@bitefoundry/retrieviewer 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +75 -0
  6. package/INSTALLING.md +8 -5
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +110 -0
  11. package/README.md +119 -58
  12. package/RELEASING.md +27 -14
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/desktop/platform.mjs +27 -0
  17. package/integrations/linux-overlay/README.md +83 -0
  18. package/integrations/linux-overlay/overlay.py +1094 -0
  19. package/integrations/macos-overlay/README.md +83 -0
  20. package/integrations/macos-overlay/overlay.jxa +639 -0
  21. package/integrations/opencode/runtime.mjs +4 -4
  22. package/integrations/opencode/tui.tsx +1 -1
  23. package/integrations/windows-overlay/Overlay.cs +4 -4
  24. package/integrations/windows-overlay/desktop.mjs +40 -8
  25. package/integrations/windows-overlay/protocol.mjs +11 -7
  26. package/integrations/windows-overlay/worker.mjs +13 -7
  27. package/package.json +41 -14
  28. package/puppy-comfort-sprites.mjs +25 -0
  29. package/puppy-companion-comfort-q5.bin.gz +0 -0
  30. package/puppy-companion-comfort.json +77 -0
  31. package/puppy-companion-life.mjs +49 -16
  32. package/puppy-companion-objects.mjs +12 -0
  33. package/puppy-frame-predictive.mjs +15 -9
  34. package/puppy-frame-store.mjs +2 -2
  35. package/puppy-paper-world.mjs +14 -0
  36. package/puppy-paper.mjs +65 -14
  37. package/retrieviewer-cli.mjs +10 -3
  38. package/retrieviewer-plugin.d.mts +1 -1
  39. package/retrieviewer-plugin.mjs +1 -1
  40. package/retrieviewer.d.mts +10 -4
  41. package/retrieviewer.mjs +20 -14
  42. package/locomotion-core.mjs +0 -21
  43. package/locomotion-puppy.animal +0 -0
  44. package/vendor/procedural-animals/package.json +0 -40
  45. package/vendor/procedural-animals/src/animal.js +0 -146
  46. package/vendor/procedural-animals/src/bake.js +0 -51
  47. package/vendor/procedural-animals/src/build.js +0 -81
  48. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  49. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  50. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  51. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  52. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  53. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  54. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  55. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  56. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  57. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  58. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  59. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  60. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  61. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  62. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  63. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  64. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  65. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  66. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  67. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  68. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  69. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  70. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  71. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  72. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  73. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  74. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  75. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  76. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  77. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  79. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  80. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  81. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  82. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  83. package/vendor/procedural-animals/src/index.d.ts +0 -98
  84. package/vendor/procedural-animals/src/index.js +0 -29
  85. package/vendor/procedural-animals/src/registry.js +0 -48
  86. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  87. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  88. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  89. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  90. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  91. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  92. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  94. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  95. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  96. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  97. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  98. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  99. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  100. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  101. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  102. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  103. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  104. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  105. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  106. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  107. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  108. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  109. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  110. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  111. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  112. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  113. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  114. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  115. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  116. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  117. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  118. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  119. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  120. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  121. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  122. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  123. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  124. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  125. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  126. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  127. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  128. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  129. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  130. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  131. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  132. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  133. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  134. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  135. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  136. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  137. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  138. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  139. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  140. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  141. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  142. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  143. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  144. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  145. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  146. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  147. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  148. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  149. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  150. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  151. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  152. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  153. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  154. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  155. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  156. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  157. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  158. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  159. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  160. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  161. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  162. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  163. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  164. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  165. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  166. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  167. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  168. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  169. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  170. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  171. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  172. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  173. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  174. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  175. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  176. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  177. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  178. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  179. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  180. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  181. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  182. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  183. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  184. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  185. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  186. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  187. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  188. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  189. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  190. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  191. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  192. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  193. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  194. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  195. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  196. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  197. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  198. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  199. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  200. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  201. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  202. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  203. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  204. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  205. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  206. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  207. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  208. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  209. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  210. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  211. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  212. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  213. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  214. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  215. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  216. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  217. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  218. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  219. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  220. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  221. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  222. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  223. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  224. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  225. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  226. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  227. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  228. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  229. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  230. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  231. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  232. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  233. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  234. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  235. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
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  237. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  238. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
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  242. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
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  248. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  249. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  250. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  251. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  252. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  253. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  254. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  255. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  256. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  257. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  258. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  259. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  260. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  261. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,559 +0,0 @@
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- // Cat behaviour layer for the quadruped engine (species.motion.hooks, see core/motion/actions.js).
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- //
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- // update(P, dt, layer) every frame over the built-in actions: mood (annoyed -> the whole tail
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- // lashes side to side at ~1 Hz and the ears turn out sideways, "airplane
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- // ears"), slow blinks (idle, sitting, loafing), the walking head held level,
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- // lapping at ~3.8 laps / s when drinking, the head tilted to shear with the
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- // carnassials when eating, the tail wrapped round the forepaws when sitting and
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- // over the nose when curled asleep, automatic idle variants (grooming, a slow
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- // blink, ear scans)
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- // pose(engine, dt) after the engine's solve: the ears swivel independently toward "sounds" and
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- // flatten sideways when angry; the tail tip twitches while hunting
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- // actions attack (stalk crouch, rear-end wiggle, then the pounce: forepaws strike
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- // down together, bite), hit (flinch, then the arched-back "Halloween" threat:
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- // stiff legs, bristling fur and bottle-brush tail, ears flat, hissing),
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- // loaf (sternal with every paw tucked under), groom (licks a forepaw, wipes it
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- // over the ear and face), knead, stalk (crouched creep with a twitching tail
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- // tip), slowblink
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- //
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- // Distances are cat metres at the reference size (x cfg.s); posture offsets the engine multiplies by
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- // cfg.k (fwd, side, headRaise, neckReach) are divided by cfg.unit.
