@bitefoundry/retrieviewer 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +75 -0
  6. package/INSTALLING.md +8 -5
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +110 -0
  11. package/README.md +119 -58
  12. package/RELEASING.md +27 -14
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/desktop/platform.mjs +27 -0
  17. package/integrations/linux-overlay/README.md +83 -0
  18. package/integrations/linux-overlay/overlay.py +1094 -0
  19. package/integrations/macos-overlay/README.md +83 -0
  20. package/integrations/macos-overlay/overlay.jxa +639 -0
  21. package/integrations/opencode/runtime.mjs +4 -4
  22. package/integrations/opencode/tui.tsx +1 -1
  23. package/integrations/windows-overlay/Overlay.cs +4 -4
  24. package/integrations/windows-overlay/desktop.mjs +40 -8
  25. package/integrations/windows-overlay/protocol.mjs +11 -7
  26. package/integrations/windows-overlay/worker.mjs +13 -7
  27. package/package.json +41 -14
  28. package/puppy-comfort-sprites.mjs +25 -0
  29. package/puppy-companion-comfort-q5.bin.gz +0 -0
  30. package/puppy-companion-comfort.json +77 -0
  31. package/puppy-companion-life.mjs +49 -16
  32. package/puppy-companion-objects.mjs +12 -0
  33. package/puppy-frame-predictive.mjs +15 -9
  34. package/puppy-frame-store.mjs +2 -2
  35. package/puppy-paper-world.mjs +14 -0
  36. package/puppy-paper.mjs +65 -14
  37. package/retrieviewer-cli.mjs +10 -3
  38. package/retrieviewer-plugin.d.mts +1 -1
  39. package/retrieviewer-plugin.mjs +1 -1
  40. package/retrieviewer.d.mts +10 -4
  41. package/retrieviewer.mjs +20 -14
  42. package/locomotion-core.mjs +0 -21
  43. package/locomotion-puppy.animal +0 -0
  44. package/vendor/procedural-animals/package.json +0 -40
  45. package/vendor/procedural-animals/src/animal.js +0 -146
  46. package/vendor/procedural-animals/src/bake.js +0 -51
  47. package/vendor/procedural-animals/src/build.js +0 -81
  48. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  49. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  50. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  51. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  52. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  53. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  54. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  55. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  56. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  57. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  58. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  59. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  60. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  61. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  62. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  63. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  64. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  65. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  66. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  67. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  68. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  69. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  70. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  71. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  72. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  73. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  74. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  75. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  76. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  77. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  79. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  80. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  81. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  82. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  83. package/vendor/procedural-animals/src/index.d.ts +0 -98
  84. package/vendor/procedural-animals/src/index.js +0 -29
  85. package/vendor/procedural-animals/src/registry.js +0 -48
  86. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  87. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  88. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  89. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  90. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  91. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  92. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  94. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  95. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  96. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  97. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  98. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  99. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  100. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  101. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  102. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  103. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  104. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  105. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  106. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  107. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  108. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  109. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  110. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  111. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  112. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  113. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  114. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  115. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  116. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  117. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  118. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  119. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  120. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  121. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  122. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  123. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  124. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  125. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  126. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  127. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  128. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  129. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  130. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  131. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  132. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  133. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  134. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  135. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  136. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  137. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  138. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  139. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  140. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  141. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  142. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  143. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  144. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  145. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  146. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  147. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  148. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  149. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  150. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  151. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  152. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  153. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  154. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  155. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  156. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  157. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  158. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  159. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  160. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  161. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  162. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  163. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  164. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  165. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  166. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  167. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  168. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  169. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  170. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  171. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  172. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  173. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  174. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  175. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  176. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  177. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  178. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  179. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  180. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  181. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  182. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  183. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  184. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  185. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  186. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  187. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  188. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  189. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  190. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  191. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  192. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  193. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  194. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  195. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  196. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  197. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  198. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  199. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  200. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  201. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  202. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  203. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  204. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  205. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  206. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  207. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  208. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  209. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  210. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  211. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  212. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  213. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  214. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  215. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  216. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  217. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  218. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  219. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  220. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  221. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  222. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  223. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  224. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  225. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  226. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  227. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  228. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  229. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  230. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  231. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  232. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  233. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  234. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  235. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  236. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  237. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  238. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  239. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  240. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  241. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  242. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  243. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  244. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  245. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  246. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  247. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  248. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  249. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  250. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  251. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  252. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  253. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  254. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  255. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  256. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  257. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  258. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  259. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  260. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  261. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,262 +0,0 @@
1
- // Turns packed build data into renderable three.js objects: the skinned base surface, instanced
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- // coat shells, silhouette fins and the eyes, all skinned with dual quaternions (dqs.js).
