@bloomengine/engine 0.4.0 → 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (527) hide show
  1. package/native/tvos/metal-patched/Cargo.toml +178 -0
  2. package/native/tvos/metal-patched/LICENSE-APACHE +201 -0
  3. package/native/tvos/metal-patched/LICENSE-MIT +25 -0
  4. package/native/tvos/metal-patched/src/acceleration_structure.rs +667 -0
  5. package/native/tvos/metal-patched/src/acceleration_structure_pass.rs +108 -0
  6. package/native/tvos/metal-patched/src/argument.rs +366 -0
  7. package/native/tvos/metal-patched/src/blitpass.rs +102 -0
  8. package/native/tvos/metal-patched/src/buffer.rs +71 -0
  9. package/native/tvos/metal-patched/src/capturedescriptor.rs +76 -0
  10. package/native/tvos/metal-patched/src/capturemanager.rs +113 -0
  11. package/native/tvos/metal-patched/src/commandbuffer.rs +192 -0
  12. package/native/tvos/metal-patched/src/commandqueue.rs +44 -0
  13. package/native/tvos/metal-patched/src/computepass.rs +107 -0
  14. package/native/tvos/metal-patched/src/constants.rs +152 -0
  15. package/native/tvos/metal-patched/src/counters.rs +119 -0
  16. package/native/tvos/metal-patched/src/depthstencil.rs +190 -0
  17. package/native/tvos/metal-patched/src/device.rs +2134 -0
  18. package/native/tvos/metal-patched/src/drawable.rs +39 -0
  19. package/native/tvos/metal-patched/src/encoder.rs +2041 -0
  20. package/native/tvos/metal-patched/src/heap.rs +281 -0
  21. package/native/tvos/metal-patched/src/indirect_encoder.rs +344 -0
  22. package/native/tvos/metal-patched/src/lib.rs +657 -0
  23. package/native/tvos/metal-patched/src/library.rs +902 -0
  24. package/native/tvos/metal-patched/src/mps.rs +575 -0
  25. package/native/tvos/metal-patched/src/pipeline/compute.rs +475 -0
  26. package/native/tvos/metal-patched/src/pipeline/mod.rs +71 -0
  27. package/native/tvos/metal-patched/src/pipeline/render.rs +762 -0
  28. package/native/tvos/metal-patched/src/renderpass.rs +443 -0
  29. package/native/tvos/metal-patched/src/resource.rs +182 -0
  30. package/native/tvos/metal-patched/src/sampler.rs +165 -0
  31. package/native/tvos/metal-patched/src/sync.rs +178 -0
  32. package/native/tvos/metal-patched/src/texture.rs +352 -0
  33. package/native/tvos/metal-patched/src/types.rs +90 -0
  34. package/native/tvos/metal-patched/src/vertexdescriptor.rs +250 -0
  35. package/package.json +8 -11
  36. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  37. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  38. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  39. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  40. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  41. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  42. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  43. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  44. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  45. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  46. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  47. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  48. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  49. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  50. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  51. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  52. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  53. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  54. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  55. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  56. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  57. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  58. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  59. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  60. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  61. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  62. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  63. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  64. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  65. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  66. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  67. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  68. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  69. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  70. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  71. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  72. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  73. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  74. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  75. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  76. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  77. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  78. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  79. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  80. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  81. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  82. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  83. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  84. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  85. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  86. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  87. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  88. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  89. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  90. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  91. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  92. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  93. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  94. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  95. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  96. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  97. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  98. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  99. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  100. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  101. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  102. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  103. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  104. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  105. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  106. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  107. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  108. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  109. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  110. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  111. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  112. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  114. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  115. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  116. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  117. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  118. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  119. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  120. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  121. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  122. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  123. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  124. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  125. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  126. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  127. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  128. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  129. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  130. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  131. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  132. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  133. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  134. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  135. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  136. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  137. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  138. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  139. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  140. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  141. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  142. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  143. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  144. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  145. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  146. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  147. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  148. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  149. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  150. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  151. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  152. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  153. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  154. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  155. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  156. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  157. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  158. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  159. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  160. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  161. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  162. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  163. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  164. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  165. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  166. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  167. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  168. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  169. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  170. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  171. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  172. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  173. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  174. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  175. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  176. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  177. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  178. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  179. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  180. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  181. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  182. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  183. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  184. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  185. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  186. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  187. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  188. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  189. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  190. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  191. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  192. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  193. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  194. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  195. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  196. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  197. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  198. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  199. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  200. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  201. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  202. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  203. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  204. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  205. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  206. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  207. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  208. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  209. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  210. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  211. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  212. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  213. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  214. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  215. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  216. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  217. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  218. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  219. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  220. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  221. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  222. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  223. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  224. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  225. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  226. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  227. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  228. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  229. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  230. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  231. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  232. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  233. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  234. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  235. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  236. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  237. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
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  471. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyVertex.h +0 -36
  472. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorder.h +0 -136
  473. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorderImpl.cpp +0 -90
  474. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorderImpl.h +0 -50
  475. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/MotorcycleController.cpp +0 -306
  476. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/MotorcycleController.h +0 -119
  477. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.cpp +0 -547
  478. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.h +0 -169
  479. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp +0 -33
  480. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.h +0 -33
  481. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.cpp +0 -376
  482. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.h +0 -146
  483. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.cpp +0 -703
  484. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.h +0 -252
  485. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.cpp +0 -17
  486. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.h +0 -87
  487. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.cpp +0 -81
  488. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.h +0 -39
  489. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.cpp +0 -122
  490. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.h +0 -93
  491. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.cpp +0 -52
  492. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.h +0 -56
  493. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.cpp +0 -159
  494. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.h +0 -87
