@bitefoundry/retrieviewer 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ASSET-PROVENANCE.md +6 -0
- package/ASSETS-LICENSE.md +2 -1
- package/ATTRIBUTION.md +6 -1
- package/COMFORT-ART.md +65 -0
- package/DESKTOP-PLATFORMS.md +75 -0
- package/INSTALLING.md +8 -5
- package/PLUGIN.md +13 -10
- package/PREREQUISITES.md +95 -0
- package/PUPPY-MEMORY.md +102 -1
- package/README.ko.md +110 -0
- package/README.md +119 -58
- package/RELEASING.md +27 -14
- package/THIRD-PARTY-NOTICES.md +5 -3
- package/braille.mjs +35 -9
- package/examples/live.mjs +2 -2
- package/integrations/desktop/platform.mjs +27 -0
- package/integrations/linux-overlay/README.md +83 -0
- package/integrations/linux-overlay/overlay.py +1094 -0
- package/integrations/macos-overlay/README.md +83 -0
- package/integrations/macos-overlay/overlay.jxa +639 -0
- package/integrations/opencode/runtime.mjs +4 -4
- package/integrations/opencode/tui.tsx +1 -1
- package/integrations/windows-overlay/Overlay.cs +4 -4
- package/integrations/windows-overlay/desktop.mjs +40 -8
- package/integrations/windows-overlay/protocol.mjs +11 -7
- package/integrations/windows-overlay/worker.mjs +13 -7
- package/package.json +41 -14
- package/puppy-comfort-sprites.mjs +25 -0
- package/puppy-companion-comfort-q5.bin.gz +0 -0
- package/puppy-companion-comfort.json +77 -0
- package/puppy-companion-life.mjs +49 -16
- package/puppy-companion-objects.mjs +12 -0
- package/puppy-frame-predictive.mjs +15 -9
- package/puppy-frame-store.mjs +2 -2
- package/puppy-paper-world.mjs +14 -0
- package/puppy-paper.mjs +65 -14
- package/retrieviewer-cli.mjs +10 -3
- package/retrieviewer-plugin.d.mts +1 -1
- package/retrieviewer-plugin.mjs +1 -1
- package/retrieviewer.d.mts +10 -4
- package/retrieviewer.mjs +20 -14
- package/locomotion-core.mjs +0 -21
- package/locomotion-puppy.animal +0 -0
- package/vendor/procedural-animals/package.json +0 -40
- package/vendor/procedural-animals/src/animal.js +0 -146
- package/vendor/procedural-animals/src/bake.js +0 -51
- package/vendor/procedural-animals/src/build.js +0 -81
- package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
- package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
- package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
- package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
- package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
- package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
- package/vendor/procedural-animals/src/core/build/seams.js +0 -183
- package/vendor/procedural-animals/src/core/build/warp.js +0 -112
- package/vendor/procedural-animals/src/core/build/weights.js +0 -393
- package/vendor/procedural-animals/src/core/math/vec.js +0 -81
- package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
- package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
- package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
- package/vendor/procedural-animals/src/core/motion/common.js +0 -158
- package/vendor/procedural-animals/src/core/motion/index.js +0 -22
- package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
- package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
- package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
- package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
- package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
- package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
- package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
- package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
- package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
- package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
- package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
- package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
- package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
- package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
- package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
- package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
- package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
- package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
- package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
- package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
- package/vendor/procedural-animals/src/index.d.ts +0 -98
- package/vendor/procedural-animals/src/index.js +0 -29
- package/vendor/procedural-animals/src/registry.js +0 -48
- package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
- package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
- package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
- package/vendor/procedural-animals/src/species/bear/index.js +0 -139
- package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
- package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
- package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
- package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
- package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
- package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
- package/vendor/procedural-animals/src/species/boar/index.js +0 -110
- package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
- package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
- package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
- package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
- package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
- package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
- package/vendor/procedural-animals/src/species/cat/index.js +0 -211
- package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
- package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
- package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
- package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
- package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
- package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
- package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
- package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
- package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
- package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
- package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
- package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
- package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
- package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
- package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
- package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
- package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
- package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
- package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
- package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
- package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
- package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
- package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
- package/vendor/procedural-animals/src/species/cow/index.js +0 -118
- package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
- package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
- package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
- package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
- package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
- package/vendor/procedural-animals/src/species/crow/index.js +0 -70
- package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
- package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
- package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
- package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
- package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
- package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
- package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
- package/vendor/procedural-animals/src/species/deer/index.js +0 -106
- package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
- package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
- package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
- package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
- package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
- package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
- package/vendor/procedural-animals/src/species/dog/index.js +0 -144
- package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
- package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
- package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
- package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
- package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
- package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
- package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
- package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
- package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
- package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
- package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
- package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
- package/vendor/procedural-animals/src/species/fish/index.js +0 -88
- package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
- package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
- package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
- package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
- package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
- package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
- package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
- package/vendor/procedural-animals/src/species/fox/index.js +0 -120
- package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
- package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
- package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
- package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
- package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
- package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
- package/vendor/procedural-animals/src/species/frog/index.js +0 -97
- package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
- package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
- package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
- package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
- package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
- package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
- package/vendor/procedural-animals/src/species/goat/index.js +0 -149
- package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
- package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
- package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
- package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
- package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
- package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
- package/vendor/procedural-animals/src/species/horse/index.js +0 -80
- package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
- package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
- package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
- package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
- package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
- package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
- package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
- package/vendor/procedural-animals/src/species/lion/index.js +0 -111
- package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
- package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
- package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
- package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
- package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
- package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
- package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
- package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
- package/vendor/procedural-animals/src/species/pig/index.js +0 -161
- package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
- package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
- package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
- package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
- package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
- package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
- package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
- package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
- package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
- package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
- package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
- package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
- package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
- package/vendor/procedural-animals/src/species/rat/index.js +0 -111
- package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
- package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
- package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
- package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
- package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
- package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
- package/vendor/procedural-animals/src/species/shark/index.js +0 -104
- package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
- package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
- package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
- package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
- package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
- package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
- package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
- package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
- package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
- package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
- package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
- package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
- package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
- package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
- package/vendor/procedural-animals/src/species/snake/index.js +0 -73
- package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
- package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
- package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
- package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
- package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
- package/vendor/procedural-animals/src/species/spider/index.js +0 -78
- package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
- package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
- package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
- package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
- package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
- package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
- package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
- package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
- package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
- package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
- package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
- package/vendor/procedural-animals/src/worker.js +0 -29
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// The eagle's plumage and bare parts, baked per vertex: contour-feather shingles (material 9), a short
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// down haze (shells), yellow keratin bill and waxy cere, scaled yellow tarsi and toes, black talons.
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// Adult bald eagle: dark chocolate body and wings, white head, neck and tail with a ragged hood edge.
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// Juvenile bald eagle: brown with white mottling (belly, underwing, armpits), dark head, dark bill.
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// Golden eagle: dark brown with a golden crown and nape, pale-edged wing coverts, grey-barred tail,
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// dark-tipped blue-grey bill, legs feathered to the toes; juveniles with a white tail base and black
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// band. Colours sampled from the reference photos. Seeded variation shifts tones, wear and
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// the juvenile mottling.