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- //
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- // Draw calls per animal (main pass):
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- // hero / high base + shells + fins + eyes (5 for two eyes)
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- // medium / low base + shells + eyes (4)
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- // crowd base only, eyes painted in (1)
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- // plus one shadow draw (the base) per shadow-casting light. Order: base (opaque), shells (blended, writing
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- // depth), fins (blended, tested against the shells' depth from 0.6 hair lengths nearer the camera).
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- import * as THREE from 'three';
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- import { createSkeleton } from './skeleton.js';
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- import { createCoatMaterials, createShadowMaterials, makeCoatUniforms, setMaterialsDebug, MAX_PAINTED_EYES } from './coatMaterial.js';
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- import { DQSkin } from './dqs.js';
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- import { createEyes, EyeRig, setEyeLook } from './eyes.js';
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- import { QUALITY } from '../build/pipeline.js';
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- import { createMembranes, hasHair } from './membranes.js';
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-
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- const DEBUG_MODES = { albedo: 1, weights: 2, material: 3, holes: 4 };
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-
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- export function createAnimalObject(data, species = {}, opts = {}) {
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- const g = new THREE.BufferGeometry();
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- g.setAttribute('position', new THREE.BufferAttribute(data.pos, 3));
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- g.setAttribute('normal', new THREE.BufferAttribute(data.nrm, 3));
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- g.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(data.skinIndex, 4));
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- g.setAttribute('skinWeight', new THREE.BufferAttribute(data.skinWeight, 4));
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- g.setAttribute('aComb', new THREE.BufferAttribute(data.comb, 3));
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- g.setAttribute('aTint', new THREE.BufferAttribute(data.tint, 4));
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- g.setAttribute('aCoat', new THREE.BufferAttribute(data.coat, 4));
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- g.setAttribute('aPat', new THREE.BufferAttribute(data.pat, 4));
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- g.setAttribute('aSurf', new THREE.BufferAttribute(data.surf, 4));
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- g.setIndex(new THREE.BufferAttribute(data.index, 1));
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- g.boundingSphere = new THREE.Sphere(new THREE.Vector3(), 1e6);
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-
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- // shells: one instanced draw sharing every buffer of the base
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- const sg = new THREE.InstancedBufferGeometry();
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- for (const k of Object.keys(g.attributes)) sg.setAttribute(k, g.attributes[k]);
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- sg.setIndex(g.index);
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- sg.boundingSphere = g.boundingSphere;
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-
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- const sk = createSkeleton(data);
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- const dqs = new DQSkin(sk);
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- // species.render may be a function of the individual (e.g. a mark colour that follows the morph)
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- const hints = (typeof species.render === 'function' ? species.render(data.params) : species.render) || {};
