@bitefoundry/retrieviewer 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +75 -0
  6. package/INSTALLING.md +8 -5
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +110 -0
  11. package/README.md +119 -58
  12. package/RELEASING.md +27 -14
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/desktop/platform.mjs +27 -0
  17. package/integrations/linux-overlay/README.md +83 -0
  18. package/integrations/linux-overlay/overlay.py +1094 -0
  19. package/integrations/macos-overlay/README.md +83 -0
  20. package/integrations/macos-overlay/overlay.jxa +639 -0
  21. package/integrations/opencode/runtime.mjs +4 -4
  22. package/integrations/opencode/tui.tsx +1 -1
  23. package/integrations/windows-overlay/Overlay.cs +4 -4
  24. package/integrations/windows-overlay/desktop.mjs +40 -8
  25. package/integrations/windows-overlay/protocol.mjs +11 -7
  26. package/integrations/windows-overlay/worker.mjs +13 -7
  27. package/package.json +41 -14
  28. package/puppy-comfort-sprites.mjs +25 -0
  29. package/puppy-companion-comfort-q5.bin.gz +0 -0
  30. package/puppy-companion-comfort.json +77 -0
  31. package/puppy-companion-life.mjs +49 -16
  32. package/puppy-companion-objects.mjs +12 -0
  33. package/puppy-frame-predictive.mjs +15 -9
  34. package/puppy-frame-store.mjs +2 -2
  35. package/puppy-paper-world.mjs +14 -0
  36. package/puppy-paper.mjs +65 -14
  37. package/retrieviewer-cli.mjs +10 -3
  38. package/retrieviewer-plugin.d.mts +1 -1
  39. package/retrieviewer-plugin.mjs +1 -1
  40. package/retrieviewer.d.mts +10 -4
  41. package/retrieviewer.mjs +20 -14
  42. package/locomotion-core.mjs +0 -21
  43. package/locomotion-puppy.animal +0 -0
  44. package/vendor/procedural-animals/package.json +0 -40
  45. package/vendor/procedural-animals/src/animal.js +0 -146
  46. package/vendor/procedural-animals/src/bake.js +0 -51
  47. package/vendor/procedural-animals/src/build.js +0 -81
  48. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  49. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  50. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  51. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  52. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  53. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  54. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  55. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  56. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  57. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  58. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  59. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  60. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  61. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  62. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  63. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  64. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  65. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  66. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  67. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  68. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  69. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  70. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  71. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  72. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  73. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  74. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  75. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  76. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  77. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  79. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  80. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  81. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  82. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  83. package/vendor/procedural-animals/src/index.d.ts +0 -98
  84. package/vendor/procedural-animals/src/index.js +0 -29
  85. package/vendor/procedural-animals/src/registry.js +0 -48
  86. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  87. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  88. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  89. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  90. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  91. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  92. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  94. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  95. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  96. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  97. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  98. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  99. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  100. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  101. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  102. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  103. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  104. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  105. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  106. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  107. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  108. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  109. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  110. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  111. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  112. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  113. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  114. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  115. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  116. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  117. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  118. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  119. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  120. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  121. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  122. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  123. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  124. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  125. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  126. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  127. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  128. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  129. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  130. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  131. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  132. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  133. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  134. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  135. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  136. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  137. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  138. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  139. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  140. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  141. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  142. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  143. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  144. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  145. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  146. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  147. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  148. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  149. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  150. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  151. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  152. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  153. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  154. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  155. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  156. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  157. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  158. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  159. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  160. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  161. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  162. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  163. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  164. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  165. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  166. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  167. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  168. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  169. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  170. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  171. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  172. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  173. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  174. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  175. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  176. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  177. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  178. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  179. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  180. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  181. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  182. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  183. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  184. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  185. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  186. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  187. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  188. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  189. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  190. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  191. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  192. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  193. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  194. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  195. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  196. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  197. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  198. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  199. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  200. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  201. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  202. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  203. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  204. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  205. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  206. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  207. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  208. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  209. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  210. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  211. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  212. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  213. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  214. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  215. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  216. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  217. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  218. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  219. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  220. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  221. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  222. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  223. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  224. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  225. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  226. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  227. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  228. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  229. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  230. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  231. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  232. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  233. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  234. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  235. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
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  237. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
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  242. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
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  248. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
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  254. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
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  257. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
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  259. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  260. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  261. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,314 +0,0 @@
1
- // Red fox behaviour layer for the quadruped engine (species.motion.hooks, see core/motion/actions.js).
