@bitefoundry/retrieviewer 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +75 -0
  6. package/INSTALLING.md +8 -5
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +110 -0
  11. package/README.md +119 -58
  12. package/RELEASING.md +27 -14
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/desktop/platform.mjs +27 -0
  17. package/integrations/linux-overlay/README.md +83 -0
  18. package/integrations/linux-overlay/overlay.py +1094 -0
  19. package/integrations/macos-overlay/README.md +83 -0
  20. package/integrations/macos-overlay/overlay.jxa +639 -0
  21. package/integrations/opencode/runtime.mjs +4 -4
  22. package/integrations/opencode/tui.tsx +1 -1
  23. package/integrations/windows-overlay/Overlay.cs +4 -4
  24. package/integrations/windows-overlay/desktop.mjs +40 -8
  25. package/integrations/windows-overlay/protocol.mjs +11 -7
  26. package/integrations/windows-overlay/worker.mjs +13 -7
  27. package/package.json +41 -14
  28. package/puppy-comfort-sprites.mjs +25 -0
  29. package/puppy-companion-comfort-q5.bin.gz +0 -0
  30. package/puppy-companion-comfort.json +77 -0
  31. package/puppy-companion-life.mjs +49 -16
  32. package/puppy-companion-objects.mjs +12 -0
  33. package/puppy-frame-predictive.mjs +15 -9
  34. package/puppy-frame-store.mjs +2 -2
  35. package/puppy-paper-world.mjs +14 -0
  36. package/puppy-paper.mjs +65 -14
  37. package/retrieviewer-cli.mjs +10 -3
  38. package/retrieviewer-plugin.d.mts +1 -1
  39. package/retrieviewer-plugin.mjs +1 -1
  40. package/retrieviewer.d.mts +10 -4
  41. package/retrieviewer.mjs +20 -14
  42. package/locomotion-core.mjs +0 -21
  43. package/locomotion-puppy.animal +0 -0
  44. package/vendor/procedural-animals/package.json +0 -40
  45. package/vendor/procedural-animals/src/animal.js +0 -146
  46. package/vendor/procedural-animals/src/bake.js +0 -51
  47. package/vendor/procedural-animals/src/build.js +0 -81
  48. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  49. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  50. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  51. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  52. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  53. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  54. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  55. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  56. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  57. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  58. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  59. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  60. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  61. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  62. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  63. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  64. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  65. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  66. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  67. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  68. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  69. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  70. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  71. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  72. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  73. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  74. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  75. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  76. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  77. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  79. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  80. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  81. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  82. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  83. package/vendor/procedural-animals/src/index.d.ts +0 -98
  84. package/vendor/procedural-animals/src/index.js +0 -29
  85. package/vendor/procedural-animals/src/registry.js +0 -48
  86. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  87. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  88. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  89. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  90. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  91. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  92. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  94. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  95. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  96. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  97. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  98. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  99. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  100. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  101. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  102. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  103. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  104. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  105. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  106. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  107. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  108. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  109. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  110. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  111. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  112. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  113. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  114. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  115. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  116. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  117. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  118. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  119. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  120. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  121. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  122. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  123. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  124. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  125. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  126. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  127. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  128. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  129. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  130. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  131. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  132. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  133. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  134. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  135. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  136. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  137. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  138. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  139. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  140. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  141. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  142. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  143. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  144. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  145. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  146. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  147. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  148. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  149. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  150. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  151. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  152. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  153. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  154. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  155. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  156. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  157. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  158. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  159. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  160. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  161. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  162. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  163. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  164. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  165. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  166. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  167. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  168. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  169. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  170. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  171. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  172. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  173. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  174. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  175. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  176. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  177. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  178. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  179. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  180. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  181. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  182. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  183. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  184. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  185. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  186. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  187. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  188. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  189. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  190. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  191. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  192. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  193. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  194. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  195. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  196. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  197. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  198. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  199. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  200. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  201. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  202. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  203. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  204. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  205. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  206. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  207. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  208. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  209. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  210. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  211. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  212. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  213. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  214. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  215. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  216. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  217. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  218. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  219. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  220. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  221. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  222. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  223. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  224. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  225. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  226. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  227. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  228. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  229. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  230. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  231. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  232. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  233. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  234. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  235. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  236. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  237. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  238. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  239. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  240. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  241. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  242. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  243. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  244. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  245. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  246. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  247. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  248. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  249. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  250. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  251. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  252. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  253. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  254. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  255. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  256. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  257. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  258. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  259. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  260. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  261. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,465 +0,0 @@
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- // The cow's coat: breed colours (Holstein black-and-white piebald, Red Holstein, Hereford red with a
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- // white face, crest and underline, black Angus, fawn Jersey with a dark face and a pale muzzle ring,
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- // Highland ginger / black / dun with a long shaggy coat), Holstein patches grown as a seeded signed
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- // distance field on the skin (unique per individual, crisp slightly ragged edges), white socks and
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- // switch, pink skin and pale hooves under white hair, the moist pebbled muzzle (pink or black), long
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- // lashes on the upper lids, the udder's bare pink skin, keratin claws and horns (pale base, dark tip),
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- // yellow ear tags, a steel nose ring, and hair flow along the bovine hair tracts (forehead whorl,
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- // down the face, backward and down the barrel, down the legs).
