387
|
-
{
|
|
388
|
-
public:
|
|
389
|
-
MyCollector(const AABox &inBox, TransformedShapeCollector &ioCollector, const BodyLockInterface &inBodyLockInterface, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) :
|
|
390
|
-
CollideShapeBodyCollector(ioCollector),
|
|
391
|
-
mBox(inBox),
|
|
392
|
-
mCollector(ioCollector),
|
|
393
|
-
mBodyLockInterface(inBodyLockInterface),
|
|
394
|
-
mBodyFilter(inBodyFilter),
|
|
395
|
-
mShapeFilter(inShapeFilter)
|
|
396
|
-
{
|
|
397
|
-
}
|
|
398
|
-
|
|
399
|
-
virtual void AddHit(const ResultType &inResult) override
|
|
400
|
-
{
|
|
401
|
-
// Only test shape if it passes the body filter
|
|
402
|
-
if (mBodyFilter.ShouldCollide(inResult))
|
|
403
|
-
{
|
|
404
|
-
// Lock the body
|
|
405
|
-
BodyLockRead lock(mBodyLockInterface, inResult);
|
|
406
|
-
if (lock.SucceededAndIsInBroadPhase()) // Race condition: body could have been removed since it has been found in the broadphase, ensures body is in the broadphase while we call the callbacks
|
|
407
|
-
{
|
|
408
|
-
const Body &body = lock.GetBody();
|
|
409
|
-
|
|
410
|
-
// Check body filter again now that we've locked the body
|
|
411
|
-
if (mBodyFilter.ShouldCollideLocked(body))
|
|
412
|
-
{
|
|
413
|
-
// Collect the transformed shape
|
|
414
|
-
TransformedShape ts = body.GetTransformedShape();
|
|
415
|
-
|
|
416
|
-
// Notify collector of new body
|
|
417
|
-
mCollector.OnBody(body);
|
|
418
|
-
|
|
419
|
-
// Release the lock now, we have all the info we need in the transformed shape
|
|
420
|
-
lock.ReleaseLock();
|
|
421
|
-
|
|
422
|
-
// Do narrow phase collision check
|
|
423
|
-
ts.CollectTransformedShapes(mBox, mCollector, mShapeFilter);
|
|
424
|
-
|
|
425
|
-
// Notify collector of the end of this body
|
|
426
|
-
// We do this before updating the early out fraction so that the collector can still modify it
|
|
427
|
-
mCollector.OnBodyEnd();
|
|
428
|
-
|
|
429
|
-
// Update early out fraction based on narrow phase collector
|
|
430
|
-
UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
|
|
431
|
-
}
|
|
432
|
-
}
|
|
433
|
-
}
|
|
434
|
-
}
|
|
435
|
-
|
|
436
|
-
const AABox & mBox;
|
|
437
|
-
TransformedShapeCollector & mCollector;
|
|
438
|
-
const BodyLockInterface & mBodyLockInterface;
|
|
439
|
-
const BodyFilter & mBodyFilter;
|
|
440
|
-
const ShapeFilter & mShapeFilter;
|
|
441
|
-
};
|
|
442
|
-
|
|
443
|
-
// Do broadphase test
|
|
444
|
-
MyCollector collector(inBox, ioCollector, *mBodyLockInterface, inBodyFilter, inShapeFilter);
|
|
445
|
-
mBroadPhaseQuery->CollideAABox(inBox, collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
|
|
446
|
-
}
|
|
447
|
-
|
|
448
|
-
JPH_NAMESPACE_END
|
|
@@ -1,77 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#pragma once
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Physics/Body/BodyFilter.h>
|
|
8
|
-
#include <Jolt/Physics/Body/BodyLock.h>
|
|
9
|
-
#include <Jolt/Physics/Body/BodyLockInterface.h>
|
|
10
|
-
#include <Jolt/Physics/Collision/ShapeFilter.h>
|
|
11
|
-
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h>
|
|
12
|
-
#include <Jolt/Physics/Collision/BackFaceMode.h>
|
|
13
|
-
|
|
14
|
-
JPH_NAMESPACE_BEGIN
|
|
15
|
-
|
|
16
|
-
class Shape;
|
|
17
|
-
class CollideShapeSettings;
|
|
18
|
-
class RayCastResult;
|
|
19
|
-
|
|
20
|
-
/// Class that provides an interface for doing precise collision detection against the broad and then the narrow phase.
|
|
21
|
-
/// Unlike a BroadPhaseQuery, the NarrowPhaseQuery will test against shapes and will return collision information against triangles, spheres etc.