44
- const uniforms = makeCoatUniforms(hints);
45
- uniforms.uDQ.value = dqs.tex;
46
- // cross-fade seams: the handed-over half of each overlap band sinks under the other surface
47
- // (build/seams.js) instead of ending at a step the eye can see into
48
- if (Number.isFinite(data.seamSink)) uniforms.uSeam.value.set(data.seamSink, 0.1);
49
- const mats = createCoatMaterials(uniforms);
50
- const shadowMats = createShadowMaterials(uniforms);
51
-
52
- const base = new THREE.Mesh(g, mats.base);
53
- base.name = 'base';
54
- base.frustumCulled = false;
55
- base.castShadow = opts.castShadow ?? true;
56
- base.receiveShadow = opts.receiveShadow ?? true;
57
- base.customDepthMaterial = shadowMats.depth;
58
- base.customDistanceMaterial = shadowMats.distance;
59
-
60
- const shells = new THREE.Mesh(sg, mats.shells);
61
- shells.name = 'shells';
62
- shells.frustumCulled = false;
63
- shells.renderOrder = 10;
64
- shells.receiveShadow = base.receiveShadow;
65
-
66
- // silhouette fins: a 2-segment strand card instanced once per skin vertex; per-vertex data as
67
- // instanced attributes (the same typed arrays as the base); most cards collapse in the vertex shader
68
- const fg = new THREE.InstancedBufferGeometry();
69
- fg.setAttribute('position', new THREE.Float32BufferAttribute([-0.5, 0, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, 1, 0, 0.5, 1, 0], 3));
70
- fg.setIndex([0, 1, 3, 0, 3, 2, 2, 3, 5, 2, 5, 4]);
71
- const inst = (name, arr, size) => fg.setAttribute(name, new THREE.InstancedBufferAttribute(arr, size));
72
- inst('iPos', data.pos, 3);
73
- inst('iNrm', data.nrm, 3);
74
- inst('iComb', data.comb, 3);
75
- inst('iTint', data.tint, 4);
76
- inst('iCoat', data.coat, 4);
77
- inst('iPat', data.pat, 4);
78
- inst('iSurf', data.surf, 4);
79
- inst('iSkinIndex', new Float32Array(data.skinIndex), 4);
80
- inst('iSkinWeight', data.skinWeight, 4);
81
- fg.instanceCount = data.nV;
82
- fg.boundingSphere = g.boundingSphere;
83
- const fins = new THREE.Mesh(fg, mats.fins);
84
- fins.name = 'fins';
85
- fins.frustumCulled = false;
86
- fins.renderOrder = 11;
87
- fins.receiveShadow = base.receiveShadow;
88
-
89
- const eyeData = data.eyes || [];
90
- const { eyes, uniforms: eyeUniforms, look, geometries: eyeGeos } = createEyes(eyeData);
91
- const eyeRig = new EyeRig(eyes, eyeUniforms, sk, look);
92
- // crowd tier: the eyes painted into the base
93
- const paintEyes = (lk) => {
94
- for (let i = 0; i < MAX_PAINTED_EYES; i++) {
95
- const ed = eyeData[i];
96
- if (!ed) { uniforms.uEyes.value[i].set(0, 0, 0, 0); continue; }
97
- uniforms.uEyes.value[i].set(ed.c[0], ed.c[1], ed.c[2], ed.spec.r * (ed.scale || 1));
98
- const m = lk.lids === 'simple' ? [0.01, 0.01, 0.01] : lk.iris.mid;
99
- uniforms.uEyeTint.value[i].setRGB(m[0] * 0.6, m[1] * 0.6, m[2] * 0.6);
100
- }
101
- };
102
- paintEyes(look);
103
-
104
- // translucent fin membranes (material 11) in their own draw; no shells / hair fins without hair
105
- const membranes = createMembranes(data, g, mats.membrane, shadowMats, { castShadow: base.castShadow, receiveShadow: base.receiveShadow });
106
- const hairy = hasHair(data);
107
-
108
- const group = new THREE.Group();
109
- group.name = data.species;
110
- group.add(base, shells, fins, ...eyes);
111
- if (membranes) group.add(membranes.mesh);
112
-
113
- const furForce = new THREE.Vector3(), accS = new THREE.Vector3(), lastV = new THREE.Vector3(), acc = new THREE.Vector3();
114
- let debugMode = null, coverings = true, disposed = false, firstVel = true;
115
- const obj = {
116
- group, base, shells, fins, eyes, eyeRig, eyeUniforms, skeleton: sk, dqs, uniforms, membranes: membranes?.mesh || null,
117
- materials: { ...mats, eyes: eyes.map((e) => e.material), depth: shadowMats.depth, distance: shadowMats.distance },
118
- geometry: g, shellGeometry: sg, finGeometry: fg,
119
- tier: QUALITY[opts.quality] ? opts.quality : QUALITY[data.quality] ? data.quality : 'high',
120
- };
121
- obj.quality = QUALITY[obj.tier];
122
-
123
- // tier transitions (setQuality(q, { transition })): the shell count and the silhouette fins ease to the
124
- // new tier over time instead of switching in one frame (an adaptive quality controller stepping a
125
- // tier down and up again showed the coat appearing and disappearing). shellsNow is fractional: the
126
- // layers keep their spacing 1 / shellsNow and the topmost partial layer fades in by the fraction.