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- import { HEAD_O, HZ, HY, BONE_SEGS } from './rig.js';
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- import { neckS } from './regions.js';
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- import { EYE } from './sculpt.js';
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- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
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- import { SDFModel } from '../../core/sdf/sdf.js';
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- import { norm, sub, dot, cross, len, add, mul, smoothstep, clamp, mix, rng, fbm3, vnoise3 } from '../../core/math/vec.js';
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- import { srgb, mix3, MAT, smoothField } from '../../core/build/coatKit.js';
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-
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- // sRGB swatches sampled from the reference photos
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- export const BREEDS = {
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- holstein: { body: 0x141312, dorsal: 0x121110, belly: 0x1c1a19, head: 0x141312, white: 0xf1efe9, muzzleDark: 0x1e1a1a, pied: 1 },
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- redholstein: { body: 0x7e2e1c, dorsal: 0x72291a, belly: 0x8a3824, head: 0x7a2c1b, white: 0xf1efe9, muzzleDark: 0x9a6a5a, pied: 1 },
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- hereford: { body: 0x7e3a20, dorsal: 0x70321b, belly: 0x8a4428, head: 0x7e3a20, white: 0xefe9df, muzzleDark: 0xd8a090 },
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- angus: { body: 0x161413, dorsal: 0x141211, belly: 0x1e1a18, head: 0x161413, white: 0x161413, muzzleDark: 0x1a1818 },
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- redangus: { body: 0x6a2a18, dorsal: 0x5e2515, belly: 0x72301c, head: 0x6a2a18, white: 0x6a2a18, muzzleDark: 0x4a3028 },
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- jersey: { body: 0x9a7652, dorsal: 0x856444, belly: 0xae8c66, head: 0x5e4533, white: 0xd6c7a8, muzzleDark: 0x1e1a18, dark: 0x5e4533 },
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- highland: { body: 0xa0522d, dorsal: 0x96492a, belly: 0xae6238, head: 0xa0522d, white: 0xa0522d, muzzleDark: 0x2a2220 },
26
- highlandblack: { body: 0x1c1816, dorsal: 0x181412, belly: 0x241e1a, head: 0x1c1816, white: 0x1c1816, muzzleDark: 0x1a1616 },
27
- highlanddun: { body: 0xb89a6e, dorsal: 0xac8e62, belly: 0xc4a87c, head: 0xb09268, white: 0xb89a6e, muzzleDark: 0x3a3028 },
28
- };
29
- const PINK = 0xd99a8e, UDDER = 0xe0b0a0, HOOF = 0x2a2522, HOOF_PALE = 0x8c8174, HORN_BASE = 0xd8cbb0, HORN_TIP = 0x3a3530;
30
- const TAG = 0xe8c020, RING = 0x8a8a86;
31
- const LID_DARK = srgb(0x3a302b), LID_PINK = srgb(0xc8847a), LID_RING = srgb(0x2c2826);
32
-
33
- function palette(p) {
34
- const C = BREEDS[p.coat] || BREEDS.holstein;
35
- const k = p.coatShade || 0, l = p.coatLightness || 0;
36
- const tw = (hex) => { const c = srgb(hex); return [c[0] * (1 + 0.08 * k + l), c[1] * (1 + l), c[2] * (1 - 0.08 * k + l)]; };
37
- const out = { body: tw(C.body), dorsal: tw(C.dorsal), belly: tw(C.belly), head: tw(C.head), white: srgb(C.white), muzzleDark: srgb(C.muzzleDark), pied: !!C.pied };
38
- if (C.dark) out.dark = tw(C.dark);
39
- out.pink = srgb(PINK); out.udder = srgb(UDDER); out.hoof = srgb(HOOF); out.hoofPale = srgb(HOOF_PALE);
40
- out.hornBase = srgb(HORN_BASE); out.hornTip = srgb(HORN_TIP);
41
- return out;
42
- }
43
-
44
- const HOOF_TAGS = new Set(['hoof', 'heelbulb', 'dewclaw']);
45
- const UDDER_TAGS = new Set(['udder', 'teat']);
46
-
47
- export function cowCoat(ctx) {
48
- const { model, rig, pos, nrm, regionOf: partOf, regionNames, weights, nV, params, lists } = ctx;
49
- const { BONES } = rig;
50
- const J = rig.J;
51
- const COL = palette(params);
52
- const calf = params.age === 'juvenile';
53
- const breed = params.variant || 'holstein';
54
- const { dominant, axialS, skinIndex, skinWeight, limbMember } = weights;
55
- const AX_LEN = weights.axialLengths;
56
- const P = (v) => [pos[v * 3], pos[v * 3 + 1], pos[v * 3 + 2]];
57
- const N = (v) => [nrm[v * 3], nrm[v * 3 + 1], nrm[v * 3 + 2]];
58
- const sOcc = AX_LEN[1], sNeckBase = AX_LEN[3], sTailBase = AX_LEN[8];
59
- const eyePrims = model.prims.filter((p) => p.tag === 'eyesocket');
60
- const eyeFrames = [1, -1].map((s) => eyeFrameOf(EYE, HEAD_O, s));
61
- const jawPrims = model.forPart('jaw');
62
- const headPrims = model.forPart('body').filter((p) => p.bone === 'head' && !p.carve);
63
- const nostrilPrims = model.prims.filter((p) => p.tag === 'nostril');
64
- const isLimb = BONES.map((b) => /^(scapula|humerus|radius|metacarpus|fpaw|fhoof|femur|tibia|metatarsus|hpaw|hhoof)/.test(b.name));
65
- const isFront = BONES.map((b) => /^(scapula|humerus|radius|metacarpus|fpaw|fhoof)/.test(b.name));
66
- const tailIdx = (name) => (name.startsWith('tail') ? +name.slice(4) : -1);
67
- const HL = (p) => { const d = sub(p, HEAD_O); return [d[0], dot(d, HY), dot(d, HZ)]; };
68
- const rname = regionNames.map((n) => n);
69
-
70
- // --- nearest primitive tag per vertex
71
- const tagOf = new Array(nV);
72
- for (let v = 0; v < nV; v++) {
73
- const L = lists[v], p = P(v);
74
- let best = 1e9, t = '';
75
- for (const pr of L) {
76
- if (pr.carve) continue;
77
- const d = SDFModel.dist(pr, p[0], p[1], p[2]);
78
- if (d < best) { best = d; t = pr.tag; }
79
- }
80
- tagOf[v] = t;
81
- }
82
-
83
- // --- regions: 0 torso, 1 neck, 2 head, 4 tail, 5 ear, 6 jaw, 7 switch, 8 horn, 9 ear tag,
84
- // 10 nose ring, 11 tongue
85
- const region = new Uint8Array(nV);
86
- const legness = new Float32Array(nV);
87
- const legBone = new Int16Array(nV).fill(-1);
88
- for (let v = 0; v < nV; v++) {
89
- const bn = BONES[dominant[v]].name, p = P(v), tag = tagOf[v], rn = rname[partOf[v]];
90
- let lb = -1, lw = 0;
91
- for (let k = 0; k < 4; k++) {
92
- const b = skinIndex[v * 4 + k], w = skinWeight[v * 4 + k];
93
- if (isLimb[b] && w > lw) { lw = w; lb = b; }
94
- }
95
- legBone[v] = lb;
96
- legness[v] = lb >= 0 ? smoothstep(0.15, 0.85, limbMember[v]) : 0;
97
- const ti = tailIdx(bn);
98
- if (rn === 'jaw') region[v] = 6;
99
- else if (rn === 'horn') region[v] = 8;
100
- else if (rn === 'tagL' || rn === 'tagR') region[v] = 9;
101
- else if (rn === 'ring') region[v] = 10;
102
- else if (rn === 'tongue') region[v] = 11;
103
- else if (bn.startsWith('ear')) region[v] = 5;
104
- else if (tag === 'switch') region[v] = 7;
105
- else if (ti >= 0 && axialS[v] > sTailBase + 0.02) region[v] = 4;
106
- else if (rn === 'feet' || (lb >= 0 && limbMember[v] > 0.5 && p[1] < 1.0)) region[v] = 0; // (legs: never head or neck by the axial coordinate)
107
- else if (axialS[v] < sOcc + 0.02 || (rn === 'head' && neckS(p[0], p[1], p[2]) > 0.03)) region[v] = 2;
108
- else if (axialS[v] < sNeckBase) region[v] = 1;
109
- else region[v] = 0;
110
- if (region[v] >= 2) legness[v] = 0;
111
- if (rn === 'feet') legness[v] = 1;
112
- }
113
-
114
- // --- white: a signed distance to the white areas (< 0 white), per breed
115
- // Holstein: seeded piebald patches (3D noise on the reference skin: unique per individual),
116
- // biased white on the lower legs, belly, udder and switch; a seeded face (blaze, star, white or
117
- // black face). Hereford: white face, crest, dewlap, brisket, underline, lower legs and switch.