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- import * as THREE from 'three';
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- import { clamp, lerp, smooth, TAU, tv, tqa, tableAt } from '../../core/motion/common.js';
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- import { mx, mxLeg, ONESHOTS, POSTURES } from '../../core/motion/actions.js';
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- import { whiskerSamples, WHISKER_BASE, WHISKER_TIP } from './whiskers.js';
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-
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- const W_SAMPLES = whiskerSamples();
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-
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- const _q = new THREE.Quaternion(), _q2 = new THREE.Quaternion(), _s = new THREE.Vector3(1, 1, 1);
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- const _p = new THREE.Vector3(), _a = new THREE.Vector3(), _pOld = new THREE.Vector3(), _pNew = new THREE.Vector3(), _pPrev = new THREE.Vector3(), _d = new THREE.Vector3();
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- const sm = (w) => w * w * (3 - 2 * w);
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- const U = (e) => e.cfg.unit; // engine units -> cat metres
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-
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- // per-engine behaviour state
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- function B(e) {
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- if (!e._cat) {
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- e._cat = {
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- annoyed: 0, hunt: 0, lashPh: e.rand() * TAU,
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- ear: [{ sw: 0, v: 0, target: 0, tNext: 0.4 }, { sw: 0, v: 0, target: 0, tNext: 1.1 }],
39
- earOut: 0, twitchPh: 0, twitch: 0, whisk: [{ a: 0, v: 0, lift: 0, back: 0 }, { a: 0, v: 0, lift: 0, back: 0 }], wLocal: null, fanT: 0,
40
- blinkT: -1, blinkIn: 4 + e.rand() * 6, idleT: 8 + e.rand() * 6,
41
- };
42
- }
43
- return e._cat;
44
- }
45
- const busy = (L) => L.postures.some((p) => p.target > 0) || L.oneshots.some((a) => !a.stopping);
46
- const running = (L, name) => L.oneshots.find((a) => a.name === name && a.w > 0);
47
- const posture = (L, name) => L.postures.find((p) => p.name === name && p.w > 0);
48
-
49
- // ------------------------------------------------------------------------------------------------
50
- // update: body language on top of every action
51
- function update(P, dt, L) {
52
- const e = L.engine, b = B(e), cfg = e.cfg;
53
- const vn = e.speed / cfg.sq;
54
- const t = e.time;
55
-
56
- // ---- mood: annoyed (hit, attacked, or asked for), hunting (stalk, pounce crouch)
57
- let annoyedT = e.input.mood === 'annoyed' ? 1 : 0, huntT = 0;
58
- for (const a of L.oneshots) {
59
- if (a.name === 'hit' && a.w > 0) annoyedT = Math.max(annoyedT, 1);
60
- if (a.name === 'attack' && a.w > 0 && a.phase !== 'air') huntT = Math.max(huntT, a.w);
61
- if (a.name === 'stalk' && a.w > 0) huntT = Math.max(huntT, a.w);
62
- }
63
- if (b.hitAfter > 0) { b.hitAfter -= dt; annoyedT = Math.max(annoyedT, clamp(b.hitAfter / 2, 0, 1)); }
64
- b.annoyed += (annoyedT - b.annoyed) * (1 - Math.exp(-dt * (annoyedT > b.annoyed ? 4 : 0.8)));
65
- b.hunt += (huntT - b.hunt) * (1 - Math.exp(-dt * 5));
66
- // lashing: the whole tail sweeps side to side (~1 Hz), faster and wider the angrier
67
- if (b.annoyed > 0.01) {
68
- b.lashPh += dt * TAU * lerp(0.7, 1.3, b.annoyed);
69
- const k = b.annoyed * (1 - P.tailGround * 0.7);
70
- P.tailSide += Math.sin(b.lashPh) * 0.85 * k;
71
- mx(P, 'tailIdle', 0, k);
72
- mx(P, 'earFlat', Math.max(P.earFlat, 0.35), k);
73
- }
74
- b.earOut = b.annoyed;
75
-
76
- // ---- walking: the head held level and steady (a cat's gaze locks on)
77
- const walk = smooth(0.05, 0.4, vn) * (1 - smooth(1.2, 2.2, vn)) * P.gaitW;
78
- if (walk > 0) P.headPitch -= 0.04 * walk;
79
-
80
- // ---- sitting upright: the tail curls round the forepaws on the ground
81
- const sit = posture(L, 'sit');
82
- if (sit) {
83
- const w = sm(clamp(sit.w, 0, 1)) * smooth(0.4, 1.4, sit.t);
84