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import { SDFModel } from '../../core/sdf/sdf.js';
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import { norm, sub, dot, cross, add, mul, clamp, smoothstep, mix, fbm3 } from '../../core/math/vec.js';
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import { srgb, mix3, MAT } from '../../core/build/coatKit.js';
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import { HEAD_O } from './rig.js';
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export function eagleColours(p = {}) {
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const golden = p.variant === 'golden', juv = p.age === 'juvenile';
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const warm = p.warm || 0, wear = p.wear || 0;
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const tone = (c) => mix3(c, srgb(0x5a4430), wear * 0.25 + warm * 0.1);
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if (golden) {
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return {
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golden, juv,
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body: tone(srgb(juv ? 0x33251b : 0x3a2a1e)), under: tone(srgb(juv ? 0x2e2118 : 0x34261b)),
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head: srgb(0x3a2a1e), nape: mix3(srgb(0xc08a3e), srgb(0xd9a650), p.goldK ?? 0.5), face: srgb(0x33251b),
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covertEdge: srgb(0x8a6a48), white: srgb(0xe6e1d6), mottle: 0,
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tail: srgb(0x4a3e34), tailBar: srgb(0x6e665c), tailBase: srgb(0xedeae2), tailBand: srgb(0x1e1a18),
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bill: srgb(0x4c5258), billTip: srgb(0x141416), cere: srgb(0xe8c040), gape: srgb(0xd8b040),
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leg: srgb(0xe8c040), boot: tone(srgb(0x6a4a30)), claw: srgb(0x161616), ring: srgb(0x4a3a2a),
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hoodWhite: false, whiteTail: false,
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};
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}
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const bill = juv ? mix3(srgb(0x2e2a28), srgb(0xb89a58), p.billAge || 0) : srgb(0xecc46f);
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return {
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golden, juv,
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body: tone(srgb(juv ? 0x3a2a1e : 0x2b1e16)), under: tone(srgb(juv ? 0x3a2b20 : 0x2a1d15)),
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head: juv ? srgb(0x2e2218) : srgb(0xf2f0ea), nape: juv ? srgb(0x3a2a1e) : srgb(0xf2f0ea), face: juv ? srgb(0x3a2c20) : srgb(0xeeece6),
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covertEdge: srgb(0x4a3828), white: srgb(0xe0d8c8), mottle: juv ? (p.mottle ?? 0.5) : 0,
|
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36
|
-
tail: juv ? srgb(0x4a3a2c) : srgb(0xf4f2ec), tailBar: srgb(0x4a3a2c), tailBase: srgb(0xf4f2ec), tailBand: srgb(0x2a1e16),
|
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37
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-
bill, billTip: bill, cere: juv ? mix3(srgb(0x7a6a50), srgb(0xd8b450), p.billAge || 0) : srgb(0xedc45a),
|
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38
|
-
gape: juv ? srgb(0x8a7a60) : srgb(0xe8c060),
|
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39
|
-
leg: srgb(juv ? 0xe8b840 : 0xf0b830), boot: null, claw: srgb(0x161616), ring: juv ? srgb(0x5a4a38) : srgb(0xd8c078),
|
|
40
|
-
hoodWhite: !juv, whiteTail: !juv,
|
|
41
|
-
};
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
export function eagleCoat(ctx) {
|
|
45
|
-
const { model, rig, pos, nrm, regionOf, regionNames, weights, nV, params } = ctx;
|
|
46
|
-
const { BONES, J } = rig;
|
|
47
|
-
const C = eagleColours(params);
|
|
48
|
-
const comb = new Float32Array(nV * 3), tint = new Float32Array(nV * 4), surf = new Float32Array(nV * 4);
|
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49
|
-
const furLen = new Float32Array(nV), mark = new Float32Array(nV).fill(1), pattern = new Float32Array(nV).fill(1);
|
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50
|
-
const patternColor = new Float32Array(nV * 4);
|
|
51
|
-
const boneName = BONES.map((b) => b.name);
|
|
52
|
-
const tagged = (...t) => model.prims.filter((p) => t.includes(p.tag));
|
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53
|
-
const billP = tagged('bill'), cereP = tagged('cere'), nostrilP = tagged('nostril'), mandP = model.forPart('jaw');
|
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54
|
-
const eyeP = tagged('eyesocket'), clawP = tagged('claw'), bareP = tagged('tarsus', 'toe', 'pad'), featherLegP = tagged('cuff', 'boot', 'trousers');
|
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55
|
-
const minD = (list, p) => { let d = 1e9; for (const q of list) d = Math.min(d, SDFModel.dist(q, p[0], p[1], p[2])); return d; };
|
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56
|
-
const H = HEAD_O;
|
|
57
|
-
const axialPts = rig.AXIAL.points;
|
|
58
|
-
const axialDir = (p) => {
|
|
59
|
-
let best = 1e9, dir = [0, 0, -1];
|
|
60
|
-
for (let i = 0; i < axialPts.length - 1; i++) {
|
|
61
|
-
const a = axialPts[i], b = axialPts[i + 1], ab = sub(b, a), l2 = dot(ab, ab);
|
|
62
|
-
const t = clamp(dot(sub(p, a), ab) / l2, 0, 1);
|
|
63
|
-
const q = add(a, mul(ab, t)), d = Math.hypot(p[0] - q[0], p[1] - q[1], p[2] - q[2]);
|
|
64
|
-
if (d < best) { best = d; dir = norm(ab); }
|
|
65
|
-
}
|
|
66
|
-
return dir;
|
|
67
|
-
};
|
|
68
|
-
// hood edge (bald adult): along the neck from the neck base (0) to the occiput (1), ragged
|
|
69
|
-
const nb = J.neckBase, nd = sub(J.occiput, J.neckBase), nl2 = dot(nd, nd);
|
|
70
|
-
const hoodT = (p) => dot(sub(p, nb), nd) / nl2;
|
|
71
|
-
// bald adult white hood: everything within a ragged radius of a point at the back of the skull, so the
|
|
72
|
-
// white ends at the base of the neck all round, the throat as cleanly as the nape (a plane across the
|
|
73
|
-
// neck, t above, left the throat white far down onto the breast once the body is levelled in flight).
|
|
74
|
-
// Flight photos: the white reaches ~0.21 m back from the bill tip, the dark breast
|
|
75
|
-
// begins where the neck meets the body.
|
|
76
|
-
const hoodC = add(J.occiput, [0, -0.008, 0.01]);
|
|
77
|
-
const hoodR = 0.1 - ((params.hood ?? 0.26) - 0.26) * 0.15;
|
|
78
|
-
const tailDir = norm(sub(J.tailTip, J.tailBase));
|
|
79
|
-
const seed = (params.seed || 1) * 0.37;
|
|
80
|
-
for (let v = 0; v < nV; v++) {
|
|
81
|
-
const p = [pos[v * 3], pos[v * 3 + 1], pos[v * 3 + 2]], n = [nrm[v * 3], nrm[v * 3 + 1], nrm[v * 3 + 2]];
|
|
82
|
-
const bn = boneName[weights.dominant[v]] || '';
|
|
83
|
-
const region = regionNames[regionOf[v]];
|
|
84
|
-
let col = C.body, mat = MAT.FEATHER, fl = 0.006, gloss = 0.35, size = 0.022;
|
|
85
|
-
let flow = axialDir(p);
|
|
86
|
-
