@bitefoundry/retrieviewer 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +75 -0
  6. package/INSTALLING.md +8 -5
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +110 -0
  11. package/README.md +119 -58
  12. package/RELEASING.md +27 -14
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/desktop/platform.mjs +27 -0
  17. package/integrations/linux-overlay/README.md +83 -0
  18. package/integrations/linux-overlay/overlay.py +1094 -0
  19. package/integrations/macos-overlay/README.md +83 -0
  20. package/integrations/macos-overlay/overlay.jxa +639 -0
  21. package/integrations/opencode/runtime.mjs +4 -4
  22. package/integrations/opencode/tui.tsx +1 -1
  23. package/integrations/windows-overlay/Overlay.cs +4 -4
  24. package/integrations/windows-overlay/desktop.mjs +40 -8
  25. package/integrations/windows-overlay/protocol.mjs +11 -7
  26. package/integrations/windows-overlay/worker.mjs +13 -7
  27. package/package.json +41 -14
  28. package/puppy-comfort-sprites.mjs +25 -0
  29. package/puppy-companion-comfort-q5.bin.gz +0 -0
  30. package/puppy-companion-comfort.json +77 -0
  31. package/puppy-companion-life.mjs +49 -16
  32. package/puppy-companion-objects.mjs +12 -0
  33. package/puppy-frame-predictive.mjs +15 -9
  34. package/puppy-frame-store.mjs +2 -2
  35. package/puppy-paper-world.mjs +14 -0
  36. package/puppy-paper.mjs +65 -14
  37. package/retrieviewer-cli.mjs +10 -3
  38. package/retrieviewer-plugin.d.mts +1 -1
  39. package/retrieviewer-plugin.mjs +1 -1
  40. package/retrieviewer.d.mts +10 -4
  41. package/retrieviewer.mjs +20 -14
  42. package/locomotion-core.mjs +0 -21
  43. package/locomotion-puppy.animal +0 -0
  44. package/vendor/procedural-animals/package.json +0 -40
  45. package/vendor/procedural-animals/src/animal.js +0 -146
  46. package/vendor/procedural-animals/src/bake.js +0 -51
  47. package/vendor/procedural-animals/src/build.js +0 -81
  48. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  49. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  50. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  51. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  52. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  53. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  54. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  55. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  56. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  57. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  58. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  59. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  60. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  61. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  62. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  63. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  64. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  65. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  66. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  67. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  68. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  69. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  70. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  71. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  72. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  73. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  74. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  75. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  76. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  77. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  79. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  80. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  81. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  82. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  83. package/vendor/procedural-animals/src/index.d.ts +0 -98
  84. package/vendor/procedural-animals/src/index.js +0 -29
  85. package/vendor/procedural-animals/src/registry.js +0 -48
  86. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  87. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  88. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  89. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  90. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  91. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  92. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  94. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  95. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  96. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  97. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  98. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  99. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  100. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  101. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  102. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  103. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  104. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  105. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  106. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  107. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  108. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  109. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  110. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  111. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  112. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  113. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  114. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  115. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  116. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  117. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  118. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  119. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  120. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  121. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  122. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  123. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  124. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  125. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  126. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  127. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  128. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  129. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  130. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  131. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  132. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  133. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  134. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  135. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  136. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  137. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  138. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  139. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  140. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  141. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  142. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  143. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  144. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  145. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  146. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  147. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  148. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  149. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  150. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  151. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  152. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  153. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  154. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  155. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  156. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  157. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  158. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  159. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  160. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  161. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  162. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  163. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  164. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  165. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  166. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  167. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  168. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  169. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  170. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  171. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  172. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  173. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  174. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  175. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  176. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  177. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  178. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  179. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  180. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  181. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  182. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  183. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  184. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  185. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  186. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  187. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  188. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  189. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  190. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  191. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  192. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  193. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  194. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  195. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  196. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  197. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  198. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  199. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  200. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  201. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  202. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  203. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  204. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  205. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  206. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  207. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  208. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  209. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  210. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  211. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  212. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  213. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  214. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  215. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  216. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  217. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  218. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  219. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  220. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  221. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  222. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  223. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  224. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  225. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  226. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  227. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  228. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  229. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  230. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  231. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  232. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  233. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  234. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  235. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  236. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  237. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  238. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  239. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  240. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  241. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  242. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  243. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
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  245. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  246. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  247. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  248. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  249. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  250. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  251. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  252. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  253. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  254. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  255. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  256. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  257. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  258. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  259. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  260. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  261. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,263 +0,0 @@
1
- // Signed distance field built from bone-attached primitives, combined with smooth unions
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- // (polynomial smooth-min, per-primitive blend radius) and smooth subtractions (carvers).