- mx(P, 'tailSide', sit.side * 1.6, w); mx(P, 'tailCurl', sit.side * 3.2, w); mx(P, 'tailStiff', 0.8, w); mx(P, 'tailGround', 0.7, w);
85
- mx(P, 'headRaise', 0.03 / U(e) * 0.35, w);
86
- }
87
- // ---- lying on its side (dead): the big round head rests on its cheek, higher than the engine's
88
- // (cheetah-proportioned) default
89
- for (const p of L.postures) {
90
- if (p.name === 'death') {
91
- const w = sm(clamp(p.w, 0, 1)) * smooth(0.35, 1.0, p.t); P.headPos.y += 0.035 * cfg.s * w;
92
- // (lying on its side the lower paws rest tilted on their edge: carry the body a few mm higher)
93
- // (6.5 mm: a blue cat's hind paw on its edge still pressed 2.9 mm into the ground at 5)
94
- P.lift += (0.009 / cfg.unit) * sm(clamp(p.w, 0, 1)) * smooth(0.5, 0.9, p.t);
95
- // the limp tail: the engine lays it 'down' in the pelvis frame, which points sideways on a body lying on
96
- // its side (it floated 7-10 cm up); swept round toward the ground side it drapes onto the ground
97
- // (tail joints 20 -> 91 mm root to tip, both fall sides)
98
- mx(P, 'tailSide', -p.side * 2.1, sm(clamp(p.w, 0, 1)) * smooth(0.6, 1.4, p.t));
99
- }
100
- }
101
- // ---- curled asleep: a tight ring, the tail wrapped round along the body toward the head, head on the forepaws
102
- const sleep = posture(L, 'sleep');
103
- if (sleep && sleep.tune.style !== 'lateral') {
104
- const c = sm(clamp(sleep.w, 0, 1)) * smooth(1.2, 3.2, sleep.t);
105
- mx(P, 'bend', sleep.side * 1.02, c); mx(P, 'tailCurl', sleep.side * 3.0, c); mx(P, 'tailStiff', 0.6, c); mx(P, 'tailGround', 0.9, c);
106
- mx(P, 'headYaw', sleep.side * 0.75, c); mx(P, 'flex', 0.25, c);
107
- // (the head resting on the forepaws a little higher: a big round head's lower cheek went into the ground)
108
- P.headPos.y += 0.005 * cfg.s * c;
109
- }
110
- // ---- drinking: lapping (the tongue flicks up a column of water ~3.8 times a second)
111
- const dr = running(L, 'drink');
112
- if (dr) {
113
- const w = sm(dr.w);
114
- P.jaw = lerp(P.jaw, 0.06 + 0.09 * Math.max(0, Math.sin(dr.t * 3.8 * TAU)), w);
115
- mx(P, 'tailLift', -0.45, w); mx(P, 'tailGround', 0.45, w); // (crouched: the tail low, its tip on the ground)
116
- mx(P, 'jawOmega', 40, w);
117
- mx(P, 'earFlat', 0.1, w);
118
- }
119
- // ---- eating: head tilted to shear with the carnassials, with little head shakes
120
- const eat = running(L, 'eat');
121
- if (eat) {
122
- const w = sm(eat.w);
123
- P.headRoll += w * (0.35 * Math.sin(eat.t * 0.9) + 0.08 * Math.sin(eat.t * 11) * smooth(0.6, 0.9, Math.sin(eat.t * 1.7)));
124
- mx(P, 'tailLift', -0.45, w); mx(P, 'tailGround', 0.45, w);
125
- }
126
-
127
- // ---- the upper lids rest a little over the iris (a flatter, heavier upper lid: face1, face2, lying1);
128
- // wide open when hunting or startled
129
- P.eyelid = Math.max(P.eyelid, 0.12 * (1 - b.hunt) * (1 - 0.6 * b.annoyed));
130
-
131
- // ---- slow blink ("cat kiss"): idle standing, sitting, loafing; or on demand (the slowblink action)
132
- const calm = (L.idle.w > 0.9 && !busy(L)) || posture(L, 'sit') || posture(L, 'loaf') || posture(L, 'lie');
133
- if (b.blinkT < 0) {
134
- if (calm && !b.annoyed) b.blinkIn -= dt;
135
- if (b.blinkIn <= 0) { b.blinkT = 0; b.blinkIn = 6 + e.rand() * 10; }
136
- }
137
- if (b.blinkT >= 0) {
138
- b.blinkT += dt;
139
- const bt = b.blinkT;
140
- const lid = smooth(0, 0.55, bt) * (1 - smooth(1.4, 2.1, bt));
141
- P.eyelid = Math.max(P.eyelid, 0.88 * lid);
142
- P.headPitch += 0.06 * lid; // a small nod with it
143
- if (bt > 2.2) b.blinkT = -1;
144
- }
145
-
146
- // ---- idle variants: grooming, an ear scan, a slow blink
147
- if (e.idleVariants !== false && L.idle.w > 0.98 && !busy(L) && !e.input.look && !e.input.follow) {
148
- b.idleT -= dt;
149
- if (b.idleT <= 0) {
150
- b.idleT = 7 + e.rand() * 9;
151
- const r = e.rand();
152
- if (r < 0.4) L.play('groom');
153
- else if (r < 0.7) b.blinkIn = 0;
154
- else { b.ear[0].tNext = 0; b.ear[1].tNext = 0.15; }
155
- }
156
- } else if (busy(L)) b.idleT = Math.max(b.idleT, 3);
157
-
158
- // ---- hunting: tail low and straight, its tip twitching; ears pricked forward
159
- if (b.hunt > 0.01) {
160
- mx(P, 'tailLift', -0.35, b.hunt); mx(P, 'tailIdle', 0, b.hunt); mx(P, 'tailStiff', 1.3, b.hunt);
161
- mx(P, 'earFlat', -0.15, b.hunt);