118
- const R = rng(9311 + (params.coatSeed || 0));
119
- const off = [R() * 100, R() * 100, R() * 100];
120
- const cover = params.blackCover ?? 0.55; // share of the body that is black (Holstein)
121
- const face = params.face || 'blaze';
122
- const faceW = params.faceWidth ?? 1;
123
- const freq = params.patchFreq ?? 2.4;
124
- const pied = (p) => {
125
- // low-frequency patches with ragged, slightly jagged edges; value > 0 = white
126
- const f = fbm3(p[0] * freq * 1.35 + off[0], p[1] * freq + off[1], p[2] * freq * 0.85 + off[2], 3);
127
- const j = (vnoise3(p[0] * 26 + off[1], p[1] * 26, p[2] * 26 + off[2]) - 0.5) * 0.035;
128
- return f + j - (0.5 + (cover - 0.55) * 0.55);
129
- };
130
- const faceField = (h) => {
131
- // head-local: > 0 white (front of the face)
132
- const ax = Math.abs(h[0]);
133
- const front = h[1] + 0.06 - 0.25 * Math.max(0, -h[2] - 0.05); // dorsal side of the face
134
- let f = -1;
135
- const w = faceW;
136
- if (face === 'blaze') f = Math.min(0.04 * w + 0.03 * smoothstep(0.2, 0.36, h[2]) + 0.02 * smoothstep(-0.05, -0.16, h[2]) - ax, front, 0.44 - h[2]);
137
- else if (face === 'star') f = 0.035 * w - Math.hypot(ax, (h[2] - 0.0) * 0.6);
138
- else if (face === 'white') f = Math.min(0.11 - Math.max(0, ax - 0.03) * 0.8 - Math.max(0, -h[1] - 0.05) * 0.8, 0.45 - h[2]);
139
- else if (face === 'strip') f = Math.min(0.022 * w - ax, front, 0.3 - h[2], h[2] + 0.02);
140
- return f;
141
- };
142
- // gradient-normalised field -> metres (so the shader's edge antialiasing has the right width)
143
- const toSD = (fn, p) => {
144
- const e = 0.01, f0 = fn(p);
145
- const gx = (fn([p[0] + e, p[1], p[2]]) - f0) / e, gy = (fn([p[0], p[1] + e, p[2]]) - f0) / e, gz = (fn([p[0], p[1], p[2] + e]) - f0) / e;
146
- const g = Math.max(0.5, Math.hypot(gx, gy, gz));
147
- return -f0 / g;
148
- };
149
- const whiteSDF = (v) => {
150
- const p = P(v), r = region[v], n = N(v);
151
- const lb = legBone[v];
152
- if (breed === 'holstein') {
153
- if (r === 8 || r === 9 || r === 10 || r === 11) return 1;
154
- if (r === 2 || r === 6 || r === 5) {
155
- // head: black with the seeded face marking (ears black; patches may reach the cheeks)
156
- if (r === 5) return toSD((q) => pied(q) - 0.25, p) ;
157
- const fn = (q) => Math.max(faceField(HL(q)) * 8, pied(q) - 0.3 - 0.25 * smoothstep(-0.1, 0.2, HL(q)[2]));
158
- return toSD(fn, p);
159
- }
160
- if (r === 7) return -0.02; // white switch
161
- const fn = (q) => {
162
- let f = pied(q);
163
- // white lower legs (below the knees / hocks), white belly and udder
164
- const L = legness[v];
165
- if (L > 0 || lb >= 0) {
166
- const knee = lb >= 0 && isFront[lb] ? 0.46 : 0.58;
167
- f += 0.9 * smoothstep(knee + 0.1, knee - 0.12, q[1]) * Math.max(L, 0.3);
168
- }
169
- f += 0.55 * smoothstep(0.8, 0.62, q[1]) * (1 - L * 0.5);
170
- if (UDDER_TAGS.has(tagOf[v])) f += 0.5;
171
- // the tail: usually black at the root, white further down
172
- if (r === 4) f += 0.5 * smoothstep(1.2, 0.8, q[1]);
173
- return f;
174
- };
175
- return toSD(fn, p);
176
- }
177
- if (breed === 'hereford') {
178
- if (r === 8 || r === 9 || r === 10 || r === 11) return 1;
179
- const jag = (fbm3(p[0] * 40 + off[0], p[1] * 40, p[2] * 40, 2) - 0.5) * 0.03;
180
- if (r === 2 || r === 6) {
181
- const h = HL(p);
182
- // white face; red around the eyes on some ("spectacles"); the white runs over the poll
183
- let d = -0.02 + Math.max(0, h[2] < -0.15 ? (-0.15 - h[2]) * 0.5 : 0);
184
- if (params.spectacles) for (const ef of eyeFrames) d = Math.max(d, 0.03 - Math.hypot(p[0] - ef.c[0], p[1] - ef.c[1], p[2] - ef.c[2]));
185
- return d + jag;
186
- }
187
- if (r === 5) return 0.02; // red ears
188
- if (r === 7) return -0.02;
189
- if (r === 4) return 0.02;
190
- let d = 1;
191
- // crest: white along the top of the neck behind the poll
192
- if (r === 1) d = Math.min(d, Math.abs(p[0]) - 0.06 - 0.06 * smoothstep(0.85, 1.08, p[2]) + (1.36 - p[1]) * 0.6 + 0.2 * smoothstep(0.85, 0.7, p[2]));
193
- // underline: throat, dewlap, brisket, belly
194
- // (the white line along the belly rises into the brisket, dewlap and throat in front)
195
- const lineY = 0.7 + 0.3 * smoothstep(0.45, 0.8, p[2]) + 0.05 * smoothstep(-0.3, -0.6, p[2]);
196
- if (legness[v] < 0.5) d = Math.min(d, (p[1] - lineY) + 0.25 * Math.max(0, Math.abs(p[0]) - 0.12) * (p[2] < 0.5 ? 1 : 0));
197
- // lower legs
198
- if (legness[v] > 0.3 && lb >= 0) d = Math.min(d, p[1] - (isFront[lb] ? 0.3 : 0.36) + (fbm3(p[0] * 18 + off[1], p[1] * 9, p[2] * 18, 2) - 0.5) * 0.12);
199