const h = [p[0] - H[0], p[1] - H[1], p[2] - H[2]];
|
|
87
|
-
const up = n[1];
|
|
88
|
-
let mottleOK = 0; // where juvenile white mottling may appear
|
|
89
|
-
if (region === 'jaw' || bn === 'jaw') {
|
|
90
|
-
mat = MAT.KERATIN; col = mix3(C.bill, C.billTip, smoothstep(0.05, 0.085, h[2])); fl = 0; gloss = C.golden || C.juv ? 0.26 : 0.4; size = 0;
|
|
91
|
-
flow = [0, 0, 1];
|
|
92
|
-
if (h[2] < 0.012) { mat = MAT.SKIN; col = C.gape; gloss = 0.35; }
|
|
93
|
-
} else if (bn === 'head' || region === 'head') {
|
|
94
|
-
col = C.head; size = 0.0055; gloss = 0.3; fl = 0.006;
|
|
95
|
-
flow = norm([0, -0.2, -1]);
|
|
96
|
-
if (Math.abs(h[0]) > 0.01) flow = norm([h[0] * 6, -0.35, -1]);
|
|
97
|
-
if (C.golden) {
|
|
98
|
-
col = C.face; // (the golden crown and nape are laid on below, continuous with the neck)
|
|
99
|
-
} else if (C.juv) {
|
|
100
|
-
// juvenile: dark head with a paler, streaky cheek and throat
|
|
101
|
-
col = mix3(C.head, C.face, smoothstep(0.0, -0.03, h[1]));
|
|
102
|
-
}
|
|
103
|
-
if (h[2] < -0.04) fl = 0.009; // lanceolate hackles on the nape
|
|
104
|
-
const db = minD(billP, p), dc = minD(cereP, p), dn = minD(nostrilP, p), dm = minD(mandP, p);
|
|
105
|
-
// (surface points on the smooth-union blend lie up to ~3 mm from the nearest primitive)
|
|
106
|
-
const bare = Math.min(db, dc) < 0.003 && h[2] > 0.024;
|
|
107
|
-
if (bare && db < dc - 0.0005 && h[2] > 0.045) {
|
|
108
|
-
mat = MAT.KERATIN; fl = 0; gloss = C.golden || C.juv ? 0.26 : 0.4; flow = [0, 0, 1]; size = 0;
|
|
109
|
-
col = mix3(C.bill, C.billTip, smoothstep(0.07, 0.098, h[2]));
|
|
110
|
-
} else if (bare) {
|
|
111
|
-
mat = MAT.SKIN; col = C.cere; fl = 0; gloss = 0.45; flow = [0, 0, 1]; size = 0;
|
|
112
|
-
if (dn < 0.0025) col = mul(C.cere, 0.25);
|
|
113
|
-
} else if (dm < 0.0015 && h[2] > 0.0) { mat = MAT.SKIN; col = C.gape; fl = 0; }
|
|
114
|
-
else if (h[2] > 0.012 && h[1] < 0.004 && Math.abs(h[0]) < 0.022) {
|
|
115
|
-
// lores: short bristly feathers between eye and cere
|
|
116
|
-
fl = 0.0025; size = 0.004; flow = norm([h[0] * 4, -0.1, -1]);
|
|
117
|
-
}
|
|
118
|
-
// eye ring: narrow bare skin at the lid margin, very short feathers around it
|
|
119
|
-
for (const e of eyeP) {
|
|
120
|
-
const de = SDFModel.dist(e, p[0], p[1], p[2]);
|
|
121
|
-
if (Math.abs(de) < 0.0012) { mat = MAT.SKIN; col = C.ring; fl = 0; gloss = 0.4; }
|
|
122
|
-
else if (Math.abs(de) < 0.004) { fl = Math.min(fl, 0.0015); size = 0.004; }
|
|
123
|
-
}
|
|
124
|
-
} else if (/^(tarsus|toe)/.test(bn) || (bn.startsWith('tibia') && minD(bareP, p) < 0.001)) {
|
|
125
|
-
const dFeather = minD(featherLegP, p), dBare = minD(bareP, p);
|
|
126
|
-
if (dFeather < dBare - 0.0015 && /^tarsus/.test(bn)) {
|
|
127
|
-
// feathered tarsus: the cuff below the trousers (bald) or the golden eagle's boot
|
|
128
|
-
col = C.boot || C.under; fl = 0.007; size = 0.012; gloss = 0.3; flow = [0, -1, 0.1];
|
|
129
|
-
mottleOK = 0.5;
|
|
130
|
-
} else {
|
|
131
|
-
mat = MAT.SCALES; col = C.leg; fl = 0; gloss = 0.4; size = 0.006; flow = [0, -1, 0];
|
|
132
|
-
if (minD(clawP, p) < 0.0008) { mat = MAT.KERATIN; col = C.claw; gloss = 0.7; size = 0; }
|
|
133
|
-
if (/^toe/.test(bn)) { const b = BONES[weights.dominant[v]]; flow = norm(sub(b.tail, b.head)); size = 0.0045; }
|
|
134
|
-
}
|
|
135
|
-
} else if (bn.startsWith('tibia') || bn.startsWith('femur')) {
|
|
136
|
-
// feathered "trousers": soft, loose, pointing down the leg
|
|
137
|
-
col = C.golden ? mix3(C.under, C.boot, 0.5) : C.under; fl = 0.009; size = 0.016; gloss = 0.28;
|
|
138
|
-
flow = [0, -1, -0.15]; mottleOK = 0.7;
|
|
139
|
-
} else if (/^(humerus|ulna|hand)/.test(bn)) {
|
|
140
|
-
// wing coverts: lie toward the trailing edge
|
|
141
|
-
const b = BONES[weights.dominant[v]];
|
|
142
|
-
const S = b.side === 'R' ? 'R' : 'L';
|
|
143
|
-
const d = norm(sub(b.tail, b.head));
|
|
144
|
-
let wn = norm(cross(sub(J['elbow' + S], J['shoulder' + S]), sub(J['wrist' + S], J['elbow' + S])));
|
|
145
|
-
if (wn[1] < 0) wn = mul(wn, -1);
|
|
146
|
-
const s = S === 'R' ? -1 : 1;
|
|
147
|
-
flow = mul(norm(cross(wn, d)), s);
|
|
148
|
-
size = 0.018; fl = 0.005;
|
|
149
|
-
const top = dot(n, wn);
|
|
150
|
-
if (top < 0) { col = C.under; mottleOK = 1; } // underwing coverts / armpits
|
|
151
|
-
else if (C.golden) col = mix3(C.body, C.covertEdge, 0.22 * smoothstep(0.2, 0.8, top));
|
|
152
|
-
} else if (bn === 'tail') {
|
|
153
|
-
// tail coverts: white on the adult bald eagle from ~3 cm behind the base of the tail (where the
|
|
154
|
-
// rectrices emerge) back; the rump and vent in front of it stay dark, as in the flight photos (the
|
|
155
|
-
// white used to start at the tail joint and read as a pale wedge in front of the tail)
|
|
156
|
-
const dorsal = smoothstep(-0.2, 0.5, up);
|
|
157
|
-
col = mix3(C.under, C.body, dorsal); size = 0.02; fl = 0.006;
|
|
158
|
-
if (C.whiteTail) {
|
|
159
|
-
const u = dot(sub(p, J.tailBase), tailDir) + (fbm3(p[0] * 70 + seed, p[1] * 70, p[2] * 70, 2) - 0.5) * 0.012;
|
|
160
|
-
col = mix3(col, C.tail, smoothstep(0.02, 0.036, u));
|
|
161
|
-
} else mottleOK = 0.6;
|
|
162
|
-
} else {
|
|
163
|
-
// body: dark back and mantle, the breast and belly a shade warmer
|
|
164
|
-
const dorsal = smoothstep(-0.2, 0.5, up);
|
|
165
|
-
col = mix3(C.under, C.body, dorsal);
|
|
166
|
-
size = 0.024; fl = 0.007;
|
|
167
|
-
mottleOK = 1 - dorsal * 0.7;
|
|
168
|
-
if (bn === 'chest' && up < 0.2) flow = norm(add(flow, [0, -0.7, 0]));
|
|
169
|
-
}
|
|
170
|
-
// hood: bald adult white head and upper neck with a ragged edge; golden eagle golden crown, nape and
|
|
171
|
-
// hind neck (one rule for the head and the neck meshes, so the colour is continuous across the cut)
|
|
172
|
-
if ((bn.startsWith('neck') || bn === 'chest' || bn === 'head' || region === 'head') && mat === MAT.FEATHER) {
|
|
173
|
-
const t = hoodT(p);
|
|
174
|
-
const jag = (fbm3(p[0] * 60 + seed, p[1] * 60, p[2] * 60, 3) - 0.5) * 0.35;
|
|
175
|
-
const h0 = params.hood ?? 0.26;
|
|
176
|
-
let hood = smoothstep(h0, h0 + 0.1, t + jag);
|
|
177
|
-
if (C.hoodWhite) {
|
|
178
|
-
const r = Math.hypot(p[0] - hoodC[0], p[1] - hoodC[1], p[2] - hoodC[2]) + jag * 0.05;
|
|
179
|
-
hood = smoothstep(hoodR + 0.008, hoodR - 0.004, r);
|
|
180
|
-
col = mix3(col, mix3(C.head, srgb(0xd4d2cc), 0.3 * smoothstep(-0.1, -0.7, n[1]) * smoothstep(0.9, 1.2, t)), hood);
|
|
181
|
-
}
|
|
182
|
-
else if (C.golden) {
|
|
183
|
-
const gw = smoothstep(0.45, 0.8, t + jag * 0.5) * smoothstep(-0.25, 0.45, -0.8 * n[2] + 0.6 * n[1]) * smoothstep(0.035, 0.0, h[2]);
|
|
184
|
-
col = mix3(col, C.nape, gw);
|
|
185
|
-
} else if (bn !== 'head' && region !== 'head') col = mix3(col, C.head, hood * 0.7);
|
|
186
|
-
if (hood > 0.5 && bn !== 'head' && region !== 'head') { fl = 0.008; size = 0.012; }
|
|
187
|
-
mottleOK *= 1 - smoothstep(0.2, 0.5, t);
|
|
188
|
-
}
|
|
189
|
-
// juvenile mottling: irregular white blotches on the underparts, armpits and trousers
|
|
190
|
-
if (C.mottle > 0 && mottleOK > 0 && mat === MAT.FEATHER) {