  495. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  496. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  497. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  498. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  499. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  500. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  501. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  502. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  503. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  504. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  505. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  506. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  507. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  508. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  509. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  510. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  511. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  512. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  513. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  514. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  515. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  516. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  517. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  518. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  519. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  520. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  521. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  522. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  523. package/native/third_party/JoltPhysics/LICENSE +0 -7
  524. package/native/third_party/JoltPhysics/README.md +0 -173
  525. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  526. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  527. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,703 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
8
- #include <Jolt/Physics/Vehicle/VehicleController.h>
9
- #include <Jolt/Physics/PhysicsSystem.h>
10
- #include <Jolt/ObjectStream/TypeDeclarations.h>
11
- #include <Jolt/Core/StreamIn.h>
12
- #include <Jolt/Core/StreamOut.h>
13
- #include <Jolt/Core/Factory.h>
14
-
15
- JPH_NAMESPACE_BEGIN
16
-
17
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(VehicleConstraintSettings)
18
- {
19
- JPH_ADD_BASE_CLASS(VehicleConstraintSettings, ConstraintSettings)
20
-
21
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mUp)
22
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mForward)
23
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mMaxPitchRollAngle)
24
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mWheels)
25
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mAntiRollBars)
26
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mController)
27
- }
28
-
29
- void VehicleConstraintSettings::SaveBinaryState(StreamOut &inStream) const
30
- {
31
- ConstraintSettings::SaveBinaryState(inStream);
32
-
33
- inStream.Write(mUp);
34
- inStream.Write(mForward);
35
- inStream.Write(mMaxPitchRollAngle);
36
-
37
- uint32 num_anti_rollbars = (uint32)mAntiRollBars.size();
38
- inStream.Write(num_anti_rollbars);
39
- for (const VehicleAntiRollBar &r : mAntiRollBars)
40
- r.SaveBinaryState(inStream);
41
-
42
- uint32 num_wheels = (uint32)mWheels.size();
43
- inStream.Write(num_wheels);
44
- for (const WheelSettings *w : mWheels)
45
- w->SaveBinaryState(inStream);
46
-
47
- inStream.Write(mController->GetRTTI()->GetHash());
48
- mController->SaveBinaryState(inStream);
49
- }
50
-
51
- void VehicleConstraintSettings::RestoreBinaryState(StreamIn &inStream)
52
- {
53
- ConstraintSettings::RestoreBinaryState(inStream);
54
-
55
- inStream.Read(mUp);
56
- inStream.Read(mForward);
57
- inStream.Read(mMaxPitchRollAngle);
58
-
59
- uint32 num_anti_rollbars = 0;
60
- inStream.Read(num_anti_rollbars);
61
- mAntiRollBars.resize(num_anti_rollbars);
62
- for (VehicleAntiRollBar &r : mAntiRollBars)
63
- r.RestoreBinaryState(inStream);
64
-
65
- uint32 num_wheels = 0;
66
- inStream.Read(num_wheels);
67
- mWheels.resize(num_wheels);
68
- for (WheelSettings *w : mWheels)
69
- w->RestoreBinaryState(inStream);
70
-
71
- uint32 hash = 0;
72
- inStream.Read(hash);
73
- const RTTI *rtti = Factory::sInstance->Find(hash);
74
- mController = reinterpret_cast<VehicleControllerSettings *>(rtti->CreateObject());
75
- mController->RestoreBinaryState(inStream);
76
- }
77
-
78
- VehicleConstraint::VehicleConstraint(Body &inVehicleBody, const VehicleConstraintSettings &inSettings) :
79
- Constraint(inSettings),
80
- mBody(&inVehicleBody),
81
- mForward(inSettings.mForward),
82
- mUp(inSettings.mUp),
83
- mWorldUp(inSettings.mUp),
84
- mAntiRollBars(inSettings.mAntiRollBars)
85
- {
86
- // Check sanity of incoming settings
87
- JPH_ASSERT(inSettings.mUp.IsNormalized());
88
- JPH_ASSERT(inSettings.mForward.IsNormalized());
89
- JPH_ASSERT(!inSettings.mWheels.empty());
90
-
91
- // Store max pitch/roll angle
92
- SetMaxPitchRollAngle(inSettings.mMaxPitchRollAngle);
93
-
94
- // Construct our controller class
95
- mController = inSettings.mController->ConstructController(*this);
96
-
97
- // Create wheels
98
- mWheels.resize(inSettings.mWheels.size());
99
- for (uint i = 0; i < mWheels.size(); ++i)
100
- mWheels[i] = mController->ConstructWheel(*inSettings.mWheels[i]);
101
-
102
- // Use the body ID as a seed for the step counter so that not all vehicles will update at the same time
103
- mCurrentStep = uint32(Hash64(inVehicleBody.GetID().GetIndex()));
104
- }
105
-
106
- VehicleConstraint::~VehicleConstraint()
107
- {
108
- // Destroy controller
109
- delete mController;
110
-
111
- // Destroy our wheels
112
- for (Wheel *w : mWheels)
113
- delete w;
114
- }
115
-
116
- void VehicleConstraint::GetWheelLocalBasis(const Wheel *inWheel, Vec3 &outForward, Vec3 &outUp, Vec3 &outRight) const
117
- {
118
- const WheelSettings *settings = inWheel->mSettings;
119
-
120
- Quat steer_rotation = Quat::sRotation(settings->mSteeringAxis, inWheel->mSteerAngle);
121
- outUp = steer_rotation * settings->mWheelUp;
122
- outForward = steer_rotation * settings->mWheelForward;
123
- outRight = outForward.Cross(outUp).Normalized();
124
- outForward = outUp.Cross(outRight).Normalized();
125
- }
126
-
127
- Mat44 VehicleConstraint::GetWheelLocalTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const
128
- {
129
- JPH_ASSERT(inWheelIndex < mWheels.size());
130
-
131
- const Wheel *wheel = mWheels[inWheelIndex];
132
- const WheelSettings *settings = wheel->mSettings;
133
-
134
- // Use the two vectors provided to calculate a matrix that takes us from wheel model space to X = right, Y = up, Z = forward (the space where we will rotate the wheel)
135
- Mat44 wheel_to_rotational = Mat44(Vec4(inWheelRight, 0), Vec4(inWheelUp, 0), Vec4(inWheelUp.Cross(inWheelRight), 0), Vec4(0, 0, 0, 1)).Transposed();
136
-
137
- // Calculate the matrix that takes us from the rotational space to vehicle local space
138
- Vec3 local_forward, local_up, local_right;
139
- GetWheelLocalBasis(wheel, local_forward, local_up, local_right);
140
- Vec3 local_wheel_pos = settings->mPosition + settings->mSuspensionDirection * wheel->mSuspensionLength;
141
- Mat44 rotational_to_local(Vec4(local_right, 0), Vec4(local_up, 0), Vec4(local_forward, 0), Vec4(local_wheel_pos, 1));
142
-
143
- // Calculate transform of rotated wheel
144
- return rotational_to_local * Mat44::sRotationX(wheel->mAngle) * wheel_to_rotational;
145
- }
146
-
147
- RMat44 VehicleConstraint::GetWheelWorldTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const
148
- {
149
- return mBody->GetWorldTransform() * GetWheelLocalTransform(inWheelIndex, inWheelRight, inWheelUp);
150
- }
151
-
152
- void VehicleConstraint::OnStep(const PhysicsStepListenerContext &inContext)
153
- {
154
- JPH_PROFILE_FUNCTION();
155
-
156
- // Callback to higher-level systems. We do it before PreCollide, in case steering changes.