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- //
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- // update(P, dt, layer) every frame over the action layer: the listening pose (freeze, head cocked
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- // from side to side, ears forward and turning), the brush as a counterweight
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- // (raised against a nose-down dive, level / low when trotting: the carriage
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- // table), sitting upright with the brush wrapped round the forefeet, the curled
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- // sleep with the brush drawn over the nose, the tail tucked when hit, ears
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- // laid back when dying; idle variants (listen, listen with a forepaw raised)
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- // pose(engine, dt) after the engine's solve: the ears swivel independently toward "sounds"
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- // (each on its own, fast), locked forward on the prey while listening
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- // actions attack / pounce: the mousing pounce (listen with the head cocked, crouch,
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- // a high arcing leap, the body turning nose-down in the air, forelegs
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- // together, brush up as a counterweight, landing forepaws first to pin the
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- // prey with the muzzle plunged into the ground); running: the built-in
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- // bite-lunge. listen: freeze and listen (head tilts, ear swivels, sometimes a
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- // forepaw raised). hit: the built-in flinch, tail clamped low.
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- //
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- // Distances are fox metres at the reference size x cfg.s; posture offsets that the engine multiplies
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- // by cfg.k (fwd, side, headRaise, neckReach) are divided by cfg.unit.
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- import * as THREE from 'three';
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- import { clamp, lerp, smooth, TAU, tv, tqa } from '../../core/motion/common.js';
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- import { mx, mxLeg, ONESHOTS, POSTURES, mouthGroundTarget } from '../../core/motion/actions.js';
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-
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- const _q = new THREE.Quaternion(), _s = new THREE.Vector3(1, 1, 1);
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- const _p = new THREE.Vector3(), _a = new THREE.Vector3();
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- const sm = (w) => w * w * (3 - 2 * w);
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- const U = (e) => e.cfg.unit; // engine units -> fox metres
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- const busy = (L) => L.postures.some((p) => p.target > 0) || L.oneshots.some((a) => !a.stopping);
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- const posture = (L, name) => L.postures.find((p) => p.name === name && p.w > 0);
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-
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- function B(e) {
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- if (!e._fox) {
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- e._fox = {