|
|
191
|
-
const m = fbm3(p[0] * 48 + seed * 3, p[1] * 48, p[2] * 48, 4);
|
|
192
|
-
const thr = 0.68 - 0.2 * C.mottle * mottleOK;
|
|
193
|
-
const d = (thr - m) * 0.04; // metres-ish (< 0 inside a blotch)
|
|
194
|
-
pattern[v] = clamp(d, -0.02, 0.02);
|
|
195
|
-
patternColor[v * 4] = C.white[0]; patternColor[v * 4 + 1] = C.white[1]; patternColor[v * 4 + 2] = C.white[2];
|
|
196
|
-
patternColor[v * 4 + 3] = 0.6 * mottleOK;
|
|
197
|
-
}
|
|
198
|
-
// low-frequency variation (wear, sun-bleached feather tips)
|
|
199
|
-
const cv = fbm3(p[0] * 18, p[1] * 18, p[2] * 18, 3) - 0.5;
|
|
200
|
-
const kk = mat === MAT.FEATHER ? 0.3 : 0.08;
|
|
201
|
-
col = [col[0] * (1 + kk * cv), col[1] * (1 + kk * cv), col[2] * (1 + kk * 0.9 * cv)];
|
|
202
|
-
const f = sub(flow, mul(n, dot(flow, n)));
|
|
203
|
-
const fN = norm(Math.hypot(...f) > 1e-6 ? f : cross(n, [1, 0, 0]));
|
|
204
|
-
comb.set(fN, v * 3);
|
|
205
|
-
tint[v * 4] = col[0]; tint[v * 4 + 1] = col[1]; tint[v * 4 + 2] = col[2]; tint[v * 4 + 3] = mat;
|
|
206
|
-
furLen[v] = fl;
|
|
207
|
-
surf[v * 4] = gloss; surf[v * 4 + 1] = size; surf[v * 4 + 2] = 0; surf[v * 4 + 3] = mat === MAT.FEATHER ? 0.03 : 0;
|
|
208
|
-
}
|
|
209
|
-
return { comb, tint, pattern, mark, furLen, surf, patternColor };
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
// flight-feather card colours
|
|
213
|
-
export function eagleFeatherColour(params) {
|
|
214
|
-
const C = eagleColours(params);
|
|
215
|
-
const mot = C.mottle;
|
|
216
|
-
return (kind, i, side, t, c, layer) => {
|
|
217
|
-
const top = layer > 0;
|
|
218
|
-
const covert = kind.endsWith('Covert');
|
|
219
|
-
const hsh = (a) => { const x = Math.sin(a * 12.9898 + i * 78.233 + side * 3.1) * 43758.5453; return x - Math.floor(x); };
|
|
220
|
-
let rgb = top ? mul(C.body, 0.68) : mix3(C.under, srgb(0x4a3e36), 0.3);
|
|
221
|
-
if (kind === 'rectrix' || kind === 'tailCovert') {
|
|
222
|
-
if (C.whiteTail) rgb = top ? C.tail : mix3(C.tail, srgb(0xc8c6c0), 0.3);
|
|
223
|
-
else if (C.golden && C.juv) rgb = t < 0.62 ? C.tailBase : mix3(C.tailBase, C.tailBand, smoothstep(0.62, 0.7, t));
|
|
224
|
-
else if (C.golden) {
|
|
225
|
-
// greyish bands across the tail
|
|
226
|
-
const bar = smoothstep(0.35, 0.5, Math.sin(t * 5 * Math.PI + 0.6) * 0.5 + 0.5) * (1 - smoothstep(0.8, 0.95, t));
|
|
227
|
-
rgb = mix3(C.tail, C.tailBar, bar * (top ? 0.8 : 0.6));
|
|
228
|
-
} else {
|
|
229
|
-
// juvenile bald: brown, mottled white toward the base and inner webs
|
|
230
|
-
rgb = C.tail;
|
|
231
|
-
const w = (1 - smoothstep(0.35, 0.85, t)) * mot * (0.4 + 0.6 * hsh(Math.floor(t * 9) + c));
|
|
232
|
-
rgb = mix3(rgb, C.white, clamp(w, 0, 0.8));
|
|
233
|
-
rgb = mix3(rgb, srgb(0x2a1e16), smoothstep(0.85, 0.97, t) * 0.6);
|
|
234
|
-
}
|
|
235
|
-
} else if (kind === 'primary' || kind === 'secondary') {
|
|
236
|
-
// flight feathers: slightly greyer below, darker tips
|
|
237
|
-
if (!top) rgb = mix3(rgb, srgb(0x5a5048), 0.25);
|
|
238
|
-
rgb = mix3(rgb, srgb(0x16110d), smoothstep(0.7, 1, t) * 0.35);
|
|
239
|
-
if (C.golden && kind === 'secondary' && top) rgb = mix3(rgb, C.tailBar, 0.25 * (Math.sin(t * 14) * 0.5 + 0.5) * (1 - t));
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if (C.golden && C.juv && kind === 'primary' && i < 6) rgb = mix3(rgb, C.tailBase, (1 - smoothstep(0.2, 0.45, t)) * 0.9);
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if (!C.golden && C.juv && !top) rgb = mix3(rgb, C.white, mot * 0.5 * (1 - smoothstep(0.3, 0.6, t)) * (0.5 + 0.5 * hsh(c * 3)));
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} else if (covert) {
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if (C.golden && top) rgb = mix3(mul(C.body, 0.8), C.covertEdge, smoothstep(0.6, 1, t) * 0.45);
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if (!C.golden && C.juv && !top) rgb = mix3(rgb, C.white, mot * 0.7);
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if (!C.golden && C.juv && top) rgb = mix3(rgb, C.white, mot * 0.25 * smoothstep(0.6, 1, t) * hsh(1));
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}
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const k = 1 + 0.07 * Math.sin(i * 12.9898 + side * 3.1 + t * 2.1);
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return { rgb: [rgb[0] * k, rgb[1] * k, rgb[2] * k], gloss: top ? 0.25 : 0.2, irid: 0 };
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};
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}
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@@ -1,76 +0,0 @@
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1
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// Eagle (bald eagle Haliaeetus leucocephalus; golden eagle Aquila chrysaetos as `variant: 'golden'`).
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// A soaring raptor on the bird body plan (core/motion/bird.js): upright perching carriage, massive
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3
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// hooked bill under a heavy brow, huge talons, broad plank wings with deeply slotted primaries.
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import { eagleRig, HEAD_O } from './rig.js';
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import { sculptEagle, EYE } from './sculpt.js';
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import { eagleRegions } from './regions.js';
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import { eagleCoat, eagleFeatherColour } from './coat.js';
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import { motion, WING, FEATHERS } from './motion.js';
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import { featherCards } from '../../core/build/featherCards.js';
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import { srgb } from '../../core/build/coatKit.js';
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export default {
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id: 'eagle',
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name: 'Eagle',
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latin: 'Haliaeetus leucocephalus',
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group: 'birds',
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plan: 'bird',
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covering: 'feathers',
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variants: ['bald', 'golden'],
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// Seeded individual. Reversed size dimorphism: females ~25-35 % heavier, ~8-10 % larger linearly.
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// Age: ~30 % of seeds are juveniles (bald: brown with white mottling, dark head and bill, brown
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// iris; golden: white tail base with a black band and white wing patches). Individuals differ in
|
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// size, bill size, leg length, head size, girth, plumage tone, wear and mottling.