|
|
22
|
-
class JPH_EXPORT NarrowPhaseQuery : public NonCopyable
|
|
23
|
-
{
|
|
24
|
-
public:
|
|
25
|
-
/// Initialize the interface (should only be called by PhysicsSystem)
|
|
26
|
-
void Init(BodyLockInterface &inBodyLockInterface, BroadPhaseQuery &inBroadPhaseQuery) { mBodyLockInterface = &inBodyLockInterface; mBroadPhaseQuery = &inBroadPhaseQuery; }
|
|
27
|
-
|
|
28
|
-
/// Cast a ray and find the closest hit. Returns true if it finds a hit. Hits further than ioHit.mFraction will not be considered and in this case ioHit will remain unmodified (and the function will return false).
|
|
29
|
-
/// Convex objects will be treated as solid (meaning if the ray starts inside, you'll get a hit fraction of 0) and back face hits against triangles are returned.
|
|
30
|
-
/// If you want the surface normal of the hit use Body::GetWorldSpaceSurfaceNormal(ioHit.mSubShapeID2, inRay.GetPointOnRay(ioHit.mFraction)) on body with ID ioHit.mBodyID.
|
|
31
|
-
bool CastRay(const RRayCast &inRay, RayCastResult &ioHit, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }) const;
|
|
32
|
-
|
|
33
|
-
/// Cast a ray, allows collecting multiple hits. Note that this version is more flexible but also slightly slower than the CastRay function that returns only a single hit.
|
|
34
|
-
/// If you want the surface normal of the hit use Body::GetWorldSpaceSurfaceNormal(collected sub shape ID, inRay.GetPointOnRay(collected fraction)) on body with collected body ID.
|
|
35
|
-
void CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
|
|
36
|
-
|
|
37
|
-
/// Check if inPoint is inside any shapes. For this tests all shapes are treated as if they were solid.
|
|
38
|
-
/// For a mesh shape, this test will only provide sensible information if the mesh is a closed manifold.
|
|
39
|
-
/// For each shape that collides, ioCollector will receive a hit
|
|
40
|
-
void CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
|
|
41
|
-
|
|
42
|
-
/// Collide a shape with the system
|
|
43
|
-
/// @param inShape Shape to test
|
|
44
|
-
/// @param inShapeScale Scale in local space of shape
|
|
45
|
-
/// @param inCenterOfMassTransform Center of mass transform for the shape
|
|
46
|
-
/// @param inCollideShapeSettings Settings
|
|
47
|
-
/// @param inBaseOffset All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer e.g. inCenterOfMassTransform.GetTranslation() since floats are most accurate near the origin
|
|
48
|
-
/// @param ioCollector Collector that receives the hits
|
|
49
|
-
/// @param inBroadPhaseLayerFilter Filter that filters at broadphase level
|
|
50
|
-
/// @param inObjectLayerFilter Filter that filters at layer level
|
|
51
|
-
/// @param inBodyFilter Filter that filters at body level
|
|
52
|
-
/// @param inShapeFilter Filter that filters at shape level
|
|
53
|
-
void CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
|
|
54
|
-
|
|
55
|
-
/// Same as CollideShape, but uses InternalEdgeRemovingCollector to remove internal edges from the collision results (a.k.a. ghost collisions)
|
|
56
|
-
void CollideShapeWithInternalEdgeRemoval(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
|
|
57
|
-
|
|
58
|
-
/// Cast a shape and report any hits to ioCollector
|
|
59
|
-
/// @param inShapeCast The shape cast and its position and direction
|
|
60
|
-
/// @param inShapeCastSettings Settings for the shape cast
|
|
61
|
-
/// @param inBaseOffset All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer e.g. inShapeCast.mCenterOfMassStart.GetTranslation() since floats are most accurate near the origin
|
|
62
|
-
/// @param ioCollector Collector that receives the hits
|
|
63
|
-
/// @param inBroadPhaseLayerFilter Filter that filters at broadphase level