157
- if (mPreStepCallback != nullptr)
158
- mPreStepCallback(*this, inContext);
159
-
160
- if (mIsGravityOverridden)
161
- {
162
- // If gravity is overridden, we replace the normal gravity calculations
163
- if (mBody->IsActive())
164
- {
165
- MotionProperties *mp = mBody->GetMotionProperties();
166
- mp->SetGravityFactor(0.0f);
167
- mBody->AddForce(mGravityOverride / mp->GetInverseMass());
168
- }
169
-
170
- // And we calculate the world up using the custom gravity
171
- mWorldUp = (-mGravityOverride).NormalizedOr(mWorldUp);
172
- }
173
- else
174
- {
175
- // Calculate new world up vector by inverting gravity
176
- mWorldUp = (-inContext.mPhysicsSystem->GetGravity()).NormalizedOr(mWorldUp);
177
- }
178
-
179
- // Callback on our controller
180
- mController->PreCollide(inContext.mDeltaTime, *inContext.mPhysicsSystem);
181
-
182
- // Calculate if this constraint is active by checking if our main vehicle body is active or any of the bodies we touch are active
183
- mIsActive = mBody->IsActive();
184
-
185
- // Test how often we need to update the wheels
186
- uint num_steps_between_collisions = mIsActive? mNumStepsBetweenCollisionTestActive : mNumStepsBetweenCollisionTestInactive;
187
-
188
- RMat44 body_transform = mBody->GetWorldTransform();
189
-
190
- // Test collision for wheels
191
- for (uint wheel_index = 0; wheel_index < mWheels.size(); ++wheel_index)
192
- {
193
- Wheel *w = mWheels[wheel_index];
194
- const WheelSettings *settings = w->mSettings;
195
-
196
- // Calculate suspension origin and direction
197
- RVec3 ws_origin = body_transform * settings->mPosition;
198
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
199
-
200
- // Test if we need to update this wheel
201
- if (num_steps_between_collisions == 0
202
- || (mCurrentStep + wheel_index) % num_steps_between_collisions != 0)
203
- {
204
- // Simplified wheel contact test
205
- if (!w->mContactBodyID.IsInvalid())
206
- {
207
- // Test if the body is still valid
208
- w->mContactBody = inContext.mPhysicsSystem->GetBodyLockInterfaceNoLock().TryGetBody(w->mContactBodyID);
209
- if (w->mContactBody == nullptr)
210
- {
211
- // It's not, forget the contact
212
- w->mContactBodyID = BodyID();
213
- w->mContactSubShapeID = SubShapeID();
214
- w->mSuspensionLength = settings->mSuspensionMaxLength;
215
- }
216
- else
217
- {
218
- // Extrapolate the wheel contact properties
219
- mVehicleCollisionTester->PredictContactProperties(*inContext.mPhysicsSystem, *this, wheel_index, ws_origin, ws_direction, mBody->GetID(), w->mContactBody, w->mContactSubShapeID, w->mContactPosition, w->mContactNormal, w->mSuspensionLength);
220
- }
221
- }
222
- }
223
- else
224
- {
225
- // Full wheel contact test, start by resetting the contact data
226
- w->mContactBodyID = BodyID();
227
- w->mContactBody = nullptr;
228
- w->mContactSubShapeID = SubShapeID();
229
- w->mSuspensionLength = settings->mSuspensionMaxLength;
230
-
231
- // Test collision to find the floor
232
- if (mVehicleCollisionTester->Collide(*inContext.mPhysicsSystem, *this, wheel_index, ws_origin, ws_direction, mBody->GetID(), w->mContactBody, w->mContactSubShapeID, w->mContactPosition, w->mContactNormal, w->mSuspensionLength))
233
- {
234
- // Store ID (pointer is not valid outside of the simulation step)
235
- w->mContactBodyID = w->mContactBody->GetID();
236
- }
237
- }
238
-
239
- if (w->mContactBody != nullptr)
240
- {
241
- // Store contact velocity, cache this as the contact body may be removed
242
- w->mContactPointVelocity = w->mContactBody->GetPointVelocity(w->mContactPosition);
243
-
244
- // Determine plane constant for axle contact plane
245
- w->mAxlePlaneConstant = RVec3(w->mContactNormal).Dot(ws_origin + w->mSuspensionLength * ws_direction);
246
-
247
- // Check if body is active, if so the entire vehicle should be active
248
- mIsActive |= w->mContactBody->IsActive();
249
-
250
- // Determine world space forward using steering angle and body rotation
251
- Vec3 forward, up, right;
252
- GetWheelLocalBasis(w, forward, up, right);
253
- forward = body_transform.Multiply3x3(forward);
254
- right = body_transform.Multiply3x3(right);
255
-
256
- // The longitudinal axis is in the up/forward plane
257
- w->mContactLongitudinal = w->mContactNormal.Cross(right);
258
-
259
- // Make sure that the longitudinal axis is aligned with the forward axis
260
- if (w->mContactLongitudinal.Dot(forward) < 0.0f)
261
- w->mContactLongitudinal = -w->mContactLongitudinal;
262
-
263
- // Normalize it
264
- w->mContactLongitudinal = w->mContactLongitudinal.NormalizedOr(w->mContactNormal.GetNormalizedPerpendicular());
265
-
266
- // The lateral axis is perpendicular to contact normal and longitudinal axis
267
- w->mContactLateral = w->mContactLongitudinal.Cross(w->mContactNormal).Normalized();
268
- }
269
- }
270
-
271
- // Callback to higher-level systems. We do it immediately after wheel collision.
272
- if (mPostCollideCallback != nullptr)
273
- mPostCollideCallback(*this, inContext);
274
-
275
- // Calculate anti-rollbar impulses
276
- for (const VehicleAntiRollBar &r : mAntiRollBars)
277
- {
278
- JPH_ASSERT(r.mStiffness >= 0.0f);
279
-
280
- Wheel *lw = mWheels[r.mLeftWheel];
281
- Wheel *rw = mWheels[r.mRightWheel];
282
-
283
- if (lw->mContactBody != nullptr && rw->mContactBody != nullptr)
284
- {
285
- // Calculate the impulse to apply based on the difference in suspension length
286
- float difference = rw->mSuspensionLength - lw->mSuspensionLength;
287
- float impulse = difference * r.mStiffness * inContext.mDeltaTime;
288
- lw->mAntiRollBarImpulse = -impulse;
289
- rw->mAntiRollBarImpulse = impulse;
290
- }
291
- else
292
- {
293
- // When one of the wheels is not on the ground we don't apply any impulses
294
- lw->mAntiRollBarImpulse = rw->mAntiRollBarImpulse = 0.0f;
295
- }
296
- }
297
-
298
- // Callback on our controller
299
- mController->PostCollide(inContext.mDeltaTime, *inContext.mPhysicsSystem);
300
-
301
- // Callback to higher-level systems. We do it before the sleep section, in case velocities change.