162
- }
163
- b.twitch = b.hunt;
164
- // whisker fan (pose hook): forward when hunting or walking, back when eating, drinking, angry, asleep
165
- const eatW = Math.max(dr ? dr.w : 0, eat ? eat.w : 0);
166
- b.fanT = 0.4 * b.hunt + 0.12 * walk - 0.5 * b.annoyed - 0.4 * eatW - 0.3 * clamp(P.eyelid, 0, 1);
167
- void t;
168
- }
169
-
170
- // whisker samples in the whisker bone's bind-local frame, mapped from the reference head (whiskers.js)
171
- // onto this individual's bone (scaled by the bone's length)
172
- const _w = Array.from({ length: 40 }, () => new THREE.Vector3());
173
- function whiskerLocal(e, kk) {
174
- const s = kk ? -1 : 1, S = kk ? 'R' : 'L';
175
- const i = e.sk.bones.indexOf(e.bone['whisker' + S]);
176
- const inv = e.sk.bind[i].clone().invert();
177
- const Jb = e.J['whiskerBase' + S], Jt = e.J['whiskerTip' + S];
178
- const refLen = Math.hypot(WHISKER_TIP[0] - WHISKER_BASE[0], WHISKER_TIP[1] - WHISKER_BASE[1], WHISKER_TIP[2] - WHISKER_BASE[2]);
179
- const k = Jb.distanceTo(Jt) / refLen;
180
- return W_SAMPLES.map((p) => new THREE.Vector3(Jb.x + (p[0] - WHISKER_BASE[0]) * s * k, Jb.y + (p[1] - WHISKER_BASE[1]) * k, Jb.z + (p[2] - WHISKER_BASE[2]) * k).applyMatrix4(inv));
181
- }
182
-
183
- // ------------------------------------------------------------------------------------------------
184
- // pose: independent ear swivels, airplane ears, whiskers, tail-tip twitch
185
- function pose(e, dt) {
186
- const b = B(e), P = e.P, cfg = e.cfg;
187
- if (e.lod >= 2) return;
188
- const awake = 1 - P.eyelid * 0.8;
189
- const still = 1 - smooth(0.5, 3, e.speed / cfg.sq);
190
- // ---- ears
191
- if (cfg.hasEars) {
192
- for (let k = 0; k < 2; k++) {
193
- const E = b.ear[k], s = k === 0 ? 1 : -1;
194
- const bone = k === 0 ? e.bone.earL : e.bone.earR;
195
- if (!bone) continue;
196
- // a new "sound" every 1-4 s: often sideways or back, sometimes straight ahead; each ear on its own
197
- E.tNext -= dt;
198
- if (E.tNext <= 0) {
199
- E.tNext = 1 + e.rand() * 3.5;
200
- E.target = e.rand() < 0.35 ? 0 : (e.rand() - 0.3) * 0.86 * s; // (up to ~35 deg out, ~15 in: the skin of the crown between the ears stretched > 3x beyond)
201
- }
202
- // (none lying on the side or with the head on the ground: the engine keeps the pinnae out of it)
203
- const want = E.target * still * awake * (1 - Math.max(0, P.earFlat)) * (1 - b.hunt) * (1 - smooth(0.25, 0.7, Math.abs(P.roll))) * (1 - clamp(P.headW, 0, 1));
204
- const om = 16; // fast, critically damped swivel (~0.1 s)
205
- E.v += (om * om * (want - E.sw) - 2 * om * E.v) * dt;
206
- E.sw += E.v * dt;
207
- const out = b.earOut;
208
- if (Math.abs(E.sw) < 1e-4 && out < 1e-3) continue;
209
- const base = _p.setFromMatrixPosition(bone.matrixWorld);
210
- _q.setFromRotationMatrix(bone.matrixWorld);
211
- // swivel about the pinna's own axis
212
- _a.set(0, 1, 0).applyQuaternion(_q);
213
- _q.premultiply(tqa(_a, E.sw + out * 0.42 * s));
214
- // airplane ears: turned out and down to the side, openings facing back
215
- if (out > 1e-3) {
216
- const hq = e.headPose.quaternion;
217
- _d.set(0, 0, 1).applyQuaternion(hq);
218
- _q.premultiply(tqa(_d, -s * 0.36 * out)); // (0.55 / 0.45: the crown between the ears stretched > 3x)
219
- }
220
- bone.matrixWorld.compose(base, _q, _s);
221
- }
222
- }
223
- // ---- whiskers: fanned / swept (b.fanT), and lifted clear of the ground
224
- for (let k = 0; k < 2; k++) {
225
- const S = k ? 'R' : 'L', s = k ? -1 : 1;
226
- const bone = e.bone['whisker' + S];
227
- if (!bone) break;
228
- const W = b.whisk[k];
229
- const om = 12;
230
- W.v += (om * om * (b.fanT - W.a) - 2 * om * W.v) * dt;
231
- W.a += W.v * dt;
232
- if (!b.wLocal) b.wLocal = [0, 1].map((kk) => whiskerLocal(e, kk));
233
- const base = _p.setFromMatrixPosition(bone.matrixWorld);
234
- _q.setFromRotationMatrix(bone.matrixWorld);
235
- _a.set(0, 1, 0).applyQuaternion(e.headPose.quaternion);
236
- _q.premultiply(tqa(_a, -s * W.a));
237
- bone.matrixWorld.compose(base, _q, _s);
238
- // ground: sweep the fan back along the cheek (about the head's up axis) just enough, the way a cat
239
- // lays its whiskers back against a surface; lift it about its root for what remains. Rises at once,
240
- // relaxes slowly.