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- import { frameZY, sub, norm } from '../math/vec.js';
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-
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- export const T_ELL = 0;
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- export const T_CONE = 1;
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- export const T_LENS = 2; // almond (vesica) prism along a view axis, clipped to a depth slab: eye apertures
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- export const T_FIN = 3; // thin slab: a planar polygon extruded to a thickness, rim rounded (fin membranes)
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-
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- function sminf(a, b, k) {
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- if (k <= 0) return a < b ? a : b;
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- const d = a - b;
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- const h = Math.max(k - Math.abs(d), 0) / k;
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- return (a < b ? a : b) - h * h * k * 0.25;
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- }
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-
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- export class SDFModel {
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- constructor() {
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- this.prims = [];
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- }
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-
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- // Ellipsoid. axis = direction of local Z (radius r[2]), up = hint for local Y (radius r[1]).
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- ell(o) {
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- const [ax, ay, az] = frameZY(o.axis || [0, 0, 1], o.up || [0, 1, 0]);
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- const P = new Float64Array(15);
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- P.set(o.c, 0);
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- P.set(ax, 3);
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- P.set(ay, 6);
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- P.set(az, 9);
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- P[12] = o.r[0];
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- P[13] = o.r[1];
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- P[14] = o.r[2];
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- return this._push(T_ELL, P, o);
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- }
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-
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- sphere(o) {
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- return this.ell({ ...o, r: [o.rad, o.rad, o.rad] });
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- }
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-
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- // Round cone (tapered capsule) between a and b with radii ra, rb.
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- cone(o) {
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- const P = new Float64Array(12);
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- const ba = sub(o.b, o.a);
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- const l2 = ba[0] * ba[0] + ba[1] * ba[1] + ba[2] * ba[2];
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- const rr = o.ra - o.rb;
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- P.set(o.a, 0);
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- P.set(ba, 3);
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- P[6] = l2;
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- P[7] = rr;
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- P[8] = l2 - rr * rr;
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- P[9] = 1 / l2;
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- P[10] = o.ra;
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- P[11] = o.rb;
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- return this._push(T_CONE, P, o);
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- }
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-
57
- // Almond-shaped aperture: the intersection of two cylinders of radius R whose axes run along the
58
- // frame's Z and are offset by -/+d along its Y (upper / lower lid arcs), clipped to zMin..zMax.
59
- lens(o) {
60
- const P = new Float64Array(16);
61
- P.set(o.c, 0);
62
- P.set(o.x, 3);
63
- P.set(o.y, 6);
64
- P.set(o.z, 9);
65
- P[12] = o.R;
66
- P[13] = o.d;
67
- P[14] = o.zMin;
68
- P[15] = o.zMax;
69
- return this._push(T_LENS, P, o);
70
- }
71
-
72
- // Fin membrane: a planar polygon (2D points in the plane spanned by u, v from origin o) extruded
73
- // to thickness t along n = u x v, with a rounded rim (radius min(round, t/2)). Exact distance, so
74
- // thin membranes mesh cleanly with a constant thickness right to the edge. `poly` is a closed
75
- // outline [[u, v], ...] (either winding).
76
- // Optional, for tiles of a curved sheet of varying thickness (a thick ear root thinning to its rim):
77
- // - `grad: [gu, gv]`: the thickness tapers linearly in the plane (t at the origin, the half thickness
78
- // changing by gu / gv per metre along u / v, the rim radius in proportion);
79
- // - `curve: [m0, mu, mv, muu, muv, mvv]`: the slab's mid-surface is the quadric patch
80
- // n = m0 + mu u + mv v + (muu u^2 + 2 muv u v + mvv v^2) / 2 over the polygon instead of the plane, so
81
- // neighbouring tiles fitted to one smooth sheet join with continuous tangents (no facets).