|
|
64
|
-
/// @param inObjectLayerFilter Filter that filters at layer level
|
|
65
|
-
/// @param inBodyFilter Filter that filters at body level
|
|
66
|
-
/// @param inShapeFilter Filter that filters at shape level
|
|
67
|
-
void CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
|
|
68
|
-
|
|
69
|
-
/// Collect all leaf transformed shapes that fall inside world space box inBox
|
|
70
|
-
void CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter = { }, const ObjectLayerFilter &inObjectLayerFilter = { }, const BodyFilter &inBodyFilter = { }, const ShapeFilter &inShapeFilter = { }) const;
|
|
71
|
-
|
|
72
|
-
private:
|
|
73
|
-
BodyLockInterface * mBodyLockInterface = nullptr;
|
|
74
|
-
BroadPhaseQuery * mBroadPhaseQuery = nullptr;
|
|
75
|
-
};
|
|
76
|
-
|
|
77
|
-
JPH_NAMESPACE_END
|
|
@@ -1,62 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#include <Jolt/Jolt.h>
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Physics/Collision/NarrowPhaseStats.h>
|
|
8
|
-
|
|
9
|
-
#ifdef JPH_TRACK_NARROWPHASE_STATS
|
|
10
|
-
|
|
11
|
-
JPH_NAMESPACE_BEGIN
|
|
12
|
-
|
|
13
|
-
NarrowPhaseStat NarrowPhaseStat::sCollideShape[NumSubShapeTypes][NumSubShapeTypes];
|
|
14
|
-
NarrowPhaseStat NarrowPhaseStat::sCastShape[NumSubShapeTypes][NumSubShapeTypes];
|
|
15
|
-
|
|
16
|
-
thread_local TrackNarrowPhaseStat *TrackNarrowPhaseStat::sRoot = nullptr;
|
|
17
|
-
|
|
18
|
-
void NarrowPhaseStat::ReportStats(const char *inName, EShapeSubType inType1, EShapeSubType inType2, uint64 inTicks100Pct) const
|
|
19
|
-
{
|
|
20
|
-
double total_pct = 100.0 * double(mTotalTicks) / double(inTicks100Pct);
|
|
21
|
-
double total_pct_excl_children = 100.0 * double(mTotalTicks - mChildTicks) / double(inTicks100Pct);
|
|
22
|
-
|
|
23
|
-
std::stringstream str;
|
|
24
|
-
str << inName << ", " << sSubShapeTypeNames[(int)inType1] << ", " << sSubShapeTypeNames[(int)inType2] << ", " << mNumQueries << ", " << total_pct << ", " << total_pct_excl_children << ", " << total_pct_excl_children / mNumQueries << ", " << mHitsReported;
|
|
25
|
-
Trace(str.str().c_str());
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
void NarrowPhaseStat::sReportStats()
|
|
29
|
-
{
|
|
30
|
-
Trace("Query Type, Shape Type 1, Shape Type 2, Num Queries, Total Time (%%), Total Time Excl Children (%%), Total Time Excl. Children / Query (%%), Hits Reported");
|
|
31
|
-
|
|
32
|
-
uint64 total_ticks = 0;
|
|
33
|
-
for (EShapeSubType t1 : sAllSubShapeTypes)
|
|
34
|
-
for (EShapeSubType t2 : sAllSubShapeTypes)
|
|
35
|
-
{
|
|
36
|
-
const NarrowPhaseStat &collide_stat = sCollideShape[(int)t1][(int)t2];
|
|
37
|
-
total_ticks += collide_stat.mTotalTicks - collide_stat.mChildTicks;
|
|
38
|
-
|
|
39
|
-
const NarrowPhaseStat &cast_stat = sCastShape[(int)t1][(int)t2];
|
|
40
|
-
total_ticks += cast_stat.mTotalTicks - cast_stat.mChildTicks;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
for (EShapeSubType t1 : sAllSubShapeTypes)
|
|
44
|
-
for (EShapeSubType t2 : sAllSubShapeTypes)
|
|
45
|
-
{
|
|
46
|
-
const NarrowPhaseStat &stat = sCollideShape[(int)t1][(int)t2];
|
|
47
|
-
if (stat.mNumQueries > 0)
|
|
48
|
-
stat.ReportStats("CollideShape", t1, t2, total_ticks);
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
for (EShapeSubType t1 : sAllSubShapeTypes)
|
|
52
|
-
for (EShapeSubType t2 : sAllSubShapeTypes)
|
|
53
|
-
{
|
|
54
|
-
const NarrowPhaseStat &stat = sCastShape[(int)t1][(int)t2];
|
|
55
|
-
if (stat.mNumQueries > 0)
|
|
56
|
-
stat.ReportStats("CastShape", t1, t2, total_ticks);
|
|
57
|
-
}
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
JPH_NAMESPACE_END
|
|
61
|
-
|
|
62
|
-
#endif // JPH_TRACK_NARROWPHASE_STATS
|