241
- // (look ahead by the head's fall: a collapsing body drops the face 0.5 m/s)
242
- const vDown = W.y0 === undefined || dt <= 0 ? 0 : Math.max(0, (W.y0 - base.y) / dt);
243
- W.y0 = base.y;
244
- const margin = 0.009 * cfg.s + Math.min(0.06 * cfg.s, vDown * 0.12);
245
- const near = base.y - e.terrainH(base.x, base.z) < 0.09 * cfg.s + margin * 2;
246
- let needB = 0, needL = 0;
247
- if (near) {
248
- const pts = b.wLocal[k];
249
- for (let i = 0; i < pts.length; i++) _w[i + 1].copy(pts[i]).applyMatrix4(bone.matrixWorld).sub(base);
250
- const nP = pts.length;
251
- const clearAt = (phi) => {
252
- let worst = 0;
253
- _q2.setFromAxisAngle(_a, s * phi);
254
- for (let i = 1; i <= nP; i++) {
255
- const p = _d.copy(_w[i]).applyQuaternion(_q2).add(base);
256
- worst = Math.min(worst, p.y - (e.terrainH(p.x, p.z) + margin)); // (margin: the fan follows on a spring)
257
- }
258
- return worst;
259
- };
260
- // smallest sweep that clears, interpolated between steps (continuous in the pose)
261
- let pw = clearAt(0);
262
- needB = 0;
263
- if (pw < 0) {
264
- needB = 1.7;
265
- for (let i = 1; i <= 8; i++) {
266
- const w = clearAt(i * 0.2125);
267
- if (w >= 0) { needB = (i - 1 + -pw / Math.max(1e-6, w - pw)) * 0.2125; break; }
268
- pw = w;
269
- }
270
- }
271
- const rest = clearAt(needB);
272
- if (rest < 0) needL = Math.asin(clamp(-rest / (0.05 * cfg.s), 0, 1)) * 1.2;
273
- }
274
- // critically damped springs (fast: ~0.1 s), so the fan never snaps
275
- const omb = 40;
276
- W.vb = (W.vb || 0) + (omb * omb * (needB - W.back) - 2 * omb * (W.vb || 0)) * dt; W.back = Math.max(0, W.back + W.vb * dt);
277
- W.vl = (W.vl || 0) + (omb * omb * (needL - W.lift) - 2 * omb * (W.vl || 0)) * dt; W.lift = Math.max(0, W.lift + W.vl * dt);
278
- if (W.back > 1e-4) _q.premultiply(tqa(_a, s * W.back));
279
- if (W.lift > 1e-4) {
280
- const tip = _d.copy(b.wLocal[k][0]).applyMatrix4(bone.matrixWorld).sub(base).applyQuaternion(tqa(_a, s * W.back)).normalize();
281
- const ax = _w[0].crossVectors(tip, THREE.Object3D.DEFAULT_UP);
282
- if (ax.lengthSq() > 1e-8) _q.premultiply(tqa(ax.normalize(), W.lift));
283
- }
284
- if (W.back > 1e-4 || W.lift > 1e-4) bone.matrixWorld.compose(base, _q, _s);
285
- }
286
- // ---- tail tip twitch (hunting / focused): the last third flicks side to side
287
- const tw = b.twitch;
288
- if (tw > 0.01 && cfg.tailN) {
289
- b.twitchPh += dt * TAU * 2.2;
290
- const n = cfg.tailN, i0 = Math.floor(n * 0.62);
291
- const amp = tw * (0.2 * Math.sin(b.twitchPh) + 0.12 * Math.sin(b.twitchPh * 2.3 + 1));
292
- _q2.identity();
293
- for (let j = i0; j < n; j++) {
294
- const bone = e.bone[e.tailNames[j]];
295
- if (!bone) continue;
296
- _pOld.setFromMatrixPosition(bone.matrixWorld);
297
- if (j === i0) _pNew.copy(_pOld);
298
- else _pNew.add(_d.copy(_pOld).sub(_pPrev).applyQuaternion(_q2));
299
- _pPrev.copy(_pOld);
300
- _q2.premultiply(tqa(THREE.Object3D.DEFAULT_UP, amp * (j - i0 + 1) / (n - i0)));
301
- _q.setFromRotationMatrix(bone.matrixWorld).premultiply(_q2);
302
- bone.matrixWorld.compose(_pNew, _q, _s);
303
- }
304
- }
305
- }
306
-
307
- // ------------------------------------------------------------------------------------------------
308
- // attack: stalk crouch with the rear-end wiggle, then the pounce: a short leap (the engine's jump
309
- // mechanics, with its push-off) with the forepaws reaching forward, landing forepaws first to pin the
310
- // prey with both paws, and a bite. Running: the built-in bite-lunge.