82
- // The distance is then divided by sqrt(1 + (|grad| + |slope of the patch|)^2), a local Lipschitz bound
83
- // (approximate: exact for the plane). Without them the slab and its distance are exactly as before.
84
- fin(o) {
85
- const u = norm(o.u), n = norm(crossV(o.u, o.v)), v = crossV(n, u);
86
- const pts = o.poly;
87
- const c = o.curve && o.curve.some((x) => x) ? o.curve : null;
88
- const g = c || (o.grad && (o.grad[0] || o.grad[1])) ? o.grad || [0, 0] : null;
89
- const P = new Float64Array(15 + pts.length * 2 + (g ? 2 : 0) + (c ? 6 : 0));
90
- P.set(o.o, 0);
91
- P.set(u, 3);
92
- P.set(v, 6);
93
- P.set(n, 9);
94
- P[12] = o.t / 2;
95
- P[13] = Math.min(o.round ?? o.t / 2, o.t / 2);
96
- P[14] = pts.length;
97
- for (let i = 0; i < pts.length; i++) { P[15 + i * 2] = pts[i][0]; P[16 + i * 2] = pts[i][1]; }
98
- if (g) { P[15 + pts.length * 2] = g[0]; P[16 + pts.length * 2] = g[1]; }
99
- if (c) for (let i = 0; i < 6; i++) P[17 + pts.length * 2 + i] = c[i];
100
- return this._push(T_FIN, P, o);
101
- }
102
-
103
- _push(type, P, o) {
104
- const prim = {
105
- type,
106
- P,
107
- k: o.k ?? 0.02,
108
- bone: o.bone,
109
- group: o.group || 'axial',
110
- part: o.part || 'body',
111
- carve: !!o.carve,
112
- tag: o.tag || '',
113
- bias: o.bias || 0,
114
- id: this.prims.length,
115
- };
116
- this.prims.push(prim);
117
- return prim;
118
- }
119
-
120
- // Raw distance to a single primitive
121
- static dist(pr, x, y, z) {
122
- const P = pr.P;
123
- if (pr.type === T_ELL) {
124
- const dx = x - P[0], dy = y - P[1], dz = z - P[2];
125
- const lx = dx * P[3] + dy * P[4] + dz * P[5];
126
- const ly = dx * P[6] + dy * P[7] + dz * P[8];
127
- const lz = dx * P[9] + dy * P[10] + dz * P[11];
128
- const rx = P[12], ry = P[13], rz = P[14];
129
- const qx = lx / rx, qy = ly / ry, qz = lz / rz;
130
- const k0 = Math.sqrt(qx * qx + qy * qy + qz * qz);
131
- const sx = qx / rx, sy = qy / ry, sz = qz / rz;
132
- const k1 = Math.sqrt(sx * sx + sy * sy + sz * sz);
133
- if (k1 < 1e-12) return -Math.min(rx, ry, rz);
134
- return (k0 * (k0 - 1)) / k1;
135
- } else if (pr.type === T_LENS) {
136
- const dx = x - P[0], dy = y - P[1], dz = z - P[2];
137
- const lx = dx * P[3] + dy * P[4] + dz * P[5];
138
- const ly = dx * P[6] + dy * P[7] + dz * P[8];
139
- const lz = dx * P[9] + dy * P[10] + dz * P[11];
140
- const R = P[12], d = P[13];
141
- const lens = Math.max(Math.hypot(lx, ly + d) - R, Math.hypot(lx, ly - d) - R);
142
- return Math.max(lens, P[14] - lz, lz - P[15]);
143
- } else if (pr.type === T_FIN) {
144
- const dx = x - P[0], dy = y - P[1], dz = z - P[2];
145
- const pu = dx * P[3] + dy * P[4] + dz * P[5];
146
- const pv = dx * P[6] + dy * P[7] + dz * P[8];
147
- const pn = dx * P[9] + dy * P[10] + dz * P[11];
148
- const gi = 15 + 2 * P[14];
149
- if (P.length > gi) {
150
- // tapered (fin({ grad })) and curved (fin({ curve })) slab: half thickness and rim radius vary linearly
151
- // in the plane, the mid-surface is a quadric patch over it
152
- const gu = P[gi], gv = P[gi + 1];
153
- const hh = Math.max(0.2 * P[12], P[12] + gu * pu + gv * pv), rho = Math.min(hh, (P[13] * hh) / P[12]);
154
- let q = pn, sl = 0;
155
- if (P.length > gi + 2) {
156