302
- if (mPostStepCallback != nullptr)
303
- mPostStepCallback(*this, inContext);
304
-
305
- // If the wheels are rotating, we don't want to go to sleep yet
306
- if (mBody->GetAllowSleeping())
307
- {
308
- bool allow_sleep = mController->AllowSleep();
309
- if (allow_sleep)
310
- for (const Wheel *w : mWheels)
311
- if (abs(w->mAngularVelocity) > DegreesToRadians(10.0f))
312
- {
313
- allow_sleep = false;
314
- break;
315
- }
316
- if (!allow_sleep)
317
- mBody->ResetSleepTimer();
318
- }
319
-
320
- // Increment step counter
321
- ++mCurrentStep;
322
- }
323
-
324
- void VehicleConstraint::BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
325
- {
326
- // Find dynamic bodies that our wheels are touching
327
- BodyID *body_ids = (BodyID *)JPH_STACK_ALLOC((mWheels.size() + 1) * sizeof(BodyID));
328
- int num_bodies = 0;
329
- bool needs_to_activate = false;
330
- for (const Wheel *w : mWheels)
331
- if (w->mContactBody != nullptr)
332
- {
333
- // Avoid adding duplicates
334
- bool duplicate = false;
335
- BodyID id = w->mContactBody->GetID();
336
- for (int i = 0; i < num_bodies; ++i)
337
- if (body_ids[i] == id)
338
- {
339
- duplicate = true;
340
- break;
341
- }
342
- if (duplicate)
343
- continue;
344
-
345
- if (w->mContactBody->IsDynamic())
346
- {
347
- body_ids[num_bodies++] = id;
348
- needs_to_activate |= !w->mContactBody->IsActive();
349
- }
350
- }
351
-
352
- // Activate bodies, note that if we get here we have already told the system that we're active so that means our main body needs to be active too
353
- if (!mBody->IsActive())
354
- {
355
- // Our main body is not active, activate it too
356
- body_ids[num_bodies] = mBody->GetID();
357
- inBodyManager.ActivateBodies(body_ids, num_bodies + 1);
358
- }
359
- else if (needs_to_activate)
360
- {
361
- // Only activate bodies the wheels are touching
362
- inBodyManager.ActivateBodies(body_ids, num_bodies);
363
- }
364
-
365
- // Link the bodies into the same island
366
- uint32 min_active_index = Body::cInactiveIndex;
367
- for (int i = 0; i < num_bodies; ++i)
368
- {
369
- const Body &body = inBodyManager.GetBody(body_ids[i]);
370
- min_active_index = min(min_active_index, body.GetIndexInActiveBodiesInternal());
371
- ioBuilder.LinkBodies(mBody->GetIndexInActiveBodiesInternal(), body.GetIndexInActiveBodiesInternal());
372
- }
373
-
374
- // Link the constraint in the island
375
- ioBuilder.LinkConstraint(inConstraintIndex, mBody->GetIndexInActiveBodiesInternal(), min_active_index);
376
- }
377
-
378
- uint VehicleConstraint::BuildIslandSplits(LargeIslandSplitter &ioSplitter) const
379
- {
380
- return ioSplitter.AssignToNonParallelSplit(mBody);
381
- }
382
-
383
- void VehicleConstraint::CalculateSuspensionForcePoint(const Wheel &inWheel, Vec3 &outR1PlusU, Vec3 &outR2) const
384
- {
385
- // Determine point to apply force to
386
- RVec3 force_point;
387
- if (inWheel.mSettings->mEnableSuspensionForcePoint)
388
- force_point = mBody->GetWorldTransform() * inWheel.mSettings->mSuspensionForcePoint;
389
- else
390
- force_point = inWheel.mContactPosition;
391
-
392
- // Calculate r1 + u and r2
393
- outR1PlusU = Vec3(force_point - mBody->GetCenterOfMassPosition());
394
- outR2 = Vec3(force_point - inWheel.mContactBody->GetCenterOfMassPosition());
395
- }
396
-
397
- void VehicleConstraint::CalculatePitchRollConstraintProperties(RMat44Arg inBodyTransform)
398
- {
399
- // Check if a limit was specified
400
- if (mCosMaxPitchRollAngle > -1.0f)
401
- {
402
- // Calculate cos of angle between world up vector and vehicle up vector
403
- Vec3 vehicle_up = inBodyTransform.Multiply3x3(mUp);
404