311
- const WIGGLE = 1.25; // s of crouch + wiggle before the leap
312
- const POUNCE = { height: 0.12, distance: 0.55, land: [0.5, 0.3] };
313
- const attack = {
314
- kind: 'oneshot', fade: 0.15, needsStand: true, airborne: true,
315
- start(inst, L) {
316
- const e = L.engine;
317
- inst.run = smooth(1.2, 3, e.speed / e.cfg.sq);
318
- inst.delay = inst.run > 0.5 ? 0 : (inst.opts.wiggle ?? WIGGLE) * e.cfg.sq;
319
- inst.dur = Infinity;
320
- if (inst.run > 0.5) {
321
- inst.lunge = { ...inst, tune: { style: 'bite-lunge' } };
322
- ONESHOTS.attack.start(inst.lunge, L);
323
- }
324
- },
325
- update(inst, dt, L) {
326
- const e = L.engine;
327
- if (inst.lunge) { inst.lunge.t = inst.t; return ONESHOTS.attack.update.call(ONESHOTS.attack, inst.lunge, dt, L); }
328
- if (inst.t < inst.delay) return false;
329
- if (!inst.leap) {
330
- inst.leap = { ...inst, t: 0, tune: POUNCE, opts: { target: inst.opts.target } };
331
- ONESHOTS.jump.start(inst.leap, L);
332
- }
333
- const J = inst.leap;
334
- J.t = inst.t - inst.delay;
335
- const done = ONESHOTS.jump.update(J, dt, L);
336
- inst.phase = J.phase;
337
- if (inst.landT !== undefined && inst.t - inst.landT > 0.75) return true;
338
- void done; void e;
339
- return false;
340
- },
341
- onLand(inst, L) {
342
- if (inst.lunge) return ONESHOTS.attack.onLand.call(ONESHOTS.attack, inst.lunge, L);
343
- if (!inst.leap) return;
344
- ONESHOTS.jump.onLand(inst.leap, L);
345
- inst.landT = inst.t;
346
- // the strike: both forepaws pin, then the bite
347
- const e = L.engine;
348
- const p = e.legs[0].contact.clone().lerp(e.legs[1].contact, 0.5);
349
- const dir = inst.opts.target ? inst.opts.target.clone().sub(e.pos).setY(0).normalize() : e.forward(e.heading, new THREE.Vector3());
350
- e.emit('attackHit', { position: p, direction: dir, style: 'pounce' });
351
- },
352
- apply(P, w, inst, L) {
353
- const e = L.engine, t = inst.t, cfg = e.cfg, s = cfg.s;
354
- if (inst.lunge) return ONESHOTS.attack.apply(P, w, inst.lunge, L);
355
- if (inst.opts.target) { P.look = inst.opts.target; mx(P, 'lookW', 1, w); }
356
- // the stalk crouch: chest low, elbows up, head low and forward, gaze locked; the hindquarters
357
- // tread from foot to foot (the butt wiggle) before the leap
358
- const c = smooth(0, 0.35, t) * (1 - smooth(inst.delay - 0.1, inst.delay + 0.15, t)) * w;
359
- mx(P, 'dropF', 0.52, c); mx(P, 'dropH', 0.5, c); mx(P, 'fwd', -0.01 / U(e), c);
360
- mx(P, 'headRaise', -0.014 / U(e), c); mx(P, 'neckReach', 0.012 / U(e), c); mx(P, 'headPitch', -0.1, c);
361
- const ears = w * (inst.landT === undefined ? 1 : 1 - smooth(0.3, 0.7, t - inst.landT));
362
- mx(P, 'earFlat', -0.2, ears); mx(P, 'earTwitch', 0, ears);
363
- const wig = smooth(0.3, 0.55, t) * (1 - smooth(inst.delay - 0.2, inst.delay - 0.05, t));
364
- const ph = Math.sin(t * TAU * 3.2);
365
- P.side += 0.006 / U(e) * ph * wig * w;
366
- P.roll += 0.06 * ph * wig * w;
367
- mx(P, 'dropH', 0.42 - 0.12 * Math.abs(ph), wig * w);
368
- const J = inst.leap;
369
- if (!J) return;
370
- ONESHOTS.jump.apply(P, w, J, L);
371
- // forepaws: reach forward in the flight, strike down together and pin on landing
372
- const fwd = e.forward(e.heading, tv()), lat = e.left(e.heading, tv());
373
- let reach = 0, ahead = 0, up = 0;
374
- if (J.phase === 'air') {
375
- const T = (2 * J.vy) / 9.81, x = clamp((J.t - J.tAir) / T, 0, 1);
376
- reach = smooth(0, 0.3, x); ahead = 0.065; up = 0.05 * (1 - smooth(0, 1, x));
377
- mx(P, 'jaw', 0.35, w * smooth(0.4, 0.9, x)); mx(P, 'jawOmega', 25, w);
378
- } else if (J.phase === 'land') {
379
- const x = J.t - J.tLand;
380
- reach = 1 - smooth(0.35, 0.7, x); ahead = 0.065; up = 0;
381
- mx(P, 'jaw', 0.45 * (1 - smooth(0.1, 0.3, x)), w); mx(P, 'jawOmega', 30, w);
382
- const bite = smooth(0.05, 0.2, x) * (1 - smooth(0.4, 0.7, x));
383
- mx(P, 'headRaise', -0.02 / U(e), bite * w); mx(P, 'headPitch', 0.35, bite * w);
384
- }
385
- if (reach > 0) {
386
- for (let i = 0; i < 2; i++) {
387
- const Ld = e.legs[i].def;
388
- const tp = tv().copy(e.fr.shC).addScaledVector(fwd, ahead * s).addScaledVector(lat, Ld.s * Ld.cx);
389
- tp.y = e.terrainH(tp.x, tp.z) + up * s;
390
- const k = reach * w;
391
- P.legs[i].target.lerp(tp, k / Math.max(1e-3, P.legs[i].reach + k));