- if (UDDER_TAGS.has(tagOf[v])) d = -0.02;
200
- return d + jag;
201
- }
202
- void n;
203
- return 1;
204
- };
205
-
206
- // --- ventral factor (lighter belly, inner legs)
207
- const ventral = new Float32Array(nV);
208
- for (let v = 0; v < nV; v++) {
209
- const n = N(v), r = region[v], p = P(v);
210
- let w = 0;
211
- if (r === 0) w = smoothstep(-0.2, -0.8, n[1]) * smoothstep(1.1, 0.85, p[1]);
212
- else if (r === 1) w = smoothstep(0.0, -0.7, n[1]) * 0.5;
213
- const L = legness[v];
214
- if (L > 0) { const side = p[0] >= 0 ? 1 : -1; w = mix(w, smoothstep(0.1, -0.7, n[0] * side) * 0.6 * smoothstep(0.4, 0.8, p[1]), L); }
215
- ventral[v] = w;
216
- }
217
-
218
- // --- comb (hair flow)
219
- const comb = new Float32Array(nV * 3);
220
- const whorl = [0, 0.06, -0.02]; // forehead whorl, head-local
221
- for (let v = 0; v < nV; v++) {
222
- const p = P(v), n = N(v), r = region[v];
223
- const bone = BONES[dominant[v]];
224
- let d;
225
- if (r === 5) d = norm(sub(bone.tail, bone.head));
226
- else if (r === 8) d = norm(sub(p, add(HEAD_O, [0, 0.06, -0.12]))); // horn: along its length
227
- else if (r === 2 || r === 6 || r === 9 || r === 10 || r === 11) {
228
- const h = HL(p);
229
- const rel = [h[0] - whorl[0], h[1] - whorl[1], h[2] - whorl[2]];
230
- const w = [rel[0], rel[1] * 0.4 - 0.05, rel[2] + 0.08];
231
- d = norm(add(mul(HY, w[1]), add(mul(HZ, w[2]), [w[0], 0, 0])));
232
- if (h[2] < -0.1) d = norm(add(d, [0, -0.6, -0.8]));
233
- } else if (r === 7 || r === 4) {
234
- d = norm(sub(bone.tail, bone.head));
235
- } else {
236
- const seg = weights.segT[v * 2] | 0;
237
- const a = rig.AXIAL.points[seg], b = rig.AXIAL.points[Math.min(seg + 1, rig.AXIAL.points.length - 1)];
238
- d = norm(sub(b, a));
239
- if (r === 0) d = norm(add(d, [0, -0.45 * Math.abs(n[0]), 0]));
240
- if (r === 1) d = norm(add(d, [0, -0.6, 0.1]));
241
- const L = legness[v];
242
- if (L > 0 && legBone[v] >= 0) {
243
- const lbn = BONES[legBone[v]];
244
- let dl = norm(sub(lbn.tail, lbn.head));
245
- if (/hoof/.test(lbn.name)) dl = [0, -1, 0.1];
246
- else dl = norm(add(dl, [0, -0.3, 0]));
247
- d = norm(add(mul(d, 1 - L), mul(dl, L)));
248
- }
249
- }
250
- let t = sub(d, mul(n, dot(d, n)));
251
- if (len(t) < 1e-4) t = cross(n, [1, 0, 0]);
252
- t = norm(t);
253
- comb[v * 3] = t[0]; comb[v * 3 + 1] = t[1]; comb[v * 3 + 2] = t[2];
254
- }
255
-
256
- // --- per-vertex fields
257
- const pattern = new Float32Array(nV).fill(1);
258
- const patInt = new Float32Array(nV);
259
- const patCol = new Float32Array(nV * 3);
260
- const markSDF = new Float32Array(nV).fill(1);
261
- const furLen = new Float32Array(nV);
262
- const tint = new Float32Array(nV * 4);
263
- const surf = new Float32Array(nV * 4);
264
- const shag = params.shaggy ? 1 : 0;
265
- const hornLen = params.horns ? params.horns.len : 0;
266
-
267
- for (let v = 0; v < nV; v++) {
268
- const p = P(v), n = N(v), r = region[v], tag = tagOf[v];
269
- let col, mat = MAT.FUR, fl = 0.008, mark = 1, gloss = 0.55, sy = 0;
270
- const wsdf = whiteSDF(v);
271
- const white = wsdf < 0;
272
- const lb = legBone[v];
273
- const lbName = lb >= 0 ? BONES[lb].name : '';
274
- if (r === 0 || r === 1) {
275
- const up = clamp(n[1], -1, 1);
276
- col = mix3(COL.body, COL.dorsal, smoothstep(0.3, 0.95, up) * 0.8);
277
- col = mix3(col, COL.belly, ventral[v]);
278
- if (COL.dark) {
279
- // Jersey: darker over the neck, shoulders and hips (much darker in bulls)
280
- const dk = (r === 1 ? 0.55 : 0.25 * smoothstep(0.55, 0.85, p[2]) + 0.3 * smoothstep(-0.55, -0.85, p[2]) * smoothstep(1.0, 1.3, p[1])) * (1 + 0.8 * (params.bull || 0));
281
- col = mix3(col, COL.dark, clamp(dk, 0, 0.85) * (1 - ventral[v]));
282
- }
283
- fl = mix(0.008, 0.011, ventral[v]);
284
- if (r === 1 && (params.bull || 0) > 0.5) fl = 0.014; // bull: coarser curly neck hair
285
- const L = legness[v];
286
- if (L > 0) {
287
- fl = mix(fl, mix(0.004, 0.008, smoothstep(0.25, 0.8, p[1])), L);
288
- if (COL.dark) col = mix3(col, COL.dark, 0.5 * smoothstep(0.5, 0.15, p[1]) * L); // Jersey: dark lower legs
289
- }
290
- // hooves, heel bulbs and dew claws below the coronet line (higher at the toe than at the heel)
291
- const Cj = /hoof|paw/.test(lbName) ? J[(lbName[0] === 'f' ? 'fcoffin' : 'hcoffin') + BONES[lb].side] : null;
292
- if (Cj && HOOF_TAGS.has(tag) && (tag === 'dewclaw' || p[1] < Cj[1] + 0.016 + 0.35 * (p[2] - Cj[2]) * (lbName[0] === 'f' ? 1 : 1))) {
293
- mat = MAT.KERATIN; fl = 0; gloss = 0.5;
294
- // (under white hair: slate-horn claws with dark vertical pigment streaks, as in most pied