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variation(R, o) {
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const g = () => (R() + R() + R() - 1.5) / 1.5;
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const variant = o.variant === 'golden' ? 'golden' : 'bald';
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const sex = o.sex || (R() < 0.5 ? 'male' : 'female');
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const age = o.age || (R() < 0.3 ? 'juvenile' : 'adult');
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const juv = age === 'juvenile';
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const size = (sex === 'female' ? 1.04 : 0.94) * (1 + 0.035 * g()) * (variant === 'golden' ? 0.96 : 1);
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const bill = (sex === 'female' ? 1.03 : 0.98) * (1 + 0.05 * g()) * (variant === 'golden' ? 0.94 : 1);
|
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|
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return {
|
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sex, age, size, variant,
|
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|
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warps: [
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{ type: 'legs', k: 1 + 0.035 * g(), top: 0.24 },
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|
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// bill length / depth about the bill base (golden eagle: a smaller bill)
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{ type: 'scaleAbout', c: [HEAD_O[0], HEAD_O[1] - 0.012, HEAD_O[2] + 0.045], k: bill, r0: 0.05, r1: 0.1 },
|
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|
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{ type: 'scaleAbout', c: HEAD_O, k: (1 + 0.03 * g()) * (variant === 'golden' ? 0.95 : 1), r0: 0.06, r1: 0.12 },
|
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|
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// (girth: +-3.5 %, juveniles +1 % for their looser plumage - they read heavy at +3 %)
|
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|
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{ type: 'girth', k: 1 + 0.035 * g() + (juv ? 0.01 : 0), cy: 0.32, z0: -0.14, z1: 0.1, fade: 0.06 },
|
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|
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],
|
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|
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wear: Math.max(0, 0.3 * g() + (juv ? 0.35 : 0.1)),
|
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|
-
warm: 0.5 + 0.5 * g(),
|
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|
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mottle: juv ? 0.55 + 0.35 * g() : 0,
|
|
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|
-
billAge: juv ? Math.max(0, 0.25 * g()) : 1,
|
|
47
|
-
goldK: 0.5 + 0.4 * g(),
|
|
48
|
-
hood: 0.26 + 0.07 * g(), // how far down the neck the white hood reaches
|
|
49
|
-
};
|
|
50
|
-
},
|
|
51
|
-
rig: () => eagleRig(),
|
|
52
|
-
sculpt: (m, rig, params) => sculptEagle(m, rig, params),
|
|
53
|
-
regions: eagleRegions,
|
|
54
|
-
coat: eagleCoat,
|
|
55
|
-
surfaces: (ctx) => featherCards({ ...ctx, wing: WING, feathers: FEATHERS, tail: { bindFan: 0.2 }, colour: eagleFeatherColour(ctx.params), thickness: 0.0009 }),
|
|
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|
-
eyeSpecs: (params) => [1, -1].map((side) => ({ side, spec: EYE, headOrigin: HEAD_O, bone: 'head', look: eyeLook(params) })),
|
|
57
|
-
motion,
|
|
58
|
-
render: { markColor: srgb(0x1a140f), strandDensity: 700, clumpDensity: 1.2, shellScale: 1, finWidth: 0.3 },
|
|
59
|
-
};
|
|
60
|
-
|
|
61
|
-
// Round pupil; bald adult: pale yellow iris; juveniles and golden eagles: brown. Bird lids with a
|
|
62
|
-
// nictitating membrane.
|
|
63
|
-
const EYE_BASE = {
|
|
64
|
-
pupil: 'round',
|
|
65
|
-
lids: 'bird',
|
|
66
|
-
sclera: { visible: false, color: [0.02, 0.02, 0.02] },
|
|
67
|
-
pupilSize: [0.34, 0.5],
|
|
68
|
-
};
|
|
69
|
-
export function eyeLook(p = {}) {
|
|
70
|
-
const golden = p.variant === 'golden', juv = p.age === 'juvenile';
|
|
71
|
-
let iris;
|
|
72
|
-
if (!golden && !juv) iris = { inner: srgb(0xd9c878), mid: srgb(0xf2e6a0), hi: srgb(0xfaf2c8), outer: srgb(0xa89048) };
|
|
73
|
-
else if (golden && !juv) iris = { inner: srgb(0x5a3414), mid: srgb(0x8a5a28), hi: srgb(0xb07a3c), outer: srgb(0x3a2410) };
|
|
74
|
-
else iris = { inner: srgb(0x241408), mid: srgb(0x4a2c14), hi: srgb(0x6a4424), outer: srgb(0x1c1008) };
|
|
75
|
-
return { ...EYE_BASE, iris, lidColor: golden || juv ? srgb(0x4a3a2a) : srgb(0xc8b070) };
|
|
76
|
-
}
|
|
@@ -1,137 +0,0 @@
|
|
|
1
|
-
// Eagle motion data for the bird engine (schema: src/core/motion/bird.js). Numbers are for the
|
|
2
|
-
// reference individual (params.size = 1: ~4.7 kg adult bald eagle, 0.86 m bill to tail, span ~2.1 m);
|
|
3
|
-
// the engine scales them by dynamic similarity.
|
|
4
|
-
//
|
|
5
|
-
// Ground: eagles walk rarely and awkwardly (a rolling, wide-footed waddle with the talons lifted high)
|
|
6
|
-
// and hop with a wing flap to close on prey or reposition [research 4].
|
|
7
|
-
// Flight: soaring and gliding almost all the time (95-100 % flap-gliding, Pennycuick 1990): a few slow
|
|
8
|
-
// deep beats (2.72 Hz at 11.2 m/s, amplitude ~85 deg) then long glides on flat (bald) or slightly
|
|
9
|
-
// raised (golden) wings with the outer primaries splayed into 6-7 upturned fingers; banked thermal
|
|
10
|
-
// circles; take-off with 3-6 heavy beats; landing: long shallow approach, swoop up, body pitched up,
|
|
11
|
-
// wings raised and swept forward for braking beats, tail fanned and depressed, talons thrown forward.
|
|
12
|
-
const G = (name, v, f, D, off, o) => ({ name, v, f, D, off, ...o });
|
|
13
|
-
|
|
14
|
-
export const WING = {
|
|
15
|
-
// humerus, ulna, hand (carpometacarpus + digit II) in metres (bald eagle osteometry)
|
|
16
|
-
lengths: [0.19, 0.22, 0.15],
|
|
17
|
-
// the wing root frame follows the upright body axis (standing tilt 48, see body.tilt), so the glide
|
|
18
|
-
// chord and the stroke plane are level when the body is levelled in flight (2 deg short of it, with
|
|
19
|
-
// glide.pitch 6: the folded / dead wing stays as it was tuned for the ground contact of a fly-death)
|
|
20
|
-
tilt: 46,
|
|
21
|
-
// degrees: elev (+ tip up), pitch (+ leading edge up), alpha (humerus, + back), elbow / wrist flexion
|
|
22
|
-
bind: { elev: -5, pitch: 0, alpha: 50, elbow: 95, wrist: 100, bend: 0, twist: 0 },
|
|
23
|
-
fold: { elev: -84, pitch: 2, alpha: 100, elbow: 152, wrist: 160, bend: 0, twist: 0 },
|
|
24
|
-
// soaring glide: long flat "plank" wings, leading edge nearly straight, hand slightly swept back
|
|
25
|
-
glide: { elev: 3, pitch: 6, alpha: 2, elbow: 18, wrist: 16, bend: 3, twist: 1 },
|
|
26
|
-
// cruise stroke: slow and deep, flexed upstroke
|
|
27
|
-
flap: { freq: 2.72, amp: 84, mid: 4, down: 0.56, upFlex: 30, upWrist: 36, sweep: 10, twist: 12 },
|
|
28
|
-
// take-off / climb / braking beats (heavy, full amplitude; reduced from the research estimate of
|
|
29
|
-
// ~3.5 Hz / 130 deg so the long primaries stay smooth at 60 fps)
|
|
30
|
-
power: { freq: 3.2, amp: 98, mid: 6, down: 0.52, upFlex: 46, upWrist: 56, sweep: 16, twist: 16 },
|
|
31
|
-
// flap-gliding: most of level flight is spent gliding; soaring birds take long glides
|
|
32
|
-
glideShare: 0.6,
|
|
33
|
-
soar: 0.8,
|
|
34
|
-
// soaring: the slotted outer primaries bend up into separate fingers
|
|
35
|
-
fingerLift: 12,
|
|
36
|
-
// part-open wings on the ground are carried raised (the long primaries would drag)
|
|
37
|
-
groundLift: 45,
|
|
38
|
-
// thick feathered forearm: wrist / tip clearance above the ground
|
|
39
|
-
skin: 0.04,
|
|
40
|
-
};
|
|
41
|
-
|
|
42
|
-
// Primaries: 10, p10 short, p5-p10 emarginated (6-7 "fingers" in flight), longest p7-p8.