392
- mxLeg(P, i, 'reach', 1, k);
393
- }
394
- }
395
- },
396
- };
397
-
398
- // hit: the built-in flinch (and push), then the arched-back threat with bristling fur and a hiss
399
- const hit = {
400
- kind: 'oneshot', fade: 0.12,
401
- start(inst, L) {
402
- ONESHOTS.hit.start(inst, L);
403
- inst.dur = 2.6;
404
- B(L.engine).hitAfter = 6;
405
- },
406
- update(inst) { return inst.t >= inst.dur; },
407
- apply(P, w, inst, L) {
408
- const e = L.engine, t = inst.t;
409
- ONESHOTS.hit.apply(P, w, inst, L);
410
- // the arch: back humped high, legs stiff and straight, body raised, head low with the ears flat
411
- // back, mouth open in a hiss, fur (and the tail: bottle brush) standing on end
412
- const a = smooth(0.18, 0.55, t) * (1 - smooth(2.0, 2.6, t)) * w;
413
- mx(P, 'flex', 0.82, a); mx(P, 'dropF', -0.12, a); mx(P, 'dropH', -0.16, a);
414
- mx(P, 'fwd', -0.012 / U(e), a);
415
- mx(P, 'headRaise', -0.03 / U(e) * 0.5, a); mx(P, 'headPitch', 0.05, a); mx(P, 'lookW', 0.6, a);
416
- mx(P, 'tailLift', 0.85, a); mx(P, 'tailStiff', 2.0, a); mx(P, 'tailIdle', 0, a); mx(P, 'tailGround', 0, a); // (the tail upright: 2.2 swung it forward over the back and tore the skin under its root)
417
- mx(P, 'earFlat', 0.55, a); mx(P, 'earTwitch', 0, a); // (0.65 stretched the crown between the ears > 3x)
418
- const hiss = smooth(0.45, 0.6, t) * (1 - smooth(1.3, 1.55, t));
419
- mx(P, 'jaw', 0.42, hiss * w); mx(P, 'jawOmega', 30, w);
420
- mx(P, 'eyelid', 0.15, a);
421
- P.furRaise = Math.max(P.furRaise, smooth(0.15, 0.4, t) * (1 - smooth(2.1, 2.6, t)) * w);
422
- mx(P, 'legGait', 0, a * 0.6);
423
- },
424
- };
425
-
426
- // loaf: sternal, every paw tucked out of sight under the body, tail along the flank, eyes half shut
427
- const o_ = { foreBack: 0.09, hindFwd: 0.28, hindIn: 0.35 };
428
- const loaf = {
429
- kind: 'posture', fadeIn: 1.3, fadeOut: 1.0,
430
- apply(P, w, inst, L) {
431
- const e = L.engine, cfg = e.cfg, fr = e.fr;
432
- POSTURES.lie.apply(P, w, inst, L);
433
- // forepaws tucked back under the chest, the hind paws under the thighs: nothing shows but a round loaf
434
- // (the forepaws 5 % of a leg behind the shoulder showed under the chest front, the hind paws beside the flank)
435
- const k = smooth(0.2, 0.9, w);
436
- for (let i = 0; i < 4; i++) {
437
- const Ld = e.legs[i].def, front = i < 2;
438
- const tp = front ? e.bodyToWorld(Ld.cx * Ld.s * 0.75, 0, cfg.zS - o_.foreBack * Ld.len, e.heading, e.pos, tv())
439
- : e.bodyToWorld(Ld.cx * Ld.s * 1.1, 0, cfg.zH + o_.hindFwd * Ld.len, e.heading, e.pos, tv());
440
- tp.y = e.terrainH(tp.x, tp.z) + 0.01 * cfg.s;
441
- P.legs[i].target.copy(tp);
442
- // (the hind legs keep the lie's fold, the metatarsus flat on the ground, and draw their paws half way in:
443
- // reaching all the way, the free hock stood out of the flank)
444
- mxLeg(P, i, 'reach', front ? 1 : o_.hindIn, k);
445
- if (front) mxLeg(P, i, 'fold', 0, k);
446
- }
447
- const c = smooth(0.6, 1.8, inst.t) * w;
448
- // the tail wrapped forward along the flank (swept out sideways it lay out behind with the tip up)
449
- mx(P, 'tailSide', 0, c); mx(P, 'tailCurl', inst.side * 3.2, c); mx(P, 'tailStiff', 0.6, c); mx(P, 'tailGround', 0.9, c);
450
- mx(P, 'headRaise', -0.01 / U(e), c); mx(P, 'headPitch', 0.12, c);
451
- mx(P, 'eyelid', 0.45, smooth(2, 4, inst.t) * w);
452
- mx(P, 'breathRate', 0.7, c);
453
- void fr;
454
- },
455
- };
456
-
457
- // groom: sits back, lifts a forepaw to the mouth and licks it, then wipes it over the ear and face
458
- const groom = {
459
- kind: 'oneshot', fade: 0.4,
460
- start(inst, L) {
461
- inst.dur = inst.opts.loop ? Infinity : (inst.opts.duration ?? 6.5);
462
- inst.side = inst.opts.side ?? (L.engine.rand() < 0.5 ? 1 : -1);
463
- inst.sitTune = { ...(L.engine.cfg.actions.sit || {}) };
464
- },
465
- update(inst) { return inst.t >= inst.dur; },
466
- apply(P, w, inst, L) {
467
- const e = L.engine, cfg = e.cfg, t = inst.t, s = cfg.s;
468
- // sit down for it (unless already sitting)
469
- const sitW = smooth(0, 1.0, t) * (1 - smooth(inst.dur - 0.9, inst.dur, t)) * w;
470
- if (!posture(L, 'sit')) POSTURES.sit.apply(P, sitW, { tune: inst.sitTune, side: -inst.side, t }, L);
471