295
- // cattle; pure pale claws read as white plastic slippers)
296
- if (white) {
297
- const streak = smoothstep(0.45, 0.62, fbm3(p[0] * 90 + (params.coatSeed % 97), p[1] * 6, p[2] * 90, 2));
298
- col = mix3(COL.hoofPale, COL.hoof, 0.25 + 0.6 * streak);
299
- } else col = COL.hoof;
300
- if (tag === 'heelbulb') col = mix3(col, [0.08, 0.06, 0.05], 0.4);
301
- }
302
- if (UDDER_TAGS.has(tag)) {
303
- // udder: bare pink skin with a sparse fine coat; teats bare
304
- mat = MAT.SKIN; gloss = 0.35;
305
- col = breed === 'angus' || breed === 'highland' ? [0.05, 0.04, 0.04] : breed === 'jersey' ? mix3(COL.udder, COL.body, 0.45) : COL.udder;
306
- fl = tag === 'teat' ? 0 : 0.0025;
307
- }
308
- if (tag === 'sheath' || tag === 'scrotum') { fl = tag === 'sheath' ? 0.02 : 0.004; }
309
- } else if (r === 4) {
310
- col = mix3(COL.body, COL.dorsal, 0.4);
311
- fl = 0.006;
312
- } else if (r === 7) {
313
- // switch: a long tassel (white on Holsteins and Herefords, black on Angus and Jerseys)
314
- col = breed === 'jersey' ? srgb(0x1a1614) : breed === 'holstein' || breed === 'hereford' ? COL.white : mix3(COL.body, [0.02, 0.02, 0.02], 0.2);
315
- fl = calf ? 0.03 : 0.05;
316
- } else if (r === 5) {
317
- // ears: coat colour outside, long pale hair inside the pinna
318
- const earP = model.prims.find((q) => q.tag === 'ear' && (q.bone === (p[0] > 0 ? 'earL' : 'earR')));
319
- const faceDir = [earP.P[9], earP.P[10], earP.P[11]];
320
- const front = dot(n, faceDir);
321
- col = COL.head;
322
- fl = 0.006;
323
- if (front > 0.3) { fl = 0.016; col = mix3(col, srgb(0x9a8a80), 0.12); }
324
- else if (front > -0.2) fl = 0.012; // (the fringe of hair around the rim)
325
- } else if (r === 8) {
326
- // horn: pale waxy base, dark tip, growth rings
327
- mat = MAT.KERATIN; fl = 0; gloss = 0.7;
328
- const hb = [HEAD_O[0] + Math.sign(p[0]) * 0.082, 0, 0];
329
- const along = clamp((Math.abs(p[0]) - Math.abs(hb[0])) / Math.max(0.08, hornLen * 0.85), 0, 1);
330
- const hl2 = params.horns && (params.horns.style === 'down' || params.horns.style === 'lyre' || params.horns.style === 'wide') ? along : along;
331
- col = mix3(COL.hornBase, COL.hornTip, smoothstep(0.55, 0.95, hl2));
332
- col = mix3(col, mul(COL.hornBase, 0.75), 0.25 * smoothstep(0.15, 0.0, hl2));
333
- } else if (r === 9) {
334
- mat = MAT.SKIN; fl = 0; gloss = 0.75; col = srgb(TAG);
335
- } else if (r === 10) {
336
- mat = MAT.KERATIN; fl = 0; gloss = 0.95; col = srgb(RING);
337
- } else if (r === 11) {
338
- mat = MAT.MOUTH; fl = 0;
339
- col = [0.3, 0.12, 0.13];
340
- } else {
341
- // head & jaw
342
- col = COL.head;
343
- fl = 0.006;
344
- const h = HL(p);
345
- // Jersey: the dished face darker, a pale ring around the black muzzle, mealy eye rings
346
- if (COL.dark) col = mix3(col, COL.body, 0.25 * smoothstep(0.05, 0.25, h[2]));
347
- // poll tuft / curly forehead (bulls, Herefords)
348
- if (h[1] > 0.02 && h[2] < 0.12) fl = mix(fl, (params.bull || 0) > 0.5 || breed === 'hereford' ? 0.028 : 0.016, smoothstep(0.02, 0.06, h[1]) * smoothstep(0.12, -0.05, h[2]));
349
- // moist pebbled muzzle plate (planum nasolabiale) with the nostrils; pink under white hair
350
- const planum = smoothstep(0.33, 0.36, h[2]) * smoothstep(-0.115, -0.1, h[1]) * smoothstep(0.02, 0.0, h[1] - 0.02 * (h[2] - 0.35));
351
- const muzzleWhite = breed === 'holstein' ? white || faceField(h) > -0.02 : breed === 'hereford';
352
- const muzCol = muzzleWhite ? COL.pink : COL.muzzleDark;
353
- if (planum > 0.5) { mat = MAT.WET_SKIN; col = muzCol; fl = 0; gloss = 0.8; sy = 0.0018; }
354
- else {
355
- // a fringe of short hair in the muzzle colour around the moist plate (hides the material step)
356
- const fr = smoothstep(0.29, 0.34, h[2]) * smoothstep(-0.13, -0.105, h[1]);
357
- if (fr > 0) { fl = mix(fl, 0.002, fr); col = mix3(col, muzCol, fr); }
358
- }
359
- if (COL.dark) {
360
- // Jersey: pale ring around the dark muzzle
361
- const ring = smoothstep(0.26, 0.3, h[2]) * (1 - smoothstep(0.33, 0.35, h[2]));
362
- col = mix3(col, COL.white, ring * 0.85);
363
- for (const ef of eyeFrames) { const de = Math.hypot(p[0] - ef.c[0], p[1] - ef.c[1], p[2] - ef.c[2]); col = mix3(col, mix3(COL.body, COL.white, 0.5), 0.6 * smoothstep(0.045, 0.028, de)); }
364
- }
365
- if (h[2] < -0.14) col = mix3(col, COL.body, smoothstep(-0.14, -0.2, h[2]) * 0.6);
366
- // chin whiskers / tactile hairs are part of the short muzzle hair; lips: fine hair
367
- // eye rims: the lid margin is bare, moist skin, dark grey-brown (a shade lighter than black hair:
368