- mCosPitchRollAngle = mWorldUp.Dot(vehicle_up);
405
- if (mCosPitchRollAngle < mCosMaxPitchRollAngle)
406
- {
407
- // Calculate rotation axis to rotate vehicle towards up
408
- Vec3 rotation_axis = mWorldUp.Cross(vehicle_up);
409
- float len = rotation_axis.Length();
410
- if (len > 0.0f)
411
- mPitchRollRotationAxis = rotation_axis / len;
412
-
413
- mPitchRollPart.CalculateConstraintProperties(*mBody, Body::sFixedToWorld, mPitchRollRotationAxis);
414
- }
415
- else
416
- mPitchRollPart.Deactivate();
417
- }
418
- else
419
- mPitchRollPart.Deactivate();
420
- }
421
-
422
- void VehicleConstraint::SetupVelocityConstraint(float inDeltaTime)
423
- {
424
- RMat44 body_transform = mBody->GetWorldTransform();
425
-
426
- for (Wheel *w : mWheels)
427
- if (w->mContactBody != nullptr)
428
- {
429
- const WheelSettings *settings = w->mSettings;
430
-
431
- Vec3 neg_contact_normal = -w->mContactNormal;
432
-
433
- Vec3 r1_plus_u, r2;
434
- CalculateSuspensionForcePoint(*w, r1_plus_u, r2);
435
-
436
- // Suspension spring
437
- if (settings->mSuspensionMaxLength > settings->mSuspensionMinLength)
438
- {
439
- float stiffness, damping;
440
- if (settings->mSuspensionSpring.mMode == ESpringMode::FrequencyAndDamping)
441
- {
442
- // Calculate effective mass based on vehicle configuration (the stiffness of the spring should not be affected by the dynamics of the vehicle): K = 1 / (J M^-1 J^T)
443
- // Note that if no suspension force point is supplied we don't know where the force is applied so we assume it is applied at average suspension length
444
- Vec3 force_point = settings->mEnableSuspensionForcePoint? settings->mSuspensionForcePoint : settings->mPosition + 0.5f * (settings->mSuspensionMinLength + settings->mSuspensionMaxLength) * settings->mSuspensionDirection;
445
- Vec3 force_point_x_neg_up = force_point.Cross(-mUp);
446
- const MotionProperties *mp = mBody->GetMotionProperties();
447
- float effective_mass = 1.0f / (mp->GetInverseMass() + force_point_x_neg_up.Dot(mp->GetLocalSpaceInverseInertia().Multiply3x3(force_point_x_neg_up)));
448
-
449
- // Convert frequency and damping to stiffness and damping
450
- float omega = 2.0f * JPH_PI * settings->mSuspensionSpring.mFrequency;
451
- stiffness = effective_mass * Square(omega);
452
- damping = 2.0f * effective_mass * settings->mSuspensionSpring.mDamping * omega;
453
- }
454
- else
455
- {
456
- // In this case we can simply copy the properties
457
- stiffness = settings->mSuspensionSpring.mStiffness;
458
- damping = settings->mSuspensionSpring.mDamping;
459
- }
460
-
461
- // Calculate the damping and frequency of the suspension spring given the angle between the suspension direction and the contact normal
462
- // If the angle between the suspension direction and the inverse of the contact normal is alpha then the force on the spring relates to the force along the contact normal as:
463
- //
464
- // Fspring = Fnormal * cos(alpha)
465
- //
466
- // The spring force is:
467
- //
468
- // Fspring = -k * x
469
- //
470
- // where k is the spring constant and x is the displacement of the spring. So we have:
471
- //
472
- // Fnormal * cos(alpha) = -k * x <=> Fnormal = -k / cos(alpha) * x
473
- //
474
- // So we can see this as a spring with spring constant:
475
- //
476
- // k' = k / cos(alpha)
477
- //
478
- // In the same way the velocity relates like:
479
- //
480
- // Vspring = Vnormal * cos(alpha)
481
- //
482
- // Which results in the modified damping constant c:
483
- //
484
- // c' = c / cos(alpha)
485
- //
486
- // Note that we clamp 1 / cos(alpha) to the range [0.1, 1] in order not to increase the stiffness / damping by too much.