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- ear: [{ sw: 0, v: 0, target: 0, tNext: 0.5 }, { sw: 0, v: 0, target: 0, tNext: 1.3 }],
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- listen: 0, tiltPh: e.rand() * TAU, idleT: 6 + e.rand() * 6,
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- };
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- }
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- return e._fox;
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- }
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-
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- // head cocked from side to side while listening (~0.8 s per side, held, then swung over)
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- function tiltOf(t, ph) {
43
- const x = (t * 0.55 + ph) % 2;
44
- const side = x < 1 ? 1 : -1;
45
- const u = x % 1;
46
- // swing over in the first 30 % of each half cycle, then hold
47
- const k = smooth(0, 0.3, u);
48
- return lerp(-side, side, k);
49
- }
50
-
51
- // the listening pose (shared by the idle 'listen' action and the pounce's lead-in): head low and
52
- // forward over the ground ahead, cocked to one side then the other, ears pricked forward
53
- function applyListen(P, w, t, e, b, ph) {
54
- if (w <= 0) return;
55
- const tilt = tiltOf(t, ph);
56
- mx(P, 'lookW', 0, w);
57
- mx(P, 'headPitch', 0.4, w);
58
- mx(P, 'headRaise', -0.008 / U(e), w); mx(P, 'neckReach', 0.014 / U(e), w);
59
- P.headRoll += 0.42 * tilt * w;
60
- P.headYaw += 0.1 * tilt * w;
61
- mx(P, 'earFlat', -0.25, w); mx(P, 'earTwitch', 0, w);
62
- mx(P, 'tailIdle', 0.2, w);
63
- b.listen = Math.max(b.listen, w);
64
- }
65
-
66
- // ------------------------------------------------------------------------------------------------
67
- function update(P, dt, L) {
68
- const e = L.engine, b = B(e), cfg = e.cfg;
69
- b.listen = 0;
70
- for (const a of L.oneshots) {
71
- const w = sm(a.w);
72
- if (w <= 0) continue;
73
- if (a.name === 'hit') {
74
- // flinch: the brush clamped low, ears flat (core), body drops (core)
75
- const k = w * (1 - smooth(0.45, 0.75, a.t) * 0.6);
76
- mx(P, 'tailLift', -0.7, k); mx(P, 'tailStiff', 1.5, k); mx(P, 'tailIdle', 0, k);
77
- }
78
- }
79
- // dying / dead: ears folded back, head rolled onto its cheek
80
- for (const p of L.postures) {
81
- if (p.name === 'death') { const w = sm(clamp(p.w, 0, 1)) * smooth(0.3, 1.0, p.t); mx(P, 'earFlat', 1.1, w); mx(P, 'earTwitch', 0, w); mx(P, 'headRoll', p.side * 0.8, w); P.headPos.y += 0.035 * cfg.s * w; }
82
- }
83
- // sitting upright on the haunches: the brush wrapped round the forefeet, head up
84
- const sit = posture(L, 'sit');
85
- if (sit) {
86
- const w = sm(clamp(sit.w, 0, 1)) * smooth(0.4, 1.4, sit.t);
87
- mx(P, 'tailSide', sit.side * 1.5, w); mx(P, 'tailCurl', sit.side * 2.2, w); mx(P, 'tailStiff', 0.8, w);
88
- mx(P, 'headRaise', 0.012 / U(e), w);
89
- }
90
- // curled asleep: a tight ring, the brush drawn round over the nose and forepaws
91
- const sleep = posture(L, 'sleep');
92
- if (sleep && sleep.tune.style !== 'lateral') {
93
- const c = sm(clamp(sleep.w, 0, 1)) * smooth(1.2, 3.2, sleep.t);
94
- mx(P, 'bend', sleep.side * 1.8, c); mx(P, 'tailSide', sleep.side * 3.6, c); mx(P, 'tailCurl', 0, c); mx(P, 'tailStiff', 0.6, c);
95
- mx(P, 'headYaw', sleep.side * 1.5, c); mx(P, 'flex', 0.25, c);
96
- P.headPos.y += 0.032 * cfg.s * c;
97
- // the head tucked back along the flank toward the hind feet, nose into the brush
98
- P.headPos.addScaledVector(e.fr.F, -0.1 * cfg.s * c).addScaledVector(e.fr.Lf, sleep.side * 0.05 * cfg.s * c);
99
- }
100
-
101
- // idle variants: stop and listen (sometimes with a forepaw raised)
102