- // the lid line that separates the eye from a black face; pink in white faces, research 7), with no
369
- // drawn line; lashes along the upper lid, rising from the margin
370
- for (let e = 0; e < eyePrims.length; e++) {
371
- const de = Math.abs(SDFModel.dist(eyePrims[e], p[0], p[1], p[2]));
372
- // the fine short hair round the eye (a shade greyer on a dark face: skin shows through it)
373
- if (de < 0.016 && !white) col = mix3(col, LID_RING, 0.45 * smoothstep(0.016, 0.005, de));
374
- if (de < 0.016) fl = Math.min(fl, mix(0.003, fl, smoothstep(0.009, 0.016, de)));
375
- if (de < 0.0035) { mat = MAT.SKIN; fl = 0; gloss = 0.6; col = white ? LID_PINK : LID_DARK; }
376
- else if (de < 0.009) {
377
- const ef = eyeFrames[p[0] > 0 ? 0 : 1];
378
- const rel = sub(p, ef.c);
379
- const upAmt = dot(rel, ef.y) / 0.018;
380
- if (upAmt > 0.2) {
381
- // lashes: up to 9 mm at the middle of the upper lid, sweeping out, forward and down over
382
- // the eye; they rise over the 6 mm next to the margin (a longer fringe on a thin band
383
- // stood up as a wall of fur)
384
- fl = 0.003 + 0.006 * smoothstep(0.2, 0.55, upAmt) * smoothstep(0.009, 0.0035, de);
385
- col = white ? mix3(col, [0.6, 0.55, 0.5], 0.3) : [0.012, 0.011, 0.01];
386
- const lash = norm(add(add(mul(ef.z, 1.0), mul(ef.y, 0.15)), mul(norm(rel), 0.4)));
387
- let t = sub(lash, mul(n, dot(lash, n)));
388
- if (len(t) > 1e-4) { t = norm(t); comb[v * 3] = t[0]; comb[v * 3 + 1] = t[1]; comb[v * 3 + 2] = t[2]; }
389
- } else fl = Math.min(fl, 0.003);
390
- }
391
- }
392
- // nostrils: dark rims
393
- for (const e of nostrilPrims) {
394
- const dn = SDFModel.dist(e, p[0], p[1], p[2]);
395
- if (dn < 0.004) { mat = MAT.WET_SKIN; col = mul(muzCol, 0.35); fl = 0; mark = Math.min(mark, dn - 0.003); gloss = 0.8; sy = 0.0015; }
396
- }
397
- // lips: head vertices near the jaw surface, jaw vertices near the head surface
398
- if (r !== 6) {
399
- const dj = SDFModel.evalList(jawPrims, p[0], p[1], p[2]);
400
- if (dj < 0.002 && h[2] > 0.18) { mat = MAT.MOUTH; fl = 0; }
401
- else if (dj < 0.006 && h[2] > 0.18) { mark = Math.min(mark, dj - 0.005); fl = Math.min(fl, 0.002); }
402
- } else {
403
- const dh = SDFModel.evalList(headPrims, p[0], p[1], p[2]);
404
- if (dh < 0.0) { mat = MAT.MOUTH; fl = 0; }
405
- else if (dh < 0.005) { mark = Math.min(mark, dh - 0.004); fl = Math.min(fl, 0.002); }
406
- if (mat === MAT.FUR && h[2] > 0.33) { col = mix3(col, muzCol, 0.6); fl = 0.003; }
407
- }
408
- }
409
- // Highland: long shaggy coat over everything but the muzzle, lower legs and horns
410
- if (shag && mat === MAT.FUR) {
411
- let sl = 0.075;
412
- if (r === 2 || r === 6) { const h = HL(p); sl = h[2] < 0.12 ? (h[1] > -0.02 ? 0.11 : 0.06) : mix(0.05, 0.01, smoothstep(0.15, 0.3, h[2])); }
413
- if (r === 5) sl = 0.05;
414
- if (r === 7) sl = 0.08;
415
- if (legness[v] > 0) sl = mix(sl, 0.02, smoothstep(0.7, 0.3, p[1]) * legness[v]);
416
- fl = Math.max(fl, sl * (calf ? 0.6 : 1));
417
- }
418
- // white hair (patches, face, socks): the pattern colour over the base (pink skin under it)
419
- // (the pattern field stays continuous: capped just above zero where there is nothing)
420
- // Bare skin, keratin, lids and muzzle lie inside the pattern with their own colour as its colour:
421
- // at a white-hair / bare-skin border white then blends into pink; outside the pattern the base
422
- // tint of the white hair beside them (a Holstein's base is black) showed as a dark rim round the
423
- // udder, the muzzle and the coronets
424
- const CAP = 0.02;
425
- const bare = mat !== MAT.FUR;
426
- const pd = bare ? -CAP : clamp(wsdf, -CAP, CAP);
427
- // low-frequency colour variation
428
- const cv = fbm3(p[0] * 5, p[1] * 5, p[2] * 5, 3) - 0.5;
429
- if (mat === MAT.FUR) col = [col[0] * (1 + 0.14 * cv), col[1] * (1 + 0.12 * cv), col[2] * (1 + 0.1 * cv)];
430
- if (r === 7 || shag) {
431
- const c = [comb[v * 3], comb[v * 3 + 1], comb[v * 3 + 2]];
432
- const along = dot(p, c), q = sub(p, mul(c, along));
433
- const st = vnoise3(q[0] * 90, q[1] * 90, q[2] * 90 + along * 3);
434
- col = mul(col, 0.8 + 0.4 * st);
435
- }
436
- pattern[v] = pd; patInt[v] = 1;
437
- const wc = bare ? col : COL.white;
438
- patCol[v * 3] = wc[0]; patCol[v * 3 + 1] = wc[1]; patCol[v * 3 + 2] = wc[2];
439
- markSDF[v] = mark;
440
- furLen[v] = fl;
441
- tint[v * 4] = col[0]; tint[v * 4 + 1] = col[1]; tint[v * 4 + 2] = col[2]; tint[v * 4 + 3] = mat;
442
- surf[v * 4] = gloss; surf[v * 4 + 1] = sy;
443
- }
444
- // hair outside the pattern (black) beside bare skin takes that skin's colour as its pattern colour:
445
- // across the border the pattern colour then runs from the skin's own colour, not from white (a pale
446
- // seam round a dark muzzle or hoof)
447
- const nbr = weights.neighbors;
448
- for (let v = 0; v < nV; v++) {
449
- if (tint[v * 4 + 3] !== MAT.FUR || pattern[v] < 0) continue;
450
- let n = 0, c0 = 0, c1 = 0, c2 = 0;
451
- for (const u of nbr[v]) if (tint[u * 4 + 3] !== MAT.FUR) { n++; c0 += patCol[u * 3]; c1 += patCol[u * 3 + 1]; c2 += patCol[u * 3 + 2]; }
452
- if (n) { patCol[v * 3] = c0 / n; patCol[v * 3 + 1] = c1 / n; patCol[v * 3 + 2] = c2 / n; }
453
- }
454
- // calves: soft fluffy body coat
455
- if (calf) for (let v = 0; v < nV; v++) if (tint[v * 4 + 3] === MAT.FUR && region[v] <= 1) furLen[v] = Math.max(furLen[v], 0.014);
456
- smoothField(furLen, weights.neighbors, 2, (v) => tint[v * 4 + 3] !== MAT.FUR);
457
-
458
- const patternColor = new Float32Array(nV * 4);
459
- for (let v = 0; v < nV; v++) { patternColor[v * 4] = patCol[v * 3]; patternColor[v * 4 + 1] = patCol[v * 3 + 1]; patternColor[v * 4 + 2] = patCol[v * 3 + 2]; patternColor[v * 4 + 3] = patInt[v]; }
460
- void BONE_SEGS; void skinWeight;
461
- const dbg = {};
462
- if (globalThis.COWDBG) for (let v = 0; v < nV; v++) { const p = P(v); if (p[1] < 0.06 && p[2] > 0 && p[0] > 0) { const k = region[v] + ' ' + tagOf[v] + ' ' + (legBone[v] >= 0 ? BONES[legBone[v]].name : '-') + ' m' + tint[v * 4 + 3]; dbg[k] = (dbg[k] || 0) + 1; } }
463
- if (globalThis.COWDBG) console.log(dbg);
464
- return { comb, tint, pattern, mark: markSDF, furLen, patternColor, surf, stats: {}, region, ventral };
465
- }
@@ -1,118 +0,0 @@
1
- // Domestic cattle (Bos taurus). Cloven-hoofed (two claws and two dew claws per foot, on the horse's
2
- // hoof-bone rig), a big barrel with prominent hooks and pins, dewlap, udder or bull's crest, a moist
3
- // pebbled muzzle, horizontal-bar pupils behind long lashes, a switch tail; seeded breeds:
4
- // Holstein-Friesian (default: black-and-white piebald patches grown per individual), Hereford (red,
5
- // white face), Angus (black, polled), Jersey (fawn, dark face, dished), Highland (shaggy, long horns).
6
- // Behaviours: the walk's head bob, grazing with the tongue, chewing the cud (standing and lying),
7
- // lying down front knees first and rising hind end first, fly swishes, ear flicks, nose licks, the
8
- // bull's pawing charge and the cow's sideways kick.
9
- import { cowRig, HEAD_O } from './rig.js';
10
- import { sculptCow, EYE } from './sculpt.js';
11
- import { cowRegions } from './regions.js';
12
- import { cowCoat } from './coat.js';
13
- import { srgb } from '../../core/build/coatKit.js';
14
- import { motion } from './motion.js';
15
-
16
- const pick = (R, table) => {
17
- let x = R() * table.reduce((s, [, w]) => s + w, 0);
18
- for (const [k, w] of table) { x -= w; if (x <= 0) return k; }
19
- return table[table.length - 1][0];
20
- };
21
-
22
- // withers height (m) of adult cows / bulls per breed, frame and build
23
- const BREED = {
24
- holstein: { name: 'Holstein-Friesian', h: [1.45, 1.63], dairy: 1, udder: [0.8, 1.15], dewlap: 0.35, tags: 0.7, legs: 1, girth: 1, length: 1 },
25
- hereford: { name: 'Hereford', h: [1.34, 1.5], dairy: 0, udder: [0.3, 0.45], dewlap: 0.85, tags: 0.5, legs: 0.9, girth: 1.08, length: 0.97 },
26
- angus: { name: 'Aberdeen Angus', h: [1.3, 1.45], dairy: 0, udder: [0.3, 0.45], dewlap: 0.45, tags: 0.5, legs: 0.89, girth: 1.08, length: 0.96 },
27
- jersey: { name: 'Jersey', h: [1.2, 1.4], dairy: 1, udder: [0.7, 0.95], dewlap: 0.35, tags: 0.7, legs: 1, girth: 0.94, length: 0.98 },
28
- highland: { name: 'Highland', h: [1.12, 1.25], dairy: 0.2, udder: [0.25, 0.35], dewlap: 0.3, tags: 0.25, legs: 0.84, girth: 1.06, length: 0.95 },
29
- };
30
- const VARIANT_KEYS = Object.keys(BREED);
31
-
32
- export default {
33
- id: 'cow',
34
- name: 'Cattle',
35
- latin: 'Bos taurus',
36
- group: 'hooves',
37
- plan: 'quadruped',
38
- covering: 'fur',
39
- variants: VARIANT_KEYS.map((id) => ({ id, name: BREED[id].name, latin: 'Bos taurus' })),
40
-
41
- // Seeded individual. opts.variant picks the breed (default Holstein); sex: cow (udder) or bull
42
- // (crest, larger and thicker horns, sheath, sometimes a nose ring); age: adult or calf (juvenile:
43
- // long legs, short body, big head, no horns, soft coat); size, frame, coat pattern / shade, face
44
- // marking, horns (per breed: mostly disbudded Holsteins, polled Angus, forward-down Hereford horns,
45
- // wide Highland horns), ear tags.