- const su = P[gi + 3] + P[gi + 5] * pu + P[gi + 6] * pv, sv = P[gi + 4] + P[gi + 6] * pu + P[gi + 7] * pv;
157
- q = pn - (P[gi + 2] + P[gi + 3] * pu + P[gi + 4] * pv + 0.5 * (P[gi + 5] * pu * pu + 2 * P[gi + 6] * pu * pv + P[gi + 7] * pv * pv));
158
- sl = Math.sqrt(su * su + sv * sv);
159
- }
160
- const ex = polySD(P, pu, pv) + rho, ey = Math.abs(q) - (hh - rho);
161
- const ox = ex > 0 ? ex : 0, oy = ey > 0 ? ey : 0;
162
- const L = Math.sqrt(gu * gu + gv * gv) + sl;
163
- return (Math.min(Math.max(ex, ey), 0) + Math.sqrt(ox * ox + oy * oy) - rho) / Math.sqrt(1 + L * L);
164
- }
165
- const rho = P[13];
166
- const ex = polySD(P, pu, pv) + rho, ey = Math.abs(pn) - (P[12] - rho);
167
- const ox = ex > 0 ? ex : 0, oy = ey > 0 ? ey : 0;
168
- return Math.min(Math.max(ex, ey), 0) + Math.sqrt(ox * ox + oy * oy) - rho;
169
- } else {
170
- // IQ exact round cone
171
- const pax = x - P[0], pay = y - P[1], paz = z - P[2];
172
- const bax = P[3], bay = P[4], baz = P[5];
173
- const l2 = P[6], rr = P[7], a2 = P[8], il2 = P[9], r1 = P[10], r2 = P[11];
174
- const yy = pax * bax + pay * bay + paz * baz;
175
- const zz = yy - l2;
176
- const vx = pax * l2 - bax * yy, vy = pay * l2 - bay * yy, vz = paz * l2 - baz * yy;
177
- const x2 = vx * vx + vy * vy + vz * vz;
178
- const y2 = yy * yy * l2;
179
- const z2 = zz * zz * l2;
180
- const k = Math.sign(rr) * rr * rr * x2;
181
- if (Math.sign(zz) * a2 * z2 > k) return Math.sqrt(x2 + z2) * il2 - r2;
182
- if (Math.sign(yy) * a2 * y2 < k) return Math.sqrt(x2 + y2) * il2 - r1;
183
- return (Math.sqrt(x2 * a2 * il2) + yy * rr) * il2 - r1;
184
- }
185
- }
186
-
187
- // Evaluate the field using only the primitives in `list` (array of prim objects, in model order)
188
- static evalList(list, x, y, z) {
189
- let d = 1e9;
190
- let carving = false;
191
- for (let i = 0; i < list.length; i++) {
192
- const pr = list[i];
193
- const di = SDFModel.dist(pr, x, y, z);
194
- if (!pr.carve) d = sminf(d, di, pr.k);
195
- else {
196
- carving = true;
197
- d = -sminf(-d, di, pr.k);
198
- }
199
- }
200
- return d;
201
- }
202
-
203
- forPart(part) {
204
- return this.prims.filter((p) => p.part === part);
205
- }
206
-
207
- // Conservative culling: primitives that cannot influence the field inside a cell (center c, radius rho)
208
- static cull(list, cx, cy, cz, rho, kmax) {
209
- const n = list.length;
210
- const dv = new Float64Array(n);
211
- let best = 1e9;
212
- for (let i = 0; i < n; i++) {
213
- dv[i] = SDFModel.dist(list[i], cx, cy, cz);
214
- if (!list[i].carve && dv[i] < best) best = dv[i];
215
- }
216
- const out = [];
217
- const margin = 2.2 * rho + 0.5 * kmax;
218
- for (let i = 0; i < n; i++) {
219
- const pr = list[i];
220
- if (!pr.carve) {
221
- if (dv[i] - best < margin + pr.k) out.push(pr);
222
- } else {
223
- // carvers only matter close to the surface
224
- if (dv[i] < pr.k + margin + Math.max(0, -best)) out.push(pr);
225
- }
226
- }
227
- return out;
228
- }
229
- }
230
-
231
- const crossV = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
232
-
233
- // signed distance to a closed 2D polygon stored in P from index 15 (count at P[14]); < 0 inside
234
- export function polySD(P, px, py) {
235
- const n = P[14];
236
- let vx = P[15], vy = P[16];
237