- const up = smooth(0.8, 1.4, t) * (1 - smooth(inst.dur - 1.2, inst.dur - 0.6, t)) * w;
472
- if (up <= 0) return;
473
- const i = inst.side > 0 ? 0 : 1; // the paw on this side
474
- // cycle: lick the paw 4 times (~0.3 s each), then 2 wipes over the ear and down the cheek
475
- const cyc = (t - 1.4) % 2.6, lick = cyc < 1.3, wipe = !lick ? (cyc - 1.3) / 1.3 : 0;
476
- const fwd = e.forward(e.heading, tv()), lat = e.left(e.heading, tv());
477
- const hp = e.headPose.position;
478
- const tp = tv().copy(hp).addScaledVector(fwd, 0.062 * s).addScaledVector(lat, inst.side * 0.006 * s);
479
- tp.y = hp.y - 0.068 * s;
480
- if (!lick) {
481
- // wipe: the paw rises past the ear and draws down over the cheek (the head turns into it)
482
- const u = Math.sin(Math.PI * wipe);
483
- tp.addScaledVector(lat, inst.side * 0.012 * s * u).addScaledVector(fwd, -0.006 * s * u);
484
- tp.y += 0.014 * s * u;
485
- }
486
- P.legs[i].target.lerp(tp, up / Math.max(1e-3, P.legs[i].reach + up));
487
- mxLeg(P, i, 'reach', 1, up * 0.7);
488
- mx(P, 'lookW', 0, up);
489
- if (lick) {
490
- // head down to the paw, the tongue (jaw) flicking
491
- mx(P, 'headPitch', 0.7 + 0.1 * Math.sin(t * TAU * 3.2), up); mx(P, 'headYaw', inst.side * 0.25, up);
492
- mx(P, 'jaw', 0.05 + 0.1 * Math.max(0, Math.sin(t * TAU * 3.2)), up); mx(P, 'jawOmega', 30, up);
493
- mx(P, 'eyelid', 0.55, up);
494
- } else {
495
- mx(P, 'headPitch', 0.35, up); mx(P, 'headYaw', inst.side * 0.45 * Math.sin(Math.PI * wipe), up);
496
- mx(P, 'headRoll', inst.side * 0.28 * Math.sin(Math.PI * wipe), up);
497
- mx(P, 'earFlat', 0.4 * Math.sin(Math.PI * wipe), up);
498
- mx(P, 'eyelid', 0.8, up);
499
- }
500
- mx(P, 'headRaise', -0.004 / U(e), up);
501
- },
502
- };
503
-
504
- // knead: treads the forepaws alternately (~1.5 Hz), eyes half shut
505
- const knead = {
506
- kind: 'oneshot', fade: 0.3, needsStand: true,
507
- start(inst) { inst.dur = inst.opts.loop ? Infinity : (inst.opts.duration ?? 4); },
508
- update(inst) { return inst.t >= inst.dur; },
509
- apply(P, w, inst, L) {
510
- const e = L.engine, s = e.cfg.s, t = inst.t;
511
- mx(P, 'gaitW', 0, w); mx(P, 'legGait', 0, w);
512
- mx(P, 'dropF', 0.25, w); mx(P, 'eyelid', 0.6, w); mx(P, 'tailLift', 0.4, w);
513
- const k = w * smooth(0.2, 0.5, t) * (1 - smooth(inst.dur - 0.4, inst.dur, t));
514
- for (let i = 0; i < 2; i++) {
515
- const ph = t * TAU * 1.5 + (i ? Math.PI : 0);
516
- const lift = Math.max(0, Math.sin(ph));
517
- const tp = tv().copy(e.legs[i].plant);
518
- tp.y += 0.018 * s * lift;
519
- tp.addScaledVector(e.forward(e.heading, tv()), 0.006 * s * lift);
520
- P.legs[i].target.copy(tp);
521
- mxLeg(P, i, 'reach', 1, k);
522
- }
523
- },
524
- };
525
-
526
- // stalk: the crouched creep (drive it with a slow walk): belly low, shoulders up, head low and
527
- // forward, tail low with its tip twitching, eyes on the target
528
- const stalk = {
529
- kind: 'oneshot', fade: 0.5,
530
- start(inst) { inst.dur = inst.opts.loop ? Infinity : (inst.opts.duration ?? 5); },
531
- update(inst) { return inst.t >= inst.dur; },
532
- apply(P, w, inst, L) {
533
- const e = L.engine;
534
- // (the rump as low as the chest: a back rising from low shoulders to the loin read as the opposite of
535
- // the stalking photo's high shoulder blades)
536
- mx(P, 'dropF', 0.42, w); mx(P, 'dropH', 0.46, w);
537
- mx(P, 'headRaise', -0.03 / U(e) * 0.45, w); mx(P, 'neckReach', 0.01 / U(e), w); mx(P, 'headPitch', -0.08, w);
538
- mx(P, 'speedScale', 0.5, w);
539
- if (inst.opts.target) { P.look = inst.opts.target; mx(P, 'lookW', 1, w); }
540
- },
541
- };
542
-
543
- // slowblink on demand
544
- const slowblink = {
545
- kind: 'oneshot', fade: 0.2,
546
- start(inst, L) { inst.dur = 2.3; B(L.engine).blinkT = 0; },
547
- update(inst) { return inst.t >= inst.dur; },
548
- apply() {},
549
- };
550
-
551
- export const hooks = {
552
- update, pose,
553
- actions: {
554
- attack, hit, loaf, groom, knead, stalk, slowblink,
555
- // (a light animal gets up from its side quickly: over the default 1.6 s a hind paw re-stepped
556
- // while the lying leg pose still held it and landed with a jump on a slope)
557
- death: { ...POSTURES.death, kind: 'posture', fadeOut: 1.2 },
558
- },
559
- };