46
- variation(R, o) {
47
- const variant = BREED[o.variant] ? o.variant : 'holstein';
48
- const B = BREED[variant];
49
- const sex = o.sex || (R() < 0.7 ? 'female' : 'male');
50
- const age = o.age || 'adult';
51
- const calf = age === 'juvenile';
52
- const male = sex === 'male';
53
- const g = () => (R() + R() + R() - 1.5) / 1.5; // ~[-1, 1], peaked
54
- const bull = male ? (calf ? 0.25 : 0.85 + 0.15 * R()) : 0;
55
- const frame = g();
56
- const size = (B.h[male ? 1 : 0] / 1.45) * (1 + 0.035 * frame) * (calf ? 0.5 : 1);
57
- // coat colour within the breed
58
- let coat = variant;
59
- if (variant === 'holstein' && R() < 0.12) coat = 'redholstein';
60
- if (variant === 'angus' && R() < 0.15) coat = 'redangus';
61
- if (variant === 'highland') coat = pick(R, [['highland', 60], ['highlandblack', 20], ['highlanddun', 20]]);
62
- // horns
63
- let horns = null;
64
- const hr = R();
65
- if (!calf) {
66
- if (variant === 'holstein' && hr < (male ? 0.5 : 0.15)) horns = male ? { style: 'bull', len: 0.17 + 0.07 * R(), r: 0.042, a0: 12, a1: 60 } : { style: 'lyre', len: 0.24 + 0.08 * R(), r: 0.027, a0: 10, a1: 100 };
67
- if (variant === 'hereford' && hr < 0.5) horns = male ? { style: 'down', len: 0.2 + 0.05 * R(), r: 0.045, a0: 8, a1: 70 } : { style: 'down', len: 0.26 + 0.07 * R(), r: 0.03, a0: 6, a1: 85 };
68
- if (variant === 'jersey' && hr < (male ? 0.4 : 0.2)) horns = male ? { style: 'bull', len: 0.16 + 0.05 * R(), r: 0.036, a0: 12, a1: 65 } : { style: 'lyre', len: 0.2 + 0.06 * R(), r: 0.023, a0: 10, a1: 105 };
69
- if (variant === 'highland') horns = male ? { style: 'wide', len: 0.4 + 0.08 * R(), r: 0.055, a0: 4, a1: 55, curlPow: 1.6 } : { style: 'wide', len: 0.52 + 0.14 * R(), r: 0.04, a0: 4, a1: 85, curlPow: 1.5 };
70
- }
71
- const face = variant === 'holstein' ? pick(R, [['blaze', 45], ['star', 12], ['white', 15], ['strip', 15], ['none', 13]]) : 'none';
72
- return {
73
- variant, coat, sex, age, size,
74
- bull, dairy: B.dairy,
75
- udder: male || calf ? 0 : B.udder[0] + (B.udder[1] - B.udder[0]) * R(),
76
- dewlap: B.dewlap * (male ? 1.4 : 1) * (0.8 + 0.4 * R()),
77
- horns,
78
- polledPeak: variant === 'angus' ? 0.6 + 0.4 * R() : 0,
79
- dished: variant === 'jersey' ? 1 : 0,
80
- shaggy: variant === 'highland',
81
- earTags: R() < (calf ? 0.85 : B.tags),
82
- noseRing: male && !calf && variant !== 'highland' && R() < 0.5,
83
- face, faceWidth: 0.7 + 0.7 * R(),
84
- blackCover: 0.55 + 0.22 * g(),
85
- patchFreq: 2.1 + 0.7 * R(),
86
- spectacles: variant === 'hereford' && R() < 0.25,
87
- switchLen: 0.8 + 0.3 * R(),
88
- coatShade: g(), coatLightness: 0.06 * g(),
89
- coatSeed: Math.floor(R() * 1e6),
90
- minThick: 0.006,
91
- warps: [
92
- { type: 'legs', k: B.legs * (1 + 0.03 * g()) * (calf ? 1.42 : 1), top: 0.72 },
93
- { type: 'length', k: B.length * (1 + 0.025 * g()) * (calf ? 0.84 : 1), z0: -0.7, z1: 0.62 },
94
- { type: 'girth', k: B.girth * (1 + 0.04 * g()) * (male && !calf ? 1.04 : 1) * (calf ? 0.9 : 1), cy: 1.05, z0: -0.85, z1: 0.75 },
95
- { type: 'scaleAbout', c: HEAD_O, k: (1 + 0.03 * g()) * (calf ? 1.3 : 1) * (male && !calf ? 1.06 : 1) * (variant === 'jersey' ? 0.95 : 1), r0: 0.22, r1: 0.42 },
96
- ],
97
- };
98
- },
99
- rig: () => cowRig(),
100
- sculpt: (m, rig, params) => sculptCow(m, rig, params),
101
- regions: cowRegions,
102
- coat: cowCoat,
103
- eyeSpecs: () => [1, -1].map((side) => ({ side, spec: EYE, headOrigin: HEAD_O, bone: 'head', look: EYE_LOOK })),
104
- motion,
105
- render: { markColor: srgb(0x1a1616), strandDensity: 820, clumpDensity: 1, shellScale: 1, finWidth: 0.45, flatMaterial: true },
106
- };
107
-
108
- // Horizontal bar pupil in a dark brown iris (lighter brown fibres round the pupil, a dark limbus: the
109
- // bar reads against it), a rim of white sclera at the corners, dark grey-brown lids (a shade lighter
110
- // than black hair, so the lid line separates the eye from a black face).
111
- export const EYE_LOOK = {
112
- pupil: 'bar',
113
- lids: 'mammal',
114
- iris: { inner: srgb(0x2a180d), mid: srgb(0x4a2e1c), hi: srgb(0x7a5234), outer: srgb(0x160c06) },
115
- sclera: { color: [0.72, 0.68, 0.64], visible: true },
116
- lidColor: [0.055, 0.045, 0.04],
117
- pupilSize: [0.14, 0.42],
118
- };