- let d = (px - vx) * (px - vx) + (py - vy) * (py - vy);
238
- let s = 1;
239
- for (let i = 0, j = n - 1; i < n; j = i, i++) {
240
- const ix = P[15 + i * 2], iy = P[16 + i * 2], jx = P[15 + j * 2], jy = P[16 + j * 2];
241
- const ex = jx - ix, ey = jy - iy, wx = px - ix, wy = py - iy;
242
- const t = Math.max(0, Math.min(1, (wx * ex + wy * ey) / (ex * ex + ey * ey || 1e-18)));
243
- const bx = wx - ex * t, by = wy - ey * t;
244
- const dd = bx * bx + by * by;
245
- if (dd < d) d = dd;
246
- const c1 = py >= iy, c2 = py < jy, c3 = ex * wy > ey * wx;
247
- if ((c1 && c2 && c3) || (!c1 && !c2 && !c3)) s = -s;
248
- }
249
- void vx; void vy;
250
- return s * Math.sqrt(d);
251
- }
252
-
253
- export function gradient(list, x, y, z, e = 0.0006) {
254
- // tetrahedral gradient
255
- const f = SDFModel.evalList;
256
- const a = f(list, x + e, y - e, z - e);
257
- const b = f(list, x - e, y - e, z + e);
258
- const c = f(list, x - e, y + e, z - e);
259
- const d = f(list, x + e, y + e, z + e);
260
- return [a - b - c + d, -a - b + c + d, -a + b - c + d].map((v) => v / (4 * e));
261
- }
262
-
263
- export { norm };
@@ -1,98 +0,0 @@
1
- // Type declarations for procedural-animals (three.js Procedural Animals).
2
- import type { Object3D, Vector3 } from 'three';
3
-
4
- export type SpeciesId =
5
- | 'wolf' | 'dog' | 'fox' | 'cat' | 'lion' | 'cheetah' | 'bear' | 'rat'
6
- | 'horse' | 'deer' | 'cow' | 'pig' | 'sheep' | 'goat' | 'boar'
7
- | 'chicken' | 'crow' | 'eagle' | 'fish' | 'shark'
8
- | 'rabbit' | 'frog' | 'snake' | 'spider';
9
-
10
- export type Quality = 'hero' | 'high' | 'medium' | 'low' | 'crowd';
11
-
12
- export type ActionName =
13
- | 'idle' | 'jump' | 'sit' | 'lie' | 'sleep' | 'eat' | 'drink' | 'attack' | 'hit' | 'death' | 'stand'
14
- | 'takeoff' | 'land' | 'perch' | 'glide' | 'flap' | 'burst' | 'coil' | 'strike' | 'hop'
15
- | (string & {});
16
-
17
- export interface CreateAnimalOptions {
18
- seed?: number;
19
- quality?: Quality;
20
- variant?: string;
21
- sex?: 'male' | 'female' | string;
22
- age?: 'adult' | 'juvenile' | string;
23
- /** Terrain height in the space of animal.object.parent. Default: flat y = 0. */
24
- ground?: (x: number, z: number) => number;
25
- /** Water surface height, or null where dry (swimmers, drinking). */
26
- water?: (x: number, z: number) => number | null;
27
- /** Perch points for birds. */
28
- perches?: Vector3[];
29
- position?: Vector3;
30
- heading?: number;
31
- /** A .animal file (from `procedural-animals-bake`) instead of building procedurally. */
32
- baked?: ArrayBuffer | Promise<ArrayBuffer>;
33
- /** false: build on the calling thread; a function: returns a Worker running the library's worker (procedural-animals/worker). */
34
- worker?: boolean | (() => Worker);
35
- castShadow?: boolean;
36
- receiveShadow?: boolean;
37
- onProgress?: (message: string) => void;
38
- overrides?: Record<string, unknown>;
39
- }
40
-
41
- export interface FootstepEvent { type: 'footstep'; animal: Animal; foot: string; position: Vector3; speed: number; strength: number; }
42
- export interface AttackHitEvent { type: 'attackHit'; animal: Animal; position: Vector3; direction?: Vector3; style?: string; }
43