487
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
488
- float cos_angle = max(0.1f, ws_direction.Dot(neg_contact_normal));
489
- stiffness /= cos_angle;
490
- damping /= cos_angle;
491
-
492
- // Get the value of the constraint equation
493
- float c = w->mSuspensionLength - settings->mSuspensionMaxLength - settings->mSuspensionPreloadLength;
494
-
495
- w->mSuspensionPart.CalculateConstraintPropertiesWithStiffnessAndDamping(inDeltaTime, *mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal, w->mAntiRollBarImpulse, c, stiffness, damping);
496
- }
497
- else
498
- w->mSuspensionPart.Deactivate();
499
-
500
- // Check if we reached the 'max up' position and if so add a hard velocity constraint that stops any further movement in the normal direction
501
- if (w->mSuspensionLength < settings->mSuspensionMinLength)
502
- w->mSuspensionMaxUpPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal);
503
- else
504
- w->mSuspensionMaxUpPart.Deactivate();
505
-
506
- // Friction and propulsion
507
- w->mLongitudinalPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, -w->mContactLongitudinal);
508
- w->mLateralPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, -w->mContactLateral);
509
- }
510
- else
511
- {
512
- // No contact -> disable everything
513
- w->mSuspensionPart.Deactivate();
514
- w->mSuspensionMaxUpPart.Deactivate();
515
- w->mLongitudinalPart.Deactivate();
516
- w->mLateralPart.Deactivate();
517
- }
518
-
519
- CalculatePitchRollConstraintProperties(body_transform);
520
- }
521
-
522
- void VehicleConstraint::ResetWarmStart()
523
- {
524
- for (Wheel *w : mWheels)
525
- {
526
- w->mSuspensionPart.Deactivate();
527
- w->mSuspensionMaxUpPart.Deactivate();
528
- w->mLongitudinalPart.Deactivate();
529
- w->mLateralPart.Deactivate();
530
- }
531
-
532
- mPitchRollPart.Deactivate();
533
- }
534
-
535
- void VehicleConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
536
- {
537
- for (Wheel *w : mWheels)
538
- if (w->mContactBody != nullptr)
539
- {
540
- Vec3 neg_contact_normal = -w->mContactNormal;
541
-
542
- w->mSuspensionPart.WarmStart(*mBody, *w->mContactBody, neg_contact_normal, inWarmStartImpulseRatio);
543
- w->mSuspensionMaxUpPart.WarmStart(*mBody, *w->mContactBody, neg_contact_normal, inWarmStartImpulseRatio);
544
- w->mLongitudinalPart.WarmStart(*mBody, *w->mContactBody, -w->mContactLongitudinal, 0.0f); // Don't warm start the longitudinal part (the engine/brake force, we don't want to preserve anything from the last frame)
545
- w->mLateralPart.WarmStart(*mBody, *w->mContactBody, -w->mContactLateral, inWarmStartImpulseRatio);
546
- }
547
-
548
- mPitchRollPart.WarmStart(*mBody, Body::sFixedToWorld, inWarmStartImpulseRatio);
549
- }
550
-
551
- bool VehicleConstraint::SolveVelocityConstraint(float inDeltaTime)
552
- {
553
- bool impulse = false;
554
-
555
- // Solve suspension
556
- for (Wheel *w : mWheels)
557
- if (w->mContactBody != nullptr)
558
- {
559
- Vec3 neg_contact_normal = -w->mContactNormal;
560
-
561
- // Suspension spring, note that it can only push and not pull
562
- if (w->mSuspensionPart.IsActive())
563
- impulse |= w->mSuspensionPart.SolveVelocityConstraint(*mBody, *w->mContactBody, neg_contact_normal, 0.0f, FLT_MAX);
564
-
565
- // When reaching the minimal suspension length only allow forces pushing the bodies away
566
- if (w->mSuspensionMaxUpPart.IsActive())
567
- impulse |= w->mSuspensionMaxUpPart.SolveVelocityConstraint(*mBody, *w->mContactBody, neg_contact_normal, 0.0f, FLT_MAX);
568
- }
569
-
570
- // Solve the horizontal movement of the vehicle
571
- impulse |= mController->SolveLongitudinalAndLateralConstraints(inDeltaTime);
572
-
573
- // Apply the pitch / roll constraint to avoid the vehicle from toppling over
574
- if (mPitchRollPart.IsActive())
575
- impulse |= mPitchRollPart.SolveVelocityConstraint(*mBody, Body::sFixedToWorld, mPitchRollRotationAxis, 0, FLT_MAX);
576
-
577
- return impulse;
578
- }
579
-
580
- bool VehicleConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
581
- {
582
- bool impulse = false;
583
-
584
- RMat44 body_transform = mBody->GetWorldTransform();
585
-
586
- for (Wheel *w : mWheels)
587
- if (w->mContactBody != nullptr)
588
- {
589
- const WheelSettings *settings = w->mSettings;
590
-
591
- // Check if we reached the 'max up' position now that the body has possibly moved
592
- // We do this by calculating the axle position at minimum suspension length and making sure it does not go through the
593