- if (e.idleVariants !== false && L.idle.w > 0.98 && !busy(L) && !e.input.look && !e.input.follow) {
103
- b.idleT -= dt;
104
- if (b.idleT <= 0) {
105
- b.idleT = 8 + e.rand() * 10;
106
- L.play('listen', { paw: e.rand() < 0.45 });
107
- }
108
- } else if (busy(L)) b.idleT = Math.max(b.idleT, 4);
109
- }
110
-
111
- // ------------------------------------------------------------------------------------------------
112
- // pose: independent ear swivels ("radar" ears), both locked forward while listening
113
- function pose(e, dt) {
114
- const b = B(e), P = e.P, cfg = e.cfg;
115
- if (e.lod >= 2 || !cfg.hasEars) return;
116
- const awake = 1 - P.eyelid * 0.8;
117
- const still = 1 - smooth(0.5, 3, e.speed / cfg.sq);
118
- const lis = b.listen;
119
- for (let k = 0; k < 2; k++) {
120
- const E = b.ear[k], s = k === 0 ? 1 : -1;
121
- const bone = k === 0 ? e.bone.earL : e.bone.earR;
122
- if (!bone) continue;
123
- E.tNext -= dt * (1 + 1.5 * lis);
124
- if (E.tNext <= 0) {
125
- E.tNext = 0.8 + e.rand() * 3;
126
- // a new "sound": often sideways or back, sometimes straight ahead; listening: small scans
127
- // around straight ahead (the ears pinpoint the prey)
128
- E.target = lis > 0.3 ? (e.rand() - 0.5) * 0.5 : e.rand() < 0.35 ? 0 : (e.rand() - 0.2) * 1.4 * s;
129
- }
130
- const want = E.target * still * awake * (1 - Math.max(0, P.earFlat) * (1 - lis)) * (1 - smooth(0.25, 0.7, Math.abs(P.roll))) * (1 - clamp(P.headW, 0, 1));
131
- const om = 17; // fast, critically damped swivel
132
- E.v += (om * om * (want - E.sw) - 2 * om * E.v) * dt;
133
- E.sw += E.v * dt;
134
- if (Math.abs(E.sw) < 1e-4) continue;
135
- const base = _p.setFromMatrixPosition(bone.matrixWorld);
136
- _q.setFromRotationMatrix(bone.matrixWorld);
137
- _a.set(0, 1, 0).applyQuaternion(_q);
138
- _q.premultiply(tqa(_a, E.sw));
139
- bone.matrixWorld.compose(base, _q, _s);
140
- }
141
- }
142
-
143
- // ------------------------------------------------------------------------------------------------
144
- // listen: freeze, head low and cocked from side to side, ears pricked; optionally a forepaw raised
145
- const listen = {
146
- kind: 'oneshot', fade: 0.35,
147
- start(inst, L) {
148
- inst.dur = inst.opts.loop ? Infinity : (inst.opts.duration ?? 3.2 + L.engine.rand() * 1.6);
149
- inst.ph = L.engine.rand() * 2;
150
- inst.paw = inst.opts.paw ? (L.engine.rand() < 0.5 ? 0 : 1) : -1;
151
- },
152
- update(inst) { return inst.t >= inst.dur; },
153
- apply(P, w, inst, L) {
154
- const e = L.engine, b = B(e), s = e.cfg.s;
155
- applyListen(P, w, inst.t, e, b, inst.ph);
156
- mx(P, 'speedScale', 0.3, w);
157
- if (inst.paw >= 0) {
158
- // one forepaw held up, the carpus folded (alert)
159
- const k = w * smooth(0.3, 0.8, inst.t) * (1 - smooth(inst.dur - 0.7, inst.dur - 0.2, inst.t));
160
- const i = inst.paw, leg = e.legs[i];
161
- const tp = tv().copy(leg.plant).addScaledVector(e.forward(e.heading, tv()), -0.012 * s);
162
- tp.y += 0.07 * s;
163
- P.legs[i].target.lerp(tp, k / Math.max(1e-3, P.legs[i].reach + k));
164
- mxLeg(P, i, 'reach', 1, k);
165
- mx(P, 'side', -(i === 0 ? 1 : -1) * 0.004 / U(e), k);
166
- }
167
- },
168
- };
169
-
170
- // ------------------------------------------------------------------------------------------------
171
- // attack: the mousing pounce. Stands and listens with the head cocked (~1.4 s), crouches, launches a
172
- // high arcing leap (the engine's jump mechanics with its push-off; ~0.55 m high, ~1.2 m long at the
173
- // reference size, or to opts.target), the body turning nose-down on the way up and diving steeply,
174
- // forelegs held together and pointing down at the prey, the brush raised behind as a counterweight;
175