- export interface ActionEvent { type: 'actionStart' | 'actionEnd'; animal: Animal; name: string; reason?: string; }
44
- export type AnimalEvent = FootstepEvent | AttackHitEvent | ActionEvent | { type: string; animal: Animal; [k: string]: unknown };
45
-
46
- export type PlayResult = 'done' | 'interrupted' | 'stopped' | 'refused';
47
-
48
- export interface PlayOptions { target?: Vector3; direction?: Vector3; loop?: boolean; speed?: number; [k: string]: unknown; }
49
-
50
- export declare class Animal {
51
- readonly id: string;
52
- readonly seed: number;
53
- readonly params: Record<string, unknown>;
54
- /** Add this to your scene; keep its own transform at identity. */
55
- readonly object: Object3D;
56
- /** Attachment points such as mouth, head, back (horse: seat, stirrupL/R, bitL/R). */
57
- readonly attachments: Record<string, Object3D>;
58
- readonly stats: { vertices: number; triangles: number; bones: number; buildMs: number; updateMs: number };
59
- readonly actions: string[];
60
- readonly gaits: string[];
61
- /** Named speeds (m/s) for this individual, e.g. { walk: 1.2, trot: 3 }. */
62
- readonly gears: Record<string, number>;
63
- readonly position: Vector3;
64
- readonly heading: number;
65
- readonly speed: number;
66
- readonly velocity: Vector3;
67
- readonly state: Record<string, any>;
68
-
69
- move(opts?: { speed?: number; heading?: number; climb?: number; gait?: string }): this;
70
- stop(): this;
71
- moveTo(point: Vector3 | null, opts?: { speed?: number }): this;
72
- follow(position: Vector3, velocity?: Vector3, opts?: { heading?: number }): this;
73
- lookAt(target: Vector3 | null): this;
74
- play(name: ActionName, opts?: PlayOptions): Promise<PlayResult>;
75
- stopAction(name?: string): this;
76
- on(type: 'footstep', fn: (e: FootstepEvent) => void): () => void;
77
- on(type: 'attackHit', fn: (e: AttackHitEvent) => void): () => void;
78
- on(type: string, fn: (e: AnimalEvent) => void): () => void;
79
- off(type: string, fn: (e: AnimalEvent) => void): this;
80
- update(dt: number): this;
81
- setQuality(q: Quality): this;
82
- setLod(level: 0 | 1 | 2): this;
83
- setDebug(mode: 'albedo' | 'weights' | 'material' | 'bare', on: boolean): this;
84
- setCoverings(on: boolean): this;
85
- dispose(): void;
86
- }
87
-
88
- export declare function createAnimal(species: SpeciesId | string | object, opts?: CreateAnimalOptions): Promise<Animal>;
89
- export declare function registerSpecies(mod: object): object;
90
- export declare function listSpecies(): string[];
91
- export declare function loadSpecies(id: string | object): Promise<any>;
92
- export declare function addLoader(id: string, loader: () => Promise<any>): void;
93
- export declare function buildAnimalData(species: string | object, opts?: CreateAnimalOptions, onProgress?: (m: string) => void): Promise<any>;
94
- export declare function setWorkerFactory(fn: (() => Worker) | null): void;
95
- export declare function clearBuildCache(): void;
96
- export declare function writeBake(data: any): ArrayBuffer;
97
- export declare function readBake(buf: ArrayBuffer): any;
98
- export declare const QUALITY: Record<Quality, { res: number; shells: number; fins: boolean; eyePatches: boolean }>;
@@ -1,29 +0,0 @@
1
- // procedural-animals: three.js Procedural Animals.