- // plane defined by the contact normal and the axle position when the contact happened
594
- // TODO: This assumes that only the vehicle moved and not the ground as we kept the axle contact plane in world space
595
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
596
- RVec3 ws_position = body_transform * settings->mPosition;
597
- RVec3 min_suspension_pos = ws_position + settings->mSuspensionMinLength * ws_direction;
598
- float max_up_error = float(RVec3(w->mContactNormal).Dot(min_suspension_pos) - w->mAxlePlaneConstant);
599
- if (max_up_error < 0.0f)
600
- {
601
- Vec3 neg_contact_normal = -w->mContactNormal;
602
-
603
- // Recalculate constraint properties since the body may have moved
604
- Vec3 r1_plus_u, r2;
605
- CalculateSuspensionForcePoint(*w, r1_plus_u, r2);
606
- w->mSuspensionMaxUpPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal);
607
-
608
- impulse |= w->mSuspensionMaxUpPart.SolvePositionConstraint(*mBody, *w->mContactBody, neg_contact_normal, max_up_error, inBaumgarte);
609
- }
610
- }
611
-
612
- // Apply the pitch / roll constraint to avoid the vehicle from toppling over
613
- CalculatePitchRollConstraintProperties(body_transform);
614
- if (mPitchRollPart.IsActive())
615
- impulse |= mPitchRollPart.SolvePositionConstraint(*mBody, Body::sFixedToWorld, mCosPitchRollAngle - mCosMaxPitchRollAngle, inBaumgarte);
616
-
617
- return impulse;
618
- }
619
-
620
- #ifdef JPH_DEBUG_RENDERER
621
-
622
- void VehicleConstraint::DrawConstraint(DebugRenderer *inRenderer) const
623
- {
624
- mController->Draw(inRenderer);
625
- }
626
-
627
- void VehicleConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
628
- {
629
- }
630
-
631
- #endif // JPH_DEBUG_RENDERER
632
-
633
- void VehicleConstraint::SaveState(StateRecorder &inStream) const
634
- {
635
- Constraint::SaveState(inStream);
636
-
637
- mController->SaveState(inStream);
638
-
639
- for (const Wheel *w : mWheels)
640
- {
641
- inStream.Write(w->mAngularVelocity);
642
- inStream.Write(w->mAngle);
643
- inStream.Write(w->mContactBodyID); // Used by MotorcycleController::PreCollide
644
- inStream.Write(w->mContactPosition); // Used by VehicleCollisionTester::PredictContactProperties
645
- inStream.Write(w->mContactNormal); // Used by MotorcycleController::PreCollide
646
- inStream.Write(w->mContactLateral); // Used by MotorcycleController::PreCollide
647
- inStream.Write(w->mSuspensionLength); // Used by VehicleCollisionTester::PredictContactProperties
648
-
649
- w->mSuspensionPart.SaveState(inStream);
650
- w->mSuspensionMaxUpPart.SaveState(inStream);
651
- w->mLongitudinalPart.SaveState(inStream);
652
- w->mLateralPart.SaveState(inStream);
653
- }
654
-
655
- inStream.Write(mPitchRollRotationAxis); // When rotation is too small we use last frame so we need to store it
656
- mPitchRollPart.SaveState(inStream);
657
- inStream.Write(mCurrentStep);
658
- }
659
-
660
- void VehicleConstraint::RestoreState(StateRecorder &inStream)
661
- {
662
- Constraint::RestoreState(inStream);
663
-
664
- mController->RestoreState(inStream);
665
-
666
- for (Wheel *w : mWheels)
667
- {
668
- inStream.Read(w->mAngularVelocity);
669
- inStream.Read(w->mAngle);
670
- inStream.Read(w->mContactBodyID);
671
- inStream.Read(w->mContactPosition);
672
- inStream.Read(w->mContactNormal);
673
- inStream.Read(w->mContactLateral);
674
- inStream.Read(w->mSuspensionLength);
675
- w->mContactBody = nullptr; // No longer valid
676
-
677
- w->mSuspensionPart.RestoreState(inStream);
678
- w->mSuspensionMaxUpPart.RestoreState(inStream);
679
- w->mLongitudinalPart.RestoreState(inStream);
680
- w->mLateralPart.RestoreState(inStream);
681
- }
682
-
683
- inStream.Read(mPitchRollRotationAxis);
684
- mPitchRollPart.RestoreState(inStream);
685
- inStream.Read(mCurrentStep);
686
- }
687
-
688
- Ref<ConstraintSettings> VehicleConstraint::GetConstraintSettings() const
689
- {
690
- VehicleConstraintSettings *settings = new VehicleConstraintSettings;
691
- ToConstraintSettings(*settings);
692
- settings->mUp = mUp;
693
- settings->mForward = mForward;
694
- settings->mMaxPitchRollAngle = ACos(mCosMaxPitchRollAngle);
695
- settings->mWheels.resize(mWheels.size());
696
- for (Wheels::size_type w = 0; w < mWheels.size(); ++w)
697
- settings->mWheels[w] = const_cast<WheelSettings *>(mWheels[w]->mSettings.GetPtr());
698
- settings->mAntiRollBars = mAntiRollBars;
699
- settings->mController = mController->GetSettings();
700
- return settings;
701
- }
702
-
703
- JPH_NAMESPACE_END