|
|
43
|
-
// Secondaries + tertials 12 per wing, rectrices 12 (bald: slightly wedge-shaped tail).
|
|
44
|
-
export const FEATHERS = {
|
|
45
|
-
primaries: [
|
|
46
|
-
{ u: 0.05, len: 0.33, width: 0.066, spread: 78, fold: 8, droop: 0.008 },
|
|
47
|
-
{ u: 0.15, len: 0.345, width: 0.066, spread: 70, fold: 7, droop: 0.008 },
|
|
48
|
-
{ u: 0.26, len: 0.36, width: 0.065, spread: 62, fold: 6, droop: 0.008 },
|
|
49
|
-
{ u: 0.37, len: 0.38, width: 0.064, spread: 54, fold: 5.5, emarg: 0.35, droop: 0.008 },
|
|
50
|
-
{ u: 0.48, len: 0.405, width: 0.062, spread: 46, fold: 5, emarg: 0.8, droop: 0.008 },
|
|
51
|
-
{ u: 0.59, len: 0.43, width: 0.06, spread: 38, fold: 4, emarg: 1, bend: 2, droop: 0.008 },
|
|
52
|
-
{ u: 0.70, len: 0.45, width: 0.058, spread: 30, fold: 3, emarg: 1, bend: 3, droop: 0.008 },
|
|
53
|
-
{ u: 0.80, len: 0.45, width: 0.055, spread: 21, fold: 2, emarg: 1, bend: 4, droop: 0.008 },
|
|
54
|
-
{ u: 0.90, len: 0.43, width: 0.052, spread: 12, fold: 1, emarg: 1, bend: 5, droop: 0.008 },
|
|
55
|
-
{ u: 1.00, len: 0.35, width: 0.046, spread: 3, fold: 0.5, emarg: 1, bend: 5, droop: 0.008 },
|
|
56
|
-
],
|
|
57
|
-
secondaries: [
|
|
58
|
-
{ u: 0.03, len: 0.32, width: 0.072, spread: 84, fold: 144 },
|
|
59
|
-
{ u: 0.11, len: 0.325, width: 0.072, spread: 86, fold: 144 },
|
|
60
|
-
{ u: 0.19, len: 0.325, width: 0.072, spread: 88, fold: 144.5 },
|
|
61
|
-
{ u: 0.27, len: 0.325, width: 0.072, spread: 90, fold: 145 },
|
|
62
|
-
{ u: 0.35, len: 0.322, width: 0.072, spread: 92, fold: 145 },
|
|
63
|
-
{ u: 0.43, len: 0.318, width: 0.072, spread: 94, fold: 145.5 },
|
|
64
|
-
{ u: 0.51, len: 0.312, width: 0.071, spread: 96, fold: 146 },
|
|
65
|
-
{ u: 0.59, len: 0.304, width: 0.07, spread: 99, fold: 146 },
|
|
66
|
-
{ u: 0.67, len: 0.295, width: 0.069, spread: 104, fold: 146.5 },
|
|
67
|
-
{ u: 0.75, len: 0.29, width: 0.068, spread: 112, fold: 147 },
|
|
68
|
-
{ u: 0.84, len: 0.28, width: 0.068, spread: 124, fold: 147.5 },
|
|
69
|
-
{ u: 0.93, len: 0.265, width: 0.068, spread: 140, fold: 148 },
|
|
70
|
-
],
|
|
71
|
-
rectrices: [
|
|
72
|
-
{ x: 0.004, len: 0.31, width: 0.075, fan: 4, fold: 0.5, bend: 0 },
|
|
73
|
-
{ x: 0.008, len: 0.305, width: 0.074, fan: 13, fold: 1, bend: -1 },
|
|
74
|
-
{ x: 0.012, len: 0.298, width: 0.073, fan: 23, fold: 1.5, bend: -2 },
|
|
75
|
-
{ x: 0.016, len: 0.29, width: 0.072, fan: 33, fold: 2, bend: -3 },
|
|
76
|
-
{ x: 0.020, len: 0.28, width: 0.07, fan: 43, fold: 2.5, bend: -4 },
|
|
77
|
-
{ x: 0.024, len: 0.268, width: 0.068, fan: 53, fold: 3, bend: -5 },
|
|
78
|
-
],
|
|
79
|
-
coverts: { primary: 0.32, secondary: 0.46, tail: 0.5 },
|
|
80
|
-
};
|
|
81
|
-
|
|
82
|
-
// Cruise-flight carriage (bird engine flight.shape; flight photos): the head carried
|
|
83
|
-
// forward and low on an extended neck, in line with the body (bill and tail tip on one line, the belly
|
|
84
|
-
// ~0.06 of the bill-to-tail length below it, the back ~0.12 above), the neck sleeked (cross-section x0.6:
|
|
85
|
-
// ~0.55 of the torso's depth, the throat flush with the breast), the contour plumage sleeked (torso depth x0.82 about a centre 10 cm up on the back: the belly
|
|
86
|
-
// rises toward the back), the thigh and trouser feathers drawn in, the tail fanned into a broad wedge.
|
|
87
|
-
const FLIGHT_SHAPE = { reach: 0.1, drop: 0.5, neck: 0.4, body: [0.95, 1, 0.82], back: 0.1, legs: 0.3, fan: 0.6 };
|
|
88
|
-
|
|
89
|
-
export const motion = {
|
|
90
|
-
gears: { walk: 0.4, hop: 1.1, run: 2.2, fly: 11.2 },
|
|
91
|
-
maxSpeed: 19,
|
|
92
|
-
ground: { maxSpeed: 3, accel: [1.8, 3], decel: 4, turnRate: 3 },
|
|
93
|
-
gaits: [
|
|
94
|
-
// waddling walk: wide feet, big roll toward the stance leg, talons lifted high
|
|
95
|
-
G('walk', 0.0, 0.8, 0.74, [0, 0.5], { lift: 0.05, bob: 0.008, sway: 0.02, pitch: 0, headBob: 0.25, wings: 0.05, tail: 0.3 }),
|
|
96
|
-
G('walk', 0.35, 1.0, 0.7, [0, 0.5], { lift: 0.055, bob: 0.01, sway: 0.022, pitch: -4, headBob: 0.25, wings: 0.1, tail: 0.4 }),
|
|
97
|
-
G('walk', 0.6, 1.2, 0.66, [0, 0.5], { lift: 0.06, bob: 0.012, sway: 0.02, pitch: -8, headBob: 0.2, wings: 0.15, tail: 0.4 }),
|
|
98
|
-
// hop: both feet together (closing on prey, repositioning)
|
|
99
|
-
G('hop', 0.9, 1.5, 0.36, [0, 0], { lift: 0.04, bob: 0.006, hop: 0.06, sway: 0, pitch: -14, headBob: 0.1, wings: 0, tail: 0.5 }),
|
|
100
|
-
G('hop', 1.3, 1.7, 0.34, [0, 0], { lift: 0.045, bob: 0.006, hop: 0.07, sway: 0, pitch: -18, headBob: 0.05, wings: 0, tail: 0.5 }),
|
|
101
|
-
// run: short alternating take-off run (2-4 steps, 1-3 m/s, 2-3 Hz, duty 0.4-0.5)
|
|
102
|
-
G('run', 1.7, 2.2, 0.46, [0, 0.5], { lift: 0.05, bob: 0.01, sway: 0.012, pitch: -20, headBob: 0.05, wings: 0, tail: 0.5 }),
|
|
103
|
-
G('run', 2.8, 2.6, 0.4, [0, 0.5], { lift: 0.055, bob: 0.012, sway: 0.01, pitch: -26, headBob: 0.0, wings: 0, tail: 0.5 }),
|
|
104
|
-
],
|
|
105
|
-
// (hock: the intertarsal joint's skin radius - the feathered cuff and the end of the trousers, ~2 cm)
|
|
106
|
-
feet: { spread: [0, 20, 0, -22], curl: 10, grip: 1, pad: 0.016, toeClear: 0.0075, sitPad: 0.011, hock: 0.02 },
|
|
107
|
-
body: { tilt: 48, belly: { y: 0.26, hh: 0.13, hw: 0.2 } },
|
|
108
|
-
head: { bob: 0.25, yaw: 1.8, pitchUp: 0.5, pitchDown: 1.0, saccade: 1, cock: 0.25, jawRest: 0 },
|
|
109
|
-
// (flight 2.4: in flight the tail droops ~14 deg below the body axis, its underside continuing the
|
|
110
|
-
// belly line, as in the flight photos)
|
|
111
|
-
tail: { pitch: -4, walkBob: 4, sway: 4, flick: 0.5, fanRest: 0.04, soarFan: 0.35, flight: 2.4 },
|
|
112
|
-
wing: WING,
|
|
113
|
-
feathers: FEATHERS,
|
|
114
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flight: {
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115
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minSpeed: 7, cruise: 11.2, maxSpeed: 19, climb: [2.2, -6], bankMax: 45, turnRate: 1.2,
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clearance: 3, glideRatio: 12, sustained: true,
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117
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// legs folded back along the belly, the feet tight under the tail coverts (flight photos)
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legTuck: { back: 0.82, down: 0.07, side: 0.5 },
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shape: FLIGHT_SHAPE,
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},
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121
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takeoff: { crouch: 0.3, jump: 2.4, angle: 25, beats: 5, open: 0.8 },
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landing: { approach: 8, flare: 0.8, touch: 1.0 },
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actions: {
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124
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attack: { style: 'talons', mantle: 1 },
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125
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eat: { style: 'tear', rate: 0.8 },
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126
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drink: {},
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127
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jump: { height: 0.3, distance: 0.8 },
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128
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sleep: { style: 'sink' },
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129
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// preening the breast / shoulder: the upright eagle's breast is well forward of the hips
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130
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preen: { spot: [0.035, 0.27, 0.19], pitch: 0.9 },
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131
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},
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132
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// golden eagle: soars with the wings raised in a shallow V (dihedral); its smaller head projects less
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133
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// in flight (less than half the tail's length, a field mark against the bald eagle's)
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variants: {
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135
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golden: { wing: { glide: { ...WING.glide, elev: 3, bend: 10 } }, flight: { shape: { ...FLIGHT_SHAPE, reach: 0 } } },
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},
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137
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};
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@@ -1,57 +0,0 @@
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1
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// Meshing plan: body (incl. wing arms and legs) at 3.2 mm, head + the top of the neck at 1.5 mm
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2
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// (overlapping the body at the cut and cross-faded), eyelid patches at 0.6 mm, and the lower mandible
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3
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// as its own rigid surface so the bill can open. Cells scale with the quality tier (Q.res).