127
- let shellsNow = -1, finsNow = -1, ease = 0;
128
- const shellTarget = () => Math.max(0, obj.quality.shells);
129
- const finTarget = () => (obj.quality.fins ? 1 : 0);
130
- const syncVis = () => {
131
- const Q = obj.quality;
132
- const crowd = Q.shells <= 0;
133
- const fur = coverings;
134
- // (into or out of the crowd tier, or no transition asked: jump; the crowd base has its own tone)
135
- if (ease <= 0 || crowd || shellsNow <= 0) { shellsNow = shellTarget(); finsNow = finTarget(); }
136
- const nS = Math.max(shellsNow, shellTarget() > 0 ? 1 : 0);
137
- shells.visible = fur && nS > 0 && hairy;
138
- sg.instanceCount = Math.max(0, Math.ceil(nS - 1e-3));
139
- uniforms.uShells.value = Math.max(1, nS);
140
- uniforms.uShellsOn.value = shells.visible ? 1 : 0;
141
- // (render hint fins: false: a very long coat, whose base-mesh silhouette lies deep inside the fur,
142
- // drew the fins as dark contour lines across the coat)
143
- uniforms.uFinFade.value = finsNow;
144
- fins.visible = fur && finsNow > 0.002 && hairy && hints.fins !== false;
145
- membranes?.setCrowd(crowd);
146
- for (const e of eyes) e.visible = !crowd;
147
- uniforms.uPaintEyes.value = crowd ? 1 : 0;
148
- // the shell-less base is brighter and a little more orange than the same coat under its shells:
149
- // matched to the hero tier's mean colour (silhouette-masked side view)
150
- const tone = hints.baseTone || [0.9, 0.915, 0.935];
151
- uniforms.uBaseTone.value.set(...(uniforms.uShellsOn.value > 0.5 ? [1, 1, 1] : tone));
152
- const dm = DEBUG_MODES[debugMode] || 0;
153
- uniforms.uDebug.value = dm;
154
- setMaterialsDebug(mats, dm > 0);
155
- // 'holes': the base is drawn two-sided and its back faces solid red, so any gap in the skin (a
156
- // clipped region, a seam that opens, a carve cut through) shows red where the inside is seen
157
- const side = dm === 4 ? THREE.DoubleSide : THREE.FrontSide;
158
- if (mats.base.side !== side) { mats.base.side = side; mats.base.needsUpdate = true; }
159
- };
160
- // one step of a tier transition (obj.update), on the wall clock: a paused or slowed animal still eases
161
- let lastWall = 0;
162
- const wall = () => (typeof performance !== 'undefined' ? performance.now() : Date.now()) / 1000;
163
- const stepTransition = () => {
164
- if (ease <= 0) return;
165
- const t = wall(), dt = Math.min(0.1, Math.max(0, t - lastWall));
166
- lastWall = t;
167
- if (!(dt > 0)) return;
168
- const sT = shellTarget(), fT = finTarget();
169
- if (shellsNow === sT && finsNow === fT) { ease = 0; return; }
170
- // shells: the whole difference in `ease` seconds (at least 6 layers a second); fins: their opacity
171
- const ds = Math.max(6, Math.abs(sT - shellsNow) / ease) * dt;
172
- shellsNow = Math.abs(sT - shellsNow) <= ds ? sT : shellsNow + Math.sign(sT - shellsNow) * ds;
173
- const df = dt / ease;
174
- finsNow = Math.abs(fT - finsNow) <= df ? fT : finsNow + Math.sign(fT - finsNow) * df;
175
- syncVis();
176
- };
177
- /** Switch tier at runtime ('hero' | 'high' | 'medium' | 'low' | 'crowd'): shells, fins, eyes. The mesh
178
- * resolution stays the one it was built with. opts.transition (seconds, default 0): ease the shell count
179
- * and the fins' opacity to the new tier over that time (update() advances it) instead of switching at
180
- * once; transitions into or out of the crowd tier are immediate. */
181
- obj.setQuality = (q, opts = {}) => {
182
- if (!QUALITY[q]) return obj;
183
- obj.tier = q; obj.quality = QUALITY[q];
184
- ease = Math.max(0, +opts.transition || 0);
185
- lastWall = wall();
186
- syncVis(); return obj;
187
- };
188
- /** Show / hide the coverings (shells + fins); the base alone still reads as fur. */
189
- obj.setCoverings = (on) => { coverings = !!on; syncVis(); return obj; };
190