- // lands forepaws first together to pin the prey, the muzzle plunging into the ground. Running: the
176
- // built-in bite-lunge.
177
- const LISTEN = 1.4; // s of listening before the leap
178
- const POUNCE = { height: 0.55, distance: 1.2, land: [0.55, 0.3] };
179
- function makePounce(forcePounce) {
180
- return {
181
- kind: 'oneshot', fade: 0.15, needsStand: true, airborne: true,
182
- start(inst, L) {
183
- const e = L.engine;
184
- inst.run = forcePounce ? 0 : smooth(1.2, 3, e.speed / e.cfg.sq);
185
- inst.delay = inst.run > 0.5 ? 0 : (inst.opts.listen ?? LISTEN) * e.cfg.sq;
186
- inst.ph = e.rand() * 2;
187
- inst.dur = Infinity;
188
- if (inst.run > 0.5) {
189
- inst.lunge = { ...inst, tune: { style: 'bite-lunge' } };
190
- ONESHOTS.attack.start(inst.lunge, L);
191
- }
192
- },
193
- update(inst, dt, L) {
194
- if (inst.lunge) { inst.lunge.t = inst.t; return ONESHOTS.attack.update.call(ONESHOTS.attack, inst.lunge, dt, L); }
195
- if (inst.t < inst.delay) return false;
196
- if (!inst.leap) {
197
- inst.leap = { ...inst, t: 0, tune: POUNCE, opts: { target: inst.opts.target } };
198
- ONESHOTS.jump.start(inst.leap, L);
199
- }
200
- const J = inst.leap;
201
- J.t = inst.t - inst.delay;
202
- ONESHOTS.jump.update(J, dt, L);
203
- inst.phase = J.phase;
204
- if (inst.landT !== undefined && inst.t - inst.landT > 1.25) return true;
205
- return false;
206
- },
207
- onLand(inst, L) {
208
- if (inst.lunge) return ONESHOTS.attack.onLand.call(ONESHOTS.attack, inst.lunge, L);
209
- if (!inst.leap) return;
210
- ONESHOTS.jump.onLand(inst.leap, L);
211
- inst.landT = inst.t;
212
- const e = L.engine;
213
- // (no speed cut here: a sudden drop of the speed jumps the head carriage; the engine decelerates)
214
- const p = e.legs[0].contact.clone().lerp(e.legs[1].contact, 0.5);
215
- const dir = inst.opts.target ? inst.opts.target.clone().sub(e.pos).setY(0).normalize() : e.forward(e.heading, new THREE.Vector3());
216
- e.emit('attackHit', { position: p, direction: dir, style: 'pounce' });
217
- },
218
- apply(P, w, inst, L) {
219
- const e = L.engine, t = inst.t, cfg = e.cfg, s = cfg.s;
220
- if (inst.lunge) return ONESHOTS.attack.apply(P, w, inst.lunge, L);
221
- const b = B(e);
222
- // listening: frozen, head cocked, ears pricked on the prey
223
- const lw = w * (1 - smooth(inst.delay - 0.35, inst.delay - 0.05, t));
224
- applyListen(P, lw, t, e, b, inst.ph);
225
- if (inst.opts.target) { P.look = inst.opts.target; mx(P, 'lookW', 0.5, w * (1 - lw)); }
226
- // the gathering crouch on the hind legs just before the leap
227
- const c = smooth(inst.delay - 0.45, inst.delay - 0.1, t) * (inst.leap && inst.leap.phase !== 'crouch' ? 0 : 1) * w;
228
- mx(P, 'dropH', 0.3, c); mx(P, 'dropF', 0.12, c); mx(P, 'headPitch', 0.35, c);
229
- mx(P, 'earFlat', -0.2, w * (inst.landT === undefined ? 1 : 1 - smooth(0.4, 0.9, t - inst.landT)));
230
- const J = inst.leap;
231
- if (!J) return;
232
- ONESHOTS.jump.apply(P, w, J, L);
233
- if (J.phase === 'air') {
234
- const T = (2 * J.vy) / 9.81, x = clamp((J.t - J.tAir) / T, 0, 1);
235
- // body: nose up leaving the ground, turning over to a steep nose-down dive
236
- const k0 = smooth(0, 0.1, J.t - J.tAir) * w;
237
- // (kept for the landing, which fades them out: the touchdown comes whenever the forepaws
238
- // meet the ground, not at a fixed point of the flight)
239
- const A = inst.air || (inst.air = {});
240
- A.pitch = lerp(0.35, -0.8, smooth(0.1, 0.7, x)); A.flex = lerp(-0.15, 0.25, smooth(0.2, 0.8, x));
241
- A.tail = lerp(0.2, 1.1, smooth(0.2, 0.85, x)); A.head = lerp(-0.1, 0.35, smooth(0.2, 0.75, x)) - 0.9 * A.pitch; // (the head is levelled in space: follow the body into the dive)
242
- A.ext = smooth(0.1, 0.5, x) * (1 - smooth(0.8, 1, x)); A.jaw = 0.3 * smooth(0.6, 0.95, x); A.x = x;