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4
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import { J } from './joints.js';
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5
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import { EYE } from './sculpt.js';
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6
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import { HEAD_O, NECK_SEGS } from './rig.js';
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7
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import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
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8
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import { lerp, norm, sub, smoothstep } from '../../core/math/vec.js';
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9
|
-
|
|
10
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-
export const NECK_CUT = (() => {
|
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11
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const d = norm(sub(J.occiput, J['neck' + (NECK_SEGS - 1)]));
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|
12
|
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const c = lerp(J['neck' + (NECK_SEGS - 1)], J.occiput, 0.65);
|
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13
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return { c, d, band: 0.008 };
|
|
14
|
-
})();
|
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15
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export const neckS = (x, y, z) => (x - NECK_CUT.c[0]) * NECK_CUT.d[0] + (y - NECK_CUT.c[1]) * NECK_CUT.d[1] + (z - NECK_CUT.c[2]) * NECK_CUT.d[2];
|
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16
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-
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17
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export const EYE_PATCH = { R: 0.0205, B: 0.0035, h: 0.0006, centres: [1, -1].map((s) => eyeFrameOf(EYE, HEAD_O, s).c) };
|
|
18
|
-
export function eyePatchWeight(x, y, z) {
|
|
19
|
-
let dmin = 1e9;
|
|
20
|
-
for (const c of EYE_PATCH.centres) dmin = Math.min(dmin, Math.hypot(x - c[0], y - c[1], z - c[2]));
|
|
21
|
-
return 1 - smoothstep(EYE_PATCH.R - EYE_PATCH.B, EYE_PATCH.R + EYE_PATCH.B, dmin);
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
export function eagleRegions(rig, params, Q) {
|
|
25
|
-
const B = NECK_CUT.band, r = Q.res;
|
|
26
|
-
const patches = Q.eyePatches ? EYE_PATCH.centres.map((c) => ({ c, R: EYE_PATCH.R, B: EYE_PATCH.B, h: EYE_PATCH.h * Math.max(1, r) })) : [];
|
|
27
|
-
const [hx, hy, hz] = HEAD_O;
|
|
28
|
-
const hBody = 0.0038 * r, hHead = 0.0018 * r;
|
|
29
|
-
// Each surface is cut two of its cells past the far edge of the band, not at the edge: the mesher
|
|
30
|
-
// keeps a cell by its centre and its vertex may sit ~1.5 cells from there, so at the coarse tiers
|
|
31
|
-
// (a 16 mm crowd cell vs the +-8 mm band) a cut at the band edge landed on the visible side of the
|
|
32
|
-
// cross-fade and left an open rim under the head (the head's fade midline is 3 mm below the body's).
|
|
33
|
-
const cutBody = B + 2 * hBody, cutHead = B + 0.003 + 2 * hHead;
|
|
34
|
-
return {
|
|
35
|
-
jobs: [
|
|
36
|
-
[
|
|
37
|
-
{ name: 'body', part: 'body', bmin: [-0.44, -0.006, -0.28], bmax: [0.44, 0.62, 0.26], h: hBody, F: 4, clip: (x, y, z) => neckS(x, y, z) < cutBody },
|
|
38
|
-
],
|
|
39
|
-
[
|
|
40
|
-
{ name: 'head', part: 'body', bmin: [hx - 0.1, hy - 0.23, hz - 0.18], bmax: [hx + 0.1, hy + 0.06, hz + 0.125], h: hHead, F: 6, clip: (x, y, z) => neckS(x, y, z) > -cutHead, patches },
|
|
41
|
-
{ name: 'jaw', part: 'jaw', bmin: [hx - 0.022, hy - 0.05, hz - 0.02], bmax: [hx + 0.022, hy - 0.015, hz + 0.1], h: 0.0012 * r, F: 6, rigidBone: 'jaw' },
|
|
42
|
-
],
|
|
43
|
-
],
|
|
44
|
-
fade(x, y, z, name, patch) {
|
|
45
|
-
const sN = neckS(x, y, z);
|
|
46
|
-
if (name === 'body') return 1 - smoothstep(-B, B, sN);
|
|
47
|
-
if (name === 'head') {
|
|
48
|
-
// (the head surface reaches 3 mm past the body's cut: the two overlap instead of leaving a
|
|
49
|
-
// see-through crack where the meshes do not coincide exactly)
|
|
50
|
-
let f = smoothstep(-B - 0.003, B - 0.003, sN);
|
|
51
|
-
if (patches.length) { const ew = eyePatchWeight(x, y, z); f *= patch ? ew : 1 - ew; }
|
|
52
|
-
return f;
|
|
53
|
-
}
|
|
54
|
-
return 1;
|
|
55
|
-
},
|
|
56
|
-
};
|
|
57
|
-
}
|
|
@@ -1,107 +0,0 @@
|
|
|
1
|
-
// Eagle skeleton in bind pose (metres). Forward = +Z, up = +Y, the bird's left = +X; ground at y = 0,
|
|
2
|
-
// the feet under the centre of mass at z ~ 0. Reference individual: adult bald eagle, ~4.7 kg,
|
|
3
|
-
// crown ~0.66 m above the feet when standing upright (body axis 48 deg above horizontal, side1 /
|
|
4
|
-
// golden_side1 photos: 45-55 deg), bill tip to tail tip 0.86 m. Bones from raptor osteometry scaled to a 95 mm
|
|
5
|
-
// tarsometatarsus: femur 100, tibiotarsus 160, tarsometatarsus 95 mm; humerus 190, ulna 220,
|
|
6
|
-
// hand 150 mm; long thick toes with huge talons (hallux and inner toe the largest).
|
|
7
|
-
// Wings are bound half open (drooped out to the side) so the arm skin deforms evenly toward both the
|
|
8
|
-
// folded and the spread wing; the flight feathers are separate bones (see core/rig/bird.js).