2
- //
3
- // const wolf = await createAnimal('wolf', { seed: 3, quality: 'high', ground: (x, z) => h(x, z) });
4
- // scene.add(wolf.object);
5
- // wolf.move({ speed: 6, heading }); // or wolf.follow(body.position, body.velocity)
6
- // wolf.update(dt); // every frame
7
- import { Animal } from './animal.js';
8
- import { buildAnimalData } from './build.js';
9
- import { loadSpecies } from './registry.js';
10
- import { readBake } from './bake.js';
11
-
12
- export { Animal } from './animal.js';
13
- export { registerSpecies, listSpecies, loadSpecies, addLoader } from './registry.js';
14
- export { buildAnimalData, setWorkerFactory, clearBuildCache } from './build.js';
15
- export { QUALITY } from './core/build/pipeline.js';
16
- export { writeBake, readBake } from './bake.js';
17
-
18
- /**
19
- * Create an animal. Builds it procedurally (in Web Workers when available) or loads a baked file.
20
- * @param {string|object} species species id ('wolf') or an imported species module
21
- * @param {object} opts { seed, quality, sex, age, ground, water, position, heading, baked, worker, onProgress }
22
- */
23
- export async function createAnimal(species, opts = {}) {
24
- const s = await loadSpecies(species);
25
- let data;
26
- if (opts.baked) data = readBake(opts.baked instanceof ArrayBuffer ? opts.baked : await opts.baked);
27
- else data = await buildAnimalData(s, opts, opts.onProgress);
28
- return new Animal(s, data, opts);
29
- }
@@ -1,48 +0,0 @@
1
- // Species registry. String ids resolve through loaders (dynamic imports), so a bundler only pulls in
2
- // the species a game actually asks for. Species modules can also be imported and registered
3
- // directly: `import wolf from 'procedural-animals/species/wolf'; createAnimal(wolf, ...)`.
4
- const loaders = {
5
- bear: () => import('./species/bear/index.js'),
6
- boar: () => import('./species/boar/index.js'),
7
- cat: () => import('./species/cat/index.js'),
8
- cheetah: () => import('./species/cheetah/index.js'),
9
- chicken: () => import('./species/chicken/index.js'),
10
- cow: () => import('./species/cow/index.js'),
11
- crow: () => import('./species/crow/index.js'),
12
- deer: () => import('./species/deer/index.js'),
13
- dog: () => import('./species/dog/index.js'),
14
- eagle: () => import('./species/eagle/index.js'),
15
- fish: () => import('./species/fish/index.js'),
16
- fox: () => import('./species/fox/index.js'),
17
- frog: () => import('./species/frog/index.js'),
18
- goat: () => import('./species/goat/index.js'),
19
- horse: () => import('./species/horse/index.js'),
20
- lion: () => import('./species/lion/index.js'),
21
- pig: () => import('./species/pig/index.js'),
22
- rabbit: () => import('./species/rabbit/index.js'),
23
- rat: () => import('./species/rat/index.js'),
24
- shark: () => import('./species/shark/index.js'),
25
- sheep: () => import('./species/sheep/index.js'),
26
- snake: () => import('./species/snake/index.js'),
27
- spider: () => import('./species/spider/index.js'),
28
- wolf: () => import('./species/wolf/index.js'),
29
- };
30
- const loaded = new Map();
31
-
32
- export function registerSpecies(mod) {
33
- const s = mod.default || mod;
34
- loaded.set(s.id, s);
35
- return s;
36
- }
37
-
38
- export async function loadSpecies(id) {
39
- if (typeof id === 'object' && id) return registerSpecies(id);
40
- if (loaded.has(id)) return loaded.get(id);
41
- const l = loaders[id];
42
- if (!l) throw new Error(`procedural-animals: unknown species "${id}". Known: ${listSpecies().join(', ')}`);
43
- return registerSpecies(await l());
44
- }
45
-
46
- export function getLoadedSpecies(id) { return loaded.get(id); }
47
- export function listSpecies() { return [...new Set([...Object.keys(loaders), ...loaded.keys()])]; }
48
- export function addLoader(id, fn) { loaders[id] = fn; }