243
- airPose(P, A, k0);
244
- mx(P, 'jawOmega', 25, w);
245
- // forelegs: reach forward together, then down at the prey
246
- foreReach(P, e, smooth(0.05, 0.4, x) * k0, x);
247
- } else if (J.phase === 'land') {
248
- // forepaws pin together; the muzzle plunges into the ground between them, then comes up
249
- const x = J.t - J.tLand;
250
- if (inst.air) airPose(P, inst.air, w * (1 - smooth(0, 0.3, x)));
251
- const pin = (1 - smooth(0.45, 0.8, x)) * w;
252
- foreReach(P, e, pin, 1);
253
- const plunge = smooth(0.03, 0.42, x) * (1 - smooth(0.7, 1.15, x)) * w;
254
- // (the spot is fixed at the landing: the forepaws may still settle)
255
- // (from the shoulders, not the leg plants: a paw still finishing its swing keeps the take-off spot)
256
- if (!inst.plungeAt) {
257
- const g = new THREE.Vector3().copy(e.fr.shC).addScaledVector(e.forward(e.heading, tv()), 0.1 * s);
258
- const pseudo = { cfg, fr: e.fr, heading: e.heading, legs: [{ plant: g }, { plant: g }] };
259
- inst.plungeAt = mouthGroundTarget(pseudo, new THREE.Vector3(), 1.1, (px, pz) => e.terrainH(px, pz), 0.55);
260
- inst.plungeAt.y += 0.012 * s; // (the open lower jaw clears the ground)
261
- }
262
- if (plunge > 0) {
263
- const hp = inst.plungeAt;
264
- P.headPos.lerp(hp, plunge / Math.max(1e-3, P.headW + plunge));
265
- mx(P, 'headW', 1, plunge); mx(P, 'headReach', 1, plunge); mx(P, 'headPitch', 1.1, plunge);
266
- mx(P, 'headOmega', 2.2, plunge);
267
- }
268
- mx(P, 'jaw', 0.3 * (1 - smooth(0.1, 0.3, x)) + 0.05 * smooth(0.35, 0.6, x) * (1 - smooth(0.9, 1.1, x)), w); mx(P, 'jawOmega', 30, w);
269
- mx(P, 'dropF', 0.45, pin); mx(P, 'dropH', 0.15, pin);
270
- mx(P, 'tailLift', 0.5, (1 - smooth(0.2, 0.8, x)) * w);
271
- }
272
- },
273
- };
274
- }
275
- const attack = makePounce(false);
276
- const pounce = makePounce(true);
277
-
278
- // forelegs held together: reaching ahead of the shoulders, pointing down at the prey through the
279
- // dive (x: 0..1 of the flight; 1 = on the ground, the same target the landing pins)
280
- function foreReach(P, e, k, x) {
281
- if (k <= 0) return;
282
- const s = e.cfg.s, fwd = e.forward(e.heading, tv()), lat = e.left(e.heading, tv());
283
- for (let i = 0; i < 2; i++) {
284
- const Ld = e.legs[i].def;
285
- const tp = tv().copy(e.fr.shC).addScaledVector(fwd, lerp(0.14, 0.1, x) * s).addScaledVector(lat, Ld.s * Ld.cx * 0.5);
286
- const g = e.terrainH(tp.x, tp.z);
287
- tp.y = Math.max(g + 0.004 * s, lerp(e.fr.shC.y - 0.12 * s, g + 0.004 * s, smooth(0.45, 1, x)));
288
- P.legs[i].target.lerp(tp, k / Math.max(1e-3, P.legs[i].reach + k));
289
- mxLeg(P, i, 'reach', 1, k);
290
- }
291
- }
292
-
293
- // the flight pose: body nose up leaving the ground turning over into a steep nose-down dive, arched
294
- // over the top; the brush raised behind as a counterweight; head in line with the dive, mouth opening;
295
- // hind legs trailing, stretched out behind
296
- function airPose(P, A, k) {
297
- if (k <= 0) return;
298
- mx(P, 'pitch', A.pitch, k); mx(P, 'flex', A.flex, k);
299
- mx(P, 'tailLift', A.tail, k); mx(P, 'tailStiff', 1.4, k); mx(P, 'tailIdle', 0, k);
300
- mx(P, 'headPitch', A.head, k); mx(P, 'jaw', A.jaw, k);
301
- for (let i = 2; i < 4; i++) P.legs[i].extend = lerp(P.legs[i].extend, 1, A.ext * k);
302
- }
303
-
304
- // hit: the built-in flinch; the brush is clamped low in update()
305
- const hit = { ...ONESHOTS.hit, kind: 'oneshot', fade: 0.12 };
306
-
307
- export const foxHooks = {
308
- update, pose,
309
- actions: {
310
- attack, pounce, listen, hit,
311
- // (a light animal gets up from its side quickly)
312
- death: { ...POSTURES.death, kind: 'posture', fadeOut: 1.2 },
313
- },
314
- };