|
|
9
|
-
import { buildRig } from '../../core/rig/rig.js';
|
|
10
|
-
import { birdBones, birdLimbs, neckChain, wingJoints, featherJoints } from '../../core/rig/bird.js';
|
|
11
|
-
import { WING, FEATHERS } from './motion.js';
|
|
12
|
-
|
|
13
|
-
export const NECK_SEGS = 4;
|
|
14
|
-
export const TILT = 48; // standing body axis above horizontal (deg)
|
|
15
|
-
export const HEAD_O = [0, 0.595, 0.205]; // head-local origin: between the eyes
|
|
16
|
-
|
|
17
|
-
const n2 = (y, z) => { const l = Math.hypot(y, z); return [0, y / l, z / l]; };
|
|
18
|
-
// body-axis frame: a along the axis (forward-up), b dorsal
|
|
19
|
-
const ct = Math.cos((TILT * Math.PI) / 180), st = Math.sin((TILT * Math.PI) / 180);
|
|
20
|
-
export const SYN = [0, 0.285, -0.03];
|
|
21
|
-
export const AX = (a, b, x = 0) => [x, SYN[1] + a * st + b * ct, SYN[2] + a * ct - b * st];
|
|
22
|
-
export const U_AX = [0, st, ct];
|
|
23
|
-
export const V_AX = [0, ct, -st];
|
|
24
|
-
|
|
25
|
-
// leg bones (m): femur, tibiotarsus (the tarsometatarsus is ankle -> MTP)
|
|
26
|
-
const FEMUR = 0.098, TIBIA = 0.1595;
|
|
27
|
-
// knee of a hip -> knee -> ankle chain with the given lengths, bent toward `pole`
|
|
28
|
-
function kneeOf(hip, ankle, l1, l2, pole) {
|
|
29
|
-
const d = [ankle[0] - hip[0], ankle[1] - hip[1], ankle[2] - hip[2]], L = Math.hypot(...d);
|
|
30
|
-
const e1 = d.map((v) => v / L), pd = pole[0] * e1[0] + pole[1] * e1[1] + pole[2] * e1[2];
|
|
31
|
-
let e2 = pole.map((v, i) => v - pd * e1[i]);
|
|
32
|
-
const l = Math.hypot(...e2);
|
|
33
|
-
e2 = e2.map((v) => v / l);
|
|
34
|
-
const c = (l1 * l1 + L * L - l2 * l2) / (2 * l1 * L), sn = Math.sqrt(Math.max(0, 1 - c * c));
|
|
35
|
-
return hip.map((h, i) => h + e1[i] * l1 * c + e2[i] * l1 * sn);
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
export function eagleJoints() {
|
|
39
|
-
const hl = (x, y, z) => [HEAD_O[0] + x, HEAD_O[1] + y, HEAD_O[2] + z];
|
|
40
|
-
const J = {
|
|
41
|
-
synsacrum: SYN,
|
|
42
|
-
tailBase: AX(-0.06, 0.05),
|
|
43
|
-
tailTip: null,
|
|
44
|
-
neckBase: AX(0.19, -0.03),
|
|
45
|
-
occiput: hl(0, -0.026, -0.058),
|
|
46
|
-
bill: hl(0, -0.046, 0.109),
|
|
47
|
-
jawHinge: hl(0, -0.027, -0.002),
|
|
48
|
-
jawTip: hl(0, -0.04, 0.094),
|
|
49
|
-
// the shoulder at the front of the thorax, level with the neck's root (flight photos: the wing's
|
|
50
|
-
// leading edge meets the body right behind the white hood)
|
|
51
|
-
shoulderL: AX(0.2, 0.045, 0.056),
|
|
52
|
-
// the hip (acetabulum) high in the body, ~6 cm under the back; the knee hidden in the flank
|
|
53
|
-
// feathers (solved below from the femur and tibiotarsus lengths)
|
|
54
|
-
hipL: AX(0, 0.015, 0.055),
|
|
55
|
-
ankleL: [0.064, 0.108, -0.03],
|
|
56
|
-
mtpL: [0.05, 0.016, 0.0],
|
|
57
|
-
};
|
|
58
|
-
// the tail points 38 deg below the horizontal standing (10 deg above the body axis; in flight it
|
|
59
|
-
// droops below the body axis, see motion tail.flight)
|
|
60
|
-
J.tailTip = [0, J.tailBase[1] - 0.042 * Math.sin(38 * Math.PI / 180), J.tailBase[2] - 0.042 * Math.cos(38 * Math.PI / 180)];
|
|
61
|
-
J.kneeL = kneeOf(J.hipL, J.ankleL, FEMUR, TIBIA, [0, 0, 1]);
|
|
62
|
-
// toes: III (middle) forward, II inner, IV outer, I (hallux) back; two segments each (phalanges +
|
|
63
|
-
// talon in the distal one), lying on the ground
|
|
64
|
-
const toe = (j, yawDeg, a, b, back = false) => {
|
|
65
|
-
const y = (yawDeg * Math.PI) / 180, m = J.mtpL;
|
|
66
|
-
const dir = back ? [Math.sin(y), 0, -Math.cos(y)] : [Math.sin(y), 0, Math.cos(y)];
|
|
67
|
-
J[`t${j}mL`] = [m[0] + dir[0] * a, 0.011, m[2] + dir[2] * a];
|
|
68
|
-
J[`t${j}tL`] = [m[0] + dir[0] * (a + b), 0.0085, m[2] + dir[2] * (a + b)];
|
|
69
|
-
};
|
|
70
|
-
toe(3, 3, 0.046, 0.05);
|
|
71
|
-
toe(2, -24, 0.036, 0.048);
|
|
72
|
-
toe(4, 28, 0.037, 0.04);
|
|
73
|
-
toe(1, -8, 0.03, 0.05, true);
|
|
74
|
-
neckChain(J, NECK_SEGS, n2(1, 0.15), n2(1, 0.7), 0.35);
|
|
75
|
-
wingJoints(J, WING);
|
|
76
|
-
featherJoints(J, WING, FEATHERS, { bindFan: 0.2 });
|
|
77
|
-
return J;
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
export function eagleRig() {
|
|
81
|
-
const J = eagleJoints();
|
|
82
|
-
const neck = Array.from({ length: NECK_SEGS - 1 }, (_, i) => 'neck' + (NECK_SEGS - 1 - i));
|
|
83
|
-
const neckBones = Array.from({ length: NECK_SEGS }, (_, i) => 'neck' + (NECK_SEGS - 1 - i));
|
|
84
|
-
return buildRig({
|
|
85
|
-
joints: J,
|
|
86
|
-
unit: 0.5,
|
|
87
|
-
headOrigin: HEAD_O,
|
|
88
|
-
bones: birdBones({ neckSegs: NECK_SEGS, jaw: true, primaries: FEATHERS.primaries.length, secondaries: FEATHERS.secondaries.length, rectrices: FEATHERS.rectrices.length }),
|
|
89
|
-
axial: {
|
|
90
|
-
points: ['bill', 'occiput', ...neck, 'neckBase', 'synsacrum', 'tailBase', 'tailTip'],
|
|
91
|
-
bones: ['head', ...neckBones, 'chest', 'pelvis', 'tail'],
|
|
92
|
-
// wide blends along the thick feathered neck (see the crow): the skull's influence runs down the
|
|
93
|
-
// neck and the neck base blends into the breast
|
|
94
|
-
blend: Object.fromEntries([
|
|
95
|
-
[1, [-0.2, 0.1]],
|
|
96
|
-
...Array.from({ length: NECK_SEGS - 1 }, (_, k) => [2 + k, [-0.03, 0.03]]),
|
|
97
|
-
[1 + NECK_SEGS, [-0.45, 0.03]],
|
|
98
|
-
]),
|
|
99
|
-
},
|
|
100
|
-
limbs: birdLimbs({
|
|
101
|
-
leg: { tCore: 0.95, aCore: 0.07, aBody: -0.05, midX: 0.012 },
|
|
102
|
-
wing: { tCore: 0.4, aCore: 0.16, aBody: -0.24, midX: 0.02 },
|
|
103
|
-
}),
|
|
104
|
-
appendages: [],
|
|
105
|
-
webTags: ['flankfold', 'scapular'],
|
|
106
|
-
});
|
|
107
|
-
}
|