- /** Debug views: 'albedo' | 'weights' (skin weights) | 'material' (material id colours) | 'holes' (back faces
191
- * of the base in red: gaps in the skin) | 'bare' (coverings off). */
192
- obj.setDebug = (mode, on = true) => {
193
- if (mode === 'bare' || mode === 'coverings') { coverings = !on; syncVis(); return obj; }
194
- debugMode = on ? mode : null; syncVis(); return obj;
195
- };
196
- /** Light the coat with a scene's image-based environment too (three.js applies scene.environment to its
197
- * own standard materials only): sh = the environment's diffuse light as 9 world-space SH coefficients
198
- * (a THREE.SphericalHarmonics3, a LightProbe's .sh, or an array of 9 Vector3), times intensity (pass
199
- * scene.environmentIntensity, as three.js does for the ground and props). null = none (the default). */
200
- obj.setEnvironmentLight = (sh, intensity = 1) => {
201
- const co = sh?.coefficients || sh;
202
- const u = uniforms.uEnvSH.value;
203
- if (!co || co.length < 9 || !(intensity > 0)) { uniforms.uEnvOn.value = 0; return obj; }
204
- for (let i = 0; i < 9; i++) u[i].copy(co[i]).multiplyScalar(intensity);
205
- uniforms.uEnvOn.value = 1;
206
- return obj;
207
- };
208
- /** Preview any material id (0..9) on the whole body; -1 = off. */
209
- obj.setForceMaterial = (id) => { uniforms.uForceMat.value = id === null || id === undefined ? -1 : id; return obj; };
210
- /** Override eye look params (pupil, lids, iris, sclera, pupilSize, lidColor) at runtime. */
211
- obj.setEyeLook = (look) => {
212
- const L = setEyeLook(eyes, eyeUniforms, { ...(eyeData[0]?.look || {}), ...look });
213
- eyeRig.setLook(L); paintEyes(L); return obj;
214
- };
215
-
216
- obj.update = ({ dt = 0, time = 0, motion = null } = {}) => {
217
- if (disposed) return;
218
- stepTransition();
219
- // (a crowd-LOD motion frame that only carried the skeleton rigidly: carry the packed dual
220
- // quaternions too, when the previous motion frame was packed)
221
- const mf = motion?.frame;
222
- if (motion?.rigidCarry && mf !== undefined && dqs.frame === mf - 1) dqs.carry(motion.rigidCarry); else dqs.update();
223
- dqs.frame = mf;
224
- const state = motion?.state || {};
225
- eyeRig.update(dt, { root: rootOf(group), state, look: motion?.input?.look || null });
226
- // coat dynamics: gravity + inertia + drag
227
- const vel = state.velocity;
228
- if (dt > 1e-4 && vel) {
229
- if (firstVel) { lastV.copy(vel); firstVel = false; }
230
- acc.copy(vel).sub(lastV).divideScalar(dt);
231
- lastV.copy(vel);
232
- if (Number.isFinite(acc.x + acc.y + acc.z)) accS.lerp(acc, 1 - Math.exp(-dt * 10));
233
- furForce.set(0, -0.22, 0).addScaledVector(accS, -0.02).addScaledVector(vel, -0.012);
234
- furForce.x += Math.sin(time * 1.3) * 0.05;
235
- furForce.clampLength(0, 0.9);
236
- if (Number.isFinite(furForce.x + furForce.y + furForce.z)) uniforms.uFurForce.value.copy(furForce);
237
- }
238
- // piloerection (hackles) from the motion state, eased
239
- const fr = Number.isFinite(state.furRaise) ? state.furRaise : 0;
240
- uniforms.uFurRaise.value += (fr - uniforms.uFurRaise.value) * (dt > 0 ? 1 - Math.exp(-dt * 8) : 1);
241
- uniforms.uTime.value = time;
242
- };
243
-
244
- /** Frees every GPU resource this animal owns (geometries, materials, programs' uniforms, textures). */
245
- obj.dispose = () => {
246
- if (disposed) return;
247
- disposed = true;
248
- g.dispose(); sg.dispose(); fg.dispose(); dqs.tex.dispose(); membranes?.dispose();
249
- for (const m of Object.values(mats)) m.dispose();
250
- shadowMats.depth.dispose(); shadowMats.distance.dispose();
251
- for (const e of eyes) e.material.dispose();
252
- for (const eg of eyeGeos) eg.dispose();
253
- group.removeFromParent();
254
- };
255
- syncVis();
256
- return obj;
257
- }
258
-
259
- function rootOf(o) {
260
- while (o.parent) o = o.parent;
261
- return o;
262
- }